# Patches for NPC text flows # NOTE: All data is expressed in little endian 0: # zel_00.bmg # Change the following indices of Midna's flows to jump to our custom choices # instead. These are all the flow jumps that normally determine which "Talk to Midna" # text is displayed. - index: - 0x1 - 0x9 - 0xC - 0x8F - 0x192 - 0x1A4 - 0x18F - 0x197 - 0x1BC - 0x1C9 type: event event: 42 parameters: 0x00000000 next node index: Custom Midna Call Begin 1: # zel_01.bmg - Ordon Village # Patch the flow in Bo's house that normally prevents us from leaving without # Having the iron boots. Patch it so we take the flow which allows us to leave # no matter what - index: 0x8F type: branch num results: 2 query: 21 parameters: 0x0045 next node index: 0x4B results: - 0x90 - 0x90 2: # zel_02.bmg # Patch Barnes branch to see if you can buy the bomb bag to use # query 54 (custom event check) instead of query 22 (how many bomb bags the player has) - index: 0x47C type: branch num results: 2 query: 53 parameters: 0x004D next node index: 0x340 # Change the flow of buying the red potion item in Kak Malo Mart to not check for an empty bottle first # if the item is randomized. Change both branch paths to lead to the same next node - only if: Shop_Items == On index: 0x43F type: branch num results: 2 query: 24 parameters: 0x00000001 next node index: 0x2EA results: - 0x440 - 0x440 # Change the flow of buying the red potion item in Kak Malo Mart to set the sold out flag if shop # items are randomized - only if: Shop_Items == On index: 0x445 type: event event: 3 parameters: 0x0000001E next node index: Kakariko Malo Mart Red Potion Sold Out # Change the flow of buying the wooden shield in Kak Malo Mart to set the sold out flag if shop # items are randomized - only if: Shop_Items == On index: 0x417 type: event event: 3 parameters: 0x00000032 next node index: Kakariko Malo Mart Wooden Shield Sold Out #3: # zel_03.bmg 4: # zel_04.bmg - Castle Town # Patch Charlo to check for 100 rupees instead of 30 - index: 0x34A type: branch num results: 2 query: 6 parameters: 0x0064 next node index: 0x222 # Patch Charlo to take 100 rupees from Link instead of 30 - index: 0x34E type: event event: 41 parameters: 0x00000064 next node index: 0x226 # Patch Charlo to add 100 rupees to his counter instead of 30 - index: 0x357 type: event event: 3 parameters: 0x00000064 next node index: 0x22B # Patch Malo Mart door person to not check for time of day. # Change from branch node that checks time of day to event node # that does nothing. - index: 0x1A5 type: event event: 42 parameters: 0x00000000 next node index: 0x10C # Patch Jovani flow so that we can turn in poe souls before completing MDH - index: 0x832 type: branch num results: 2 query: 1 parameters: 0x01C8 next node index: 0x763 results: - 0x834 # Skip over 0x833 and go directly to 0x834 - 0x84E # Patch Jovani to skip checking whether we've received the first # or second reward and skip straight to the second reward if we're # talking to him for the first time with 60 souls - index: 0x844 type: message inf index: 0x322 next flow index: 0x851 # Patch Jovani to check if we've received the 20 reward yet at # the end of the 60 reward sequence. - index: 0x81F type: event event: 14 parameters: 0x00000063 next node index: Jovani Check 20 Reward Obtained # Patch the flow of showing the Doctor the Invoice to call our custom # event which calls offWarashibeItem instead of setWarashibeItem - index: 0x2D7 type: event event: 47 parameters: 0x00000081 next node index: 0x1D3 5: # zel_05.bmg # Patch Yeta flow to always give the map check even if the player has obtained the Ordon Cheese - index: 0x8 type: event event: 42 parameters: 0x00000000 next node index: 0x8 # Patch Yeta flow to always give the map check even if the player has obtained the Ordon Cheese - index: 0x5 type: event event: 42 parameters: 0x00000000 next node index: 0x3 # Patch Gor Liggs to not set the flag for the third key shard # Change event index 17 to event index 42 which does nothing - index: 0x258 type: event event: 42 parameters: 0x00000000 next node index: 0x1AC # Patch Cave of Ordeals Great Fairy to skip over the check # for an empty bottle the first time - index: 0x850 type: message inf index: 0x25B next flow index: 0x202 #6: # zel_06.bmg #7: # zel_07.bmg 8: # zel_08.bmg - HF, Outside CT, LH, UZR, Zora's River, KB2, Title Screen # Skip over the node which deletes auru's memo from the inventory after showing it to Fyer - index: 0x53 type: message inf index: 0xA7 next flow index: 0x54 # Go directly to 0x54 instead of 0x5D # Custom Flow Nodes 9: # Start of custom midna call tree. Begin by checking if we can change time # of day to see if we show that choice - name: Custom Midna Call Begin type: branch num results: 2 query: 54 parameters: 0x0000 next node index: 0xFFFF results: - Custom Midna Call 3 Choice Select Setup # Can change time of day - Custom Midna Call 2 Choice Select Setup # Can not change time of day ################################################# # CUSTOM MIDNA CALL 2 CHOICE FLOW # ################################################# - name: Custom Midna Call 2 Choice Select Setup type: event event: 13 parameters: 0x00000003 next node index: Custom Midna Call 2 Choice Intro - name: Custom Midna Call 2 Choice Intro type: message inf index: Custom Midna Call Need Something Text next flow index: Custom Midna Call 2 Choice - name: Custom Midna Call 2 Choice type: message inf index: Custom Midna Call 2 Choice Text next flow index: Custom Midna Call 2 Choice Branch - name: Custom Midna Call 2 Choice Branch type: branch num results: 3 query: 35 parameters: 0x0000 next node index: 0xFFFF results: - Custom Midna Call Hints # Hints - Custom Midna Call Return to Spawn Branch # Return to Spawn - 0xFFFF # (B button pressed) ################################################# # CUSTOM MIDNA CALL 3 CHOICE FLOW # ################################################# - name: Custom Midna Call 3 Choice Select Setup type: event event: 13 parameters: 0x00000004 next node index: Custom Midna Call 3 Choice Intro - name: Custom Midna Call 3 Choice Intro type: message inf index: Custom Midna Call Need Something Text next flow index: Custom Midna Call 3 Choice - name: Custom Midna Call 3 Choice type: message inf index: Custom Midna Call 3 Choice Text next flow index: Custom Midna Call 3 Choice Branch - name: Custom Midna Call 3 Choice Branch type: branch num results: 4 query: 36 parameters: 0x0000 next node index: 0xFFFF results: - Custom Midna Call Hints # Hints - Custom Midna Call Change Time # Change time of day - Custom Midna Call Return to Spawn Branch # Return to Spawn - 0xFFFF # (B button pressed) ################################################# # CUSTOM MIDNA CALL CHOICE OPTIONS # ################################################# - name: Custom Midna Call Hints type: message inf index: Custom Midna Call Hints Text next flow index: 0xFFFF - name: Custom Midna Call Change Time type: event event: 44 parameters: 0x00000000 next node index: 0x116 - name: Custom Midna Call Return to Spawn Branch type: branch num results: 3 query: 55 parameters: 0x0000 next node index: 0xFFFF results: - Return to Spawn Dungeon Choice Select Setup - Return to Spawn Dungeon No Choice Select Setup - Return to Base Spawn ################################################# # RETURN TO SPAWN DUNGEON CHOICE FLOW # ################################################# - name: Return to Spawn Dungeon Choice Select Setup type: event event: 13 parameters: 0x00000004 next node index: Return to Spawn Dungeon Choice Intro - name: Return to Spawn Dungeon Choice Intro type: message inf index: Return to Spawn Dungeon Intro Text next flow index: Return to Spawn Dungeon Choice - name: Return to Spawn Dungeon Choice type: message inf index: Return to Spawn Dungeon Choice Text next flow index: Return to Spawn Dungeon Choice Branch - name: Return to Spawn Dungeon Choice Branch type: branch num results: 4 query: 36 parameters: 0x0000 next node index: 0xFFFF results: - Return to Dungeon Spawn # Dungeon entrance - 0xFFFF # Nevermind - Return to Base Spawn # Spawn - 0xFFFF # (B button pressed) ################################################# # RETURN TO SPAWN DUNGEON NO CHOICE FLOW # ################################################# - name: Return to Spawn Dungeon No Choice Select Setup type: event event: 13 parameters: 0x00000003 next node index: Return to Spawn Dungeon No Choice Intro - name: Return to Spawn Dungeon No Choice Intro type: message inf index: Return to Spawn Dungeon Intro Text next flow index: Return to Spawn No Dungeon Choice - name: Return to Spawn Dungeon No Choice type: message inf index: Return to Spawn Dungeon No Choice Text next flow index: Return to Spawn Dungeon No Choice Branch - name: Return to Spawn Dungeon No Choice Branch type: branch num results: 3 query: 35 parameters: 0x0000 next node index: 0xFFFF results: - 0xFFFF # Nevermind - Return to Base Spawn # Spawn - 0xFFFF # (B button pressed) ################################################# # RETURN TO SPAWN EVENTS # ################################################# # Use custom event index 45 to setup returning to spawn. A non-zero # parameter value indicates to try and use a place override if one # exists for the current stage - name: Return to Dungeon Spawn type: event event: 45 parameters: 0x00000001 next node index: 0x116 # Use custom event index 45 to setup returning to spawn. A parameter # value of zero indicates to always return to the starting spawn - name: Return to Base Spawn type: event event: 45 parameters: 0x00000000 next node index: 0x116 ################################################# # KAKARIKO MALO MART # ################################################# # Run event 24 which sets the shop sold out flag - name: Kakariko Malo Mart Red Potion Sold Out type: event event: 24 parameters: 0x00000000 next node index: 0x2F2 # Run event 24 which sets the shop sold out flag - name: Kakariko Malo Mart Wooden Shield Sold Out type: event event: 24 parameters: 0x00000000 next node index: 0x2D0 ################################################# # JOVANI # ################################################# # Check to see if we've obtained the 20 Poe Soul Reward. # If we haven't then branch to giving the reward - name: Jovani Check 20 Reward Obtained type: branch num results: 2 query: 1 parameters: 0x0272 next node index: 0xFFFF results: - 0xFFFF # Yes, we've obtained the reward, do nothing - Jovani Give 20 Reward ################################################# # HINT SIGNS # ################################################# - name: Ordon Hint Sign index: 21100 type: message inf index: Ordon Hint Sign Text next flow index: 0xFFFF - name: South Faron Woods Hint Sign index: 21101 type: message inf index: South Faron Woods Hint Sign Text next flow index: 0xFFFF - name: Sacred Grove Hint Sign index: 21102 type: message inf index: Sacred Grove Hint Sign Text next flow index: 0xFFFF - name: Faron Field Hint Sign index: 21103 type: message inf index: Faron Field Hint Sign Text next flow index: 0xFFFF - name: Kakariko Gorge Hint Sign index: 21104 type: message inf index: Kakariko Gorge Hint Sign Text next flow index: 0xFFFF - name: Kakariko Village Hint Sign index: 21105 type: message inf index: Kakariko Village Hint Sign Text next flow index: 0xFFFF - name: Kakariko Graveyard Hint Sign index: 21106 type: message inf index: Kakariko Graveyard Hint Sign Text next flow index: 0xFFFF - name: Eldin Field Hint Sign index: 21107 type: message inf index: Eldin Field Hint Sign Text next flow index: 0xFFFF - name: North Eldin Field Hint Sign index: 21108 type: message inf index: North Eldin Field Hint Sign Text next flow index: 0xFFFF - name: Hidden Village Hint Sign index: 21109 type: message inf index: Hidden Village Hint Sign Text next flow index: 0xFFFF - name: Lanayru Field Hint Sign index: 21110 type: message inf index: Lanayru Field Hint Sign Text next flow index: 0xFFFF - name: Beside Castle Town Hint Sign index: 21111 type: message inf index: Beside Castle Town Hint Sign Text next flow index: 0xFFFF - name: Castle Town Center Hint Sign index: 21112 type: message inf index: Castle Town Center Hint Sign Text next flow index: 0xFFFF - name: Outside South Castle Town Hint Sign index: 21113 type: message inf index: Outside South Castle Town Hint Sign Text next flow index: 0xFFFF - name: Lake Hylia Bridge Hint Sign index: 21114 type: message inf index: Lake Hylia Bridge Hint Sign Text next flow index: 0xFFFF - name: Lake Hylia Hint Sign index: 21115 type: message inf index: Lake Hylia Hint Sign Text next flow index: 0xFFFF - name: Lanayru Spring Hint Sign index: 21116 type: message inf index: Lanayru Spring Hint Sign Text next flow index: 0xFFFF - name: Lake Lantern Cave Hint Sign index: 21117 type: message inf index: Lake Lantern Cave Hint Sign Text next flow index: 0xFFFF - name: Fishing Hole Hint Sign index: 21118 type: message inf index: Fishing Hole Hint Sign Text next flow index: 0xFFFF - name: Zoras Domain Hint Sign index: 21119 type: message inf index: Zoras Domain Hint Sign Text next flow index: 0xFFFF - name: Snowpeak Hint Sign index: 21120 type: message inf index: Snowpeak Hint Sign Text next flow index: 0xFFFF - name: Gerudo Desert Hint Sign index: 21121 type: message inf index: Gerudo Desert Hint Sign Text next flow index: 0xFFFF - name: Bulblin Camp Hint Sign index: 21122 type: message inf index: Bulblin Camp Hint Sign Text next flow index: 0xFFFF - name: Forest Temple Hint Sign index: 21123 type: message inf index: Forest Temple Hint Sign Text next flow index: 0xFFFF - name: Goron Mines Hint Sign index: 21124 type: message inf index: Goron Mines Hint Sign Text next flow index: 0xFFFF - name: Lakebed Temple Hint Sign index: 21125 type: message inf index: Lakebed Temple Hint Sign Text next flow index: 0xFFFF - name: Arbiters Grounds Hint Sign index: 21126 type: message inf index: Arbiters Grounds Hint Sign Text next flow index: 0xFFFF - name: Snowpeak Ruins Hint Sign index: 21127 type: message inf index: Snowpeak Ruins Hint Sign Text next flow index: 0xFFFF - name: Temple of Time First Hint Sign index: 21128 type: message inf index: Temple of Time First Hint Sign Text next flow index: 0xFFFF - name: Temple of Time Second Hint Sign index: 21129 type: message inf index: Temple of Time Second Hint Sign Text next flow index: 0xFFFF - name: City in the Sky Hint Sign index: 21130 type: message inf index: City in the Sky Hint Sign Text next flow index: 0xFFFF - name: Palace of Twilight Hint Sign index: 21131 type: message inf index: Palace of Twilight Hint Sign Text next flow index: 0xFFFF - name: Hyrule Castle Hint Sign index: 21132 type: message inf index: Hyrule Castle Hint Sign Text next flow index: 0xFFFF - name: Cave of Ordeals Hint Sign index: 21133 type: message inf index: Cave of Ordeals Hint Sign Text next flow index: 0xFFFF