#ifndef D_A_OBJ_TATIGI_H #define D_A_OBJ_TATIGI_H #include "d/d_cc_d.h" #include "f_op/f_op_actor_mng.h" struct tg_ss { public: /* 0x000 */ J3DModel* mModel; /* 0x004 */ cXyz mPos; /* 0x010 */ cXyz mScale; /* 0x01C */ s16 mAngle; /* 0x01E */ s16 field_0x1e; /* 0x020 */ dCcD_Cyl mCyl; /* 0x15C */ s8 mActive; }; /** * @ingroup actors-objects * @class obj_tatigi_class * @brief ??? * * @details * */ class obj_tatigi_class{ public: /* 0x0000 */ fopAc_ac_c mBase; /* 0x0568 */ request_of_phase_process_class mPhase; /* 0x0570 */ u8 field_0x570; /* 0x0571 */ u8 field_0x571; /* 0x0572 */ u8 field_0x572; /* 0x0574 */ s16 field_0x574; /* 0x0576 */ s16 field_0x576; /* 0x0578 */ int field_0x578; /* 0x057C */ tg_ss mTgs[16]; /* 0x1B7C */ int mTgNum; /* 0x1B80 */ dCcD_Stts mStts; /* 0x1BBC */ u8 field_0x1bbc; /* 0x1BBD */ bool mModelLoaded; }; STATIC_ASSERT(sizeof(obj_tatigi_class) == 0x1bc0); #endif /* D_A_OBJ_TATIGI_H */