#ifndef D_A_B_GOS_H #define D_A_B_GOS_H #include "SSystem/SComponent/c_phase.h" #include "Z2AudioLib/Z2Creature.h" #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class b_gos_class * @brief Goron Golem (small) * * @details Unused golem boss made up of several small Gorons. * */ class b_gos_class : public fopEn_enemy_c { public: /* 80605024 */ b_gos_class(); /* 0x5AC */ request_of_phase_process_class mPhase; /* 0x5B4 */ mDoExt_McaMorfSO* mpMorf; /* 0x5B8 */ Z2CreatureEnemy mSound; /* 0x65C */ int mAnmID; /* 0x660 */ u32 mJointIndex; /* 0x664 */ u8 field_0x664[0x668 - 0x664]; /* 0x668 */ u32 mShadowKey; /* 0x66C */ s16 field_0x66c; /* 0x66E */ s16 mAction; /* 0x670 */ s16 mMode; /* 0x672 */ u8 field_0x672[0x680 - 0x672]; /* 0x680 */ s16 mWalkDirection; /* 0x682 */ s16 mAngleToPlayer; /* 0x684 */ f32 mDistToPlayer; /* 0x688 */ u8 field_0x688[0x68C - 0x688]; /* 0x68C */ s16 mTimers[4]; /* 0x694 */ s16 field_0x694; /* 0x698 */ f32 field_0x698; /* 0x69C */ f32 field_0x69c; /* 0x6A0 */ s16 mAngleOffset; /* 0x6A4 */ dBgS_AcchCir mAcchCir; /* 0x6E4 */ dBgS_ObjAcch mAcch; /* 0x8BC */ dCcD_Stts mCcStts; /* 0x8F8 */ dCcD_Sph field_0x8f8; /* 0xA30 */ dCcD_Sph field_0xa30; /* 0xB68 */ dCcD_Cyl mCyl; /* 0xCA4 */ dCcU_AtInfo mAtInfo; /* 0xCC8 */ u8 field_0xcc8; }; STATIC_ASSERT(sizeof(b_gos_class) == 0xCCC); class daB_GOS_HIO_c { public: public: /* 8060426C */ daB_GOS_HIO_c(); /* 80605320 */ virtual ~daB_GOS_HIO_c() {} /* 0x4 */ s8 field_0x4; /* 0x8 */ f32 mSize; /* 0xC */ f32 mNormalSpeed; }; struct b_gos_j_info { public: s16 joint_no; f32 field_0x4; }; #endif /* D_A_B_GOS_H */