#ifndef D_A_NPC_THEB_H #define D_A_NPC_THEB_H #include "d/actor/d_a_npc.h" /** * @ingroup actors-npcs * @class daNpcTheB_c * @brief Telma B * * @details * */ struct daNpcTheB_HIOParam { /* 0x0 */ daNpcF_HIOParam common; }; struct daNpcTheB_Param_c { /* 80B00D00 */ virtual ~daNpcTheB_Param_c() {} static daNpcTheB_HIOParam const m; }; #if DEBUG class daNpcTheB_HIO_c : public mDoHIO_entry_c { public: daNpcTheB_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); /* 0x8 */ daNpcTheB_HIOParam m; }; #define NPC_THEB_HIO_CLASS daNpcTheB_HIO_c #else #define NPC_THEB_HIO_CLASS daNpcTheB_Param_c #endif class daNpcTheB_c : public daNpcF_c { public: typedef int (daNpcTheB_c::*actionFunc)(void*); typedef int (daNpcTheB_c::*cutFunc)(int); enum Animation { /* 0x0 */ ANM_NONE, /* 0x1 */ ANM_F_TALK_A, /* 0x2 */ ANM_F_TALK_B, /* 0x3 */ ANM_F_TALK_C, /* 0x4 */ ANM_F_BEND_TURN, /* 0x5 */ ANM_FH_TALK_B, /* 0x6 */ ANM_FH_TALK_C, /* 0x7 */ ANM_FH_BEND_WAIT, /* 0x8 */ ANM_SIT, /* 0x9 */ ANM_SIT_B, /* 0xA */ ANM_WHIP, /* 0xB */ ANM_WHIP_B, /* 0xC */ ANM_BEND_WAIT, /* 0xD */ ANM_BEND_TURN, }; enum Expression { /* 0x0 */ EXPR_TALK_A, /* 0x1 */ EXPR_TALK_B, /* 0x2 */ EXPR_TALK_C, /* 0x3 */ EXPR_NONE, }; enum Motion { /* 0x0 */ MOT_SIT, /* 0x1 */ MOT_SIT_B, /* 0x2 */ MOT_BEND_WAIT, /* 0x3 */ MOT_WHIP, /* 0x4 */ MOT_WHIP_B, /* 0x5 */ MOT_BEND_TURN, }; enum Expression_BTP { /* 0x0 */ EXPR_BTP_THEB, }; /* 80AFC76C */ daNpcTheB_c(); /* 80AFC980 */ ~daNpcTheB_c(); /* 80AFCB44 */ cPhs__Step create(); /* 80AFCD98 */ int CreateHeap(); /* 80AFD1FC */ int Delete(); /* 80AFD230 */ int Execute(); /* 80AFD250 */ int Draw(); /* 80AFD2A8 */ int ctrlJoint(J3DJoint*, J3DModel*); /* 80AFD49C */ static int createHeapCallBack(fopAc_ac_c*); /* 80AFD4BC */ static int ctrlJointCallBack(J3DJoint*, int); /* 80AFD508 */ cXyz getHandPos1(int); /* 80AFD5F0 */ cXyz getHandPos2(int); /* 80AFD6D8 */ void setHintEvent(s32, u16, int); /* 80AFD6F0 */ BOOL main(); /* 80AFD938 */ void setParam(); /* 80AFDAA4 */ BOOL ctrlBtk(); /* 80AFDB70 */ void setAttnPos(); /* 80AFDEC0 */ bool setExpressionAnm(int, bool); /* 80AFE0BC */ bool setExpressionBtp(int); /* 80AFE1BC */ void setMotionAnm(int, f32); /* 80AFE398 */ BOOL drawDbgInfo(); /* 80AFE3A0 */ void reset(); /* 80AFE574 */ void playExpression(); /* 80AFE704 */ void playMotion(); /* 80AFE920 */ void doNormalAction(); /* 80AFEA14 */ BOOL doEvent(); /* 80AFED24 */ void lookat(); /* 80AFEECC */ int wait(void*); /* 80AFF45C */ void setMotion(int, f32, int); /* 80AFF4A0 */ void setExpression(int, f32); /* 80AFF4CC */ int talk(void*); /* 80AFF6AC */ int EvCut_PersonalCombatIntro(int); /* 80AFF888 */ int EvCut_PersonalCombatRevenge(int); /* 80AFFBB4 */ void EvCut_PersonalCombatAfter(); /* 80AFFEF4 */ int EvCut_AnnulationFieldRace(int); /* 80AFFFE0 */ int EvCut_TheBHint(int); /* 80B00204 */ int EvCut_CoachGuardGameOver(int); s16 getMessageNo() { return fopAcM_GetParam(this) & 0xFFFF; } void setTRMtx(MtxP mtx) { mAnm_p->getModel()->setBaseTRMtx(mtx); } void setGameOver() { mGameOver = 1; } f32 getCoachSpeed() { return fopAcM_GetSpeedF((fopAc_ac_c*)fpcM_SearchByID(parentActorID)); } void setAction(actionFunc action) { mMode = 3; if (mAction) { (this->*mAction)(NULL); } mMode = 0; mAction = action; if (mAction) { (this->*mAction)(NULL); } } BOOL chkAction(actionFunc action) { return mAction == action; } void setLookMode(int i_lookMode) { if (i_lookMode >= 0 && i_lookMode < 3 && i_lookMode != mLookMode) { mLookMode = i_lookMode; } } void setWaitAnimation(); void setExpressionTalkAfter() { switch (mExpression) { default: setExpression(EXPR_NONE, -1.0f); break; } } static cutFunc mEvtSeqList[6]; private: /* 0xB48 */ Z2Creature mSound; /* 0xBD8 */ daNpcF_MatAnm_c* mpMatAnm; /* 0xBDC */ daNpcF_Lookat_c mLookat; /* 0xC78 */ daNpcF_ActorMngr_c mActorMngrs[1]; /* 0xC80 */ NPC_THEB_HIO_CLASS* mpHIO; /* 0xC84 */ dCcD_Cyl mCyl; /* 0xDC0 */ actionFunc mNextAction; /* 0xDCC */ actionFunc mAction; /* 0xDD8 */ request_of_phase_process_class mPhase; /* 0xDE0 */ int field_0xde0; /* 0xDE4 */ int field_0xde4; /* 0xDE8 */ int field_0xde8; /* 0xDEC */ int field_0xdec; /* 0xDF0 */ int mRoomNo; /* 0xDF4 */ int mMsgNo; /* 0xDF8 */ int mHintMsgNo; /* 0xDFC */ int mTimer; /* 0xE00 */ s16 mLookMode; /* 0xE02 */ u16 mMode; /* 0xE04 */ u16 field_0xe04; /* 0xE06 */ s16 mBackboneRotX; /* 0xE08 */ s16 mBackboneRotY; /* 0xE0A */ s16 mBackboneRotZ; /* 0xE0C */ u8 mHintEvtFlag; /* 0xE0D */ u8 mGameOver; /* 0xE0E */ u8 mPersonalCombatAfterFlag; /* 0xE0F */ u8 mPersonalCombatAfterMode; /* 0xE10 */ u8 mPersonalCombatAfterTimer; /* 0xE11 */ u8 mUnkFlag; }; STATIC_ASSERT(sizeof(daNpcTheB_c) == 0xe14); #endif /* D_A_NPC_THEB_H */