/** * @file d_a_talk.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_talk.h" #include "d/d_msg_object.h" #include "f_op/f_op_msg_mng.h" daTalk_c::~daTalk_c() { dMsgObject_getMsgObjectClass()->setProcessID(-1); } int daTalk_c::create() { fopAcM_ct(this, daTalk_c); if (getStatus() != 1) { return cPhs_ERROR_e; } attention_info = dMsgObject_getMsgObjectClass()->getpTalkActor()->attention_info; mMessageID = -1; return cPhs_COMPLEATE_e; } int daTalk_c::execute() { dComIfG_inf_c& dcomif = g_dComIfG_gameInfo; if (dcomif.play.getEvent().runCheck()) { if (!eventInfo.checkCommandTalk()) { fopAcM_delete(this); } } else { if (fopAcM_searchPlayerDistanceXZ(this) > dAttention_c::getDistTable(attention_info.distances[fopAc_attn_TALK_e]).mDistMaxRelease) { mMessageID = -1; fopAcM_delete(this); } else { eventInfo.onCondition(dEvtCnd_CANTALK_e); } } if (eventInfo.checkCommandTalk()) { if (dMsgObject_getMsgObjectClass()->getNodeIdx() == 0xFF) { if (mMessageID == -1) { mMessageID = messageSet(); } else if (getStatus() == 14) { setStatus(16); } else if (getStatus() == 18) { dcomif.play.getEvent().reset(); setStatus(19); mMessageID = -1; fopAcM_delete(this); } } else if (mMessageID == -1) { mMsgFlow.init(this, dMsgObject_getMsgObjectClass()->getNodeIdx(), 0, NULL); mMessageID = 2; } else if (mMsgFlow.doFlow(dMsgObject_getMsgObjectClass()->getpTalkActor(), NULL, 0)) { dcomif.play.getEvent().reset(); mMessageID = -1; fopAcM_delete(this); } } return 1; } int daTalk_c::draw() { return 1; } void daTalk_c::setStatus(u16 i_status) { dMsgObject_getMsgObjectClass()->setStatus(i_status); } u16 daTalk_c::getStatus() { return dMsgObject_getMsgObjectClass()->getStatus(); } u32 daTalk_c::messageSet() { return fopMsgM_messageSet(dMsgObject_getMsgObjectClass()->getIdx(), dMsgObject_getMsgObjectClass()->getpTalkActor(), 1000); } static int daTalk_Create(fopAc_ac_c* i_this) { return static_cast(i_this)->create(); } static int daTalk_Delete(daTalk_c* i_this) { i_this->~daTalk_c(); return 1; } static int daTalk_Execute(daTalk_c* i_this) { return i_this->execute(); } static int daTalk_Draw(daTalk_c* i_this) { return i_this->draw(); } static actor_method_class l_daTalk_Method = { (process_method_func)daTalk_Create, (process_method_func)daTalk_Delete, (process_method_func)daTalk_Execute, (process_method_func)NULL, (process_method_func)daTalk_Draw, }; actor_process_profile_definition g_profile_TALK = { fpcLy_CURRENT_e, 7, fpcPi_CURRENT_e, PROC_TALK, &g_fpcLf_Method.base, sizeof(daTalk_c), 0, 0, &g_fopAc_Method.base, 766, &l_daTalk_Method, 0x44000, fopAc_ACTOR_e, fopAc_CULLBOX_6_e, };