#ifndef RES_E_SF_H #define RES_E_SF_H enum dRes_INDEX_E_SF { /* BCK */ dRes_INDEX_E_SF_BCK_SF_ATTACK01_e=0x4, dRes_INDEX_E_SF_BCK_SF_ATTACK02_e=0x5, dRes_INDEX_E_SF_BCK_SF_DAMAGE_e=0x6, dRes_INDEX_E_SF_BCK_SF_DIE_e=0x7, dRes_INDEX_E_SF_BCK_SF_DRAWBACK_e=0x8, dRes_INDEX_E_SF_BCK_SF_GETUP_e=0x9, dRes_INDEX_E_SF_BCK_SF_GUARD_e=0xA, dRes_INDEX_E_SF_BCK_SF_OPDEMO_e=0xB, dRes_INDEX_E_SF_BCK_SF_WAIT01_e=0xC, dRes_INDEX_E_SF_BCK_SF_WAIT02_e=0xD, dRes_INDEX_E_SF_BCK_SF_WALK01_e=0xE, dRes_INDEX_E_SF_BCK_SF_WALK02_e=0xF, dRes_INDEX_E_SF_BCK_SF_WALK03_e=0x10, /* BMDR */ dRes_INDEX_E_SF_BMD_SF_e=0x13, dRes_INDEX_E_SF_BMD_SF_SHIELDA_e=0x14, dRes_INDEX_E_SF_BMD_SF_SHIELDB_e=0x15, dRes_INDEX_E_SF_BMD_SF_SWORDA_e=0x16, dRes_INDEX_E_SF_BMD_SF_SWORDB_e=0x17, }; enum dRes_ID_E_SF { /* BCK */ dRes_ID_E_SF_BCK_SF_ATTACK01_e=0x4, dRes_ID_E_SF_BCK_SF_ATTACK02_e=0x5, dRes_ID_E_SF_BCK_SF_DAMAGE_e=0x6, dRes_ID_E_SF_BCK_SF_DIE_e=0x7, dRes_ID_E_SF_BCK_SF_DRAWBACK_e=0x8, dRes_ID_E_SF_BCK_SF_GETUP_e=0x9, dRes_ID_E_SF_BCK_SF_GUARD_e=0xA, dRes_ID_E_SF_BCK_SF_OPDEMO_e=0xB, dRes_ID_E_SF_BCK_SF_WAIT01_e=0xC, dRes_ID_E_SF_BCK_SF_WAIT02_e=0xD, dRes_ID_E_SF_BCK_SF_WALK01_e=0xE, dRes_ID_E_SF_BCK_SF_WALK02_e=0xF, dRes_ID_E_SF_BCK_SF_WALK03_e=0x10, /* BMDR */ dRes_ID_E_SF_BMD_SF_e=0x13, dRes_ID_E_SF_BMD_SF_SHIELDA_e=0x14, dRes_ID_E_SF_BMD_SF_SHIELDB_e=0x15, dRes_ID_E_SF_BMD_SF_SWORDA_e=0x16, dRes_ID_E_SF_BMD_SF_SWORDB_e=0x17, }; enum SF_JNT { SF_JNT_WORLD_ROOT_e=0x0, SF_JNT_BACKBONE1_e=0x1, SF_JNT_BACKBONE2_e=0x2, SF_JNT_NECK_e=0x3, SF_JNT_HEAD_e=0x4, SF_JNT_CHIN_e=0x5, SF_JNT_SHOULDERL_e=0x6, SF_JNT_ARML1_e=0x7, SF_JNT_HANDL1_e=0x8, SF_JNT_HANDL2_e=0x9, SF_JNT_SHOULDERPADL_e=0xA, SF_JNT_SHOULDERR_e=0xB, SF_JNT_ARMR1_e=0xC, SF_JNT_HANDR1_e=0xD, SF_JNT_HANDR2_e=0xE, SF_JNT_SHOULDERPADR_e=0xF, SF_JNT_WAIST_e=0x10, SF_JNT_LEGL1_e=0x11, SF_JNT_LEGL2_e=0x12, SF_JNT_FOOTL1_e=0x13, SF_JNT_FOOTL2_e=0x14, SF_JNT_LEGR1_e=0x15, SF_JNT_LEGR2_e=0x16, SF_JNT_FOOTR1_e=0x17, SF_JNT_FOOTR2_e=0x18, }; enum SF_SHIELDA_JNT { SF_SHIELDA_JNT_SF_TATEA_SKIN_e=0x0, }; enum SF_SHIELDB_JNT { SF_SHIELDB_JNT_SF_TATEB_e=0x0, }; enum SF_SWORDA_JNT { SF_SWORDA_JNT_SF_KENA_e=0x0, }; enum SF_SWORDB_JNT { SF_SWORDB_JNT_SF_KENB_SKIN_e=0x0, }; #endif /* !RES_E_SF_H */