#ifndef D_A_IZUMI_GATE_H #define D_A_IZUMI_GATE_H #include "d/d_bg_s_movebg_actor.h" #include "d/d_com_inf_game.h" /** * @ingroup actors-unsorted * @class daIzumiGate_c * @brief Ordon Spring Gate * * @details * */ class daIzumiGate_c : public dBgS_MoveBgActor { public: void initBaseMtx(); void setBaseMtx(); int CreateHeap(); int Create(); int Execute(Mtx**); int Draw(); int Delete(); inline int create(); /* 0x5A0 */ J3DModel* mpModel; /* 0x5A4 */ request_of_phase_process_class mPhaseReq; }; // Size: 0x5AC #endif /* D_A_IZUMI_GATE_H */