#ifndef D_A_E_NZ_H #define D_A_E_NZ_H #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class e_nz_class * @brief Ghoul Rat * * @details * */ class e_nz_class { public: /* 0x000 */ fopEn_enemy_c enemy; /* 0x5AC */ request_of_phase_process_class mPhase; /* 0x5B4 */ s16 mSubAction; /* 0x5B6 */ u8 field_0x5b6; /* 0x5B6 */ u8 field_0x5b7; /* 0x5B8 */ int field_0x5b8; /* 0x5BC */ cXyz field_0x5bc; /* 0x5D4 */ cXyz field_0x5c8; /* 0x5D4 */ s16 field_0x5d4; /* 0x5D8 */ f32 field_0x5d8; /* 0x5DC */ f32 field_0x5dc; /* 0x5E0 */ mDoExt_McaMorfSO* mpMorf; /* 0x5E4 */ int field_0x5e4; /* 0x5E8 */ mDoExt_invisibleModel mInvModel; /* 0x5F0 */ f32 mMaterialAlpha; /* 0x5F4 */ Z2CreatureEnemy mSound; /* 0x698 */ s16 field_0x698; /* 0x69A */ s16 mAction; /* 0x6A0 */ f32 mPlayerDistance; /* 0x6A0 */ s16 mPlayerAngleY; /* 0x6A2 */ s16 field_0x6a2[4]; /* 0x6AA */ s16 field_0x6aa; /* 0x6AC */ s8 field_0x6ac; /* 0x6B0 */ dBgS_AcchCir mAcchCir; /* 0x6F0 */ dBgS_ObjAcch mAcch; /* 0x8C8 */ s8 field_0x8c8; /* 0x8CC */ dCcD_Stts mStts; /* 0x908 */ dCcD_Sph mSph; /* 0xA40 */ dCcU_AtInfo mAtInfo; /* 0xA64 */ u32 mParticle; /* 0xA68 */ u32 mParticleIds[4]; /* 0xA78 */ s8 field_0xa78; /* 0xA7C */ int field_0xa7c; /* 0xA80 */ int field_0xa80; /* 0xA84 */ bool mIsHIOOwner; }; STATIC_ASSERT(sizeof(e_nz_class) == 0xa88); #endif /* D_A_E_NZ_H */