#ifndef D_A_NPC_SOLDIERA_H #define D_A_NPC_SOLDIERA_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpc_SoldierA_c * @brief Soldier A (Castle Town?) * * @details * */ struct daNpc_SoldierA_HIOParam { /* 0x00 */ daNpcF_HIOParam common; }; class daNpc_SoldierA_Param_c { public: /* 80AF267C */ virtual ~daNpc_SoldierA_Param_c() {} static daNpc_SoldierA_HIOParam const m; }; #if DEBUG class daNpc_SoldierA_HIO_c : public mDoHIO_entry_c { public: daNpc_SoldierA_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); /* 0x8 */ daNpc_SoldierA_HIOParam m; }; #define NPC_SOLDIERA_HIO_CLASS daNpc_SoldierA_HIO_c #else #define NPC_SOLDIERA_HIO_CLASS daNpc_SoldierA_Param_c #endif class daNpc_SoldierA_c : public daNpcF_c { public: typedef int (daNpc_SoldierA_c::*actionFunc)(void*); typedef int (daNpc_SoldierA_c::*cutFunc)(int); /* 80AEF58C */ daNpc_SoldierA_c(); /* 80AEF7A0 */ ~daNpc_SoldierA_c(); /* 80AEF9A0 */ cPhs__Step create(); /* 80AEFC80 */ int CreateHeap(); /* 80AEFE4C */ int Delete(); /* 80AEFE80 */ int Execute(); /* 80AEFEA0 */ int Draw(); /* 80AEFF14 */ int ctrlJoint(J3DJoint*, J3DModel*); /* 80AF0110 */ static int createHeapCallBack(fopAc_ac_c*); /* 80AF0130 */ static int ctrlJointCallBack(J3DJoint*, int); /* 80AF017C */ void setParam(); /* 80AF02B0 */ BOOL main(); /* 80AF0428 */ BOOL ctrlBtk(); /* 80AF0430 */ void setAttnPos(); /* 80AF0928 */ void setMotionAnm(int, f32); /* 80AF0A38 */ void setMotion(int, f32, int); /* 80AF0A7C */ int drawDbgInfo(); /* 80AF0A84 */ void drawOtherMdls(); /* 80AF0B30 */ u8 getTypeFromParam(); /* 80AF0B7C */ BOOL isDelete(); /* 80AF0BB0 */ void reset(); /* 80AF0D34 */ void playMotion(); /* 80AF0F50 */ BOOL chkAction(actionFunc); /* 80AF0F7C */ BOOL setAction(actionFunc); /* 80AF1024 */ BOOL selectAction(); /* 80AF10A4 */ void doNormalAction(int); /* 80AF11B8 */ BOOL doEvent(); /* 80AF1488 */ void setLookMode(int); /* 80AF14AC */ void lookat(); /* 80AF1734 */ int wait(void*); /* 80AF18B0 */ int talk(void*); /* 80AF1A48 */ int ECut_talkLake(int); /* 80AF1B8C */ int ECut_listenLake(int); /* 80AF1CA4 */ int test(void*); static char* mEvtCutNameList[3]; static cutFunc mEvtCutList[3]; private: /* 0xB48 */ Z2Creature mSound; /* 0xBD8 */ J3DModel* mSpearModel; /* 0xBDC */ daNpcF_Lookat_c mLookat; /* 0xC78 */ daNpcF_ActorMngr_c mActorMngrs[3]; /* 0xC90 */ NPC_SOLDIERA_HIO_CLASS* mHIO; /* 0xC94 */ dCcD_Cyl mCyl; /* 0xDD0 */ actionFunc mNextAction; /* 0xDDC */ actionFunc mAction; /* 0xDE8 */ request_of_phase_process_class mPhases[3]; /* 0xE00 */ int field_0xe00; /* 0xE04 */ int field_0xe04; /* 0xE08 */ int field_0xe08; /* 0xE0C */ int field_0xe0c; /* 0xE10 */ int mMsgNo; /* 0xE14 */ s16 mLookMode; /* 0xE16 */ u16 mMode; /* 0xE18 */ u8 mType; /* 0xE1C */ int mAnm; }; STATIC_ASSERT(sizeof(daNpc_SoldierA_c) == 0xe20); #endif /* D_A_NPC_SOLDIERA_H */