#ifndef RES_E_KK_H #define RES_E_KK_H enum dRes_INDEX_E_KK { /* BCK */ dRes_INDEX_E_KK_BCK_KK_APPEAR_e=0x4, dRes_INDEX_E_KK_BCK_KK_ATTACK01_e=0x5, dRes_INDEX_E_KK_BCK_KK_ATTACK03_e=0x6, dRes_INDEX_E_KK_BCK_KK_BACK_WALK_e=0x7, dRes_INDEX_E_KK_BCK_KK_CLASH_e=0x8, dRes_INDEX_E_KK_BCK_KK_DAMAGE_BOW_e=0x9, dRes_INDEX_E_KK_BCK_KK_DAMAGE_BOWA_e=0xA, dRes_INDEX_E_KK_BCK_KK_DAMAGE_BOWB_e=0xB, dRes_INDEX_E_KK_BCK_KK_DAMAGEL_e=0xC, dRes_INDEX_E_KK_BCK_KK_DAMAGER_e=0xD, dRes_INDEX_E_KK_BCK_KK_DEAD_e=0xE, dRes_INDEX_E_KK_BCK_KK_DRAWBACK_e=0xF, dRes_INDEX_E_KK_BCK_KK_GUARDA_e=0x10, dRes_INDEX_E_KK_BCK_KK_GUARDB_e=0x11, dRes_INDEX_E_KK_BCK_KK_RESTOREA_e=0x12, dRes_INDEX_E_KK_BCK_KK_RESTOREB_e=0x13, dRes_INDEX_E_KK_BCK_KK_STEP_e=0x14, dRes_INDEX_E_KK_BCK_KK_STUMBLE_e=0x15, dRes_INDEX_E_KK_BCK_KK_STUMBLE_DEAD_e=0x16, dRes_INDEX_E_KK_BCK_KK_STUMBLE_DEAD_END_e=0x17, dRes_INDEX_E_KK_BCK_KK_THROW_e=0x18, dRes_INDEX_E_KK_BCK_KK_WAIT01_e=0x19, dRes_INDEX_E_KK_BCK_KK_WAIT02_e=0x1A, dRes_INDEX_E_KK_BCK_KK_WALK_e=0x1B, dRes_INDEX_E_KK_BCK_KK_WALKB_e=0x1C, dRes_INDEX_E_KK_BCK_KK_WEPON_e=0x1D, dRes_INDEX_E_KK_BCK_KK_WEPON_RESTORE_e=0x1E, dRes_INDEX_E_KK_BCK_KK_WEPONLL_e=0x1F, /* BMDE */ dRes_INDEX_E_KK_BMD_KK_e=0x22, dRes_INDEX_E_KK_BMD_KK_WEAPON_e=0x23, }; enum dRes_ID_E_KK { /* BCK */ dRes_ID_E_KK_BCK_KK_APPEAR_e=0x4, dRes_ID_E_KK_BCK_KK_ATTACK01_e=0x5, dRes_ID_E_KK_BCK_KK_ATTACK03_e=0x6, dRes_ID_E_KK_BCK_KK_BACK_WALK_e=0x7, dRes_ID_E_KK_BCK_KK_CLASH_e=0x8, dRes_ID_E_KK_BCK_KK_DAMAGE_BOW_e=0x9, dRes_ID_E_KK_BCK_KK_DAMAGE_BOWA_e=0xA, dRes_ID_E_KK_BCK_KK_DAMAGE_BOWB_e=0xB, dRes_ID_E_KK_BCK_KK_DAMAGEL_e=0xC, dRes_ID_E_KK_BCK_KK_DAMAGER_e=0xD, dRes_ID_E_KK_BCK_KK_DEAD_e=0xE, dRes_ID_E_KK_BCK_KK_DRAWBACK_e=0xF, dRes_ID_E_KK_BCK_KK_GUARDA_e=0x10, dRes_ID_E_KK_BCK_KK_GUARDB_e=0x11, dRes_ID_E_KK_BCK_KK_RESTOREA_e=0x12, dRes_ID_E_KK_BCK_KK_RESTOREB_e=0x13, dRes_ID_E_KK_BCK_KK_STEP_e=0x14, dRes_ID_E_KK_BCK_KK_STUMBLE_e=0x15, dRes_ID_E_KK_BCK_KK_STUMBLE_DEAD_e=0x16, dRes_ID_E_KK_BCK_KK_STUMBLE_DEAD_END_e=0x17, dRes_ID_E_KK_BCK_KK_THROW_e=0x18, dRes_ID_E_KK_BCK_KK_WAIT01_e=0x19, dRes_ID_E_KK_BCK_KK_WAIT02_e=0x1A, dRes_ID_E_KK_BCK_KK_WALK_e=0x1B, dRes_ID_E_KK_BCK_KK_WALKB_e=0x1C, dRes_ID_E_KK_BCK_KK_WEPON_e=0x1D, dRes_ID_E_KK_BCK_KK_WEPON_RESTORE_e=0x1E, dRes_ID_E_KK_BCK_KK_WEPONLL_e=0x1F, /* BMDE */ dRes_ID_E_KK_BMD_KK_e=0x22, dRes_ID_E_KK_BMD_KK_WEAPON_e=0x23, }; enum KK_JNT { KK_JNT_WORLD_ROOT_e=0x0, KK_JNT_BACKBONE_1_e=0x1, KK_JNT_BACKBONE_2_e=0x2, KK_JNT_NECK_e=0x3, KK_JNT_HEAD_e=0x4, KK_JNT_SHOLDER_L_e=0x5, KK_JNT_ARM_L1_e=0x6, KK_JNT_ARM_L2_e=0x7, KK_JNT_HAND_L_e=0x8, KK_JNT_FINGER_L1_e=0x9, KK_JNT_FINGER_L2_e=0xA, KK_JNT_SHOLDER_R_e=0xB, KK_JNT_ARM_R1_e=0xC, KK_JNT_ARM_R2_e=0xD, KK_JNT_HAND_R_e=0xE, KK_JNT_FINGER_R1_e=0xF, KK_JNT_FINGER_R2_e=0x10, KK_JNT_WAIST_e=0x11, KK_JNT_LEG_L1_e=0x12, KK_JNT_LEG_L2_e=0x13, KK_JNT_LEG_R1_e=0x14, KK_JNT_LEG_R2_e=0x15, }; enum KK_WEAPON_JNT { KK_WEAPON_JNT_WORLD_ROOT_e=0x0, KK_WEAPON_JNT_WEAPON_TAIL_e=0x1, KK_WEAPON_JNT_WEAPON_TOP_e=0x2, }; #endif /* !RES_E_KK_H */