/** * d_a_obj_onsenFire.cpp * Object - Hotspring Fire */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_onsenFire.h" #include "f_pc/f_pc_name.h" int daObjOnsenFire_c::create() { fopAcM_ct(this, daObjOnsenFire_c); /* dSv_event_flag_c::F_0377 - Castle Town - Goron spring water shop open! */ if (!dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[377])) { return cPhs_ERROR_e; } return cPhs_COMPLEATE_e; } int daObjOnsenFire_c::execute() { dComIfGp_particle_setSimple(0x100,¤t.pos,0xff,g_whiteColor,g_whiteColor,0,0.0f); dComIfGp_particle_setSimple(0x101,¤t.pos,0xff,g_whiteColor,g_whiteColor,0,0.0f); dComIfGp_particle_setSimple(0x103,¤t.pos,0xff,g_whiteColor,g_whiteColor,0,0.0f); Z2GetAudioMgr()->seStartLevel(Z2SE_OBJ_ONSEN_WARM_FIRE,¤t.pos,0,0,1.0f,1.0f,-1.0f,-1.0f,0); return 1; } static int daObjOnsenFire_Create(fopAc_ac_c* i_this) { return static_cast(i_this)->create(); } static int daObjOnsenFire_Execute(daObjOnsenFire_c* i_this) { return i_this->execute(); } static int daObjOnsenFire_Delete(daObjOnsenFire_c* i_this) { i_this->~daObjOnsenFire_c(); return 1; } static actor_method_class l_daObjOnsenFire_Method = { (process_method_func)daObjOnsenFire_Create, (process_method_func)daObjOnsenFire_Delete, (process_method_func)daObjOnsenFire_Execute }; actor_process_profile_definition g_profile_OBJ_ONSEN_FIRE = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 3, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_OBJ_ONSEN_FIRE_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(daObjOnsenFire_c), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_OBJ_ONSEN_FIRE_e, /* Actor SubMtd */ &l_daObjOnsenFire_Method, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e, /* Group */ fopAc_ACTOR_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };