/** * d_a_disappear.cpp * Disappear death effect when an enemy is defeated */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_disappear.h" #include "d/d_com_inf_game.h" #include "f_pc/f_pc_name.h" static int daDisappear_Draw(disappear_class* i_this) { return 1; } static void* s_ks_sub(void* i_actor, void*) { fopAc_ac_c* actor_p = (fopAc_ac_c*)i_actor; if (fopAcM_IsActor(actor_p) && fopAcM_GetName(actor_p) == fpcNm_NPC_KS_e) { actor_p->health = 1; } return NULL; } static int daDisappear_Execute(disappear_class* i_this) { if (i_this->mDeleteTimer != 0) { i_this->mDeleteTimer--; } else { fopAcM_delete(i_this); } return 1; } static int daDisappear_IsDelete(disappear_class* i_this) { return 1; } static int daDisappear_Delete(disappear_class* i_this) { return 1; } static void yami_disappear(disappear_class* i_this, f32 i_scale) { static u16 da_name[] = {0x826C, 0x826D, 0x826E, 0x826B}; cXyz scale; scale.set(i_scale, i_scale, i_scale); int n = 3; if (i_this->field_0x567 == 2) { n = 4; } for (int i = 0; i < n; i++) { dComIfGp_particle_set(da_name[i], &i_this->current.pos, NULL, &scale); } } static void ghost_disappear(disappear_class* i_this, f32 i_scale) { static u16 da_name[] = {0x86A7, 0x86A8, 0x86A9, 0x86AA, 0x86AB}; cXyz scale; scale.set(i_scale, i_scale, i_scale); for (int i = 0; i < 5; i++) { dComIfGp_particle_set(da_name[i], &i_this->current.pos, NULL, &scale); } } static void set_disappear(disappear_class* i_this, f32 i_scale) { static u16 da_name[] = {0x0108, 0x0109, 0x010A, 0x010B, 0x010C, 0x0154, 0x0155}; dKy_Sound_set(i_this->current.pos, 120, fopAcM_GetID(i_this), 10); fpcM_Search(s_ks_sub, i_this); if (i_this->field_0x567 == 3) { fopAcM_seStart(i_this, JA_SE_CM_MONS_EXPLODE, 0); ghost_disappear(i_this, i_scale); } else if (i_this->field_0x567 >= 1) { fopAcM_seStart(i_this, Z2SE_DARK_VANISH, 0); yami_disappear(i_this, i_scale * 1.666f); } else { fopAcM_seStart(i_this, JA_SE_CM_MONS_EXPLODE, 0); cXyz scale; scale.set(i_scale, i_scale, i_scale); i_this->mDeleteTimer = 58; for (int i = 0; i < 7; i++) { dComIfGp_particle_set(da_name[i], &i_this->current.pos, NULL, &scale); } } } static int daDisappear_Create(fopAc_ac_c* i_this) { fopAcM_ct(i_this, disappear_class); disappear_class* this_ = (disappear_class*)i_this; this_->field_0x567 = fopAcM_GetParam(this_); f32 particle_scale = (fopAcM_GetParam(this_) >> 0x8) & 0xFF; if (particle_scale >= 50.0f) { particle_scale *= 0.01f; } else { particle_scale *= 0.1f; } u8 enemy_id = fopAcM_GetParam(this_) >> 0x10; if (enemy_id != 0xFF) { fopAcM_createItemFromEnemyID(enemy_id, &this_->current.pos, -1, -1, NULL, NULL, NULL, NULL); } set_disappear(this_, particle_scale); return cPhs_COMPLEATE_e; } static actor_method_class l_daDisappear_Method = { (process_method_func)daDisappear_Create, (process_method_func)daDisappear_Delete, (process_method_func)daDisappear_Execute, (process_method_func)daDisappear_IsDelete, (process_method_func)daDisappear_Draw, }; actor_process_profile_definition g_profile_DISAPPEAR = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 7, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_DISAPPEAR_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(disappear_class), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_DISAPPEAR_e, /* Actor SubMtd */ &l_daDisappear_Method, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e, /* Group */ fopAc_ACTOR_e, /* Cull Type */ fopAc_CULLBOX_0_e, };