/** * d_com_inf_game.cpp * Game Information */ #include "d/dolzel.h" // IWYU pragma: keep #include "JSystem/JKernel/JKRAramArchive.h" #include "JSystem/JKernel/JKRExpHeap.h" #include "d/actor/d_a_alink.h" #include "d/d_com_inf_game.h" #include "d/d_item.h" #include "d/d_map_path_dmap.h" #include "d/d_menu_fmap.h" #include "d/d_menu_window_HIO.h" #include "d/d_meter2_info.h" #include "d/d_meter_HIO.h" #include "d/d_simple_model.h" #include "d/d_timer.h" #include "f_op/f_op_msg_mng.h" #include "f_op/f_op_scene_mng.h" #include "m_Do/m_Do_Reset.h" #include "m_Do/m_Do_controller_pad.h" #include "m_Do/m_Do_graphic.h" #include #include void dComIfG_play_c::ct() { mWindowNum = 0; mParticle = NULL; mLayerOld = 0; memset(mLastPlayStageName, 0, 8); init(); } static __d_timer_info_c dComIfG_mTimerInfo; void dComIfG_play_c::init() { for (int i = 0; i < ARRAY_SIZE(mPlayerInfo); i++) { mPlayerInfo[i].mpPlayer = NULL; mPlayerInfo[i].mCameraID = -1; } for (int i = 0; i < ARRAY_SIZE(mCameraInfo); i++) { mCameraInfo[i].mCamera = NULL; } for (int i = 0; i < ARRAY_SIZE(mPlayerPtr); i++) { mPlayerPtr[i] = NULL; } if (mItemInfo.mGameoverStatus == 2) { dComIfGp_roomControl_initZone(); } mItemInfo.mGameoverStatus = 0; } BOOL dComIfGp_checkItemGet(u8 i_itemNo, int param_1) { return checkItemGet(i_itemNo, param_1); } void dComIfG_play_c::itemInit() { dMeter2Info_Initialize(); JKRExpHeap* heap = mItemInfo.mExpHeap2D; memset(&mItemInfo.mMsgObjectClass, 0, 300); mItemInfo.mExpHeap2D = heap; mItemInfo.mOxygen = 600; mItemInfo.mNowOxygen = 600; mItemInfo.mMaxOxygen = 600; if (dComIfGs_checkGetItem(fpcNm_ITEM_HAWK_EYE)) { mItemInfo.field_0x4f4b = 0; } else { mItemInfo.field_0x4f4b = 21; } mItemInfo.field_0x4f4c = 7; mItemInfo.mNowVibration = dComIfGs_getOptVibration(); #if DEBUG g_mwHIO.init(); g_mwHIO.setArrowFlag(true); g_mwHIO.setPachinkoFlag(true); g_mwHIO.setBombFlag(true); g_mwHIO.update(); #endif } void dComIfG_play_c::setItemBombNumCount(u8 i_item, s16 count) { #if DEBUG if (i_item == 8) { mItemInfo.field_0x4ec8 += count; return; } #endif JUT_ASSERT(176, 0 <= i_item && i_item < dSv_player_item_c::BOMB_BAG_MAX); mItemInfo.mItemBombNumCount[i_item] += count; } s16 dComIfG_play_c::getItemBombNumCount(u8 i_item) { #if DEBUG if (i_item == 8) { return mItemInfo.field_0x4ec8; } #endif JUT_ASSERT(197, 0 <= i_item && i_item < dSv_player_item_c::BOMB_BAG_MAX); return mItemInfo.mItemBombNumCount[i_item]; } void dComIfG_play_c::clearItemBombNumCount(u8 i_item) { #if DEBUG if (i_item == 8) { mItemInfo.field_0x4ec8 = 0; return; } #endif JUT_ASSERT(220, 0 <= i_item && i_item < dSv_player_item_c::BOMB_BAG_MAX); mItemInfo.mItemBombNumCount[i_item] = 0; } s16 dComIfG_play_c::getItemMaxBombNumCount(u8 i_bombType) { switch (i_bombType) { case fpcNm_ITEM_NORMAL_BOMB: return mItemInfo.mItemMaxBombNumCount1; case fpcNm_ITEM_WATER_BOMB: return mItemInfo.mItemMaxBombNumCount2; case fpcNm_ITEM_POKE_BOMB: return mItemInfo.field_0x4ed8; } return 0; } void dComIfG_play_c::setNowVibration(u8 i_vibration) { mItemInfo.mNowVibration = i_vibration; } u32 dComIfG_play_c::getNowVibration() { return mItemInfo.mNowVibration; } void dComIfG_play_c::setStartStage(dStage_startStage_c* i_startStage) { mLayerOld = mStartStage.getLayer(); mStartStage = *i_startStage; } void dComIfG_get_timelayer(int* o_layer) { if (dKy_daynight_check()) { *o_layer += 1; } } int dComIfG_play_c::getLayerNo_common_common(const char* i_stageName, int i_roomNo, int o_layer) { int layer = o_layer; if (layer < 0) { layer = -1; // Stage is in a Twilight state if (dKy_darkworld_stage_check(i_stageName, i_roomNo) == TRUE) { layer = 14; } if (layer < 13) { // Stage is Snowpeak Ruins or Snowpeak if (!strcmp(i_stageName, "D_MN11") || !strcmp(i_stageName, "F_SP114")) { // Cleared Snowpeak Ruins if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[266])) { layer = 3; } // Talked with Yeta after giving Cheese else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[163])) { layer = 2; } // Talked with Yeta after giving Pumpkin else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[162])) { layer = 1; } } // Stage is Faron Woods else if (!strcmp(i_stageName, "F_SP108")) { // Cleared Snowpeak Ruins if (dComIfGs_isEventBit(0x2008)) { layer = 5; } // Completed Midna's Desperate Hour else if (dComIfGs_isEventBit(0x1E08)) { layer = 3; } // Cleared Forest Temple else if (dComIfGs_isEventBit(0x0602)) { layer = 2; } // Haven't finished Ordon Day 2 else if (!dComIfGs_isEventBit(0x4510)) { layer = 1; } } // Stage is Faron Woods Interiors else if (!strcmp(i_stageName, "R_SP108")) { // Cleared Forest Temple if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[55])) { layer = 2; } // Haven't finished Ordon Day 2 else if (!dComIfGs_isEventBit(0x4510)) { layer = 1; } } // Stage is Kakariko Village or Kakariko Graveyard else if (!strcmp(i_stageName, "F_SP109") || !strcmp(i_stageName, "F_SP111")) { // Obtained Zora's Armor if (dComIfGs_isEventBit(0x0804)) { layer = 2; dComIfG_get_timelayer(&layer); } // Finished Telma Wagon Escort else if (dComIfGs_isEventBit(0x0810)) { layer = 4; } // Watched cutscene after leaving Goron Mines else if (dComIfGs_isEventBit(0x1320)) { layer = 2; dComIfG_get_timelayer(&layer); } // Cleared Goron Mines else if (dComIfGs_isEventBit(0x0701)) { layer = 12; } // Defeated King Bulblin 1 else if (dComIfGs_isEventBit(0x0A08)) { layer = 2; dComIfG_get_timelayer(&layer); } // King Bulblin 1 trigger activated else if (dComIfGs_isEventBit(0x0608)) { layer = 1; } } // Stage is Kakariko Village Interiors or Graveyard Interiors else if (!strcmp(i_stageName, "R_SP109") || !strcmp(i_stageName, "R_SP209")) { // Stage is Kakariko Interiors and room is Barnes shop and Cleared Lakebed Temple if (!strcmp(i_stageName, "R_SP109") && i_roomNo == 1 && dComIfGs_isEventBit(0x0904)) { layer = 4; dComIfG_get_timelayer(&layer); } else { // Defeated King Bulblin 1 if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[85])) { layer = 2; dComIfG_get_timelayer(&layer); } // King Bulblin 1 trigger activated else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[53])) { layer = 1; } } } // Stage is Death Mountain else if (!strcmp(i_stageName, "F_SP110")) { // Cleared Goron Mines if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[64])) { layer = 2; } } // Stage is Death Mountain Interiors else if (!strcmp(i_stageName, "R_SP110")) { // Returned Wood Statue to Ilia if (dComIfGs_isEventBit(0x2320)) { layer = 3; } // Cleared Temple of Time else if (dComIfGs_isEventBit(0x2004)) { layer = 4; } // Obtained Master Sword else if (dComIfGs_isEventBit(0x2020)) { layer = 2; } // Cleared Goron Mines else if (dComIfGs_isEventBit(0x0701)) { layer = 1; } } // Stage is Lake Hylia, Castle Town, Telma's Bar, or R_SP115 (removed) else if (!strcmp(i_stageName, "F_SP115") || !strcmp(i_stageName, "F_SP116") || (!strcmp(i_stageName, "R_SP116") && i_roomNo == 5) || !strcmp(i_stageName, "R_SP115")) { // Stage is Lake Hylia and room is Lake if (!strcmp(i_stageName, "F_SP115") && i_roomNo == 0) { // Repaired Sky Cannon if (dComIfGs_isEventBit(0x3B08)) { layer = 3; } // Warped Sky Cannon to Lake Hylia else if (dComIfGs_isEventBit(0x3120)) { layer = 1; } // Cleared Lakebed Temple else if (dComIfGs_isEventBit(0x0904)) { layer = 2; } } // Stage is Telma's Bar and room is Bar and Obtained Master Sword else if (!strcmp(i_stageName, "R_SP116") && i_roomNo == 5 && dComIfGs_isEventBit(0x2020)) { layer = 4; } // Completed Midna's Desperate Hour and Stage is Castle Town else if (dComIfGs_isEventBit(0x1E08) && !strcmp(i_stageName, "F_SP116")) { // Room is not East, South, or North Castle Town if (i_roomNo != 4 && i_roomNo != 3 && i_roomNo != 1) { layer = 0; } else { layer = 1; } } else { // Cleared Lakebed Temple if (dComIfGs_isEventBit(0x0904)) { // Stage is Lake Hylia and room is Fountain and haven't started Midna's // Desperate Hour if ((!strcmp(i_stageName, "F_SP115") && i_roomNo == 1) && !dComIfGs_isEventBit(0x0C01)) { layer = 9; } else { layer = 2; } } else { // Stage is Castle Town and room is South Castle Town and Finished Telma // Wagon Escort if ((!strcmp(i_stageName, "F_SP116") && i_roomNo == 3) && dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[68])) { layer = 1; } } } } // Stage is Zora's Domain else if (!strcmp(i_stageName, "F_SP113")) { // Cleared Snowpeak Ruins if (dComIfGs_isEventBit(0x2008)) { layer = 2; } } // Stage is Upper Zora's River else if (!strcmp(i_stageName, "F_SP126")) { // Unlocked Iza's River Ride (1) if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[95])) { layer = 1; } } // Stage is Gerudo Desert and room is Desert else if (!strcmp(i_stageName, "F_SP124") && i_roomNo == 0) { layer = 8; // Used Sky Cannon to go to Desert if (dComIfGs_isEventBit(0x4008)) { layer = 0; } } // Stage is Zora's River else if (!strcmp(i_stageName, "F_SP112")) { // Unlocked Iza's River Ride (1) if (dComIfGs_isEventBit(0x0B01)) { layer = 1; } // Started Iza's River Ride (1) else if (dComIfGs_isEventBit(0x0902)) { layer = 2; } } // Stage is Ordon Village else if (!strcmp(i_stageName, "F_SP103")) { // Room is Main Village if (i_roomNo == 0) { // Tamed Epona if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[56])) { layer = 4; dComIfG_get_timelayer(&layer); } // Cleared Faron Twilight else if (dComIfGs_isDarkClearLV(0)) { layer = 2; dComIfG_get_timelayer(&layer); } // Escaped Hyrule Castle Sewers (1st Time) else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[47])) { layer = 1; } // Finished Ordon Day 2 else if (dComIfGs_isEventBit(0x4510)) { layer = 7; } // Finished Ordon Day 1 else if (dComIfGs_isEventBit(0x4A40)) { layer = 0; } else { layer = 6; } } // Room is Outside Link's House else if (i_roomNo == 1) { // Cleared Faron Twilight if (dComIfGs_isDarkClearLV(0)) { layer = 2; } // Escaped Hyrule Castle Sewers (1st Time) else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[47])) { layer = 1; } // Finished Ordon Day 2 else if (dComIfGs_isEventBit(0x4510)) { layer = 0; } // Finished Ordon Day 1 else if (dComIfGs_isEventBit(0x4A40)) { layer = 4; } else { layer = 3; } } } // Stage is Ordon Village Interiors else if (!strcmp(i_stageName, "R_SP01")) { // Room is Sera's Shop if (i_roomNo == 1) { // Cleared Faron Twilight if (dComIfGs_isDarkClearLV(0)) { layer = 2; } } // Room is Shield house else if (i_roomNo == 2) { // Watched cutscene after defeating King Bulblin 1 if (dComIfGs_isEventBit(0x0780)) { layer = 3; } // Cleared Faron Twilight else if (dComIfGs_isDarkClearLV(0)) { layer = 2; } // Escaped Hyrule Castle Sewers (1st Time) else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[47])) { layer = 1; } } // Room is Rusl and Uli's house else if (i_roomNo == 5) { // Tamed Epona if (dComIfGs_isEventBit(0x0601)) { layer = 4; } // Cleared Faron Twilight else if (dComIfGs_isDarkClearLV(0)) { layer = 2; } } } // Stage is Ordon Spring else if (!strcmp(i_stageName, "F_SP104")) { // Room is Ordon Spring if (i_roomNo == 1) { // Cleared Faron Twilight if (dComIfGs_isDarkClearLV(0)) { layer = 2; } // Escaped Hyrule Castle Sewers (1st Time) else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[47])) { layer = 4; } // Finished Ordon Day 2 else if (dComIfGs_isEventBit(0x4510)) { layer = 0; } // Finished Ordon Day 1 else if (dComIfGs_isEventBit(0x4A20)) { layer = 3; } else { layer = 1; } } // Cleared Faron Twilight else if (dComIfGs_isDarkClearLV(0)) { layer = 2; } // Escaped Hyrule Castle Sewers (1st Time) else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[47])) { layer = 4; } } // Stage is Ordon Ranch else if (!strcmp(i_stageName, "F_SP00")) { // Cleared Faron Twilight if (dComIfGs_isDarkClearLV(0)) { layer = 2; dComIfG_get_timelayer(&layer); } // Escaped Hyrule Castle Sewers (1st Time) else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[47])) { layer = 1; } // Watched cutscene after herding goats on Ordon Day 3 else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[169])) { layer = 10; } // Finished Ordon Day 2 else if (dComIfGs_isEventBit(0x4510)) { layer = 9; } // Finished Ordon Day 1 else if (dComIfGs_isEventBit(0x4A40)) { layer = 11; } else { layer = 12; } } // Stage is Hyrule Field else if (!strcmp(i_stageName, "F_SP121")) { // Completed Midna's Desperate Hour if (dComIfGs_isEventBit(0x1E08)) { layer = 6; } // Started Midna's Desperate Hour else if (dComIfGs_isEventBit(0x0C01)) { layer = 4; } // Finished Telma Wagon Escort else if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[68])) { layer = 0; } else if (dComIfGs_isTmpBit(0x0601)) { if (dComIfGs_isTmpBit(0x0602)) { layer = 2; } else { layer = 3; } } } // Stage is Outside Castle Town else if (!strcmp(i_stageName, "F_SP122")) { // Room is Outside Castle Town - West if (i_roomNo == 8) { // Completed Midna's Desperate Hour if (dComIfGs_isEventBit(0x1E08)) { layer = 6; } // Started Midna's Desperate Hour else if (dComIfGs_isEventBit(0x0C01)) { layer = 4; } } // Room is Outside Castle Town - South else if (i_roomNo == 16) { // Obtained Wood Statue if (dComIfGs_isEventBit(0x2204)) { layer = 6; } // Talked to Louise after getting Medicine Scent else if (dComIfGs_isEventBit(0x2102)) { layer = 1; } // Completed Midna's Desperate Hour else if (dComIfGs_isEventBit(0x1E08)) { layer = 6; } // Started Midna's Desperate Hour else if (dComIfGs_isEventBit(0x0C01)) { layer = 4; } } // Room is Outside Castle Town - East else if (i_roomNo == 17) { // Completed Midna's Desperate Hour if (dComIfGs_isEventBit(0x1E08)) { layer = 0; } // Started Midna's Desperate Hour else if (dComIfGs_isEventBit(0x0C01)) { layer = 4; } } } // Stage is Hidden Village else if (!strcmp(i_stageName, "F_SP128")) { if (dComIfGs_isEventBit(0x2320)) { layer = 1; } } // Stage is Castle Town Interiors else if (!strcmp(i_stageName, "R_SP160")) { // Room is Jovani's house if (i_roomNo == 5) { // Completed Midna's Desperate Hour if (dComIfGs_isEventBit(0x1E08)) { layer = 0; } else { layer = 1; } } // Fundraised Malo Mart Castle Town branch else if (dComIfGs_isEventBit(0x2210)) { layer = 1; } } // Stage is Sacred Grove else if (!strcmp(i_stageName, "F_SP117")) { // Cleared Snowpeak Ruins if (dComIfGs_isEventBit(0x2008)) { layer = 2; } } // Stage is Bulblin Camp else if (!strcmp(i_stageName, "F_SP118")) { // Fixed the Mirror of Twilight if (dComIfGs_isEventBit(0x2B08)) { layer = 3; } // Cleared Arbiter's Grounds else if (dComIfGs_isEventBit(0x2010)) { layer = 2; } // Escaped the burning tent else if (dComIfGs_isEventBit(0x0B40)) { layer = 1; } } // Stage is Faron Woods Cave else if (!strcmp(i_stageName, "D_SB10")) { // Finished Ordon Day 2 if (dComIfGs_isEventBit(0x4510)) { layer = 1; } } // Stage is Hyrule Castle Sewers else if (!strcmp(i_stageName, "R_SP107")) { if (dComIfGs_isTransformLV(3)) { layer = 13; } } // Stage is Hyrule Castle else if (!strcmp(i_stageName, "D_MN09")) { // Room is not Entrance, Outside Left Wing, or Outside Right Wing if (i_roomNo != 11 && i_roomNo != 13 && i_roomNo != 14) { layer = 1; } } // Stage is Fishing Pond or Hena's Hut else if (!strcmp(i_stageName, "F_SP127") || !strcmp(i_stageName, "R_SP127")) { switch (g_env_light.fishing_hole_season) { case 1: layer = 0; break; case 2: layer = 1; break; case 3: layer = 2; break; case 4: layer = 3; break; } } } } if (layer == 14) { // Warped meteor to Zora's Domain if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[65])) { // Stage is Zora's River, Zora's Domain, Lake Hylia, Castle Town, Telma's Bar, R_SP115, // Hyrule Field, Upper Zora's River, or Outside Castle Town if (!strcmp(i_stageName, "F_SP112") || !strcmp(i_stageName, "F_SP113") || !strcmp(i_stageName, "F_SP115") || !strcmp(i_stageName, "F_SP116") || (!strcmp(i_stageName, "R_SP116") && i_roomNo == 5) || !strcmp(i_stageName, "R_SP115") || !strcmp(i_stageName, "F_SP121") || !strcmp(i_stageName, "F_SP126") || !strcmp(i_stageName, "F_SP122")) { // Stage is Hyrule Field if (!strcmp(i_stageName, "F_SP121")) { if (i_roomNo >= 9 && i_roomNo <= 14) { layer = 13; } } else { layer = 13; } } } // Stage is Hyrule Castle Sewers and room is Prison Cell if (!strcmp(i_stageName, "R_SP107") && i_roomNo == 0) { // Haven't been to Hyrule Castle Sewers if (!dComIfGs_isEventBit(0x4D08)) { layer = 11; } } // Stage and room is Zant Throne Room else if (!strcmp(i_stageName, "D_MN08A") && i_roomNo == 10) { // Defeated Zant if (dComIfGs_isEventBit(0x5410)) { layer = 1; } else { layer = 0; } } } return layer; } int dComIfG_play_c::getLayerNo_common(char const* i_stageName, int i_roomID, int i_layerOverride) { int layer = getLayerNo_common_common(i_stageName, i_roomID, i_layerOverride); if (layer < 0) { layer = 0; } return layer; } int dComIfG_play_c::getLayerNo(int param_1) { UNUSED(param_1); int layerNo = 0; int roomNo = dComIfGp_roomControl_getStayNo(); if (roomNo <= -1) { roomNo = dComIfGp_getStartStageRoomNo(); } layerNo = getLayerNo_common(dComIfGp_getStartStageName(), roomNo, dComIfGp_getStartStageLayer()); return layerNo; } void dComIfG_play_c::createParticle() { mParticle = new dPa_control_c(); JUT_ASSERT(1095, mParticle != NULL); } dSmplMdl_draw_c* dComIfG_play_c::createSimpleModel() { if (mSimpleModel == NULL) { mSimpleModel = new dSmplMdl_draw_c(); } return mSimpleModel; } void dComIfG_play_c::deleteSimpleModel() { if (mSimpleModel != NULL) { delete mSimpleModel; mSimpleModel = NULL; } } void dComIfG_play_c::drawSimpleModel() { if (mSimpleModel != NULL) { mSimpleModel->draw(); } } int dComIfG_play_c::addSimpleModel(J3DModelData* i_modelData, int i_roomNo, u8 i_drawBG) { if (mSimpleModel != NULL && mSimpleModel->addModel(i_modelData, i_roomNo, i_drawBG)) { return 1; } return -1; } int dComIfG_play_c::removeSimpleModel(J3DModelData* i_modelData, int i_roomNo) { if (mSimpleModel != NULL) { mSimpleModel->removeModel(i_modelData, i_roomNo); return 1; } return 0; } void dComIfG_play_c::entrySimpleModel(J3DModel* i_model, int i_roomNo) { if (mSimpleModel != NULL) { mSimpleModel->entry(i_model, i_roomNo); } } void dComIfG_play_c::setTimerNowTimeMs(int i_time) { mTimerInfo.mTimerNowTimeMs = i_time; } int dComIfG_play_c::getTimerNowTimeMs() { return mTimerInfo.mTimerNowTimeMs; } void dComIfG_play_c::setTimerLimitTimeMs(int i_time) { mTimerInfo.mTimerLimitTimeMs = i_time; } int dComIfG_play_c::getTimerLimitTimeMs() { return mTimerInfo.mTimerLimitTimeMs; } void dComIfG_play_c::setTimerMode(int i_mode) { mTimerInfo.mTimerMode = i_mode; } int dComIfG_play_c::getTimerMode() { return mTimerInfo.mTimerMode; } void dComIfG_play_c::setTimerType(u8 i_type) { mTimerInfo.mTimerType = i_type; } u8 dComIfG_play_c::getTimerType() { return mTimerInfo.mTimerType; } void dComIfG_play_c::setTimerPtr(dTimer_c* i_ptr) { mTimerInfo.mTimerPtr = i_ptr; } dTimer_c* dComIfG_play_c::getTimerPtr() { return mTimerInfo.mTimerPtr; } #if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG dComIfG_inf_c::baseCsr_c* dComIfG_inf_c::m_baseCsr; dComIfG_inf_c::baseCsr_c::navi_c* dComIfG_inf_c::baseCsr_c::m_navi; dPa_hermiteEcallBack_c dComIfG_inf_c::baseCsr_c::m_blurCB; void dComIfG_inf_c::baseCsr_c::navi_c::create() { { int unused; } m_heap = mDoExt_createSolidHeapFromGameToCurrent(0, 32); JUT_ASSERT(1323, m_heap != NULL); J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("NNGC", "nv.bmd"); JUT_ASSERT(1327, modelData != NULL); m_model = mDoExt_J3DModel__create(modelData, J3DMdlFlag_DifferedDLBuffer, 0x11000084); JUT_ASSERT(1331, m_model != NULL); J3DAnmTransform* bck = (J3DAnmTransform*)dComIfG_getObjectRes("NNGC", "waitA.bck"); JUT_ASSERT(1334, bck != NULL); int rt = m_bck.init(bck, 1, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1, false); JUT_ASSERT(1336, rt); J3DAnmTevRegKey* brk = (J3DAnmTevRegKey*)dComIfG_getObjectRes("NNGC", "nv_color.brk"); rt = m_brk.init(modelData, brk, 0, J3DFrameCtrl::EMode_LOOP, 1.0f, 0, -1); JUT_ASSERT(1340, rt); mDoExt_adjustSolidHeap(m_heap); mDoExt_restoreCurrentHeap(); } bool dComIfG_inf_c::baseCsr_c::navi_c::draw(f32 param_1, f32 param_2, u8 param_3) { f32 f29 = (param_1 - mDoGph_gInf_c::getMinXF()) / mDoGph_gInf_c::getWidthF(); f32 f31 = (param_2 - mDoGph_gInf_c::getMinYF()) / mDoGph_gInf_c::getHeightF(); f32 f28 = f29 - field_0x58; f32 f27 = f31 - field_0x5c; field_0x58 = f29; field_0x5c = f31; cXyz spdc(param_1 - 304.0f, param_2 - 224.0f, 0.0f); f32 target = param_3 != 0 ? 1.5f : 0.0f; cLib_chaseF(&field_0x54, target, 0.15f); if (field_0x54 == 0.0f) { return true; } s16 r27 = cLib_targetAngleY(&field_0x40, &spdc); cLib_addCalcAngleS2(&field_0x4c.y, r27, 6, 4000); field_0x40 = spdc; mDoMtx_stack_c::transS(field_0x40); mDoMtx_stack_c::YrotM(field_0x4c.y); mDoMtx_stack_c::scaleM(field_0x54, -field_0x54, field_0x54); m_model->setBaseTRMtx(mDoMtx_stack_c::get()); m_bck.play(); J3DModelData* modelData = m_model->getModelData(); m_bck.entry(modelData); m_brk.entry(modelData); dComIfGd_setListCursor(); mDoExt_modelUpdateDL(m_model); dComIfGd_setList(); if (0.0f <= field_0x58 && field_0x58 <= 1.0f && 0.0f <= f31 && f31 <= 1.0f) { f32 sqrt = JMAFastSqrt(SQUARE(f28) + SQUARE(f27)); Z2GetAudioMgr()->playNaviFlySound(field_0x58, cLib_maxLimit(sqrt, 1.0f)); } mParticleId = dComIfGp_particle_set(mParticleId, ID_ZR_J_2DNV_TAIL_A, &field_0x40, &field_0x4c, NULL); dComIfGp_particle_levelEmitterOnEventMove(mParticleId); JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mParticleId); if (emitter != NULL) { f32 f30 = field_0x54 * 0.5f; JGeometry::TVec3 scale(f30, f30, f30); emitter->setGlobalScale(scale); } return param_3 == 0; } dComIfG_inf_c::baseCsr_c::baseCsr_c(u8 param_1) { field_0x13c = 1; field_0x13d = param_1; field_0x13e = 1; m_blurCB.setOldPosP(&mDoGph_gInf_c::csr_c::m_oldEffPos, &mDoGph_gInf_c::csr_c::m_oldOldEffPos); } void dComIfG_inf_c::baseCsr_c::draw(f32 param_1, f32 param_2) { static cXyz effScale(0.53f, 0.53f, 0.53f); u32 r28 = 0; bool local_6a = true; bool local_6b = true; bool local_6c = true; bool local_6d = true; bool local_6e = true; if (field_0x13e && dComIfGp_event_runCheck()) { local_6e = false; } if (!local_6e && !dComIfGp_isPauseFlag()) { local_6d = false; } if (!local_6d) { bool local_6f = false; if (dMsgObject_getMsgObjectClass() && dMsgObject_isSelectTalkNowCheck()) { local_6f = true; } if (!local_6f) { local_6c = false; } } if (!local_6c && !dMeter2Info_isShopTalkFlag()) { local_6b = false; } if (!local_6b && dComIfGp_isHeapLockFlag() != 6) { local_6a = false; } int r27 = local_6a; bool local_70 = false; if (r27 && field_0x13d) { local_70 = true; } if (m_navi->draw(param_1, param_2, local_70) && r27 && field_0x13c) { r28 = 0xFF; } J2DPicture* picture = field_0x8.getPicture(MULTI_CHAR('cursor00')); JUT_ASSERT(1450, picture != NULL); picture->scale(1.3f, 1.3f); JUtility::TColor color = picture->getWhite(); cLib_chaseUC(&color.a, r28, 0x20); picture->setWhite(color); if (color.a != 0) { picture->translate(param_1, param_2); dComIfGd_set2DXlu(&field_0x8); if (color.a == 0xFF) { f32 absVal = mDoGph_gInf_c::csr_c::m_nowEffPos.abs2(mDoGph_gInf_c::csr_c::m_oldEffPos); JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mDoGph_gInf_c::csr_c::m_blurID); if (absVal > 289.0f || (emitter != NULL && absVal > 9.0f)) { mDoGph_gInf_c::csr_c::m_blurID = g_dComIfG_gameInfo.play.getParticle()->set(mDoGph_gInf_c::csr_c::m_blurID, 17, ID_ZR_J_POINTINGCURSOR_TAIL_B, &mDoGph_gInf_c::csr_c::m_nowEffPos, NULL, NULL, &effScale, 0xFF, &m_blurCB, -1, NULL, NULL, NULL, 1.0f); dComIfGp_particle_levelEmitterOnEventMove(mDoGph_gInf_c::csr_c::m_blurID); } m_blurCB.setRate(3.5f); m_blurCB.setMaxCnt(40); } } } void dComIfG_inf_c::baseCsr_c::create() { dRes_info_c* resInfo = dComIfG_getObjectResInfo("NNGC"); JUT_ASSERT(1495, resInfo != NULL); int rt = field_0x8.create(resInfo->getArchive(), "zelda_pointing_cursor_navi.blo"); JUT_ASSERT(1498, rt); J2DPicture* picture = field_0x8.getPicture(MULTI_CHAR('cursor00')); JUT_ASSERT(1500, picture != NULL); JUtility::TColor color = picture->getWhite(); color.a = 0; picture->setWhite(color); J2DScreen* screen = field_0x8.getScreen(); screen->setUserInfo('n_43'); if (m_navi) { return; } m_navi = new navi_c(); JUT_ASSERT(1517, m_navi != NULL); m_navi->create(); } void dComIfG_inf_c::baseCsr_c::particleExecute() { if (m_navi != NULL) { dComIfGp_particle_levelExecute(m_navi->getParticleId()); } } void dComIfG_inf_c::anmCsr_c::draw(f32 param_1, f32 param_2) { field_0x8.setPos(MULTI_CHAR('lock_n'), param_1, param_2); dComIfGd_set2DXlu(&field_0x8); } #endif void dComIfG_inf_c::ct() { mFadeBrightness = 255; #if DEBUG mIsDebugMode = 0; #endif play.ct(); mWorldDark = 0; field_0x1ddfa = -1; mPolyDamageOff = false; field_0x1de00 = 0; field_0x1de04 = 0; field_0x1de08 = 0; field_0x1ddfc = 0; field_0x1de09 = 0xFF; field_0x1de0a = 0xFF; } #if PLATFORM_WII || PLATFORM_SHIELD void dComIfG_inf_c::createBaseCsr() { JUT_ASSERT(1622, m_baseCsr == NULL); m_baseCsr = new baseCsr_c(1); JUT_ASSERT(1624, m_baseCsr != NULL); m_baseCsr->create(); mDoGph_gInf_c::entryBaseCsr(m_baseCsr); } #endif GXColor g_clearColor = {0, 0, 0, 0}; GXColor g_blackColor = {0, 0, 0, 255}; int dComIfG_changeOpeningScene(scene_class* i_scene, s16 i_procName) { dComIfGp_offEnableNextStage(); dComIfGp_setNextStage("F_SP102", 100, 0, 10); mDoAud_setSceneName(dComIfGp_getNextStageName(), dComIfGp_getNextStageRoomNo(), dComIfGp_getNextStageLayer()); dComIfGs_setRestartRoomParam(0); if (mDoGph_gInf_c::getFader()->getStatus() == 1) { mDoGph_gInf_c::setFadeColor(*(JUtility::TColor*)&g_blackColor); } fopScnM_ChangeReq(i_scene, i_procName, 0, 30); fopScnM_ReRequest(i_procName, 0); return 1; } dComIfG_inf_c g_dComIfG_gameInfo; BOOL dComIfG_resetToOpening(scene_class* i_scene) { #if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG if (mDoRst::isShutdown() || mDoRst::isReturnToMenu() || !mDoRst::isReset() || mDoGph_gInf_c::getFader()->getStatus() == 2) { return 0; } #else if (mDoRst::isReturnToMenu() || !mDoRst::isReset() || mDoGph_gInf_c::getFader()->getStatus() == 2) { return 0; } #endif dComIfG_changeOpeningScene(i_scene, PROC_OPENING_SCENE); mDoAud_bgmStop(30); mDoAud_resetProcess(); #if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG mDoGph_gInf_c::resetDimming(); #endif return 1; } static int phase_1(char* i_arcName) { if (!dComIfG_setObjectRes(i_arcName, (u8)0, NULL)) { OSReport_Error("%s.arc Read Error !!\n", i_arcName); return cPhs_ERROR_e; } return cPhs_NEXT_e; } static int phase_2(char* i_arcName) { int syncStatus = dComIfG_syncObjectRes(i_arcName); if (syncStatus < 0) { OSReport_Error("%s.arc Sync Read Error !!\n", i_arcName); return cPhs_ERROR_e; } if (syncStatus > 0) { return cPhs_INIT_e; } else { return cPhs_NEXT_e; } } static int phase_3(char*) { return cPhs_COMPLEATE_e; } /** * Attempts to load a Resource Archive (*.arc) into the Resource Control. * The archive must be successfully loaded into the Resource Control before * calling dComIfG_getObjectRes / dComIfG_getStageRes * @param i_phase Pointer to phase request for handling resource loading process * @param i_arcName Name of archive to be loaded * @return Loading phase state. cPhs_COMPLEATE_e if loaded successfully */ int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* i_arcName) { static int (*l_method[3])(void*) = {(int (*)(void*))phase_1, (int (*)(void*))phase_2, (int (*)(void*))phase_3}; if (i_phase->id == 2) { return cPhs_COMPLEATE_e; } return dComLbG_PhaseHandler(i_phase, l_method, (void*)i_arcName); } static int phase_01(phaseParam_c* i_phasePrm) { JKRHeap* r30; if (dComIfG_setObjectRes(i_phasePrm->mResName, (u8)0, i_phasePrm->mpHeap) == 0) { r30 = i_phasePrm->mpHeap; return cPhs_ERROR_e; } return cPhs_NEXT_e; } static int phase_02(phaseParam_c* i_phasePrm) { int syncStatus = dComIfG_syncObjectRes(i_phasePrm->mResName); if (syncStatus < 0) { return cPhs_ERROR_e; } if (syncStatus > 0) { return cPhs_INIT_e; } else { return cPhs_NEXT_e; } } static int phase_03(phaseParam_c*) { return cPhs_INIT_e; } /** * Attempts to load a Resource Archive (*.arc) into the Resource Control using a specified heap. * The archive must be successfully loaded into the Resource Control before * calling dComIfG_getObjectRes / dComIfG_getStageRes * @param i_phase Pointer to phase request for handling resource loading process * @param i_arcName Name of archive to be loaded * @param i_heap Pointer to heap to load resources into * @return Loading phase state. cPhs_COMPLEATE_e if loaded successfully */ int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* i_resName, JKRHeap* i_heap) { static int (*l_method[3])(void*) = {(int (*)(void*))phase_01, (int (*)(void*))phase_02, (int (*)(void*))phase_03}; if (i_phase->id == 2) { return cPhs_COMPLEATE_e; } phaseParam_c param(i_resName, i_heap); return dComLbG_PhaseHandler(i_phase, l_method, ¶m); } /** * Attempts to unload a Resource Archive (*.arc) from the Resource Control. * This should be called from a process' delete method to prevent a memory leak. * @param i_phase Pointer to phase request for handling resource unloading process * @param i_arcName Name of archive to be unloaded * @return TRUE if successful, FALSE otherwise */ int dComIfG_resDelete(request_of_phase_process_class* i_phase, char const* i_resName) { JUT_ASSERT(1889, i_phase->id != 1); if (i_phase->id != 2) { return 0; } int r30 = dComIfG_deleteObjectResMain(i_resName); i_phase->id = 0; return 1; } s8 dComIfGp_getReverb(int i_roomNo) { return dStage_roomRead_dt_c_GetReverbStage(*dComIfGp_getStageRoom(), i_roomNo); } int dComIfGd_setSimpleShadow(cXyz* i_pos, f32 param_1, f32 param_2, cBgS_PolyInfo& param_3, s16 i_angle, f32 param_5, GXTexObj* i_tex) { if (param_3.ChkSetInfo() && -G_CM3D_F_INF != param_1) { cM3dGPla plane; dComIfG_Bgsp().GetTriPla(param_3, &plane); return dComIfGd_setSimpleShadow(i_pos, param_1, param_2, &plane.mNormal, i_angle, param_5, i_tex); } else { return 0; } } bool dComIfGp_getMapTrans(int i_roomNo, f32* o_transX, f32* o_transY, s16* o_angle) { dStage_Multi_c* multi = dComIfGp_getMulti(); if (multi == NULL) { return false; } dStage_Mult_info* info = multi->m_entries; for (int i = 0; i < multi->num; i++) { if (i_roomNo == info->mRoomNo) { *o_transX = info->mTransX; *o_transY = info->mTransY; *o_angle = info->mAngle; return true; } info++; } return false; } stage_camera_class* dComIfGp_getRoomCamera(int i_roomNo) { dStage_roomDt_c* room_dt = dComIfGp_roomControl_getStatusRoomDt(i_roomNo); if (room_dt == NULL) { return NULL; } return room_dt->getCamera(); } stage_arrow_class* dComIfGp_getRoomArrow(int i_roomNo) { dStage_roomDt_c* room_dt = dComIfGp_roomControl_getStatusRoomDt(i_roomNo); if (room_dt == NULL) { return NULL; } return room_dt->getArrow(); } void dComIfGp_setNextStage(char const* i_stage, s16 i_point, s8 i_roomNo, s8 i_layer, f32 i_lastSpeed, u32 i_lastMode, int i_setPoint, s8 i_wipe, s16 i_lastAngle, int param_9, int i_wipeSpeedT) { if (i_layer >= 15) { i_layer = -1; } if (dComIfGs_isPlayerFieldLastStayFieldDataExistFlag() && daPy_getLinkPlayerActorClass() != NULL) { s8 curPoint = fopAcM_GetRoomNo(daPy_getLinkPlayerActorClass()); cXyz pos = dMapInfo_n::getMapPlayerPos(); s16 angle = daPy_getLinkPlayerActorClass()->shape_angle.y; dComIfGs_setPlayerFieldLastStayInfo(dComIfGp_getStartStageName(), pos, angle, curPoint, dComIfGp_getNowLevel()); } // Set Key Num to 2 if loading Wagon Escort after King Bulblin 2 if (!strcmp(i_stage, "F_SP121") && i_roomNo == 13 && (i_point == 99 || i_point == 98) && i_layer == 2) { dComIfGs_setKeyNum(6, 2); } else { dComIfGs_setKeyNum(6, 0); } if (daAlink_getAlinkActorClass() != NULL) { daAlink_getAlinkActorClass()->setLastSceneMode(&i_lastMode); } if (strcmp(dMeter2Info_getSaveStageName(), "") && strcmp(i_stage, dMeter2Info_getSaveStageName())) { dMeter2Info_setSaveStageName(""); } u8 wipe_speed; switch (i_wipeSpeedT) { case 0: wipe_speed = 26; break; case 1: wipe_speed = 13; break; case 2: wipe_speed = 6; break; case 3: wipe_speed = 1; break; default: wipe_speed = 26; break; } g_dComIfG_gameInfo.play.setNextStage(i_stage, i_roomNo, i_point, i_layer, i_wipe, wipe_speed); g_dComIfG_gameInfo.info.getRestart().setLastSceneInfo(i_lastSpeed, i_lastMode, i_lastAngle); if (i_setPoint) { dComIfGs_setStartPoint(i_point); } } void dComIfGp_setNextStage(char const* i_stage, s16 i_point, s8 i_roomNo, s8 i_layer) { dComIfGp_setNextStage(i_stage, i_point, i_roomNo, i_layer, 0.0f, 0, 1, 0, 0, 1, 0); } static void dummy1() { dComIfGs_offTbox(0); dComIfGs_onTbox(0); g_dComIfG_gameInfo.info.getSavedata().getSave(0); } BOOL dComIfGs_isStageTbox(int i_stageNo, int i_no) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { return dComIfGs_isTbox(i_no); } else { return dComIfGs_isSaveTbox(i_stageNo, i_no); } } void dComIfGs_onStageSwitch(int i_stageNo, int i_no) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_onSwitch(i_no, -1); } dComIfGs_onSaveSwitch(i_stageNo, i_no); } void dComIfGs_offStageSwitch(int i_stageNo, int i_no) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_offSwitch(i_no, -1); } dComIfGs_offSaveSwitch(i_stageNo, i_no); } BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { return dComIfGs_isSwitch(i_no, -1); } else { return dComIfGs_isSaveSwitch(i_stageNo, i_no); } } void dComIfGs_onDungeonItemMap(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_onDungeonItemMap(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onDungeonItemMap(); } void dComIfGs_offDungeonItemMap(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_offDungeonItemMap(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().offDungeonItemMap(); } s32 dComIfGs_isDungeonItemMap(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { return dComIfGs_isDungeonItemMap(); } return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isDungeonItemMap(); } void dComIfGs_onDungeonItemCompass(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_onDungeonItemCompass(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onDungeonItemCompass(); } void dComIfGs_offDungeonItemCompass(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_offDungeonItemCompass(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().offDungeonItemCompass(); } s32 dComIfGs_isDungeonItemCompass(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { return dComIfGs_isDungeonItemCompass(); } return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isDungeonItemCompass(); } void dComIfGs_onDungeonItemBossKey(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_onDungeonItemBossKey(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onDungeonItemBossKey(); } void dComIfGs_offDungeonItemBossKey(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_offDungeonItemBossKey(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().offDungeonItemBossKey(); } s32 dComIfGs_isDungeonItemBossKey(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { return dComIfGs_isDungeonItemBossKey(); } return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isDungeonItemBossKey(); } void dComIfGs_onStageBossEnemy(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_onStageBossEnemy(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onStageBossEnemy(); } void dComIfGs_offStageBossEnemy(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_offStageBossEnemy(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().offStageBossEnemy(); } s32 dComIfGs_isStageBossEnemy(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { return dComIfGs_isStageBossEnemy(); } return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isStageBossEnemy(); } void dComIfGs_onStageMiddleBoss(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_onStageMiddleBoss(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onStageBossEnemy2(); } void dComIfGs_offStageMiddleBoss(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_offStageMiddleBoss(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().offStageBossEnemy2(); } s32 dComIfGs_isStageMiddleBoss(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { return dComIfGs_isStageMiddleBoss(); } return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isStageBossEnemy2(); } void dComIfGs_onStageLife(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_onStageLife(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onStageLife(); } void dComIfGs_offStageLife(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_offStageLife(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().offStageLife(); } s32 dComIfGs_isStageLife(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { return dComIfGs_isStageLife(); } return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isStageLife(); } void dComIfGs_onStageBossDemo(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_onStageBossDemo(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onStageBossDemo(); } void dComIfGs_offStageBossDemo(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_offStageBossDemo(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().offStageBossDemo(); } s32 dComIfGs_isStageBossDemo(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { return dComIfGs_isStageBossDemo(); } return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isStageBossDemo(); } void dComIfGs_onDungeonItemWarp(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_onDungeonItemWarp(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onDungeonItemWarp(); } void dComIfGs_offDungeonItemWarp(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_offDungeonItemWarp(); } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().offDungeonItemWarp(); } s32 dComIfGs_isDungeonItemWarp(int i_stageNo) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { return dComIfGs_isDungeonItemWarp(); } else { return g_dComIfG_gameInfo.info.getSavedata() .getSave(i_stageNo) .getBit() .isDungeonItemWarp(); } } void dComIfGs_BossLife_public_Set(s8 param_0) { g_dComIfG_gameInfo.field_0x1ddfa = param_0; } s8 dComIfGs_BossLife_public_Get() { return g_dComIfG_gameInfo.field_0x1ddfa; } void dComIfGs_sense_type_change_Set(s8 param_0) { g_dComIfG_gameInfo.field_0x1ddfa = param_0; } s8 dComIfGs_sense_type_change_Get() { return g_dComIfG_gameInfo.field_0x1ddfa; } void dComIfGs_onZoneSwitch(int i_swBit, int i_roomNo) { int room_no; if (i_roomNo >= 0) { room_no = i_roomNo; } else { room_no = dComIfGp_roomControl_getStayNo(); if (room_no < 0) { return; } } int zone_no = dComIfGp_roomControl_getZoneNo(room_no); dComIfGs_onSvZoneSwitch(zone_no, i_swBit); } void dComIfGs_offZoneSwitch(int i_swBit, int i_roomNo) { int room_no; if (i_roomNo >= 0) { room_no = i_roomNo; } else { room_no = dComIfGp_roomControl_getStayNo(); if (room_no < 0) { return; } } int zone_no = dComIfGp_roomControl_getZoneNo(room_no); dComIfGs_offSvZoneSwitch(zone_no, i_swBit); } BOOL dComIfGs_isZoneSwitch(int i_swBit, int i_roomNo) { int room_no; if (i_roomNo >= 0) { room_no = i_roomNo; } else { room_no = dComIfGp_roomControl_getStayNo(); if (room_no < 0) { return false; } } int zone_no = dComIfGp_roomControl_getZoneNo(room_no); return dComIfGs_isSvZoneSwitch(zone_no, i_swBit); } void dComIfGs_onOneZoneSwitch(int i_swBit, int i_roomNo) { int room_no; if (i_roomNo >= 0) { room_no = i_roomNo; } else { room_no = dComIfGp_roomControl_getStayNo(); if (room_no < 0) { return; } } int zone_no = dComIfGp_roomControl_getZoneNo(room_no); dComIfGs_onSvOneZoneSwitch(zone_no, i_swBit); } void dComIfGs_offOneZoneSwitch(int i_swBit, int i_roomNo) { int room_no; if (i_roomNo >= 0) { room_no = i_roomNo; } else { room_no = dComIfGp_roomControl_getStayNo(); if (room_no < 0) { return; } } int zone_no = dComIfGp_roomControl_getZoneNo(room_no); dComIfGs_offSvOneZoneSwitch(zone_no, i_swBit); } BOOL dComIfGs_isOneZoneSwitch(int i_swBit, int i_roomNo) { int room_no; if (i_roomNo >= 0) { room_no = i_roomNo; } else { room_no = dComIfGp_roomControl_getStayNo(); if (room_no < 0) { return false; } } int zone_no = dComIfGp_roomControl_getZoneNo(room_no); return dComIfGs_isSvOneZoneSwitch(zone_no, i_swBit); } void dComIfGs_onZoneItem(int i_swBit, int i_roomNo) { int room_no; if (i_roomNo >= 0) { room_no = i_roomNo; } else { room_no = dComIfGp_roomControl_getStayNo(); if (room_no < 0) { return; } } int zone_no = dComIfGp_roomControl_getZoneNo(room_no); dComIfGs_onSvZoneItem(zone_no, i_swBit); } void dComIfGs_offZoneItem(int i_swBit, int i_roomNo) { int room_no; if (i_roomNo >= 0) { room_no = i_roomNo; } else { room_no = dComIfGp_roomControl_getStayNo(); if (room_no < 0) { return; } } int zone_no = dComIfGp_roomControl_getZoneNo(room_no); dComIfGs_offSvZoneItem(zone_no, i_swBit); } BOOL dComIfGs_isZoneItem(int i_swBit, int i_roomNo) { int room_no; if (i_roomNo >= 0) { room_no = i_roomNo; } else { room_no = dComIfGp_roomControl_getStayNo(); if (room_no < 0) { return false; } } int zone_no = dComIfGp_roomControl_getZoneNo(room_no); return dComIfGs_isSvZoneItem(zone_no, i_swBit); } void dComIfGs_onOneZoneItem(int i_swBit, int i_roomNo) { int room_no; if (i_roomNo >= 0) { room_no = i_roomNo; } else { room_no = dComIfGp_roomControl_getStayNo(); if (room_no < 0) { return; } } int zone_no = dComIfGp_roomControl_getZoneNo(room_no); dComIfGs_onSvOneZoneItem(zone_no, i_swBit); } void dComIfGs_offOneZoneItem(int i_swBit, int i_roomNo) { int room_no; if (i_roomNo >= 0) { room_no = i_roomNo; } else { room_no = dComIfGp_roomControl_getStayNo(); if (room_no < 0) { return; } } int zone_no = dComIfGp_roomControl_getZoneNo(room_no); dComIfGs_offSvOneZoneItem(zone_no, i_swBit); } BOOL dComIfGs_isOneZoneItem(int i_swBit, int i_roomNo) { int room_no; if (i_roomNo >= 0) { room_no = i_roomNo; } else { room_no = dComIfGp_roomControl_getStayNo(); if (room_no < 0) { return false; } } int zone_no = dComIfGp_roomControl_getZoneNo(room_no); return dComIfGs_isSvOneZoneItem(zone_no, i_swBit); } u16 dComIfGs_getMaxLifeGauge() { return (dComIfGs_getMaxLife() / 5) * 4; } void dComIfGs_onGetMagicUseFlag() { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().onMagicFlag(0); if (dComIfGs_getMaxMagic() == 0) { dComIfGp_setItemMaxMagicCount(16); dComIfGp_setItemMagicCount(16); } } void dComIfGs_setSelectItemIndex(int i_no, u8 i_slotNo) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectItemIndex(i_no, i_slotNo); dComIfGp_setSelectItem(i_no); } void dComIfGs_setMixItemIndex(int i_no, u8 i_slotNo) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setMixItemIndex(i_no, i_slotNo); } u8 dComIfGs_getSelectMixItemNoArrowIndex(int i_selmixItemIdx) { u8 sel_item_slotNo = dComIfGs_getSelectItemIndex(i_selmixItemIdx); u8 mix_item_slotNo = dComIfGs_getMixItemIndex(i_selmixItemIdx); if (sel_item_slotNo >= SLOT_15 && sel_item_slotNo < SLOT_18) { return sel_item_slotNo; } if (mix_item_slotNo != fpcNm_ITEM_NONE && mix_item_slotNo >= SLOT_15 && mix_item_slotNo < SLOT_18) { return mix_item_slotNo; } return 0xFF; } u8 dComIfGs_getMixItemIndex(int i_no) { return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getMixItemIndex(i_no); } void dComIfGp_setSelectItem(int i_selItemIdx) { if (i_selItemIdx == SELECT_ITEM_DOWN) { if (dComIfGs_getSelectItemIndex(i_selItemIdx) != 0xFF) { u8 selItem_slotNo = dComIfGs_getSelectItemIndex(i_selItemIdx); g_dComIfG_gameInfo.play.setSelectItem(i_selItemIdx, selItem_slotNo); if (selItem_slotNo == 0xFF) { dComIfGs_setSelectItemIndex(i_selItemIdx, 0xFF); } } else { g_dComIfG_gameInfo.play.setSelectItem(i_selItemIdx, fpcNm_ITEM_NONE); } } else if (dComIfGs_getSelectItemIndex(i_selItemIdx) != 0xFF) { u8 item = dComIfGs_getItem(dComIfGs_getSelectItemIndex(i_selItemIdx), false); g_dComIfG_gameInfo.play.setSelectItem(i_selItemIdx, item); if (item == fpcNm_ITEM_NONE) { dComIfGs_setSelectItemIndex(i_selItemIdx, 0xFF); } } else { g_dComIfG_gameInfo.play.setSelectItem(i_selItemIdx, fpcNm_ITEM_NONE); } } u8 dComIfGp_getSelectItem(int i_selItemIdx) { u8 playItem = g_dComIfG_gameInfo.play.getSelectItem(i_selItemIdx); if ((i_selItemIdx == SELECT_ITEM_X || i_selItemIdx == SELECT_ITEM_Y) && dComIfGs_getMixItemIndex(i_selItemIdx) != 0xFF) { u8 saveItem = dComIfGs_getItem(dComIfGs_getMixItemIndex(i_selItemIdx), false); if (saveItem == fpcNm_ITEM_BOW) { saveItem = playItem; playItem = fpcNm_ITEM_BOW; } else if (saveItem == fpcNm_ITEM_FISHING_ROD_1) { saveItem = playItem; playItem = fpcNm_ITEM_FISHING_ROD_1; } if (playItem == fpcNm_ITEM_BOW) { switch (saveItem) { case fpcNm_ITEM_NORMAL_BOMB: case fpcNm_ITEM_WATER_BOMB: case fpcNm_ITEM_POKE_BOMB: playItem = fpcNm_ITEM_BOMB_ARROW; break; case fpcNm_ITEM_HAWK_EYE: playItem = fpcNm_ITEM_HAWK_ARROW; break; } } else if (playItem == fpcNm_ITEM_FISHING_ROD_1) { switch (saveItem) { case fpcNm_ITEM_BEE_CHILD: playItem = fpcNm_ITEM_BEE_ROD; break; case fpcNm_ITEM_WORM: playItem = fpcNm_ITEM_WORM_ROD; break; case fpcNm_ITEM_ZORAS_JEWEL: playItem = fpcNm_ITEM_JEWEL_ROD; break; } } } return playItem; } void dComIfGp_mapShow() { dComIfGs_offEventBit(dSv_event_flag_c::MAP_VISIBLE); } void dComIfGp_mapHide() { dComIfGs_onEventBit(dSv_event_flag_c::MAP_VISIBLE); } bool dComIfGp_checkMapShow() { return !dComIfGs_isEventBit(dSv_event_flag_c::MAP_VISIBLE); } s32 dComIfGp_setHeapLockFlag(u8 flag) { if (flag == 7 || flag == 8) { if (!dComIfGp_isHeapLockFlag()) { dComIfGp_createSubExpHeap2D(); } g_dComIfG_gameInfo.play.setHeapLockFlag(5); int heapIndex = dComIfGp_checkEmptySubHeap2D(); if (heapIndex >= 0) { dComIfGp_setSubHeapLockFlag(heapIndex, flag); } } else if (flag == 0) { dComIfGp_offHeapLockFlag(0); } else { g_dComIfG_gameInfo.play.setHeapLockFlag(flag); } return 1; } s32 dComIfGp_offHeapLockFlag(int flag) { if (dComIfGp_isHeapLockFlag() == 5) { if (flag == 7 || flag == 8) { int heapIndex = dComIfGp_searchUseSubHeap2D(flag); if (heapIndex >= 0) { dComIfGp_setSubHeapLockFlag(heapIndex, 0); } if (!dComIfGp_getSubHeapLockFlag(0) && !dComIfGp_getSubHeapLockFlag(1)) { dComIfGp_destroySubExpHeap2D(); g_dComIfG_gameInfo.play.offHeapLockFlag(); } } } else { g_dComIfG_gameInfo.play.offHeapLockFlag(); } return 1; } void dComIfGp_createSubExpHeap2D() { u32 size = dComIfGp_getExpHeap2D()->getTotalFreeSize() * (2.0f / 5.0f); for (int i = 0; i < 2; i++) { JUT_ASSERT(3573, dComIfGp_getSubExpHeap2D(i) == NULL); if (dComIfGp_getSubExpHeap2D(i) == NULL) { JKRExpHeap* i_heap = JKRCreateExpHeap(size, dComIfGp_getExpHeap2D(), false); JUT_ASSERT(3576, i_heap != NULL); dComIfGp_setSubExpHeap2D(i, i_heap); } } } void dComIfGp_destroySubExpHeap2D() { for (int i = 0; i < 2; i++) { if (dComIfGp_getSubExpHeap2D(i) != NULL) { mDoExt_destroyExpHeap(dComIfGp_getSubExpHeap2D(i)); dComIfGp_setSubExpHeap2D(i, NULL); } } } int dComIfGp_checkEmptySubHeap2D() { if (dComIfGp_isHeapLockFlag() == 5) { for (int i = 0; i < 2; i++) { if (dComIfGp_getSubHeapLockFlag(i) == 0) { return i; } } } return -1; } int dComIfGp_searchUseSubHeap2D(int flag) { if (dComIfGp_isHeapLockFlag() == 5) { for (int i = 0; i < 2; i++) { if (flag == dComIfGp_getSubHeapLockFlag(i)) { return i; } } } return -1; } JKRExpHeap* dComIfGp_getSubHeap2D(int flag) { if (dComIfGp_isHeapLockFlag() == 5) { for (int i = 0; i < 2; i++) { if (flag == dComIfGp_getSubHeapLockFlag(i)) { return dComIfGp_getSubExpHeap2D(i); } } } return NULL; } u8 dComIfGs_checkGetInsectNum() { static u8 l_itemno[24] = { fpcNm_ITEM_M_BEETLE, fpcNm_ITEM_F_BEETLE, fpcNm_ITEM_M_BUTTERFLY, fpcNm_ITEM_F_BUTTERFLY, fpcNm_ITEM_M_STAG_BEETLE, fpcNm_ITEM_F_STAG_BEETLE, fpcNm_ITEM_M_GRASSHOPPER, fpcNm_ITEM_F_GRASSHOPPER, fpcNm_ITEM_M_NANAFUSHI, fpcNm_ITEM_F_NANAFUSHI, fpcNm_ITEM_M_DANGOMUSHI, fpcNm_ITEM_F_DANGOMUSHI, fpcNm_ITEM_M_MANTIS, fpcNm_ITEM_F_MANTIS, fpcNm_ITEM_M_LADYBUG, fpcNm_ITEM_F_LADYBUG, fpcNm_ITEM_M_SNAIL, fpcNm_ITEM_F_SNAIL, fpcNm_ITEM_M_DRAGONFLY, fpcNm_ITEM_F_DRAGONFLY, fpcNm_ITEM_M_ANT, fpcNm_ITEM_F_ANT, fpcNm_ITEM_M_MAYFLY, fpcNm_ITEM_F_MAYFLY, }; u8 insectCount = 0; u8* insectList = l_itemno; for (int i = 0; i < ARRAY_SIZEU(l_itemno); i++) { if (dComIfGs_isItemFirstBit(*insectList++) && dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[0x191 + i])) { insectCount++; } } return insectCount; } u8 dComIfGs_checkGetItem(u8 i_itemNo) { u8 count = 0; for (int i = 0; i < 60; i++) { if (i_itemNo == dComIfGs_getItem(i, true)) { count++; } } if (dComIfGs_getSelectEquipClothes() == i_itemNo) { count++; } if (dComIfGs_getSelectEquipSword() == i_itemNo) { count++; } if (dComIfGs_getSelectEquipShield() == i_itemNo) { count++; } return count; } u8 dComIfGs_getBottleMax() { return 10; } s16 dComIfGp_getSelectItemNum(int i_selItemIdx) { u8 selectItem = dComIfGp_getSelectItem(i_selItemIdx); s16 itemNum = 0; if (selectItem == fpcNm_ITEM_NORMAL_BOMB || selectItem == fpcNm_ITEM_WATER_BOMB || selectItem == fpcNm_ITEM_POKE_BOMB || selectItem == fpcNm_ITEM_BOMB_ARROW) { u8 slot_no = dComIfGs_getSelectMixItemNoArrowIndex(i_selItemIdx) - SLOT_15; itemNum = dComIfGs_getBombNum(slot_no); } else if (selectItem == fpcNm_ITEM_PACHINKO) { itemNum = dComIfGs_getPachinkoNum(); } else if (selectItem == fpcNm_ITEM_BEE_CHILD) { u8 slot_no = dComIfGs_getSelectItemIndex(i_selItemIdx) - SLOT_11; itemNum = dComIfGs_getBottleNum(slot_no); } return itemNum; } int dComIfGp_getSelectItemMaxNum(int i_selItemIdx) { u8 selectItem = dComIfGp_getSelectItem(i_selItemIdx); int itemNum = 0; if (selectItem == fpcNm_ITEM_BOMB_BAG_LV1) { itemNum = 1; } else if (selectItem == fpcNm_ITEM_NORMAL_BOMB || selectItem == fpcNm_ITEM_WATER_BOMB || selectItem == fpcNm_ITEM_POKE_BOMB || selectItem == fpcNm_ITEM_BOMB_ARROW) { itemNum = dComIfGs_getBombMax(selectItem); } else if (selectItem == fpcNm_ITEM_PACHINKO) { itemNum = dComIfGs_getPachinkoMax(); } else if (selectItem == fpcNm_ITEM_BEE_CHILD) { itemNum = dComIfGs_getBottleMax(); } return itemNum; } void dComIfGp_setSelectItemNum(int i_selItemIdx, s16 i_num) { u8 selectItem = dComIfGp_getSelectItem(i_selItemIdx); if (selectItem == fpcNm_ITEM_NORMAL_BOMB || selectItem == fpcNm_ITEM_WATER_BOMB || selectItem == fpcNm_ITEM_POKE_BOMB || selectItem == fpcNm_ITEM_BOMB_ARROW) { u8 mix_slotNo = dComIfGs_getSelectMixItemNoArrowIndex(i_selItemIdx) - SLOT_15; if (i_num > dComIfGs_getBombMax(selectItem)) { i_num = dComIfGs_getBombMax(selectItem); } dComIfGs_setBombNum(mix_slotNo, i_num); } else if (selectItem == fpcNm_ITEM_PACHINKO) { dComIfGs_setPachinkoNum(i_num); } else if (selectItem == fpcNm_ITEM_BEE_CHILD) { u8 bottle_slot_no = dComIfGs_getSelectItemIndex(i_selItemIdx) - SLOT_11; if (i_num > dComIfGs_getBottleMax()) { i_num = dComIfGs_getBottleMax(); } dComIfGs_setBottleNum(bottle_slot_no, i_num); } } void dComIfGp_addSelectItemNum(int i_selItemIdx, s16 i_num) { u8 selectItem = dComIfGp_getSelectItem(i_selItemIdx); if (selectItem == fpcNm_ITEM_NORMAL_BOMB || selectItem == fpcNm_ITEM_WATER_BOMB || selectItem == fpcNm_ITEM_POKE_BOMB || selectItem == fpcNm_ITEM_BOMB_ARROW) { u8 slot_no = dComIfGs_getSelectMixItemNoArrowIndex(i_selItemIdx) - SLOT_15; dComIfGp_setItemBombNumCount(slot_no, i_num); } else if (selectItem == fpcNm_ITEM_PACHINKO) { dComIfGp_setItemPachinkoNumCount(i_num); } else if (selectItem == fpcNm_ITEM_BEE_CHILD) { u8 slot_no = dComIfGs_getSelectItemIndex(i_selItemIdx) - SLOT_11; dComIfGs_addBottleNum(slot_no, i_num); } } int dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel* param_2, cXyz* param_3, f32 param_4, f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo& param_8, dKy_tevstr_c* param_9, s16 param_10, f32 param_11, _GXTexObj* param_12) { if (param_7 <= -G_CM3D_F_INF) { return 0; } else { param_0 = dComIfGd_setRealShadow(param_0, param_1, param_2, param_3, param_4, param_6 - param_7, param_9); return param_0; } } void dComIfGs_gameStart() { dComIfGp_offEnableNextStage(); dComIfGp_setNextStage( g_dComIfG_gameInfo.info.getPlayer().getPlayerReturnPlace().getName(), g_dComIfG_gameInfo.info.getPlayer().getPlayerReturnPlace().getPlayerStatus(), g_dComIfG_gameInfo.info.getPlayer().getPlayerReturnPlace().getRoomNo(), -1, 0.0f, 0, 1, 0, 0, 0, 0 ); } #if DEBUG void dComIfG_playerStatusD() { dComIfGs_setDataNum(0); dComIfGs_setMaxLife(50); dComIfGs_setLife(20); dComIfGs_setRupee(64); dComIfGs_setMaxMagic(32); dComIfGs_setMagic(16); dComIfGs_setWalletSize(1); dComIfGs_setMaxOil(21600); dComIfGs_setOil(21600); dComIfGp_setMaxOxygen(600); dComIfGp_setOxygen(600); for (int i = 0; i < 4; i++) { dComIfGs_setMixItemIndex(i, 0xFF); } dComIfGs_setSelectItemIndex(0, SLOT_0); dComIfGs_setSelectItemIndex(1, SLOT_4); dComIfGs_setSelectItemIndex(2, 0xFF); dComIfGs_setSelectItemIndex(3, 0xFF); for (int i = 23; i >= 0; i--) { dComIfGs_setItem(i, fopMsgM_itemNumIdx(i)); } for (int i = 0; i < 0x100; i++) { dComIfGs_onItemFirstBit(i); } dComIfGs_offItemFirstBit(fpcNm_ITEM_L2_KEY_PIECES1); dComIfGs_offItemFirstBit(fpcNm_ITEM_L2_KEY_PIECES2); dComIfGs_offItemFirstBit(fpcNm_ITEM_L2_KEY_PIECES3); dComIfGs_offItemFirstBit(fpcNm_ITEM_LV2_BOSS_KEY); dComIfGs_offItemFirstBit(fpcNm_ITEM_BOMB_BAG_LV2); dComIfGs_offItemFirstBit(fpcNm_ITEM_TOMATO_PUREE); dComIfGs_offItemFirstBit(fpcNm_ITEM_TASTE); dComIfGs_offItemFirstBit(fpcNm_ITEM_POU_FIRE1); dComIfGs_offItemFirstBit(fpcNm_ITEM_POU_FIRE2); dComIfGs_offItemFirstBit(fpcNm_ITEM_POU_FIRE3); dComIfGs_offItemFirstBit(fpcNm_ITEM_POU_FIRE4); for (int i = 0; i < 24; i++) { dComIfGs_offItemFirstBit(i + fpcNm_ITEM_M_BEETLE); } dComIfGs_offItemFirstBit(fpcNm_ITEM_LIGHT_SWORD); dComIfGs_offItemFirstBit(fpcNm_ITEM_SHIELD); dComIfGs_offItemFirstBit(fpcNm_ITEM_ZORAS_JEWEL); for (int i = 0; i < 19; i++) { dComIfGs_offItemFirstBit(i); } dComIfGs_setCollectSmell(fpcNm_ITEM_SMELL_PUMPKIN); if (!mDoCPd_c::isConnect(PAD_3)) { dComIfGs_offItemFirstBit(fpcNm_ITEM_SMELL_POH); } dComIfGs_setArrowNum(30); dComIfGs_setArrowMax(30); dComIfGs_setPachinkoNum(dComIfGs_getPachinkoMax()); dComIfGs_setBombNum(0, 30); dComIfGs_setBombNum(1, 15); dComIfGs_setBombNum(2, 10); for (int i = 0; i < 4; i++) { dComIfGs_setBottleNum(i, dComIfGs_getBottleMax()); } dComIfGs_setSaveTotalTime(dComIfGs_getTotalTime()); dComIfGs_setSaveStartTime(OSGetTime()); dComIfGs_setBombNum(8, 30); dComIfGs_setBombMax(fpcNm_ITEM_NORMAL_BOMB, 30); dComIfGs_setBombMax(fpcNm_ITEM_WATER_BOMB, 15); dComIfGs_setBombMax(fpcNm_ITEM_POKE_BOMB, 10); dMeter2Info_setCloth(fpcNm_ITEM_WEAR_KOKIRI, false); dMeter2Info_setSword(fpcNm_ITEM_SWORD, false); dMeter2Info_setShield(fpcNm_ITEM_HYLIA_SHIELD, false); dComIfGs_onGetMagicUseFlag(); dComIfGs_onEventBit(0x540); dComIfGs_onEventBit(0xc10); dComIfGs_onEventBit(0x510); dMeter2Info_offTempBit(0); dComIfGs_onEventBit(0x5c01); dComIfGs_onEventBit(0x5d80); if (!mDoCPd_c::isConnect(PAD_3)) { g_fmapHIO.mAllRegionsUnlocked = 0; } else { g_fmapHIO.mAllRegionsUnlocked = 1; } g_fmapHIO.mPortalWarpON = 1; g_fmapHIO.update(); g_mwHIO.setArrowFlag(1); g_mwHIO.setPachinkoFlag(1); g_mwHIO.setBombFlag(1); g_mwHIO.update(); g_mwHIO.setBombFlag(1); } void dComIfG_playerStatusD_pre_clear() { dComIfGs_setDataNum(0); dComIfGs_setMaxLife(15); dComIfGs_setLife(12); dComIfGs_setRupee(0); dComIfGs_setMaxMagic(0); dComIfGs_setMagic(0); dComIfGs_setWalletSize(0); dComIfGs_setMaxOil(21600); dComIfGs_setOil(21600); dComIfGp_setMaxOxygen(600); dComIfGp_setOxygen(600); for (int i = 0; i < 4; i++) { dComIfGs_setMixItemIndex(i, 0xFF); dComIfGs_setSelectItemIndex(i, 0xFF); } dComIfGs_setSelectEquipClothes(fpcNm_ITEM_WEAR_CASUAL); dComIfGp_setSelectEquipClothes(fpcNm_ITEM_WEAR_CASUAL); dComIfGs_setSelectEquipSword(fpcNm_ITEM_NONE); dComIfGp_setSelectEquipSword(fpcNm_ITEM_NONE); dComIfGs_setSelectEquipShield(fpcNm_ITEM_NONE); dComIfGp_setSelectEquipShield(fpcNm_ITEM_NONE); for (int i = 0; i < 24; i++) { dComIfGs_setItem(i, fpcNm_ITEM_NONE); } for (int i = 0; i < 0x100; i++) { dComIfGs_offItemFirstBit(i); } dComIfGs_setArrowNum(0); dComIfGs_setBombNum(0); dComIfGs_setArrowMax(0); dComIfGs_setBombMax(0); dComIfGs_setSelectEquipShield(fpcNm_ITEM_SHIELD); dComIfGp_setSelectEquipShield(fpcNm_ITEM_SHIELD); } #endif u32 dComIfG_getTrigA(u32 i_padNo) { return mDoCPd_c::getTrigA(i_padNo); } struct field_data_header { /* 0x00 */ u32 field_0x0; /* 0x04 */ u32 field_0x4; /* 0x08 */ u32 field_0x8; /* 0x0C */ u32 field_0xc; /* 0x10 */ u32 field_0x10; /* 0x14 */ u32 field_0x14; }; struct field_data { /* 0x00 */ char stage_name[8]; /* 0x08 */ u8 room_no; /* 0x09 */ u8 region_no; /* 0x0A */ u8 field_0xa[0x14 - 0xA]; }; void dComIfGp_calcNowRegion() { u8 buffer[0x800] ATTRIBUTE_ALIGN(32); dComIfGp_getFieldMapArchive2()->readResource(buffer, 0x800, "dat/field.dat"); u8* entry_num_p = &buffer[((field_data_header*)buffer)->field_0x4]; u8* entries_p = entry_num_p + 4; for (int i = 0; i < 64; i++) { dStage_roomControl_c::setRegionNo(i, 0xFF); } dComIfGs_offPlayerFieldLastStayFieldDataExistFlag(); if (!dComIfGs_isTmpBit(dSv_event_tmp_flag_c::NO_TELOP)) { if (strcmp(dComIfGp_getStartStageName(), "F_SP104") != 0 || dComIfG_play_c::getLayerNo(0) != 12) { if (strcmp(dComIfGp_getStartStageName(), "F_SP115") == 0 && dComIfGp_getStartStageRoomNo() == 1) { cXyz pos(dComIfGs_getPlayerFieldLastStayPos()); pos.x = -90300.0f; pos.z = 51800.0f; dComIfGs_setPlayerFieldLastStayInfo(dComIfGp_getStartStageName(), pos, 0, 0, 4); } else { for (int i = 0; i < *entry_num_p; i++) { field_data* data = (field_data*)entries_p; if (strcmp(dMenuFmap_getStartStageName(buffer), data[i].stage_name) == 0) { if (data[i].room_no == 0xFF) { for (int j = 0; j < 64; j++) { if (dStage_roomControl_c::getRegionNo(j) == 0xFF) { dStage_roomControl_c::setRegionNo(j, data[i].region_no); } } } else { dStage_roomControl_c::setRegionNo(data[i].room_no, data[i].region_no); } dComIfGs_onPlayerFieldLastStayFieldDataExistFlag(); } } } } } if (!dComIfGs_isPlayerFieldLastStayFieldDataExistFlag()) { for (int i = 0; i < 64; i++) { dStage_roomControl_c::setRegionNo(i, dComIfGs_getPlayerFieldLastStayRegionNo()); } } dComIfGp_getFieldMapArchive2()->removeResourceAll(); } u8 dComIfG_getNowCalcRegion() { u8 buffer[0x800] ATTRIBUTE_ALIGN(32); dComIfGp_getFieldMapArchive2()->readResource(buffer, 0x800, "dat/field.dat"); u8* entry_num_p = &buffer[((field_data_header*)buffer)->field_0x4]; u8* entries_p = entry_num_p + 4; bool var_r26 = false; u8 sp20[64]; for (int i = 0; i < 64; i++) { sp20[i] = 0xFF; } for (int i = 0; i < *entry_num_p; i++) { field_data* data = (field_data*)entries_p; if (strcmp(dMenuFmap_getStartStageName(buffer), data[i].stage_name) == 0) { if (data[i].room_no == 0xFF) { for (int j = 0; j < 64; j++) { if (sp20[j] == 0xFF) { sp20[j] = data[i].region_no; } } } else { sp20[data[i].room_no] = data[i].region_no; } var_r26 = true; } } dComIfGp_getFieldMapArchive2()->removeResourceAll(); if (var_r26) { int room_no = -1; if (daPy_getLinkPlayerActorClass() != NULL) { room_no = fopAcM_GetRoomNo(daPy_getLinkPlayerActorClass()); } if (room_no < 0) { room_no = dComIfGp_getStartStageRoomNo(); } return sp20[room_no]; } return 0xFF; } bool dComIfGp_isLightDropMapVisible() { for (int i = 0; i < 3; i++) { if (dComIfGs_isLightDropGetFlag(i) != FALSE && dComIfGs_getLightDropNum(i) < 16) { return true; } } return false; } u8 dComIfGp_getNowLevel() { int roomNo = -1; if (daPy_getLinkPlayerActorClass() != NULL) { roomNo = fopAcM_GetRoomNo(daPy_getLinkPlayerActorClass()); } if (roomNo < 0) { roomNo = dComIfGp_getStartStageRoomNo(); } return dStage_roomControl_c::getRegionNo(roomNo); } void dComIfGs_setSelectEquipClothes(u8 i_itemNo) { g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectEquip(COLLECT_CLOTHING, i_itemNo); } void dComIfGs_setSelectEquipSword(u8 i_itemNo) { switch (i_itemNo) { case fpcNm_ITEM_SWORD: dComIfGs_setCollectSword(COLLECT_ORDON_SWORD); break; case fpcNm_ITEM_MASTER_SWORD: dComIfGs_setCollectSword(COLLECT_MASTER_SWORD); break; case fpcNm_ITEM_WOOD_STICK: dComIfGs_setCollectSword(COLLECT_WOODEN_SWORD); break; case fpcNm_ITEM_LIGHT_SWORD: dComIfGs_setCollectSword(COLLECT_LIGHT_SWORD); break; } g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectEquip(COLLECT_SWORD, i_itemNo); } void dComIfGs_setSelectEquipShield(u8 i_itemNo) { switch (i_itemNo) { case fpcNm_ITEM_WOOD_SHIELD: dComIfGs_setCollectShield(COLLECT_WOODEN_SHIELD); break; case fpcNm_ITEM_SHIELD: dComIfGs_setCollectShield(COLLECT_ORDON_SHIELD); break; case fpcNm_ITEM_HYLIA_SHIELD: dComIfGs_setCollectShield(COLLECT_HYLIAN_SHIELD); break; } g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectEquip(COLLECT_SHIELD, i_itemNo); } void dComIfGs_setKeyNum(int i_stageNo, u8 i_keyNum) { if (dComIfGp_getStageStagInfo()) { if (i_stageNo == dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo())) { dComIfGs_setKeyNum(i_keyNum); } } g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().setKeyNum(i_keyNum); } static void dComIfGs_setWarpItemData(int param_0, char const* i_stage, cXyz i_pos, s16 i_angle, s8 i_roomNo, u8 param_5, u8 param_6) { UNUSED(param_0); g_dComIfG_gameInfo.play.setWarpItemData(i_stage, i_pos, i_angle, i_roomNo, param_5, param_6); } void dComIfG_play_c::setWarpItemData(char const* i_stage, cXyz i_pos, s16 i_angle, s8 i_roomNo, u8 param_4, u8 param_5) { strcpy(mItemInfo.mWarpItemData.mWarpItemStage, i_stage); mItemInfo.mWarpItemData.mWarpItemPos.set(i_pos); mItemInfo.mWarpItemData.mWarpItemAngle = i_angle; mItemInfo.mWarpItemData.mWarpItemRoom = i_roomNo; mItemInfo.mWarpItemData.field_0x4fac = param_5; mItemInfo.mWarpItemData.field_0x4fab = param_4; } void dComIfGs_setWarpItemData(char const* i_stage, cXyz i_pos, s16 i_angle, s8 i_roomNo, u8 param_4, u8 param_5) { int r31 = 0; dComIfGs_setWarpItemData(r31, i_stage, i_pos, i_angle, i_roomNo, param_4, param_5); dComIfGs_setLastWarpMarkItemData(i_stage, i_pos, i_angle, i_roomNo, param_4, param_5); } void dComIfGs_setLastWarpMarkItemData(const char* i_stage, cXyz i_pos, s16 i_angle, s8 i_roomNo, u8 param_4, u8 param_5) { g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().setWarpItemData( i_stage, i_pos, i_angle, i_roomNo, param_4, param_5); } const char* dComIfGs_getWarpStageName() { return dComIfGs_getLastWarpMarkStageName(); } cXyz& dComIfGs_getWarpPlayerPos() { return dComIfGs_getLastWarpMarkPlayerPos(); } s16 dComIfGs_getWarpPlayerAngleY() { return dComIfGs_getLastWarpMarkPlayerAngleY(); } s8 dComIfGs_getWarpRoomNo() { return dComIfGs_getLastWarpMarkRoomNo(); } u8 dComIfGs_getWarpMarkFlag() { return dComIfGs_getLastWarpAcceptStage() >= 0 ? 1 : 0; } void dComIfGs_setWarpMarkFlag(u8) {} dComIfG_resLoader_c::dComIfG_resLoader_c() { mResNameTable = NULL; mPhase.id = cPhs_INIT_e; mLoadIndex = 0; } dComIfG_resLoader_c::~dComIfG_resLoader_c() { if (mResNameTable != NULL) { for (int i = mLoadIndex; i >= 0; i--) { dComIfG_resDelete(&mPhase, mResNameTable[i]); mPhase.id = cPhs_NEXT_e; } } } int dComIfG_resLoader_c::load(char const** i_resNameTbl, JKRHeap* i_heap) { mResNameTable = i_resNameTbl; int phase_state = dComIfG_resLoad(&mPhase, mResNameTable[mLoadIndex], i_heap); if (phase_state == cPhs_COMPLEATE_e) { if (mResNameTable[mLoadIndex + 1][0] != 0) { mLoadIndex++; mPhase.id = cPhs_INIT_e; return cPhs_INIT_e; } } return phase_state; } void* dComIfG_getStageRes(char const* i_resName) { return dComIfG_getStageRes("Stg_00", i_resName); } void* dComIfG_getOldStageRes(char const* i_resName) { return dComIfG_getStageRes("Xtg_00", i_resName); } char* dComIfG_getRoomArcName(int i_roomNo) { static char buf[32]; sprintf(buf, "R%02d_00", i_roomNo); return buf; } void dComIfGp_ret_wp_set(s8) {} void dComIfGp_world_dark_set(u8 param_0) { g_dComIfG_gameInfo.mWorldDark = param_0; } u8 dComIfGp_world_dark_get() { return g_dComIfG_gameInfo.mWorldDark; } int dComIfG_TimerStart(int i_mode, s16 i_time) { if (i_mode == dComIfG_getTimerMode()) { dTimer_c* timer = dComIfG_getTimerPtr(); if (timer != NULL) { if (i_time == 0) { timer->start(i_mode); } else { timer->start(i_mode, i_time); } return 1; } else { return 0; } } return 0; } int dComIfG_TimerStop(int i_mode) { if (i_mode == dComIfG_getTimerMode()) { dTimer_c* timer = dComIfG_getTimerPtr(); if (timer != NULL) { timer->stop(4); return 1; } else { return 0; } } return 0; } int dComIfG_TimerReStart(int i_mode) { if (i_mode == dComIfG_getTimerMode()) { dTimer_c* timer = dComIfG_getTimerPtr(); if (timer != NULL) { timer->restart(4); return 1; } else { return 0; } } return 0; } int dComIfG_TimerEnd(int i_mode, int param_1) { if (i_mode == dComIfG_getTimerMode()) { dTimer_c* timer = dComIfG_getTimerPtr(); if (timer != NULL) { timer->end(param_1); return 1; } else { return 0; } } return 0; } int dComIfG_TimerDeleteCheck(int i_mode) { if (i_mode == dComIfG_getTimerMode()) { dTimer_c* timer = dComIfG_getTimerPtr(); if (timer != NULL) { return timer->deleteCheck(); } else { return 0; } } return 0; } int dComIfG_TimerDeleteRequest(int i_mode) { if (i_mode == dComIfG_getTimerMode()) { dTimer_c* timer = dComIfG_getTimerPtr(); if (timer != NULL) { timer->deleteRequest(); return 1; } else { return 0; } } return 0; } BOOL dComIfGs_Wolf_Change_Check() { BOOL is_wolf = false; // Transforming Unlocked if (dComIfGs_isEventBit(0x0D04)) { is_wolf = dComIfGs_getTransformStatus(); } else if (dComIfGs_isTransformLV(0) && !dComIfGs_isDarkClearLV(0)) { is_wolf = true; } else if (dComIfGs_isTransformLV(1) && !dComIfGs_isDarkClearLV(1)) { is_wolf = true; } else if (dComIfGs_isTransformLV(2) && !dComIfGs_isDarkClearLV(2)) { is_wolf = true; } else if (dComIfGs_isTransformLV(3) && !dComIfGs_isDarkClearLV(3)) { is_wolf = true; } OS_REPORT("dComIfGs_isSaveSwitch 12[%x] 13[%x]\n", dComIfGs_isSaveSwitch(12), dComIfGs_isSaveSwitch(13)); // Stage is Hyrule Field and Room is Eldin Gorge Entrance if (!strcmp(dComIfGp_getStartStageName(), "F_SP121") && dComIfGp_getStartStageRoomNo() == 2 && dComIfGp_getStartStagePoint() == 10 && !dComIfGs_isSaveSwitch(12)) { is_wolf = false; } // Stage is Hyrule Field and Room is North Lanayru - Eldin Entrance else if (!strcmp(dComIfGp_getStartStageName(), "F_SP121") && dComIfGp_getStartStageRoomNo() == 9 && dComIfGp_getStartStagePoint() == 10 && !dComIfGs_isSaveSwitch(13)) { is_wolf = false; } return is_wolf; } void dComIfGs_PolyDamageOff_Set(s8 i_setting) { g_dComIfG_gameInfo.mPolyDamageOff = i_setting; } s8 dComIfGs_PolyDamageOff_Check() { return g_dComIfG_gameInfo.mPolyDamageOff; } void dComIfGs_shake_kandelaar() { g_dComIfG_gameInfo.field_0x1ddfa = 1; } int dComIfGs_shake_kandelaar_check() { int check = 0; if (g_dComIfG_gameInfo.field_0x1ddfa == 2) { check = 1; } return check; } BOOL dComIfGs_wolfeye_effect_check() { dScnKy_env_light_c* env_light = dKy_getEnvlight(); BOOL ret = false; if (env_light->now_senses_effect == 1 && env_light->senses_effect_strength > 0.6) { ret = true; } return ret; } void dComIfGs_Grass_hide_Set(s8 param_0) { g_dComIfG_gameInfo.field_0x1ddfc = param_0; } void dComIfGp_TargetWarpPt_set(u8 param_0) { g_dComIfG_gameInfo.field_0x1de09 = param_0; } void dComIfGp_SelectWarpPt_set(u8 param_0) { g_dComIfG_gameInfo.field_0x1de0a = param_0; } u8 dComIfGp_TargetWarpPt_get() { return g_dComIfG_gameInfo.field_0x1de09; } u8 dComIfGp_SelectWarpPt_get() { return g_dComIfG_gameInfo.field_0x1de0a; } BOOL dComIfGp_TransportWarp_check() { BOOL check = false; if (g_dComIfG_gameInfo.field_0x1de09 != 0xFF && g_dComIfG_gameInfo.field_0x1de0a != 0xFF && g_dComIfG_gameInfo.field_0x1de09 == g_dComIfG_gameInfo.field_0x1de0a) { check = true; } return check; } int dComLbG_PhaseHandler(request_of_phase_process_class* i_phaseReq, cPhs__Handler* i_handler, void* i_data) { int phase = cPhs_Handler(i_phaseReq, i_handler, i_data); switch (phase) { case cPhs_NEXT_e: phase = dComLbG_PhaseHandler(i_phaseReq, i_handler, i_data); break; case cPhs_LOADING_e: case cPhs_UNK3_e: break; } return phase; } void dComIfGs_onVisitedRoom(int i_roomNo) { dStage_FileList2_dt_c* fileList = dStage_roomControl_c::getFileList2(i_roomNo); if (fileList != NULL && fileList->field_0x13 < 0x40) { u8 region = dComIfG_getNowCalcRegion(); if (region != 0xFF && !dComIfGs_isRegionBit(region)) { dComIfGs_onRegionBit(region); OS_REPORT("●●●●リージョン%d 到達フラグ立ちました!!!!!●●●●●\n", region); } JUT_ASSERT(6169, 0 <= dComIfGp_roomControl_getStayNo() && dComIfGp_roomControl_getStayNo() < 64); dComIfGs_onSaveVisitedRoom(dStage_roomControl_c::getFileList2(dComIfGp_roomControl_getStayNo())->field_0x13, i_roomNo); } } void dComIfGs_offVisitedRoom(int i_roomNo) { JUT_ASSERT(6181, 0 <= dComIfGp_roomControl_getStayNo() && dComIfGp_roomControl_getStayNo() < 64); dComIfGs_offSaveVisitedRoom(dStage_roomControl_c::getFileList2(dComIfGp_roomControl_getStayNo())->field_0x13, i_roomNo); } BOOL dComIfGs_isVisitedRoom(int param_0) { JUT_ASSERT(6191, 0 <= dComIfGp_roomControl_getStayNo() && dComIfGp_roomControl_getStayNo() < 64); return dComIfGs_isSaveVisitedRoom(dStage_roomControl_c::getFileList2(dComIfGp_roomControl_getStayNo())->field_0x13, param_0); } void dComIfGs_staffroll_next_go() { dScnKy_env_light_c* envLight = dKy_getEnvlight(); envLight->staffroll_next_timer = true; } u8 dComIfGs_staffroll_next_go_check() { dScnKy_env_light_c* envLight = dKy_getEnvlight(); return envLight->staffroll_next_timer; } GXColor g_whiteColor = {255, 255, 255, 255}; GXColor g_saftyWhiteColor = {160, 160, 160, 255};