/** * @file d_a_obj_avalanche.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_avalanche.h" #include "d/d_bg_w.h" #include "d/d_com_inf_game.h" #include "d/actor/d_a_player.h" #include "SSystem/SComponent/c_math.h" void daObjAvalanche_c::initBaseMtx() { mModel->setBaseScale(scale); setBaseMtx(); } static u32 const l_dzb[2] = { 13, 12, }; static Vec const l_check_pos[2] = { {-300.0f, 0.0f, 0.0f}, {300.0f, 0.0f, 300.0f}, }; void daObjAvalanche_c::setBaseMtx() { mDoMtx_stack_c::transS(0.0f, 0.0f, 0.0f); mDoMtx_stack_c::YrotM(0); mModel->setBaseTRMtx(mDoMtx_stack_c::get()); MTXCopy(mDoMtx_stack_c::get(), mBgMtx); mDoMtx_stack_c::transS(0.0f, field_0x5e4, 0.0f); mDoMtx_stack_c::YrotM(0); MTXCopy(mDoMtx_stack_c::get(), mMtx2); } static char* l_arcName = "V_Yuki"; static char* l_evName = "SNOW_COLLAPSE"; static char* l_staffName = "Obj_ava"; static cull_box l_cull_box = { {-500.0f, -500.0f, -700.0f}, {500.0f, 1000.0f, 700.0f}, }; int daObjAvalanche_c::Create() { if (fopAcM_isSwitch(this, getSwbit())) { field_0x5e4 = 0.0f; if (mpBgW != NULL && mpBgW->ChkUsed()) { dComIfG_Bgsp().Release(mpBgW); } if (mpBgW2 != NULL) { dComIfG_Bgsp().Regist(mpBgW2, this); } mBckAnm->setFrame(mBckAnm->getEndFrame()); setAction(ACTION_DEAD); } else { field_0x5e4 = -400.0f; if (mpBgW2 != NULL) { dComIfG_Bgsp().Regist(mpBgW2, this); } mBckAnm->setFrame(0.0f); setAction(ACTION_WAIT); } initBaseMtx(); fopAcM_SetMtx(this, mModel->getBaseTRMtx()); fopAcM_setCullSizeBox(this, l_cull_box.min.x, l_cull_box.min.y, l_cull_box.min.z, l_cull_box.max.x, l_cull_box.max.y, l_cull_box.max.z); if (mpBgW2 != 0) { mpBgW2->Move(); } mMapToolId = getEvId(); eventInfo.setArchiveName(l_arcName); mEventIdx = dComIfGp_getEventManager().getEventIdx(this, l_evName, 0xff); return 1; } int daObjAvalanche_c::CreateHeap() { J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 9); JUT_ASSERT(233, modelData != NULL); mModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000284); if (mModel == NULL) { return 0; } J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes(l_arcName, 6); JUT_ASSERT(247, anm != NULL); mBckAnm = JKR_NEW mDoExt_bckAnm(); if (mBckAnm == NULL || !mBckAnm->init(anm, 1, 0, 1.0, 0, -1, false)) { return 0; } mBckAnm->setPlaySpeed(0.0f); mpBgW2 = JKR_NEW dBgW(); if (mpBgW2 != NULL && !mpBgW2->Set((cBgD_t*)dComIfG_getObjectRes(l_arcName, l_dzb[1]), 1, &mMtx2)) { mpBgW2->SetCrrFunc(dBgS_MoveBGProc_Trans); } else { mpBgW2 = NULL; return 0; } return 1; } int daObjAvalanche_c::create1st() { int rv = dComIfG_resLoad(&mPhase, l_arcName); if (rv == cPhs_COMPLEATE_e) { rv = MoveBGCreate(l_arcName, 13, dBgS_MoveBGProc_Trans, 0x2920, NULL); if (rv == cPhs_ERROR_e) { return rv; } } return rv; } int daObjAvalanche_c::Execute(Mtx** param_1) { event_proc_call(); *param_1 = &mBgMtx; setBaseMtx(); return 1; } int daObjAvalanche_c::checkCollapse() { daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); if (!daPy_py_c::checkNowWolf()) { return 0; } if (!player->checkWolfAttackReverse() && !player->checkFrontRollCrash()) { return 0; } cXyz local_1c; cXyz local_28; local_28 = l_check_pos[0]; local_1c = l_check_pos[1]; cXyz playerDist = player->current.pos - current.pos; mDoMtx_stack_c::YrotM(-shape_angle.y); mDoMtx_stack_c::multVec(&playerDist, &playerDist); if (player->current.pos.y > current.pos.y && player->current.pos.y < current.pos.y + 300.0f && playerDist.x > local_28.x && playerDist.x < local_1c.x && playerDist.z > local_28.z && playerDist.z < local_1c.z) { return 1; } else { return 0; } } int daObjAvalanche_c::move() { int rv = 0; if (cLib_chaseF(&field_0x5e4, 0.0f, 40.0f)) { rv = 1; } setBaseMtx(); if (mpBgW2 != NULL) { mpBgW2->Move(); } return rv; } void daObjAvalanche_c::event_proc_call() { typedef void (daObjAvalanche_c::*actionFunc)(); static actionFunc l_func[4] = { &daObjAvalanche_c::actionWait, &daObjAvalanche_c::actionOrderEvent, &daObjAvalanche_c::actionEvent, &daObjAvalanche_c::actionDead, }; (this->*l_func[mAction])(); } void daObjAvalanche_c::actionWait() { if (checkCollapse()) { setAction(ACTION_ORDER_EVENT); fopAcM_orderOtherEventId(this, mEventIdx, mMapToolId, 0xffff, 0, 1); eventInfo.onCondition(2); } } void daObjAvalanche_c::actionOrderEvent() { if (eventInfo.checkCommandDemoAccrpt()) { setAction(ACTION_EVENT); mStaffId = dComIfGp_evmng_getMyStaffId(l_staffName, 0, 0); if (mpBgW != NULL && mpBgW->ChkUsed()) { dComIfG_Bgsp().Release(mpBgW); } demoProc(); } else { fopAcM_orderOtherEventId(this, mEventIdx, mMapToolId, 0xffff, 0, 1); eventInfo.onCondition(2); } } void daObjAvalanche_c::actionEvent() { if (dComIfGp_evmng_endCheck(mEventIdx)) { setAction(ACTION_DEAD); dComIfGp_event_reset(); fopAcM_onSwitch(this, getSwbit()); } else { demoProc(); } } void daObjAvalanche_c::actionDead() { } static char* action_table[2] = { "WAIT", "COLLAPSE", }; int daObjAvalanche_c::demoProc() { daPy_getPlayerActorClass(); int actIdx = dComIfGp_evmng_getMyActIdx(mStaffId, action_table, 2, 0, 0); if (dComIfGp_evmng_getIsAddvance(mStaffId)) { switch (actIdx) { case 0: { int* puVar3 = dComIfGp_evmng_getMyIntegerP(mStaffId, "Timer"); if (puVar3 == NULL) { mTimer = 1; } else { mTimer = *puVar3; } break; } case 1: mBckAnm->setPlaySpeed(1.0f); eyePos = current.pos; fopAcM_seStart(this, Z2SE_OBJ_SNOW_SLIDE, 0); setEffect(); OS_REPORT("崩れる雪:SEセット\n"); // Avalanche: SE Set break; } } switch (actIdx) { case 0: if (cLib_calcTimer(&mTimer) == 0) { dComIfGp_evmng_cutEnd(mStaffId); } break; case 1: if (mBckAnm->play() && move()) { dComIfGp_evmng_cutEnd(mStaffId); } break; default: dComIfGp_evmng_cutEnd(mStaffId); break; } return 0; } void daObjAvalanche_c::setEffect() { cXyz acStack_18(0.0f, 0.0f, 0.0f); csXyz cStack_20(0, 0, 0); dComIfGp_particle_set(0x8c51, &acStack_18, &cStack_20, NULL, 0xff, NULL, -1, NULL, NULL, NULL); } int daObjAvalanche_c::Draw() { g_env_light.settingTevStruct(32, ¤t.pos, &tevStr); g_env_light.setLightTevColorType_MAJI(mModel, &tevStr); dComIfGd_setListBG(); mBckAnm->entry(mModel->getModelData()); mDoExt_modelUpdateDL(mModel); dComIfGd_setList(); return 1; } int daObjAvalanche_c::Delete() { if (mpBgW2 != NULL && mpBgW2->ChkUsed()) { dComIfG_Bgsp().Release(mpBgW2); } dComIfG_resDelete(&mPhase, l_arcName); return 1; } static int daObjAvalanche_create1st(daObjAvalanche_c* i_this) { fopAcM_ct(i_this, daObjAvalanche_c); return i_this->create1st(); } static int daObjAvalanche_MoveBGDelete(daObjAvalanche_c* i_this) { return i_this->MoveBGDelete(); } static int daObjAvalanche_MoveBGExecute(daObjAvalanche_c* i_this) { return i_this->MoveBGExecute(); } static int daObjAvalanche_MoveBGDraw(daObjAvalanche_c* i_this) { return i_this->MoveBGDraw(); } static actor_method_class daObjAvalanche_METHODS = { (process_method_func)daObjAvalanche_create1st, (process_method_func)daObjAvalanche_MoveBGDelete, (process_method_func)daObjAvalanche_MoveBGExecute, (process_method_func)NULL, (process_method_func)daObjAvalanche_MoveBGDraw, }; actor_process_profile_definition g_profile_Obj_Avalanche = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 3, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_Obj_Avalanche_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(daObjAvalanche_c), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_Obj_Avalanche_e, /* Actor SubMtd */ &daObjAvalanche_METHODS, /* Status */ fopAcStts_UNK_0x40000_e, /* Group */ fopAc_ACTOR_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };