/** * d_a_obj_usaku.cpp * Horse Fence */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_usaku.h" #include "d/d_bg_w.h" #include "d/d_com_inf_game.h" #include "f_pc/f_pc_name.h" static int daObj_Usaku_Draw(obj_usaku_class* i_this) { fopAc_ac_c* a_this = static_cast(i_this); g_env_light.settingTevStruct(0x10, &a_this->current.pos, &a_this->tevStr); g_env_light.setLightTevColorType_MAJI(i_this->mpModel, &a_this->tevStr); mDoExt_modelUpdateDL(i_this->mpModel); return 1; } static int daObj_Usaku_Execute(obj_usaku_class* i_this) { fopAc_ac_c* a_this = static_cast(i_this); mDoMtx_stack_c::transS(a_this->current.pos.x, a_this->current.pos.y, a_this->current.pos.z); mDoMtx_stack_c::YrotM(a_this->shape_angle.y); i_this->mpModel->setBaseTRMtx(mDoMtx_stack_c::get()); if (i_this->mpBgW != NULL) { MTXCopy(mDoMtx_stack_c::get(), i_this->mBgMtx); i_this->mpBgW->Move(); } return 1; } static int daObj_Usaku_IsDelete(obj_usaku_class* i_this) { return 1; } static int daObj_Usaku_Delete(obj_usaku_class* i_this) { fopAc_ac_c* a_this = static_cast(i_this); fopAcM_RegisterDeleteID(i_this, "Obj_Usaku"); dComIfG_resDelete(&i_this->mPhase, "Obj_usaku"); if (i_this->mpBgW != NULL) { dComIfG_Bgsp().Release(i_this->mpBgW); } return 1; } static int useHeapInit(fopAc_ac_c* i_this) { obj_usaku_class* a_this = (obj_usaku_class*)i_this; J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Obj_usaku", 4); JUT_ASSERT(209, modelData != NULL); a_this->mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (a_this->mpModel == NULL) { return 0; } OS_REPORT("//////////////OBJ_USAKU SET 5 !!\n"); a_this->mpBgW = JKR_NEW dBgW(); if (a_this->mpBgW == NULL) { return 0; } if (a_this->mpBgW->Set((cBgD_t*)dComIfG_getObjectRes("Obj_usaku", 7), cBgW::MOVE_BG_e, &a_this->mBgMtx) == 1) { return 0; } a_this->mpBgW->SetCrrFunc(dBgS_MoveBGProc_Typical); OS_REPORT("//////////////OBJ_USAKU SET 6 !!\n"); return 1; } static int daObj_Usaku_Create(fopAc_ac_c* i_this) { obj_usaku_class* a_this = (obj_usaku_class*)i_this; fopAcM_ct(a_this, obj_usaku_class); int phase = dComIfG_resLoad(&a_this->mPhase, "Obj_usaku"); if (phase == cPhs_COMPLEATE_e) { OS_REPORT("OBJ_USAKU PARAM %x\n", fopAcM_GetParam(i_this)); a_this->field_0x570 = fopAcM_GetParam(i_this) & 0xFF; if (a_this->field_0x570 == 0xFF) { a_this->field_0x570 = 0; } OS_REPORT("OBJ_USAKU//////////////OBJ_USAKU SET 1 !!\n"); if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0xC60)) { OS_REPORT("//////////////OBJ_USAKU SET NON !!\n"); return cPhs_ERROR_e; } OS_REPORT("//////////////OBJ_USAKU SET 2 !!\n"); OS_REPORT("//////////////OBJ_USAKU SET 3 !!\n"); if (a_this->mpBgW != NULL && dComIfG_Bgsp().Regist(a_this->mpBgW, a_this)) { return cPhs_ERROR_e; } OS_REPORT("//////////////OBJ_USAKU SET 4 !!\n"); fopAcM_SetMtx(i_this, a_this->mpModel->getBaseTRMtx()); fopAcM_SetMin(i_this, -300.0f, -600.0f, -300.0f); fopAcM_SetMax(i_this, 300.0f, 600.0f, 300.0f); daObj_Usaku_Execute(a_this); } return phase; } static actor_method_class l_daObj_Usaku_Method = { (process_method_func)daObj_Usaku_Create, (process_method_func)daObj_Usaku_Delete, (process_method_func)daObj_Usaku_Execute, (process_method_func)daObj_Usaku_IsDelete, (process_method_func)daObj_Usaku_Draw, }; actor_process_profile_definition g_profile_OBJ_USAKU = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 7, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_OBJ_USAKU_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(obj_usaku_class), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_OBJ_USAKU_e, /* Actor SubMtd */ &l_daObj_Usaku_Method, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e, /* Group */ fopAc_ACTOR_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };