#ifndef D_A_OBJ_LV3WATERB_H #define D_A_OBJ_LV3WATERB_H #include "f_op/f_op_actor_mng.h" enum obj_lv3waterB_action { LV3WATERB_ACT_WAIT, LV3WATERB_ACT_REMOVE, LV3WATERB_ACT_END, }; /** * @ingroup actors-objects * @class obj_lv3WaterB_class * @brief Lakebed Temple Water (Boss) * * @details * */ class obj_lv3WaterB_class : public fopAc_ac_c { public: /* 0x568 */ request_of_phase_process_class mBWaterPhase; /* 0x570 */ request_of_phase_process_class mOcthibiPhase; /* 0x578 */ J3DModel* mpBWaterModel; /* 0x57C */ mDoExt_btkAnm* mpBWaterBtk; /* 0x580 */ J3DModel* mpOctHibiModel; /* 0x584 */ s16 mAction; /* 0x586 */ s16 field_0x586; /* 0x588 */ u8 field_0x588[0x58C - 0x588]; /* 0x58C */ Mtx mpBWaterMtx; /* 0x5BC */ dBgW* mpBWaterBgW; /* 0x5C0 */ u8 field_0x5C0[0x5C4 - 0x5C0]; /* 0x5C4 */ Mtx mpOctHibiMtx; /* 0x5F4 */ dBgW* mpOctHibiBgW; }; STATIC_ASSERT(sizeof(obj_lv3WaterB_class) == 0x5F8); #endif /* D_A_OBJ_LV3WATERB_H */