#ifndef D_A_NPC_ARU_H #define D_A_NPC_ARU_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_Aru_c * @brief Fado * * @details * */ struct daNpc_Aru_HIOParam { /* 0x00 */ daNpcT_HIOParam common; /* 0x8C */ f32 warning_range; // 警戒範囲 - Warning Range /* 0x90 */ f32 run_speed; // 走る速度 - Run Speed /* 0x94 */ f32 walk_speed; // 歩く速度 - Walk Speed /* 0x98 */ s16 no_turn_time; // 旋回禁止時間 - No Turn Time /* 0x9A */ s16 avoid_time; // 避け時間 - Avoid Time /* 0x9C */ f32 forward_visibility; // 前方視界 - Forward Visibility }; class daNpc_Aru_HIO_c : public mDoHIO_entry_c { public: /* 0x8 */ daNpc_Aru_HIOParam param; }; class daNpc_Aru_Param_c { public: /* 80957604 */ virtual ~daNpc_Aru_Param_c() {} static daNpc_Aru_HIOParam const m; }; class daNpc_Aru_c : public daNpcT_c { public: enum Joint { /* 0x00 */ JNT_CENTER, /* 0x01 */ JNT_BACKBONE1, /* 0x02 */ JNT_BACKBONE2, /* 0x03 */ JNT_NECK, /* 0x04 */ JNT_HEAD, /* 0x05 */ JNT_CHIN, /* 0x06 */ JNT_MAYU_L, /* 0x07 */ JNT_MAYU_R, /* 0x08 */ JNT_MOUTH, /* 0x09 */ JNT_SHOULDERL, /* 0x0A */ JNT_ARML1, /* 0x0B */ JNT_ARML2, /* 0x0C */ JNT_HANDL, /* 0x0D */ JNT_FINGERL1, /* 0x0E */ JNT_FINGERL2, /* 0x0F */ JNT_THAMBL, /* 0x10 */ JNT_SHOULDERR, /* 0x11 */ JNT_ARMR1, /* 0x12 */ JNT_ARMR2, /* 0x13 */ JNT_HANDR, /* 0x14 */ JNT_FINGERR1, /* 0x15 */ JNT_FINGERR2, /* 0x16 */ JNT_THAMBR, /* 0x17 */ JNT_WAIST, /* 0x18 */ JNT_LEGL1, /* 0x19 */ JNT_LEGL2, /* 0x1A */ JNT_FOOTL, /* 0x1B */ JNT_SKIRTL, /* 0x1C */ JNT_LEGR1, /* 0x1D */ JNT_LEGR2, /* 0x1E */ JNT_FOOTR, /* 0x1F */ JNT_SKIRTR, /* 0x20 */ JNT_SKIRT1, /* 0x21 */ JNT_SKIRT2, }; enum Material { /* 0x0 */ SC_EYE, /* 0x1 */ ARU_BODY_M, /* 0x2 */ ARU_EYEBALL_M, /* 0x3 */ ARU_FACE_M, }; typedef int (daNpc_Aru_c::*actionFunc)(void*); typedef int (daNpc_Aru_c::*cutFunc)(int); /* 8095178C */ ~daNpc_Aru_c(); /* 809518C4 */ cPhs__Step create(); /* 80951BB0 */ int CreateHeap(); /* 80951FDC */ int Delete(); /* 80952010 */ int Execute(); /* 80952030 */ int Draw(); /* 809520C4 */ static int createHeapCallBack(fopAc_ac_c*); /* 809520E4 */ static int ctrlJointCallBack(J3DJoint*, int); /* 8095213C */ static void* srchCow(void*, void*); /* 809521E4 */ static void* srchUDoor(void*, void*); /* 80952280 */ BOOL chkThrust(fopAc_ac_c*); /* 80952400 */ fopAc_ac_c* getCowP(int); /* 8095253C */ fopAc_ac_c* getUDoor_l_P(); /* 8095260C */ fopAc_ac_c* getUDoor_r_P(); /* 809526DC */ u8 getType(); /* 80952740 */ BOOL isDelete(); /* 809527CC */ void reset(); /* 80952B00 */ void afterJntAnm(int); /* 80952B84 */ void setParam(); /* 80952CE8 */ BOOL checkChangeEvt(); /* 80952D9C */ void setAfterTalkMotion(); /* 80952E64 */ void srchActors(); /* 809530DC */ BOOL evtTalk(); /* 8095317C */ BOOL evtCutProc(); /* 80953244 */ void action(); /* 809533D8 */ void beforeMove(); /* 8095349C */ void setAttnPos(); /* 80953798 */ void setCollision(); /* 809538F0 */ int drawDbgInfo(); /* 809538F8 */ BOOL selectAction(); /* 80953AB8 */ BOOL chkAction(actionFunc); /* 80953AE4 */ BOOL setAction(actionFunc); /* 80953B8C */ BOOL chkBullRunningStage(); /* 80953C08 */ BOOL chkSkipFenceStage(); /* 80953C84 */ s16 srchActorDirection(fopAc_ac_c*); /* 80953D58 */ void adjustMoveDir(); /* 809543F8 */ int duck(int); /* 80954744 */ int lookround(s16); /* 80954894 */ int cutRideOnHorse(int); /* 80954A5C */ int cutGotoBullRunningStage(int); /* 80954C0C */ int cutEndBullRunning(int); /* 80954F4C */ int cutGotoSkipFenceStage(int); /* 80955080 */ int cutSpeakTo(int); /* 8095533C */ int cutNoEntrance(int); /* 80955608 */ int wait(void*); /* 80955B48 */ int bullRunning(void*); /* 80955DE8 */ int skipFence(void*); /* 80955F98 */ int talk(void*); #ifdef DEBUG int test(void*); #endif /* 809574E8 */ daNpc_Aru_c( daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData, daNpcT_motionAnmData_c const* i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames) : daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData, i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData, i_arcNames) {} /* 809575B4 */ u16 getEyeballMaterialNo() { return ARU_EYEBALL_M; } /* 809575BC */ s32 getHeadJointNo() { return JNT_HEAD; } /* 809575C4 */ s32 getNeckJointNo() { return JNT_NECK; } /* 809575CC */ s32 getBackboneJointNo() { return JNT_BACKBONE1; } /* 809575D4 */ BOOL checkChangeJoint(int i_joint) { return i_joint == JNT_HEAD; } /* 809575E4 */ BOOL checkRemoveJoint(int i_joint) { return i_joint == JNT_MOUTH; } /* 809575F4 */ s32 getFootLJointNo() { return JNT_FOOTL; } /* 809575FC */ s32 getFootRJointNo() { return JNT_FOOTR; } int getFlowNodeNo() { u16 nodeNo = home.angle.x; if (nodeNo == 0xffff) { return -1; } return nodeNo; } int getPathID() { return (fopAcM_GetParam(this) & 0xFF00) >> 8; } void setLastIn() { mLastGoatIn = true; } static char* mCutNameList[7]; static cutFunc mCutList[7]; private: /* 0xE40 */ daNpc_Aru_HIO_c* mHIO; /* 0xE44 */ dCcD_Cyl mCyl; /* 0xF80 */ u8 mType; /* 0xF84 */ daNpcT_ActorMngr_c mActorMngrs[4]; /* 0xFA4 */ actionFunc mNextAction; /* 0xFB0 */ actionFunc mAction; /* 0xFBC */ fpc_ProcID mTimerID; /* 0xFC0 */ int mTimer; /* 0xFC4 */ int field_0xfc4; /* 0xFC8 */ s16 mActorDirection; /* 0xFCA */ s16 field_0xfca; /* 0xFCC */ u8 field_0xfcc; /* 0xFCD */ bool field_0xfcd; /* 0xFCE */ bool mLastGoatIn; /* 0xFCF */ bool field_0xfcf; /* 0xFD0 */ bool field_0xfd0; /* 0xFD1 */ bool field_0xfd1; /* 0xFD2 */ bool field_0xfd2; /* 0xFD3 */ bool field_0xfd3; /* 0xFD4 */ u8 field_0xfd4[0xfd8 - 0xfd4]; }; STATIC_ASSERT(sizeof(daNpc_Aru_c) == 0xfd8); #endif /* D_A_NPC_ARU_H */