#ifndef D_A_E_ZM_H #define D_A_E_ZM_H #include "d/d_bg_s_acch.h" #include "d/d_cc_d.h" #include "d/d_cc_uty.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-enemies * @class daE_ZM_c * @brief Zant Mask * * @details * */ class daE_ZM_c : public fopEn_enemy_c { public: /* 8082F9A0 */ int draw(); /* 8082FBD4 */ void setBck(int, u8, f32, f32); /* 8082FC80 */ void setActionMode(int, int); /* 8082FC8C */ void damage_check(); /* 808301E0 */ bool mCutTypeCheck(); /* 8083033C */ void executeSearchPoint(); /* 80830398 */ void executeWait(); /* 808309DC */ void executeMove(); /* 80830AB8 */ void executeAttack(); /* 80830E28 */ void executeDamage(); /* 808310C4 */ void executeDead(); /* 80831474 */ void executeBullet(); /* 80831930 */ void action(); /* 80831B08 */ void mtx_set(); /* 80831B9C */ void cc_set(); /* 80831D64 */ int execute(); /* 80831E9C */ int _delete(); /* 80831F4C */ int CreateHeap(); /* 80832064 */ cPhs__Step create(); /* 0x5AC */ request_of_phase_process_class mPhase; /* 0x5B4 */ mDoExt_McaMorfSO* mpModelMorf; /* 0x5B8 */ Z2CreatureEnemy mSound; /* 0x65C */ int mAction; /* 0x660 */ int mMode; /* 0x664 */ u8 field_0x664[0x668 - 0x664]; /* 0x668 */ int mAnm; /* 0x66C */ cXyz field_0x66c[10]; /* 0x6E4 */ u8 field_0x6e4; /* 0x6E5 */ u8 field_0x6e5; /* 0x6E6 */ u8 field_0x6e6[0x6f4 - 0x6e6]; /* 0x6F4 */ cXyz field_0x6f4; /* 0x700 */ csXyz field_0x700; /* 0x708 */ f32 mColor[3]; /* 0x714 */ f32 field_0x714; /* 0x718 */ f32 field_0x718; /* 0x71C */ f32 field_0x71c; /* 0x720 */ s16 field_0x720; /* 0x722 */ u8 field_0x722; /* 0x723 */ u8 field_0x723; /* 0x724 */ u8 field_0x724; /* 0x725 */ u8 mTimer; /* 0x726 */ u8 arg0; /* 0x727 */ u8 arg1; /* 0x728 */ u8 arg2; /* 0x729 */ u8 bitSw; /* 0x72A */ u8 bitSw2; /* 0x72B */ u8 field_0x72b; /* 0x72C */ u8 field_0x72c; /* 0x72D */ u8 field_0x72d; /* 0x730 */ u32 field_0x730[3]; /* 0x73C */ dBgS_AcchCir mAcchCir; /* 0x77C */ dBgS_ObjAcch mBgc; /* 0x954 */ dCcD_Stts mStts; /* 0x990 */ dCcD_Cyl mCyl; /* 0xACC */ dCcD_Sph mSph; /* 0xC04 */ dCcU_AtInfo mAtInfo; /* 0xC28 */ bool field_0xc28; /* 0xC29 */ u8 field_0xc29[0xc3c - 0xc29]; }; STATIC_ASSERT(sizeof(daE_ZM_c) == 0xc3c); #endif /* D_A_E_ZM_H */