#ifndef D_A_STARTANDGOAL_H #define D_A_STARTANDGOAL_H #include "d/actor/d_a_npc.h" class daStartAndGoal_Path_c : public daNpcF_Path_c { public: /* 80D4D7B8 */ BOOL chkPassed2(cXyz); /* 80D4D928 */ virtual ~daStartAndGoal_Path_c(); }; class daStartAndGoal_c : public fopAc_ac_c { public: /* 80D4D84C */ int getType(); /* 80D4D884 */ int Create(); /* 80D4D998 */ void init(); /* 80D4DA68 */ void actorPosCheck(); /* 80D4DB30 */ int readyStartTimer(); /* 80D4DBAC */ BOOL isStartCheck(); /* 80D4DBD0 */ BOOL isReadyCheck(); /* 80D4DC50 */ int Execute(); /* 80D4DCF4 */ int Draw(); /* 80D4DCFC */ int Delete(); /* 0x568 */ daStartAndGoal_Path_c mPath; /* 0xB98 */ u8 field_0xb98; /* 0xB99 */ u8 mType; /* 0xB9C */ int mAction; /* 0xBA0 */ bool mStarted; }; #endif /* D_A_STARTANDGOAL_H */