#ifndef D_A_NPC_MOIR_H #define D_A_NPC_MOIR_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpcMoiR_c * @brief Rusl (Resistance) * * @details * */ struct daNpcMoiR_HIOParam { /* 0x00 */ daNpcF_HIOParam common; /* 0x6C */ f32 demo_start_dist; // デモ開始距離 - Demo Start Distance /* 0x70 */ s16 horizontal_eye_movement_range; // 目玉横可動範囲 - Horizontal Eye Movement Range /* 0x72 */ u8 demo_start_area; // デモ開始エリア - Demo Start Area }; class daNpcMoiR_Param_c { public: /* 80A83240 */ virtual ~daNpcMoiR_Param_c() {} static daNpcMoiR_HIOParam const m; }; #if DEBUG class daNpcMoiR_HIO_c : public mDoHIO_entry_c { public: daNpcMoiR_HIO_c(); void genMessage(JORMContext*); daNpcMoiR_HIOParam m; }; #define NPC_MOIR_HIO_CLASS daNpcMoiR_HIO_c #else #define NPC_MOIR_HIO_CLASS daNpcMoiR_Param_c #endif class daNpcMoiR_c : public daNpcF_c { public: typedef bool (daNpcMoiR_c::*ActionFn)(void*); typedef BOOL (daNpcMoiR_c::*Action2Fn)(void*); typedef BOOL (daNpcMoiR_c::*EventFn)(int); enum Animation { /* 0x00 */ ANM_NONE, /* 0x01 */ ANM_F_TALK_A, /* 0x02 */ ANM_F_HOLD_S, /* 0x03 */ ANM_3, /* 0x04 */ ANM_F_SURPRISED, /* 0x05 */ ANM_F_HOLD_S_LOOP, /* 0x06 */ ANM_F_TAKAJO_HI, /* 0x07 */ ANM_FH_HOLD_S, /* 0x08 */ ANM_FH_SERIOUS, /* 0x09 */ ANM_FH_HOLD_S_2, /* 0x0A */ ANM_FH_TAKAJO_HI, /* 0x0B */ ANM_WAIT_A, /* 0x0C */ ANM_WAIT_B, /* 0x0D */ ANM_WAIT_C, /* 0x0E */ ANM_TALK_A, /* 0x0F */ ANM_STEP, /* 0x10 */ ANM_LOOK_AROUND, /* 0x11 */ ANM_FUE, /* 0x12 */ ANM_TAKAJO_NI, /* 0x13 */ ANM_TAKAJO_WAIT_NI, /* 0x14 */ ANM_SURPRISED, /* 0x15 */ ANM_SQUAREUP, /* 0x16 */ ANM_SQUAREUP_STEP, /* 0x17 */ ANM_DRIVEAWAY, /* 0x18 */ ANM_TAKEOFF, /* 0x19 */ ANM_TAKING_OFF, /* 0x1A */ ANM_TAKING_OFF_TALK, /* 0x1B */ ANM_TAKE_MET, /* 0x1C */ ANM_SIT, /* 0x1D */ ANM_SIT_TALK, /* 0x1E */ ANM_TAKEOFF_SIT, /* 0x1F */ ANM_TAKING_OFF_SIT, /* 0x20 */ ANM_TAKING_OFF_SIT_TALK, /* 0x21 */ ANM_TAKE_MET_SIT, /* 0x22 */ ANM_TAKAJO, /* 0x23 */ ANM_TAKAJO_WAIT, /* 0x24 */ ANM_TAKAJO_HI, /* 0x25 */ ANM_TAKAJO_HI_WAIT, /* 0x26 */ ANM_RUN, }; enum Expression { /* 0x00 */ EXPR_F_TALK_A, /* 0x03 */ EXPR_F_HOLD_S_LOOP = 0x3, /* 0x0A */ EXPR_ANM_3 = 0xA, /* 0x0B */ EXPR_FH_SERIOUS, /* 0x0C */ EXPR_F_TAKAJO_HI, /* 0x0D */ EXPR_FH_TAKAJO_HI, /* 0x0E */ EXPR_FH_HOLD_S, /* 0x0F */ EXPR_F_SURPRISED, /* 0x10 */ EXPR_F_HOLD_S, /* 0x11 */ EXPR_FH_HOLD_S_LOOP, /* 0x12 */ EXPR_NONE, }; enum Expression_BTP { /* 0x0 */ EXPR_BTP_MOIR, /* 0x1 */ EXPR_BTP_FH_SERIOUS }; enum Motion { /* 0x00 */ MOT_WAIT_A, /* 0x01 */ MOT_TALK_A, /* 0x02 */ MOT_WAIT_B, /* 0x07 */ MOT_WAIT_C = 0x7, /* 0x14 */ MOT_LOOK_AROUND_LOOP = 0x14, /* 0x15 */ MOT_TAKAJO_WAIT_NI, /* 0x16 */ MOT_SIT, /* 0x17 */ MOT_SIT_TALK, /* 0x18 */ MOT_SQUAREUP, /* 0x19 */ MOT_DRIVEAWAY, /* 0x1A */ MOT_TAKEOFF, /* 0x1B */ MOT_TAKING_OFF, /* 0x1C */ MOT_TAKING_OFF_TALK, /* 0x1D */ MOT_TAKE_MET, /* 0x1E */ MOT_TAKEOFF_SIT, /* 0x1F */ MOT_TAKING_OFF_SIT, /* 0x20 */ MOT_TAKING_OFF_SIT_TALK, /* 0x21 */ MOT_TAKE_MET_SIT, /* 0x22 */ MOT_RUN, /* 0x23 */ MOT_TAKAJO_HI_WAIT, /* 0x24 */ MOT_TAKAJO_HI, /* 0x25 */ MOT_SURPRISED, /* 0x26 */ MOT_SQUAREUP_STEP, /* 0x27 */ MOT_TAKAJO_NI, /* 0x28 */ MOT_FUE, /* 0x29 */ MOT_LOOK_AROUND, /* 0x2A */ MOT_STEP, }; enum Mode { /* 0x0 */ MODE_SIT, /* 0x1 */ MODE_STAND, /* 0x2 */ MODE_2, }; /* 80A7C16C */ daNpcMoiR_c(); /* 80A7C380 */ ~daNpcMoiR_c(); /* 80A7C580 */ cPhs__Step Create(); /* 80A7C978 */ int CreateHeap(); /* 80A7CE48 */ int Delete(); /* 80A7CE7C */ int Execute(); /* 80A7CEA0 */ int Draw(); /* 80A7CEFC */ int ctrlJoint(J3DJoint*, J3DModel*); /* 80A7D0CC */ static int createHeapCallBack(fopAc_ac_c*); /* 80A7D0EC */ static int ctrlJointCallBack(J3DJoint*, int); /* 80A7D138 */ inline bool setExpressionAnm(int, bool); /* 80A7D394 */ inline bool setExpressionBtp(int); /* 80A7D474 */ void setMotionAnm(int, f32); /* 80A7D5C4 */ void reset(); /* 80A7D73C */ inline void setWaitAction(); /* 80A7D934 */ bool wait_type0(void*); /* 80A7DD94 */ void setMotion(int, f32, int); /* 80A7DDD8 */ void setExpression(int, f32); /* 80A7DE04 */ bool wait_type1(void*); /* 80A7E668 */ bool wait_type2(void*); /* 80A7E8C0 */ bool talk(void*); /* 80A7EFBC */ BOOL multiTalk(void*); /* 80A7F40C */ bool fight(void*); /* 80A7F9AC */ bool demo(void*); /* 80A7FEE8 */ bool leave(void*); /* 80A802C4 */ inline BOOL EvCut_Introduction(int); /* 80A803A0 */ inline BOOL EvCut_Appear(int); /* 80A8081C */ inline BOOL EvCut_Appear2(int); /* 80A810FC */ inline void setParam(); /* 80A81274 */ inline BOOL main(); /* 80A815D4 */ inline void checkHeadGear(); /* 80A818B4 */ inline void playMotion(); /* 80A8210C */ inline BOOL ctrlBtk(); /* 80A821E0 */ inline void setAttnPos(); /* 80A825A0 */ inline void lookat(); /* 80A82878 */ inline void drawOtherMdls(); /* 80A82900 */ inline BOOL drawDbgInfo(); MtxP getHandRMtx() { return mAnm_p->getModel()->getAnmMtx(17); } s16 getMessageNo() { return (fopAcM_GetParam(this) >> 8) & 0xFFFF; } inline int setAction(ActionFn action) { field_0xe08 = 3; if (mAction) { (this->*mAction)(NULL); } field_0xe08 = 0; mAction = action; if (mAction) { (this->*mAction)(NULL); } return 1; } inline void playExpression(); inline BOOL step(s16, int); inline void setExpressionTalkAfter(); inline BOOL chkFindPlayer(); inline bool chkAction(ActionFn action) { return action == mAction; } inline void setLookMode(int i_lookMode); inline void searchActors(); static EventFn mEvtSeqList[4]; private: /* 0xB48 */ Z2Creature mSound; /* 0xBD8 */ J3DModel* mpHeadgearModel; /* 0xBDC */ daNpcF_MatAnm_c* mpMatAnm; /* 0xBE0 */ daNpcF_Lookat_c mLookat; /* 0xC7C */ daNpcF_ActorMngr_c mActorMngr[4]; /* 0xC9C */ NPC_MOIR_HIO_CLASS* mpHIO; /* 0xCA0 */ dCcD_Cyl field_0xca0; /* 0xDDC */ ActionFn mAction; /* 0xDE8 */ request_of_phase_process_class mPhase[2]; /* 0xDF8 */ fpc_ProcID field_0xdf8; /* 0xDFC */ int field_0xdfc; /* 0xE00 */ int field_0xe00; /* 0xE04 */ s16 mMsgNo; /* 0xE06 */ s16 mLookMode; /* 0xE08 */ u16 field_0xe08; /* 0xE0A */ bool mWearHelmet; /* 0xE0B */ u8 mMode; }; STATIC_ASSERT(sizeof(daNpcMoiR_c) == 0xe0c); #endif /* D_A_NPC_MOIR_H */