#ifndef RES_E_SH_H #define RES_E_SH_H enum dRes_INDEX_E_SH { /* BCK */ dRes_INDEX_E_SH_BCK_SH_APPEAR_e=0x4, dRes_INDEX_E_SH_BCK_SH_ATTACK01_A_e=0x5, dRes_INDEX_E_SH_BCK_SH_ATTACK01_B_e=0x6, dRes_INDEX_E_SH_BCK_SH_ATTACK01_C_e=0x7, dRes_INDEX_E_SH_BCK_SH_ATTACK02_e=0x8, dRes_INDEX_E_SH_BCK_SH_DAMAGE_e=0x9, dRes_INDEX_E_SH_BCK_SH_DASH_e=0xA, dRes_INDEX_E_SH_BCK_SH_DEAD_e=0xB, dRes_INDEX_E_SH_BCK_SH_DISAPPEAR_e=0xC, dRes_INDEX_E_SH_BCK_SH_STEP_e=0xD, dRes_INDEX_E_SH_BCK_SH_WAIT_e=0xE, dRes_INDEX_E_SH_BCK_SH_WAIT02_e=0xF, dRes_INDEX_E_SH_BCK_SH_WAIT03_e=0x10, dRes_INDEX_E_SH_BCK_SH_WAIT04_e=0x11, dRes_INDEX_E_SH_BCK_SH_WALK_e=0x12, /* BMDR */ dRes_INDEX_E_SH_BMD_E_EYE_e=0x15, dRes_INDEX_E_SH_BMD_SH_e=0x16, }; enum dRes_ID_E_SH { /* BCK */ dRes_ID_E_SH_BCK_SH_APPEAR_e=0x4, dRes_ID_E_SH_BCK_SH_ATTACK01_A_e=0x5, dRes_ID_E_SH_BCK_SH_ATTACK01_B_e=0x6, dRes_ID_E_SH_BCK_SH_ATTACK01_C_e=0x7, dRes_ID_E_SH_BCK_SH_ATTACK02_e=0x8, dRes_ID_E_SH_BCK_SH_DAMAGE_e=0x9, dRes_ID_E_SH_BCK_SH_DASH_e=0xA, dRes_ID_E_SH_BCK_SH_DEAD_e=0xB, dRes_ID_E_SH_BCK_SH_DISAPPEAR_e=0xC, dRes_ID_E_SH_BCK_SH_STEP_e=0xD, dRes_ID_E_SH_BCK_SH_WAIT_e=0xE, dRes_ID_E_SH_BCK_SH_WAIT02_e=0xF, dRes_ID_E_SH_BCK_SH_WAIT03_e=0x10, dRes_ID_E_SH_BCK_SH_WAIT04_e=0x11, dRes_ID_E_SH_BCK_SH_WALK_e=0x12, /* BMDR */ dRes_ID_E_SH_BMD_E_EYE_e=0x15, dRes_ID_E_SH_BMD_SH_e=0x16, }; enum E_EYE_JNT { E_EYE_JNT_ENEMY_EYE_e=0x0, }; enum SH_JNT { SH_JNT_WORLD_ROOT_e=0x0, SH_JNT_BACKBONE1_e=0x1, SH_JNT_BACKBONE2_e=0x2, SH_JNT_ARML1_e=0x3, SH_JNT_ARML2_e=0x4, SH_JNT_ARML3_e=0x5, SH_JNT_HANDL_e=0x6, SH_JNT_ARMR1_e=0x7, SH_JNT_ARMR2_e=0x8, SH_JNT_ARMR3_e=0x9, SH_JNT_HANDR_e=0xA, SH_JNT_NECK_e=0xB, SH_JNT_BONE_e=0xC, SH_JNT_HEAD_e=0xD, SH_JNT_CHIN_e=0xE, SH_JNT_WAIST_e=0xF, SH_JNT_LEGL1_e=0x10, SH_JNT_LEGL2_e=0x11, SH_JNT_LEGL3_e=0x12, SH_JNT_FOOTL_e=0x13, SH_JNT_LEGR1_e=0x14, SH_JNT_LEGR2_e=0x15, SH_JNT_LEGR3_e=0x16, SH_JNT_FOOTR_e=0x17, SH_JNT_TAIL1_e=0x18, SH_JNT_TAIL2_e=0x19, }; #endif /* !RES_E_SH_H */