#ifndef D_A_NPC_KAKASHI_H #define D_A_NPC_KAKASHI_H #include "d/actor/d_a_npc.h" struct daNpc_Kakashi_HIOParam { /* 0x00 */ daNpcT_HIOParam common; /* 0x8C */ f32 field_0x8c; /* 0x90 */ f32 field_0x90; /* 0x94 */ f32 field_0x94; }; class daNpc_Kakashi_Param_c { public: virtual ~daNpc_Kakashi_Param_c() {} static const daNpc_Kakashi_HIOParam m; }; #if DEBUG class daNpc_Kakashi_HIO_c : public mDoHIO_entry_c { public: daNpc_Kakashi_HIO_c(); void listenPropertyEvent(const JORPropertyEvent*); void genMessage(JORMContext*); daNpc_Kakashi_HIOParam m; }; #define NPC_KAKASHI_HIO_CLASS daNpc_Kakashi_HIO_c #else #define NPC_KAKASHI_HIO_CLASS daNpc_Kakashi_Param_c #endif /** * @ingroup actors-npcs * @class daNpc_Kakashi_c * @brief Scarecrow * * @details * */ class daNpc_Kakashi_c : public daNpcT_c { public: typedef int (daNpc_Kakashi_c::*ActionFunc)(void*); int create(); int CreateHeap(); int Delete(); int Execute(); int Draw(); static int createHeapCallBack(fopAc_ac_c*); static int ctrlJointCallBack(J3DJoint*, int); int getType(); int isDelete(); void reset(); void srchActors(); int selectAction(); BOOL chkAction(ActionFunc); int setAction(ActionFunc); fopAc_ac_c* hitChk(); void setStaggerParam(fopAc_ac_c*); void setPrtcls(int); int judgeSwdTutorial(); int cutSwdTutorial(int); int cutGetWoodSwd(int); int cutMarosWhisper(int); int wait(void*); int swdTutorial(void*); int talk(void*); daNpc_Kakashi_c(daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData, daNpcT_motionAnmData_c const* i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const* i_evtData, char** i_arcNames) : daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData, i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData, i_arcNames) { OS_REPORT("|%06d:%x|daNpc_Kakashi_c -> コンストラクト\n", g_Counter.mCounter0, this); } virtual ~daNpc_Kakashi_c(); virtual int ctrlJoint(J3DJoint*, J3DModel*); virtual void setParam(); virtual BOOL checkChangeEvt(); virtual BOOL evtTalk(); virtual BOOL evtEndProc(); virtual BOOL evtCutProc(); virtual void action(); virtual void beforeMove(); virtual void setAttnPos(); virtual void setCollision(); virtual int drawDbgInfo(); int getFlowNodeNo() { u16 prm = home.angle.x; return prm == 0xFFFF ? -1 : prm; } u8 getTalkPattern() { u8 var_r31 = (fopAcM_GetParam(this) & 0xF0000000) >> 0x1C; if (var_r31 == 15) { var_r31 = 0; } return var_r31; } u8 getBitSW() { return (fopAcM_GetParam(this) & 0xFF00) >> 8; } u8 getBitSW2() { return (fopAcM_GetParam(this) & 0xFF0000) >> 16; } static char* mCutNameList[4]; static int (daNpc_Kakashi_c::*mCutList[])(int); private: /* 0x0E40 */ NPC_KAKASHI_HIO_CLASS* mpHIO; /* 0x0E44 */ Z2SoundObjSimple mSound; /* 0x0E64 */ dCcD_Cyl mCcCyl; /* 0x0FA0 */ dCcD_Sph mCcSph[3]; /* 0x1348 */ u8 mType; /* 0x134C */ ActionFunc mSelectAction; /* 0x1358 */ ActionFunc mAction; /* 0x1364 */ csXyz field_0x1364[3]; /* 0x1378 */ f32 field_0x1378[3]; /* 0x1384 */ s16 field_0x1384[3]; /* 0x138A */ u8 field_0x138A[0x138C - 0x138A]; /* 0x138C */ s16 field_0x138c; /* 0x138E */ u8 field_0x138e; /* 0x138F */ u8 field_0x138f; /* 0x1390 */ u8 field_0x1390; /* 0x1391 */ u8 field_0x1391; /* 0x1392 */ u8 field_0x1392; /* 0x1393 */ u8 field_0x1393; /* 0x1394 */ u8 field_0x1394; }; STATIC_ASSERT(sizeof(daNpc_Kakashi_c) == 0x1398); #endif /* D_A_NPC_KAKASHI_H */