#ifndef F_F_OP_OVERLAP_MNG_H_ #define F_F_OP_OVERLAP_MNG_H_ #include "f_op/f_op_overlap.h" #include "f_op/f_op_overlap_req.h" struct request_base_class; int fopOvlpM_SceneIsStop(); int fopOvlpM_SceneIsStart(); void fopOvlpM_Management(); int fopOvlpM_IsOutReq(overlap_task_class* i_overlap_task); void fopOvlpM_Done(overlap_task_class* i_overlap_task); void fopOvlpM_ToldAboutID(fpc_ProcID i_sceneId); int fopOvlpM_IsPeek(); int fopOvlpM_IsDone(); int fopOvlpM_IsDoingReq(); int fopOvlpM_ClearOfReq(); overlap_request_class* fopOvlpM_Request(s16 i_procname, u16 i_peektime); int fopOvlpM_Cancel(); void fopOvlpM_Init(); #endif