#ifndef D_A_OBJ_LV8KEKKAITRAP_H #define D_A_OBJ_LV8KEKKAITRAP_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" /** * @ingroup actors-objects * @class daKekaiTrap_c * @brief Palace of Twilight Barrier Trap * * @details * */ class daKekaiTrap_c : public dBgS_MoveBgActor { public: /* 80C87D40 */ void setBaseMtx(); /* 80C87E48 */ int create(); /* 80C88000 */ void moveMain(); /* 80C88104 */ void init_modeWait(); /* 80C88110 */ void modeWait(); /* 80C88114 */ void init_modeMoveUp(); /* 80C88138 */ void modeMoveUp(); /* 80C881F0 */ void init_modeMoveDown(); /* 80C88214 */ void modeMoveDown(); /* 80C87DC8 */ virtual int CreateHeap(); /* 80C87FB0 */ virtual int Execute(Mtx**); /* 80C882C8 */ virtual int Draw(); /* 80C8836C */ virtual int Delete(); int getType() { return fopAcM_GetParamBit(this, 0, 4); } int getSwBit() { return fopAcM_GetParamBit(this, 4, 8); } private: /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ u8 mIsSwitch; /* 0x5AD */ u8 mSwbit; /* 0x5AE */ u8 mType; /* 0x5AF */ u8 mMode; /* 0x5B0 */ u8 mTimer; }; STATIC_ASSERT(sizeof(daKekaiTrap_c) == 0x5b4); #endif /* D_A_OBJ_LV8KEKKAITRAP_H */