/** * @file d_a_npc_ks.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_ks.h" #include "d/actor/d_a_obj_kago.h" #include "d/d_camera.h" #include "d/d_com_inf_game.h" #include "d/d_bomb.h" #include "d/actor/d_a_boomerang.h" #include "d/actor/d_a_obj_pillar.h" #include "c/c_damagereaction.h" #include "d/actor/d_a_e_fs.h" #include "d/actor/d_a_obj_brg.h" #include "d/actor/d_a_midna.h" #include "d/d_meter2_info.h" #include "d/actor/d_a_e_oc.h" #include "Z2AudioLib/Z2Instances.h" #include "d/d_s_play.h" #include "f_op/f_op_camera_mng.h" class daNpc_Ks_HIO_c : public JORReflexible { public: daNpc_Ks_HIO_c(); virtual ~daNpc_Ks_HIO_c() {}; void genMessage(JORMContext*); /* 0x04 */ s8 no; /* 0x08 */ f32 basic_size; /* 0x0C */ f32 pull_distance; /* 0x10 */ f32 holding_speed_l; /* 0x14 */ f32 holding_speed_h; /* 0x18 */ f32 demo_speed; /* 0x1C */ f32 demo_speed_2; /* 0x20 */ f32 guided_movement_speed; /* 0x24 */ f32 field_0x24; // unused /* 0x28 */ u8 field_0x28; // unused /* 0x2C */ f32 lantern_swing_interval; /* 0x30 */ f32 link_approach_distance; /* 0x34 */ f32 lantern_size; }; struct path { int field_0x0; f32 field_0x4; f32 field_0x8; f32 field_0xc; u32 field_0x10; u32 field_0x14; u32 field_0x18; u32 field_0x1c; u32 field_0x20; u32 field_0x24; u32 field_0x28; u32 field_0x2c; u32 field_0x30; }; daNpc_Ks_HIO_c::daNpc_Ks_HIO_c() { no = -1; basic_size = 0.8f; pull_distance = 200.0f; holding_speed_l = 10.0f; holding_speed_h = 25.0f; demo_speed = 20.0f; demo_speed_2 = 25.0f; guided_movement_speed = 10.0f; link_approach_distance = 300.0f; lantern_size = 1.8f; field_0x24 = 600.0f; // unused field_0x28 = 1; // unused lantern_swing_interval = 10.0f; } #if DEBUG void daNpc_Ks_HIO_c::genMessage(JORMContext* ctext) { // little monkey ctext->genLabel(" 小猿 ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); ctext->genLabel("  ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); ctext->genLabel("  ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); ctext->genLabel("  ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); // (below is) lantern monkey related ctext->genLabel(" ↓ カンテラ猿関連 ↓ ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); // latern swing interval ctext->genSlider("カンテラ振り間隔", &lantern_swing_interval, 0.0f, 20.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); // guided movement speed ctext->genSlider("誘導移動速度", &guided_movement_speed, 0.0f, 60.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); // link approach distance ctext->genSlider("リンク接近距離", &link_approach_distance, 0.0f, 1000.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); // lantern size ctext->genSlider("カンテラサイズ", &lantern_size, 0.0f, 3.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); // (above is) lantern monkey related ctext->genLabel(" ↑ カンテラ猿関連 ↑ ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); ctext->genLabel("  ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); ctext->genLabel("  ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); ctext->genLabel("  ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); ctext->genLabel("  ", 0x80000001, 0, NULL, -1, -1, 0x200, 0x18); // basic size ctext->genSlider("基本大きさ", &basic_size, 0.0f, 3.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); // pull distance ctext->genSlider("引連間合い", &pull_distance, 0.0f, 500.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); // holding speed L ctext->genSlider("引連速L", &holding_speed_l, 0.0f, 60.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); // holding speed H ctext->genSlider("引連速H", &holding_speed_h, 0.0f, 60.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); // demo speed ctext->genSlider("デモ速", &demo_speed, 0.0f, 60.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); // demo speed 2 ctext->genSlider("デモ速2", &demo_speed_2, 0.0f, 60.0f, 0, NULL, 0xFFFF, 0xFFFF, 0x200, 24); } #endif static void setPlayerPosAndAngle(cXyz* i_pos, s16 i_angle) { if (dComIfGp_checkPlayerStatus0(0, 0x100) == 0) { daPy_getPlayerActorClass()->setPlayerPosAndAngle(i_pos, i_angle, 0); } } static BOOL checkDoorDemo() { if (daPy_getPlayerActorClass()->eventInfo.checkCommandDoor() && dComIfGp_event_chkEventFlag(4) == 0) { return TRUE; } return FALSE; } static BOOL otherBgCheck(fopAc_ac_c* actor, fopAc_ac_c* actor2) { dBgS_LinChk p_line; cXyz unused_cxyz, pi_start, pi_end; pi_end = actor2->current.pos; pi_end.y += 100.0f + KREG_F(18); pi_start = actor->current.pos; pi_start.y += 120.0f + KREG_F(19); p_line.Set(&pi_start, &pi_end, actor); if (dComIfG_Bgsp().LineCross(&p_line) != 0) { return TRUE; } return FALSE; } static void anm_init(npc_ks_class* i_this, int param_2, f32 i_morf, u8 i_attr, f32 i_rate) { if (i_this->anm_time != 0 && (param_2 == 51 || param_2 == 53)) { if (cM_rndF(1.0f) < 0.5f) { param_2 = 11; } else { param_2 = 56; } } int i_index = param_2; if (i_this->field_0xc17 != 0) { if (param_2 == 51) { param_2 = 52; } else if (param_2 == 8) { param_2 = 9; } else if (param_2 == 28) { param_2 = 29; } else if (param_2 == 26) { param_2 = 27; } else if (param_2 == 8) { param_2 = 9; } else if (param_2 == 7) { param_2 = 10; } else if (param_2 == 43) { param_2 = 40; } else if (param_2 == 39) { param_2 = 42; } else if (param_2 == 39) { param_2 = 42; } else { // bug: developers meant to set equal to 44? param_2 == 44; dComIfGs_shake_kandelaar(); } } i_this->model->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->res_name, param_2), i_attr, i_morf, i_rate, 0.0f, -1.0f); i_this->res_id = i_index; } static int nodeCallBack(J3DJoint* i_joint, int param_2) { if (param_2 == 0) { J3DJoint* my_joint = i_joint; int jnt_no = my_joint->getJntNo(); J3DModel* model = j3dSys.getModel(); npc_ks_class* i_this = (npc_ks_class*)model->getUserArea(); fopEn_enemy_c* actor = &i_this->actor; if (i_this != NULL) { if (i_this->field_0x5fc == 1 && jnt_no == 3) { MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx); cMtx_YrotM(*calc_mtx, -i_this->field_0x5fe); cMtx_XrotM(*calc_mtx, -(i_this->field_0x5fe / 2)); cMtx_ZrotM(*calc_mtx, s16(i_this->field_0x600)); model->setAnmMtx(jnt_no, *calc_mtx); MTXCopy(*calc_mtx, J3DSys::mCurrentMtx); } else if (i_this->field_0x5fc >= 2 && (jnt_no == 3 || jnt_no == 4)) { MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx); if (jnt_no == 3) { cMtx_YrotM(*calc_mtx, -(i_this->field_0x5fe / 2)); cMtx_XrotM(*calc_mtx, -(i_this->field_0x5fe / 2)); } else { cMtx_YrotM(*calc_mtx, -i_this->field_0x5fe); } model->setAnmMtx(jnt_no, *calc_mtx); MTXCopy(*calc_mtx, J3DSys::mCurrentMtx); } if (i_this->field_0x5fc >= 2 && (jnt_no == 1 || jnt_no == 2)) { MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx); if (jnt_no == 2) { cMtx_YrotM(*calc_mtx, i_this->field_0x602 / 2); } else { cMtx_YrotM(*calc_mtx, i_this->field_0x602); } cMtx_XrotM(*calc_mtx, -i_this->field_0x5fe); model->setAnmMtx(jnt_no, *calc_mtx); MTXCopy(*calc_mtx, J3DSys::mCurrentMtx); } if (jnt_no == 15) { MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx); cMtx_ZrotM(*calc_mtx, i_this->field_0x606); model->setAnmMtx(jnt_no, *calc_mtx); MTXCopy(*calc_mtx, J3DSys::mCurrentMtx); } } } return 1; } static int daNpc_Ks_Draw(npc_ks_class* i_this) { if (i_this->no_draw != 0) { i_this->no_draw = 0; return 1; } fopAc_ac_c* actor = &i_this->actor; J3DModel* model = i_this->model->getModel(); if (i_this->res_name == "Npc_kst") { g_env_light.settingTevStruct(4, &actor->current.pos, &actor->tevStr); } else { g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr); } g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr); if (i_this->field_0x5e4 != 0) { i_this->btp2->entry(model->getModelData()); } else { i_this->btp->entry(model->getModelData()); } i_this->model->entryDL(); if (i_this->field_0xc17 != 0) { g_env_light.setLightTevColorType_MAJI(i_this->stick_model, &actor->tevStr); mDoExt_modelUpdateDL(i_this->stick_model); } if (i_this->bara_model != NULL) { g_env_light.setLightTevColorType_MAJI(i_this->bara_model, &actor->tevStr); mDoExt_modelUpdateDL(i_this->bara_model); } cXyz pos; pos.set(actor->current.pos.x, actor->current.pos.y + 100.0f, actor->current.pos.z); i_this->shadow_key = dComIfGd_setShadow(i_this->shadow_key, 1, model, &pos, 1000.0f, 0.0f, actor->current.pos.y, i_this->ObjAcch.GetGroundH(), i_this->ObjAcch.m_gnd, &i_this->actor.tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); if (i_this->field_0xc17 != 0) { dComIfGd_addRealShadow(i_this->shadow_key, i_this->stick_model); } return 1; } static void* s_resq_sub(void* i_actor, void* i_data) { (void) i_data; if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_NPC_KS) { ((npc_ks_class*)i_actor)->anm_time = cM_rndF(50.0f) + 220.0f; } return NULL; }; static cXyz obj_pos; static npc_ks_class* leader; static u32 call_pt; static u8 hio_set; static daNpc_Ks_HIO_c l_HIO; // Note that this is .bss in dbg asm, thus it must come here. static npc_ks_class* saru_p[8] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, }; static void* target_info[10]; static int target_info_count; static void* s_b_sub(void* i_actor, void* i_data) { (void) i_data; if (fopAcM_IsActor(i_actor) && dBomb_c::checkBombActor((fopAc_ac_c*)i_actor) && !((dBomb_c*)i_actor)->checkStateExplode() && target_info_count < 10) { target_info[target_info_count] = i_actor; target_info_count++; } return NULL; } static int target_bgc[10]; #if DEBUG // fakematch to get proper casting #define NPC_KS_18DEG_ROT (s16) 0x800 #define NPC_KS_36DEG_ROT (s16) 0x1600 #define NPC_KS_45DEG_ROT (s16) 0x2000 #define NPC_KS_90DEG_ROT (s16) 0x4000 #define NPC_KS_180DEG_ROT (s16) 0x8000 #define NPC_KS_NEG_180DEG_ROT (s16) -0x8000 #define NPC_KS_FABSF fabsf #else #define NPC_KS_18DEG_ROT 0x800 #define NPC_KS_36DEG_ROT 0x1600 #define NPC_KS_45DEG_ROT 0x2000 #define NPC_KS_90DEG_ROT 0x4000 #define NPC_KS_180DEG_ROT 0x8000 #define NPC_KS_NEG_180DEG_ROT -0x8000 #define NPC_KS_FABSF std::fabsf #endif static fopAc_ac_c* search_bomb(npc_ks_class* i_this, int param_2) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* actor_p; target_info_count = 0; for (int i = 0; i < 10; i++) { target_info[i] = NULL; target_bgc[i] = 0; } fpcM_Search(s_b_sub, i_this); f32 fVar1 = 50.0f; if (target_info_count != 0) { cXyz sp4c, unused_vec; int i = 0; while (i < target_info_count) { actor_p = (fopAc_ac_c*)target_info[i]; sp4c.x = actor_p->current.pos.x - actor->eyePos.x; sp4c.y = (actor_p->current.pos.y + 50.0f) - actor->eyePos.y; sp4c.z = actor_p->current.pos.z - actor->eyePos.z; f32 sq_rt = JMAFastSqrt(sp4c.x * sp4c.x + sp4c.z * sp4c.z); if (sq_rt < fVar1) { if (param_2 == 0) { return actor_p; } if (target_bgc[i] != 0 || fopAcM_otherBgCheck(actor, actor_p)) { target_bgc[i] = 1; } else if (NPC_KS_FABSF(sp4c.y) <= 300.0f) { s16 sVar1 = actor->shape_angle.y - cM_atan2s(sp4c.x, sp4c.z); if (sVar1 < 0) { sVar1 = -1 * sVar1; } if ((u16)sVar1 < 20000) { return actor_p; } } } i++; if (i == target_info_count) { i = 0; fVar1 += 100.0f; if (fVar1 > 1500.0f) { return NULL; } } } } else { return NULL; } return NULL; } static fopAc_ac_c* bomb_view_check(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; return search_bomb(i_this, 1); } static fopAc_ac_c* bomb_check(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; return search_bomb(i_this, 0); } static void* s_e_sub(void* i_actor, void* i_data) { (void) i_data; if (fopAcM_IsActor(i_actor) && ((npc_ks_class*)i_actor)->actor.field_0x566 != 0 && target_info_count < 10) { target_info[target_info_count] = i_actor; target_info_count++; } return NULL; } static fopAc_ac_c* search_enemy(npc_ks_class* i_this, int param_2, f32 param_3) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* enemy_p; if (dComIfGp_event_runCheck()) { if (fopAcM_getTalkEventPartner(daPy_getLinkPlayerActorClass()) != (fopAc_ac_c *)daPy_py_c::getMidnaActor()) { return NULL; } } target_info_count = 0; for (int i = 0; i < 10; i++) { target_info[i] = NULL; target_bgc[i] = 0; } fpcM_Search(s_e_sub, i_this); f32 fVar1 = 50.0f; f32 fVar2 = 300.0f; // boss key room if (fopAcM_GetRoomNo(actor) == 1) { fVar2 = 800.0f; } if (target_info_count != 0) { cXyz mae, unused_cxyz; int i = 0; while (i < target_info_count) { enemy_p = (fopAc_ac_c*)target_info[i]; mae.x = enemy_p->current.pos.x - actor->eyePos.x; mae.y = (enemy_p->current.pos.y + 50.0f) - actor->eyePos.y; mae.z = enemy_p->current.pos.z - actor->eyePos.z; f32 square_root = JMAFastSqrt(mae.x * mae.x + mae.z * mae.z); if (square_root < fVar1) { if (param_2 == 0) { return enemy_p; } if (target_bgc[i] != 0 || fopAcM_otherBgCheck(actor, enemy_p)) { target_bgc[i] = 1; } else if (NPC_KS_FABSF(mae.y) <= fVar2) { s16 sVar1 = actor->shape_angle.y - cM_atan2s(mae.x, mae.z); if (sVar1 < 0) { sVar1 = -1 * sVar1; } if ((u16)sVar1 < 20000) { return enemy_p; } } } i++; if (i == target_info_count) { i = 0; fVar1 += 50.0f; if (fVar1 > param_3) { return NULL; } } } } else { return NULL; } return NULL; } static fopAc_ac_c* enemy_view_check(npc_ks_class* i_this, f32 param_2) { fopAc_ac_c* actor = &i_this->actor; return search_enemy(i_this, 1, param_2); } static fopAc_ac_c* enemy_check(npc_ks_class* i_this, f32 param_2) { fopAc_ac_c* actor = &i_this->actor; return search_enemy(i_this, 0, param_2); } static void* s_en_sub(void* i_actor, void* i_data) { (void) i_data; if (fopAcM_IsActor(i_actor) && ((npc_ks_class*)i_actor)->actor.field_0x560 != 0 && target_info_count < 10) { target_info[target_info_count] = i_actor; target_info_count++; } return NULL; } static fopAc_ac_c* en_search_test(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; target_info_count = 0; for (int i = 0; i < 10; i++) { target_info[i] = NULL; } fpcM_Search(s_en_sub, i_this); f32 fVar1 = 50.0f; if (target_info_count != 0) { cXyz mae; int i = 0; while (i < target_info_count) { fopAc_ac_c* actor_p = (fopAc_ac_c*)target_info[i]; mae = actor_p->current.pos - actor->current.pos; f32 abs = mae.abs(); if (abs < fVar1) { return actor_p; } i++; if (i == target_info_count) { i = 0; fVar1 += 50.0f; if (fVar1 > 350.0f) { return NULL; } } } } else { return NULL; } return NULL; } static void* s_ori_sub(void* i_actor, void* i_data) { (void) i_data; if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_OBJ_SO) { return i_actor; } return NULL; } static void npc_ks_pole_ori(npc_ks_class* i_this) { obj_so_class* cage; if (leader != NULL) { fopAc_ac_c* actor = &i_this->actor; if (i_this->mode == 0) { cage = (obj_so_class*)fpcM_Search(s_ori_sub, i_this); if (cage != NULL) { actor->parentActorID = fopAcM_GetID(cage); anm_init(i_this, 20, 5.0f, 2, 1.0f); i_this->mode++; i_this->mode = 1; } else { return; } } cage = (obj_so_class*) fopAcM_SearchByID(actor->parentActorID); if (cage != NULL) { if (cage->actor.health == 0) { i_this->action = 201; i_this->mode = 10; dComIfGs_onTbox(i_this->bitTRB); } else { if (i_this->mode < 10 && cage->field_0xdae != 0) { i_this->mode = 10; i_this->model->setPlaySpeed(0.0f); } switch (i_this->mode) { case 1: { if (i_this->model->checkFrame(5.0f) || i_this->model->checkFrame(20.0f)) { cage->field_0xdc8 += 400.0f + KREG_F(9); cage->field_0xdac = 0; i_this->sound.startCreatureSound(Z2SE_OBJ_MONKEYJAIL_CREAK, 0, -1); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_PRISONED, -1); } break; } case 10: { break; } } actor->current.angle.y = cage->actor.shape_angle.y; actor->current.angle.x = cage->actor.shape_angle.x; actor->current.pos = cage->actor.current.pos; actor->current.pos.y += TREG_F(3); if (leader->demo_mode == 0) { if (!dComIfGs_isSwitch(20, fopAcM_GetRoomNo(actor))) { cXyz ato(11497.0f, 3764.0f, 3810.0f); daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); ato -= player->current.pos; ato.y = 0.0f; if (ato.abs() < 300.0f) { leader->demo_mode = 110; } } } } } } } static int npc_ks_ori(npc_ks_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; cXyz mae, ato; int rv = 0; switch (i_this->mode) { case 0: anm_init(i_this, 21, 10.0f, 2, 1.0f); i_this->mode = 1; i_this->timer[0] = cM_rndF(200.0f) + 100.0f; break; case 1: if (i_this->model->checkFrame(5.0f) || i_this->model->checkFrame(20.0f)) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_PRISONED, -1); i_this->sound.startCreatureSound(Z2SE_OBJ_MONKEYJAIL_CREAK, 0, -1); } if (i_this->timer[0] == 0 && i_this->model->checkFrame(99.0f)) { i_this->mode = 2; anm_init(i_this, 7, 5.0f, 0, 1.0f); i_this->timer[0] = cM_rndF(60.0f) + 40.0f; } break; case 2: if (i_this->model->isStop()) { if (i_this->timer[0] == 0) { i_this->mode = 0; } else { anm_init(i_this, 7, 5.0f, 0, 1.0f); } } break; case 10: cMtx_YrotS(*calc_mtx, actor->current.angle.y); mae.x = 0.0f; mae.y = 0.0f; mae.z = actor->speedF; MtxPosition(&mae, &ato); actor->current.pos += ato; if (i_this->timer[1] == 1) { actor->speedF = 0.0f; anm_init(i_this, 51, 5.0f, 2, 1.0f); } if (i_this->timer[0] == 0) { actor->health = 0; i_this->action = 100; i_this->timer[0] = 20; i_this->mode = 11; i_this->current_angle.y = i_this->target_angle; fopAcM_setStageLayer(actor); fpcM_Search(s_resq_sub, i_this); } break; case 11: rv = 1; if (i_this->timer[1] != 0) { actor->speedF = -20.0f + NREG_F(11); } else { actor->speedF = 0.0f; } if (i_this->timer[0] == 50) { anm_init(i_this, 11, 3.0f, 2, 1.0f); } if (i_this->timer[0] == 0) { anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->timer[0] = 15; i_this->mode++; } break; case 12: rv = 1; if (i_this->timer[0] == 1) { anm_init(i_this, 32, 2.0f, 0, 1.0f); if (fopAcM_GetRoomNo(actor) == 11) { actor->current.angle.y += NPC_KS_36DEG_ROT; } } if (i_this->res_id == 26) { actor->speedF = 20.0f; } if (i_this->res_id == 32 && i_this->model->isStop()) { anm_init(i_this, 33, 1.0f, 0, 1.0f); actor->speedF = 40.0f; actor->speed.y = 35.0f; i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_START, 0, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_WIND, 0, -1); i_this->field_0xbe0 = 1; i_this->mode++; i_this->timer[0] = 50; } break; case 13: rv = 1; actor->gravity = -5.0f; if (i_this->timer[0] == 0 || !dComIfGp_event_runCheck()) { fopAcM_delete(actor); } } if (i_this->mode < 10) { int swBit = (fopAcM_GetParam(actor) & 0xFF000000) >> 24; if (swBit != 0xFF) { if (dComIfGs_isSwitch(swBit, fopAcM_GetRoomNo(actor))) { dComIfGs_onTbox(i_this->bitTRB); if (i_this->set_id >= 5) { i_this->mode = 11; i_this->timer[0] = 80; anm_init(i_this, 51 ,5.0f, 2, 1.0f); if (fopAcM_GetRoomNo(actor) == 11) { i_this->timer[1] = 10; } } else { i_this->mode = 10; actor->speedF = -10.0f + NREG_F(11); i_this->timer[0] = 110 + nREG_S(2); i_this->timer[1] = 15; } } } } else { i_this->field_0x5fc = 0; } return rv; } static void* shot_bo_sub(void* i_actor, void* i_data) { (void) i_data; fopAc_ac_c* player = dComIfGp_getPlayer(0); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_BOOMERANG && dComIfGp_checkPlayerStatus0(0, 0x80000) == 0 && fopAcM_GetParam(i_actor) == 1) { cXyz ato(((daBoomerang_c*)i_actor)->current.pos - ((fopAc_ac_c*)i_data)->current.pos); if (ato.abs() < 1000.0f) { return i_actor; } } return NULL; } static path guide_path_04[7] = { { 0, -4554.0f, 3893.0f, -2377.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, -3379.0f, 3944.0f, -2314.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, -1887.0f, 3944.0f, -2184.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, -912.0f, 3907.0f, -2243.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 100.0f, 3900.0f, -2536.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 519.0f, 4590.0f, -2889.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { -1, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; static int npc_ks_ori2(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; obj_so_class* cage_p; int rv = 1; if (i_this->mode == 0) { cage_p = (obj_so_class*)fpcM_Search(s_ori_sub, i_this); if (cage_p != NULL) { actor->parentActorID = fopAcM_GetID(cage_p); anm_init(i_this, 20, 5.0f, 2, 1.0f); i_this->mode = 1; actor->home.angle.y = cage_p->actor.shape_angle.y; i_this->field_0xbde = i_this->target_angle - actor->home.angle.y; } return rv; } cage_p = (obj_so_class*)fopAcM_SearchByID(actor->parentActorID); if (cage_p == NULL) { return rv; } actor->home.angle.y = cage_p->actor.shape_angle.y; if (i_this->mode <= 2 && cage_p->field_0x1054 != 0) { i_this->mode = 3; i_this->timer[0] = 90; int swBit = (fopAcM_GetParam(actor) & 0xFF000000) >> 24; dComIfGs_onSwitch(swBit, fopAcM_GetRoomNo(actor)); dComIfGs_onTbox(i_this->bitTRB); if (fopAcM_GetRoomNo(actor) == 4) { i_this->demo_mode = 70; } else if (fopAcM_GetRoomNo(actor) == 19) { i_this->demo_mode = 75; } else if (fopAcM_GetRoomNo(actor) == 22) { i_this->demo_mode = 72; } return rv; } cXyz mae; s16 sVar1 = i_this->field_0xbde - 1000 + TREG_S(8) + actor->home.angle.y; f32 fVar1 = 0.0f; switch (i_this->mode) { case 1: if (i_this->model->checkFrame(46.0f + TREG_F(11))) { i_this->field_0xbde = i_this->target_angle - actor->home.angle.y & -0x2000 + TREG_S(7); } if (i_this->model->checkFrame(5.0f) || i_this->model->checkFrame(20.0f)) { cage_p->field_0xdc8 += 100.0f + KREG_F(9); cage_p->field_0xdac = 0; i_this->sound.startCreatureSound(Z2SE_OBJ_MONKEYJAIL_CREAK, 0, -1); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_POINT, -1); } if (enemy_check(i_this, 400.0f) == NULL) { if (daPy_getPlayerActorClass()->getCutAtFlg() == 0 && fpcM_Search(shot_bo_sub, i_this) == NULL) break; } anm_init(i_this, 41, 5.0f, 2, 1.0f); i_this->mode = 2; i_this->timer[0] = cM_rndF(20.0f) + 40.0f; break; case 2: sVar1 += NPC_KS_NEG_180DEG_ROT; if (i_this->timer[0] == 0) { if (cage_p->partBreak()) { anm_init(i_this, 22, 5.0f, 2, 1.0f); } else { anm_init(i_this, 20, 5.0f, 2, 1.0f); } i_this->mode = 1; } else { if (enemy_check(i_this, 400.0f) == NULL) { if (daPy_getPlayerActorClass()->getCutAtFlg() == 0) break; } i_this->timer[0] = cM_rndF(20.0f) + 40.0f; } break; case 3: fVar1 = -20.0f; if (i_this->timer[0] == 50) { anm_init(i_this, 51, 3.0f, 2, 1.0f); } if (i_this->timer[0] < 50) { cMtx_YrotS(*calc_mtx, actor->shape_angle.y); if (i_this->timer[0] < 25) { mae.x = 200.0f; } else { mae.x = -200.0f; } mae.y = 50.0f + KREG_F(11); mae.z = 50.0f; MtxPosition(&mae, &i_this->find_pos); i_this->find_pos += actor->current.pos; i_this->search_time = 20; } if (i_this->timer[0] == 0) { anm_init(i_this, 30, 5.0f, 2, 1.0f); i_this->mode = 4; i_this->timer[0] = 60; i_this->search_time = 0; } break; case 4: fVar1 = -20.0f; i_this->field_0x5fc = 0; if (i_this->timer[0] == 0) { if (fopAcM_GetRoomNo(actor) == 22) { i_this->action = 116; i_this->mode = 0; i_this->field_0xaec = 1; } else if (fopAcM_GetRoomNo(actor) == 4) { i_this->mode = 10; } else { i_this->mode = 5; } } break; case 5: i_this->field_0x5fc = 0; fVar1 = -20.0f; anm_init(i_this, 32, 2.0f, 0, 1.0f); i_this->mode++; break; case 6: i_this->field_0x5fc = 0; fVar1 = -20.0f; sVar1 += NPC_KS_45DEG_ROT; if (i_this->model->isStop()) { anm_init(i_this, 33, 1.0f, 0, 1.0f); actor->speedF = 40.0f; actor->speed.y = 35.0f; i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_START, 0, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_WIND, 0, -1); i_this->field_0xbe0 = 1; i_this->mode++; } break; case 7: i_this->field_0x5fc = 0; sVar1 += NPC_KS_90DEG_ROT; actor->gravity = -5.0f; break; case 10: anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 11; i_this->path_no = 0; actor->speedF = 0.0f; // fallthrough case 11: if (guide_path_04[i_this->path_no].field_0x0 != 0) { i_this->guide_path.x = guide_path_04[i_this->path_no].field_0x4; i_this->guide_path.y = guide_path_04[i_this->path_no].field_0x8; i_this->guide_path.z = guide_path_04[i_this->path_no].field_0xc; i_this->field_0x910 = actor->current.pos; i_this->field_0x91c = i_this->guide_path; i_this->mode = 12; anm_init(i_this, 32, 2.0f, 0, 1.0f); actor->speedF = 0.0f; } else { i_this->guide_path.x = guide_path_04[i_this->path_no].field_0x4; i_this->guide_path.z = guide_path_04[i_this->path_no].field_0xc; i_this->mode = 15; actor->speedF = l_HIO.demo_speed_2; if (i_this->res_id != 26) { anm_init(i_this, 26, 3.0f, 2, 1.0f); } } break; case 12: rv = 2; if (i_this->res_id == 32 && i_this->model->isStop()) { anm_init(i_this, 33, 1.0f, 0, 1.0f); actor->speedF = 40.0f + TREG_F(9); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_START, 0, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_WIND, 0, -1); i_this->field_0xbe0 = 1; } mae = i_this->guide_path - actor->current.pos; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); i_this->current_angle.x = -cM_atan2s(mae.y, JMAFastSqrt(mae.x * mae.x + mae.z * mae.z)); if (mae.abs() < actor->speedF * 1.2f) { actor->current.pos = i_this->guide_path; i_this->mode = 11; i_this->field_0xbe0 = 1; i_this->path_no++; if (guide_path_04[i_this->path_no].field_0x0 < 0) { fopAcM_delete(actor); } } break; case 15: mae.x = i_this->guide_path.x - actor->current.pos.x; mae.z = i_this->guide_path.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < (actor->speedF * 1.2f)) { i_this->path_no++; i_this->mode = 11; } } if (i_this->mode >= 10) { i_this->field_0x5fc = 0; sVar1 = i_this->current_angle.y; if (actor->speedF > 25.0f) { i_this->field_0x90c = 1; } } cLib_addCalcAngleS2(&actor->current.angle.y, sVar1, 2, 0x2000); if (i_this->mode < 7) { actor->current.angle.x = cage_p->actor.shape_angle.x; actor->current.pos = cage_p->actor.current.pos; actor->current.pos.y += fVar1; } return rv; } static void npc_ks_home(npc_ks_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; cXyz mae, ato; switch (i_this->mode) { case 0: if (cM_rndF(1.0f) < 0.5f) { anm_init(i_this, 30, 3.0f, 0, 1.0f); } else { anm_init(i_this, 5, 3.0f, 0, 1.0f); } i_this->mode = 1; i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_WAIT, -1); break; case 1: if (i_this->model->isStop()) { i_this->mode = 0; } } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_angle, 2, 0x800); if (checkDoorDemo() != 0) { int room_no = fopAcM_GetRoomNo(actor); int stay_no = dStage_roomControl_c::getNextStayNo(); if (room_no == 0 && stay_no == 4) { i_this->action = 100; i_this->mode = 0; i_this->path_no = 0; i_this->field_0xaec = 1; if (fopAcM_CheckCondition(actor, 4) != 0) { camera_class* camera = dComIfGp_getCamera(0); mae.x = camera->lookat.eye.x - camera->lookat.center.x; mae.z = camera->lookat.eye.z - camera->lookat.center.z; cMtx_YrotS(*calc_mtx, cM_atan2s(mae.x, mae.z)); if ((i_this->set_id & 1) != 0) { mae.x = 100.0f; } else { mae.x = -100.0f; } mae.y = -50.0f; mae.z = 200.0f; MtxPosition(&mae, &ato); actor->current.pos = camera->lookat.eye + ato; actor->old = actor->current; } } } } static void* s_sw_sub(void* i_actor, void* i_data) { if ((fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_OBJ_SW)) { if (fopAcM_GetRoomNo((fopAc_ac_c*)i_data) == 0) { if (((npc_ks_class*)i_data)->set_id == ((obj_sw_class*)i_actor)->field_0x570) { return i_actor; } } else { return i_actor; } } return NULL; } static void* s_ha_sub(void* i_actor, void* i_data) { (void) i_data; if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_Obj_Pillar) { return i_actor; } return NULL; } static void* s_01_sub(void* i_actor, void* i_data) { (void) i_data; if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_NPC_KS && ((npc_ks_class*)i_actor)->action == 4) { return i_actor; } return NULL; } static path move_path_02[5] = { { 0, 10910.0f, 3748.0f, 4630.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 11002.0f, 3748.0f, 4085.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 11474.0f, 3748.0f, 3709.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 12007.0f, 3698.0f, 3553.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 12103.0f, 3148.0f, 4760.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, }; static int npc_ks_demo_02(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* unused_p = dComIfGp_getPlayer(0); cXyz mae, ato; f32 speed = 0.0f; int rv = 1; int iVar1 = 0; obj_so_class* cage_p = (obj_so_class*)fopAcM_SearchByName(PROC_OBJ_SO); if (cage_p == NULL) { return 0; } if (cage_p->field_0xdae != 0 && i_this->mode < 17) { i_this->action = 201; i_this->mode = 0; return 0; } daPillar_c* hasira_p = (daPillar_c*)fpcM_Search(s_ha_sub, i_this); if (hasira_p == NULL) { return 0; } fopAc_ac_c* hasira_actor = hasira_p; switch (i_this->mode) { int _; case 0: anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 1; i_this->path_no = 0; // fallthrough case 1: i_this->guide_path.x = move_path_02[i_this->path_no].field_0x4; i_this->guide_path.y = move_path_02[i_this->path_no].field_0x8; i_this->guide_path.z = move_path_02[i_this->path_no].field_0xc; i_this->mode = 2; // fallthrough case 2: speed = l_HIO.demo_speed; mae = i_this->guide_path - actor->current.pos; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 2, 0x1000); mae.y = 0.0f; if (mae.abs() <= actor->speedF * 2.0f) { i_this->path_no++; if (i_this->path_no < 5) { i_this->mode = 1; } else { i_this->mode = 10; anm_init(i_this, 25, 5.0f, 2, 1.0f); i_this->timer[0] = 35; } } break; case 10: cLib_addCalcAngleS2(&actor->current.angle.y, cage_p->actor.shape_angle.y + 0x8000, 2, 0x1000); if (i_this->timer[0] == 0) { i_this->mode = 11; anm_init(i_this, 26, 5.0f, 2, 1.0f); } break; case 11: rv = 0; speed = l_HIO.demo_speed; cMtx_YrotS(*calc_mtx, cage_p->actor.shape_angle.y); mae.x = 0.0f; mae.y = 0.0f; mae.z = (90.0f + NREG_F(1)) * cage_p->actor.scale.x; MtxPosition(&mae, &ato); ato += cage_p->actor.current.pos; cLib_addCalc2(&actor->current.pos.x, ato.x, 1.0f, actor->speedF); cLib_addCalc2(&actor->current.pos.z, ato.z, 1.0f, actor->speedF); mae.x = ato.x - actor->current.pos.x; mae.z = ato.z - actor->current.pos.z; mae.y = JMAFastSqrt(mae.x * mae.x + mae.z * mae.z); if (mae.y < 55.0f && i_this->res_id != 12) { anm_init(i_this, 12, 3.0f, 2, 1.0f); } if (mae.y < 1.0f + NREG_F(0)) { i_this->mode = 12; actor->current.angle.y = cage_p->actor.shape_angle.y + 0x8000; } break; case 12: rv = 0; iVar1 = 1; speed = l_HIO.demo_speed; cMtx_YrotS(*calc_mtx, cage_p->actor.shape_angle.y); mae.x = 0.0f; mae.y = 0.0f; mae.z = 90.0f + NREG_F(1); MtxPosition(&mae, &ato); ato += cage_p->actor.current.pos; cLib_addCalc2(&actor->current.pos.x, ato.x, 1.0f, actor->speedF); cLib_addCalc2(&actor->current.pos.y, ato.y, 1.0f, actor->speedF); cLib_addCalc2(&actor->current.pos.z, ato.z, 1.0f, actor->speedF); mae = ato - actor->current.pos; if (mae.abs() < 1.0f + NREG_F(0)) { i_this->mode = 13; anm_init(i_this, 23, 2.0f, 2, 1.0f); i_this->timer[0] = 60; } break; case 13: rv = 0; iVar1 = 1; cMtx_YrotS(*calc_mtx, cage_p->actor.shape_angle.y); mae.x = 0.0f; mae.y = 0.0f; mae.z = (90.0f + NREG_F(1)) * cage_p->actor.scale.x; MtxPosition(&mae, &ato); ato += cage_p->actor.current.pos; cLib_addCalc2(&actor->current.pos.x, ato.x, 1.0f, 10.0f); cLib_addCalc2(&actor->current.pos.z, ato.z, 1.0f, 10.0f); if (i_this->model->checkFrame(10.0f) || i_this->model->checkFrame(20.0f)) { cage_p->field_0xdc8 += 200.0f; i_this->sound.startCreatureSound(Z2SE_OBJ_MONKEYJAIL_CREAK, 0, -1); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_POINT, -1); } if (i_this->timer[0] == 0) { i_this->mode = 14; anm_init(i_this, 15, 2.0f, 2, 1.0f); } break; case 14: rv = 0; iVar1 = 1; cMtx_YrotS(*calc_mtx, cage_p->actor.shape_angle.y); mae.x = 0.0f; mae.y = 0.0f; mae.z = 90.0f + NREG_F(1); MtxPosition(&mae, &ato); ato += cage_p->actor.current.pos; cLib_addCalc2(&actor->current.pos.x, ato.x, 1.0f, 10.0f); cLib_addCalc2(&actor->current.pos.z, ato.z, 1.0f, 10.0f); cLib_addCalc2(&actor->current.pos.y, i_this->ObjAcch.GetGroundH(), 1.0f, l_HIO.demo_speed); if (NPC_KS_FABSF(actor->current.pos.y - i_this->ObjAcch.GetGroundH()) < 1.0f) { anm_init(i_this, 26, 5.0f, 2, 1.0f); actor->speedF = 0.0f; i_this->timer[0] = 20; i_this->mode = 15; } break; case 15: speed = l_HIO.demo_speed; cLib_addCalcAngleS2(&actor->current.angle.y, s16(cage_p->actor.shape_angle.y), 2, 0x2000); if (i_this->timer[0] == 0) { i_this->mode = 16; anm_init(i_this, 25, 5.0f, 2, 1.0f); } break; case 16: { i_this->field_0xaec = 2; i_this->field_0x5fc = 1; if (i_this->timer[0] == 0) { if (i_this->res_id != 25) { anm_init(i_this, 25, 5.0f, 2, 1.0f); i_this->timer[0] = 25; } else { anm_init(i_this, 50, 5.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(30.0f) + 30.0f; } } cLib_addCalcAngleS2(&actor->current.angle.y, cage_p->actor.shape_angle.y + 0x8000, 2, 0x1000); if (dComIfGp_checkPlayerStatus0(0, 0x40) != 0 || dComIfGp_checkPlayerStatus0(0, 0x2000) != 0) { i_this->timer[2] = 20; } if (i_this->timer[2] == 0 && cage_p->field_0xdc4 == 0) { fopAcM_OnStatus(actor, 0); cLib_onBit(actor->attention_info.flags, fopAc_AttnFlag_TALKCHECK_e | fopAc_AttnFlag_SPEAK_e | fopAc_AttnFlag_TALK_e); actor->eventInfo.onCondition(dEvtCnd_CANTALK_e); actor->attention_info.distances[fopAc_attn_TALK_e] = 2; actor->attention_info.distances[fopAc_attn_SPEAK_e] = 2; } dAttention_c* attention_p = dComIfGp_getAttention(); if (actor == attention_p->LockonTarget(0) && i_this->timer[2] == 0 && mDoCPd_c::getTrigA(PAD_1) != 0) { i_this->mode = 17; anm_init(i_this, 25, 2.0f, 0, 1.0f); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP, -1); actor->speedF = 0.0f; leader->demo_mode = 60; } break; } case 17: rv = 0; if (i_this->res_id == 25) { if (i_this->model->isStop()) { anm_init(i_this, 49, 3.0f, 0, 1.0f); } } else { speed = 30.0f; } if (i_this->res_id == 49 && i_this->model->isStop()) { anm_init(i_this, 38, 1.0f, 2, 1.0f); i_this->sound.startCreatureSound(Z2SE_KOSARU_ROLL, 0, -1); } mae = hasira_actor->current.pos - actor->current.pos; actor->current.angle.y = cM_atan2s(mae.x, mae.z); cMtx_YrotS(*calc_mtx, actor->current.angle.y); mae.x = 0.0f; mae.y = 0.0f; mae.z = actor->speedF; MtxPosition(&mae, &ato); actor->current.pos += ato; mae.x = hasira_actor->current.pos.x - actor->current.pos.x; mae.z = hasira_actor->current.pos.z - actor->current.pos.z; if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < 90.0f + NREG_F(7)) { hasira_p->setShake(daPillar_c::SHAKE_STRONG); anm_init(i_this, 6, 5.0f, 0, 1.0f); i_this->mode = 18; actor->speedF = -20.0f + NREG_F(4); actor->speed.y = 30.0f + NREG_F(5); i_this->sound.startCreatureSound(Z2SE_KOSARU_ATTACK_POLL, 0, -1); if (cage_p != NULL) { cage_p->field_0xdc8 = 1500.0f + NREG_F(8); i_this->sound.startCreatureSound(Z2SE_OBJ_MONKEYJAIL_SHAKE, 0, -1); } } break; case 18: speed = -20.0f + NREG_F(4); cLib_addCalcAngleS2(&actor->current.angle.x, ZREG_S(7) - 0x3830, 1, 0x600); if (actor->speed.y <= 0.0f && i_this->ObjAcch.ChkGroundHit()) { i_this->mode = 19; actor->speed.y = 20.0f + NREG_F(6); actor->current.angle.x = ZREG_S(7) - 0x3830; i_this->timer[0] = 40; i_this->timer[1] = 10; fopAcM_effSmokeSet1(&i_this->field_0x858, &i_this->field_0x85c, &actor->eyePos, NULL, 1.7f + TREG_F(18), &actor->tevStr, 1); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_CRUSHED, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_FALL_GROUND, 0, -1); anm_init(i_this, 13, 2.0f, 2, 1.0f); } break; case 19: if (i_this->timer[1] != 0) { speed = actor->speedF = -15.0f + NREG_F(14); } else { speed = actor->speedF = 0.0f; } if (i_this->timer[0] == 0) { anm_init(i_this, 35, 3.0f, 0, 1.0f); i_this->mode = 20; } break; case 20: cLib_addCalcAngleS2(&actor->current.angle.x, 0, 1, 0x800); if (i_this->model->isStop()) { i_this->mode = 16; anm_init(i_this, 25, 5.0f, 2, 1.0f); if (leader->demo_mode != 0) { leader->demo_mode = 100; } i_this->timer[2] = 30; } break; } cLib_addCalc2(&actor->speedF, speed, 1.0f, 4.0f); if (checkDoorDemo() != 0) { i_this->action = 100; i_this->mode = 0; } else if (iVar1 != 0 && cage_p->actor.shape_angle.x > 0x200) { anm_init(i_this, 6, 5.0f, 0, 1.0f); i_this->mode = 18; actor->speedF = -8.0f + NREG_F(4); actor->speed.y = 10.0f + NREG_F(5); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_PRISONED, -1); } return rv; } static void* s_dn_sub(void* i_actor, void* i_data) { (void) i_data; if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_OC) { return i_actor; } return NULL; } static int npc_ks_demo_022(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; cXyz unused_cxyz_0, unused_cxyz_1; f32 speed = 0.0f; // doesn't change BOOL rt = TRUE; // doesn't change daE_OC_c* bokoblin_p = (daE_OC_c*)fpcM_Search(s_dn_sub, i_this); int frame = i_this->model->getFrame(); switch(i_this->mode) { case 0: anm_init(i_this, 51, 5.0f, 2, 1.0f); i_this->mode = 1; i_this->timer[0] = 100; // fallthrough case 1: i_this->field_0x5fc = 1; if (i_this->timer[0] == 0) { i_this->mode = 20; anm_init(i_this, 30, 3.0f, 2, 1.0f); i_this->timer[0] = 90; fpcM_Search(s_resq_sub, i_this); } break; case 10: anm_init(i_this, 13, 2.0f, 2, 1.0f); i_this->timer[0] = 30; i_this->mode = 11; actor->current.angle.x = ZREG_S(7) - 0x3830; // fallthrough case 11: if (i_this->timer[0] == 0) { anm_init(i_this, 35, 3.0f, 0, 1.0f); i_this->mode = 12; mDoAud_seStart(12, 0, 0, 0); Z2GetAudioMgr()->muteSceneBgm(120, 0.0f); Z2GetAudioMgr()->setBattleBgmOff(true); } break; case 12: cLib_addCalcAngleS2(&actor->current.angle.x, 0, 1, 0x800); if (i_this->model->isStop()) { i_this->mode = 20; anm_init(i_this, 30, 3.0f, 2, 1.0f); i_this->timer[0] = 90; fpcM_Search(s_resq_sub, i_this); } break; case 20: if (i_this->timer[0] == 0) { i_this->mode = 21; } break; case 21: anm_init(i_this, 39, 5.0f, 2, 1.0f); i_this->mode = 22; i_this->timer[0] = cM_rndF(80.0f) + 100.0f; i_this->field_0xaec = 1; break; case 22: if (((i_this->res_id == 39 || i_this->res_id == 43 && frame < 7) || (frame > 40 && frame < 48) || frame > 65)) { i_this->field_0x5e0 = 4; } if ((i_this->timer[0] == 0) && (i_this->res_id == 39)) { anm_init(i_this, 43, 5.0f, 0, 1.0f); } if (i_this->res_id == 43) { if (i_this->model->isStop()) { i_this->mode = 21; } } if (bokoblin_p == NULL) { i_this->timer[0] = cM_rndF(10.0f) + 30.0f; i_this->mode = 23; int swBit = (fopAcM_GetParam(actor) & 0xFF000000) >> 24; dComIfGs_onSwitch(swBit, fopAcM_GetRoomNo(actor)); } break; case 23: if (i_this->timer[0] == 0) { if (i_this->set_id == 0) { anm_init(i_this, 56, 3.0f, 2, 1.0f); } else { anm_init(i_this, 11, 3.0f, 2, 1.0f); } i_this->timer[0] = cM_rndF(25.0f) + 70.0f; i_this->mode = 24; } break; case 24: if (i_this->timer[0] == 0) { i_this->action = 114; i_this->mode = 0; i_this->timer[2] = 60; } } cLib_addCalc2(&actor->speedF, speed, 1.0f, 4.0f); return rt; } static void npc_ks_demo_04(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; cXyz unused_cxyz_0, unused_cxyz_1; f32 speed = 0.0f; f32 step_speed = 10.0f; switch(i_this->mode) { case 0: anm_init(i_this, 51, 5.0f, 2, 1.0f); i_this->mode = 1; break; case 2: actor->current.pos.set(0.0f, 3300.0f, 4393.0f); actor->current.angle.y = -0x8000; anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 3; break; case 3: speed = l_HIO.demo_speed; if (actor->field_0x567 != 0) { actor->field_0x567 = 0; anm_init(i_this, 45, 3.0f, 0, 1.0f); } if (i_this->res_id == 45) { if (i_this->model->checkFrame(20.0f)) { mDoAud_seStart(0x5001a, 0, 0, 0); } speed = 0.0f; step_speed = 4.0f; if (i_this->model->getFrame() >= 37.0f + AREG_F(17)) { anm_init(i_this, 26, 3.0f, 2, 1.0f); } } break; case 4: i_this->mode = 5; anm_init(i_this, 33, 5.0f, 0, 1.0f); mDoAud_seStart(0x5001a, 0, 0, 0); actor->speed.y = 0.0f; break; case 5: speed = l_HIO.demo_speed; actor->gravity = -2.0f + KREG_F(7); break; case 6: anm_init(i_this, 12, 3.0f, 2, 1.0f); i_this->mode = 7; // fallthrough case 7: actor->gravity = 0.0f; actor->speed.y = 10.0f; if ((i_this->count & 31) == 0) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_WAIT, -1); } break; case 8: anm_init(i_this, 26, 5.0f, 2, 1.0f); i_this->timer[0] = 35; i_this->mode = 9; break; case 9: speed = l_HIO.demo_speed; step_speed = 4.0f; if (i_this->timer[0] == 0) { anm_init(i_this, 37, 3.0f, 0, 1.0f); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_RELEIEF, -1); i_this->field_0x5e4 = 1; i_this->mode = 10; } break; case 10: i_this->field_0x5fc = 1; if (i_this->model->isStop()) { i_this->field_0x5e4 = 0; anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 11; i_this->timer[0] = 25 + KREG_S(7); } break; case 11: speed = l_HIO.demo_speed; step_speed = 4.0f; if (i_this->timer[0] == 0) { anm_init(i_this, 7, 5.0f, 2, 1.0f); i_this->timer[0] = 120; i_this->mode = 12; } break; case 12: cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_angle, 2, 0x1000); if (i_this->timer[0] == 0) { i_this->action = 100; i_this->mode = 0; } break; case 20: anm_init(i_this, 51, 5.0f, 2, 1.0f); i_this->mode = 21; // fallthrough case 21: if (actor->field_0x567 != 0) { actor->field_0x567 = 0; i_this->mode = 22; anm_init(i_this, 45, 3.0f, 0, 1.0f); } break; case 22: if (i_this->model->isStop()) { anm_init(i_this, 26, 3.0f, 2, 1.0f); } if (i_this->res_id == 26) { cLib_addCalcAngleS2(&actor->current.angle.y, 0, 2, 0x1000); if (actor->current.angle.y < 0x1000 && actor->current.angle.y > -0x1000) { speed = l_HIO.demo_speed; step_speed = 10.0f; } } } cLib_addCalc2(&actor->speedF, speed, 1.0f, step_speed); } static void npc_ks_to_hang(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; cXyz mae, ato; cXyz sp3c(i_this->field_0xbc8); switch (i_this->mode) { case 0: i_this->guide_path = sp3c; i_this->field_0x910 = actor->current.pos; i_this->field_0x91c = i_this->guide_path; anm_init(i_this, 32, 2.0f, 0, 1.0f); actor->speedF = 0.0f; i_this->mode++; break; case 1: mae = i_this->guide_path - actor->current.pos; if (i_this->res_id == 32) { actor->speedF = 0.0f; if (i_this->model->isStop()) { anm_init(i_this, 33, 1.0f, 0, 1.0f); actor->speedF = 40.0f; i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_START, 0, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_WIND, 0, -1); i_this->field_0xbe0 = 1; } } i_this->current_angle.y = cM_atan2s(mae.x, mae.z); i_this->current_angle.x = -cM_atan2s(mae.y, JMAFastSqrt(mae.x * mae.x + mae.z * mae.z)); cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 1, 0x2000); if (mae.abs() <= actor->speedF * 1.1f) { i_this->mode = 10; obj_sw_class* sw_p = i_this->child_no; if (sw_p != NULL) { if (sw_p->field_0x91c == 1) { i_this->field_0x630 = sw_p->field_0xd8c / 2; } else { i_this->field_0x630 = ((i_this->set_id + 1) * (sw_p->field_0xd8c / (sw_p->field_0x91c + 1)) - 1); } actor->parentActorID = fopAcM_GetID(sw_p); actor->current.pos = i_this->guide_path; i_this->field_0x910 = actor->current.pos; anm_init(i_this, 32, 2.0f, 0, 1.0f); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_END, 0, -1); } } break; case 2: if (i_this->model->isStop()) { i_this->mode = 0; } break; case 10: obj_sw_class* sw_p = (obj_sw_class*)fopAcM_SearchByID(actor->parentActorID); i_this->guide_path = sw_p->field_0x920[i_this->field_0x630]; i_this->field_0x91c = i_this->guide_path; mae = i_this->guide_path - actor->current.pos; if (i_this->res_id == 32) { actor->speedF = 0.0f; if (i_this->model->isStop()) { anm_init(i_this, 33, 1.0f, 0, 1.0f); actor->speedF = 30.0f; i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_START, 0, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_WIND, 0, -1); i_this->field_0xbe0 = 1; } } i_this->current_angle.y = cM_atan2s(mae.x, mae.z); i_this->current_angle.x = -cM_atan2s(mae.y, JMAFastSqrt(mae.x * mae.x + mae.z * mae.z)); if (mae.abs() <= actor->speedF* 1.1f) { actor->current.pos = i_this->guide_path; i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_END, 0, -1); if (i_this->child_no->field_0x91c == 1) { i_this->action = 11; i_this->mode = 0; } else { i_this->action = 21; i_this->mode = 0; i_this->timer[2] = 15; } } } if (actor->speedF> 25.0f) { i_this->field_0x90c= 1; } } static void* s_next_do_sub(void* i_actor, void* i_data) { if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_NPC_KS) { npc_ks_class* mon_data = (npc_ks_class*) i_data; npc_ks_class* monkey_actor = (npc_ks_class*) i_actor; if (monkey_actor->field_0x5b5 != 0 && mon_data->order == (monkey_actor->order - 1 & 0xFF)) { monkey_actor->mode++; return i_actor; } } return NULL; } static void* s_next_get_sub(void* actor, void* i_data) { if (fopAcM_IsActor(actor) && fopAcM_GetName(actor) == PROC_NPC_KS) { npc_ks_class* mon_data = (npc_ks_class*) i_data; npc_ks_class* monkey_actor = (npc_ks_class*) actor; if (monkey_actor->field_0x5b5 != 0 && monkey_actor->order != mon_data->order && monkey_actor->field_0x620 != 0) { monkey_actor->field_0x620 = 0; anm_init(monkey_actor, 24, 1.0f, 2, 1.0f); mon_data->field_0x620 = 1; mon_data->field_0x624 = mon_data->field_0x614 - monkey_actor->field_0x614; mon_data->field_0x624 *= (0.1f + BREG_F(5)); mon_data->field_0x634 = 10.0f + BREG_F(10); return actor; } } return NULL; } static void order_set(int param_1) { if (saru_p[0]->dis < saru_p[param_1 - 1]->dis) { for (int i = 0; i < param_1; i++) { saru_p[i]->order = i; } } else { for (int i = 0; i < param_1; i++) { saru_p[i]->order = (param_1 - 1) - i; } } } static void all_carry_finish(int param_1) { for (int i = 0; i < param_1; i++) { saru_p[i]->action = 10; saru_p[i]->mode = 0; } } static void hang_end_check(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz mae, ato; if (i_this->monkey_room_no > 3 || !dComIfGs_isStageMiddleBoss()) { if ((fopAcM_GetRoomNo(actor) != 4 || !(player->current.pos.z < 2500.0f)) && checkDoorDemo()) { i_this->action = 100; i_this->mode = 0; i_this->path_no = 0; i_this->field_0xaec = 1; actor->current.angle.x = 0; if (fopAcM_CheckCondition(actor, 4) != 0) { camera_class* camera = dComIfGp_getCamera(0); if (checkDoorDemo()) { cMtx_YrotS(*calc_mtx, player->shape_angle.y + 0x8000); } else { mae.x = camera->lookat.eye.x - camera->lookat.center.x; mae.z = camera->lookat.eye.z - camera->lookat.center.z; cMtx_YrotS(*calc_mtx, cM_atan2s(mae.x, mae.z)); } if ((i_this->set_id & 1) != 0) { mae.x = 100.0f; } else { mae.x = -100.0f; } mae.y = -50.0f; mae.z = 100.0f; MtxPosition(&mae, &ato); actor->current.pos = camera->lookat.eye + ato; actor->old = actor->current; } } } } static void npc_ks_hang(npc_ks_class* i_this) { if (leader == NULL) { return; } daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); fopAc_ac_c* actor = &i_this->actor; if (fopAcM_GetRoomNo(actor) == 4) { for (int i = 0; i < 4; i++) { if (saru_p[i] == NULL) { return; } } if (player->current.pos.y < 2800.0f) { cDmr_SkipInfo = 4; } } fopAc_ac_c* actor_p; #if VERSION == VERSION_SHIELD_DEBUG // FIXME: fakematch? actor_p = fopAcM_SearchByID(actor->parentActorID); if (actor_p == NULL) #else if ((actor_p = fopAcM_SearchByID(actor->parentActorID)) == NULL) #endif { actor_p = (fopAc_ac_c*) fpcM_Search(s_sw_sub, i_this); if (actor_p != NULL) { actor->parentActorID = fopAcM_GetID(actor_p); i_this->child_no = (obj_sw_class*) actor_p; i_this->field_0x630 = (i_this->set_id + 1) * (i_this->child_no->field_0xd8c / (i_this->child_no->field_0x91c + 1)) - 1; } else { return; } } obj_sw_class* sw_p = (obj_sw_class*) actor_p; sw_p->field_0x900 += 5.0f; cXyz mae, ato; int iVar1 = 0; cLib_addCalcAngleS2(&actor->current.angle.y, actor->home.angle.y + 0x4000, 2, 0x800); static s16 start_pya = 0; if (!daPy_getPlayerActorClass()->checkAutoJumpStart()) { start_pya = i_this->target_angle; } s16 sVar1; switch (i_this->mode) { case 0: i_this->timer[0] = 0; i_this->mode++; i_this->field_0x604 = 0; // fallthrough case 1: if (i_this->set_id == 0 && leader->demo_mode == 0) { order_set(sw_p->field_0x91c); } if (i_this->order == 0 && i_this->res_id != 16 && i_this->dis < 550.0f + YREG_F(9)) { anm_init(i_this, 16, 5.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(50.0f) + 200.0f; } if (i_this->timer[0] == 0) { i_this->timer[0] = cM_rndF(30.0f) + 50.0f; if (cM_rndF(1.0f) < 0.3f) { anm_init(i_this, 17, 5.0f, 2, 1.0f); } else if (cM_rndF(1.0f) < 0.3f) { anm_init(i_this, 18, 5.0f, 2, 1.0f); } else { anm_init(i_this, 19, 5.0f, 2, 1.0f); } } leader->field_0x92c = 0; if (i_this->order == 0 && !dComIfGp_event_runCheck() && i_this->hang_time == 0 && i_this->dis < 150.0f + YREG_F(0)) { leader->demo_mode = 1; i_this->field_0x620 = 1; i_this->field_0x610 = 0; obj_pos = player->current.pos; cMtx_YrotS(*calc_mtx, actor->home.angle.y); mae.x = 0.0f; mae.y = -150.0f + WREG_F(0); mae.z = -400.0f + WREG_F(1); MtxPosition(&mae, &obj_pos); obj_pos += actor->current.pos; i_this->field_0x624 = obj_pos - i_this->field_0x614; i_this->field_0x624 *= (0.075f + WREG_F(2)); i_this->mode = 4; i_this->timer[0] = 17 + WREG_S(8); i_this->timer[1] = 25 + WREG_S(9); i_this->field_0x5fa = 0x4000; i_this->field_0x60c = 8000.0f; i_this->field_0x604 = 0; anm_init(i_this, 24, 3.0f, 2, 1.0f); } sVar1 = start_pya - sw_p->actor.current.angle.y; if (sVar1 < 0x4000 && sVar1 > -0x4000) { actor->home.angle.y = sw_p->actor.current.angle.y + 0x8000; } else { actor->home.angle.y = sw_p->actor.current.angle.y; } break; case 2: i_this->mode++; i_this->timer[0] = 10 + BREG_S(6); // fallthrough case 3: i_this->field_0x5fa = 0x4000; i_this->field_0x60c = 8000.0f; if (i_this->timer[0] == s16(8 + BREG_S(7))) { fpcM_Search(s_next_get_sub, i_this); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_THROW, -1); } if (i_this->timer[0] == s16(2 + ZREG_S(6))) { i_this->timer[2] = 15 + ZREG_S(7); } if (i_this->timer[0] == 0) { i_this->mode++; i_this->timer[0] = 10 + BREG_S(8); i_this->timer[1] = 18 + BREG_S(4); } break; case 4: if (i_this->timer[0] > s16(8 + BREG_S(5))) { i_this->field_0x5fa = 0x4000; i_this->field_0x60c = 8000.0f; } if (i_this->timer[0] == s16(8 + BREG_S(5))) { anm_init(i_this, 48, 2.0f, 2, 1.0f); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_CATCH, -1); i_this->sound.startCreatureSound(Z2SE_FN_ROPE_CREAK, 0, -1); sw_p->field_0x8fc = 20.0f + XREG_F(0); sw_p->field_0xd10[i_this->field_0x630] = 10; } if (mDoCPd_c::getTrigA(0) != 0) { if (i_this->timer[1] <= 9 && i_this->field_0x604 < 0 && i_this->field_0x602 < 0) { leader->field_0x92c = 1; fpcM_Search(s_next_do_sub, i_this); if (i_this->order == sw_p->field_0x91c -1) { i_this->mode = 5; } else { i_this->mode = 10; anm_init(i_this, 24, 1.0f, 2, 1.0f); } } else { leader->demo_mode = 100; i_this->field_0x620 = 0; iVar1 = 1; i_this->hang_time = 20; } } break; case 5: if (i_this->field_0x602 >= 0 || i_this->field_0x604 >= 0) break; i_this->field_0x620 = 0; i_this->timer[0] = 15 + BREG_S(3); i_this->mode = 6; i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_THROW, -1); player->changeDemoMode(24, 0, 0, 0); anm_init(i_this, 24, 1.0f, 2, 1.0f); // fallthrough case 6: if (i_this->timer[0] == 8) { leader->demo_mode = 3; leader->demo_camera_no = 0; } if (i_this->timer[0] == 1) { iVar1 = 1; } break; case 10: break; } actor->current.pos = sw_p->field_0x920[i_this->field_0x630]; s16 sVar2 = i_this->field_0x602; cLib_addCalcAngleS2(&i_this->field_0x602, i_this->field_0x60c * cM_ssin(i_this->field_0x5fa), 4, 0x1000); i_this->field_0x604 = i_this->field_0x602 - sVar2; i_this->field_0x5fa += (s16) 0x800; actor->current.angle.z = -(i_this->field_0x602 / 4); if (i_this->mode != 4) { cLib_addCalc0(&i_this->field_0x60c, 0.5f, 100.0f + TREG_F(3)); } hang_end_check(i_this); if (iVar1 != 0) { i_this->field_0x620 = 0; i_this->mode = 0; all_carry_finish(sw_p->field_0x91c); } } static void npc_ks_hang_s(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* base_sw_p; #if VERSION == VERSION_SHIELD_DEBUG // FIXME: fakematch? base_sw_p = fopAcM_SearchByID(actor->parentActorID); if (base_sw_p == NULL) #else if ((base_sw_p = fopAcM_SearchByID(actor->parentActorID)) == NULL) #endif { base_sw_p = (fopAc_ac_c*) fpcM_Search(s_sw_sub, i_this); if (base_sw_p != NULL) { actor->parentActorID = fopAcM_GetID(base_sw_p); i_this->child_no = (obj_sw_class*) base_sw_p; } else { return; } } daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); obj_sw_class* sw_p = (obj_sw_class*) base_sw_p; sw_p->field_0x900 += 5.0f; cXyz mae, ato; cLib_addCalcAngleS2(&actor->current.angle.y, actor->home.angle.y + 0x4000, 2, 0x800); s16 sVar1; switch (i_this->mode) { case 0: int asdf; i_this->mode++; i_this->sound.startCreatureSound(Z2SE_FN_ROPE_CREAK, 0, -1); sw_p->field_0x8fc = 20.0f + XREG_F(0); sw_p->field_0xd10[i_this->field_0x630] = 10; i_this->field_0x92c = 0; break; case 1: if (i_this->res_id != 16 && i_this->dis < 550.0f + YREG_F(9)) { anm_init(i_this, 16, 5.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(50.0f) + 200.0f; } if (i_this->timer[0] == 0) { i_this->timer[0] = cM_rndF(30.0f) + 50.0f; if (cM_rndF(1.0f) < 0.3f) { anm_init(i_this, 17, 5.0f, 2, 1.0f); } else if (cM_rndF(1.0f) < 0.3f) { anm_init(i_this, 18, 5.0f, 2, 1.0f); } else { anm_init(i_this, 19, 5.0f, 2, 1.0f); } } if (i_this->hang_time == 0 && !dComIfGp_event_runCheck() && i_this->dis < 300.0f + YREG_F(10)) { leader->demo_mode = 1; i_this->field_0x620 = 1; i_this->field_0x610 = 0; cMtx_YrotS(*calc_mtx, actor->home.angle.y); mae.x = 0.0f; mae.y = -150.0f + WREG_F(0); mae.z = -400.0f + WREG_F(1); MtxPosition(&mae, &obj_pos); obj_pos += actor->current.pos; i_this->field_0x624 = obj_pos - i_this->field_0x614; i_this->field_0x624 *= (0.075f + WREG_F(2)); i_this->mode = 2; i_this->timer[0] = 17 + WREG_S(8); i_this->timer[1] = 25 + WREG_S(9); i_this->field_0x5fa = 0x4000; i_this->field_0x60c = 8000.0f; anm_init(i_this, 24, 3.0f, 2, 1.0f); } sVar1 = i_this->target_angle - sw_p->actor.current.angle.y; if (sVar1 < 0x4000 && sVar1 > -0x4000) { actor->home.angle.y = sw_p->actor.current.angle.y + 0x8000; } else { actor->home.angle.y = sw_p->actor.current.angle.y; } break; case 2: if (i_this->timer[0] > s16(8 + BREG_S(5))) { i_this->field_0x5fa = 0x4000; i_this->field_0x60c = 8000.0f; } if (i_this->timer[0] == s16(8 + BREG_S(5))) { anm_init(i_this, 48, 2.0f, 2, 1.0f); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_CATCH, -1); i_this->sound.startCreatureSound(Z2SE_FN_ROPE_CREAK, 0, -1); sw_p->field_0x8fc = 20.0f + XREG_F(0); sw_p->field_0xd10[i_this->field_0x630] = 10; } if (mDoCPd_c::getTrigA(0) != 0) { if (i_this->field_0x604 < 0 && i_this->field_0x602 < 0) { i_this->field_0x92c = 1; i_this->field_0x620 = 0; i_this->timer[0] = 15 + BREG_S(3); i_this->mode = 5; i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_THROW, -1); player->changeDemoMode(24, 0, 0, 0); anm_init(i_this, 24, 1.0f, 2, 1.0f); leader->demo_mode = 3; } else { leader->demo_mode = 100; i_this->field_0x620 = 0; i_this->timer[0] = 15 + BREG_S(3); i_this->mode = 5; i_this->hang_time = 20; } } break; case 5: if (i_this->timer[0] == 1) { leader->demo_mode = 100; i_this->field_0x620 = 0; i_this->mode = 0; } } actor->current.pos = sw_p->field_0x920[i_this->field_0x630]; s16 sVar2 = i_this->field_0x602; cLib_addCalcAngleS2(&i_this->field_0x602, i_this->field_0x60c * cM_ssin(i_this->field_0x5fa), 4, 0x1000); i_this->field_0x604 = i_this->field_0x602 - sVar2; i_this->field_0x5fa += NPC_KS_18DEG_ROT; actor->current.angle.z = -(i_this->field_0x602 / 4); if (i_this->field_0x620 != 2) { cLib_addCalc0(&i_this->field_0x60c, 0.5f, 100.0f + TREG_F(3)); } hang_end_check(i_this); } static void npc_ks_e_hang(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* base_sw_p = fopAcM_SearchByID(actor->parentActorID); fopAc_ac_c* player = dComIfGp_getPlayer(0); obj_sw_class* sw_p = (obj_sw_class*) base_sw_p; sw_p->field_0x900 += 5.0f; cXyz unused_cxyz; int unused_sp10 = 0; cLib_addCalcAngleS2(&actor->current.angle.y, actor->home.angle.y + 0x4000, 2, 0x800); switch (i_this->mode) { case 0: i_this->mode = 20; i_this->sound.startCreatureSound(Z2SE_FN_ROPE_CREAK, 0, -1); sw_p->field_0x8fc = 20.0f + XREG_F(0); sw_p->field_0xd10[i_this->field_0x630] = 10; actor->home.angle.y = sw_p->actor.current.angle.y; i_this->field_0x5fa = -0x4000; i_this->field_0x60c = 4000.0f; if (i_this->set_id == 0) { anm_init(i_this, 24, 3.0f, 2, 1.0f); i_this->timer[0] = 10000; i_this->timer[1] = 15; } break; case 2: anm_init(i_this, 48, 2.0f, 2, 1.0f); i_this->sound.startCreatureSound(Z2SE_FN_ROPE_CREAK, 0, -1); sw_p->field_0x8fc = 20.0f + XREG_F(0); sw_p->field_0xd10[i_this->field_0x630] = 10; i_this->field_0x5fa = -0x8000; i_this->field_0x60c = 8000.0f; i_this->mode++; break; case 3: if (i_this->field_0x5fa == s16(YREG_S(7) - 0x3800)) { actor->health = 10; i_this->mode = 20; i_this->timer[0] = 0; } break; case 20: if (i_this->timer[0] == 0) { if (cM_rndF(1.0f) < 0.3f) { anm_init(i_this, 17, 10.0f, 2, 1.0f); } else if (cM_rndF(1.0f) < 0.3f) { anm_init(i_this, 18, 10.0f, 2, 1.0f); } else { anm_init(i_this, 19, 10.0f, 2, 1.0f); } i_this->timer[0] = 10000; i_this->timer[1] = 35; } if (i_this->timer[1] == 1) { anm_init(i_this, 24, 7.0f, 2, 1.0f); } else if (i_this->timer[1] == 0) { i_this->field_0x5fa = 0x4000; i_this->field_0x60c = 8000.0f; } } actor->current.pos = sw_p->field_0x920[i_this->field_0x630]; cLib_addCalcAngleS2(&i_this->field_0x602, i_this->field_0x60c * cM_ssin(i_this->field_0x5fa), 4, 0x1000); i_this->field_0x5fa += NPC_KS_18DEG_ROT; actor->current.angle.z = -(i_this->field_0x602 / 4); cLib_addCalc0(&i_this->field_0x60c, 0.5f, 100.0f + TREG_F(3)); } static int all_move_check(int param_1, int param_2) { int iVar1 = 0; while (iVar1 < param_2) { // the following forces dbg stack reg to use r31: int unused; if (saru_p[iVar1] == NULL) return 0; if (param_1 != saru_p[iVar1]->set_id && (saru_p[iVar1]->action != 21 || saru_p[iVar1]->mode != 20)) { return 0; } iVar1++; } return 1; } static int go_jump_check(int param_1) { int reg_r30 = param_1 - 1; while (reg_r30 >= 0) { // the following forces dbg stack reg to use r31: int unused; if (saru_p[reg_r30]->action != 21 || saru_p[reg_r30]->timer[2] != 0) { return 0; } reg_r30--; } return 1; } static int npc_ks_e_jump(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; cXyz mae, unused_cxyz; obj_sw_class* sw_p2 = i_this->child_no; npc_ks_class* ks_p = (npc_ks_class*)i_this->field_0x930; int rv = 2; switch(i_this->mode) { case 0: i_this->field_0xaec = 1; if (i_this->dis > l_HIO.pull_distance) { anm_init(i_this, 28, 5.0f, 2, 1.0f); i_this->mode = 1; i_this->timer[0] = 20; } else { anm_init(i_this, 51, 5.0f, 2, 1.0f); i_this->mode = 5; actor->speedF = 0.0f; } if (fopAcM_GetRoomNo(actor) == 4) { actor->current.pos.y = 3300.0f; if (actor->current.pos.x > 180.0f) { actor->current.pos.x = 180.0f; } else if (actor->current.pos.x < -180.0f) { actor->current.pos.x = -180.0f; } } break; case 1: actor->speedF = l_HIO.holding_speed_h; cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_angle, 1, 0x2000); rv = 1; if (i_this->timer[0] == 0 || i_this->dis < l_HIO.pull_distance - 20.0f) { anm_init(i_this, 51, 5.0f, 2, 1.0f); i_this->mode = 5; actor->speedF = 0.0f; } break; case 5: i_this->field_0x5fd = 1; mae = ks_p->field_0x614 - actor->current.pos; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 1, 0x2000); if (go_jump_check(i_this->set_id) != 0) { anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->timer[0] = 10; i_this->mode = 6; i_this->field_0xaec = 0; } break; case 6: i_this->field_0x5fd = 1; actor->speedF = 20.0f; rv = 1; if (i_this->timer[0] == 0) { anm_init(i_this, 32, 2.0f, 0, 1.0f); i_this->mode = 7; } break; case 7: // bVar1 = true; i_this->field_0x5fd = 1; if (i_this->res_id == 32) { actor->speedF = 0.0f; if (i_this->model->isStop()) { anm_init(i_this, 33, 1.0f, 0, 1.0f); actor->speedF = 40.0f; i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_START, 0, -1); i_this->field_0x910 = actor->current.pos; i_this->field_0xbe0 = 1; } } i_this->guide_path = ks_p->field_0x614; i_this->field_0x91c = i_this->guide_path; mae = i_this->guide_path - actor->current.pos; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); i_this->current_angle.x = -cM_atan2s(mae.y, JMAFastSqrt(mae.x * mae.x + mae.z * mae.z)); cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 1, 0x2000); if (actor->speedF >= 40.0f) { i_this->field_0x90c = 1; cLib_addCalc2(&i_this->field_0x928, -183.0f + XREG_F(11), 1.0f, 15.0f + XREG_F(12)); cLib_addCalcAngleS2(&actor->current.angle.x, 0x1800, 4, 0x1800); } if (mae.abs() <= actor->speedF * 1.2f) { actor->speedF = 0.0f; i_this->mode = 10; anm_init(i_this, 48, 2.0f, 2, 1.0f); ks_p->mode = 2; } break; case 10: actor->home.angle.y = sw_p2->actor.current.angle.y; actor->current.angle.y = actor->home.angle.y; actor->current.pos = ks_p->field_0x614; actor->current.angle.x = (s16)((int)ks_p->field_0x602 << 1); if (ks_p->actor.health != 10) break; ks_p->actor.health = 0; i_this->field_0x910 = actor->current.pos; i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_THROW, -1); if (fopAcM_GetRoomNo(actor) == 2) { actor->speedF = 25.0f + NREG_F(16); } else { actor->speedF = 40.0f + NREG_F(15); } if (ks_p->set_id == i_this->set_id - 1) { i_this->mode = 11; } else { i_this->mode = 20; i_this->field_0x930 = saru_p[ks_p->set_id + 1]; } anm_init(i_this, 33, 1.0f, 0, 1.0f); i_this->field_0xbe0 = 1; // fallthrough case 11: i_this->field_0x90c = 1; i_this->field_0x630 = (i_this->set_id + 1) * (sw_p2->field_0xd8c / (sw_p2->field_0x91c + 1)) - 1; i_this->guide_path = sw_p2->field_0x920[i_this->field_0x630]; actor->parentActorID = fopAcM_GetID(sw_p2); i_this->field_0x91c = i_this->guide_path; mae = i_this->guide_path - actor->current.pos; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); i_this->current_angle.x = -cM_atan2s(mae.y, JMAFastSqrt(mae.x * mae.x + mae.z * mae.z)); if (mae.abs() <= actor->speedF * 1.2f) { actor->speedF = 0.0f; i_this->mode = 12; anm_init(i_this, 24, 2.0f, 2, 1.0f); i_this->sound.startCreatureSound(Z2SE_FN_ROPE_CREAK, 0, -1); sw_p2->field_0x8fc = 20.0f + XREG_F(0); sw_p2->field_0xd10[i_this->field_0x630] = 10; } // fallthrough case 12: cLib_addCalc0(&i_this->field_0x928, 1.0f, 15.0f + NREG_F(17)); cLib_addCalcAngleS2(&actor->current.angle.x, -0x8000, 1, 0x700 + NREG_S(7)); if (i_this->mode == 12 && i_this->field_0x928 == 0.0f) { if (all_move_check(i_this->set_id, sw_p2->field_0x91c) != 0) { all_carry_finish(sw_p2->field_0x91c); } else { i_this->action = 21; i_this->mode = 0; i_this->timer[2] = 15; } } break; case 20: i_this->field_0x90c = 1; cLib_addCalcAngleS2(&actor->current.angle.x, 0x1800, 4, 0x1800); i_this->guide_path = ks_p->field_0x614; i_this->field_0x91c = i_this->guide_path; mae = i_this->guide_path - actor->current.pos; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); i_this->current_angle.x = -cM_atan2s(mae.y, JMAFastSqrt(mae.x * mae.x + mae.z * mae.z)); if (mae.abs() <= actor->speedF * 1.2f) { actor->speedF = 0.0f; i_this->mode = 10; anm_init(i_this, 48, 2.0f, 2, 1.0f); ks_p->mode = 2; } } if (i_this->mode != 11 && i_this->mode != 12) { i_this->field_0x608 = (s16)((int)actor->current.angle.x << 1); } return rv; } static npc_ks_class* get_move_saru(npc_ks_class* i_this, int param_2) { fopAc_ac_c* actor = &i_this->actor; if (fopAcM_GetRoomNo(actor) == 0) { for (int i = 0; i < 2; i++) { if (saru_p[i] != NULL && (saru_p[i]->action == 20 || saru_p[i]->action == 22) && i_this->field_0xb40 == saru_p[i]->child_no->field_0x570) { return saru_p[i]; } } } else { for (int i = 0; i < param_2; i++) { if (i_this->field_0xb40 == saru_p[i]->child_no->field_0x570 && ((saru_p[i]->action == 20 || saru_p[i]->action == 22) || saru_p[i]->timer[2] != 0)) { return saru_p[i]; } } } return NULL; } static int all_hang_check(npc_ks_class* i_this, int param_2) { fopAc_ac_c* actor = &i_this->actor; if (fopAcM_GetRoomNo(actor) == 0) { for (int i = 0; i < 2; i++) { if (saru_p[i] != NULL && saru_p[i]->field_0x5b5 != 0 && i_this->field_0xb40 == saru_p[i]->child_no->field_0x570) { return 1; } } return 0; } for (int i = 0; i < param_2; i++) { if (saru_p[i]->field_0x5b5 == 0) { return 0; } } return 1; } static void cam_3d_morf(npc_ks_class* i_this, f32 param_2) { cLib_addCalc2(&i_this->demo_eye.x, i_this->field_0xb6c.x, param_2, i_this->field_0xb84.x * i_this->field_0xbc4); cLib_addCalc2(&i_this->demo_eye.y, i_this->field_0xb6c.y, param_2, i_this->field_0xb84.y * i_this->field_0xbc4); cLib_addCalc2(&i_this->demo_eye.z, i_this->field_0xb6c.z, param_2, i_this->field_0xb84.z * i_this->field_0xbc4); cLib_addCalc2(&i_this->demo_way.x, i_this->field_0xb54.x, param_2, i_this->field_0xb78.x * i_this->field_0xbc4); cLib_addCalc2(&i_this->demo_way.y, i_this->field_0xb54.y, param_2, i_this->field_0xb78.y * i_this->field_0xbc4); cLib_addCalc2(&i_this->demo_way.z, i_this->field_0xb54.z, param_2, i_this->field_0xb78.z * i_this->field_0xbc4); } static void* s_fs_sub(void* i_actor, void* i_data) { (void) i_data; if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_FS) { ((e_fs_class*)i_actor)->mAction = 10; ((e_fs_class*)i_actor)->mMode = 0; } return NULL; } static void* s_fsdown_sub(void* i_actor, void* i_data) { (void) i_data; if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_FS) { ((e_fs_class*)i_actor)->mTimer[0] = (fopAcM_GetID(i_actor) & 0x3) << 3; ((e_fs_class*)i_actor)->mMode++; } return NULL; } static void demo_camera(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); camera_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); camera_class* unused_cam_p = dComIfGp_getCamera(0); obj_sw_class* sw_p = i_this->child_no; fopAc_ac_c* base_sw_p = &sw_p->actor; cXyz mae, ato; f32 fVar1, fVar2; npc_ks_class* npc_ks_p; obj_brg_class* brg_p; daMidna_c* midna_p; switch (i_this->demo_mode) { case 0: break; case 1: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } i_this->demo_mode = 2; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(3); i_this->demo_camera_no = 0; player->changeOriginalDemo(); player->changeDemoMode(19, 0, 0, 0); player->changeDemoParam0(0); i_this->demo_eye = player->current.pos; i_this->field_0xba8.z = 500.0f + AREG_F(0); i_this->field_0xba8.x = 500.0f + AREG_F(1); i_this->field_0xba8.y = 0.0f + AREG_F(2); // fallthrough case 2: i_this->target_speed = 55.0f; cLib_addCalc2(&i_this->demo_eye.x, player->current.pos.x, 0.2f, 50.0f + AREG_F(16)); cLib_addCalc2(&i_this->demo_eye.y, base_sw_p->current.pos.y + AREG_F(4) - 250.0f, 0.2f, 50.0f + AREG_F(16)); cLib_addCalc2(&i_this->demo_eye.z, player->current.pos.z, 0.2f, 50.0f + AREG_F(16)); if (fopAcM_GetRoomNo(actor) == 2) { cMtx_YrotS(*calc_mtx, base_sw_p->current.angle.y); } else { cMtx_YrotS(*calc_mtx, player->shape_angle.y); } mae.x = i_this->field_0xba8.x; mae.y = i_this->field_0xba8.y; mae.z = i_this->field_0xba8.z; MtxPosition(&mae,&ato); ato.x = ato.x + player->current.pos.x; ato.y = ato.y + (base_sw_p->current.pos.y + AREG_F(5) - 250.0f); ato.z = ato.z + player->current.pos.z; if (i_this->demo_camera_no == 0) { i_this->demo_way = ato; } else { cLib_addCalc2(&i_this->demo_way.x, ato.x, 0.1f, 200.0f); cLib_addCalc2(&i_this->demo_way.y, ato.y, 0.1f, 200.0f); cLib_addCalc2(&i_this->demo_way.z, ato.z, 0.1f, 200.0f); } if (i_this->field_0x92c != 0) { i_this->field_0xba8.z += AREG_F(3) - 10.0f; } break; case 3: cLib_addCalc2(&i_this->demo_eye.x, player->current.pos.x, 0.4f, 100.0f); cLib_addCalc2(&i_this->demo_eye.y, player->current.pos.y + BREG_F(19) + 70.0f, 0.4f, 100.0f ); cLib_addCalc2(&i_this->demo_eye.z, player->current.pos.z, 0.4f, 100.0f); cMtx_YrotS(*calc_mtx, player->shape_angle.y); fVar1 = 50.0f; if (fopAcM_GetRoomNo(actor) == 4 && i_this->field_0xbdb == 0) { mae.x = 100.0f + BREG_F(10); mae.y = 100.0f + BREG_F(11); mae.z = 300.0f + BREG_F(12); if (i_this->demo_camera_no == 10 + NREG_S(6)) { player->changeDemoMode(40, 0, 0, 0); } if (i_this->demo_camera_no == 28 + NREG_S(7)) { player->changeDemoMode(41, 0, 0, 0); } if (i_this->demo_camera_no == 40 + NREG_S(8)) { i_this->demo_mode = 100; i_this->field_0xbdb = 1; } fVar1 = 200.0f; } else { mae.x = 0.0f; mae.y = 0.0f; mae.z = -400.0f; if (i_this->demo_camera_no == 8) { i_this->demo_mode = 100; } } MtxPosition(&mae, &ato); ato.x = ato.x + player->current.pos.x; ato.y = ato.y + player->current.pos.y; ato.z = ato.z + player->current.pos.z; cLib_addCalc2(&i_this->demo_way.x, ato.x, 0.2f, fVar1); cLib_addCalc2(&i_this->demo_way.y, ato.y, 0.2f, fVar1); cLib_addCalc2(&i_this->demo_way.z, ato.z, 0.2f, fVar1); break; case 10: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } i_this->demo_mode = 11; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(3); i_this->demo_camera_no = 0; i_this->target_speed = 55.0f; i_this->field_0xba8.z = 500.0f + AREG_F(0); i_this->field_0xba8.x = 500.0f + AREG_F(1); i_this->field_0xba8.y = AREG_F(2); i_this->field_0xbc0 = NULL; // fallthrough case 11: ato = i_this->field_0xbc8; ato.y = player->current.pos.y; setPlayerPosAndAngle(&ato, player->shape_angle.y); npc_ks_p = i_this->field_0xbc0; i_this->field_0xbc0 = get_move_saru(i_this,sw_p->field_0x91c);; i_this->field_0xb6c.y = base_sw_p->current.pos.y + AREG_F(4) - 200.0f; if (i_this->field_0xbc0 != NULL) { base_sw_p = (fopAc_ac_c*) i_this->field_0xbc0->child_no; cMtx_YrotS(*calc_mtx, i_this->field_0xbd4); mae.x = i_this->field_0xba8.x; mae.y = i_this->field_0xba8.y; mae.z = i_this->field_0xba8.z; MtxPosition(&mae, &i_this->field_0xb54); i_this->field_0xb54.x += i_this->field_0xbc0->actor.current.pos.x; i_this->field_0xb54.y += base_sw_p->current.pos.y + AREG_F(5) - 250.0f; i_this->field_0xb54.z += i_this->field_0xbc0->actor.current.pos.z; i_this->field_0xb6c.x = i_this->field_0xbc0->actor.current.pos.x; i_this->field_0xb6c.y = base_sw_p->current.pos.y + AREG_F(4) - 200.0f; if (i_this->field_0xbc0->action == 20 && i_this->field_0xb6c.y < i_this->field_0xbc0->actor.current.pos.y + AREG_F(8)) { i_this->field_0xb6c.y = i_this->field_0xbc0->actor.current.pos.y + AREG_F(8); } i_this->field_0xb6c.z = i_this->field_0xbc0->actor.current.pos.z; if (npc_ks_p != i_this->field_0xbc0) { i_this->demo_way = i_this->field_0xb54; i_this->demo_eye = i_this->field_0xb6c; } i_this->field_0xb84.set(200.0f, 200.0f, 200.0f); i_this->field_0xbc4 = 1.0f; } else { if (all_hang_check(i_this, sw_p->field_0x91c) != 0) { i_this->demo_mode = 12; if (fopAcM_GetRoomNo(actor) == 0) { i_this->demo_camera_no = 45; } else if (sw_p->field_0x91c >= 3) { i_this->field_0xb6c.x = saru_p[sw_p->field_0x91c - 2]->actor.current.pos.x; i_this->field_0xb6c.y = saru_p[sw_p->field_0x91c - 2]->actor.current.pos.y; i_this->field_0xb6c.y = i_this->field_0xb6c.y - 150.0f; i_this->field_0xb6c.z = saru_p[sw_p->field_0x91c - 2]->actor.current.pos.z; i_this->field_0xb84.x = NPC_KS_FABSF(i_this->field_0xb6c.x - i_this->demo_eye.x); i_this->field_0xb84.y = NPC_KS_FABSF(i_this->field_0xb6c.y - i_this->demo_eye.y); i_this->field_0xb84.z = NPC_KS_FABSF(i_this->field_0xb6c.z - i_this->demo_eye.z); i_this->field_0xbc4 = 0.0f; i_this->demo_camera_no = 5; } else { i_this->demo_camera_no = 45 + AREG_S(4); } } } // fallthrough case 12: cLib_addCalc2(&i_this->demo_way.x, i_this->field_0xb54.x, 0.2f, i_this->field_0xbc4 * 200.0f); cLib_addCalc2(&i_this->demo_way.y, i_this->field_0xb54.y, 0.2f, i_this->field_0xbc4 * 200.0f); cLib_addCalc2(&i_this->demo_way.z, i_this->field_0xb54.z, 0.2f, i_this->field_0xbc4 * 200.0f); cLib_addCalc2(&i_this->demo_eye.x, i_this->field_0xb6c.x, 0.2f, i_this->field_0xb84.x * i_this->field_0xbc4); cLib_addCalc2(&i_this->demo_eye.y, i_this->field_0xb6c.y, 0.2f, i_this->field_0xb84.y * i_this->field_0xbc4); cLib_addCalc2(&i_this->demo_eye.z, i_this->field_0xb6c.z, 0.2f, i_this->field_0xb84.z * i_this->field_0xbc4); if (i_this->demo_mode == 12) { cLib_addCalc2(&i_this->target_speed, 40.0f, 0.2f, i_this->field_0xbc4); cLib_addCalc2(&i_this->field_0xbc4, 0.1f, 1.0f, 0.005f); if (85 < i_this->demo_camera_no) { i_this->demo_mode = 100; mae.x = saru_p[i_this->field_0xb40]->actor.current.pos.x - i_this->field_0xbc8.x; mae.z = saru_p[i_this->field_0xb40]->actor.current.pos.z - i_this->field_0xbc8.z; s16 angle = cM_atan2s(mae.x, mae.z); cMtx_YrotS(*calc_mtx, angle); mae.x = 0.0f; mae.y = 0.0f; if (fopAcM_GetRoomNo(actor) == 4) { mae.z = -250.0f + JREG_F(0); } else { mae.z = -150.0f + JREG_F(0); } MtxPosition(&mae,&ato); ato.x = ato.x + i_this->field_0xbc8.x; ato.z = ato.z + i_this->field_0xbc8.z; if (fopAcM_GetRoomNo(actor) == 2) { ato.y = 3764.0f; } else { ato.y = player->current.pos.y; } setPlayerPosAndAngle(&ato, angle); mae.x = 0.0f; mae.y = 100.0f + JREG_F(1); mae.z = -250.0f + JREG_F(2); MtxPosition(&mae, &i_this->demo_way); i_this->demo_way += player->current.pos; i_this->demo_eye = player->current.pos; i_this->demo_eye.y += 120.0f; i_this->target_speed = 55.0f; } } break; case 60: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } i_this->demo_mode = 61; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(3); i_this->demo_camera_no = 0; cMtx_YrotS(*calc_mtx, s16(actor->shape_angle.y)); mae.x = 300.0f + WREG_F(11); mae.y = 100.0f + WREG_F(12); mae.z = WREG_F(13); MtxPosition(&mae, &i_this->demo_way); i_this->demo_way += actor->current.pos; mae.x = i_this->demo_way.x - player->current.pos.x; mae.z = i_this->demo_way.z - player->current.pos.z; if (mae.x * mae.x + mae.z * mae.z < 10000.0f) { OS_REPORT("////////KS PL REVISED \n"); i_this->demo_way.x += + 200.0f + JREG_F(7); i_this->demo_way.z += JREG_F(8); } i_this->demo_eye = actor->eyePos; i_this->demo_eye.y += WREG_F(10); player->changeOriginalDemo(); player->changeDemoMode(1, 1, 0, 0); // fallthrough case 61: ato = player->old.pos; ato.y = 3150.0f; setPlayerPosAndAngle(&ato, player->shape_angle.y); i_this->target_speed = 65.0f + WREG_F(8); cLib_addCalc2(&i_this->demo_eye.x, actor->eyePos.x, 0.1f + WREG_F(9), 50.0f); cLib_addCalc2(&i_this->demo_eye.y, actor->eyePos.y + WREG_F(10), 0.1f + WREG_F(9), 50.0f); cLib_addCalc2(&i_this->demo_eye.z, actor->eyePos.z, 0.1f + WREG_F(9), 50.0f); break; case 70: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } i_this->demo_mode = 71; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(3); i_this->demo_camera_no = 0; i_this->target_speed = 55.0f; player->changeOriginalDemo(); player->changeDemoMode(1, 1, 0, 0); // fallthrough case 71: if (i_this->demo_camera_no == 0) { i_this->demo_eye = actor->current.pos; i_this->demo_eye.y = actor->current.pos.y + 120.0f + VREG_F(6); i_this->demo_way.set(-4786.0f, 3982.0f, -1843.0f); } else if (i_this->demo_camera_no == 210 + WREG_S(0)) { i_this->demo_way.set(-3232.0f, 4137.0f, -1425.0f); } else if (i_this->demo_camera_no == 240 + WREG_S(1)) { i_this->demo_way.set(-2459.0f, 4199.0f, -2752.0f); } else if (i_this->demo_camera_no == 290 + WREG_S(2)) { i_this->demo_way.set(103.0f, 4025.0f, -1930.0f); } cLib_addCalc2(&i_this->demo_eye.x, actor->current.pos.x, 0.2f, 60.0f); cLib_addCalc2(&i_this->demo_eye.y, actor->current.pos.y + 120.0f + VREG_F(6), 0.1f, 30.0f); cLib_addCalc2(&i_this->demo_eye.z, actor->current.pos.z, 0.2f, 60.0f); if (i_this->demo_camera_no == 358) { i_this->demo_mode = 99; } break; case 72: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } i_this->demo_mode = 73; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(3); i_this->demo_camera_no = 0; i_this->target_speed = 55.0f; player->changeOriginalDemo(); player->changeDemoMode(1, 1, 0, 0); // fallthrough case 73: if (i_this->demo_camera_no == 0) { i_this->demo_eye = actor->current.pos; i_this->demo_eye.y = actor->current.pos.y + 120.0f + VREG_F(6); i_this->demo_way.set(-112.0f, 2420.0f, 13414.0f); } ato.set(145.0f, 2354.0f, 13179.0f); setPlayerPosAndAngle(&ato, -0x691B); cLib_addCalc2(&i_this->demo_eye.x, actor->current.pos.x, 0.1f, 20.0f); cLib_addCalc2(&i_this->demo_eye.y, actor->current.pos.y + 120.0f + VREG_F(6), 0.1f, 10.0f); cLib_addCalc2(&i_this->demo_eye.z, actor->current.pos.z, 0.12f, 20.0f); if (i_this->demo_camera_no == 280) { i_this->demo_mode = 100; } break; case 75: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } i_this->demo_mode = 76; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(3); i_this->demo_camera_no = 0; i_this->target_speed = 55.0f; player->changeOriginalDemo(); player->changeDemoMode(1,1,0,0); // fallthrough case 76: setPlayerPosAndAngle(&player->current.pos, i_this->target_angle + 0x8000); if (i_this->demo_camera_no == 0) { cMtx_YrotS(*calc_mtx,actor->shape_angle.y); mae.x = 0.0f; mae.y = 100.0f + JREG_F(1); mae.z = 400.0f + JREG_F(2); MtxPosition(&mae, &i_this->demo_way); i_this->demo_way += actor->current.pos; i_this->demo_eye = actor->current.pos; i_this->demo_eye.y = actor->current.pos.y + 120.0f + VREG_F(6); } cLib_addCalc2(&i_this->demo_eye.x, actor->current.pos.x, 0.2f, 60.0f); cLib_addCalc2(&i_this->demo_eye.y, actor->current.pos.y + 120.0f + VREG_F(6), 0.1f, 30.0f); cLib_addCalc2(&i_this->demo_eye.z, actor->current.pos.z, 0.2f, 60.0f); if (i_this->demo_camera_no == 180) { i_this->demo_mode = 99; } break; case 77: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } i_this->demo_mode = 78; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(3); i_this->demo_camera_no = 0; i_this->target_speed = 55.0f; player->changeOriginalDemo(); player->changeDemoMode(1, 1, 0, 0); i_this->target_speed = 65.0f; i_this->demo_eye.set(8486.0f, 4143.0f, -10114.0f); i_this->demo_way.set(8364.0f, 4325.0f, -9756.0f); // fallthrough case 78: cLib_addCalc2(&i_this->target_speed, 55.0f, 0.05f, 0.2f); if (i_this->demo_camera_no != 80) break; i_this->demo_mode = 79; i_this->demo_camera_no = 0; // fallthrough case 79: if (i_this->demo_camera_no == 0) { i_this->demo_eye = actor->current.pos; i_this->demo_eye.y = actor->current.pos.y + 120.0f + VREG_F(6); i_this->demo_way.set(6899.0f, 3867.0f, -8870.0f); } else if (i_this->demo_camera_no == 60) { i_this->demo_way.set(8222.0f, 3896.0f, -9579.0f); } cLib_addCalc2(&i_this->demo_eye.x, actor->current.pos.x, 0.2f, 60.0f); cLib_addCalc2(&i_this->demo_eye.y, actor->current.pos.y + 120.0f + VREG_F(6), 0.1f, 30.0f); cLib_addCalc2(&i_this->demo_eye.z, actor->current.pos.z, 0.2f, 60.0f); if (i_this->demo_camera_no >= 130) { cLib_addCalc2(&i_this->target_speed, 40.0f, 0.05f, 0.3f); } if (i_this->demo_camera_no == 200) { i_this->demo_mode = 100; dComIfGs_onSwitch(83, fopAcM_GetRoomNo(actor)); } break; case 80: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } i_this->demo_mode = 81; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(3); i_this->demo_camera_no = 0; i_this->target_speed = 55.0f; player->changeOriginalDemo(); player->changeDemoMode(1, 1, 0, 0); // fallthrough case 81: if (i_this->demo_camera_no == 0) { saru_p[3]->actor.current.pos.x = -500.0f; saru_p[3]->actor.current.pos.y = 3681.0f; saru_p[3]->actor.current.pos.z = 7485.0f; } if (i_this->demo_camera_no == 30) { saru_p[0]->actor.current.pos.x = player->current.pos.x; saru_p[0]->actor.current.pos.y = player->current.pos.y + 500.0f; saru_p[0]->actor.current.pos.z = player->current.pos.z - 100.0f; } if (i_this->demo_camera_no == 60) { saru_p[1]->actor.current.pos.x = player->current.pos.x + 200.0f; saru_p[1]->actor.current.pos.y = player->current.pos.y + 500.0f; saru_p[1]->actor.current.pos.z = player->current.pos.z; } if (i_this->demo_camera_no == 90) { saru_p[2]->actor.current.pos.x = i_this->demo_way.x - 250.0f; saru_p[2]->actor.current.pos.y = i_this->demo_way.y + 200.0f; saru_p[2]->actor.current.pos.z = i_this->demo_way.z - 100.0f; } if (i_this->demo_camera_no < 80) { i_this->demo_eye.set(-333.0f,3316.0f,7149.0f); i_this->demo_way.set(-531.0f,3295.0f,7381.0f); } else { i_this->demo_eye.set(162.0f,3354.0f,6881.0f); i_this->demo_way.set(263.0f,3374.0f,7168.0f); } if (i_this->demo_camera_no == 170) { i_this->demo_mode = 100; i_this->demo_eye.set(-333.0f,3316.0f,7149.0f); i_this->demo_way.set(-531.0f,3295.0f,7381.0f); } break; case 110: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } i_this->demo_mode = 111; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(3); i_this->demo_camera_no = 0; i_this->target_speed = 59.0f; player->changeOriginalDemo(); player->changeDemoMode(3, 0, 0, 0); ato.set(12899.0f, 3767.0f, 3364.0f); player->changeDemoPos0(&ato); i_this->demo_eye.set(11821.0f, 3889.0f, 4033.0f); i_this->demo_way.set(11710.0f, 3936.0f, 4253.0f); i_this->field_0xb6c.set(12772.0f, 3940.0f, 3565.0f); i_this->field_0xb54.set(13003.0f, 4022.0f, 3613.0f); i_this->field_0xb78.x = NPC_KS_FABSF(i_this->field_0xb54.x - i_this->demo_way.x); i_this->field_0xb78.y = NPC_KS_FABSF(i_this->field_0xb54.y - i_this->demo_way.y); i_this->field_0xb78.z = NPC_KS_FABSF(i_this->field_0xb54.z - i_this->demo_way.z); i_this->field_0xb84.x = NPC_KS_FABSF(i_this->field_0xb6c.x - i_this->demo_eye.x); i_this->field_0xb84.y = NPC_KS_FABSF(i_this->field_0xb6c.y - i_this->demo_eye.y); i_this->field_0xb84.z = NPC_KS_FABSF(i_this->field_0xb6c.z - i_this->demo_eye.z); i_this->field_0xbc4 = 0.0f; // fallthrough case 111: case 112: if (i_this->demo_camera_no < 10) { ato.set(11497.0f, 3764.0f, 3810.0f); setPlayerPosAndAngle(&ato, 0x4D5A); } if (i_this->demo_camera_no > 5) { cam_3d_morf(i_this, 0.1f + BREG_F(17)); f32 tgt = 0.04f + BREG_F(17); cLib_addCalc2(&i_this->field_0xbc4, tgt, 1.0f, 0.001f + BREG_F(19)); } if (i_this->field_0xbdc == 0 && player->current.pos.x >= 12626.0f) { i_this->field_0xbdc = 1; JUTReport(300, 220, " PL IN %d"); brg_p = (obj_brg_class *)fopAcM_SearchByName(44); if (brg_p != NULL) { brg_p->field_0xaf1c = 4; brg_p->field_0xaed0 = 6; dComIfGp_particle_set(0x833F, &brg_p->mBr[6].field_0x0bc, &brg_p->mBr[6].field_0x0d4, NULL); } } if (i_this->field_0xbdc == 1 && player->current.pos.x >= 12714.0f) { i_this->field_0xbdc = 2; i_this->demo_mode = 112; daPy_getPlayerActorClass()->changeDemoMode(25, 0, 0, 0); i_this->demo_camera_no = 20; } if (i_this->demo_mode == 112 && i_this->demo_camera_no >= 53 + BREG_S(9)) { i_this->demo_mode = 100; cMtx_YrotS(*calc_mtx, player->shape_angle.y); mae.x = 0.0f; mae.y = 100.0f + JREG_F(1); mae.z = -250.0f + JREG_F(2); MtxPosition(&mae, &i_this->demo_way); i_this->demo_way += player->current.pos; i_this->demo_eye = player->current.pos; i_this->demo_eye.y += 120.0f; } break; case 200: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } i_this->demo_mode = 201; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(3); i_this->demo_camera_no = 0; i_this->target_speed = 55.0f; player->changeOriginalDemo(); player->changeDemoMode(2, 0, 0, 0); ato.set(-23451.0f,262.0f,-15980.0f); player->changeDemoPos0(&ato); i_this->demo_eye.set(-22325.0f, 275.0f, -15119.0f); i_this->demo_way.set(-22672.0f, 311.0f, -15080.0f); i_this->field_0xb6c.set(-22343.0f, 273.0f, -15017.0f); i_this->field_0xb78.set(0.0f, 0.0f, 0.0f); i_this->field_0xb84.x = NPC_KS_FABSF(i_this->field_0xb6c.x - i_this->demo_eye.x); i_this->field_0xb84.y = NPC_KS_FABSF(i_this->field_0xb6c.y - i_this->demo_eye.y); i_this->field_0xb84.z = NPC_KS_FABSF(i_this->field_0xb6c.z - i_this->demo_eye.z); i_this->field_0xbc4 = 0.0f; /* dSv_event_flag_c::F_0224 - Faron Woods - Flag for lantern guide monkey cutscene */ dComIfGs_onEventBit(u16(dSv_event_flag_c::saveBitLabels[0xE0])); // fallthrough case 201: if (i_this->demo_camera_no < 30) { ato.set(-22177.0f, 213.0f, -14705.0f); setPlayerPosAndAngle(&ato, -0x5FFD); player->speedF = 0.0f; } cam_3d_morf(i_this, 0.05f + BREG_F(17)); cLib_addCalc2(&i_this->field_0xbc4, 0.02f + BREG_F(18), 1.0f, 0.0001f + BREG_F(19)); if (i_this->demo_camera_no == 110 + AREG_S(5)) { i_this->mode = 2; i_this->field_0xbb4 = 500.0f; } if (i_this->demo_camera_no == 132 + AREG_S(6)) { i_this->field_0xc17 = 2; mDoAud_seStart(0x5001A, NULL, 0, 0); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_START, 0, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_WIND, 0, -1); dComIfGs_setItem(1, 0xFF); dMeter2Info_setOilGaugeBackUp(dComIfGs_getOil()); dComIfGp_getVibration().StartShock(2, 31, cXyz(0.0f, 1.0f, 0.0f)); } if (i_this->demo_camera_no == 139 + AREG_S(6)) { player->changeDemoMode(1, 1, 0, 0); } if (i_this->demo_camera_no == 144) { cMtx_YrotS(*calc_mtx, player->shape_angle.y); mae.x = 0.0f; mae.y = AREG_F(1); mae.z = 100.0f + AREG_F(2); MtxPosition(&mae, &ato); actor->current.pos = player->current.pos + ato; actor->current.angle.y = s16(player->shape_angle.y); i_this->current_angle.y = player->shape_angle.y; anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 230; i_this->timer[0] = 65 + JREG_S(7); } if (i_this->demo_camera_no == 145) { i_this->demo_mode = 202; i_this->demo_camera_no = 0; i_this->demo_eye.set(-22613.0f, 350.0f, -15097.0f); i_this->demo_way.set(-22275.0f, 350.0f, -15092.0f); } break; case 202: if (i_this->demo_camera_no == 30) { i_this->demo_eye.set(-23371.0f, 380.0f, -15901.0f); i_this->demo_way.set(-23163.0f, 474.0f, -15653.0f); player->changeDemoMode(1, 1, 0, 0); } if (i_this->demo_camera_no >= 120) { cLib_addCalc2(&i_this->target_speed, 80.0f, 0.05f, 0.2f + YREG_F(9)); } if (i_this->demo_camera_no == 270) { i_this->demo_mode = 203; i_this->demo_camera_no = 0; } break; case 203: i_this->demo_eye.set(-22650.0f, 334.0f, -15147.0f); i_this->demo_way.set(-22277.0f, 355.0f, -15077.0f); i_this->target_speed = 55.0f; if (i_this->demo_camera_no == 10) { midna_p = daPy_py_c::getMidnaActor(); midna_p->changeOriginalDemo(); midna_p->changeDemoMode(2); } if (i_this->demo_camera_no >= 100) { i_this->demo_camera_no = 100; } if (i_this->demo_camera_no >= 70) { if (i_this->demo_camera_no == 70) { i_this->msg_flow.init(actor, 2015, 0, NULL); } if (i_this->msg_flow.doFlow(actor, NULL, 0) != 0) { i_this->demo_mode = 204; daMidna_c* midna_p = daPy_py_c::getMidnaActor(); midna_p->changeDemoMode(5); } } break; case 204: { daMidna_c* midna_p = daPy_py_c::getMidnaActor(); if (midna_p->checkShadowReturnEnd() != 0) { i_this->demo_mode = 100; } break; } case 300: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } i_this->demo_mode = 301; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(3); i_this->demo_camera_no = 0; i_this->target_speed = 60.0f; player->changeOriginalDemo(); i_this->demo_eye.set(-30827.0f, 411.0f, -17200.0f); i_this->demo_way.set(-30601.0f, 388.0f, -17465.0f); // fallthrough case 301: ato.set(-30496.0f, 300.0f, -17449.0f); setPlayerPosAndAngle(&ato, -0x18B4); if (i_this->demo_camera_no == 60) { i_this->demo_mode = 302; i_this->demo_camera_no = 0; i_this->demo_eye.set(-30844.0f, 298.0f, -17007.0f); i_this->demo_way.set(-30653.0f, 357.0f, -17289.0f); anm_init(i_this, 51, 5.0f, 2, 1.0f); i_this->field_0xc17 = 3; mDoAud_seStart(0x600AC, &i_this->field_0xc04, 0, 0); } break; case 302: if (i_this->demo_camera_no == 30) { dComIfGp_setItemOilCount(-int(dComIfGs_getMaxOil())); } if (i_this->demo_camera_no == 80) { i_this->demo_mode = 303; i_this->demo_camera_no = 0; i_this->demo_eye.set(-30887.0f, 429.0f, -17181.0f); i_this->demo_way.set(-30870.0f, 471.0f, -17527.0f); } break; case 303: if (i_this->demo_camera_no == 10) { anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 301; actor->speedF = l_HIO.demo_speed_2; } if (i_this->demo_camera_no == 0x50) { i_this->demo_mode = 100; i_this->mode = 302; anm_init(i_this, 51, 5.0f, 2, 1.0f); /* dSv_event_flag_c::F_0225 - Faron Woods - Lanter guide monkey doesn't come out a second time */ dComIfGs_onEventBit(u16(dSv_event_flag_c::saveBitLabels[0xE1])); dComIfGs_offSwitch(61, fopAcM_GetRoomNo(actor)); } break; case 350: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } i_this->demo_mode = 351; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(3); i_this->demo_camera_no = 0; i_this->target_speed = 55.0f; player->changeOriginalDemo(); i_this->demo_eye = actor->current.pos; i_this->demo_way.set(-37509.0f, 805.0f, -22416.0f); // fallthrough case 351: mae.set(-36523.0f, 335.0f, -20500.0f); daPy_getPlayerActorClass()->setPlayerPosAndAngle(&mae, 0x8000, 0); mae = actor->current.pos; cLib_addCalc2(&i_this->demo_eye.x, mae.x, 0.2f, 50.0f); cLib_addCalc2(&i_this->demo_eye.y, mae.y + 100.0f + nREG_F(0), 0.2f, 50.0f); cLib_addCalc2(&i_this->demo_eye.z, mae.z, 0.2f, 50.0f); if (i_this->demo_camera_no == 105) { i_this->demo_way.set(-37817.0f, 800.0f, -21442.0f); } if (i_this->demo_camera_no == 178) { fpcM_Search(s_fsdown_sub, i_this); } if (i_this->demo_camera_no == 180) { i_this->demo_eye.set(-36666.0f, 600.0f, -22213.0f); i_this->demo_way.set(-36489.0f, 399.0f, -20932.0f); i_this->field_0xb6c.set(-36574.0f, 421.0f, -21554.0f); i_this->field_0xb54.set(-36397.0f, 374.0f, -20263.0f); i_this->field_0xb78.x = NPC_KS_FABSF(i_this->field_0xb54.x - i_this->demo_way.x); i_this->field_0xb78.y = NPC_KS_FABSF(i_this->field_0xb54.y - i_this->demo_way.y); i_this->field_0xb78.z = NPC_KS_FABSF(i_this->field_0xb54.z - i_this->demo_way.z); i_this->field_0xb84.x = NPC_KS_FABSF(i_this->field_0xb6c.x - i_this->demo_eye.x); i_this->field_0xb84.y = NPC_KS_FABSF(i_this->field_0xb6c.y - i_this->demo_eye.y); i_this->field_0xb84.z = NPC_KS_FABSF(i_this->field_0xb6c.z - i_this->demo_eye.z); i_this->field_0xbc4 = 0.0f; i_this->demo_mode = 352; i_this->demo_camera_no = 0; i_this->demo_eye.y = 1500.0f + nREG_F(1); } break; case 352: if (i_this->demo_camera_no == 40) { i_this->mode = 40; } if (i_this->demo_camera_no == 110) { fpcM_Search(s_fsdown_sub, i_this); } if (i_this->demo_camera_no > 160) { cam_3d_morf(i_this, 0.1f + BREG_F(17)); cLib_addCalc2(&i_this->field_0xbc4, 0.2f + BREG_F(18), 1.0f, 0.005f + BREG_F(19)); } else if (i_this->demo_camera_no > 25 + nREG_S(0)) { cLib_addCalc2(&i_this->demo_eye.y, 600.0f, 0.5f, 100.0f + nREG_F(2)); } if (i_this->demo_camera_no == 230) { i_this->demo_mode = 100; fpcM_Search(s_fsdown_sub, i_this); /* dSv_event_flag_c::F_0544 - Faron Woods - Watched cutscene of monkey girl running away after being attacked by puppet */ dComIfGs_onEventBit(u16(dSv_event_flag_c::saveBitLabels[0x220])); } break; case 360: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } i_this->demo_mode = 361; camera->mCamera.Stop(); camera->mCamera.SetTrimSize(3); i_this->demo_camera_no = 0; i_this->target_speed = 55.0f; player->changeOriginalDemo(); i_this->demo_eye.set(-36581.0f, 412.0f, -21418.0f); i_this->demo_way.set(-36509.0f, 412.0f, -21127.0f); i_this->field_0xb6c.set(-38113.0f, 1234.0f, -22897.0f); i_this->field_0xb54.set(-37882.0f, 1182.0f, -22713.0f); i_this->field_0xb78.x = NPC_KS_FABSF(i_this->field_0xb54.x - i_this->demo_way.x); i_this->field_0xb78.y = NPC_KS_FABSF(i_this->field_0xb54.y - i_this->demo_way.y); i_this->field_0xb78.z = NPC_KS_FABSF(i_this->field_0xb54.z - i_this->demo_way.z); i_this->field_0xb84.x = NPC_KS_FABSF(i_this->field_0xb6c.x - i_this->demo_eye.x); i_this->field_0xb84.y = NPC_KS_FABSF(i_this->field_0xb6c.y - i_this->demo_eye.y); i_this->field_0xb84.z = NPC_KS_FABSF(i_this->field_0xb6c.z - i_this->demo_eye.z); i_this->field_0xbc4 = 0.0f; anm_init(i_this, 39, 5.0f, 2, 1.0f); i_this->mode = 41; i_this->timer[0] = 30; // fallthrough case 361: mae.set(-36540.0f, 335.0f, -20870.0f); daPy_getPlayerActorClass()->setPlayerPosAndAngle(&mae, -32768, 0); if (i_this->demo_camera_no >= 105) { if (i_this->demo_camera_no == 105) { i_this->msg_flow.init(actor, 116, 0, NULL); } if (i_this->msg_flow.getNowMsgNo() == 0x1421) { i_this->demo_mode = 362; i_this->demo_camera_no = 0; } i_this->msg_flow.doFlow(actor, NULL, 0); } break; case 362: if (i_this->demo_camera_no == 15) { i_this->timer[2] = 30; } if (i_this->demo_camera_no >= 30) { cam_3d_morf(i_this, 0.2f + BREG_F(17)); cLib_addCalc2(&i_this->field_0xbc4, 0.3f + BREG_F(18), 1.0f, 0.01f + BREG_F(19)); } if (i_this->msg_flow.getNowMsgNo() == 0x1423) { i_this->demo_mode = 363; i_this->demo_camera_no = 0; i_this->field_0xb6c.set(-36467.0f, 426.0f, -20914.0f); i_this->field_0xb54.set(-36244.0f, 409.0f, -20714.0f); i_this->field_0xb78.x = NPC_KS_FABSF(i_this->field_0xb54.x - i_this->demo_way.x); i_this->field_0xb78.y = NPC_KS_FABSF(i_this->field_0xb54.y - i_this->demo_way.y); i_this->field_0xb78.z = NPC_KS_FABSF(i_this->field_0xb54.z - i_this->demo_way.z); i_this->field_0xb84.x = NPC_KS_FABSF(i_this->field_0xb6c.x - i_this->demo_eye.x); i_this->field_0xb84.y = NPC_KS_FABSF(i_this->field_0xb6c.y - i_this->demo_eye.y); i_this->field_0xb84.z = NPC_KS_FABSF(i_this->field_0xb6c.z - i_this->demo_eye.z); i_this->field_0xbc4 = 0.0f; } i_this->msg_flow.doFlow(actor, NULL, 0); break; case 363: cam_3d_morf(i_this, 0.1f + BREG_F(17)); cLib_addCalc2(&i_this->field_0xbc4, 0.3f + BREG_F(18), 1.0f, 0.01f + BREG_F(19)); if (i_this->msg_flow.doFlow(actor, NULL, 0) != 0) { i_this->demo_mode = 100; } break; } if (i_this->demo_mode == 99 || i_this->demo_mode == 98) { if (i_this->demo_mode == 99) { fopAcM_delete(actor); } cMtx_YrotS(*calc_mtx, player->shape_angle.y); mae.x = 0.0f; mae.y = 100.0f + JREG_F(1); mae.z = -250.0f + JREG_F(2); MtxPosition(&mae, &i_this->demo_way); i_this->demo_way += player->current.pos; i_this->demo_eye = player->current.pos; i_this->demo_eye.y += 120.0f; i_this->demo_mode = 100; } if (i_this->demo_mode == 100) { camera->mCamera.Reset(i_this->demo_eye, i_this->demo_way, i_this->target_speed, 0); camera->mCamera.Start(); camera->mCamera.SetTrimSize(0); dComIfGp_event_reset(); daPy_getPlayerActorClass()->cancelOriginalDemo(); i_this->demo_mode = 0; } if (i_this->demo_mode != 0) { camera->mCamera.Set(i_this->demo_eye, i_this->demo_way, i_this->target_speed, 0); i_this->demo_camera_no++; } } static int saru_count_check(npc_ks_class* i_this) { i_this->child_no = (obj_sw_class*)fpcM_Search(s_sw_sub, i_this); if (i_this->child_no == NULL) { return 0; } else { for (int i = 0; i < i_this->child_no->field_0x91c; i++) { if (saru_p[i] == NULL) { return 0; } } return 1; } } static void action_check(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz mae; switch (fopAcM_GetRoomNo(actor)) { case 0: if (!dComIfGp_event_runCheck() && i_this->set_id == 0) { if (saru_p[1] == NULL) { if (dComIfGs_isSwitch(22, fopAcM_GetRoomNo(actor))) { mae.x = actor->current.pos.x - 5.0f; mae.z = actor->current.pos.z - 5274.0f; if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < 500.0f) { i_this->action = 110; i_this->mode = 0; i_this->field_0xaec = 1; return; } } else { dBgS_GndChk gnd_chk; mae.set(0.0f, 3250.0f, 6500.0f); gnd_chk.SetPos(&mae); if (dComIfG_Bgsp().GroundCross(&gnd_chk) > 3000.0f) { i_this->action = 112; i_this->mode = 0; if (actor->current.pos.y < 3000.0f) { actor->current.pos = player->current.pos; actor->old.pos = actor->current.pos; } i_this->field_0xaec = 1; return; } } } else if (saru_p[1] != NULL && saru_p[2] != NULL && saru_p[3] != NULL) { if (player->current.pos.y < 3000.0f) { dComIfGs_onSwitch(82, fopAcM_GetRoomNo(actor)); } if (!dComIfGs_isSwitch(82, fopAcM_GetRoomNo(actor))) { mae.x = player->current.pos.x - -500.0f; mae.z = player->current.pos.z - 7211.0f; if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < 200.0f) { dComIfGs_onSwitch(82, fopAcM_GetRoomNo(actor)); for (int i = 0; i < 4; i++) { saru_p[i]->action = 111; saru_p[i]->mode = 0; saru_p[i]->field_0xaec = 1; } i_this->demo_mode = 80; } } } } if (!dComIfGs_isSwitch(82, fopAcM_GetRoomNo(actor)) && saru_count_check(i_this) != 0) { if (dComIfGs_isSwitch(22, fopAcM_GetRoomNo(actor))) { for (int i = 0; i < 2; i++) { mae.x = player->current.pos.x - i_this->child_no->field_0x904[i].x; mae.y = player->current.pos.y - (i_this->child_no->field_0x904[i].y - 450.0f); mae.z = player->current.pos.z - i_this->child_no->field_0x904[i].z; if (mae.abs() < 300.0f + YREG_F(11)) { i_this->field_0xbd9 = 0; i_this->action = 20; i_this->mode = 0; i_this->field_0xaec = 0; i_this->field_0xbc8 = i_this->child_no->field_0x904[i]; mae = i_this->child_no->field_0x904[1 - i] - i_this->field_0xbc8; leader->field_0xbd4 = cM_atan2s(mae.x, mae.z); leader->demo_mode = 10; leader->field_0xb40 = i_this->child_no->field_0x570; if (i_this->set_id != 0) { leader->child_no = i_this->child_no; leader->field_0xbc8 = i_this->field_0xbc8; } } } } } break; case 1: if (!dComIfGp_event_runCheck() && i_this->set_id == 0 && saru_p[1] == NULL && actor->field_0x567 == 0) { mae.x = actor->current.pos.x - 5334.0f; mae.z = actor->current.pos.z - 7609.0f; if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < 700.0f) { i_this->action = 113; i_this->mode = 0; i_this->field_0xaec = 1; actor->field_0x567 = 1; } } break; case 2: case 4: if (saru_count_check(i_this) != 0) { int iVar1 = 1; if (fopAcM_GetRoomNo(actor) == 2) { for (int i = 0; i < i_this->child_no->field_0x91c; i++) { mae = player->current.pos - saru_p[i]->actor.current.pos; if (mae.abs() > 400.0f) { iVar1 = 0; } } } if (iVar1 != 0) { mae.x = player->current.pos.x - i_this->child_no->field_0x904[0].x; mae.y = player->current.pos.y - (i_this->child_no->field_0x904[0].y - 450.0f); mae.z = player->current.pos.z - i_this->child_no->field_0x904[0].z; if (mae.abs() < 300.0f) { i_this->field_0xbc8 = i_this->child_no->field_0x904[0]; if (i_this->set_id == 0) { i_this->field_0xbd9 = 0; i_this->action = 20; i_this->mode = 0; i_this->field_0xaec = 0; leader->demo_mode = 10; leader->field_0xb40 = 0; leader->field_0xbc8 = i_this->field_0xbc8; mae = i_this->child_no->field_0x904[1] - i_this->field_0xbc8; leader->field_0xbd4 = cM_atan2s(mae.x, mae.z); } else { i_this->action = 22; i_this->mode = 0; i_this->field_0x930 = leader; } } } } else if (!checkDoorDemo() && fopAcM_GetRoomNo(actor) == 4 && i_this->set_id == 0) { if (!dComIfGs_isSwitch(22, fopAcM_GetRoomNo(actor))) { i_this->action = 203; i_this->mode = 0; } } break; case 9: if (!dComIfGp_event_runCheck() && i_this->set_id == 4 && player->current.pos.z < -3900.0f) { if (!dComIfGs_isSwitch(81, fopAcM_GetRoomNo(actor))) { dBgS_GndChk gnd_chk; mae.set(7275.0f, 3373.0f, -4790.0f); gnd_chk.SetPos(&mae); if (dComIfG_Bgsp().GroundCross(&gnd_chk) > 3000.0f) { i_this->action = 115; i_this->mode = 0; dComIfGs_onSwitch(81, fopAcM_GetRoomNo(actor)); i_this->field_0xaec = 1; } } } break; case 12: if (!dComIfGp_event_runCheck() && i_this->set_id == 4) { if (!dComIfGs_isSwitch(83, fopAcM_GetRoomNo(actor))) { i_this->action = 204; i_this->mode = 0; fopAcM_setRoomLayer(actor, 12); i_this->demo_mode = 77; i_this->field_0xaec = 1; } } } } static BOOL water_check(npc_ks_class* i_this, cXyz param_2, f32 water_lvl) { fopAc_ac_c* actor = &i_this->actor; cXyz pos; dBgS_GndChk gnd_chk; dBgS_LinChk lin_chk; pos.x = param_2.x; pos.y = param_2.y + 3000.0f; pos.z = param_2.z; lin_chk.Set(&actor->current.pos, &pos, actor); if (dComIfG_Bgsp().LineCross(&lin_chk)) { pos.y = lin_chk.GetCross().y - 10.0f;; } dBgS_ObjGndChk_Spl gnd_chk_spl; gnd_chk_spl.SetPos(&pos); i_this->waterY = dComIfG_Bgsp().GroundCross(&gnd_chk_spl); pos.y = i_this->waterY + 60.0f; gnd_chk.SetPos(&pos); f32 gnd_cross = dComIfG_Bgsp().GroundCross(&gnd_chk); if ((i_this->waterY - gnd_cross) > water_lvl) { return TRUE; } return FALSE; } static f32 yuka_jump_x = 80.0f; static int npc_ks_option(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* player = (fopAc_ac_c*) dComIfGp_getPlayer(0); fopAc_ac_c* actor_p; cXyz mae, ato; f32 target_speed = 0.0f; f32 step_speed = 5.0f; int unused_0x58 = 0; (void) unused_0x58; u32 soundID = Z2SE_SY_DUMMY; int rt = 1; int iVar2 = 1; int iVar1 = 1; s16 sVar1 = 0x800; int frame = i_this->model->getFrame(); f32 fVar2; f32 fVar1 = 0.0f; if (fopAcM_GetRoomNo(actor) == 7 || fopAcM_GetRoomNo(actor) == 8) { fVar1 = 10000.0f; } if (daPy_getPlayerActorClass()->checkAutoJumpStart() && i_this->field_0xbd8 < 3) { i_this->field_0xbd8++; } if (i_this->mode >= 30 && i_this->mode < 40) { actor_p = bomb_check(i_this); if (actor_p == NULL) { i_this->mode = 0; } else { actor->health = 0; mae.x = actor_p->current.pos.x - actor->current.pos.x; mae.z = actor_p->current.pos.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); fVar2 = JMAFastSqrt(mae.x * mae.x + mae.z * mae.z); } } else if (i_this->mode >= 40 && i_this->mode < 50) { actor_p = enemy_check(i_this, fVar1 + 700.0f); if (actor_p == NULL) { i_this->mode = 0; } else { actor->health = 0; if (i_this->mode == 40) { mae.x = actor_p->current.pos.x - actor->current.pos.x; mae.z = actor_p->current.pos.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); fVar2 = JMAFastSqrt(mae.x * mae.x + mae.z * mae.z); } } } f32 dbg_f30 = l_HIO.pull_distance; if (checkDoorDemo()) { dbg_f30 -= 70.0f; } switch (i_this->mode) { case 0: i_this->mode = 1; anm_init(i_this, 51, 5.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(100.0f) + 100.0f; fopAcM_setStageLayer(actor); actor->health = 0; // fallthrough case 1: if (i_this->timer[0] == 0) { if (cM_rndF(1.0f) < 0.5f) { if (i_this->res_id != 51) { anm_init(i_this, 51, 5.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(100.0f) + 80.0f; soundID = Z2SE_KOSARU_V_WAIT; } } else if (i_this->res_id != 53) { anm_init(i_this, 53, 8.0f, 2, 1.0f); i_this->timer[0] = cM_rndF(30.0f) + 40.0f; soundID = Z2SE_KOSARU_V_WAIT; } } if (i_this->timer[1] == 0 && i_this->dis > (dbg_f30 + 20.0f)) { anm_init(i_this, 28, 5.0f, 2, 1.0f); i_this->mode = 2; soundID = Z2SE_KOSARU_V_JUMP; } break; case 2: target_speed = l_HIO.holding_speed_l; if (i_this->dis < (dbg_f30 - 20.0f)) { i_this->mode = 0; } else if (i_this->dis > dbg_f30 + 200.0f) { anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 3; soundID = Z2SE_KOSARU_V_WALK; } if (i_this->ObjAcch.ChkWallHit() && i_this->ObjAcch.ChkGroundHit() && !otherBgCheck(actor, player)) { actor->speed.y = 30.0f; } break; case 3: target_speed = l_HIO.holding_speed_h; if (i_this->model->checkFrame(1.0f)) { soundID = Z2SE_KOSARU_V_WALK; } if (i_this->dis < (dbg_f30 + 130.0f)) { anm_init(i_this, 28, 3.0f, 2, 1.0f); i_this->mode = 2; } if (i_this->ObjAcch.ChkWallHit() && i_this->ObjAcch.ChkGroundHit() && !otherBgCheck(actor, player)) { actor->speed.y = 30.0f; } break; case 5: i_this->current_angle.y = i_this->target_angle; if (frame >= 11) { i_this->mode = 0; } break; case 7: anm_init(i_this, 47, 3.0f, 2, i_this->field_0x5d4); i_this->mode = 8; // fallthrough case 8: if (i_this->model->checkFrame(1.0f)) { i_this->sound.startCreatureSound(Z2SE_KOSARU_SWIM, 0, -1); } iVar1 = 0; actor->gravity = 0.0f; cLib_addCalc0(&actor->speed.y, 1.0f, 1.0f); cLib_addCalc2(&actor->current.pos.y, i_this->waterY, 0.1f, 10.0f); if (i_this->dis > (dbg_f30 + 50.0f)) { target_speed = 5.0f + JREG_F(8); } else { target_speed = 0.0f; } cLib_addCalc2(&i_this->field_0x5d4, target_speed * 0.1f + 0.5f, 1.0f, 0.1f); i_this->model->setPlaySpeed(i_this->field_0x5d4); step_speed = 0.1f; sVar1 = 0x100; i_this->current_angle.y = i_this->target_angle; if (i_this->timer[0] == 0) { i_this->timer[0] = cM_rndF(30.0f) + 20.0f; soundID = Z2SE_KOSARU_V_WAIT; } break; case 10: i_this->timer[0] = cM_rndF(30.0f) + 20.0f; i_this->mode = 11; i_this->current_angle.y = i_this->target_angle; // fallthrough case 11: i_this->field_0x5fc = 1; if (i_this->timer[0] == 0) { if (cM_rndF(1.0f) < 0.5f) { anm_init(i_this, 30, 3.0f, 0, 1.0f); } else { anm_init(i_this, 5, 3.0f, 0, 1.0f); } i_this->mode = 12; } break; case 12: i_this->field_0x5fc = 1; if (i_this->model->isStop()) { if (cM_rndF(1.0f) < 0.5f) { anm_init(i_this, 30, 3.0f, 0, 1.0f); } else { anm_init(i_this, 5, 3.0f, 0, 1.0f); } i_this->mode = 13; } break; case 13: if (i_this->model->isStop()) { i_this->mode = 0; } break; case 20: iVar2 = 0; if (i_this->timer[0] == 0) { i_this->action = 200; i_this->mode = 0; i_this->field_0xaec = 0; return rt; } break; case 30: target_speed = l_HIO.holding_speed_h; i_this->current_angle.y += NPC_KS_180DEG_ROT; if (fVar2 > 400.0f) { i_this->mode = 31; anm_init(i_this, 51, 5.0f, 2, 1.0f); } break; case 31: i_this->current_angle.y = i_this->target_angle; i_this->search_id = fopAcM_GetID(actor_p); i_this->field_0x5fc = 1; if (fVar2 < 350.0f) { i_this->mode = 30; anm_init(i_this, 26, 3.0f, 2, 1.0f); } break; case 40: anm_init(i_this, 39, 5.0f, 2, 1.0f); i_this->mode = 41; i_this->timer[0] = cM_rndF(80.0f) + 100.0f; // ditto. i_this->current_angle.y += NPC_KS_180DEG_ROT; break; case 41: sVar1 = 0x1000; if ((i_this->res_id == 39 || (i_this->res_id == 43 && frame < 7)) || ((frame > 40 && frame < 48) || frame > 65)) { i_this->field_0x5e0 = 4; } if (i_this->timer[0] == 0 && i_this->res_id == 39) { anm_init(i_this, 43, 5.0f, 0, 1.0f); } if (i_this->res_id == 43) { if (i_this->model->isStop()) { i_this->mode = 40; } } break; case 50: rt = 2; actor->speedF = 0.0f; if (i_this->timer[0] == 0) { fopAc_ac_c* player = (fopAc_ac_c*) dComIfGp_getPlayer(0); cMtx_YrotS(*calc_mtx, (s16) player->shape_angle.y); mae.y = 50.0f; mae.z = 0.0f; int i = 0; for (; i < 2; i++) { dBgS_GndChk gnd_chk; mae.x = yuka_jump_x; MtxPosition(&mae, &ato); ato += player->current.pos; gnd_chk.SetPos(&ato); ato.y = dComIfG_Bgsp().GroundCross(&gnd_chk); yuka_jump_x *= -1.0f; if (NPC_KS_FABSF(ato.y - player->current.pos.y) < 20.0f) { i_this->mode = 51; i_this->guide_path = ato; i_this->field_0x910 = actor->current.pos; i_this->field_0x91c = i_this->guide_path; anm_init(i_this, 32, 2.0f, 0, 1.0f); break; } } if (i == 2) { i_this->mode = 0; } } i_this->current_angle.y = i_this->target_angle; target_speed = 4096.0f; break; case 51: rt = 2; if (i_this->res_id == 32 && i_this->model->isStop()) { anm_init(i_this, 33, 1.0f, 0, 1.0f); actor->speedF = 40.0f + TREG_F(9); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_START, 0, -1); i_this->field_0xbe0 = 1; } mae = i_this->guide_path - actor->current.pos; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); i_this->current_angle.x = -cM_atan2s(mae.y, JMAFastSqrt(mae.x * mae.x + mae.z * mae.z)); i_this->current_angle.y = i_this->current_angle.y; sVar1 = 0x2000; if (actor->speedF > 25.0f) { i_this->field_0x90c = 1; } if (mae.abs() <= actor->speedF * 1.2f) { i_this->mode = 0; actor->speedF *= 0.5f; i_this->field_0xbe0 = 1; return rt; } target_speed = actor->speedF; } cLib_addCalc2(&actor->speedF, target_speed, 1.0f, step_speed); if (i_this->mode < 7) { i_this->field_0x5fc = 1; if (target_speed > 1.0f) { i_this->current_angle.y = i_this->target_angle; } else { s16 range = actor->current.angle.y - i_this->target_angle; if ((range > 0x3000 || range < -0x3000) && i_this->mode < 5) { anm_init(i_this, 28, 3.0f, 0, 1.0f); i_this->mode = 5; soundID = Z2SE_KOSARU_V_WALK; } } if (actor->health != 0) { actor->health = 0; i_this->mode = 10; return rt; } if (!checkDoorDemo()) { if ((actor_p = (fopAc_ac_c*)fpcM_Search(s_01_sub, i_this)) != NULL) { mae = actor_p->current.pos - actor->current.pos; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); i_this->mode = 20; i_this->timer[0] = 60; return rt; } } if (i_this->timer[3] == 0) { if (cM_rndF(1.0f) < 0.5f) { i_this->search_id = fopAcM_GetID(en_search_test(i_this)); } else { i_this->search_id = -1; } i_this->timer[3] = cM_rndF(30.0f) + 30.0f; } if ((i_this->count & 15) == 0 && bomb_view_check(i_this) != NULL) { i_this->mode = 30; anm_init(i_this, 26, 3.0f, 2, 1.0f); return rt; } if ((i_this->count + 2 & 15) == 0 && enemy_view_check(i_this, fVar1 + 600.0f) != NULL) { i_this->mode = 40; return rt; } } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 2, sVar1); cLib_addCalcAngleS2(&actor->current.angle.x, 0, 1, 0x800); fopAc_ac_c* player3 = (fopAc_ac_c*) dComIfGp_getPlayer(0); if (iVar2 != 0) { if (NPC_KS_FABSF(player3->current.pos.y - actor->current.pos.y) > 3000.0f || (fopAcM_CheckCondition(actor, 4) != 0 && fopAcM_otherBgCheck(actor, dComIfGp_getPlayer(0)))) { if (iVar1 != 0 && player3->speedF > 2.0f) { camera_class* camera = (camera_class*) dComIfGp_getCamera(0); mae.x = camera->lookat.eye.x - camera->lookat.center.x; mae.z = camera->lookat.eye.z - camera->lookat.center.z; cMtx_YrotS(*calc_mtx, cM_atan2s(mae.x, mae.z)); mae.x = 0.0f; mae.y = -50.0f; mae.z = 100.0f; MtxPosition(&mae, &ato); ato += camera->lookat.eye; dBgS_GndChk gnd_chk; gnd_chk.SetPos(&ato); if (NPC_KS_FABSF(ato.y - dComIfG_Bgsp().GroundCross(&gnd_chk)) < 500.0f) { actor->current.pos = ato; actor->old = actor->current; OS_REPORT("////////KS OP RESET \n"); } else { OS_REPORT("////////KS OP NO FLOOR・NONRESET \n"); soundID = Z2SE_SY_DUMMY; } } else { soundID = Z2SE_SY_DUMMY; } } } if (soundID != Z2SE_SY_DUMMY) { i_this->sound.startCreatureVoice(soundID, -1); } if (i_this->anm_time != 0 && (i_this->res_id == 26 || i_this->res_id == 28)) { anm_init(i_this, 55, 3.0f, 2, 1.0f); } else if (i_this->anm_time == 0 && i_this->res_id == 55) { anm_init(i_this, 26, 3.0f, 2, 1.0f); } if (iVar1 != 0) { if (i_this->field_0xbdd != 0 && actor->current.pos.y < i_this->waterY) { if (actor->speed.y < -10.0f) { actor->speed.y = -10.0f; } i_this->mode = 7; actor->speedF = 0.0f; i_this->field_0x5d4 = 0.0f; cXyz water_pos = actor->current.pos; water_pos.y = i_this->waterY; f32 sc_load_val = 1.0f; static cXyz sc(sc_load_val, sc_load_val, sc_load_val); static u16 w_eff_id[4] = { 0x01B8, 0x01B9, 0x01BA, 0x01BB }; for (int i = 0; i < 4; i++) { i_this->w_eff[i] = dComIfGp_particle_set(i_this->w_eff[i], w_eff_id[i], &water_pos, &actor->tevStr, NULL, &sc, 0xFF, NULL, -1, NULL, NULL, NULL); } i_this->sound.startCreatureSound(Z2SE_AL_INTO_WATER, 0, -1); return rt; } if (i_this->mode < 50 && i_this->field_0xbd8 != 0) { i_this->field_0xbd8--; i_this->mode = 50; i_this->timer[0] = 20 + YREG_S(3); } } else { f32 sc; if (actor->speedF >= 3.0f) { sc = 0.2f + KREG_F(1); } else { sc = 0.05f + KREG_F(0); } cXyz water_pos = actor->current.pos; water_pos.y = i_this->waterY; fopAcM_effHamonSet(&i_this->hammonPrtcl, &water_pos, 1.5f + KREG_F(2), sc); if (i_this->field_0xbdd == 0) { i_this->mode = 0; } } action_check(i_this); return rt; } static void npc_ks_awaydoor(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; switch (i_this->mode) { case 0: anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 1; i_this->timer[0] = 30; break; case 1: if (i_this->timer[0] == 0) { fopAcM_delete(actor); } } cXyz mae, ato; fopAc_ac_c* player = dComIfGp_getPlayer(0); cMtx_YrotS(*calc_mtx, player->shape_angle.y); mae.x = 0.0f; mae.y = 0.0f; mae.z = 150.0f; MtxPosition(&mae, &ato); ato += player->current.pos; mae.x = actor->current.pos.x - ato.x; mae.z = actor->current.pos.z - ato.z; cLib_addCalcAngleS2(&actor->current.angle.y, cM_atan2s(mae.x, mae.z), 1, 0x2000); cLib_addCalc2(&actor->speedF, l_HIO.holding_speed_h, 1.0f, 4.0f); } static path guide_path_00[10] = { { 0, 54.0f, 3300.0f, 5328.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 39.0f, 3300.0f, 5592.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 15.0f, 3276.0f, 5849.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 8.0f, 3234.0f, 6132.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, -1.0f, 3198.0f, 6372.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 5.0f, 3162.0f, 6620.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 46.0f, 3150.0f, 6877.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 159.0f, 3150.0f, 7102.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 292.0f, 3150.0f, 7219.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { -1, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, }; static path guide_path_00_2[7] = { { 0, 0.0f, 3150.0f, 6775.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 9.0f, 3195.0f, 6449.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1.0f, 3255.0f, 6044.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 1.0f, 3300.0f, 5612.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, -2.0f, 3300.0f, 5108.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { -1, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { -1, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; static path guide_path_00_3[6] = { { 0, -81.0f, 3150.0f, 6492.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 87.0f, 3200.0f, 6191.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 121.0f, 3250.0f, 5857.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 160.0f, 3300.0f, 5622.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 48.0f, 3300.0f, 4906.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { -1, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, }; static path guide_path_01[12] = { { 0, 5262.0f, 3213.0f, 7710.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 5968.0f, 3250.0f, 7167.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 6250.0f, 3320.0f, 6656.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 6321.0f, 3420.0f, 6432.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 6506.0f, 3420.0f, 5962.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 6930.0f, 3423.0f, 5477.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 7029.0f, 3356.0f, 4814.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 7847.0f, 3373.0f, 4538.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 8410.0f, 3477.0f, 4530.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 9200.0f, 3453.0f, 4839.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 10240.0f, 3751.0f, 4888.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { -1, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, }; static int npc_ks_guide_00(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz mae, ato; int rv = 1; int frame = i_this->model->getFrame(); switch (i_this->mode) { case 0: anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 1; i_this->path_no = 0; actor->speedF = 0.0f; // fallthrough case 1: if (i_this->dis > 700.0f || guide_path_00[i_this->path_no].field_0x0 < 0) { if ((call_pt & 1) != 0) { anm_init(i_this, 8, 5.0f, 2, 1.0f); } else { anm_init(i_this, 7, 5.0f, 2, 1.0f); } call_pt++; i_this->mode = 10; actor->speedF = 0.0f; } else { i_this->guide_path.x = guide_path_00[i_this->path_no].field_0x4; i_this->guide_path.z = guide_path_00[i_this->path_no].field_0xc; i_this->mode = 5; actor->speedF = l_HIO.demo_speed_2; if (i_this->res_id != 26) { anm_init(i_this, 26, 3.0f, 2, 1.0f); } } break; case 5: mae.x = i_this->guide_path.x - actor->current.pos.x; mae.z = i_this->guide_path.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < actor->speedF * 1.2f) { i_this->path_no++; i_this->mode = 1; } break; case 10: if (i_this->res_id == 8) { i_this->current_angle.y = i_this->target_angle + 0x8000; } else { i_this->current_angle.y = i_this->target_angle; } if (i_this->dis < 550.0f && guide_path_00[i_this->path_no].field_0x0 >= 0) { i_this->mode = 1; } else { if (i_this->dis < 150.0f && i_this->res_id != 51) { anm_init(i_this, 51, 5.0f, 2, 1.0f); } if (i_this->res_id == 51) { i_this->field_0x5fc = 1; } if (guide_path_00[i_this->path_no].field_0x0 < 0 && saru_count_check(i_this) != 0) { mae.x = player->current.pos.x - i_this->child_no->field_0x904[0].x; mae.y = player->current.pos.y - (i_this->child_no->field_0x904[0].y - 450.0f); mae.z = player->current.pos.z - i_this->child_no->field_0x904[0].z; if (mae.abs() < 300.0f) { i_this->field_0xbd9 = 1; i_this->action = 20; i_this->mode = 0; i_this->field_0xaec = 0; i_this->field_0xbc8 = i_this->child_no->field_0x904[0]; mae = i_this->child_no->field_0x904[1] - i_this->field_0xbc8; leader->field_0xbd4 = cM_atan2s(mae.x, mae.z); leader->demo_mode = 10; leader->field_0xb40 = i_this->child_no->field_0x570; if (i_this->set_id != 0) { leader->child_no = i_this->child_no; leader->field_0xbc8 = i_this->field_0xbc8; } } } } break; case 40: anm_init(i_this, 39, 5.0f, 2, 1.0f); i_this->mode = 41; i_this->timer[0] = cM_rndF(80.0f) + 100.0f; break; case 41: if ((i_this->res_id == 39 || (i_this->res_id == 43 && frame < 7) || (frame > 40 && frame < 48)) || frame > 65) { i_this->field_0x5e0 = 4; } if (i_this->timer[0] == 0 && i_this->res_id == 39) { anm_init(i_this, 43, 5.0f, 0, 1.0f); } if (i_this->res_id == 43) { if (i_this->model->isStop()) { i_this->mode = 40; } } break; case 42: if (i_this->timer[0] == 0) { if ((call_pt & 1) != 0) { anm_init(i_this, 8, 5.0f, 2, 1.0f); } else { anm_init(i_this, 7, 5.0f, 2, 1.0f); } call_pt++; i_this->mode = 10; } } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 1, 0x1000); s16 sVar1 = actor->current.angle.y - i_this->current_angle.y; if (sVar1 > 0x1000 || sVar1 < -0x1000) { rv = 0; } cLib_addCalcAngleS2(&actor->current.angle.x, 0, 1, 0x800); if (checkDoorDemo()) { i_this->action = 100; i_this->mode = 0; } if (i_this->mode >= 40 && i_this->mode <= 41) { fopAc_ac_c* enemy_p = enemy_check(i_this, 800.0f); if (enemy_p == NULL) { i_this->mode = 42; i_this->timer[0] = 30; } else { mae.x = enemy_p->current.pos.x - actor->current.pos.x; mae.z = enemy_p->current.pos.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z) + 0x8000; } } else { if (enemy_view_check(i_this, 700.0f) != NULL) { i_this->mode = 40; actor->speedF = 0.0f; } } return rv; } static int npc_ks_guide_00_2(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; cXyz mae, ato; int rv = 1; int frame = i_this->model->getFrame(); switch (i_this->mode) { case 0: anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 1; i_this->path_no = 0; actor->speedF = 0.0f; // fallthrough case 1: if (i_this->dis > 900.0f || guide_path_00_2[i_this->path_no].field_0x0 < 0) { if ((call_pt & 1) != 0) { anm_init(i_this, 8, 5.0f, 2, 1.0f); } else { anm_init(i_this, 7, 5.0f, 2, 1.0f); } call_pt++; i_this->mode = 10; actor->speedF = 0.0f; } else { i_this->guide_path.x = guide_path_00_2[i_this->path_no].field_0x4; i_this->guide_path.z = guide_path_00_2[i_this->path_no].field_0xc; i_this->mode = 5; actor->speedF = l_HIO.demo_speed_2; if (i_this->res_id != 26) { anm_init(i_this, 26, 3.0f, 2, 1.0f); } } break; case 5: mae.x = i_this->guide_path.x - actor->current.pos.x; mae.z = i_this->guide_path.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < actor->speedF * 1.2f) { if (i_this->set_id == 0 || i_this->set_id == 1) { i_this->path_no++; } i_this->path_no++; i_this->mode = 1; } break; case 10: if (i_this->res_id == 7) { i_this->current_angle.y = i_this->target_angle; } else { i_this->current_angle.y = i_this->target_angle + 0x8000; } if (i_this->dis < 750.0f && guide_path_00_2[i_this->path_no].field_0x0 >= 0) { i_this->mode = 1; } } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 1, 0x1000); s16 sVar1 = actor->current.angle.y - i_this->current_angle.y; if (sVar1 > 0x1000 || sVar1 < -0x1000) { rv = 0; } cLib_addCalcAngleS2(&actor->current.angle.x, 0, 1, 0x800); if (checkDoorDemo()) { i_this->action = 100; i_this->mode = 0; } return rv; } static int npc_ks_guide_00_3(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; cXyz mae, ato; int rv = 1; int frame = i_this->model->getFrame(); switch (i_this->mode) { case 0: anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 1; i_this->path_no = 0; actor->speedF = 0.0f; // fallthrough case 1: if (i_this->dis > 500.0f || guide_path_00_3[i_this->path_no].field_0x0 < 0) { if ((call_pt & 1) != 0) { anm_init(i_this, 8, 5.0f, 2, 1.0f); } else { anm_init(i_this, 7, 5.0f, 2, 1.0f); } call_pt++; i_this->mode = 10; actor->speedF = 0.0f; } else { i_this->guide_path.x = guide_path_00_3[i_this->path_no].field_0x4; i_this->guide_path.z = guide_path_00_3[i_this->path_no].field_0xc; i_this->mode = 5; actor->speedF = l_HIO.demo_speed_2; if (i_this->res_id != 26) { anm_init(i_this, 26, 3.0f, 2, 1.0f); } } break; case 5: mae.x = i_this->guide_path.x - actor->current.pos.x; mae.z = i_this->guide_path.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < actor->speedF * 1.2f) { i_this->path_no++; i_this->mode = 1; } break; case 10: if (i_this->res_id == 8) { i_this->current_angle.y = i_this->target_angle + 0x8000; } else { i_this->current_angle.y = i_this->target_angle; } if (i_this->dis < 400.0f && guide_path_00_3[i_this->path_no].field_0x0 >= 0) { i_this->mode = 1; } else { if (i_this->dis < 150.0f && i_this->res_id != 51) { anm_init(i_this, 51, 5.0f, 2, 1.0f); } if (i_this->res_id == 51) { i_this->field_0x5fc = 1; } } break; case 40: anm_init(i_this, 39, 5.0f, 2, 1.0f); i_this->mode = 41; i_this->timer[0] = cM_rndF(80.0f) + 100.0f; break; case 41: if (i_this->res_id == 39 || (i_this->res_id == 43 && frame < 7) || ((frame > 40 && frame < 48) || frame > 65)) { i_this->field_0x5e0 = 4; } if (i_this->timer[0] == 0 && i_this->res_id == 39) { anm_init(i_this, 43, 5.0f, 0, 1.0f); } if (i_this->res_id == 43) { if (i_this->model->isStop()) { i_this->mode = 40; } } break; case 42: if (i_this->timer[0] == 0) { if ((call_pt & 1) != 0) { anm_init(i_this, 8, 5.0f, 2, 1.0f); } else { anm_init(i_this, 7, 5.0f, 2, 1.0f); } call_pt++; i_this->mode = 10; } } cLib_addCalcAngleS2(&actor->current.angle.x, 0, 1, 0x800); if (checkDoorDemo()) { i_this->action = 100; i_this->mode = 0; } s16 sVar1 = actor->current.angle.y - i_this->current_angle.y; if (sVar1 > 0x1000 || sVar1 < -0x1000) { rv = 0; } if (i_this->mode >= 40 && i_this->mode <= 41) { fopAc_ac_c* enemy_p = enemy_check(i_this, 700.0f); if (enemy_p == NULL) { i_this->mode = 42; i_this->timer[0] = 30; } else { mae.x = enemy_p->current.pos.x - actor->current.pos.x; mae.z = enemy_p->current.pos.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z) + 0x8000; } } else if (enemy_view_check(i_this, 600.0f) != NULL) { i_this->mode = 40; actor->speedF = 0.0f; } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 1, 0x1000); return rv; } static int npc_ks_guide_01(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; cXyz mae, ato; int rv = 1; int frame = i_this->model->getFrame(); f32 fVar1 = 0.0f; if (fopAcM_GetRoomNo(actor) == 1 && i_this->path_no >= 5) { fVar1 = 300.0f; } switch (i_this->mode) { case 0: anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 1; i_this->path_no = 0; actor->speedF = 0.0f; // fallthrough case 1: case 101: if (i_this->mode == 1 && (i_this->dis > 900.0f || guide_path_01[i_this->path_no].field_0x0 < 0)) { if ((call_pt & 1) != 0) { anm_init(i_this, 8, 5.0f, 2, 1.0f); } else { anm_init(i_this, 7, 5.0f, 2, 1.0f); } call_pt++; i_this->mode = 10; actor->speedF = 0.0f; } else if (guide_path_01[i_this->path_no].field_0x0 != 0) { i_this->guide_path.x = guide_path_01[i_this->path_no].field_0x4; i_this->guide_path.y = guide_path_01[i_this->path_no].field_0x8; i_this->guide_path.z = guide_path_01[i_this->path_no].field_0xc; i_this->field_0x910 = actor->current.pos; i_this->field_0x91c = i_this->guide_path; i_this->mode = 2; anm_init(i_this, 32, 2.0f, 0, 1.0f); actor->speedF = 0.0f; } else { i_this->guide_path.x = guide_path_01[i_this->path_no].field_0x4; i_this->guide_path.z = guide_path_01[i_this->path_no].field_0xc; i_this->mode = 5; actor->speedF = l_HIO.demo_speed_2; if (i_this->res_id != 26) { anm_init(i_this, 26, 3.0f, 2, 1.0f); } } break; case 2: rv = 2; if (i_this->res_id == 32 && i_this->model->isStop()) { anm_init(i_this, 33, 1.0f, 0, 1.0f); actor->speedF = 40.0f; i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_START, 0, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_WIND, 0, -1); i_this->field_0xbe0 = 1; } mae = i_this->guide_path - actor->current.pos; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); i_this->current_angle.x = -cM_atan2s(mae.y, JMAFastSqrt(mae.x * mae.x + mae.z * mae.z)); if (mae.abs() < actor->speedF * 1.2f) { actor->current.pos = i_this->guide_path; i_this->mode = 1; i_this->field_0xbe0 = 1; i_this->path_no++; } break; case 5: mae.x = i_this->guide_path.x - actor->current.pos.x; mae.z = i_this->guide_path.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < actor->speedF * 1.2f) { i_this->path_no++; i_this->mode = 1; } break; case 10: if (i_this->res_id == 8) { i_this->current_angle.y = i_this->target_angle + 0x8000; } else { i_this->current_angle.y = i_this->target_angle; } if (guide_path_01[i_this->path_no].field_0x0 >= 0) { if (i_this->dis < 600.0f) { i_this->mode = 1; } fopAc_ac_c* player = dComIfGp_getPlayer(0); mae.x = player->current.pos.x - 9200.0f; mae.z = player->current.pos.z - 4839.0f; ato.x = actor->current.pos.x - 9200.0f; ato.z = actor->current.pos.z - 4839.0f; if ((mae.x * mae.x + mae.z * mae.z) < (ato.x * ato.x + ato.z * ato.z)) { i_this->mode = 101; } } else if (i_this->dis < 150.0f) { i_this->action = 100; i_this->mode = 0; return 1; } break; case 40: anm_init(i_this, 39, 5.0f, 2, 1.0f); i_this->mode = 41; i_this->timer[0] = cM_rndF(80.0f) + 100.0f; break; case 41: if (i_this->res_id == 39 || (i_this->res_id == 43 && frame < 7) || ((frame > 40 && frame < 48) ) || frame > 65) { i_this->field_0x5e0 = 4; } if (i_this->timer[0] == 0 && i_this->res_id == 39) { anm_init(i_this, 43, 5.0f, 0, 1.0f); } if (i_this->res_id == 43 && i_this->model->isStop()) { i_this->mode = 40; } break; case 42: if (i_this->timer[0] == 0) { if ((call_pt & 1) != 0) { anm_init(i_this, 8, 5.0f, 2, 1.0f); } else { anm_init(i_this, 7, 5.0f, 2, 1.0f); } call_pt++; i_this->mode = 10; } break; } cLib_addCalcAngleS2(&actor->current.angle.x, 0, 1, 0x800); if (checkDoorDemo()) { i_this->action = 100; i_this->mode = 0; } if (actor->speedF > 30.0f) { i_this->field_0x90c = 1; } else { s16 sVar1 = actor->current.angle.y - i_this->current_angle.y; if (sVar1 > 0x1000 || sVar1 < -0x1000) { rv = 0; } } if (i_this->mode >= 40 && i_this->mode <= 41) { fopAc_ac_c* enemy_p = enemy_check(i_this, fVar1 + 700.0f); if (enemy_p == NULL) { i_this->mode = 42; i_this->timer[0] = 30; } else { mae.x = enemy_p->current.pos.x - actor->current.pos.x; mae.z = enemy_p->current.pos.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z) + 0x8000; } } else if (enemy_view_check(i_this, fVar1 + 600.0f) != NULL) { i_this->mode = 40; actor->speedF = 0.0f; } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 1, 0x1000); return rv; } static path guide_path_02[21] = { { 0, 12307.0f, 3152.0f, 5237.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 12929.0f, 3152.0f, 5512.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 13490.0f, 3202.0f, 5456.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 13885.0f, 3352.0f, 5122.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 14053.0f, 3402.0f, 4796.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 14020.0f, 3494.0f, 4337.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 13709.0f, 3579.0f, 3878.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 13473.0f, 3695.0f, 3649.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 13080.0f, 3752.0f, 3455.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 12889.0f, 3764.0f, 3265.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { -1, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 12748.0f, 3152.0f, 4865.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 13097.0f, 3152.0f, 5282.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 13586.0f, 3202.0f, 5575.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 13927.0f, 3302.0f, 5421.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 14210.0f, 3402.0f, 4899.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 14112.0f, 3494.0f, 4217.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 13665.0f, 3656.0f, 3593.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 13341.0f, 3735.0f, 3363.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 13019.0f, 3752.0f, 3436.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { -1, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, }; static int npc_ks_guide_02(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz mae, ato; int rv = 1; f32 fVar1; int frame_int = i_this->model->getFrame(); if (i_this->set_id == 0) { fVar1 = 1000.0f + YREG_F(5); } else { fVar1 = 700.0f + YREG_F(6); } switch (i_this->mode) { case 0: anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 1; if (i_this->set_id == 0) { i_this->path_no = 0; } else { i_this->path_no = 11; } actor->speedF = 0.0f; // fallthrough case 1: if (i_this->timer[2] == 0 && (((player->current.pos.y - actor->current.pos.y) < 10.0f && i_this->dis > fVar1) || guide_path_02[i_this->path_no].field_0x0 < 0)) { if ((call_pt & 1) != 0) { anm_init(i_this, 8, 5.0f, 2, 1.0f); } else { anm_init(i_this, 7, 5.0f, 2, 1.0f); } call_pt++; i_this->mode = 10; actor->speedF = 0.0f; } else { i_this->guide_path.x = guide_path_02[i_this->path_no].field_0x4; i_this->guide_path.z = guide_path_02[i_this->path_no].field_0xc; i_this->mode = 5; actor->speedF = l_HIO.demo_speed_2; if (i_this->res_id != 26) { anm_init(i_this, 26, 3.0f, 2, 1.0f); } } break; case 5: if (i_this->ObjAcch.ChkWallHit() != 0) { actor->speed.y = 20.0f; } mae.x = i_this->guide_path.x - actor->current.pos.x; mae.z = i_this->guide_path.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < actor->speedF * 1.2f) { i_this->path_no++; i_this->mode = 1; } break; case 10: if (i_this->res_id == 7) { i_this->current_angle.y = i_this->target_angle; } else { i_this->current_angle.y = i_this->target_angle + 0x8000; } if (((player->current.pos.y - actor->current.pos.y) > 10.0f || i_this->dis < (fVar1 - 150.0f)) && guide_path_02[i_this->path_no].field_0x0 >= 0) { i_this->mode = 1; } if (guide_path_02[i_this->path_no].field_0x0 < 0 && i_this->set_id == 0 && saru_count_check(i_this) != 0) { fopAc_ac_c* player_2 = (fopAc_ac_c*) dComIfGp_getPlayer(0); int iVar1 = 0; for (int i = 0; i < i_this->child_no->field_0x91c; i++) { mae = player_2->current.pos - saru_p[i]->actor.current.pos; if (mae.abs() > 400.0f) { iVar1 = 1; } } mae.x = player->current.pos.x - i_this->child_no->field_0x904[0].x; mae.y = player->current.pos.y - (i_this->child_no->field_0x904[0].y - 450.0f); mae.z = player->current.pos.z - i_this->child_no->field_0x904[0].z; if (iVar1 == 0 && mae.abs() < 300.0f) { i_this->field_0xbd9 = 1; i_this->field_0xbc8 = i_this->child_no->field_0x904[0]; i_this->action = 20; i_this->mode = 0; i_this->field_0xaec = 0; leader->demo_mode = 10; leader->field_0xb40 = 0; leader->field_0xbc8 = i_this->field_0xbc8; mae = i_this->child_no->field_0x904[1] - i_this->field_0xbc8; leader->field_0xbd4 = cM_atan2s(mae.x, mae.z); saru_count_check(saru_p[1]); saru_p[1]->action = 22; saru_p[1]->mode = 0; saru_p[1]->field_0x930 = leader; } } } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 1, 0x1000); s16 sVar1 = actor->current.angle.y - i_this->current_angle.y; if (sVar1 > 0x1000 || sVar1 < -0x1000) { rv = 0; } cLib_addCalcAngleS2(&actor->current.angle.x, 0, 1, 0x800); if (checkDoorDemo()) { i_this->action = 100; i_this->mode = 0; } return rv; } static path guide_path_22[6] = { { 0, 0.0f, 2354.0f, 12941.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 0.0f, 3000.0f, 12879.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0.0f, 3150.0f, 12556.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0.0f, 3150.0f, 12164.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0.0f, 3150.0f, 11695.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { -1, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, }; static int npc_ks_guide_22(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; i_this->dis = fopAcM_searchPlayerDistance(actor); cXyz mae, ato; int rv = 1; int frame = i_this->model->getFrame(); switch (i_this->mode) { case 0: anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 1; i_this->path_no = 0; actor->speedF = 0.0f; // fallthrough case 1: if (i_this->dis > 500.0f || guide_path_22[i_this->path_no].field_0x0 < 0) { if ((call_pt & 1) != 0) { anm_init(i_this, 8, 5.0f, 2, 1.0f); } else { anm_init(i_this, 7, 5.0f, 2, 1.0f); } call_pt++; i_this->mode = 10; actor->speedF = 0.0f; } else if (guide_path_22[i_this->path_no].field_0x0 != 0) { anm_init(i_this, 12, 3.0f, 2, 1.0f); i_this->guide_path.x = guide_path_22[i_this->path_no].field_0x4; i_this->guide_path.y = guide_path_22[i_this->path_no].field_0x8; i_this->guide_path.z = guide_path_22[i_this->path_no].field_0xc; i_this->mode = 2; actor->speedF = 0.0f; } else { i_this->guide_path.x = guide_path_22[i_this->path_no].field_0x4; i_this->guide_path.z = guide_path_22[i_this->path_no].field_0xc; i_this->mode = 5; actor->speedF = l_HIO.demo_speed_2; if (i_this->res_id != 26) { anm_init(i_this, 26, 3.0f, 2, 1.0f); } } break; case 2: rv = 0; mae.x = i_this->guide_path.x - actor->current.pos.x; mae.z = i_this->guide_path.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); cLib_addCalc2(&actor->current.pos.y, i_this->guide_path.y, 1.0f, 15.0f); if (actor->current.pos.y >= (i_this->guide_path.y - 110.0f) && i_this->res_id != 26) { anm_init(i_this, 26, 3.0f, 2, 1.0f); } if (actor->current.pos.y >= (i_this->guide_path.y - 50.0f)) { cLib_addCalc2(&actor->current.pos.x, i_this->guide_path.x, 1.0f, 20.0f); cLib_addCalc2(&actor->current.pos.z, i_this->guide_path.z, 1.0f, 20.0f); } if (actor->current.pos.y >= i_this->guide_path.y) { actor->current.pos = i_this->guide_path; i_this->path_no++; i_this->mode = 1; } break; case 5: mae.x = i_this->guide_path.x - actor->current.pos.x; mae.z = i_this->guide_path.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < actor->speedF * 1.2f) { i_this->path_no++; i_this->mode = 1; } break; case 10: if (i_this->res_id == 8) { i_this->current_angle.y = i_this->target_angle + 0x8000; } else { i_this->current_angle.y = i_this->target_angle; } if (i_this->dis < 300.0f && guide_path_22[i_this->path_no].field_0x0 >= 0) { i_this->mode = 1; } if (i_this->dis < 150.0f && i_this->res_id != 51) { anm_init(i_this, 51, 5.0f, 2, 1.0f); } if (i_this->res_id == 51) { i_this->field_0x5fc = 1; } break; case 40: anm_init(i_this, 39, 5.0f, 2, 1.0f); i_this->mode = 41; i_this->timer[0] = cM_rndF(80.0f) + 100.0f; break; case 41: if ((i_this->res_id == 39 || (i_this->res_id == 43 && frame < 7) || (frame > 40 && frame < 48)) || frame > 65) { i_this->field_0x5e0 = 4; } if (i_this->timer[0] == 0 && i_this->res_id == 39) { anm_init(i_this, 43, 5.0f, 0, 1.0f); } if (i_this->res_id == 43 && i_this->model->isStop()) { i_this->mode = 40; } break; case 42: if (i_this->timer[0] == 0) { if ((call_pt & 1) != 0) { anm_init(i_this, 8, 5.0f, 2, 1.0f); } else { anm_init(i_this, 7, 5.0f, 2, 1.0f); } call_pt++; i_this->mode = 10; } } cLib_addCalcAngleS2(&actor->current.angle.x, 0, 1, 0x800); if (checkDoorDemo()) { i_this->action = 100; i_this->mode = 0; } if (actor->speedF > 30.0f) { i_this->field_0x90c = 1; } else { s16 sVar1 = actor->current.angle.y - i_this->current_angle.y; if (sVar1 > 0x1000 || sVar1 < -0x1000) { rv = 0; } } if (i_this->mode >= 40 && i_this->mode <= 41) { fopAc_ac_c* enemy_p = enemy_check(i_this, 700.0f); if (enemy_p == NULL) { i_this->mode = 42; i_this->timer[0] = 30; } else { mae.x = enemy_p->current.pos.x - actor->current.pos.x; mae.z = enemy_p->current.pos.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z) + 0x8000; } } else if (enemy_view_check(i_this, 600.0f) != NULL) { i_this->mode = 40; actor->speedF = 0.0f; } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 1, 0x1000); return rv; } static path guide_path_09[9] = { { 0, 7395.0f, 3273.0f, -4866.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 7404.0f, 3273.0f, -5527.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 7404.0f, 3225.0f, -6251.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 7415.0f, 3225.0f, -6578.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 7386.0f, 3407.0f, -6691.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 7335.0f, 3521.0f, -7005.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 7229.0f, 3600.0f, -7728.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 7319.0f, 3602.0f, -8395.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { -1, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, }; static int npc_ks_guide_09(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz mae, ato; int rv = 1; int frame = i_this->model->getFrame(); f32 fVar1 = 0.0f; switch (i_this->mode) { case 0: anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 1; i_this->path_no = 0; actor->speedF = 0.0f; // fallthrough case 1: if (i_this->dis > 900.0f || guide_path_09[i_this->path_no].field_0x0 < 0) { if ((call_pt & 1) != 0) { anm_init(i_this, 8, 5.0f, 2, 1.0f); } else { anm_init(i_this, 7, 5.0f, 2, 1.0f); } call_pt++; i_this->mode = 10; actor->speedF = 0.0f; } else if (guide_path_09[i_this->path_no].field_0x0 != 0) { i_this->guide_path.x = guide_path_09[i_this->path_no].field_0x4; i_this->guide_path.y = guide_path_09[i_this->path_no].field_0x8; i_this->guide_path.z = guide_path_09[i_this->path_no].field_0xc; i_this->field_0x910 = actor->current.pos; i_this->field_0x91c = i_this->guide_path; i_this->mode = 2; anm_init(i_this, 32, 2.0f, 0, 1.0f); actor->speedF = 0.0f; } else { i_this->guide_path.x = guide_path_09[i_this->path_no].field_0x4; i_this->guide_path.z = guide_path_09[i_this->path_no].field_0xc; i_this->mode = 5; actor->speedF = l_HIO.demo_speed_2; if (i_this->res_id != 26) { anm_init(i_this, 26, 3.0f, 2, 1.0f); } } break; case 2: rv = 2; if (i_this->res_id == 32 && i_this->model->isStop()) { anm_init(i_this, 33, 1.0f, 0, 1.0f); actor->speedF = 40.0f; i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_START, 0, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_WIND, 0, -1); } mae = i_this->guide_path - actor->current.pos; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); i_this->current_angle.x = -cM_atan2s(mae.y, JMAFastSqrt(mae.x * mae.x + mae.z * mae.z)); if (mae.abs() < actor->speedF * 1.2f) { actor->current.pos = i_this->guide_path; i_this->mode = 1; i_this->path_no++; } break; case 5: mae.x = i_this->guide_path.x - actor->current.pos.x; mae.z = i_this->guide_path.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < actor->speedF * 1.2f) { i_this->path_no++; i_this->mode = 1; } break; case 10: if (i_this->res_id == 8) { i_this->current_angle.y = i_this->target_angle + 0x8000; } else { i_this->current_angle.y = i_this->target_angle; } if (guide_path_09[i_this->path_no].field_0x0 >= 0) { if (i_this->dis < 600.0f) { i_this->mode = 1; } } else { if (i_this->dis < 150.0f && i_this->res_id != 51) { anm_init(i_this, 51, 5.0f, 2, 1.0f); } if (i_this->res_id == 51) { i_this->field_0x5fc = 1; } } break; case 40: anm_init(i_this, 39, 5.0f, 2, 1.0f); i_this->mode = 41; i_this->timer[0] = cM_rndF(80.0f) + 100.0f; break; case 41: if ((i_this->res_id == 39 || (i_this->res_id == 43 && frame < 7) || (frame > 40 && frame < 48)) || frame > 65) { i_this->field_0x5e0 = 4; } if (i_this->timer[0] == 0 && i_this->res_id == 39) { anm_init(i_this, 43, 5.0f, 0, 1.0f); } if (i_this->res_id == 43 && i_this->model->isStop()) { i_this->mode = 40; } break; case 42: if (i_this->timer[0] == 0) { if ((call_pt & 1) != 0) { anm_init(i_this, 8, 5.0f, 2, 1.0f); } else { anm_init(i_this, 7, 5.0f, 2, 1.0f); } call_pt++; i_this->mode = 10; } } cLib_addCalcAngleS2(&actor->current.angle.x, 0, 1, 0x800); if (checkDoorDemo()) { i_this->action = 100; i_this->mode = 0; } if (actor->speedF > 30.0f) { i_this->field_0x90c = 1; } else { s16 sVar1 = actor->current.angle.y - i_this->current_angle.y; if (sVar1 > 0x1000 || sVar1 < -0x1000) { rv = 0; } } if (i_this->mode >= 40 && i_this->mode <= 41) { fopAc_ac_c* enemy_p = enemy_check(i_this, 700.0f); if (enemy_p == NULL) { i_this->mode = 42; i_this->timer[0] = 30; } else { mae.x = enemy_p->current.pos.x - actor->current.pos.x; mae.z = enemy_p->current.pos.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z) + 0x8000; } } else if (enemy_view_check(i_this, 600.0f) != NULL) { i_this->mode = 40; actor->speedF = 0.0f; } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 1, 0x1000); return rv; } static path guide_path_12[5] = { { 0, 7370.0f, 3600.0f, -9473.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 7500.0f, 3698.0f, -9867.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 8130.0f, 3378.0f, -10770.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, 8750.0f, 3675.0f, -10744.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { -1, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, }; static int npc_ks_demo_12(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz mae, ato; int rv = 1; int frame = i_this->model->getFrame(); switch (i_this->mode) { case 0: if (i_this->demo_mode >= 79) { anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 1; i_this->path_no = 0; } actor->speedF = 0.0f; break; case 1: if (guide_path_12[i_this->path_no].field_0x0 != 0) { i_this->guide_path.x = guide_path_12[i_this->path_no].field_0x4; i_this->guide_path.y = guide_path_12[i_this->path_no].field_0x8; i_this->guide_path.z = guide_path_12[i_this->path_no].field_0xc; i_this->field_0x910 = actor->current.pos; i_this->field_0x91c = i_this->guide_path; i_this->mode = 2; anm_init(i_this, 32, 2.0f, 0, 1.0f); actor->speedF = 0.0f; } else { i_this->guide_path.x = guide_path_12[i_this->path_no].field_0x4; i_this->guide_path.z = guide_path_12[i_this->path_no].field_0xc; i_this->mode = 5; actor->speedF = l_HIO.demo_speed_2; if (i_this->res_id != 26) { anm_init(i_this, 26, 3.0f, 2, 1.0f); } } break; case 2: rv = 2; if (i_this->res_id == 32 && i_this->model->isStop()) { anm_init(i_this, 33, 1.0f, 0, 1.0f); actor->speedF = 40.0f; i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_START, 0, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_WIND, 0, -1); i_this->field_0xbe0 = 1; } mae = i_this->guide_path - actor->current.pos; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); i_this->current_angle.x = -cM_atan2s(mae.y, JMAFastSqrt(mae.x * mae.x + mae.z * mae.z)); if (mae.abs() < actor->speedF * 1.2f) { actor->current.pos = i_this->guide_path; i_this->mode = 1; i_this->field_0xbe0 = 1; i_this->path_no++; } break; case 5: mae.x = i_this->guide_path.x - actor->current.pos.x; mae.z = i_this->guide_path.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < actor->speedF * 1.2f) { i_this->path_no++; i_this->mode = 1; } } cLib_addCalcAngleS2(&actor->current.angle.x, 0, 1, 0x800); if (actor->speedF > 30.0f) { i_this->field_0x90c = 1; } else { s16 sVar1 = actor->current.angle.y - i_this->current_angle.y; if (sVar1 > 0x1000 || sVar1 < -0x1000) { rv = 0; } } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 1, 0x1000); if (guide_path_12[i_this->path_no].field_0x0 < 0) { i_this->action = 8; actor->speedF = 0.0f; } return rv; } static path guide_path_0409[5] = { { 0, 6939.0f, 3462.0f, -230.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 7077.0f, 3518.0f, -866.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 7120.0f, 3591.0f, -1596.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 7292.0f, 3613.0f, -2636.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { -1, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, }; static int npc_ks_guide_0409(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz mae; int rv = 1; int frame = i_this->model->getFrame(); switch (i_this->mode) { case 0: anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->mode = 1; i_this->path_no = 0; actor->speedF = 0.0f; // fallthrough case 1: if (player->current.pos.z > actor->current.pos.z && (i_this->dis > 700.0f || guide_path_0409[i_this->path_no].field_0x0 < 0)) { if ((call_pt & 1) != 0) { anm_init(i_this, 8, 5.0f, 2, 1.0f); } else { anm_init(i_this, 7, 5.0f, 2, 1.0f); } call_pt++; i_this->mode = 10; actor->speedF = 0.0f; } else { i_this->guide_path.x = guide_path_0409[i_this->path_no].field_0x4; i_this->guide_path.z = guide_path_0409[i_this->path_no].field_0xc; i_this->mode = 5; actor->speedF = l_HIO.demo_speed_2; if (i_this->res_id != 26) { anm_init(i_this, 26, 3.0f, 2, 1.0f); } } break; case 5: mae.x = i_this->guide_path.x - actor->current.pos.x; mae.z = i_this->guide_path.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < actor->speedF * 1.2f) { i_this->path_no++; i_this->mode = 1; } break; case 10: if (i_this->res_id == 8) { i_this->current_angle.y = i_this->target_angle + 0x8000; } else { i_this->current_angle.y = i_this->target_angle; } if ((i_this->dis < 550.0f || player->current.pos.z < actor->current.pos.z) && guide_path_0409[i_this->path_no].field_0x0 >= 0) { i_this->mode = 1; } else { if (i_this->dis < 150.0f && i_this->res_id != 51) { anm_init(i_this, 51, 5.0f, 2, 1.0f); } if (i_this->res_id == 51) { i_this->field_0x5fc = 1; } } } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 1, 0x1000); s16 sVar1 = actor->current.angle.y - i_this->current_angle.y; if (sVar1 > 0x1000 || sVar1 < -0x1000) { rv = 0; } cLib_addCalcAngleS2(&actor->current.angle.x, 0, 1, 0x800); if (checkDoorDemo()) { f32 fVar1 = 7280.0f - player->current.pos.x; f32 fVar2 = -2709.0f - player->current.pos.z; if (JMAFastSqrt(fVar1 * fVar1 + fVar2 * fVar2) < 500.0f) { i_this->action = 100; i_this->mode = 0; } } return rv; } static int path_search(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; int path_index = 0; while (path_index < 255) { dPath* path_p = dPath_GetRoomPath(path_index, fopAcM_GetRoomNo(actor)); if (path_p != NULL) { cXyz sp28 = actor->current.pos - path_p->m_points->m_position; if (sp28.abs() < 200.0f) { OS_REPORT(" サルがが%d番のレール発見しました。\n", path_index); i_this->field_0xc18 = path_p; return 1; } } path_index++; } i_this->field_0xc18 = 0; return 0; } static int npc_ks_mori(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz mae, ato; int rv = 1; int frame = i_this->model->getFrame(); f32 fVar2 = 1.25f + TREG_F(17); f32 fVar1 = l_HIO.link_approach_distance; switch (i_this->mode) { case 0: /* dSv_event_flag_c::F_0225 - Faron Woods - Lanter guide monkey doesn't come out a second time */ if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[225])) { /* dSv_event_flag_c::F_0226 - Faron Woods - Get lantern back from monkey */ if (!dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[226])) { i_this->mode = 302; i_this->field_0xc17 = 3; dComIfGp_setItemOilCount(-(dComIfGs_getMaxOil() & 0xFFFF)); } } else { i_this->field_0xaec = 1; /* dSv_event_flag_c::F_0224 - Faron Woods - Flag for lantern guide monkey cutscene */ if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[224])) { i_this->mode = 3; call_pt = 0; i_this->field_0xc17 = 2; actor->current.angle.y = player->shape_angle.y + 0x8000; i_this->current_angle.y = actor->current.angle.y; } else { actor->current.pos.y = actor->home.pos.y + 10000.0f; actor->speed.y = 0.0f; if (!daPy_getPlayerActorClass()->checkKandelaarSwing(1)) { if (!daPy_getPlayerActorClass()->getKandelaarFlamePos()) break; if (!daPy_getPlayerActorClass()->checkUseKandelaar(0)) break; } mae.set(-27426.0f, player->current.pos.y, -20000.0f); mae -= player->current.pos; if (mae.abs() < 7500.0f) { i_this->mode = 1; i_this->timer[0] = 10; } } } break; case 1: actor->current.pos.y = actor->home.pos.y + 10000.0f; actor->speed.y = 0.0f; if (i_this->timer[0] != 1) break; if (daPy_getPlayerActorClass()->checkKandelaarSwing(1) || (daPy_getPlayerActorClass()->getKandelaarFlamePos() != NULL && daPy_getPlayerActorClass()->checkUseKandelaar(0))) { i_this->demo_mode = 200; anm_init(i_this, 44, 0.0f, 2, 1.0f); } else { i_this->mode = 0; } break; case 2: cMtx_YrotS(*calc_mtx, player->shape_angle.y); mae.x = i_this->field_0xbb4; mae.y = 0.0f; mae.z = 100.0f; MtxPosition(&mae, &ato); actor->current.pos = player->current.pos + ato; actor->current.angle.y = player->shape_angle.y - 0x4000; i_this->current_angle.y = actor->current.angle.y; cLib_addCalc2(&i_this->field_0xbb4, -500.0f, 1.0f, 20.0f); break; case 230: actor->speedF = 20.0f; if (i_this->timer[0] == 0) { i_this->mode = 231; actor->speedF = 0.0f; anm_init(i_this, 51, 5.0f, 2, 1.0f); i_this->timer[0] = 30; } break; case 231: if (i_this->timer[0] == 0) { anm_init(i_this, 44, 3.0f, 2, 1.0f); i_this->timer[0] = 110; i_this->mode = 232; } break; case 232: if (i_this->timer[0] == 40) { anm_init(i_this, 51, 5.0f, 2, 1.0f); } if (i_this->timer[0] == 0) { i_this->mode = 3; call_pt = 1; } break; case 3: if (path_search(i_this) != 0) { anm_init(i_this, 28, 6.0f, 2, 1.0f); i_this->mode = 4; i_this->path_no = 1; actor->speedF = 0.0f; i_this->timer[3] = l_HIO.lantern_swing_interval * 30.0f; } break; case 4: if (i_this->path_no >= i_this->field_0xc18->m_num) { anm_init(i_this, 7, 5.0f, 2, 1.0f); i_this->mode = 11; actor->speedF = 0.0f; } else { if (i_this->dis > (fVar1 + 150.0f)) { if ((call_pt & 1) != 0) { anm_init(i_this, 8, 5.0f, 2, 1.0f); } else { anm_init(i_this, 7, 5.0f, 2, 1.0f); } call_pt++; i_this->mode = 10; actor->speedF = 0.0f; } else { dPnt* pnt_p = i_this->field_0xc18->m_points; pnt_p = &pnt_p[i_this->path_no]; i_this->guide_path.x = pnt_p->m_position.x; i_this->guide_path.y = pnt_p->m_position.y; i_this->guide_path.z = pnt_p->m_position.z; i_this->mode = 5; actor->speedF = l_HIO.guided_movement_speed * fVar2; if (i_this->res_id != 28) { anm_init(i_this, 28, 6.0f, 2, 1.0f); } } } break; case 5: mae.x = i_this->guide_path.x - actor->current.pos.x; mae.z = i_this->guide_path.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < 100.0f) { i_this->path_no++; i_this->mode = 4; } break; case 10: if (i_this->res_id == 7) { i_this->current_angle.y = i_this->target_angle; } else { i_this->current_angle.y = i_this->target_angle + 0x8000; } if (i_this->dis < fVar1) { i_this->mode = 4; } break; case 11: if (i_this->res_id == 7) { i_this->current_angle.y = i_this->target_angle; } mae.x = -30900.0f - player->current.pos.x; mae.z = -15756.0f - player->current.pos.z; if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < 1300.0f || i_this->dis < fVar1) { i_this->demo_mode = 300; i_this->mode = 300; } break; case 300: i_this->current_angle.y = i_this->target_angle; break; case 301: mae.x = -31872.0f - actor->current.pos.x; mae.z = -15490.0f - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); break; case 302: actor->current.pos.y = actor->home.pos.y + 10000.0f; actor->speed.y = 0.0f; break; case 40: anm_init(i_this, 39, 5.0f, 2, 1.0f); i_this->mode = 41; i_this->timer[0] = cM_rndF(80.0f) + 100.0f; break; case 41: if ((i_this->res_id == 39 || (i_this->res_id == 43 && frame < 7) || (frame > 40 && frame < 48)) || frame > 65) { i_this->field_0x5e0 = 4; } if (i_this->timer[0] == 0 && i_this->res_id == 39) { anm_init(i_this, 43, 5.0f, 0, 1.0f); } if (i_this->res_id == 43 && i_this->model->isStop()) { i_this->mode = 40; } break; case 50: anm_init(i_this, 46, 3.0f, 0, 1.0f); i_this->mode = 51; break; case 51: if (i_this->model->isStop()) { i_this->mode = 40; } break; case 53: if (i_this->timer[0] == 0) { if ((call_pt & 1) != 0) { anm_init(i_this, 8, 5.0f, 2, 1.0f); } else { anm_init(i_this, 7, 5.0f, 2, 1.0f); } call_pt++; i_this->mode = 10; i_this->timer[3] = 0; } break; case 100: anm_init(i_this, 44, 3.0f, 2, 1.0f); i_this->mode = 101; i_this->timer[0] = 80; break; case 101: if (i_this->timer[0] == 0) { i_this->mode = 4; i_this->timer[3] = l_HIO.lantern_swing_interval * 30.0f; } break; } if (i_this->mode != 11 && i_this->mode > 3 && i_this->mode < 40 && (i_this->timer[3] == 0 || dComIfGs_shake_kandelaar_check() == 1)) { i_this->mode = 100; actor->speedF = 0.0f; } if (i_this->mode >= 40 && i_this->mode <= 52) { fopAc_ac_c* enemy_p = enemy_check(i_this, 800.0f); if (enemy_p == NULL) { i_this->mode = 53; i_this->timer[0] = 30; } } else { fopAc_ac_c* enemy_p = enemy_view_check(i_this, 400.0f); if (enemy_p != NULL) { i_this->mode = 50; actor->speedF = 0.0f; mae.x = enemy_p->current.pos.x - actor->current.pos.x; mae.z = enemy_p->current.pos.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z) + 0x8000; } } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 2, 0x1000); s16 sVar1 = actor->current.angle.y - i_this->current_angle.y; if (sVar1 > 0x1000 || sVar1 < -0x1000) { rv = 0; } return rv; } static path guide_path_fs[7] = { { 1, -38786.0f, 1140.0f, -23321.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 1, -38195.0f, 750.0f, -22650.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, -37953.0f, 694.0f, -22015.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, -37606.0f, 545.0f, -21748.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, -37158.0f, 306.0f, -21628.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, -36548.0f, 348.0f, -21429.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { -1, 0.0f, 0.0f, 0.0f, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, }; static int npc_ks_fsdemo(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* player = (fopAc_ac_c*) dComIfGp_getPlayer(0); cXyz mae, ato; int rv = 1; int frame = i_this->model->getFrame(); int iVar1 = 0; s16 sVar1 = 0x1000; s16 range; i_this->field_0x5fc = 0; i_this->field_0xaec = 1; switch (i_this->mode) { case 0: if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[0x220])) { i_this->mode = 40; } else { fpcM_Search(s_fs_sub, i_this); actor->current.pos.set(-39906.0f, 21962.0f, -24243.0f); rv = 0; if (player->current.pos.z < -21000.0f) { i_this->mode = 1; actor->current.pos.set(-39906.0f, 1962.0f, -24243.0f); anm_init(i_this, 26, 3.0f, 2, 1.0f); i_this->path_no = 0; actor->speedF = 0.0f; i_this->demo_mode = 350; mDoAud_seStart(Z2SE_KOSARU_V_PRISONED, 0, 0, 0); } } break; case 1: if (guide_path_fs[i_this->path_no].field_0x0 != 0) { i_this->guide_path.x = guide_path_fs[i_this->path_no].field_0x4; i_this->guide_path.y = guide_path_fs[i_this->path_no].field_0x8; i_this->guide_path.z = guide_path_fs[i_this->path_no].field_0xc; i_this->field_0x910 = actor->current.pos; i_this->field_0x91c = i_this->guide_path; i_this->mode = 2; anm_init(i_this, 32, 2.0f, 0, 1.0f); actor->speedF = 0.0f; } else { i_this->guide_path.x = guide_path_fs[i_this->path_no].field_0x4; i_this->guide_path.z = guide_path_fs[i_this->path_no].field_0xc; i_this->mode = 5; actor->speedF = l_HIO.demo_speed_2; if (i_this->res_id != 26) { anm_init(i_this, 26, 3.0f, 2, 1.0f); } } break; case 2: rv = 2; if (i_this->res_id == 32 && i_this->model->isStop()) { anm_init(i_this, 33, 1.0f, 0, 1.0f); actor->speedF = 40.0f + TREG_F(9); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_START, 0, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_WIND, 0, -1); i_this->field_0xbe0 = 1; } mae = i_this->guide_path - actor->current.pos; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); i_this->current_angle.x = -cM_atan2s(mae.y, JMAFastSqrt(mae.x * mae.x + mae.z * mae.z)); if (mae.abs() < actor->speedF * 1.2f) { actor->current.pos = i_this->guide_path; if (i_this->path_no == 0) { anm_init(i_this, 45, 3.0f, 0, 1.0f); i_this->mode = 3; i_this->current_angle.y += 0x8000; actor->speedF = 0.0f; } else { i_this->mode = 1; } i_this->field_0xbe0 = 1; i_this->path_no++; } break; case 3: if (i_this->model->isStop()) { i_this->current_angle.y += 0x8000; i_this->mode = 1; } break; case 5: mae.x = i_this->guide_path.x - actor->current.pos.x; mae.z = i_this->guide_path.z - actor->current.pos.z; i_this->current_angle.y = cM_atan2s(mae.x, mae.z); if (JMAFastSqrt(mae.x * mae.x + mae.z * mae.z) < actor->speedF * 1.2f) { i_this->path_no++; i_this->mode = 1; if (guide_path_fs[i_this->path_no].field_0x0 < 0) { i_this->mode = 10; actor->speedF = 0.0f; anm_init(i_this, 51, 5.0f, 2, 1.0f); } } break; case 10: actor->speedF = 0.0f; break; case 20: i_this->mode = 21; anm_init(i_this, 51, 10.0f, 2, 1.0f); // fallthrough case 21: { i_this->current_angle.y = i_this->target_angle; sVar1 = 0; i_this->field_0x5fc = 1; if (i_this->timer[2] != 0) { i_this->search_time = 10; i_this->find_pos.set(-37799.0f, 815.0f, -22323.0f); i_this->current_angle.y -= (s16) 0x3000; sVar1 = 0x800; } iVar1 = 1; range = actor->current.angle.y - i_this->target_angle; if ((range > 0x3000 || range < -0x3000) && i_this->mode < 22) { anm_init(i_this, 28, 3.0f, 0, 1.0f); i_this->mode = 22; i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_WALK, -1); } break; } case 22: sVar1 = 0x800; i_this->current_angle.y = i_this->target_angle; if (frame >= 11) { i_this->mode = 20; } break; case 40: anm_init(i_this, 39, 5.0f, 2, 1.0f); i_this->mode = 41; i_this->timer[0] = cM_rndF(80.0f) + 100.0f; break; case 41: if ((i_this->res_id == 39 || (i_this->res_id == 43 && frame < 7) || (frame > 40 && frame < 48)) || frame > 65) { i_this->field_0x5e0 = 4; } if (i_this->timer[0] == 0 && i_this->res_id == 39) { anm_init(i_this, 43, 5.0f, 0, 1.0f); } if (i_this->res_id == 43) { if (i_this->demo_mode >= 360 && i_this->model->checkFrame(57.0f)) { i_this->mode = 20; } else if (i_this->model->isStop()) { i_this->mode = 40; } } break; case 42: if (i_this->timer[1] == 1) { i_this->demo_mode = 360; } } if ((i_this->mode == 40 || i_this->mode == 41) && fopAcM_SearchByName(PROC_E_FS) == NULL && i_this->demo_mode == 0) { i_this->mode = 42; i_this->timer[1] = 30; } if (actor->speedF > 25.0f) { i_this->field_0x90c = 1; } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->current_angle.y, 2, sVar1); if (iVar1 != 0) { fopAcM_OnStatus(actor, 0); cLib_onBit(actor->attention_info.flags, fopAc_AttnFlag_SPEAK_e | fopAc_AttnFlag_TALK_e); actor->eventInfo.onCondition(dEvtCnd_CANTALK_e); // TODO: gameInfo fake match to force reuse of pointer dComIfG_play_c* play = &g_dComIfG_gameInfo.play; if (play->getEvent().runCheck()) { if (actor->eventInfo.checkCommandTalk()) { if (i_this->field_0xaee == 0) { i_this->msg_flow.init(actor, 0x74, 0, NULL); i_this->field_0xaee = 1; } if (i_this->msg_flow.doFlow(actor, NULL, 0)) { play->getEvent().reset(); i_this->field_0xaee = 0; } } } else { i_this->field_0xaee = 0; } } else { fopAcM_OffStatus(actor, 0); cLib_offBit(actor->attention_info.flags, fopAc_AttnFlag_SPEAK_e | fopAc_AttnFlag_TALK_e); i_this->field_0xaee = 0; } return rv; } static void npc_ks_kago(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; i_this->field_0x5fc = 0; switch (i_this->mode) { case 0: anm_init(i_this, 34, 3.0f, 2, 1.0f); i_this->mode = 1; // fallthrough case 1: break; } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_angle, 2, 0x2000); i_this->field_0xaec = 0; /* dSv_event_flag_c::F_0577 - Ordon Village - 2nd Day - Retrieved basket from monkey (hit hawk) */ if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[0x241])) { fopAcM_delete(actor); } } static void anm_se_set(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; if (i_this->res_id == 17) { if (i_this->model->checkFrame(1.0f)) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_WAIT, -1); } if (i_this->model->checkFrame(5.0f) || i_this->model->checkFrame(16.0f)) { i_this->sound.startCreatureSound(Z2SE_KOSARU_HAND_CLAP, 0, -1); } } else if (i_this->res_id == 55) { if (i_this->model->checkFrame(9.0f)) { i_this->sound.startCreatureSound(Z2SE_KOSARU_HAND_CLAP, 0, -1); } } else if (i_this->res_id == 11) { if (i_this->model->checkFrame(10.0f)) { i_this->sound.startCreatureSound(Z2SE_KOSARU_HAND_CLAP, 0, -1); } } else if (i_this->res_id == 56) { if (i_this->model->checkFrame(1.0f)) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_DELIGHT, -1); } if (i_this->model->checkFrame(24.0f) || i_this->model->checkFrame(11.0f)) { i_this->sound.startCreatureSound(Z2SE_KOSARU_HAND_CLAP, 0, -1); } } else if (i_this->res_id == 12) { if (i_this->model->checkFrame(3.0f) || i_this->model->checkFrame(10.0f)) { if (fopAcM_GetRoomNo(actor) == 22) { i_this->sound.startCreatureSound(Z2SE_KOSARU_FT_TSUTA, 0, -1); } else { i_this->sound.startCreatureSound(Z2SE_KOSARU_CLIMB, 0, -1); } } } else if (i_this->res_id == 15) { if (i_this->model->checkFrame(3.0f) || i_this->model->checkFrame(10.0f)) { i_this->sound.startCreatureSound(Z2SE_KOSARU_CLIMB, 0, -1); } } else if (i_this->res_id == 25) { if (i_this->model->checkFrame(19.0f) || i_this->model->checkFrame(36.0f) || i_this->model->checkFrame(54.0f)) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_POINT, -1); } } else if (i_this->res_id == 26) { if (i_this->model->checkFrame(1.0f) && i_this->field_0xc17 == 2) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_WALK, -1); } if (i_this->model->checkFrame(2.0f)) { if (i_this->action == 203 && i_this->mode <= 3) { i_this->sound.startCreatureSound(Z2SE_KOSARU_FT_BRIDGE, 0, -1); } else { i_this->sound.startCreatureSound(Z2SE_KOSARU_FOOTNOTE, 0, -1); if (i_this->field_0xc17 == 2) { mDoAud_seStart(Z2SE_KOSARU_KANTERA_SWING, &i_this->field_0xc04, 0, 0); } } } } else if (i_this->res_id == 28) { if (i_this->model->checkFrame(1.0f) && i_this->field_0xc17 == 2) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_WALK, -1); } if (i_this->model->checkFrame(2.0f)) { i_this->sound.startCreatureSound(Z2SE_KOSARU_FOOTNOTE, 0, -1); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_WALK, -1); if (i_this->field_0xc17 == 2) { mDoAud_seStart(Z2SE_KOSARU_KANTERA_SWING, &i_this->field_0xc04, 0, 0); } } } else if (i_this->res_id == 43) { if (i_this->model->checkFrame(5.0f) || i_this->model->checkFrame(47.0f)) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_SCARED, -1); } } else if (i_this->res_id == 39) { if (i_this->model->checkFrame(1.0f)) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_SCARED, -1); } } else if (i_this->res_id == 30) { if (i_this->model->checkFrame(4.0f)) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_START, 0, -1); } else if (i_this->model->checkFrame(22.0f)) { i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_END, 0, -1); } } else if (i_this->res_id == 5) { if (i_this->model->checkFrame(4.0f)) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_START, 0, -1); } else if (i_this->model->checkFrame(22.0f)) { i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_END, 0, -1); } } else if (i_this->res_id == 7) { if (i_this->model->checkFrame(8.0f)) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP, -1); i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_START, 0, -1); } else if (i_this->model->checkFrame(17.0f)) { i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_END, 0, -1); if (i_this->field_0xc17 == 2) { mDoAud_seStart(Z2SE_KOSARU_KANTERA_ADD, &i_this->field_0xc04, 0, 0); } } } else if (i_this->res_id == 8) { if (i_this->model->checkFrame(1.0f)) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_CALL, -1); } } else if (i_this->res_id == 44) { if (i_this->model->checkFrame(9.0f) || i_this->model->checkFrame(19.0f)) { mDoAud_seStart(Z2SE_KOSARU_KANTERA_SWING, &i_this->field_0xc04, 0, 0); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_SWING_KANTERA, -1); } } else if (i_this->res_id == 35) { if (i_this->model->checkFrame(40.0f)) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_SLAPPED_HIP, -1); } } else if (i_this->res_id == 16) { if (i_this->model->checkFrame(1.0f)) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_CALL, -1); } } else if (i_this->res_id == 46) { if (i_this->model->checkFrame(4.0f)) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP_SURPRISE, -1); } else if (i_this->model->checkFrame(18.0f)) { i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_END, 0, -1); } else if ((i_this->model->checkFrame(25.0f) || i_this->model->checkFrame(38.0f)) || i_this->model->checkFrame(51.0f)) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_POINT, -1); mDoAud_seStart(Z2SE_KOSARU_KANTERA_SWING, &i_this->field_0xc04, 0, 0); } } else if (i_this->res_id == 34) { if (i_this->model->checkFrame(1.0f)) { f32 fVar1 = i_this->dis * 0.0215f; if (fVar1 > 127.0f) { fVar1 = 127.0f; } i_this->sound.startCreatureSound(Z2SE_KOSARU_V_KAGO_WAIT, fVar1, -1); } else if (i_this->model->checkFrame(16.0f)) { i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_END, 0, -1); } } else if (i_this->res_id == 45) { if (i_this->model->checkFrame(4.0f)) { i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP_SURPRISE, -1); } else if (i_this->model->checkFrame(16.0f)) { i_this->sound.startCreatureSound(Z2SE_KOSARU_JUMP_END, 0, -1); } } } static void action(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); cXyz mae, ato; fopAcM_OffStatus(actor, 0); cLib_offBit(actor->attention_info.flags, fopAc_AttnFlag_TALKCHECK_e | fopAc_AttnFlag_SPEAK_e | fopAc_AttnFlag_TALK_e); if (i_this->field_0x5b5 != 0) { mae = player->eyePos - i_this->field_0x614; i_this->dis = mae.abs(); cLib_addCalcAngleS2(&actor->current.angle.x, -0x8000, 1, 0x1000); } else { i_this->dis = fopAcM_searchPlayerDistanceXZ(actor); } i_this->target_angle = fopAcM_searchPlayerAngleY(actor); i_this->field_0x5fc = 0; i_this->field_0xaed = 0; i_this->field_0x5b5 = 0; int iVar1 = 1; int iVar2 = 1; int int_0x2c = 1; int iVar3 = 0; actor->gravity = -5.0f; switch (i_this->action) { case 4: actor->gravity = 0.0f; npc_ks_pole_ori(i_this); i_this->field_0x5fc = 1; iVar1 = 0; break; case 5: i_this->field_0x5fc = 1; iVar2 = npc_ks_ori(i_this); if (iVar2 == 0) { iVar1 = 0; } break; case 6: actor->gravity = 0.0f; i_this->field_0x5fc = 1; iVar2 = npc_ks_ori2(i_this); break; case 8: npc_ks_home(i_this); i_this->field_0x5fc = 1; break; case 10: actor->gravity = 0.0f; npc_ks_hang(i_this); i_this->field_0x5fc = 2; i_this->field_0x5b5 = 1; iVar1 = 0; iVar2 = 0; break; case 11: actor->gravity = 0.0f; npc_ks_hang_s(i_this); i_this->field_0x5fc = 2; i_this->field_0x5b5 = 1; iVar1 = 0; iVar2 = 0; break; case 20: actor->gravity = 0.0f; npc_ks_to_hang(i_this); iVar2 = 2; break; case 21: actor->gravity = 0.0f; npc_ks_e_hang(i_this); i_this->field_0x5fc = 3; i_this->field_0x5b5 = 1; iVar1 = 0; iVar2 = 0; break; case 22: iVar2 = npc_ks_e_jump(i_this); break; case 100: actor->gravity = -5.0f; iVar3 = 1; if (checkDoorDemo()) { if (i_this->mode >= 7) { i_this->mode = 0; } cLib_addCalc2(&actor->current.pos.y, player->current.pos.y, 1.0f, 100.0f); if (i_this->dis > 400.0f) { cMtx_YrotS(*calc_mtx, i_this->target_angle); mae.x = 0.0f; mae.y = 0.0f; mae.z = -300.0f; MtxPosition(&mae, &ato); actor->current.pos.x = player->current.pos.x + ato.x; actor->current.pos.z = player->current.pos.z + ato.z; } iVar1 = 0; actor->speed.y = 0.0f; int room_no = fopAcM_GetRoomNo(actor); #if VERSION == VERSION_SHIELD_DEBUG int stay_no = dStage_roomControl_c::getNextStayNo(); #else // FIXME: fakematch. dbg asm implies that return value of getNextStayNo() must be int. // However, changing its return from s8 to int causes regalloc issue here. // Thus, use mNextStayNo directly here. int stay_no = dStage_roomControl_c::mNextStayNo; #endif if (room_no != stay_no) { if ( (room_no == 0 && stay_no == 3) || (room_no == 3 && stay_no == 4) || (dComIfGs_isSwitch(0x52, fopAcM_GetRoomNo(actor)) && room_no == 4 && stay_no == 0) || ((i_this->set_id == 2 || i_this->set_id == 3) && room_no == 0 && stay_no == 15) || (room_no == 1 && stay_no == 4) || (room_no == 0 && stay_no == 1 && i_this->set_id >= 2) || (room_no == 9 && stay_no != 12) ) { i_this->action = 101; i_this->mode = 0; break; } } } else { i_this->field_0xaec = 1; } iVar2 = npc_ks_option(i_this); fopAcM_SetRoomNo(actor, fopAcM_GetRoomNo(player)); actor->tevStr.room_no = fopAcM_GetRoomNo(actor); break; case 101: actor->gravity = -5.0f; npc_ks_awaydoor(i_this); break; case 110: actor->gravity = -5.0f; iVar2 = npc_ks_guide_00(i_this); iVar3 = 1; break; case 111: actor->gravity = -5.0f; iVar2 = npc_ks_guide_00_2(i_this); iVar3 = 1; break; case 112: actor->gravity = -5.0f; iVar2 = npc_ks_guide_00_3(i_this); iVar3 = 1; break; case 113: actor->gravity = -5.0f; iVar2 = npc_ks_guide_01(i_this); iVar3 = 1; break; case 114: actor->gravity = -5.0f; iVar2 = npc_ks_guide_02(i_this); iVar3 = 1; break; case 115: actor->gravity = -5.0f; iVar2 = npc_ks_guide_09(i_this); iVar3 = 1; break; case 116: actor->gravity = -5.0f; iVar2 = npc_ks_guide_22(i_this); iVar3 = 1; break; case 117: actor->gravity = -5.0f; iVar2 = npc_ks_guide_0409(i_this); iVar3 = 1; break; case 200: iVar1 = npc_ks_demo_02(i_this); if (iVar1 == 0) { iVar2 = 0; } break; case 201: iVar1 = npc_ks_demo_022(i_this); if (iVar1 == 0) { iVar2 = 0; } break; case 203: npc_ks_demo_04(i_this); break; case 204: iVar2 = npc_ks_demo_12(i_this); break; case 300: iVar2 = npc_ks_mori(i_this); break; case 301: iVar2 = npc_ks_fsdemo(i_this); break; case 302: npc_ks_kago(i_this); break; } i_this->field_0xbdd = 0; if (iVar3 != 0) { if (water_check(i_this, actor->current.pos, 60.0f + TREG_F(19))) { if (actor->current.pos.y <= i_this->waterY) { i_this->field_0xbdd = 1; if (i_this->action != 100) { i_this->action = 100; i_this->mode = 0; } } } } if (int_0x2c && i_this->dis < 500.0f + KREG_F(15) && NPC_KS_FABSF(actor->current.pos.y - player->current.pos.y) < 1000.0f) { daPy_py_c::setLookPos(&actor->eyePos); } if (i_this->field_0xaed == 1 && i_this->dis < 300.0f) { i_this->action = 1000; i_this->mode = 0; } cLib_addCalcAngleS2(&actor->shape_angle.y, actor->current.angle.y, 2, 0x2000); cLib_addCalcAngleS2(&actor->shape_angle.x, actor->current.angle.x, 2, 0x2000); cLib_addCalcAngleS2(&actor->shape_angle.z, actor->current.angle.z, 2, 0x2000); if (iVar2 == 1) { f32 fVar1 = 1.0f; if (i_this->res_id == 47 && fopAcM_CheckCondition(actor, 4) != 0) { fVar1 = 10.0f + KREG_F(13); } cMtx_YrotS(*calc_mtx, actor->current.angle.y); mae.x = 0.0f; mae.y = 0.0f; mae.z = actor->speedF * fVar1; MtxPosition(&mae, &ato); actor->speed.x = ato.x; actor->speed.z = ato.z; actor->current.pos += actor->speed; actor->speed.y += actor->gravity; if (actor->speed.y < -90.0f) { actor->speed.y = -90.0f; } } else if (iVar2 == 2) { cMtx_YrotS(*calc_mtx, i_this->current_angle.y); cMtx_XrotM(*calc_mtx, i_this->current_angle.x); mae.x = 0.0f; mae.y = 0.0f; mae.z = actor->speedF; MtxPosition(&mae, &actor->speed); actor->current.pos += actor->speed; iVar1 = 0; } if (i_this->field_0xaec == 1) { cXyz* move_p = i_this->stts.GetCCMoveP(); if (move_p != NULL) { actor->current.pos.x += move_p->x * 0.5f; actor->current.pos.y += move_p->y * 0.5f; actor->current.pos.z += move_p->z * 0.5f; } } if (iVar1 != 0) { if (actor->shape_angle.x < -1000) { f32 fVar2 = (30.0f + ZREG_F(3)) * cM_ssin(actor->shape_angle.x); actor->current.pos.y += fVar2; actor->old.pos.y += fVar2; i_this->ObjAcch.CrrPos(dComIfG_Bgsp()); actor->current.pos.y -= fVar2; actor->old.pos.y -= fVar2; } else { i_this->ObjAcch.CrrPos(dComIfG_Bgsp()); } } s16 sVar1 = 0; s16 sVar2 = 0; if (i_this->field_0x5fc != 0) { if (i_this->search_time == 0) { if ((i_this->count & 7U) == 0 && fopAcM_otoCheck(actor, 2000.0f)) { SND_INFLUENCE* sound = dKy_Sound_get(); i_this->find_pos = sound->position; i_this->search_time = cM_rndF(20.0f) + 30.0f; } fopAc_ac_c* player = (fopAc_ac_c*) dComIfGp_getPlayer(0); if (i_this->search_id != -1) { fopAc_ac_c* actor_p = fopAcM_SearchByID(i_this->search_id); if (actor_p != NULL) { mae = actor_p->eyePos - actor->current.pos; } else { mae = player->eyePos - actor->current.pos; } } else { mae = player->eyePos - actor->current.pos; mae.y += TREG_F(1) - 70.0f; } } else { i_this->search_time--; if (i_this->search_time < 40) { mae = i_this->find_pos - actor->current.pos; mae.y += 100.0f; } else { mae = player->eyePos - actor->current.pos; mae.y += TREG_F(1) -70.0f; } } sVar1 = cM_atan2s(mae.x, mae.z) - actor->shape_angle.y; sVar1 *= -1; sVar2 = actor->shape_angle.x + cM_atan2s(mae.y, JMAFastSqrt(mae.x * mae.x + mae.z * mae.z)); if (sVar1 > 8000) { sVar1 = 8000; } else if (sVar1 < -8000) { sVar1 = -8000; } if (sVar2 > 16000) { sVar2 = 16000; } else if (sVar2 < -8000) { sVar2 = -8000; } if (i_this->field_0x5fc >= 2) { sVar1 /= 2; } } if (i_this->field_0x5fd) { sVar2 = 10000; i_this->field_0x5fd = 0; i_this->field_0x5fc = 1; } cLib_addCalcAngleS2(&i_this->field_0x5fe, sVar1, 4, 0x1000); cLib_addCalcAngleS2(&i_this->field_0x600, sVar2, 4, 0x1000); if (i_this->field_0x5e0 == 0) { i_this->field_0x5e0 = cM_rndF(60.0f) + 30.0f; } else { i_this->field_0x5e0--; if (i_this->field_0x5e0 <= 7) { i_this->field_0x5e2 = 7 - i_this->field_0x5e0; } else { i_this->field_0x5e2 = 0; } } cLib_addCalcAngleS2(&i_this->field_0x606, i_this->field_0x608, 2, 5000); i_this->field_0x608 = 0; if (i_this->field_0xbe0 != 0) { fopAcM_effSmokeSet1(&i_this->field_0x858, &i_this->field_0x85c, &actor->current.pos, NULL, 0.75f + TREG_F(18), &actor->tevStr, 1); i_this->field_0xbe0 = 0; } } static void* s_kago_sub(void* i_actor, void* i_data) { if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_OBJ_KAGO) { if (((daObj_Kago_c*)i_actor)->getType() == 0) { return i_actor; } } return NULL; } static void kantera_sub(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; MTXCopy(i_this->model->getModel()->getAnmMtx(14), mDoMtx_stack_c::get()); i_this->stick_model->setBaseTRMtx(mDoMtx_stack_c::get()); if (i_this->field_0xc17 == 2) { mDoMtx_stack_c::transM(44.0f + KREG_F(7), 144.5f + KREG_F(8), 11.0f + KREG_F(9)); mDoMtx_multVecZero(mDoMtx_stack_c::get(), &i_this->field_0xc04); f32 model_size = l_HIO.lantern_size; mDoMtx_stack_c::scaleM(model_size, model_size, model_size); daPy_getPlayerActorClass()->setKandelaarMtx(mDoMtx_stack_c::get(), 1, 1); } else if (i_this->field_0xc17 == 3) { daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); if (fopAcM_checkCarryNow(actor) != 0 && player->getGrabUpStart()) { fopAcM_cancelCarryNow(actor); cLib_offBit(actor->attention_info.flags, fopAc_AttnFlag_CARRY_e); i_this->field_0xc17 = 0; dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[0xE2]); } else { i_this->field_0xc04.x = -30715.0f + AREG_F(8); i_this->field_0xc04.z = -17200.0f + AREG_F(9); i_this->field_0xc04.y += i_this->field_0xc10; i_this->field_0xc10 -= 5.0f; if (i_this->field_0xc04.y <= 338.0f + AREG_F(10)) { i_this->field_0xc04.y = 338.0f + AREG_F(10); if (i_this->field_0xc16 == 0) { i_this->field_0xc10 = 20.0f + NREG_F(7); i_this->field_0xc16 = 1; i_this->field_0xc14 = 12; } else { i_this->field_0xc10 = 0.0f; } } mDoMtx_stack_c::transS(i_this->field_0xc04.x, i_this->field_0xc04.y, i_this->field_0xc04.z); s16 res = cM_ssin(i_this->field_0xc14 * 13000) * i_this->field_0xc14 * 500.0f + 14500.0f; if (i_this->field_0xc14 != 0) { i_this->field_0xc14--; } mDoMtx_stack_c::ZrotM(res); mDoMtx_stack_c::YrotM(5000); daPy_getPlayerActorClass()->setKandelaarMtx(mDoMtx_stack_c::get(), 0, 0); fopAcM_OnCarryType(actor, fopAcM_CARRY_ITEM); cLib_onBit(actor->attention_info.flags, fopAc_AttnFlag_CARRY_e); actor->attention_info.distances[fopAc_attn_CARRY_e] = 6; actor->attention_info.position.x = i_this->field_0xc04.x; actor->attention_info.position.y = i_this->field_0xc04.y + 30.0f; actor->attention_info.position.z = i_this->field_0xc04.z; actor->eyePos = actor->attention_info.position; } } } static int c_start; static int daNpc_Ks_Execute(npc_ks_class* i_this) { if (i_this->action == 300) { if (c_start == 0 && i_this->demo_mode == 0 && dComIfGp_event_runCheck()) { kantera_sub(i_this); return 1; } } else { if (cDmrNowMidnaTalk()) { return 1; } } fopAc_ac_c* actor = &i_this->actor; cXyz mae, ato; if (i_this->set_id == 2) { if (fopAcM_GetRoomNo(actor) == 0) { dComIfGs_onSwitch(0x4F, fopAcM_GetRoomNo(actor)); } } else if (i_this->set_id == 3 && fopAcM_GetRoomNo(actor) == 0) { dComIfGs_onSwitch(0x50, fopAcM_GetRoomNo(actor)); } i_this->count++; for (int i = 0; i < 4; i++) { if (i_this->timer[i] != 0) { i_this->timer[i]--; } } if (i_this->field_0x5f8 != 0) { i_this->field_0x5f8--; } if (i_this->anm_time != 0) { i_this->anm_time--; } if (i_this->hang_time != 0) { i_this->hang_time--; } action(i_this); if (i_this->field_0x90c != 0) { mae = i_this->field_0x91c - i_this->field_0x910; f32 fVar1 = mae.abs(); mae = i_this->field_0x91c - actor->current.pos; f32 fVar2 = mae.abs(); f32 fVar3 = fVar1 * 0.2f; if (fVar3 > 200.0f) { fVar3 = 200.0f; } i_this->field_0x908 = fVar3 * cM_ssin((fVar2 / fVar1) * 32768.0f); i_this->field_0x90c = 0; } else { cLib_addCalc0(&i_this->field_0x908, 1.0f, 5.0f); } mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y + i_this->field_0x908, actor->current.pos.z); mDoMtx_stack_c::YrotM(actor->shape_angle.y); mDoMtx_stack_c::XrotM(actor->shape_angle.x); mDoMtx_stack_c::ZrotM(actor->shape_angle.z); mDoMtx_stack_c::transM(0.0f, i_this->field_0x928, 0.0f); mDoMtx_stack_c::scaleM(l_HIO.basic_size, l_HIO.basic_size, l_HIO.basic_size); J3DModel* model = i_this->model->getModel(); model->setBaseTRMtx(mDoMtx_stack_c::get()); i_this->model->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); anm_se_set(i_this); if (i_this->field_0x5e4 != 0) { i_this->btp2->play(); } else { i_this->btp->setFrame(i_this->field_0x5e2); } i_this->model->modelCalc(); if (i_this->res_id == 34) { daObj_Kago_c* kago = (daObj_Kago_c*)fpcM_Search(s_kago_sub, i_this); if (kago != NULL) { MTXCopy(i_this->model->getModel()->getAnmMtx(14), mDoMtx_stack_c::get()); mDoMtx_stack_c::YrotM(-2000); mDoMtx_stack_c::XrotM(-0x3638); mDoMtx_stack_c::ZrotM(-0x2E68); mDoMtx_stack_c::transM(-60.0f, 0.0f, 0.0f); mDoMtx_stack_c::YrotM(0); mDoMtx_stack_c::XrotM(0); mDoMtx_stack_c::ZrotM(0); kago->setMtx(mDoMtx_stack_c::get()); if (fopAcM_checkHawkCarryNow(kago) != 0) { anm_init(i_this, 39, 5.0f, 2, 1.0f); i_this->sound.startCreatureVoice(Z2SE_KOSARU_V_JUMP_SURPRISE, -1); } } } if (i_this->bara_model != NULL) { i_this->bara_model->setBaseTRMtx(i_this->model->getModel()->getAnmMtx(4)); } kantera_sub(i_this); MTXCopy(model->getAnmMtx(4), *calc_mtx); mae.set(0.0f, 0.0f, 0.0f); if (i_this->field_0xc17 != 3) { MtxPosition(&mae, &actor->eyePos); actor->attention_info.position = actor->eyePos; actor->attention_info.position.y += 30.0f; } MTXCopy(model->getAnmMtx(10), *calc_mtx); mae.set(30.0f, 0.0f, 0.0f); MtxPosition(&mae, &i_this->field_0x614); MTXCopy(model->getAnmMtx(14), *calc_mtx); mae.set(30.0f, -0.0f, 0.0f); MtxPosition(&mae, &ato); i_this->field_0x614 += (ato - i_this->field_0x614) * 0.5f; if (i_this->field_0x620 != 0) { if (i_this->field_0x620 == 1) { cLib_addCalc2(&obj_pos.x, i_this->field_0x614.x, 1.0f, NPC_KS_FABSF(i_this->field_0x624.x) + 4.0f); cLib_addCalc2(&obj_pos.y, i_this->field_0x614.y, 1.0f, NPC_KS_FABSF(i_this->field_0x624.y) + 4.0f); cLib_addCalc2(&obj_pos.z, i_this->field_0x614.z, 1.0f, NPC_KS_FABSF(i_this->field_0x624.z) + 4.0f); mae.x = obj_pos.x - i_this->field_0x614.x; mae.z = obj_pos.z - i_this->field_0x614.z; if ((mae.x * mae.x + mae.z * mae.z) <= 15.0f) { i_this->field_0x620 = 2; i_this->field_0x621 = 10; leader->field_0x92c = 0; dComIfGp_getVibration().StartShock(2, 31, cXyz(0.0f, 1.0f, 0.0f)); } } else if (i_this->field_0x620 == 2) { obj_pos = i_this->field_0x614; } else { obj_pos += i_this->field_0x624; } i_this->field_0x638 += i_this->field_0x634; i_this->field_0x634 += -3.0f; if (i_this->field_0x638 < 0.0f) { i_this->field_0x638 = 0.0f; } daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); cXyz ato; ato.x = obj_pos.x; ato.z = obj_pos.z; ato.y = obj_pos.y + i_this->field_0x638; setPlayerPosAndAngle(&ato, actor->home.angle.y); if (i_this->field_0x620 == 2) { if (i_this->field_0x604 < 0 && i_this->field_0x602 < 0) { dComIfGp_event_offHindFlag(2); dComIfGp_setDoStatusForce(1, 2); } player->changeDemoParam0(1); cLib_addCalcAngleS2(&i_this->field_0x610, i_this->field_0x602 << 1, 1, 4000); } else { player->changeDemoParam0(0); cLib_addCalcAngleS2(&i_this->field_0x610, 10000, 4, 4000); } if (i_this->field_0x620 != 0) { player->changeDemoParam1(i_this->field_0x610); } } if (i_this->field_0x621 != 0) { i_this->field_0x621--; } ato = actor->current.pos; if (i_this->field_0xaec == 0) { i_this->cc_cyl.OffCoSetBit(); } else { i_this->cc_cyl.OnCoSetBit(); } i_this->cc_cyl.SetC(ato); i_this->cc_cyl.SetR(l_HIO.basic_size * 50.0f); i_this->cc_cyl.SetH(l_HIO.basic_size * 130.0f); dComIfG_Ccsp()->Set(&i_this->cc_cyl); if (i_this->set_id == 0) { demo_camera(leader); } else if (i_this->set_id >= 4) { demo_camera(i_this); } return 1; } static int daNpc_Ks_IsDelete(npc_ks_class* i_this) { return 1; } static int daNpc_Ks_Delete(npc_ks_class* i_this) { fopAc_ac_c* actor = &i_this->actor; fopAcM_RegisterDeleteID(i_this, "Npc_Ks"); dComIfG_resDelete(&i_this->mPhase, i_this->res_name); if (i_this->hio_init != 0) { hio_set = 0; mDoHIO_DELETE_CHILD(l_HIO.no); } if (actor->heap != NULL) { i_this->model->stopZelAnime(); } return 1; } static int useHeapInit(fopAc_ac_c* actor) { npc_ks_class* i_this = (npc_ks_class*)actor; i_this->model = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes(i_this->res_name, npc_ks_class::BMDR_SARU), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes(i_this->res_name, npc_ks_class::BCK_SARU_WAIT_A), 0, 1.0f, 0, -1, &i_this->sound, 0x80000, 0x11020084); if (i_this->model == NULL || i_this->model->getModel() == NULL) { return 0; } J3DModel* model = i_this->model->getModel(); model->setUserArea((uintptr_t)i_this); for (u16 i = 0; i < model->getModelData()->getJointNum(); i++) { model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack); } i_this->btp = new mDoExt_btpAnm(); if (i_this->btp == NULL) { return 0; } if (i_this->btp->init(i_this->model->getModel()->getModelData(), (J3DAnmTexPattern*)dComIfG_getObjectRes(i_this->res_name, npc_ks_class::BTP_SARU), 1, 0, 1.0f, 0, -1) == 0) { return 0; } i_this->btp2 = new mDoExt_btpAnm(); if (i_this->btp2 == NULL) { return 0; } if (i_this->btp2->init(i_this->model->getModel()->getModelData(), (J3DAnmTexPattern*)dComIfG_getObjectRes(i_this->res_name, npc_ks_class::BTP_SARU_RELIEF), 1, 2, 1.0f, 0, -1) == 0) { return 0; } J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->res_name, npc_ks_class::BMDR_SARU_STICK); JUT_ASSERT(10232, modelData != NULL); i_this->stick_model = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (i_this->stick_model == NULL) { return 0; } if (i_this->monkey_room_no == 0 || i_this->monkey_room_no == 10 || i_this->monkey_room_no == 20 || i_this->monkey_room_no == 21 || i_this->monkey_room_no == 22) { modelData = (J3DModelData*)dComIfG_getObjectRes(i_this->res_name, npc_ks_class::BMDR_SARU_BARA); JUT_ASSERT(10249, modelData != NULL); i_this->bara_model = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (i_this->bara_model == NULL) { return 0; } } return 1; } static BOOL start_check(npc_ks_class* i_this) { static f32 dx[3] = { 7268.0f, 5166.0f, 9233.0f, }; static f32 dy[3] = { 3600.0f, 3300.0f, 3300.0f, }; static f32 dz[3] = { -3389.0f, -5327.0f, -5323.0f, }; fopAc_ac_c* actor = &i_this->actor; fopAc_ac_c* player = dComIfGp_getPlayer(0); BOOL rv = TRUE; f32 fVar1; f32 fVar2; if (i_this->monkey_room_no <= 3 && fopAcM_GetRoomNo(actor) == 4) { if (dComIfGs_isStageMiddleBoss()) { return FALSE; } fVar1 = -player->current.pos.x; fVar2 = 4620.0f - player->current.pos.z; if (JMAFastSqrt(fVar1 * fVar1 + fVar2 * fVar2) > 1000.0f) { return FALSE; } if (cDmr_SkipInfo != 0) { cDmr_SkipInfo--; actor->current.angle.y = actor->home.angle.y + 0x4000; actor->shape_angle.y = actor->current.angle.y; actor->current.angle.x = -0x8000; actor->shape_angle.x = -0x8000; i_this->field_0x630 = i_this->monkey_room_no * 6 + 6; i_this->action = 10; i_this->hang_time = 30; return rv; } } int bitSw = (fopAcM_GetParam(actor) & 0xFF000000) >> 24; int iVar2 = 0; switch (i_this->monkey_room_no) { case 0: if (fopAcM_GetRoomNo(actor) == 22) { if (bitSw != 0xFF) { if (!dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { i_this->action = 6; break; } } } else if (fopAcM_GetRoomNo(actor) == 12) { i_this->action = 8; break; } if (dComIfGs_isStageMiddleBoss()) { if (fopAcM_GetRoomNo(actor) == 0) { actor->current.angle.y = actor->home.angle.y + 0x4000; actor->shape_angle.y = actor->current.angle.y; actor->current.angle.x = -0x8000; actor->shape_angle.x = -0x8000; i_this->field_0x630 = 3; i_this->action = 11; return rv; } if (fopAcM_GetRoomNo(actor) == 2) { actor->current.angle.y = actor->home.angle.y + 0x4000; actor->shape_angle.y = actor->current.angle.y; actor->current.angle.x = -0x8000; actor->shape_angle.x = -0x8000; i_this->action = 10; i_this->hang_time = 30; return rv; } rv = FALSE; } else { if (fopAcM_GetRoomNo(actor) == 0) { if (!dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { rv = FALSE; } } } i_this->action = 100; break; case 1: if (fopAcM_GetRoomNo(actor) == 12) { i_this->action = 8; } else { if (dComIfGs_isStageMiddleBoss()) { if (fopAcM_GetRoomNo(actor) == 0) { actor->current.angle.y = actor->home.angle.y + 0x4000; actor->shape_angle.y = actor->current.angle.y; actor->current.angle.x = -0x8000; actor->shape_angle.x = -0x8000; i_this->field_0x630 = 3; i_this->action = 11; return rv; } if (fopAcM_GetRoomNo(actor) == 2) { actor->current.angle.y = actor->home.angle.y + 0x4000; actor->shape_angle.y = actor->current.angle.y; actor->current.angle.x = -0x8000; actor->shape_angle.x = -0x8000; i_this->action = 10; i_this->hang_time = 30; return rv; } rv = FALSE; } else { if (fopAcM_GetRoomNo(actor) == 2) { if (dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { i_this->action = 100; } else { i_this->action = 4; } } else { if (!dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { rv = FALSE; } else { i_this->action = 100; } } } } break; case 2: if (fopAcM_GetRoomNo(actor) == 12) { i_this->action = 8; } else { if (dComIfGs_isStageMiddleBoss()) { rv = FALSE; } if (fopAcM_GetRoomNo(actor) == 7) { if (dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { rv = FALSE; } else { i_this->action = 5; } } else { if (!dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { rv = FALSE; } else { if (fopAcM_GetRoomNo(actor) == 0) { i_this->action = 8; } else { if (fopAcM_GetRoomNo(actor) == 3 || fopAcM_GetRoomNo(actor) == 5 || fopAcM_GetRoomNo(actor) == 7) { if (dComIfGs_isSwitch(79, fopAcM_GetRoomNo(actor))) { rv = FALSE; break; } } i_this->action = 100; } } } } break; case 3: if (fopAcM_GetRoomNo(actor) == 12) { i_this->action = 8; } else { if (dComIfGs_isStageMiddleBoss()) { rv = FALSE; } if (fopAcM_GetRoomNo(actor) == 5) { if (dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { rv = FALSE; } else { i_this->action = 5; } } else { if (!dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { rv = FALSE; } else { if (fopAcM_GetRoomNo(actor) == 0) { i_this->action = 8; } else { if (fopAcM_GetRoomNo(actor) == 3 || fopAcM_GetRoomNo(actor) == 5 || fopAcM_GetRoomNo(actor) == 7) { if (dComIfGs_isSwitch(80, fopAcM_GetRoomNo(actor))) { rv = FALSE; break; } } i_this->action = 100; } } } } break; case 4: if (fopAcM_GetRoomNo(actor) == 12) { if (!dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { rv = FALSE; } else { i_this->action = 8; } } else { if (dComIfGs_isSwitch(83, fopAcM_GetRoomNo(actor))) { rv = FALSE; } else { if (fopAcM_GetRoomNo(actor) == 4) { if (dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { i_this->action = 117; i_this->mode = 0; actor->current.pos.set(6854.0f, 3458.0f, 440.0f); actor->current.angle.y = 0; actor->old = actor->current; } else { i_this->action = 6; } } else { if (fopAcM_GetRoomNo(actor) == 9) { if (!dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { return FALSE; } i_this->action = 100; for (int i = 0; i < 3; i++) { f32 pos_x = dx[i] - player->current.pos.x; f32 pos_y = dz[i] - player->current.pos.z; if (JMAFastSqrt(pos_x * pos_x + pos_y * pos_y) < 700.0f) { actor->current.pos.set(dx[i], dy[i], dz[i]); actor->old = actor->current; OS_REPORT("////////KS R09 SET %d\n", i); return rv; } } } } } } break; case 5: if (fopAcM_GetRoomNo(actor) == 12) { if (!dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { rv = FALSE; } else { i_this->action = 8; } } else { if (fopAcM_GetRoomNo(actor) == 10) { if (dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { rv = FALSE; } else { i_this->action = 5; } } } break; case 6: if (fopAcM_GetRoomNo(actor) == 12) { if (!dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { rv = FALSE; } else { i_this->action = 8; } } else { if (fopAcM_GetRoomNo(actor) == 19) { if (dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { rv = FALSE; } else { i_this->action = 6; } } } break; case 7: if (fopAcM_GetRoomNo(actor) == 12) { if (!dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { rv = FALSE; } else { i_this->action = 8; } } else { if (fopAcM_GetRoomNo(actor) == 11) { if (dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { rv = FALSE; } else { i_this->action = 5; } } } break; case 10: i_this->action = 100; break; case 20: fopAcM_OnStatus(actor, 0x20000); i_this->action = 300; i_this->field_0xc17 = 1; iVar2 = 1; break; case 21: if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[0x20A])) { rv = FALSE; } else { i_this->action = 301; } break; case 22: if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[0x241])) { rv = FALSE; } else { i_this->action = 302; } break; default: i_this->action = 100; i_this->monkey_room_no &= (u8) 0xF; i_this->set_id = i_this->monkey_room_no; break; } if (i_this->action == 100) { fopAcM_setStageLayer(actor); if (fopAcM_GetRoomNo(actor) == 1) { f32 x_pos = 6836.0f - player->current.pos.x; f32 y_pos = 3585.0f - player->current.pos.z; if (JMAFastSqrt(x_pos * x_pos + y_pos * y_pos) < 500.0f) { actor->home.pos.set(7025.0f, 3355.0f, 4500.0f); actor->home.angle.y = -0x7343; actor->old = actor->current = actor->home; } i_this->timer[1] = cM_rndF(20.0f) + 80.0f; } else { i_this->timer[1] = cM_rndF(20.0f) + 40.0f; } } if (iVar2 != 0) { if (dComIfGs_isSwitch(bitSw, fopAcM_GetRoomNo(actor))) { rv = FALSE; } } return rv; } static void* s_check_sub(void* i_actor, void* i_data) { if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_NPC_KS) { if (fopAcM_GetID(i_actor) != fopAcM_GetID(i_data) && ((npc_ks_class*)i_actor)->set_id == ((npc_ks_class*)i_data)->set_id) { return i_actor; } } return NULL; } static int daNpc_Ks_Create(fopAc_ac_c* actor) { static dCcD_SrcCyl cc_cyl_src = { { {0x0, {{0x0, 0x0, 0x0}, {0xd8fafd3f, 0x3}, 0x79}}, // mObj {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {0.0f, 0.0f, 0.0f}, // mCenter 30.0f, // mRadius 20.0f // mHeight } // mCyl }; npc_ks_class* i_this = (npc_ks_class*)actor; fopAcM_ct(&i_this->actor, npc_ks_class); stage_stag_info_class* stag_info = dComIfGp_getStage()->getStagInfo(); // unused if (dKy_darkworld_check()) { i_this->res_name = "Npc_kst"; } else { i_this->res_name = "Npc_ks"; } int phase = dComIfG_resLoad(&i_this->mPhase, i_this->res_name); if (phase == cPhs_COMPLEATE_e) { OS_REPORT("NPC_KS PARAM %x\n", fopAcM_GetParam(actor)); i_this->monkey_room_no = fopAcM_GetParam(actor); u8 arg0 = (fopAcM_GetParam(actor) & 0xFF00) >> 8; if (i_this->monkey_room_no == 0xFF) { i_this->monkey_room_no = 0; } if (i_this->monkey_room_no == 20 /* dSv_event_flag_c::F_0225 - Faron Woods - Lanter guide monkey doesn't come out a second time */ && dComIfGs_isEventBit(u16(dSv_event_flag_c::saveBitLabels[0xE1])) /* dSv_event_flag_c::F_0226 - Faron Woods - Get lantern back from monkey */ && dComIfGs_isEventBit(u16(dSv_event_flag_c::saveBitLabels[0xE2]))) { return cPhs_ERROR_e; } if (arg0 == 0xFF) { arg0 = 0; } if (fopAcM_GetRoomNo(actor) == 4 && i_this->monkey_room_no == 4) { actor->current.pos.set(-5370.0f, 3950.0f, -2330.0f); } if (strcmp(dComIfGp_getStartStageName(), "D_MN05") == 0 && dComIfGs_isStageBossEnemy() != 0) { return cPhs_ERROR_e; } i_this->set_id = i_this->monkey_room_no & 15; if (fpcM_Search(s_check_sub, i_this) != NULL) { return cPhs_ERROR_e; } OS_REPORT("////////SET ID %d\n", i_this->set_id); if (i_this->set_id == 0) { leader = i_this; OS_REPORT("////////0 \n"); } else { OS_REPORT("////////1 \n"); } i_this->field_0xaf0 = actor->current.angle.x; actor->current.angle.x = actor->shape_angle.x = 0; i_this->bitTRB = actor->current.angle.z & 63; actor->current.angle.z = actor->shape_angle.z = 0; OS_REPORT("NPC_KS bitTRB %x\n", i_this->bitTRB); obj_pos.set(0.0f, 0.0f, 0.0f); OS_REPORT("NPC_KS//////////////NPC_KS SET 1 !!\n"); if (!fopAcM_entrySolidHeap(actor, useHeapInit, 0x38A0)) { OS_REPORT("//////////////NPC_KS SET NON !!\n"); return cPhs_ERROR_e; } OS_REPORT("//////////////NPC_KS SET 2 !!\n"); if (hio_set == 0) { i_this->hio_init = 1; hio_set = 1; l_HIO.no = mDoHIO_CREATE_CHILD("コザル", &l_HIO); // Kozaru } fopAcM_SetMtx(actor, i_this->model->getModel()->getBaseTRMtx()); fopAcM_SetMin(actor, -200.0f, -200.0f, -200.0f); fopAcM_SetMax(actor, 200.0f, 200.0f, 200.0f); i_this->ObjAcch.Set(fopAcM_GetPosition_p(actor), fopAcM_GetOldPosition_p(actor), actor, 1, &i_this->AcchCir, fopAcM_GetSpeed_p(actor), NULL, NULL); i_this->AcchCir.SetWall(50.0f, 50.0f); i_this->count = cM_rndF(65536.0f); saru_p[i_this->set_id] = i_this; if (arg0 != 0 && i_this->monkey_room_no < 8) { actor->current.angle.y = actor->home.angle.y + 0x4000; actor->shape_angle.y = actor->current.angle.y; actor->current.angle.x = -0x8000; actor->shape_angle.x = -0x8000; i_this->field_0x630 = (fopAcM_GetParam(actor) & 0xFF0000) >> 16; i_this->child_no = (obj_sw_class*)fopAcM_SearchByID(actor->parentActorID); if (i_this->child_no != NULL && i_this->child_no->field_0x91c == 1) { i_this->action = 11; } else { i_this->action = 10; } i_this->hang_time = 30; } else { if (!start_check(i_this)) { saru_p[i_this->set_id] = NULL; return cPhs_ERROR_e; } } i_this->sound.init(&actor->current.pos, &actor->eyePos, 2, 1); i_this->stts.Init(100, 0, actor); i_this->cc_cyl.Set(cc_cyl_src); i_this->cc_cyl.SetStts(&i_this->stts); i_this->cc_cyl.OnTgNoHitMark(); OS_REPORT("//////////////NPC_KS SET 3 !!\n"); c_start = 1; daNpc_Ks_Execute(i_this); c_start = 0; OS_REPORT("//////////////NPC_KS SET 4 !!\n"); } return phase; } AUDIO_INSTANCES; static actor_method_class l_daNpc_Ks_Method = { (process_method_func)daNpc_Ks_Create, (process_method_func)daNpc_Ks_Delete, (process_method_func)daNpc_Ks_Execute, (process_method_func)daNpc_Ks_IsDelete, (process_method_func)daNpc_Ks_Draw, }; actor_process_profile_definition g_profile_NPC_KS = { fpcLy_CURRENT_e, // mLayerID 3, // mListID fpcPi_CURRENT_e, // mListPrio PROC_NPC_KS, // mProcName &g_fpcLf_Method.base, // sub_method sizeof(npc_ks_class), // mSize 0, // mSizeOther 0, // mParameters &g_fopAc_Method.base, // sub_method 701, // mPriority &l_daNpc_Ks_Method, // sub_method 0x00044100, // mStatus fopAc_ACTOR_e, // mActorType fopAc_CULLBOX_CUSTOM_e, // cullType };