#ifndef D_A_NPC_LF_H #define D_A_NPC_LF_H #include "d/actor/d_a_npc.h" struct lf_s { /* 80A6A8A4 */ ~lf_s(); /* 80A6A8E0 */ lf_s(); /* 0x00 */ J3DModel* mpModel; /* 0x04 */ cXyz mPos; /* 0x10 */ csXyz mAngle; /* 0x16 */ s8 field_0x16; /* 0x17 */ s8 field_0x17; /* 0x18 */ s16 field_0x18; /* 0x1A */ s16 mActionMode; /* 0x1C */ s16 field_0x1c; /* 0x20 */ cXyz field_0x20; /* 0x2C */ u8 field_0x2c[0x34-0x2c]; /* 0x34 */ f32 mDistFromPlayer; /* 0x38 */ s16 field_0x38[2]; /* 0x3C */ f32 field_0x3c; /* 0x40 */ f32 field_0x40; /* 0x44 */ f32 field_0x44; /* 0x48 */ f32 field_0x48; /* 0x4C */ s16 field_0x4c[2]; /* 0x50 */ s16 field_0x50[2]; /* 0x54 */ u8 field_0x54[4]; /* 0x58 */ f32 field_0x58; /* 0x5C */ f32 field_0x5c; /* 0x60 */ f32 field_0x60; /* 0x64 */ u8 field_0x64[0x68-0x64]; }; class daNPC_LF_HIO_c { public: /* 80A69B6C */ daNPC_LF_HIO_c(); /* 80A6A8E4 */ virtual ~daNPC_LF_HIO_c(); public: /* 0x04 */ s8 field_0x04; /* 0x08 */ f32 field_0x08; /* 0x0C */ f32 field_0x0c; /* 0x10 */ f32 field_0x10; /* 0x14 */ f32 field_0x14; /* 0x18 */ f32 field_0x18; }; /** * @ingroup actors-npcs * @class npc_lf_class * @brief Little Fish * * @details Group of several small fish spawned in a group. Used in Fishing Pond. * */ class npc_lf_class : public fopEn_enemy_c { public: enum Action { ACT_MOVE }; public: /* 0x05AC */ request_of_phase_process_class mPhase; ///< @brief Actor phase process class. /* 0x05B4 */ u8 mParam1; ///< @brief Actor parameters. /* 0x05B5 */ u8 mParam2; ///< @brief Actor parameters. /* 0x05B8 */ int mIter; ///< @brief Iterator used to track mFish index. /* 0x05BC */ lf_s mFish[64]; ///< @brief The number of small fish spawned in the group? /* 0x1FBC */ u8 field_0x1fbc[0x4]; ///< @brief ??? /* 0x1FC0 */ u8 field_0x1fc0; ///< @brief ??? }; STATIC_ASSERT(sizeof(npc_lf_class) == 0x1fc4); #endif /* D_A_NPC_LF_H */