#ifndef D_A_OBJ_CRVSTEEL_H #define D_A_OBJ_CRVSTEEL_H #include "d/d_bg_s_acch.h" #include "d/d_bg_s_movebg_actor.h" #include "d/d_cc_d.h" #include "f_op/f_op_actor_mng.h" /** * @ingroup actors-objects * @class daObjCRVSTEEL_c * @brief Caravan Steel * * @details * */ class daObjCRVSTEEL_c : public dBgS_MoveBgActor { public: void OpenSet(f32, f32); void CloseSet(f32); void CloseExecute(); void OpenExecute(); void Action(); void setBaseMtx(); int CreateHeap(); int create(); int Create(); int Execute(Mtx**); int Draw(); int Delete(); private: /* 0x5A0 */ u32 mSmokeParticle1; /* 0x5A4 */ u32 mSmokeParticle2; /* 0x5A8 */ s16 mAction; /* 0x5AC */ f32 mMaxHeight; /* 0x5B0 */ f32 mMinHeight; /* 0x5B4 */ f32 field_0x5b4; /* 0x5B8 */ f32 field_0x5b8; /* 0x5BC */ f32 field_0x5bc; /* 0x5C0 */ J3DModel* mModel; /* 0x5C4 */ request_of_phase_process_class mPhase; /* 0x5CC */ dBgS_AcchCir mAcchCir; /* 0x60C */ dBgS_ObjAcch mAcch; /* 0x7E4 */ dCcD_Stts mStts; /* 0x820 */ u8 field_0x820[0x848 - 0x820]; }; STATIC_ASSERT(sizeof(daObjCRVSTEEL_c) == 0x848); #endif /* D_A_OBJ_CRVSTEEL_H */