#ifndef D_A_OBJ_LV9SWSHUTTER_H #define D_A_OBJ_LV9SWSHUTTER_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" /** * @ingroup actors-objects * @class daLv9SwShutter_c * @brief Hyrule Castle Switch Shutter * * @details * */ class daLv9SwShutter_c : public dBgS_MoveBgActor { public: /* 80C8CF38 */ void setBaseMtx(); /* 80C8D040 */ int create(); /* 80C8D1B8 */ void moveShutter(); /* 80C8D2BC */ void init_modeWait(); /* 80C8D2C8 */ void modeWait(); /* 80C8D2CC */ void init_modeOpen(); /* 80C8D2D8 */ void modeOpen(); /* 80C8D440 */ void init_modeClose(); /* 80C8D458 */ void modeClose(); /* 80C8CFD4 */ virtual int CreateHeap(); /* 80C8D168 */ virtual int Execute(Mtx**); /* 80C8D5D0 */ virtual int Draw(); /* 80C8D674 */ virtual int Delete(); int getSw() { return fopAcM_GetParamBit(this, 0, 8); } private: /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mpModel; /* 0x5AC */ u8 mMode; /* 0x5AD */ u8 mSwbit; /* 0x5AE */ u8 mIsSwitch; /* 0x5B0 */ f32 field_0x5b0; }; STATIC_ASSERT(sizeof(daLv9SwShutter_c) == 0x5b4); #endif /* D_A_OBJ_LV9SWSHUTTER_H */