// // d_a_obj_lv3Candle.cpp // Object - Level 3 Candle // #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_lv3Candle.h" #include "d/d_com_inf_game.h" static daLv3Candle_HIO_c l_HIO; daLv3Candle_HIO_c::daLv3Candle_HIO_c() { field_0x04 = 0x1e; } dCcD_SrcGObjInf const daLv3Candle_c::mCcDObjInfo = { {0, {{0x200, 0, 0x13}, {0xd8fbfdff, 0x1f}, {0x79}}}, {1, 0, 0, 0, 0}, {0xa, 0, 0, 0, 6}, {0}, }; dCcD_SrcSph daLv3Candle_c::mCcDSph = {daLv3Candle_c::mCcDObjInfo, {{{0.0f, 0.0f, 0.0f}, 0.0f}}}; static char* l_resNameIdx[] = {"L3candl", "L3candl2"}; void daLv3Candle_c::setBaseMtx() { mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z); mDoMtx_stack_c::ZXYrotM(current.angle.x, current.angle.y, current.angle.z); mpModel->setBaseScale(scale); mpModel->setBaseTRMtx(mDoMtx_stack_c::get()); } static u32 const l_bmdIdx[] = {0x03, 0x03}; int daLv3Candle_c::CreateHeap() { J3DModelData* model_data = (J3DModelData*)dComIfG_getObjectRes(l_resNameIdx[mType], l_bmdIdx[mType]); mpModel = mDoExt_J3DModel__create(model_data, 0x80000, 0x11000084); if (mpModel == NULL) { return FALSE; } return TRUE; } cPhs_Step daLv3Candle_c::create() { fopAcM_ct(this, daLv3Candle_c); mType = getType(); if (mType == 0xff) { mType = 0; } cPhs_Step step = dComIfG_resLoad(&mPhaseReq, l_resNameIdx[mType]); if (step == cPhs_COMPLEATE_e) { if (!fopAcM_entrySolidHeap(this, createHeapCallBack, 0x900)) { return cPhs_ERROR_e; } else { setBaseMtx(); fopAcM_SetMtx(this, mpModel->getBaseTRMtx()); fopAcM_setCullSizeBox2(this, mpModel->getModelData()); mStts.Init(0xff, 0xff, this); mSph.Set(mCcDSph); mSph.SetStts(&mStts); mTorchPos = current.pos; if (mType == 0) { cXyz v(0.0f, 20.0f, 125.0f); mDoMtx_stack_c::ZXYrotS(shape_angle.x, shape_angle.y, shape_angle.z); mDoMtx_stack_c::multVec(&v, &v); mTorchPos += v; } else { mTorchPos.y -= 200.0f; } mIsLit = getSwBit(); if (mIsLit == 0xff) { mIsLit = 0; } lightInit(); eyePos = mTorchPos; mSound.init(¤t.pos, 1); mTgHit = 0; } } return step; } int daLv3Candle_c::createHeapCallBack(fopAc_ac_c* i_this) { return static_cast(i_this)->CreateHeap(); } void daLv3Candle_c::lightInit() { mLightPos = mTorchPos; mLightPos.y += 10.0f; if (mIsLit) { mLight.mPosition = mLightPos; mLight.mColor.r = 188; mLight.mColor.g = 102; mLight.mColor.b = 66; mLight.mPow = 500.0f; mLight.mFluctuation = 1.0f; return; } mIntensity = 0.0f; } void daLv3Candle_c::pointLightProc() { if (!mIsLit) { GXColor color = {188, 102, 66, 255}; cLib_addCalc(&mIntensity, 1.0f, 0.5f, 0.1f, 0.0001f); if (mIntensity >= 0.000001f) { dKy_BossLight_set(&mLightPos, &color, mIntensity, 0); } } } int daLv3Candle_c::Execute() { dComIfGp_particle_setSimple(0x100, &mTorchPos, 0xff, g_whiteColor, g_whiteColor, 0, 0.0f); dComIfGp_particle_setSimple(0x101, &mTorchPos, 0xff, g_whiteColor, g_whiteColor, 0, 0.0f); dComIfGp_particle_setSimple(0x103, &mTorchPos, 0xff, g_whiteColor, g_whiteColor, 0, 0.0f); mDoAud_seStartLevel(Z2SE_OBJ_FIRE_BURNING, &mTorchPos, 0, dComIfGp_getReverb(fopAcM_GetRoomNo(this))); if (mSph.ChkTgHit()) { cCcD_Obj* obj = mSph.GetTgHitObj(); if (obj != NULL) { bool play_sound = true; fopAc_ac_c* actor = obj->GetAc(); if (fopAcM_GetName(actor) == PROC_ALINK) { dCcD_GObjInf* gobj = mSph.GetTgHitGObj(); if (gobj->GetAtType() & AT_TYPE_NORMAL_SWORD && mTgHit != 0) { play_sound = false; } } if (play_sound) { u32 se_id = mSph.GetTgHitObjHitSeID(1); mSound.startCollisionSE(se_id, 9, NULL); } } } else { mTgHit = 0; } mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this))); setBaseMtx(); cXyz pos = current.pos; if (mType == 0) { mSph.SetR(90.0f); pos.z += 70.0f; } else { mSph.SetR(60.0f); pos.y -= 200.0f; } mSph.SetC(pos); dComIfG_Ccsp()->Set(&mSph); pointLightProc(); return TRUE; } int daLv3Candle_c::Draw() { g_env_light.settingTevStruct(0x10, ¤t.pos, &tevStr); g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr); dComIfGd_setListBG(); mDoExt_modelUpdateDL(mpModel); dComIfGd_setList(); return TRUE; } int daLv3Candle_c::Delete() { mSound.deleteObject(); dComIfG_resDelete(&mPhaseReq, l_resNameIdx[mType]); if (mIsLit) { dKy_plight_cut(&mLight); } return TRUE; } static int daLv3Candle_Draw(daLv3Candle_c* i_this) { return static_cast(i_this)->Draw(); } static int daLv3Candle_Execute(daLv3Candle_c* i_this) { return static_cast(i_this)->Execute(); } static int daLv3Candle_Delete(daLv3Candle_c* i_this) { return static_cast(i_this)->Delete(); } static int daLv3Candle_Create(fopAc_ac_c* i_this) { return static_cast(i_this)->create(); } static actor_method_class l_daLv3Candle_Method = { (process_method_func)daLv3Candle_Create, (process_method_func)daLv3Candle_Delete, (process_method_func)daLv3Candle_Execute, NULL, (process_method_func)daLv3Candle_Draw, }; actor_process_profile_definition g_profile_Obj_Lv3Candle = { fpcLy_CURRENT_e, // mLayerID 7, // mListID fpcPi_CURRENT_e, // mListPrio PROC_Obj_Lv3Candle, // mProcName &g_fpcLf_Method.base, // sub_method sizeof(daLv3Candle_c), // mSize 0, // mSizeOther 0, // mParameters &g_fopAc_Method.base, // sub_method 620, // mPriority &l_daLv3Candle_Method, // sub_method 0x60000, // mStatus fopAc_ACTOR_e, // mActorType fopAc_CULLBOX_CUSTOM_e, // cullType };