#ifndef RES_E_AI_H #define RES_E_AI_H enum dRes_INDEX_E_AI { /* BCK */ dRes_INDEX_E_AI_BCK_AI_ATTACK_e=0x5, dRes_INDEX_E_AI_BCK_AI_ATTACK_DOWN_e=0x6, dRes_INDEX_E_AI_BCK_AI_ATTACK_UP_e=0x7, dRes_INDEX_E_AI_BCK_AI_DIE_ATTACK_e=0x8, dRes_INDEX_E_AI_BCK_AI_MOVE_e=0x9, dRes_INDEX_E_AI_BCK_AI_SHOCK_e=0xA, /* BMDR */ dRes_INDEX_E_AI_BMD_AI_e=0xD, /* BRK */ dRes_INDEX_E_AI_BRK_AI_DAMAGE_e=0x10, dRes_INDEX_E_AI_BRK_AI_MOVE_e=0x11, dRes_INDEX_E_AI_BRK_AI_START_e=0x12, dRes_INDEX_E_AI_BRK_AI_STOP_e=0x13, }; enum dRes_ID_E_AI { /* BCK */ dRes_ID_E_AI_BCK_AI_ATTACK_e=0x5, dRes_ID_E_AI_BCK_AI_ATTACK_DOWN_e=0x6, dRes_ID_E_AI_BCK_AI_ATTACK_UP_e=0x7, dRes_ID_E_AI_BCK_AI_DIE_ATTACK_e=0x8, dRes_ID_E_AI_BCK_AI_MOVE_e=0x9, dRes_ID_E_AI_BCK_AI_SHOCK_e=0xA, /* BMDR */ dRes_ID_E_AI_BMD_AI_e=0xD, /* BRK */ dRes_ID_E_AI_BRK_AI_DAMAGE_e=0x10, dRes_ID_E_AI_BRK_AI_MOVE_e=0x11, dRes_ID_E_AI_BRK_AI_START_e=0x12, dRes_ID_E_AI_BRK_AI_STOP_e=0x13, }; enum AI_JNT { AI_JNT_CENTER_e=0x0, AI_JNT_SHOLDER_e=0x1, AI_JNT_HAND_e=0x2, }; #endif /* !RES_E_AI_H */