#ifndef D_A_HORSE_H #define D_A_HORSE_H #include "Z2AudioLib/Z2Creature.h" #include "d/actor/d_a_player.h" #include "d/actor/d_a_scene_exit.h" #include "d/d_bg_s_acch.h" #include "d/d_bg_s_lin_chk.h" #include "d/d_cc_d.h" #include "d/d_msg_flow.h" #include "m_Do/m_Do_audio.h" #include "d/d_path.h" #include "d/d_particle_copoly.h" class daHorseRein_c { public: /* 80837F2C */ void setReinPos(int); /* 808383A8 */ void setReinPosPart(int); /* 0x00 */ cXyz* field_0x0[2]; /* 0x08 */ int field_0x8[2]; /* 0x10 */ f32 field_0x10; /* 0x14 */ f32 field_0x14; /* 0x18 */ f32 field_0x18; /* 0x1C */ cXyz field_0x1c; }; // Size: 0x28 class daHorseFootData_c { public: /* 0x00 */ u8 field_0x0; /* 0x00 */ u8 field_0x1; /* 0x02 */ u8 field_0x2[0x4 - 0x2]; /* 0x04 */ s16 field_0x4[4]; /* 0x0C */ cXyz field_0xc; /* 0x18 */ cXyz field_0x18; /* 0x24 */ Mtx field_0x24[4]; }; // Size: 0xE4 class daHoZelda_c; class daHorse_hio_c; /** * @ingroup actors-unsorted * @class daHorse_c * @brief Epona * * @details * */ class daHorse_c : public fopAc_ac_c { public: enum daHorse_ERFLG0 { /* 0x001 */ ERFLG0_UNK_1 = 0x1, /* 0x002 */ ERFLG0_UNK_2 = 0x2, /* 0x004 */ ERFLG0_UNK_4 = 0x4, /* 0x008 */ ERFLG0_UNK_8 = 0x8, /* 0x010 */ ERFLG0_MOVE_ACCEPT = 0x10, /* 0x020 */ ERFLG0_UNK_20 = 0x20, /* 0x040 */ ERFLG0_UNK_40 = 0x40, /* 0x080 */ ERFLG0_RIDE_RUN_FLG = 0x80, /* 0x100 */ ERFLG0_CUT_TURN_CANCEL = 0x100, /* 0x200 */ ERFLG0_UNK_200 = 0x200, /* 0x400 */ ERFLG0_UNK_400 = 0x400, /* 0x800 */ ERFLG0_UNK_800 = 0x800, ERFLG0_UNK_18 = 0x18, }; enum daHorse_RFLG0 { /* 0x001 */ RFLG0_UNK_1 = 1, /* 0x002 */ RFLG0_ENEMY_SEARCH = 2, /* 0x004 */ RFLG0_UNK_4 = 4, /* 0x008 */ RFLG0_LASH_DASH_START = 8, /* 0x010 */ RFLG0_TURN_STAND = 0x10, /* 0x020 */ RFLG0_UNK_20 = 0x20, /* 0x040 */ RFLG0_TURN_STAND_CAMERA = 0x40, /* 0x080 */ RFLG0_UNK_80 = 0x80, /* 0x100 */ RFLG0_UNK_100 = 0x100, /* 0x200 */ RFLG0_UNK_200 = 0x200, }; enum daHorse_FLG0 { /* 0x00000001 */ FLG0_UNK_1 = 0x1, /* 0x00000002 */ FLG0_UNK_2 = 0x2, /* 0x00000004 */ FLG0_UNK_4 = 0x4, /* 0x00000008 */ FLG0_UNK_8 = 0x8, /* 0x00000010 */ FLG0_UNK_10 = 0x10, /* 0x00000020 */ FLG0_RODEO_LEFT = 0x20, /* 0x00000040 */ FLG0_RIDE_START_FLG = 0x40, /* 0x00000080 */ FLG0_NO_DRAW_WAIT = 0x80, /* 0x00000100 */ FLG0_UNK_100 = 0x100, /* 0x00000200 */ FLG0_UNK_200 = 0x200, /* 0x00000400 */ FLG0_UNK_400 = 0x400, /* 0x00000800 */ FLG0_UNK_800 = 0x800, /* 0x00001000 */ FLG0_UNK_1000 = 0x1000, /* 0x00002000 */ FLG0_UNK_2000 = 0x2000, /* 0x00004000 */ FLG0_UNK_4000 = 0x4000, /* 0x00008000 */ FLG0_UNK_8000 = 0x8000, /* 0x00010000 */ FLG0_PLAYER_BACK_RIDE_LASH = 0x10000, /* 0x00020000 */ FLG0_UNK_20000 = 0x20000, /* 0x00040000 */ FLG0_UNK_40000 = 0x40000, /* 0x00080000 */ FLG0_UNK_80000 = 0x80000, /* 0x00100000 */ FLG0_UNK_100000 = 0x100000, /* 0x00200000 */ FLG0_UNK_200000 = 0x200000, /* 0x00400000 */ FLG0_UNK_400000 = 0x400000, /* 0x02000000 */ FLG0_UNK_2000000 = 0x2000000, /* 0x04000000 */ FLG0_UNK_4000000 = 0x4000000, /* 0x08000000 */ FLG0_CALL_HORSE = 0x8000000, /* 0x10000000 */ FLG0_UNK_10000000 = 0x10000000, /* 0x20000000 */ FLG0_TURN_CANCEL_KEEP = 0x20000000, /* 0x40000000 */ FLG0_UNK_40000000 = 0x40000000, /* 0x80000000 */ FLG0_RODEO_MODE = 0x80000000 }; enum daHorse_DEMOMODE { DEMO_LAST_e = 0x11, DEMO_NEW_ANM0_e = 0x200, }; enum daHorse_PROC { PROC_WAIT_e, PROC_MOVE_e, PROC_STOP_e, PROC_TURN_e, PROC_JUMP_e, PROC_LAND_e, PROC_LARGE_DAMAGE_e, PROC_TOOL_DEMO_e, PROC_NONE_e = 8, }; void cancelOriginalDemo() { field_0x16b8 = 2; m_demoMode = 1; } /* 807E27F8 */ void onDemoJumpDistance(f32 param_1, f32 param_2) { field_0x1768 = param_1; field_0x176c = param_2; field_0x1770 = param_1; } /* 807E28B8 */ void changeDemoPos0(cXyz const* pos) { m_demoPos0 = *pos; } /* 80838498 */ void coHitCallbackBoarJump(fopAc_ac_c*); /* 80838798 */ void coHitCallbackBoarHit(fopAc_ac_c*, dCcD_GObjInf*); /* 80838904 */ void coHitCallbackCowHit(fopAc_ac_c*); /* 80838B78 */ int modelCallBack(int); /* 80838F98 */ int createHeap(); /* 8083940C */ static BOOL checkEnding(); /* 80839498 */ int create(); /* 80839D1C */ void setBasAnime(int); /* 80839EBC */ void resetBasAnime(); /* 80839ED4 */ int setDoubleAnime(f32, f32, f32, u16, u16, f32); /* 8083A20C */ int setSingleAnime(u16, f32, f32, s16, f32, int); /* 8083A3C4 */ void animePlay(); /* 8083A5AC */ int checkDemoAction(); /* 8083A890 */ void setStickRodeoMove(); /* 8083AC7C */ void setStickCallMove(); /* 8083ACEC */ void setDemoMoveData(u32*, cXyz const*); /* 8083AEC0 */ void setDemoData(); /* 8083B578 */ void acceptPlayerRide(); /* 8083B600 */ void setStickData(); /* 8083B828 */ void setTurnStartVibration(); /* 8083B82C */ void setTurnVibration(); /* 8083B830 */ void setMoveAnime(f32); /* 8083BF48 */ int checkHorseNoMove(int); /* 8083CA80 */ BOOL checkTurnPlayerState(); /* 8083CB38 */ int setSpeedAndAngle(); /* 8083D748 */ BOOL checkWaitTurn() const; /* 8083D774 */ void setRoomInfo(int); /* 8083D918 */ void setBodyPart(); /* 8083D9D8 */ void setMatrix(); /* 8083DC58 */ void setDashEffect(u32*); /* 8083DEEC */ void setEffect(); /* 8083E4D8 */ void setCollision(); /* 8083E6E8 */ void autoGroundHit(); /* 8083E760 */ void setTailAngle(); /* 8083E8A4 */ void setNeckAngle(); /* 8083EA78 */ void copyFootMatrix(); /* 8083EB10 */ int setFootMatrix(); /* 8083ED88 */ int setLegAngle(f32, int, int, s16*); /* 8083F3B0 */ void footBgCheck(); /* 8083F9AC */ void setReinPosMoveInit(int); /* 8083FDAC */ void copyReinPos(); /* 8083FEB4 */ void setReinPosHandSubstance(int); /* 8084010C */ void setReinPosNormalSubstance(); /* 808402F8 */ void bgCheck(); /* 80840714 */ bool checkSpecialWallHitSubstance(cXyz const&) const; /* 808407B0 */ void setServiceWaitTimer(); /* 80840800 */ BOOL checkServiceWaitAnime(); /* 80840844 */ BOOL checkTurnInput(); /* 808408F0 */ BOOL checkTgHitTurn(); /* 808409C0 */ BOOL checkTurnAfterFastMove(f32); /* 80840B28 */ void setNeckAnimeMorf(); /* 80840B88 */ void setNeckAnime(u16, f32, f32, s16); /* 80840CA4 */ void resetNeckAnime(); /* 80840CE4 */ void setLashCnt(); /* 80840FE0 */ void setTalkModeWolf(); /* 80841084 */ void setBoarHit(fopAc_ac_c*, int); /* 8084116C */ void savePos(); /* 808411D0 */ int callHorseSubstance(cXyz const*); /* 80841468 */ int setHorsePosAndAngleSubstance(cXyz const*, s16); /* 808415B4 */ BOOL checkPlayerHeavy(); /* 80841628 */ void setTgCoGrp(u32, u32); /* 80841698 */ void onRideFlgSubstance(); /* 808416D4 */ void offRideFlgSubstance(); /* 80841708 */ int procWaitInit(); /* 808417B8 */ int procWait(); /* 80841F04 */ int procMoveInit(); /* 80841F80 */ int procMove(); /* 808423DC */ int procStopInit(); /* 808425BC */ int procStop(); /* 80842878 */ int procTurnInit(int); /* 80842AB0 */ int procTurn(); /* 80843008 */ int procJumpInit(int); /* 808432E0 */ int procJump(); /* 80843604 */ int procLandInit(f32, int); /* 80843770 */ int procLand(); /* 808438AC */ int procLargeDamageInit(); /* 8084396C */ int procLargeDamage(); /* 808439C8 */ int procToolDemoInit(); /* 80843A44 */ int procToolDemo(); /* 80843BFC */ void searchSceneChangeArea(fopAc_ac_c*); /* 80843C74 */ int execute(); /* 80844590 */ int draw(); /* 8084478C */ ~daHorse_c(); /* 80182D04 */ u32 getLashDashStart() const { return checkResetStateFlg0(RFLG0_LASH_DASH_START); } bool checkNoBombProc() const { return m_procID == PROC_WAIT_e || m_procID == PROC_MOVE_e; } BOOL checkResetStateFlg0(daHorse_RFLG0 flag) const { return m_resetStateFlg0 & flag; } bool checkEndResetStateFlg0(daHorse_ERFLG0 flag) const { return m_endResetStateFlg0 & flag; } u32 checkStateFlg0(daHorse_FLG0 flag) const { return m_stateFlg0 & flag; } f32 getNormalMaxSpeedF() { return m_normalMaxSpeedF; } f32 getLashMaxSpeedF() { return m_lashMaxSpeedF; } void changeDemoMoveAngle(s16 angle) { m_demoMoveAngle = angle; } void setDemoStickR(f32 stick) { m_demoStickR = stick; } void changeDemoMode(u32 param_0, int param_1) { m_demoMode = param_0; field_0x1728 = param_1; } void changeOriginalDemo() { field_0x16b8 = 3; field_0x1728 = 0; } void setHorsePosAndAngle(cXyz const* i_pos, s16 i_angle) { (this->*m_setHorsePosAngle)(i_pos, i_angle); } void onRideFlg() { (this->*m_onRideFlg)(); } void offRideFlg() { (this->*m_offRideFlg)(); } void onStateFlg0(daHorse_FLG0 flag) { m_stateFlg0 |= flag; } void offStateFlg0(daHorse_FLG0 flag) { m_stateFlg0 &= ~flag; } void onEndResetStateFlg0(daHorse_ERFLG0 i_flag) { m_endResetStateFlg0 |= i_flag;} void offEndResetStateFlg0(daHorse_ERFLG0 i_flag) { m_endResetStateFlg0 &= ~i_flag;} void onResetStateFlg0(daHorse_RFLG0 i_flag) { m_resetStateFlg0 |= i_flag;} void offNoDrawWait() { offStateFlg0(FLG0_NO_DRAW_WAIT); } bool checkSpecialWallHit(const cXyz& param_0) const { return (this->*m_checkSpecialWallHit)(param_0); } MtxP getSaddleMtx() { return m_model->getAnmMtx(21); } MtxP getRootMtx() { return m_model->getAnmMtx(0); } f32 getAnmFrameMax(int i_idx) const { return m_frameCtrl[i_idx].getEnd(); } f32 getAnmFrame(int i_idx) const { return m_frameCtrl[i_idx].getFrame(); } s16 getAimNeckAngleY() const { return m_aimNeckAngleY; } f32 getMorfFrame() const { return m_morf_frame; } f32 getBlendRate() { return m_anmRatio[1].getRatio(); } u16 getAnmIdx(int i_idx) const { return m_anmIdx[i_idx]; } int callHorse(const cXyz* param_0) { return (this->*m_callHorse)(param_0); } daHoZelda_c* getZeldaActor() { return (daHoZelda_c*)m_zeldaActorKeep.getActor(); } void setZeldaActor(fopAc_ac_c* i_actor) { m_zeldaActorKeep.setData(i_actor); } u32 checkTurnStandCamera() const { return checkResetStateFlg0(RFLG0_TURN_STAND_CAMERA); } BOOL checkTurnStand() const { return checkResetStateFlg0(RFLG0_TURN_STAND); } u32 checkRodeoMode() const { return checkStateFlg0(FLG0_RODEO_MODE); } bool checkCutTurnCancel() const { return checkEndResetStateFlg0(ERFLG0_CUT_TURN_CANCEL); } bool checkTurnCancelKeep() const { return checkStateFlg0(FLG0_TURN_CANCEL_KEEP); } BOOL checkRodeoLeft() const { return checkStateFlg0(FLG0_RODEO_LEFT); } BOOL checkHorseCallWait() const { return checkStateFlg0(FLG0_NO_DRAW_WAIT); } BOOL checkTurn() const { return m_procID == PROC_TURN_e && field_0x1720 == 0; } BOOL checkStop() const { return m_procID == PROC_STOP_e; } BOOL checkJump() const { return m_procID == PROC_JUMP_e; } bool checkWait() const { return m_procID == PROC_WAIT_e; } bool checkLand() const { return m_procID == PROC_LAND_e && field_0x171a == 0; } bool checkGetOff() const { return fabsf(speedF) < 3.0f; } BOOL checkEnemySearch() { return checkResetStateFlg0(RFLG0_ENEMY_SEARCH); } bool checkOriginalDemo() const { return field_0x16b8 == 3; } bool checkHorseDemoMode() { return field_0x16b8 != 0; } s16 checkCowHit() const { return m_cowHit; } s16 getCowHitAngle() const { return m_cowHitAngle; } u8 getRodeoPointCnt() const { return m_rodeoPointCnt; } void onTagJump(f32 param_0, f32 param_1, f32 param_2) { field_0x1768 = param_0; field_0x176c = param_1; field_0x1770 = param_2; onEndResetStateFlg0(ERFLG0_UNK_1); } void onMoveAccept() { onEndResetStateFlg0(ERFLG0_MOVE_ACCEPT); } void onPlayerLash() { onEndResetStateFlg0(ERFLG0_UNK_18); } void offPlayerBackRideLash() { offStateFlg0(FLG0_PLAYER_BACK_RIDE_LASH); } void onRodeoMode() { onStateFlg0(FLG0_RODEO_MODE); } void onRideStartFlg() { onStateFlg0(FLG0_RIDE_START_FLG); } void onRideRunFlg() { onEndResetStateFlg0(ERFLG0_RIDE_RUN_FLG); } void onPlayerBackRideLash() { onStateFlg0(FLG0_PLAYER_BACK_RIDE_LASH); } void onCutTurnCancel() { onEndResetStateFlg0(ERFLG0_CUT_TURN_CANCEL); } void offCutTurnCancel() { offEndResetStateFlg0(ERFLG0_CUT_TURN_CANCEL); } void onTurnCancelKeep() { onStateFlg0(FLG0_TURN_CANCEL_KEEP); } void offTurnCancelKeep() { offStateFlg0(FLG0_TURN_CANCEL_KEEP); } BOOL checkTurnCancelFrame() const { return checkTurn() && field_0x177C < m_frameCtrl[0].getFrame(); } BOOL checkStopCancelFrame() const { return checkStop() && field_0x177C < m_frameCtrl[0].getFrame(); } void initHorseMtx() { mDoMtx_stack_c::transS(current.pos); mDoMtx_stack_c::ZXYrotM(shape_angle); m_model->setBaseTRMtx(mDoMtx_stack_c::get()); m_model->calc(); } void offRodeoMode() { offStateFlg0(daHorse_FLG0(FLG0_RODEO_MODE | FLG0_UNK_400000)); field_0x16bc = 0; mDoAud_subBgmStop(); } void setSpeedF(f32 i_speed) { speedF = i_speed; } void setWalkSpeedF() { speedF = field_0x1764; } MtxP getLeftStirrupMtx() { return m_model->getAnmMtx(0x17); } MtxP getRightStirrupMtx() { return m_model->getAnmMtx(0x19); } void calcWeightEnvMtx() { m_model->calcWeightEnvelopeMtx(); } void setReinPosNormal() { (this->*m_setReinPosNormal)(); } void setReinPosHand(int param_0) { (this->*m_setReinPosHand)(param_0); } u32 getShadowID() const { return m_shadowID; } bool checkInputOnR() const { return m_padStickValue > 0.05f; } void onBagMaterial() { m_modelData->getMaterialNodePointer(5)->getShape()->show(); } void offBagMaterial() { m_modelData->getMaterialNodePointer(5)->getShape()->hide(); } static u16 const m_footJointTable[]; static f32 const m_callLimitDistance2; /* 0x0568 */ request_of_phase_process_class m_phase; /* 0x0570 */ J3DModel* m_model; /* 0x0574 */ J3DModelData* m_modelData; /* 0x0578 */ mDoExt_btpAnm m_btp; /* 0x0590 */ mDoExt_MtxCalcAnmBlendTblOld* m_mtxcalc; /* 0x0594 */ mDoExt_AnmRatioPack m_anmRatio[3]; /* 0x05AC */ mDoExt_MtxCalcOldFrame* m_oldFrame; /* 0x05B0 */ daPy_frameCtrl_c m_frameCtrl[3]; /* 0x05F8 */ daHorse_hio_c* m_hio; /* 0x05FC */ dBgS_AcchCir m_acchcir[3]; /* 0x06BC */ dBgS_HorseAcch m_acch; /* 0x0894 */ dCcD_Stts m_cc_stts; /* 0x08D0 */ dBgS_HorseLinChk m_linechk; /* 0x0940 */ dCcD_Cyl m_tgco_cyl[3]; /* 0x0CF4 */ dCcD_Cyl m_boar_cyl; /* 0x0E30 */ dCcD_Cyl m_at_cyl; /* 0x0F6C */ dCcD_Sph m_head_sph; /* 0x10A4 */ Z2CreatureRide m_sound; /* 0x1140 */ void* field_0x1140; /* 0x1144 */ daPy_frameCtrl_c* field_0x1144; /* 0x1148 */ dPath* m_path; /* 0x114C */ dPath* m_rodeoPath; /* 0x1150 */ daHorseRein_c m_rein[3]; /* 0x11C8 */ mDoExt_3DlineMat1_c m_reinLine; /* 0x1204 */ int field_0x1204; /* 0x1208 */ dMsgFlow_c m_msgflow; /* 0x1254 */ daPy_actorKeep_c m_zeldaActorKeep; /* 0x125C */ daScex_c* m_scnChg_buffer[50]; /* 0x1324 */ daHorseFootData_c m_footData[4]; /* 0x16B4 */ u8 m_procID; /* 0x16B5 */ s8 m_reverb; /* 0x16B6 */ u8 field_0x16b6; /* 0x16B7 */ u8 field_0x16b7; /* 0x16B8 */ u8 field_0x16b8; /* 0x16B9 */ u8 m_poly_sound; /* 0x16BA */ u8 m_rodeoPoint; /* 0x16BB */ u8 m_rodeoPointCnt; /* 0x16BC */ u8 field_0x16bc; /* 0x16BD */ u8 field_0x16bd; /* 0x16BE */ s8 m_scnChg_num; /* 0x16C0 */ u16 m_flowID; /* 0x16C2 */ s16 field_0x16c2; /* 0x16C4 */ u16 m_anmIdx[3]; /* 0x16CA */ u8 field_0x16ca[0x16CE - 0x16CA]; /* 0x16CE */ s16 field_0x16ce; /* 0x16CE */ s16 field_0x16d0; /* 0x16D2 */ u8 field_0x16d2[0x16D4 - 0x16D2]; /* 0x16D4 */ s16 field_0x16d4[3]; /* 0x16DA */ u8 field_0x16da[0x16E0 - 0x16DA]; /* 0x16E0 */ s16 field_0x16e0[3]; /* 0x16E6 */ u8 field_0x16e6[0x16E8 - 0x16E6]; /* 0x16E8 */ s16 field_0x16e8; /* 0x16EA */ s16 field_0x16ea; /* 0x16EC */ s16 m_padStickAngleY; /* 0x16EE */ s16 m_serviceWaitTimer; /* 0x16F0 */ s16 field_0x16f0; /* 0x16F2 */ s16 m_aimNeckAngleY; /* 0x16F4 */ s16 m_btpFrame; /* 0x16F6 */ u16 field_0x16f6; /* 0x16F8 */ s16 m_lashAccelerationTime; /* 0x16FA */ s16 field_0x16fa; /* 0x16FC */ s16 m_demoMoveAngle; /* 0x16FE */ s16 m_lashRecoverTime; /* 0x1700 */ s16 m_lashCnt; /* 0x1702 */ s16 field_0x1702; /* 0x1704 */ s16 field_0x1704; /* 0x1706 */ s16 m_cowHitAngle; /* 0x1708 */ s16 m_cowHit; /* 0x170A */ s16 field_0x170a; /* 0x170C */ s16 field_0x170c; /* 0x170E */ s16 field_0x170e; /* 0x1710 */ s16 field_0x1710; /* 0x1712 */ s16 field_0x1712; /* 0x1714 */ s16 field_0x1714; /* 0x1716 */ s16 m_callMoveTimer; /* 0x1718 */ s16 field_0x1718; /* 0x171A */ s16 field_0x171a; /* 0x171C */ s16 field_0x171c; /* 0x171E */ s16 field_0x171e; /* 0x1720 */ s16 field_0x1720; /* 0x1722 */ s16 field_0x1722; /* 0x1724 */ u8 field_0x1724[0x1728 - 0x1724]; /* 0x1728 */ int field_0x1728; /* 0x172C */ int m_demoStaffId; /* 0x1730 */ int field_0x1730; /* 0x1734 */ u32 m_shadowID; /* 0x1738 */ u32 field_0x1738[2]; /* 0x1740 */ u32 m_demoMode; /* 0x1744 */ u32 m_stateFlg0; /* 0x1748 */ u32 m_resetStateFlg0; /* 0x174C */ u32 m_endResetStateFlg0; /* 0x1750 */ f32 m_morf_frame; /* 0x1754 */ f32 field_0x1754; /* 0x1758 */ f32 m_padStickValue; /* 0x175C */ f32 field_0x175c; /* 0x1760 */ f32 field_0x1760; /* 0x1764 */ f32 field_0x1764; /* 0x1768 */ f32 field_0x1768; /* 0x176C */ f32 field_0x176c; /* 0x1770 */ f32 field_0x1770; /* 0x1774 */ f32 field_0x1774; /* 0x1778 */ f32 field_0x1778; /* 0x177C */ f32 field_0x177C; /* 0x1780 */ f32 field_0x1780; /* 0x1784 */ f32 field_0x1784; /* 0x1788 */ f32 m_demoStickR; /* 0x178C */ f32 m_normalMaxSpeedF; /* 0x1790 */ f32 m_lashMaxSpeedF; /* 0x1794 */ f32 field_0x1794; /* 0x1798 */ f32 field_0x1798; /* 0x179C */ f32 m_lashAddSpeed; /* 0x17A0 */ cXyz field_0x17a0; /* 0x17AC */ cXyz m_bodyEyePos; /* 0x17B8 */ cXyz field_0x17b8; /* 0x17C4 */ cXyz m_demoPos0; /* 0x17D0 */ cXyz field_0x17d0; /* 0x17DC */ dPaPoF_c field_0x17dc; /* 0x18A4 */ int (daHorse_c::*m_proc)(); /* 0x18B0 */ bool (daHorse_c::*m_checkSpecialWallHit)(const cXyz&) const; /* 0x18BC */ void (daHorse_c::*m_setReinPosHand)(int); /* 0x18C8 */ void (daHorse_c::*m_setReinPosNormal)(); /* 0x18D4 */ int (daHorse_c::*m_callHorse)(const cXyz*); /* 0x18E0 */ int (daHorse_c::*m_setHorsePosAngle)(const cXyz* i_pos, s16 i_angle); /* 0x18EC */ void (daHorse_c::*m_onRideFlg)(); /* 0x18F8 */ void (daHorse_c::*m_offRideFlg)(); }; class daHorse_hio_c1 { public: /* 0x000 */ s16 max_turn; /* 0x002 */ s16 min_turn; /* 0x004 */ s16 lash_acceleration_time; /* 0x006 */ s16 jump_end_frame; /* 0x008 */ s16 air_end_frame; /* 0x00A */ s16 land_end_frame; /* 0x00C */ s16 spur_recovery_time; /* 0x00E */ s16 full_spur_recovery_time; /* 0x010 */ s16 continuous_spur_recovery_time; /* 0x012 */ s16 cliff_jump_end_frame; /* 0x014 */ s16 cliff_air_end_frame; /* 0x016 */ s16 cliff_land_end_frame; /* 0x018 */ s16 min_jump_time; /* 0x01A */ s16 kakariko_lash_acceleration_time; /* 0x01C */ f32 max_speed; /* 0x020 */ f32 wait_anm_speed; /* 0x024 */ f32 walk_anm_speed; /* 0x028 */ f32 fast_walk_anm_speed; /* 0x02C */ f32 run_anm_speed; /* 0x030 */ f32 fast_run_anm_speed; /* 0x034 */ f32 backwalk_anm_speed; /* 0x038 */ f32 wait_to_walk_rate; /* 0x03C */ f32 walk_to_fastwalk_rate; /* 0x040 */ f32 fastwalk_to_run_rate; /* 0x044 */ f32 run_to_fastrun_rate; /* 0x048 */ f32 walk_run_interpolation; /* 0x04C */ f32 acceleration; /* 0x050 */ f32 deceleration; /* 0x054 */ f32 stopping_deceleration; /* 0x058 */ f32 max_backward_speed; /* 0x05C */ f32 max_backward_acceleration; /* 0x060 */ f32 backward_idle_to_walk_rate; /* 0x064 */ f32 faststop_anm_speed; /* 0x068 */ f32 faststop_stand_anm_speed; /* 0x06C */ f32 faststop_interpolation; /* 0x070 */ f32 fast_stop_cancel_frame; /* 0x074 */ f32 faststop_deceleration_slow; /* 0x078 */ f32 faststop_deceleration; /* 0x07C */ f32 stand_anm_speed; /* 0x080 */ f32 stand_interpolation; /* 0x084 */ f32 faststop_stand_cancel_frame; /* 0x088 */ f32 stand_cancel_frame; /* 0x08C */ f32 add_lash_speed; /* 0x090 */ f32 lash_acceleration; /* 0x094 */ f32 min_lash_speed; /* 0x098 */ f32 jump_anm_speed; /* 0x09C */ f32 jump_start_frame; /* 0x0A0 */ f32 jump_interpolation; /* 0x0A4 */ f32 air_start_frame; /* 0x0A8 */ f32 air_interpolation; /* 0x0AC */ f32 land_anm_speed; /* 0x0B0 */ f32 land_start_frame; /* 0x0B4 */ f32 land_interpolation; /* 0x0B8 */ f32 land_cancel_frame; /* 0x0BC */ f32 cliff_rise_rate; /* 0x0C0 */ f32 boar_jump_horizontal; /* 0x0C4 */ f32 boar_jump_height; /* 0x0C8 */ f32 water_depth_limit; /* 0x0CC */ f32 enemy_search_range; /* 0x0D0 */ f32 m0D0; /* 0x0D4 */ f32 floor_angle_limit; /* 0x0D8 */ f32 dash_anm_speed; /* 0x0DC */ f32 field_0xdc; /* 0x0E0 */ f32 walk_min_speed; /* 0x0E4 */ f32 cliff_jump_anm_speed; /* 0x0E8 */ f32 cliff_jump_start_frame; /* 0x0EC */ f32 cliff_jump_interpolation; /* 0x0F0 */ f32 cliff_air_anm_speed; /* 0x0F4 */ f32 cliff_air_start_frame; /* 0x0F8 */ f32 cliff_air_interpolation; /* 0x0FC */ f32 cliff_land_anm_speed; /* 0x100 */ f32 cliff_land_start_frame; /* 0x104 */ f32 cliff_land_interpolation; /* 0x108 */ f32 cliff_land_cancel_frame; /* 0x10C */ f32 cliff_jump_horizontal; /* 0x110 */ f32 cliff_jump_vertical; /* 0x114 */ f32 kakariko_max_speed; /* 0x118 */ f32 kakariko_run_anm_speed; /* 0x11C */ f32 kakariko_fastrun_anm_speed; /* 0x120 */ f32 kakariko_add_lash_speed; }; class daHorse_hio_c0 { public: static const daHorse_hio_c1 m; }; class daHorse_hio_c { public: }; #endif /* D_A_HORSE_H */