set(DOLZEL_FILES src/m_Do/m_Do_main.cpp src/m_Do/m_Do_printf.cpp src/m_Do/m_Do_audio.cpp src/m_Do/m_Do_controller_pad.cpp #src/m_Do/m_Re_controller_pad.cpp src/m_Do/m_Do_graphic.cpp src/m_Do/m_Do_machine.cpp src/m_Do/m_Do_mtx.cpp src/m_Do/m_Do_ext.cpp src/m_Do/m_Do_lib.cpp src/m_Do/m_Do_Reset.cpp src/m_Do/m_Do_dvd_thread.cpp src/m_Do/m_Do_DVDError.cpp src/m_Do/m_Do_MemCard.cpp src/m_Do/m_Do_MemCardRWmng.cpp src/m_Do/m_Do_hostIO.cpp src/c/c_damagereaction.cpp src/c/c_dylink.cpp src/f_ap/f_ap_game.cpp src/f_op/f_op_actor.cpp src/f_op/f_op_actor_iter.cpp src/f_op/f_op_actor_tag.cpp src/f_op/f_op_camera.cpp src/f_op/f_op_actor_mng.cpp src/f_op/f_op_camera_mng.cpp src/f_op/f_op_overlap.cpp src/f_op/f_op_overlap_mng.cpp src/f_op/f_op_overlap_req.cpp src/f_op/f_op_scene.cpp src/f_op/f_op_scene_iter.cpp src/f_op/f_op_scene_mng.cpp src/f_op/f_op_scene_req.cpp src/f_op/f_op_scene_tag.cpp src/f_op/f_op_view.cpp src/f_op/f_op_kankyo.cpp src/f_op/f_op_msg.cpp src/f_op/f_op_kankyo_mng.cpp src/f_op/f_op_msg_mng.cpp src/f_op/f_op_draw_iter.cpp src/f_op/f_op_draw_tag.cpp src/f_op/f_op_scene_pause.cpp src/f_pc/f_pc_base.cpp src/f_pc/f_pc_create_iter.cpp src/f_pc/f_pc_create_req.cpp src/f_pc/f_pc_create_tag.cpp src/f_pc/f_pc_creator.cpp src/f_pc/f_pc_delete_tag.cpp src/f_pc/f_pc_deletor.cpp src/f_pc/f_pc_draw_priority.cpp src/f_pc/f_pc_executor.cpp src/f_pc/f_pc_layer.cpp src/f_pc/f_pc_leaf.cpp src/f_pc/f_pc_layer_iter.cpp src/f_pc/f_pc_layer_tag.cpp src/f_pc/f_pc_line.cpp src/f_pc/f_pc_load.cpp src/f_pc/f_pc_manager.cpp src/f_pc/f_pc_method.cpp src/f_pc/f_pc_node.cpp src/f_pc/f_pc_node_req.cpp src/f_pc/f_pc_priority.cpp src/f_pc/f_pc_profile.cpp src/f_pc/f_pc_searcher.cpp src/f_pc/f_pc_line_tag.cpp src/f_pc/f_pc_line_iter.cpp src/f_pc/f_pc_method_iter.cpp src/f_pc/f_pc_method_tag.cpp src/f_pc/f_pc_pause.cpp src/f_pc/f_pc_draw.cpp src/f_pc/f_pc_fstcreate_req.cpp src/f_pc/f_pc_stdcreate_req.cpp src/f_pc/f_pc_debug_sv.cpp src/d/d_stage.cpp src/d/d_map.cpp src/d/d_com_inf_game.cpp src/d/d_com_static.cpp src/d/d_com_inf_actor.cpp src/d/d_bomb.cpp src/d/d_lib.cpp src/d/d_save.cpp src/d/d_save_init.cpp src/d/d_jnt_col.cpp src/d/d_a_obj.cpp src/d/d_a_itembase_static.cpp src/d/d_a_item_static.cpp src/d/d_a_shop_item_static.cpp src/d/d_a_horse_static.cpp src/d/d_demo.cpp src/d/d_door_param2.cpp src/d/d_resorce.cpp src/d/d_map_path.cpp src/d/d_map_path_fmap.cpp src/d/d_map_path_dmap.cpp src/d/d_event.cpp src/d/d_event_data.cpp src/d/d_event_manager.cpp src/d/d_event_lib.cpp src/d/d_simple_model.cpp src/d/d_particle.cpp src/d/d_particle_name.cpp src/d/d_particle_copoly.cpp src/d/d_path.cpp src/d/d_drawlist.cpp src/d/d_kankyo_data.cpp src/d/d_kankyo_wether.cpp src/d/d_kankyo_rain.cpp src/d/d_kankyo_debug.cpp src/d/d_vibration.cpp src/d/d_vib_pattern.cpp src/d/d_attention.cpp src/d/d_bg_parts.cpp src/d/d_bg_pc.cpp src/d/d_att_dist.cpp src/d/d_bg_plc.cpp src/d/d_bg_s.cpp src/d/d_bg_s_acch.cpp src/d/d_bg_s_capt_poly.cpp src/d/d_bg_s_chk.cpp src/d/d_bg_s_gnd_chk.cpp src/d/d_bg_s_grp_pass_chk.cpp src/d/d_bg_s_lin_chk.cpp src/d/d_bg_s_movebg_actor.cpp src/d/d_bg_s_sph_chk.cpp src/d/d_bg_s_spl_grp_chk.cpp src/d/d_bg_s_poly_pass_chk.cpp src/d/d_bg_s_roof_chk.cpp src/d/d_bg_s_wtr_chk.cpp src/d/d_bg_w.cpp src/d/d_bg_w_base.cpp src/d/d_bg_w_kcol.cpp src/d/d_bg_w_sv.cpp src/d/d_cc_d.cpp src/d/d_cc_mass_s.cpp src/d/d_cc_s.cpp src/d/d_cc_uty.cpp src/d/d_cam_param.cpp src/d/d_ev_camera.cpp src/d/d_spline_path.cpp src/d/d_item_data.cpp src/d/d_item.cpp src/d/d_tresure.cpp src/d/d_model.cpp src/d/d_eye_hl.cpp src/d/d_error_msg.cpp src/d/d_debug_viewer.cpp src/d/d_debug_camera.cpp src/d/actor/d_a_alink.cpp src/d/actor/d_a_itembase.cpp src/d/actor/d_a_no_chg_room.cpp src/d/actor/d_a_npc.cpp src/d/actor/d_a_npc_cd.cpp src/d/actor/d_a_npc_cd2.cpp src/d/actor/d_a_obj_item.cpp src/d/d_insect.cpp src/d/actor/d_a_obj_ss_base.cpp src/d/actor/d_a_player.cpp src/d/d_camera.cpp src/d/d_envse.cpp src/d/d_file_select.cpp src/d/d_file_sel_warning.cpp src/d/d_file_sel_info.cpp src/d/d_bright_check.cpp src/d/d_scope.cpp src/d/d_select_cursor.cpp src/d/d_select_icon.cpp src/d/d_shop_camera.cpp src/d/d_shop_item_ctrl.cpp src/d/d_shop_system.cpp src/d/d_gameover.cpp src/d/d_kankyo.cpp src/d/d_kyeff.cpp src/d/d_kyeff2.cpp src/d/d_ky_thunder.cpp src/d/d_kantera_icon_meter.cpp src/d/d_menu_calibration.cpp src/d/d_menu_collect.cpp src/d/d_menu_dmap.cpp src/d/d_menu_dmap_map.cpp src/d/d_menu_map_common.cpp src/d/d_menu_fishing.cpp src/d/d_menu_fmap.cpp src/d/d_menu_fmap_map.cpp src/d/d_menu_fmap2D.cpp src/d/d_menu_insect.cpp src/d/d_menu_item_explain.cpp src/d/d_menu_letter.cpp src/d/d_menu_option.cpp src/d/d_menu_ring.cpp src/d/d_menu_save.cpp src/d/d_menu_skill.cpp src/d/d_menu_window_HIO.cpp src/d/d_menu_window.cpp src/d/d_meter_HIO.cpp src/d/d_meter_button.cpp src/d/d_meter_haihai.cpp src/d/d_meter_hakusha.cpp src/d/d_meter_map.cpp src/d/d_meter_string.cpp src/d/d_meter2_draw.cpp src/d/d_meter2_info.cpp src/d/d_meter2.cpp src/d/d_msg_out_font.cpp src/d/d_msg_class.cpp src/d/d_msg_object.cpp src/d/d_msg_unit.cpp src/d/d_msg_scrn_3select.cpp src/d/d_msg_scrn_arrow.cpp src/d/d_msg_scrn_base.cpp src/d/d_msg_scrn_boss.cpp src/d/d_msg_scrn_explain.cpp src/d/d_msg_scrn_item.cpp src/d/d_msg_scrn_howl.cpp src/d/d_msg_scrn_jimaku.cpp src/d/d_msg_scrn_kanban.cpp src/d/d_msg_scrn_light.cpp src/d/d_msg_scrn_place.cpp src/d/d_msg_scrn_staff.cpp src/d/d_msg_scrn_talk.cpp src/d/d_msg_scrn_tree.cpp src/d/d_msg_string_base.cpp src/d/d_msg_string.cpp src/d/d_msg_flow.cpp src/d/d_name.cpp src/d/d_npc_lib.cpp src/d/d_ovlp_fade.cpp src/d/d_ovlp_fade2.cpp src/d/d_ovlp_fade3.cpp src/d/d_pane_class.cpp src/d/d_pane_class_alpha.cpp src/d/d_pane_class_ex.cpp src/d/d_s_logo.cpp src/d/d_s_menu.cpp src/d/d_s_name.cpp src/d/d_s_play.cpp src/d/d_s_room.cpp src/d/d_s_title.cpp src/d/d_save_HIO.cpp src/d/d_timer.cpp src/d/d_k_wmark.cpp src/d/d_k_wpillar.cpp src/DynamicLink.cpp src/CaptureScreen.cpp ) if(DEBUG) list(APPEND DOLZEL_FILES src/d/d_event_debug.cpp) endif(DEBUG) set(Z2AUDIOLIB_FILES src/Z2AudioLib/Z2Calc.cpp src/Z2AudioLib/Z2AudioArcLoader.cpp src/Z2AudioLib/Z2Param.cpp src/Z2AudioLib/Z2SoundMgr.cpp src/Z2AudioLib/Z2SoundStarter.cpp src/Z2AudioLib/Z2SoundHandles.cpp src/Z2AudioLib/Z2SeMgr.cpp src/Z2AudioLib/Z2SeqMgr.cpp src/Z2AudioLib/Z2StatusMgr.cpp src/Z2AudioLib/Z2SceneMgr.cpp src/Z2AudioLib/Z2FxLineMgr.cpp src/Z2AudioLib/Z2SoundInfo.cpp src/Z2AudioLib/Z2Audience.cpp src/Z2AudioLib/Z2SoundObject.cpp src/Z2AudioLib/Z2SoundObjMgr.cpp src/Z2AudioLib/Z2Creature.cpp src/Z2AudioLib/Z2LinkMgr.cpp src/Z2AudioLib/Z2EnvSeMgr.cpp src/Z2AudioLib/Z2WolfHowlMgr.cpp src/Z2AudioLib/Z2SpeechMgr2.cpp src/Z2AudioLib/Z2AudioMgr.cpp ) set(SSYSTEM_FILES src/SSystem/SComponent/c_malloc.cpp src/SSystem/SComponent/c_API.cpp src/SSystem/SComponent/c_API_controller_pad.cpp src/SSystem/SComponent/c_API_graphic.cpp src/SSystem/SComponent/c_cc_d.cpp src/SSystem/SComponent/c_cc_s.cpp src/SSystem/SComponent/c_counter.cpp src/SSystem/SComponent/c_list.cpp src/SSystem/SComponent/c_list_iter.cpp src/SSystem/SComponent/c_node.cpp src/SSystem/SComponent/c_node_iter.cpp src/SSystem/SComponent/c_tree.cpp src/SSystem/SComponent/c_tree_iter.cpp src/SSystem/SComponent/c_phase.cpp src/SSystem/SComponent/c_request.cpp src/SSystem/SComponent/c_tag.cpp src/SSystem/SComponent/c_tag_iter.cpp src/SSystem/SComponent/c_xyz.cpp src/SSystem/SComponent/c_sxyz.cpp src/SSystem/SComponent/c_math.cpp src/SSystem/SComponent/c_bg_s_chk.cpp src/SSystem/SComponent/c_bg_s_gnd_chk.cpp src/SSystem/SComponent/c_bg_s_lin_chk.cpp src/SSystem/SComponent/c_bg_s_shdw_draw.cpp src/SSystem/SComponent/c_bg_s_poly_info.cpp src/SSystem/SComponent/c_bg_w.cpp src/SSystem/SComponent/c_m2d.cpp src/SSystem/SComponent/c_m3d.cpp src/SSystem/SComponent/c_m3d_g_aab.cpp src/SSystem/SComponent/c_m3d_g_cir.cpp src/SSystem/SComponent/c_m3d_g_cps.cpp src/SSystem/SComponent/c_m3d_g_cyl.cpp src/SSystem/SComponent/c_m3d_g_lin.cpp src/SSystem/SComponent/c_m3d_g_pla.cpp src/SSystem/SComponent/c_m3d_g_sph.cpp src/SSystem/SComponent/c_m3d_g_tri.cpp src/SSystem/SComponent/c_m3d_g_vtx.cpp src/SSystem/SComponent/c_lib.cpp src/SSystem/SComponent/c_angle.cpp src/SSystem/SStandard/s_basic.cpp ) add_library(JSystem_JParticle STATIC libs/JSystem/src/JParticle/JPAResourceManager.cpp libs/JSystem/src/JParticle/JPAResource.cpp libs/JSystem/src/JParticle/JPABaseShape.cpp libs/JSystem/src/JParticle/JPAExtraShape.cpp libs/JSystem/src/JParticle/JPAChildShape.cpp libs/JSystem/src/JParticle/JPAExTexShape.cpp libs/JSystem/src/JParticle/JPADynamicsBlock.cpp libs/JSystem/src/JParticle/JPAFieldBlock.cpp libs/JSystem/src/JParticle/JPAKeyBlock.cpp libs/JSystem/src/JParticle/JPATexture.cpp libs/JSystem/src/JParticle/JPAResourceLoader.cpp libs/JSystem/src/JParticle/JPAEmitterManager.cpp libs/JSystem/src/JParticle/JPAEmitter.cpp libs/JSystem/src/JParticle/JPAParticle.cpp libs/JSystem/src/JParticle/JPAMath.cpp ) add_library(JSystem_JFramework STATIC libs/JSystem/src/JFramework/JFWSystem.cpp libs/JSystem/src/JFramework/JFWDisplay.cpp ) add_library(JSystem_J3DU STATIC libs/JSystem/src/J3DU/J3DUClipper.cpp libs/JSystem/src/J3DU/J3DUDL.cpp ) add_library(JSystem_JKernel STATIC libs/JSystem/src/JKernel/JKRHeap.cpp libs/JSystem/src/JKernel/JKRExpHeap.cpp libs/JSystem/src/JKernel/JKRSolidHeap.cpp libs/JSystem/src/JKernel/JKRAssertHeap.cpp libs/JSystem/src/JKernel/JKRDisposer.cpp libs/JSystem/src/JKernel/JKRThread.cpp libs/JSystem/src/JKernel/JKRAram.cpp libs/JSystem/src/JKernel/JKRAramHeap.cpp libs/JSystem/src/JKernel/JKRAramBlock.cpp libs/JSystem/src/JKernel/JKRAramPiece.cpp libs/JSystem/src/JKernel/JKRAramStream.cpp libs/JSystem/src/JKernel/JKRFileLoader.cpp libs/JSystem/src/JKernel/JKRFileFinder.cpp libs/JSystem/src/JKernel/JKRFileCache.cpp libs/JSystem/src/JKernel/JKRArchivePub.cpp libs/JSystem/src/JKernel/JKRArchivePri.cpp libs/JSystem/src/JKernel/JKRMemArchive.cpp libs/JSystem/src/JKernel/JKRAramArchive.cpp libs/JSystem/src/JKernel/JKRDvdArchive.cpp libs/JSystem/src/JKernel/JKRCompArchive.cpp libs/JSystem/src/JKernel/JKRFile.cpp libs/JSystem/src/JKernel/JKRDvdFile.cpp libs/JSystem/src/JKernel/JKRDvdRipper.cpp libs/JSystem/src/JKernel/JKRDvdAramRipper.cpp libs/JSystem/src/JKernel/JKRDecomp.cpp ) add_library(JSystem_JMath STATIC libs/JSystem/src/JMath/JMath.cpp libs/JSystem/src/JMath/random.cpp libs/JSystem/src/JMath/JMATrigonometric.cpp ) add_library(JSystem_JSupport STATIC libs/JSystem/src/JSupport/JSUList.cpp libs/JSystem/src/JSupport/JSUInputStream.cpp libs/JSystem/src/JSupport/JSUOutputStream.cpp libs/JSystem/src/JSupport/JSUMemoryStream.cpp libs/JSystem/src/JSupport/JSUFileStream.cpp ) add_library(JSystem_JUtility STATIC libs/JSystem/src/JUtility/JUTCacheFont.cpp libs/JSystem/src/JUtility/JUTResource.cpp libs/JSystem/src/JUtility/JUTTexture.cpp libs/JSystem/src/JUtility/JUTPalette.cpp libs/JSystem/src/JUtility/JUTNameTab.cpp libs/JSystem/src/JUtility/JUTGraphFifo.cpp libs/JSystem/src/JUtility/JUTFont.cpp libs/JSystem/src/JUtility/JUTResFont.cpp libs/JSystem/src/JUtility/JUTDbPrint.cpp libs/JSystem/src/JUtility/JUTGamePad.cpp libs/JSystem/src/JUtility/JUTException.cpp libs/JSystem/src/JUtility/JUTDirectPrint.cpp libs/JSystem/src/JUtility/JUTAssert.cpp libs/JSystem/src/JUtility/JUTVideo.cpp libs/JSystem/src/JUtility/JUTXfb.cpp libs/JSystem/src/JUtility/JUTFader.cpp libs/JSystem/src/JUtility/JUTProcBar.cpp libs/JSystem/src/JUtility/JUTConsole.cpp libs/JSystem/src/JUtility/JUTDirectFile.cpp libs/JSystem/src/JUtility/JUTFontData_Ascfont_fix12.cpp ) add_library(JSystem_JStage STATIC libs/JSystem/src/JStage/JSGActor.cpp libs/JSystem/src/JStage/JSGAmbientLight.cpp libs/JSystem/src/JStage/JSGCamera.cpp libs/JSystem/src/JStage/JSGFog.cpp libs/JSystem/src/JStage/JSGLight.cpp libs/JSystem/src/JStage/JSGObject.cpp libs/JSystem/src/JStage/JSGSystem.cpp ) add_library(JSystem_J2DGraph STATIC libs/JSystem/src/J2DGraph/J2DGrafContext.cpp libs/JSystem/src/J2DGraph/J2DOrthoGraph.cpp libs/JSystem/src/J2DGraph/J2DTevs.cpp libs/JSystem/src/J2DGraph/J2DMaterial.cpp libs/JSystem/src/J2DGraph/J2DMatBlock.cpp libs/JSystem/src/J2DGraph/J2DMaterialFactory.cpp libs/JSystem/src/J2DGraph/J2DPrint.cpp libs/JSystem/src/J2DGraph/J2DPane.cpp libs/JSystem/src/J2DGraph/J2DScreen.cpp libs/JSystem/src/J2DGraph/J2DWindow.cpp libs/JSystem/src/J2DGraph/J2DPicture.cpp libs/JSystem/src/J2DGraph/J2DTextBox.cpp libs/JSystem/src/J2DGraph/J2DWindowEx.cpp libs/JSystem/src/J2DGraph/J2DPictureEx.cpp libs/JSystem/src/J2DGraph/J2DTextBoxEx.cpp libs/JSystem/src/J2DGraph/J2DAnmLoader.cpp libs/JSystem/src/J2DGraph/J2DAnimation.cpp libs/JSystem/src/J2DGraph/J2DManage.cpp ) add_library(JSystem_J3DGraphBase STATIC libs/JSystem/src/J3DGraphBase/J3DGD.cpp libs/JSystem/src/J3DGraphBase/J3DSys.cpp libs/JSystem/src/J3DGraphBase/J3DVertex.cpp libs/JSystem/src/J3DGraphBase/J3DTransform.cpp libs/JSystem/src/J3DGraphBase/J3DTexture.cpp libs/JSystem/src/J3DGraphBase/J3DPacket.cpp libs/JSystem/src/J3DGraphBase/J3DShapeMtx.cpp libs/JSystem/src/J3DGraphBase/J3DShapeDraw.cpp libs/JSystem/src/J3DGraphBase/J3DShape.cpp libs/JSystem/src/J3DGraphBase/J3DMaterial.cpp libs/JSystem/src/J3DGraphBase/J3DMatBlock.cpp libs/JSystem/src/J3DGraphBase/J3DTevs.cpp libs/JSystem/src/J3DGraphBase/J3DDrawBuffer.cpp libs/JSystem/src/J3DGraphBase/J3DStruct.cpp ) add_library(JSystem_J3DGraphAnimator STATIC libs/JSystem/src/J3DGraphAnimator/J3DShapeTable.cpp libs/JSystem/src/J3DGraphAnimator/J3DJointTree.cpp libs/JSystem/src/J3DGraphAnimator/J3DModelData.cpp libs/JSystem/src/J3DGraphAnimator/J3DMtxBuffer.cpp libs/JSystem/src/J3DGraphAnimator/J3DModel.cpp libs/JSystem/src/J3DGraphAnimator/J3DAnimation.cpp libs/JSystem/src/J3DGraphAnimator/J3DMaterialAnm.cpp libs/JSystem/src/J3DGraphAnimator/J3DSkinDeform.cpp libs/JSystem/src/J3DGraphAnimator/J3DCluster.cpp libs/JSystem/src/J3DGraphAnimator/J3DJoint.cpp libs/JSystem/src/J3DGraphAnimator/J3DMaterialAttach.cpp ) add_library(JSystem_J3DGraphLoader STATIC libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory.cpp libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory_v21.cpp libs/JSystem/src/J3DGraphLoader/J3DClusterLoader.cpp libs/JSystem/src/J3DGraphLoader/J3DModelLoader.cpp libs/JSystem/src/J3DGraphLoader/J3DModelLoaderCalcSize.cpp libs/JSystem/src/J3DGraphLoader/J3DJointFactory.cpp libs/JSystem/src/J3DGraphLoader/J3DShapeFactory.cpp libs/JSystem/src/J3DGraphLoader/J3DAnmLoader.cpp ) add_library(JSystem_JStudio STATIC libs/JSystem/src/JStudio/JStudio/ctb.cpp libs/JSystem/src/JStudio/JStudio/ctb-data.cpp libs/JSystem/src/JStudio/JStudio/functionvalue.cpp libs/JSystem/src/JStudio/JStudio/fvb.cpp libs/JSystem/src/JStudio/JStudio/fvb-data.cpp libs/JSystem/src/JStudio/JStudio/fvb-data-parse.cpp libs/JSystem/src/JStudio/JStudio/jstudio-control.cpp libs/JSystem/src/JStudio/JStudio/jstudio-data.cpp libs/JSystem/src/JStudio/JStudio/jstudio-math.cpp libs/JSystem/src/JStudio/JStudio/jstudio-object.cpp libs/JSystem/src/JStudio/JStudio/object-id.cpp libs/JSystem/src/JStudio/JStudio/stb.cpp libs/JSystem/src/JStudio/JStudio/stb-data-parse.cpp libs/JSystem/src/JStudio/JStudio/stb-data.cpp ) add_library(JSystem_JStudio_JStage STATIC libs/JSystem/src/JStudio/JStudio_JStage/control.cpp libs/JSystem/src/JStudio/JStudio_JStage/object.cpp libs/JSystem/src/JStudio/JStudio_JStage/object-actor.cpp libs/JSystem/src/JStudio/JStudio_JStage/object-ambientlight.cpp libs/JSystem/src/JStudio/JStudio_JStage/object-camera.cpp libs/JSystem/src/JStudio/JStudio_JStage/object-fog.cpp libs/JSystem/src/JStudio/JStudio_JStage/object-light.cpp ) add_library(JSystem_JStudio_JAudio2 STATIC libs/JSystem/src/JStudio/JStudio_JAudio2/control.cpp libs/JSystem/src/JStudio/JStudio_JAudio2/object-sound.cpp ) add_library(JSystem_JStudio_JParticle STATIC libs/JSystem/src/JStudio/JStudio_JParticle/control.cpp libs/JSystem/src/JStudio/JStudio_JParticle/object-particle.cpp ) add_library(JSystem_JAudio2 STATIC libs/JSystem/src/JAudio2/JASCalc.cpp libs/JSystem/src/JAudio2/JASTaskThread.cpp libs/JSystem/src/JAudio2/JASDvdThread.cpp libs/JSystem/src/JAudio2/JASCallback.cpp libs/JSystem/src/JAudio2/JASHeapCtrl.cpp libs/JSystem/src/JAudio2/JASResArcLoader.cpp libs/JSystem/src/JAudio2/JASProbe.cpp libs/JSystem/src/JAudio2/JASReport.cpp libs/JSystem/src/JAudio2/JASCmdStack.cpp libs/JSystem/src/JAudio2/JASTrack.cpp libs/JSystem/src/JAudio2/JASTrackPort.cpp libs/JSystem/src/JAudio2/JASRegisterParam.cpp libs/JSystem/src/JAudio2/JASSeqCtrl.cpp libs/JSystem/src/JAudio2/JASSeqParser.cpp libs/JSystem/src/JAudio2/JASSeqReader.cpp libs/JSystem/src/JAudio2/JASAramStream.cpp libs/JSystem/src/JAudio2/JASBank.cpp libs/JSystem/src/JAudio2/JASBasicBank.cpp libs/JSystem/src/JAudio2/JASVoiceBank.cpp libs/JSystem/src/JAudio2/JASBasicInst.cpp libs/JSystem/src/JAudio2/JASDrumSet.cpp libs/JSystem/src/JAudio2/JASBasicWaveBank.cpp libs/JSystem/src/JAudio2/JASSimpleWaveBank.cpp libs/JSystem/src/JAudio2/JASWSParser.cpp libs/JSystem/src/JAudio2/JASBNKParser.cpp libs/JSystem/src/JAudio2/JASWaveArcLoader.cpp libs/JSystem/src/JAudio2/JASChannel.cpp libs/JSystem/src/JAudio2/JASLfo.cpp libs/JSystem/src/JAudio2/JASOscillator.cpp libs/JSystem/src/JAudio2/JASAiCtrl.cpp libs/JSystem/src/JAudio2/JASAudioThread.cpp libs/JSystem/src/JAudio2/JASAudioReseter.cpp libs/JSystem/src/JAudio2/JASDSPChannel.cpp libs/JSystem/src/JAudio2/JASDSPInterface.cpp libs/JSystem/src/JAudio2/JASDriverIF.cpp libs/JSystem/src/JAudio2/JASSoundParams.cpp libs/JSystem/src/JAudio2/JAIAudible.cpp libs/JSystem/src/JAudio2/JAIAudience.cpp libs/JSystem/src/JAudio2/JAISe.cpp libs/JSystem/src/JAudio2/JAISeMgr.cpp libs/JSystem/src/JAudio2/JAISeq.cpp libs/JSystem/src/JAudio2/JAISeqDataMgr.cpp libs/JSystem/src/JAudio2/JAISeqMgr.cpp libs/JSystem/src/JAudio2/JAISound.cpp libs/JSystem/src/JAudio2/JAISoundChild.cpp libs/JSystem/src/JAudio2/JAISoundHandles.cpp libs/JSystem/src/JAudio2/JAISoundInfo.cpp libs/JSystem/src/JAudio2/JAISoundParams.cpp libs/JSystem/src/JAudio2/JAISoundStarter.cpp libs/JSystem/src/JAudio2/JAIStream.cpp libs/JSystem/src/JAudio2/JAIStreamDataMgr.cpp libs/JSystem/src/JAudio2/JAIStreamMgr.cpp libs/JSystem/src/JAudio2/JAUAudioArcInterpreter.cpp libs/JSystem/src/JAudio2/JAUAudioArcLoader.cpp libs/JSystem/src/JAudio2/JAUAudioMgr.cpp libs/JSystem/src/JAudio2/JAUBankTable.cpp libs/JSystem/src/JAudio2/JAUClusterSound.cpp libs/JSystem/src/JAudio2/JAUInitializer.cpp libs/JSystem/src/JAudio2/JAUSectionHeap.cpp libs/JSystem/src/JAudio2/JAUSeqCollection.cpp libs/JSystem/src/JAudio2/JAUSeqDataBlockMgr.cpp libs/JSystem/src/JAudio2/JAUSoundAnimator.cpp libs/JSystem/src/JAudio2/JAUSoundTable.cpp libs/JSystem/src/JAudio2/JAUStreamFileTable.cpp ) add_library(JSystem_JMessage STATIC libs/JSystem/src/JMessage/control.cpp libs/JSystem/src/JMessage/data.cpp libs/JSystem/src/JMessage/processor.cpp libs/JSystem/src/JMessage/resource.cpp libs/JSystem/src/JMessage/locale.cpp ) add_library(JSystem_JGadget STATIC libs/JSystem/src/JGadget/binary.cpp libs/JSystem/src/JGadget/define.cpp libs/JSystem/src/JGadget/linklist.cpp libs/JSystem/src/JGadget/search.cpp libs/JSystem/src/JGadget/std-vector.cpp ) add_library(JSystem_JAHostIO STATIC libs/JSystem/src/JAHostIO/JAHFrameNode.cpp libs/JSystem/src/JAHostIO/JAHioMessage.cpp libs/JSystem/src/JAHostIO/JAHioMgr.cpp libs/JSystem/src/JAHostIO/JAHioNode.cpp libs/JSystem/src/JAHostIO/JAHioUtil.cpp libs/JSystem/src/JAHostIO/JAHVirtualNode.cpp ) add_library(JSystem_JHostIO STATIC libs/JSystem/src/JHostIO/JORFile.cpp libs/JSystem/src/JHostIO/JORHostInfo.cpp libs/JSystem/src/JHostIO/JORMessageBox.cpp libs/JSystem/src/JHostIO/JORServer.cpp libs/JSystem/src/JHostIO/JHIhioASync.cpp libs/JSystem/src/JHostIO/JHIRMcc.cpp libs/JSystem/src/JHostIO/JHIMccBuf.cpp ) set(JSYSTEM_LIBRARIES JSystem_JParticle JSystem_JFramework JSystem_J3DU JSystem_JKernel JSystem_JMath JSystem_JSupport JSystem_JUtility JSystem_JStage JSystem_J2DGraph JSystem_J3DGraphBase JSystem_J3DGraphAnimator JSystem_J3DGraphLoader JSystem_JStudio JSystem_JStudio_JStage JSystem_JStudio_JAudio2 JSystem_JStudio_JParticle JSystem_JAudio2 JSystem_JMessage JSystem_JGadget JSystem_JAHostIO JSystem_JHostIO ) set(REL_FILES src/f_pc/f_pc_profile_lst.cpp src/d/actor/d_a_andsw.cpp src/d/actor/d_a_bg.cpp src/d/actor/d_a_bg_obj.cpp src/d/actor/d_a_dmidna.cpp src/d/actor/d_a_door_dbdoor00.cpp src/d/actor/d_a_door_knob00.cpp src/d/actor/d_a_door_shutter.cpp src/d/actor/d_a_door_spiral.cpp src/d/actor/d_a_dshutter.cpp src/d/actor/d_a_ep.cpp src/d/actor/d_a_hitobj.cpp src/d/actor/d_a_kytag00.cpp src/d/actor/d_a_kytag04.cpp src/d/actor/d_a_kytag17.cpp src/d/actor/d_a_obj_brakeeff.cpp src/d/actor/d_a_obj_burnbox.cpp src/d/actor/d_a_obj_carry.cpp src/d/actor/d_a_obj_ito.cpp src/d/actor/d_a_obj_movebox.cpp src/d/actor/d_a_obj_swpush.cpp src/d/actor/d_a_obj_timer.cpp src/d/actor/d_a_path_line.cpp src/d/actor/d_a_scene_exit.cpp src/d/actor/d_a_set_bgobj.cpp src/d/actor/d_a_swhit0.cpp src/d/actor/d_a_tag_allmato.cpp src/d/actor/d_a_tag_camera.cpp src/d/actor/d_a_tag_chkpoint.cpp src/d/actor/d_a_tag_event.cpp src/d/actor/d_a_tag_evt.cpp src/d/actor/d_a_tag_evtarea.cpp src/d/actor/d_a_tag_evtmsg.cpp src/d/actor/d_a_tag_howl.cpp src/d/actor/d_a_tag_kmsg.cpp src/d/actor/d_a_tag_lantern.cpp src/d/actor/d_a_tag_mist.cpp src/d/actor/d_a_tag_msg.cpp src/d/actor/d_a_tag_push.cpp src/d/actor/d_a_tag_telop.cpp src/d/actor/d_a_tbox.cpp src/d/actor/d_a_tbox2.cpp src/d/actor/d_a_vrbox.cpp src/d/actor/d_a_vrbox2.cpp src/d/actor/d_a_arrow.cpp src/d/actor/d_a_boomerang.cpp src/d/actor/d_a_crod.cpp src/d/actor/d_a_demo00.cpp src/d/actor/d_a_disappear.cpp src/d/actor/d_a_mg_rod.cpp src/d/actor/d_a_midna.cpp src/d/actor/d_a_nbomb.cpp src/d/actor/d_a_obj_life_container.cpp src/d/actor/d_a_obj_yousei.cpp src/d/actor/d_a_spinner.cpp src/d/actor/d_a_suspend.cpp src/d/actor/d_a_tag_attention.cpp src/d/actor/d_a_alldie.cpp src/d/actor/d_a_andsw2.cpp src/d/actor/d_a_bd.cpp src/d/actor/d_a_canoe.cpp src/d/actor/d_a_cstaF.cpp src/d/actor/d_a_demo_item.cpp src/d/actor/d_a_door_bossL1.cpp src/d/actor/d_a_e_dn.cpp src/d/actor/d_a_e_fm.cpp src/d/actor/d_a_e_ga.cpp src/d/actor/d_a_e_hb.cpp src/d/actor/d_a_e_nest.cpp src/d/actor/d_a_e_rd.cpp src/d/actor/d_a_econt.cpp src/d/actor/d_a_fr.cpp src/d/actor/d_a_grass.cpp src/d/actor/d_a_kytag05.cpp src/d/actor/d_a_kytag10.cpp src/d/actor/d_a_kytag11.cpp src/d/actor/d_a_kytag14.cpp src/d/actor/d_a_mg_fish.cpp src/d/actor/d_a_npc_besu.cpp src/d/actor/d_a_npc_fairy_seirei.cpp src/d/actor/d_a_npc_fish.cpp src/d/actor/d_a_npc_henna.cpp src/d/actor/d_a_npc_kakashi.cpp src/d/actor/d_a_npc_kkri.cpp src/d/actor/d_a_npc_kolin.cpp src/d/actor/d_a_npc_maro.cpp src/d/actor/d_a_npc_taro.cpp src/d/actor/d_a_npc_tkj.cpp src/d/actor/d_a_obj_bhashi.cpp src/d/actor/d_a_obj_bkdoor.cpp src/d/actor/d_a_obj_bosswarp.cpp src/d/actor/d_a_obj_cboard.cpp src/d/actor/d_a_obj_digplace.cpp src/d/actor/d_a_obj_eff.cpp src/d/actor/d_a_obj_fmobj.cpp src/d/actor/d_a_obj_gpTaru.cpp src/d/actor/d_a_obj_hhashi.cpp src/d/actor/d_a_obj_kanban2.cpp src/d/actor/d_a_obj_kbacket.cpp src/d/actor/d_a_obj_kgate.cpp src/d/actor/d_a_obj_klift00.cpp src/d/actor/d_a_obj_ktOnFire.cpp src/d/actor/d_a_obj_ladder.cpp src/d/actor/d_a_obj_lv2Candle.cpp src/d/actor/d_a_obj_magne_arm.cpp src/d/actor/d_a_obj_metalbox.cpp src/d/actor/d_a_obj_mgate.cpp src/d/actor/d_a_obj_nameplate.cpp src/d/actor/d_a_obj_ornament_cloth.cpp src/d/actor/d_a_obj_rope_bridge.cpp src/d/actor/d_a_obj_sWallShutter.cpp src/d/actor/d_a_obj_stick.cpp src/d/actor/d_a_obj_stoneMark.cpp src/d/actor/d_a_obj_swpropeller.cpp src/d/actor/d_a_obj_swpush5.cpp src/d/actor/d_a_obj_yobikusa.cpp src/d/actor/d_a_scene_exit2.cpp src/d/actor/d_a_shop_item.cpp src/d/actor/d_a_sq.cpp src/d/actor/d_a_swc00.cpp src/d/actor/d_a_tag_CstaSw.cpp src/d/actor/d_a_tag_ajnot.cpp src/d/actor/d_a_tag_attack_item.cpp src/d/actor/d_a_tag_gstart.cpp src/d/actor/d_a_tag_hinit.cpp src/d/actor/d_a_tag_hjump.cpp src/d/actor/d_a_tag_hstop.cpp src/d/actor/d_a_tag_lv2prchk.cpp src/d/actor/d_a_tag_magne.cpp src/d/actor/d_a_tag_mhint.cpp src/d/actor/d_a_tag_mstop.cpp src/d/actor/d_a_tag_spring.cpp src/d/actor/d_a_tag_statue_evt.cpp src/d/actor/d_a_ykgr.cpp src/d/actor/d_a_L7demo_dr.cpp src/d/actor/d_a_L7low_dr.cpp src/d/actor/d_a_L7op_demo_dr.cpp src/d/actor/d_a_b_bh.cpp src/d/actor/d_a_b_bq.cpp src/d/actor/d_a_b_dr.cpp src/d/actor/d_a_b_dre.cpp src/d/actor/d_a_b_ds.cpp src/d/actor/d_a_b_gg.cpp src/d/actor/d_a_b_gm.cpp src/d/actor/d_a_b_gnd.cpp src/d/actor/d_a_b_go.cpp src/d/actor/d_a_b_gos.cpp src/d/actor/d_a_b_mgn.cpp src/d/actor/d_a_b_ob.cpp src/d/actor/d_a_b_oh.cpp src/d/actor/d_a_b_oh2.cpp src/d/actor/d_a_b_tn.cpp src/d/actor/d_a_b_yo.cpp src/d/actor/d_a_b_yo_ice.cpp src/d/actor/d_a_b_zant.cpp src/d/actor/d_a_b_zant_magic.cpp src/d/actor/d_a_b_zant_mobile.cpp src/d/actor/d_a_b_zant_sima.cpp src/d/actor/d_a_balloon_2D.cpp src/d/actor/d_a_bullet.cpp src/d/actor/d_a_coach_2D.cpp src/d/actor/d_a_coach_fire.cpp src/d/actor/d_a_cow.cpp src/d/actor/d_a_cstatue.cpp src/d/actor/d_a_do.cpp src/d/actor/d_a_door_boss.cpp src/d/actor/d_a_door_bossL5.cpp src/d/actor/d_a_door_mbossL1.cpp src/d/actor/d_a_door_push.cpp src/d/actor/d_a_e_ai.cpp src/d/actor/d_a_e_arrow.cpp src/d/actor/d_a_e_ba.cpp src/d/actor/d_a_e_bee.cpp src/d/actor/d_a_e_bg.cpp src/d/actor/d_a_e_bi.cpp src/d/actor/d_a_e_bi_leaf.cpp src/d/actor/d_a_e_bs.cpp src/d/actor/d_a_e_bu.cpp src/d/actor/d_a_e_bug.cpp src/d/actor/d_a_e_cr.cpp src/d/actor/d_a_e_cr_egg.cpp src/d/actor/d_a_e_db.cpp src/d/actor/d_a_e_db_leaf.cpp src/d/actor/d_a_e_dd.cpp src/d/actor/d_a_e_df.cpp src/d/actor/d_a_e_dk.cpp src/d/actor/d_a_e_dt.cpp src/d/actor/d_a_e_fb.cpp src/d/actor/d_a_e_fk.cpp src/d/actor/d_a_e_fs.cpp src/d/actor/d_a_e_fz.cpp src/d/actor/d_a_e_gb.cpp src/d/actor/d_a_e_ge.cpp src/d/actor/d_a_e_gi.cpp src/d/actor/d_a_e_gm.cpp src/d/actor/d_a_e_gob.cpp src/d/actor/d_a_e_gs.cpp src/d/actor/d_a_e_hb_leaf.cpp src/d/actor/d_a_e_hm.cpp src/d/actor/d_a_e_hp.cpp src/d/actor/d_a_e_hz.cpp src/d/actor/d_a_e_hzelda.cpp src/d/actor/d_a_e_is.cpp src/d/actor/d_a_e_kg.cpp src/d/actor/d_a_e_kk.cpp src/d/actor/d_a_e_kr.cpp src/d/actor/d_a_e_mb.cpp src/d/actor/d_a_e_md.cpp src/d/actor/d_a_e_mf.cpp src/d/actor/d_a_e_mk.cpp src/d/actor/d_a_e_mk_bo.cpp src/d/actor/d_a_e_mm.cpp src/d/actor/d_a_e_mm_mt.cpp src/d/actor/d_a_e_ms.cpp src/d/actor/d_a_e_nz.cpp src/d/actor/d_a_e_oc.cpp src/d/actor/d_a_e_oct_bg.cpp src/d/actor/d_a_e_ot.cpp src/d/actor/d_a_e_ph.cpp src/d/actor/d_a_e_pm.cpp src/d/actor/d_a_e_po.cpp src/d/actor/d_a_e_pz.cpp src/d/actor/d_a_e_rb.cpp src/d/actor/d_a_e_rdb.cpp src/d/actor/d_a_e_rdy.cpp src/d/actor/d_a_e_s1.cpp src/d/actor/d_a_e_sb.cpp src/d/actor/d_a_e_sf.cpp src/d/actor/d_a_e_sg.cpp src/d/actor/d_a_e_sh.cpp src/d/actor/d_a_e_sm.cpp src/d/actor/d_a_e_sm2.cpp src/d/actor/d_a_e_st.cpp src/d/actor/d_a_e_st_line.cpp src/d/actor/d_a_e_sw.cpp src/d/actor/d_a_e_th.cpp src/d/actor/d_a_e_th_ball.cpp src/d/actor/d_a_e_tk.cpp src/d/actor/d_a_e_tk2.cpp src/d/actor/d_a_e_tk_ball.cpp src/d/actor/d_a_e_tt.cpp src/d/actor/d_a_e_vt.cpp src/d/actor/d_a_e_warpappear.cpp src/d/actor/d_a_e_wb.cpp src/d/actor/d_a_e_ws.cpp src/d/actor/d_a_e_ww.cpp src/d/actor/d_a_e_yc.cpp src/d/actor/d_a_e_yd.cpp src/d/actor/d_a_e_yd_leaf.cpp src/d/actor/d_a_e_yg.cpp src/d/actor/d_a_e_yh.cpp src/d/actor/d_a_e_yk.cpp src/d/actor/d_a_e_ym.cpp src/d/actor/d_a_e_ym_tag.cpp src/d/actor/d_a_e_ymb.cpp src/d/actor/d_a_e_yr.cpp src/d/actor/d_a_e_zh.cpp src/d/actor/d_a_e_zm.cpp src/d/actor/d_a_e_zs.cpp src/d/actor/d_a_formation_mng.cpp src/d/actor/d_a_guard_mng.cpp src/d/actor/d_a_horse.cpp src/d/actor/d_a_hozelda.cpp src/d/actor/d_a_izumi_gate.cpp src/d/actor/d_a_kago.cpp src/d/actor/d_a_kytag01.cpp src/d/actor/d_a_kytag02.cpp src/d/actor/d_a_kytag03.cpp src/d/actor/d_a_kytag06.cpp src/d/actor/d_a_kytag07.cpp src/d/actor/d_a_kytag08.cpp src/d/actor/d_a_kytag09.cpp src/d/actor/d_a_kytag12.cpp src/d/actor/d_a_kytag13.cpp src/d/actor/d_a_kytag15.cpp src/d/actor/d_a_kytag16.cpp src/d/actor/d_a_mant.cpp src/d/actor/d_a_mg_fshop.cpp src/d/actor/d_a_mirror.cpp src/d/actor/d_a_movie_player.cpp src/d/actor/d_a_myna.cpp src/d/actor/d_a_ni.cpp src/d/actor/d_a_npc_aru.cpp src/d/actor/d_a_npc_ash.cpp src/d/actor/d_a_npc_ashB.cpp src/d/actor/d_a_npc_bans.cpp src/d/actor/d_a_npc_blue_ns.cpp src/d/actor/d_a_npc_bou.cpp src/d/actor/d_a_npc_bouS.cpp src/d/actor/d_a_npc_cdn3.cpp src/d/actor/d_a_npc_chat.cpp src/d/actor/d_a_npc_chin.cpp src/d/actor/d_a_npc_clerka.cpp src/d/actor/d_a_npc_clerkb.cpp src/d/actor/d_a_npc_clerkt.cpp src/d/actor/d_a_npc_coach.cpp src/d/actor/d_a_npc_df.cpp src/d/actor/d_a_npc_doc.cpp src/d/actor/d_a_npc_doorboy.cpp src/d/actor/d_a_npc_drainSol.cpp src/d/actor/d_a_npc_du.cpp src/d/actor/d_a_npc_fairy.cpp src/d/actor/d_a_npc_fguard.cpp src/d/actor/d_a_npc_gnd.cpp src/d/actor/d_a_npc_gra.cpp src/d/actor/d_a_npc_grc.cpp src/d/actor/d_a_npc_grd.cpp src/d/actor/d_a_npc_grm.cpp src/d/actor/d_a_npc_grmc.cpp src/d/actor/d_a_npc_gro.cpp src/d/actor/d_a_npc_grr.cpp src/d/actor/d_a_npc_grs.cpp src/d/actor/d_a_npc_grz.cpp src/d/actor/d_a_npc_guard.cpp src/d/actor/d_a_npc_gwolf.cpp src/d/actor/d_a_npc_hanjo.cpp src/d/actor/d_a_npc_henna0.cpp src/d/actor/d_a_npc_hoz.cpp src/d/actor/d_a_npc_impal.cpp src/d/actor/d_a_npc_inko.cpp src/d/actor/d_a_npc_ins.cpp src/d/actor/d_a_npc_jagar.cpp src/d/actor/d_a_npc_kasi_hana.cpp src/d/actor/d_a_npc_kasi_kyu.cpp src/d/actor/d_a_npc_kasi_mich.cpp src/d/actor/d_a_npc_kdk.cpp src/d/actor/d_a_npc_kn.cpp src/d/actor/d_a_npc_knj.cpp src/d/actor/d_a_npc_kolinb.cpp src/d/actor/d_a_npc_ks.cpp src/d/actor/d_a_npc_kyury.cpp src/d/actor/d_a_npc_len.cpp src/d/actor/d_a_npc_lf.cpp src/d/actor/d_a_npc_lud.cpp src/d/actor/d_a_npc_midp.cpp src/d/actor/d_a_npc_mk.cpp src/d/actor/d_a_npc_moi.cpp src/d/actor/d_a_npc_moir.cpp src/d/actor/d_a_npc_myna2.cpp src/d/actor/d_a_npc_ne.cpp src/d/actor/d_a_npc_p2.cpp src/d/actor/d_a_npc_pachi_besu.cpp src/d/actor/d_a_npc_pachi_maro.cpp src/d/actor/d_a_npc_pachi_taro.cpp src/d/actor/d_a_npc_passer.cpp src/d/actor/d_a_npc_passer2.cpp src/d/actor/d_a_npc_post.cpp src/d/actor/d_a_npc_pouya.cpp src/d/actor/d_a_npc_prayer.cpp src/d/actor/d_a_npc_raca.cpp src/d/actor/d_a_npc_rafrel.cpp src/d/actor/d_a_npc_saru.cpp src/d/actor/d_a_npc_seib.cpp src/d/actor/d_a_npc_seic.cpp src/d/actor/d_a_npc_seid.cpp src/d/actor/d_a_npc_seira.cpp src/d/actor/d_a_npc_seira2.cpp src/d/actor/d_a_npc_seirei.cpp src/d/actor/d_a_npc_shad.cpp src/d/actor/d_a_npc_shaman.cpp src/d/actor/d_a_npc_shoe.cpp src/d/actor/d_a_npc_shop0.cpp src/d/actor/d_a_npc_shop_maro.cpp src/d/actor/d_a_npc_sola.cpp src/d/actor/d_a_npc_soldierA.cpp src/d/actor/d_a_npc_soldierB.cpp src/d/actor/d_a_npc_sq.cpp src/d/actor/d_a_npc_the.cpp src/d/actor/d_a_npc_theB.cpp src/d/actor/d_a_npc_tk.cpp src/d/actor/d_a_npc_tkc.cpp src/d/actor/d_a_npc_tkj2.cpp src/d/actor/d_a_npc_tks.cpp src/d/actor/d_a_npc_toby.cpp src/d/actor/d_a_npc_tr.cpp src/d/actor/d_a_npc_uri.cpp src/d/actor/d_a_npc_worm.cpp src/d/actor/d_a_npc_wrestler.cpp src/d/actor/d_a_npc_yamid.cpp src/d/actor/d_a_npc_yamis.cpp src/d/actor/d_a_npc_yamit.cpp src/d/actor/d_a_npc_yelia.cpp src/d/actor/d_a_npc_ykm.cpp src/d/actor/d_a_npc_ykw.cpp src/d/actor/d_a_npc_zanb.cpp src/d/actor/d_a_npc_zant.cpp src/d/actor/d_a_npc_zelR.cpp src/d/actor/d_a_npc_zelRo.cpp src/d/actor/d_a_npc_zelda.cpp src/d/actor/d_a_npc_zra.cpp src/d/actor/d_a_npc_zrc.cpp src/d/actor/d_a_npc_zrz.cpp src/d/actor/d_a_obj_Lv5Key.cpp src/d/actor/d_a_obj_Turara.cpp src/d/actor/d_a_obj_TvCdlst.cpp src/d/actor/d_a_obj_Y_taihou.cpp src/d/actor/d_a_obj_amiShutter.cpp src/d/actor/d_a_obj_ari.cpp src/d/actor/d_a_obj_automata.cpp src/d/actor/d_a_obj_avalanche.cpp src/d/actor/d_a_obj_balloon.cpp src/d/actor/d_a_obj_barDesk.cpp src/d/actor/d_a_obj_batta.cpp src/d/actor/d_a_obj_bbox.cpp src/d/actor/d_a_obj_bed.cpp src/d/actor/d_a_obj_bemos.cpp src/d/actor/d_a_obj_bhbridge.cpp src/d/actor/d_a_obj_bk_leaf.cpp src/d/actor/d_a_obj_bky_rock.cpp src/d/actor/d_a_obj_bmWindow.cpp src/d/actor/d_a_obj_bmshutter.cpp src/d/actor/d_a_obj_bombf.cpp src/d/actor/d_a_obj_boumato.cpp src/d/actor/d_a_obj_brg.cpp src/d/actor/d_a_obj_bsGate.cpp src/d/actor/d_a_obj_bubblePilar.cpp src/d/actor/d_a_obj_catdoor.cpp src/d/actor/d_a_obj_cb.cpp src/d/actor/d_a_obj_cblock.cpp src/d/actor/d_a_obj_cdoor.cpp src/d/actor/d_a_obj_chandelier.cpp src/d/actor/d_a_obj_chest.cpp src/d/actor/d_a_obj_cho.cpp src/d/actor/d_a_obj_cowdoor.cpp src/d/actor/d_a_obj_crope.cpp src/d/actor/d_a_obj_crvfence.cpp src/d/actor/d_a_obj_crvgate.cpp src/d/actor/d_a_obj_crvhahen.cpp src/d/actor/d_a_obj_crvlh_down.cpp src/d/actor/d_a_obj_crvlh_up.cpp src/d/actor/d_a_obj_crvsteel.cpp src/d/actor/d_a_obj_crystal.cpp src/d/actor/d_a_obj_cwall.cpp src/d/actor/d_a_obj_damCps.cpp src/d/actor/d_a_obj_dan.cpp src/d/actor/d_a_obj_digholl.cpp src/d/actor/d_a_obj_digsnow.cpp src/d/actor/d_a_obj_dmelevator.cpp src/d/actor/d_a_obj_drop.cpp src/d/actor/d_a_obj_dust.cpp src/d/actor/d_a_obj_enemy_create.cpp src/d/actor/d_a_obj_fallobj.cpp src/d/actor/d_a_obj_fan.cpp src/d/actor/d_a_obj_fchain.cpp src/d/actor/d_a_obj_fireWood.cpp src/d/actor/d_a_obj_fireWood2.cpp src/d/actor/d_a_obj_firepillar.cpp src/d/actor/d_a_obj_firepillar2.cpp src/d/actor/d_a_obj_flag.cpp src/d/actor/d_a_obj_flag2.cpp src/d/actor/d_a_obj_flag3.cpp src/d/actor/d_a_obj_food.cpp src/d/actor/d_a_obj_fw.cpp src/d/actor/d_a_obj_gadget.cpp src/d/actor/d_a_obj_ganonwall.cpp src/d/actor/d_a_obj_ganonwall2.cpp src/d/actor/d_a_obj_gb.cpp src/d/actor/d_a_obj_geyser.cpp src/d/actor/d_a_obj_glowSphere.cpp src/d/actor/d_a_obj_gm.cpp src/d/actor/d_a_obj_goGate.cpp src/d/actor/d_a_obj_gomikabe.cpp src/d/actor/d_a_obj_gra2.cpp src/d/actor/d_a_obj_graWall.cpp src/d/actor/d_a_obj_gra_rock.cpp src/d/actor/d_a_obj_grave_stone.cpp src/d/actor/d_a_obj_groundwater.cpp src/d/actor/d_a_obj_grz_rock.cpp src/d/actor/d_a_obj_h_saku.cpp src/d/actor/d_a_obj_hakai_brl.cpp src/d/actor/d_a_obj_hakai_ftr.cpp src/d/actor/d_a_obj_hasu2.cpp src/d/actor/d_a_obj_hata.cpp src/d/actor/d_a_obj_hb.cpp src/d/actor/d_a_obj_hbombkoya.cpp src/d/actor/d_a_obj_heavySw.cpp src/d/actor/d_a_obj_hfuta.cpp src/d/actor/d_a_obj_hsTarget.cpp src/d/actor/d_a_obj_ice_l.cpp src/d/actor/d_a_obj_ice_s.cpp src/d/actor/d_a_obj_iceblock.cpp src/d/actor/d_a_obj_iceleaf.cpp src/d/actor/d_a_obj_ihasi.cpp src/d/actor/d_a_obj_ikada.cpp src/d/actor/d_a_obj_inobone.cpp src/d/actor/d_a_obj_ita.cpp src/d/actor/d_a_obj_itamato.cpp src/d/actor/d_a_obj_kabuto.cpp src/d/actor/d_a_obj_kag.cpp src/d/actor/d_a_obj_kage.cpp src/d/actor/d_a_obj_kago.cpp src/d/actor/d_a_obj_kaisou.cpp src/d/actor/d_a_obj_kamakiri.cpp src/d/actor/d_a_obj_kantera.cpp src/d/actor/d_a_obj_katatsumuri.cpp src/d/actor/d_a_obj_kazeneko.cpp src/d/actor/d_a_obj_kbox.cpp src/d/actor/d_a_obj_key.cpp src/d/actor/d_a_obj_keyhole.cpp src/d/actor/d_a_obj_ki.cpp src/d/actor/d_a_obj_kiPot.cpp src/d/actor/d_a_obj_kita.cpp src/d/actor/d_a_obj_kjgjs.cpp src/d/actor/d_a_obj_kkanban.cpp src/d/actor/d_a_obj_knBullet.cpp src/d/actor/d_a_obj_kshutter.cpp src/d/actor/d_a_obj_kuwagata.cpp src/d/actor/d_a_obj_kwheel00.cpp src/d/actor/d_a_obj_kwheel01.cpp src/d/actor/d_a_obj_kznkarm.cpp src/d/actor/d_a_obj_laundry.cpp src/d/actor/d_a_obj_laundry_rope.cpp src/d/actor/d_a_obj_lbox.cpp src/d/actor/d_a_obj_lp.cpp src/d/actor/d_a_obj_lv1Candle00.cpp src/d/actor/d_a_obj_lv1Candle01.cpp src/d/actor/d_a_obj_lv3Candle.cpp src/d/actor/d_a_obj_lv3Water.cpp src/d/actor/d_a_obj_lv3Water2.cpp src/d/actor/d_a_obj_lv3WaterB.cpp src/d/actor/d_a_obj_lv3saka00.cpp src/d/actor/d_a_obj_lv3waterEff.cpp src/d/actor/d_a_obj_lv4CandleDemoTag.cpp src/d/actor/d_a_obj_lv4CandleTag.cpp src/d/actor/d_a_obj_lv4EdShutter.cpp src/d/actor/d_a_obj_lv4Gate.cpp src/d/actor/d_a_obj_lv4HsTarget.cpp src/d/actor/d_a_obj_lv4PoGate.cpp src/d/actor/d_a_obj_lv4RailWall.cpp src/d/actor/d_a_obj_lv4SlideWall.cpp src/d/actor/d_a_obj_lv4bridge.cpp src/d/actor/d_a_obj_lv4chandelier.cpp src/d/actor/d_a_obj_lv4digsand.cpp src/d/actor/d_a_obj_lv4floor.cpp src/d/actor/d_a_obj_lv4gear.cpp src/d/actor/d_a_obj_lv4prelvtr.cpp src/d/actor/d_a_obj_lv4prwall.cpp src/d/actor/d_a_obj_lv4sand.cpp src/d/actor/d_a_obj_lv5FloorBoard.cpp src/d/actor/d_a_obj_lv5IceWall.cpp src/d/actor/d_a_obj_lv5SwIce.cpp src/d/actor/d_a_obj_lv5ychndlr.cpp src/d/actor/d_a_obj_lv5yiblltray.cpp src/d/actor/d_a_obj_lv6ChangeGate.cpp src/d/actor/d_a_obj_lv6FurikoTrap.cpp src/d/actor/d_a_obj_lv6Lblock.cpp src/d/actor/d_a_obj_lv6SwGate.cpp src/d/actor/d_a_obj_lv6SzGate.cpp src/d/actor/d_a_obj_lv6Tenbin.cpp src/d/actor/d_a_obj_lv6TogeRoll.cpp src/d/actor/d_a_obj_lv6TogeTrap.cpp src/d/actor/d_a_obj_lv6bemos.cpp src/d/actor/d_a_obj_lv6bemos2.cpp src/d/actor/d_a_obj_lv6egate.cpp src/d/actor/d_a_obj_lv6elevta.cpp src/d/actor/d_a_obj_lv6swturn.cpp src/d/actor/d_a_obj_lv7BsGate.cpp src/d/actor/d_a_obj_lv7PropellerY.cpp src/d/actor/d_a_obj_lv7bridge.cpp src/d/actor/d_a_obj_lv8KekkaiTrap.cpp src/d/actor/d_a_obj_lv8Lift.cpp src/d/actor/d_a_obj_lv8OptiLift.cpp src/d/actor/d_a_obj_lv8UdFloor.cpp src/d/actor/d_a_obj_lv9SwShutter.cpp src/d/actor/d_a_obj_magLift.cpp src/d/actor/d_a_obj_magLiftRot.cpp src/d/actor/d_a_obj_maki.cpp src/d/actor/d_a_obj_master_sword.cpp src/d/actor/d_a_obj_mato.cpp src/d/actor/d_a_obj_mhole.cpp src/d/actor/d_a_obj_mie.cpp src/d/actor/d_a_obj_mirror_6pole.cpp src/d/actor/d_a_obj_mirror_chain.cpp src/d/actor/d_a_obj_mirror_sand.cpp src/d/actor/d_a_obj_mirror_screw.cpp src/d/actor/d_a_obj_mirror_table.cpp src/d/actor/d_a_obj_msima.cpp src/d/actor/d_a_obj_mvstair.cpp src/d/actor/d_a_obj_myogan.cpp src/d/actor/d_a_obj_nagaisu.cpp src/d/actor/d_a_obj_nan.cpp src/d/actor/d_a_obj_ndoor.cpp src/d/actor/d_a_obj_nougu.cpp src/d/actor/d_a_obj_octhashi.cpp src/d/actor/d_a_obj_oiltubo.cpp src/d/actor/d_a_obj_onsen.cpp src/d/actor/d_a_obj_onsenFire.cpp src/d/actor/d_a_obj_onsenTaru.cpp src/d/actor/d_a_obj_pdoor.cpp src/d/actor/d_a_obj_pdtile.cpp src/d/actor/d_a_obj_pdwall.cpp src/d/actor/d_a_obj_picture.cpp src/d/actor/d_a_obj_pillar.cpp src/d/actor/d_a_obj_pleaf.cpp src/d/actor/d_a_obj_poCandle.cpp src/d/actor/d_a_obj_poFire.cpp src/d/actor/d_a_obj_poTbox.cpp src/d/actor/d_a_obj_prop.cpp src/d/actor/d_a_obj_pumpkin.cpp src/d/actor/d_a_obj_rcircle.cpp src/d/actor/d_a_obj_rfHole.cpp src/d/actor/d_a_obj_rgate.cpp src/d/actor/d_a_obj_riverrock.cpp src/d/actor/d_a_obj_rock.cpp src/d/actor/d_a_obj_rotBridge.cpp src/d/actor/d_a_obj_rotTrap.cpp src/d/actor/d_a_obj_roten.cpp src/d/actor/d_a_obj_rstair.cpp src/d/actor/d_a_obj_rw.cpp src/d/actor/d_a_obj_saidan.cpp src/d/actor/d_a_obj_sakuita.cpp src/d/actor/d_a_obj_sakuita_rope.cpp src/d/actor/d_a_obj_scannon.cpp src/d/actor/d_a_obj_scannon_crs.cpp src/d/actor/d_a_obj_scannon_ten.cpp src/d/actor/d_a_obj_sekidoor.cpp src/d/actor/d_a_obj_sekizo.cpp src/d/actor/d_a_obj_sekizoa.cpp src/d/actor/d_a_obj_shield.cpp src/d/actor/d_a_obj_sm_door.cpp src/d/actor/d_a_obj_smallkey.cpp src/d/actor/d_a_obj_smgdoor.cpp src/d/actor/d_a_obj_smoke.cpp src/d/actor/d_a_obj_smtile.cpp src/d/actor/d_a_obj_smw_stone.cpp src/d/actor/d_a_obj_snowEffTag.cpp src/d/actor/d_a_obj_snow_soup.cpp src/d/actor/d_a_obj_so.cpp src/d/actor/d_a_obj_spinLift.cpp src/d/actor/d_a_obj_ss_drink.cpp src/d/actor/d_a_obj_ss_item.cpp src/d/actor/d_a_obj_stairBlock.cpp src/d/actor/d_a_obj_stone.cpp src/d/actor/d_a_obj_stopper.cpp src/d/actor/d_a_obj_stopper2.cpp src/d/actor/d_a_obj_suisya.cpp src/d/actor/d_a_obj_sw.cpp src/d/actor/d_a_obj_swBallA.cpp src/d/actor/d_a_obj_swBallB.cpp src/d/actor/d_a_obj_swBallC.cpp src/d/actor/d_a_obj_swLight.cpp src/d/actor/d_a_obj_swchain.cpp src/d/actor/d_a_obj_swhang.cpp src/d/actor/d_a_obj_sword.cpp src/d/actor/d_a_obj_swpush2.cpp src/d/actor/d_a_obj_swspinner.cpp src/d/actor/d_a_obj_swturn.cpp src/d/actor/d_a_obj_syRock.cpp src/d/actor/d_a_obj_szbridge.cpp src/d/actor/d_a_obj_taFence.cpp src/d/actor/d_a_obj_table.cpp src/d/actor/d_a_obj_takaraDai.cpp src/d/actor/d_a_obj_tatigi.cpp src/d/actor/d_a_obj_ten.cpp src/d/actor/d_a_obj_testcube.cpp src/d/actor/d_a_obj_tgake.cpp src/d/actor/d_a_obj_thashi.cpp src/d/actor/d_a_obj_thdoor.cpp src/d/actor/d_a_obj_timeFire.cpp src/d/actor/d_a_obj_tks.cpp src/d/actor/d_a_obj_tmoon.cpp src/d/actor/d_a_obj_toaru_maki.cpp src/d/actor/d_a_obj_toby.cpp src/d/actor/d_a_obj_tobyhouse.cpp src/d/actor/d_a_obj_togeTrap.cpp src/d/actor/d_a_obj_tombo.cpp src/d/actor/d_a_obj_tornado.cpp src/d/actor/d_a_obj_tornado2.cpp src/d/actor/d_a_obj_tp.cpp src/d/actor/d_a_obj_treesh.cpp src/d/actor/d_a_obj_twGate.cpp src/d/actor/d_a_obj_udoor.cpp src/d/actor/d_a_obj_usaku.cpp src/d/actor/d_a_obj_vground.cpp src/d/actor/d_a_obj_volcball.cpp src/d/actor/d_a_obj_volcbom.cpp src/d/actor/d_a_obj_warp_kbrg.cpp src/d/actor/d_a_obj_warp_obrg.cpp src/d/actor/d_a_obj_waterGate.cpp src/d/actor/d_a_obj_waterPillar.cpp src/d/actor/d_a_obj_waterfall.cpp src/d/actor/d_a_obj_wchain.cpp src/d/actor/d_a_obj_wdStick.cpp src/d/actor/d_a_obj_web0.cpp src/d/actor/d_a_obj_web1.cpp src/d/actor/d_a_obj_well_cover.cpp src/d/actor/d_a_obj_wflag.cpp src/d/actor/d_a_obj_wind_stone.cpp src/d/actor/d_a_obj_window.cpp src/d/actor/d_a_obj_wood_pendulum.cpp src/d/actor/d_a_obj_wood_statue.cpp src/d/actor/d_a_obj_wsword.cpp src/d/actor/d_a_obj_yel_bag.cpp src/d/actor/d_a_obj_ystone.cpp src/d/actor/d_a_obj_zcloth.cpp src/d/actor/d_a_obj_zdoor.cpp src/d/actor/d_a_obj_zrTurara.cpp src/d/actor/d_a_obj_zrTuraraRock.cpp src/d/actor/d_a_obj_zraMark.cpp src/d/actor/d_a_obj_zra_freeze.cpp src/d/actor/d_a_obj_zra_rock.cpp src/d/actor/d_a_passer_mng.cpp src/d/actor/d_a_tag_arena.cpp src/d/actor/d_a_peru.cpp src/d/actor/d_a_ppolamp.cpp src/d/actor/d_a_skip_2D.cpp src/d/actor/d_a_startAndGoal.cpp src/d/actor/d_a_swBall.cpp src/d/actor/d_a_swLBall.cpp src/d/actor/d_a_swTime.cpp src/d/actor/d_a_tag_Lv6Gate.cpp src/d/actor/d_a_tag_Lv7Gate.cpp src/d/actor/d_a_tag_Lv8Gate.cpp src/d/actor/d_a_tag_TWgate.cpp src/d/actor/d_a_tag_lv6CstaSw.cpp src/d/actor/d_a_tag_assistance.cpp src/d/actor/d_a_tag_bottle_item.cpp src/d/actor/d_a_tag_chgrestart.cpp src/d/actor/d_a_tag_csw.cpp src/d/actor/d_a_tag_escape.cpp src/d/actor/d_a_tag_firewall.cpp src/d/actor/d_a_tag_gra.cpp src/d/actor/d_a_tag_guard.cpp src/d/actor/d_a_tag_instruction.cpp src/d/actor/d_a_tag_kago_fall.cpp src/d/actor/d_a_tag_lightball.cpp src/d/actor/d_a_tag_lv5soup.cpp src/d/actor/d_a_tag_mmsg.cpp src/d/actor/d_a_tag_mwait.cpp src/d/actor/d_a_tag_myna2.cpp src/d/actor/d_a_tag_myna_light.cpp src/d/actor/d_a_tag_pachi.cpp src/d/actor/d_a_tag_poFire.cpp src/d/actor/d_a_tag_qs.cpp src/d/actor/d_a_tag_ret_room.cpp src/d/actor/d_a_tag_river_back.cpp src/d/actor/d_a_tag_rmbit_sw.cpp src/d/actor/d_a_tag_schedule.cpp src/d/actor/d_a_tag_setBall.cpp src/d/actor/d_a_tag_setrestart.cpp src/d/actor/d_a_tag_shop_camera.cpp src/d/actor/d_a_tag_shop_item.cpp src/d/actor/d_a_tag_smk_emt.cpp src/d/actor/d_a_tag_spinner.cpp src/d/actor/d_a_tag_sppath.cpp src/d/actor/d_a_tag_ss_drink.cpp src/d/actor/d_a_tag_stream.cpp src/d/actor/d_a_tag_theB_hint.cpp src/d/actor/d_a_tag_wara_howl.cpp src/d/actor/d_a_tag_watchge.cpp src/d/actor/d_a_tag_waterfall.cpp src/d/actor/d_a_tag_wljump.cpp src/d/actor/d_a_tag_yami.cpp src/d/actor/d_a_talk.cpp src/d/actor/d_a_tboxSw.cpp src/d/actor/d_a_title.cpp src/d/actor/d_a_warp_bug.cpp ) set(DOLPHIN_FILES libs/dolphin/src/gf/GFGeometry.cpp libs/dolphin/src/gf/GFLight.cpp libs/dolphin/src/gf/GFPixel.cpp libs/dolphin/src/gf/GFTev.cpp ) set(DUSK_FILES include/dusk/endian_gx.hpp include/dusk/config.hpp include/dusk/dvd_asset.hpp include/dusk/scope_guard.hpp src/dusk/dvd_asset.cpp src/d/actor/d_a_alink_dusk.cpp src/dusk/asserts.cpp src/dusk/config.cpp src/dusk/crash_reporting.cpp src/dusk/endian.cpp src/dusk/extras.c src/dusk/file_select.cpp src/dusk/file_select.hpp src/dusk/frame_interpolation.cpp src/dusk/game_clock.cpp src/dusk/globals.cpp src/dusk/gyro.cpp src/dusk/gamepad_color.cpp src/dusk/io.cpp src/dusk/layout.cpp src/dusk/logging.cpp src/dusk/settings.cpp src/dusk/stubs.cpp #src/dusk/m_Do_ext_dusk.cpp src/dusk/imgui/ImGuiConfig.hpp src/dusk/imgui/ImGuiConsole.hpp src/dusk/imgui/ImGuiConsole.cpp src/dusk/imgui/ImGuiEngine.cpp src/dusk/imgui/ImGuiEngine.hpp src/dusk/imgui/ImGuiMenuGame.cpp src/dusk/imgui/ImGuiMenuGame.hpp src/dusk/imgui/ImGuiBloomWindow.cpp src/dusk/imgui/ImGuiBloomWindow.hpp src/dusk/imgui/ImGuiMenuTools.cpp src/dusk/imgui/ImGuiMenuTools.hpp src/dusk/imgui/ImGuiPreLaunchWindow.cpp src/dusk/imgui/ImGuiPreLaunchWindow.hpp src/dusk/imgui/ImGuiFirstRunPreset.hpp src/dusk/imgui/ImGuiFirstRunPreset.cpp src/dusk/imgui/ImGuiProcessOverlay.cpp src/dusk/imgui/ImGuiCameraOverlay.cpp src/dusk/imgui/ImGuiHeapOverlay.cpp src/dusk/imgui/ImGuiDebugPad.cpp src/dusk/imgui/ImGuiControllerOverlay.cpp src/dusk/imgui/ImGuiStubLog.cpp src/dusk/imgui/ImGuiMapLoader.cpp src/dusk/imgui/ImGuiSaveEditor.cpp src/dusk/imgui/ImGuiStateShare.hpp src/dusk/imgui/ImGuiStateShare.cpp src/dusk/imgui/ImGuiAchievements.hpp src/dusk/imgui/ImGuiAchievements.cpp src/dusk/ui/bool_button.cpp src/dusk/ui/bool_button.hpp src/dusk/ui/button.cpp src/dusk/ui/button.hpp src/dusk/ui/component.cpp src/dusk/ui/component.hpp src/dusk/ui/document.cpp src/dusk/ui/document.hpp src/dusk/ui/editor.cpp src/dusk/ui/editor.hpp src/dusk/ui/event.cpp src/dusk/ui/event.hpp src/dusk/ui/nav_types.hpp src/dusk/ui/number_button.cpp src/dusk/ui/number_button.hpp src/dusk/ui/overlay.cpp src/dusk/ui/overlay.hpp src/dusk/ui/pane.cpp src/dusk/ui/pane.hpp src/dusk/ui/popup.cpp src/dusk/ui/popup.hpp src/dusk/ui/select_button.cpp src/dusk/ui/select_button.hpp src/dusk/ui/settings.cpp src/dusk/ui/settings.hpp src/dusk/ui/string_button.cpp src/dusk/ui/string_button.hpp src/dusk/ui/tab_bar.cpp src/dusk/ui/tab_bar.hpp src/dusk/ui/ui.cpp src/dusk/ui/ui.hpp src/dusk/ui/window.cpp src/dusk/ui/window.hpp src/dusk/achievements.cpp src/dusk/iso_validate.cpp src/dusk/livesplit.cpp src/dusk/offset_ptr.cpp src/dusk/OSContext.cpp src/dusk/OSThread.cpp src/dusk/OSMutex.cpp src/dusk/discord_presence.cpp src/dusk/version.cpp )