#include "mod.hpp" #include "hooks.hpp" #include "color_utils.hpp" #include "midna_hair_color.hpp" #include "mods/service.hpp" #include "mods/svc/config.h" #include "mods/svc/hook.hpp" #include "mods/svc/log.h" #include "mods/svc/log.hpp" #include "mods/svc/ui.h" #include DEFINE_MOD(); IMPORT_SERVICE(LogService, svc_log); IMPORT_SERVICE(ConfigService, svc_config); IMPORT_SERVICE(HookService, svc_hook); IMPORT_SERVICE(UiService, svc_ui); static cvars g_cvars; cvars& get_cvars() { return g_cvars; } std::string get_str_option(ConfigVarHandle handle, const std::string& fallback) { std::string value{}; size_t outLength{}; svc_config->get_string(mod_ctx, handle, NULL, 0, &outLength); value.resize(outLength); if (handle == 0 || svc_config->get_string(mod_ctx, handle, value.data(), value.size() + 1, &outLength) != MOD_OK) { return fallback; } return value; } int64_t get_int_option(ConfigVarHandle handle, int64_t fallback) { int64_t value = fallback; if (handle == 0 || svc_config->get_int(mod_ctx, handle, &value) != MOD_OK) { return fallback; } return value; } namespace { UiWindowHandle g_cosmeticsWindow = 0; ModResult register_str_option( const char* name, const char* defaultValue, ConfigVarHandle& outHandle, ModError* error) { ConfigVarDesc cvarDesc = CONFIG_VAR_DESC_INIT; cvarDesc.name = name; cvarDesc.type = CONFIG_VAR_STRING; cvarDesc.default_string = defaultValue; if (svc_config->register_var(mod_ctx, &cvarDesc, &outHandle) != MOD_OK) { return mods::set_error(error, MOD_ERROR, "failed to register cosmetics option"); } return MOD_OK; } ModResult register_int_option( const char* name, int64_t defaultValue, ConfigVarHandle& outHandle, ModError* error) { ConfigVarDesc cvarDesc = CONFIG_VAR_DESC_INIT; cvarDesc.name = name; cvarDesc.type = CONFIG_VAR_INT; cvarDesc.default_int = defaultValue; if (svc_config->register_var(mod_ctx, &cvarDesc, &outHandle) != MOD_OK) { return mods::set_error(error, MOD_ERROR, "failed to register cosmetics option"); } return MOD_OK; } const char* kDefaultHexColorsExplanation = "Set the color with any 6 digit hex code. A reload will be required to see changes.
" "Common colors:
" "- Red: ab706e
" "- Blue: 6382a0
" "- Purple: 94749a
" "- Orange: ec8644
" "- Yellow: b9ab00
" "- Pink: ec9fc8
" "- Black: 505154
" "- White: f8f7f4
" "- Brown: 91723e
"; const char* kGlowColorsExplanation = "Set the color of the lantern light with any 6 digit hex code, or with \"rainbow\" for a rainbow effect.
" "Common colors:
" "- Red: ff0000
" "- Orange: f68821
" "- Yellow: f6f321
" "- Green: 00ff00
" "- Blue: 0000ff
" "- Purple: 8000ff
" "- White: a0a0a0
"; const char* kMasterSwordColorsExplanation = "Set the color with any 6 digit hex code. Closing and re-opening Dusklight will be required to see changes.
" "Common colors:
" "- Red: ff0000
" "- Orange: f68821
" "- Yellow: f6f321
" "- Green: 00ff00
" "- Blue: 0000ff
" "- Purple: 8000ff
" "- White: a0a0a0
" "- Cyan: 30d0d0
"; const char* kAButtonColorsExplanation = "Set the color of the A button with any 6 digit hex code. A reload may be necessary to see changes.
" "Common colors:
" "- Red: ff0000
" "- Orange: ff5000
" "- Yellow: ffaf00
" "- Dark Green: 0080ff
" "- Blue: 0000ff
" "- Purple: 8000ff
" "- Grey: 5555ff
" "- Pink: ff20ff
"; const char* kBButtonColorsExplanation = "Set the color of the B button with any 6 digit hex code. A reload may be necessary to see changes.
" "Common colors:
" "- Orange: ffff40
" "- Pink: ffa0ff
" "- Green: 00e87b
" "- Blue: 00aaff
" "- Purple: 6078ff
" "- Black: 000000
" "- Teal: 00f3ff
"; const char* kXButtonColorsExplanation = "Set the color of the X button with any 6 digit hex code. A reload may be necessary to see changes.
" "Common colors:
" "- Red: ff0000
" "- Orange: ff8200
" "- Yellow: f7df00
" "- Lime Green: 70ff00
" "- Dark Green: 00bd11
" "- Blue: 0000ff
" "- Purple: 800088
" "- Black: 000000
" "- Pink: ff00aa
" "- Cyan: 00ffff
"; const char* kYButtonColorsExplanation = "Set the color of the Y button with any 6 digit hex code. A reload may be necessary to see changes.
" "Common colors:
" "- Red: ff0000
" "- Orange: ff8200
" "- Yellow: f7df00
" "- Lime Green: 70ff00
" "- Dark Green: 00bd11
" "- Blue: 0000ff
" "- Purple: 800088
" "- Black: 000000
" "- Pink: ff00aa
" "- Cyan: 00ffff
"; const char* kZButtonColorsExplanation = "Set the Z button color with any 6 digit hex code. A reload may be necessary to see changes.
" "Common colors:
" "- Red: ff0000
" "- Orange: ff8200
" "- Yellow: f7df00
" "- Lime Green: 70ff00
" "- Dark Green: 00bd11
" "- Purple: 800088
" "- Black: 000000
" "- Light Blue: 00ffff
"; const char* kHeartColorsExplanation = "Set the heart color with any 6 digit hex code. A reload may be necessary to see changes.
" "Common colors:
" "- Orange: ffff40
" "- Pink: ffa0ff
" "- Green: 00e87b
" "- Blue: 00aaff
" "- Purple: 6078ff
" "- Black: 000000
" "- Teal: 00f3ff
"; const char* kChargeRingColorsExplanation = "Set the color of Midna's charge ring with any 6 digit hex code.
" "Common colors:
" "- Pink: ff9f9f
" "- Red: ff0000
" "- Yellow: ffff00
" "- Green: 00ff00
" "- Blue: 0000ff
" "- Purple: ff00ff
" "- Brown: 331900
" "- White: feffff
" "- Black: 000000
"; void add_control(UiElementHandle pane, const UiControlDesc& desc) { auto result = svc_ui->pane_add_control(mod_ctx, pane, &desc, nullptr); if (result != MOD_OK) { mods::log::debug("pane_add_control failed {}", static_cast(result)); } } void add_cosmetic_option(UiElementHandle left, ConfigVarHandle cvar, const char* name, const char* helpRml) { UiControlDesc control = UI_CONTROL_DESC_INIT; control.kind = UI_CONTROL_STRING; control.label = name; control.help_rml = helpRml; control.binding = UI_BINDING_CONFIG_VAR; control.config_var = cvar; control.max_length = 6; add_control(left, control); } void add_cosmetic_option_with_rainbow(UiElementHandle left, ConfigVarHandle cvar, const char* name, const char* helpRml) { UiControlDesc control = UI_CONTROL_DESC_INIT; control.kind = UI_CONTROL_STRING; control.label = name; control.help_rml = helpRml; control.binding = UI_BINDING_CONFIG_VAR; control.config_var = cvar; control.max_length = 7; add_control(left, control); } void add_midna_hair_option(UiElementHandle left, ConfigVarHandle cvar, const std::string& name) { static const char* kMidnaHairOptions[] = { "Default", "Pink", "Red", "Yellow", "Green", "Blue", "Purple", "Brown", "White", "Black" }; UiControlDesc control = UI_CONTROL_DESC_INIT; control.kind = UI_CONTROL_SELECT; control.label = name.c_str(); control.help_rml = "Choose Midna's hair color."; control.binding = UI_BINDING_CONFIG_VAR; control.config_var = cvar; control.options = kMidnaHairOptions; control.option_count = 10; add_control(left, control); } ModResult build_equipment_colors_tab( ModContext*, UiWindowHandle, UiElementHandle left, UiElementHandle right, void*, ModError*) { (void)right; add_cosmetic_option(left, g_cvars.herosTunicCapColor, "Hero's Tunic Cap Color", kDefaultHexColorsExplanation); add_cosmetic_option(left, g_cvars.herosTunicTorsoColor, "Hero's Tunic Body Color", kDefaultHexColorsExplanation); add_cosmetic_option(left, g_cvars.herosTunicSkirtColor, "Hero's Tunic Skirt Color", kDefaultHexColorsExplanation); add_cosmetic_option(left, g_cvars.zoraArmorCapColor, "Zora Armor Cap Color", kDefaultHexColorsExplanation); add_cosmetic_option(left, g_cvars.zoraArmorHelmetColor, "Zora Armor Helmet Color", kDefaultHexColorsExplanation); add_cosmetic_option(left, g_cvars.zoraArmorTorsoColor, "Zora Armor Torso Color", kDefaultHexColorsExplanation); add_cosmetic_option(left, g_cvars.zoraArmorScalesColor, "Zora Armor Scales Color", kDefaultHexColorsExplanation); add_cosmetic_option(left, g_cvars.zoraArmorFlippersColor, "Zora Armor Flippers Color", kDefaultHexColorsExplanation); add_cosmetic_option_with_rainbow(left, g_cvars.lanternGlowColor, "Lantern Glow Color", kGlowColorsExplanation); add_cosmetic_option(left, g_cvars.woodenSwordColor, "Wooden Sword Color", kDefaultHexColorsExplanation); add_cosmetic_option(left, g_cvars.msBladeColor, "Master Sword Blade Color", kMasterSwordColorsExplanation); add_cosmetic_option(left, g_cvars.msHandleColor, "Master Sword Handle Color", kMasterSwordColorsExplanation); add_cosmetic_option_with_rainbow(left, g_cvars.lightSwordGlowColor, "Light Sword Glow Color", kGlowColorsExplanation); add_cosmetic_option(left, g_cvars.boomerangColor, "Boomerang Color", kDefaultHexColorsExplanation); add_cosmetic_option(left, g_cvars.ironBootsColor, "Iron Boots Color", kDefaultHexColorsExplanation); add_cosmetic_option(left, g_cvars.spinnerColor, "Spinner Color", kDefaultHexColorsExplanation); return MOD_OK; } ModResult build_ui_colors_tab( ModContext*, UiWindowHandle, UiElementHandle left, UiElementHandle right, void*, ModError*) { (void)right; add_cosmetic_option(left, g_cvars.aButtonColor, "A Button Color", kAButtonColorsExplanation); add_cosmetic_option(left, g_cvars.bButtonColor, "B Button Color", kBButtonColorsExplanation); add_cosmetic_option(left, g_cvars.xButtonColor, "X Button Color", kXButtonColorsExplanation); add_cosmetic_option(left, g_cvars.yButtonColor, "Y Button Color", kYButtonColorsExplanation); add_cosmetic_option(left, g_cvars.zButtonColor, "Z Button Color", kZButtonColorsExplanation); add_cosmetic_option(left, g_cvars.heartColor, "Heart Color", kHeartColorsExplanation); return MOD_OK; } ModResult build_misc_colors_tab( ModContext*, UiWindowHandle, UiElementHandle left, UiElementHandle right, void*, ModError*) { (void)right; add_midna_hair_option(left, g_cvars.midnaHairBaseColor, "Midna's Hair Base Color"); add_midna_hair_option(left, g_cvars.midnaHairTipsColor, "Midna's Hair Tips Color"); add_cosmetic_option(left, g_cvars.midnaChargeRingColor, "Midna Charge Ring Color", kChargeRingColorsExplanation); add_cosmetic_option(left, g_cvars.linkHairColor, "Link's Hair Color", kDefaultHexColorsExplanation); add_cosmetic_option(left, g_cvars.wolfLinkColor, "Wolf Link Color", kDefaultHexColorsExplanation); add_cosmetic_option(left, g_cvars.eponaColor, "Epona Color", kDefaultHexColorsExplanation); return MOD_OK; } void on_cosmetics_menu_window_closed(ModContext*, UiWindowHandle, void*) { g_cosmeticsWindow = 0; } void on_open_cosmetics_menu(ModContext*, void*) { if (g_cosmeticsWindow != 0) { return; } UiTabDesc tabs[] = {UI_TAB_DESC_INIT, UI_TAB_DESC_INIT, UI_TAB_DESC_INIT}; tabs[0].title = "Equipment Colors"; tabs[0].build = build_equipment_colors_tab; tabs[1].title = "UI Colors"; tabs[1].build = build_ui_colors_tab; tabs[2].title = "Misc Colors"; tabs[2].build = build_misc_colors_tab; UiWindowDesc desc = UI_WINDOW_DESC_INIT; desc.tabs = tabs; desc.tab_count = ARRAY_SIZE(tabs); desc.on_closed = on_cosmetics_menu_window_closed; if (svc_ui->window_push(mod_ctx, &desc, &g_cosmeticsWindow) != MOD_OK) { svc_log->error(mod_ctx, "failed to open basic cosmetics window"); } } ModResult build_panel(ModContext*, UiElementHandle panel, void*, ModError*) { UiControlDesc control = UI_CONTROL_DESC_INIT; control.kind = UI_CONTROL_BUTTON; control.label = "Open Cosmetics Menu"; control.on_pressed = on_open_cosmetics_menu; add_control(panel, control); return MOD_OK; } } #define REGISTER_COSMETIC_OPTION(option) \ result = register_str_option(#option, NULL, g_cvars.option, error); \ if (result != MOD_OK) { \ return result; \ } \ extern "C" { MOD_EXPORT ModResult mod_initialize(ModError* error) { svc_log->info(mod_ctx, "basic_cosmetics_mod initialized"); ModResult result{}; REGISTER_COSMETIC_OPTION(herosTunicCapColor) REGISTER_COSMETIC_OPTION(herosTunicTorsoColor) REGISTER_COSMETIC_OPTION(herosTunicSkirtColor) REGISTER_COSMETIC_OPTION(zoraArmorCapColor) REGISTER_COSMETIC_OPTION(zoraArmorHelmetColor) REGISTER_COSMETIC_OPTION(zoraArmorTorsoColor) REGISTER_COSMETIC_OPTION(zoraArmorScalesColor) REGISTER_COSMETIC_OPTION(zoraArmorFlippersColor) REGISTER_COSMETIC_OPTION(lanternGlowColor) REGISTER_COSMETIC_OPTION(woodenSwordColor) REGISTER_COSMETIC_OPTION(msBladeColor) REGISTER_COSMETIC_OPTION(msHandleColor) REGISTER_COSMETIC_OPTION(lightSwordGlowColor) REGISTER_COSMETIC_OPTION(boomerangColor) REGISTER_COSMETIC_OPTION(ironBootsColor) REGISTER_COSMETIC_OPTION(spinnerColor) REGISTER_COSMETIC_OPTION(aButtonColor) REGISTER_COSMETIC_OPTION(bButtonColor) REGISTER_COSMETIC_OPTION(xButtonColor) REGISTER_COSMETIC_OPTION(yButtonColor) REGISTER_COSMETIC_OPTION(zButtonColor) REGISTER_COSMETIC_OPTION(heartColor) result = register_int_option("midnaHairBaseColor", 0, g_cvars.midnaHairBaseColor, error); if (result != MOD_OK) { return result; } result = register_int_option("midnaHairTipsColor", 0, g_cvars.midnaHairTipsColor, error); if (result != MOD_OK) { return result; } REGISTER_COSMETIC_OPTION(midnaChargeRingColor) REGISTER_COSMETIC_OPTION(linkHairColor) REGISTER_COSMETIC_OPTION(wolfLinkColor) REGISTER_COSMETIC_OPTION(eponaColor) UiModsPanelDesc panelDesc = UI_MODS_PANEL_DESC_INIT; panelDesc.build = build_panel; svc_ui->register_mods_panel(mod_ctx, &panelDesc); // Add all our hooks result = add_all_hooks(); if (result != MOD_OK) { return result; } return MOD_OK; } MOD_EXPORT ModResult mod_update(ModError*) { update_rainbow_rgb(1.0f); set_all_midna_hair_colors(); return MOD_OK; } MOD_EXPORT ModResult mod_shutdown(ModError*) { svc_log->info(mod_ctx, "basic_cosmetics_mod unloaded"); g_cosmeticsWindow = 0; return MOD_OK; } }