#ifndef D_A_OBJ_KJGJS_H #define D_A_OBJ_KJGJS_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_com_inf_game.h" /** * @ingroup actors-objects * @class daObjKJgjs_c * @brief ??? * * @details * */ class daObjKJgjs_c : public dBgS_MoveBgActor, public request_of_phase_process_class { public: /* 80C46098 */ int create1st(); /* 80C4616C */ void setMtx(); /* 80C461E4 */ int CreateHeap(); /* 80C46264 */ int Create(); /* 80C46310 */ int Execute(Mtx**); /* 80C46320 */ int Draw(); /* 80C463C4 */ int Delete(); /* 80C464CC */ virtual ~daObjKJgjs_c(); u32 getType() { return fopAcM_GetParamBit(this, 0, 4); } private: /* 0x5A8 */ Mtx mMtx[2]; /* 0x608 */ J3DModel* mpModel; /* 0x60C */ s32 field_0x60c; }; STATIC_ASSERT(sizeof(daObjKJgjs_c) == 0x610); #endif /* D_A_OBJ_KJGJS_H */