#ifndef D_A_OBJ_POTBOX_H #define D_A_OBJ_POTBOX_H #include "f_op/f_op_actor_mng.h" #include "d/d_bg_s_movebg_actor.h" /** * @ingroup actors-objects * @class daPoTbox_c * @brief Poe Treasure Chest * * @details * */ class daPoTbox_c : public dBgS_MoveBgActor { public: void setBaseMtx(); int create(); void init_modeWait(); void modeWait(); void init_modeOpen(); void modeOpen(); void init_modeOpenEnd(); void modeOpenEnd(); void init_modeEnd(); void modeEnd(); virtual int CreateHeap(); virtual int Execute(Mtx**); virtual int Draw(); virtual int Delete(); int getSw() { return fopAcM_GetParamBit(this, 0, 8); } int getStat() { return fopAcM_GetParamBit(this, 8, 4); } private: /* 0x5A0 */ request_of_phase_process_class mPhase; /* 0x5A8 */ J3DModel* mpBoxModel; /* 0x5AC */ J3DModel* mpAnimModel; /* 0x5B0 */ J3DModel* mpLightModel; /* 0x5B4 */ dBgW* mpBgw2; /* 0x5B8 */ mDoExt_bckAnm mBck; /* 0x5D4 */ mDoExt_btkAnm mBtk; /* 0x5EC */ mDoExt_brkAnm mBrk; /* 0x604 */ u8 mMode; /* 0x605 */ u8 field_0x605; /* 0x606 */ u8 mStat; /* 0x607 */ u8 mIsSwitch; }; STATIC_ASSERT(sizeof(daPoTbox_c) == 0x608); #endif /* D_A_OBJ_POTBOX_H */