#ifndef D_A_DISAPPEAR_H #define D_A_DISAPPEAR_H #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-unsorted * @class disappear_class * @brief Enemy Death Effect * * @details * */ class disappear_class : public fopAc_ac_c { public: /* 0x568 */ u8 field_0x568[0x574 - 0x568]; /* 0x574 */ s16 mDeleteTimer; /* 0x576 */ u8 field_0x576[0x578 - 0x576]; }; #endif /* D_A_DISAPPEAR_H */