#ifndef D_A_OBJ_LV1CANDLE00_H #define D_A_OBJ_LV1CANDLE00_H #include "SSystem/SComponent/c_phase.h" #include "f_op/f_op_actor.h" #include "d/d_cc_d.h" #include "m_Do/m_Do_hostIO.h" /** * @ingroup actors-objects * @class daLv1Cdl00_c * @brief Forest Temple Torch 00 * * @details * */ class daLv1Cdl00_c : public fopAc_ac_c { public: /* 80C55D80 */ void setBaseMtx(); /* 80C55E08 */ int CreateHeap(); /* 80C55E74 */ cPhs__Step create(); /* 80C561A0 */ static int createHeapCallBack(fopAc_ac_c*); /* 80C561C0 */ void lightInit(); /* 80C56268 */ void setLight(); /* 80C562A0 */ void cutLight(); /* 80C562D8 */ void pointLightProc(); /* 80C56388 */ int Execute(); /* 80C567EC */ int Draw(); /* 80C56890 */ int Delete(); private: /* 0x568 */ request_of_phase_process_class mPhase; /* 0x570 */ J3DModel* mpModel; /* 0x574 */ dCcD_Stts mStts; /* 0x5B0 */ dCcD_Cyl mCyl; /* 0x6EC */ cXyz mTorchPos; /* 0x6F8 */ bool mIsLit; /* 0x6F9 */ u8 mIsSwitch; /* 0x6FA */ u8 mSwType; /* 0x6FC */ cXyz mLightPos; /* 0x708 */ u8 mLightType; /* 0x70C */ f32 mIntensity; /* 0x710 */ LIGHT_INFLUENCE mLight; /* 0x730 */ u8 mTgHit; /* 0x734 */ Z2SoundObjSimple mSound; static dCcD_SrcGObjInf const mCcDObjInfo; static dCcD_SrcCyl mCcDCyl; }; STATIC_ASSERT(sizeof(daLv1Cdl00_c) == 0x754); class daLv1Cdl00_HIO_c : public mDoHIO_entry_c { public: /* 80C55D0C */ daLv1Cdl00_HIO_c(); /* 80C56970 */ ~daLv1Cdl00_HIO_c() {} void genMessage(JORMContext*); /* 0x4 */ u8 field_0x4; /* 0x5 */ u8 field_0x5; }; #endif /* D_A_OBJ_LV1CANDLE00_H */