/** * d_a_warp_bug.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_warp_bug.h" #include "d/actor/d_a_player.h" #include "d/d_com_inf_game.h" #include "f_pc/f_pc_name.h" void daWarpBug_c::create_init() {} static char* l_arcName = "WarpBug"; int daWarpBug_c::createHeap() { J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, "kisei.bmd"); mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000284); J3DAnmTevRegKey* pbrk = (J3DAnmTevRegKey*)dComIfG_getObjectRes(l_arcName, "kisei.brk"); J3DAnmTextureSRTKey* pbtk = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes(l_arcName, "kisei.btk"); if (pbrk != NULL) { mpBrk = JKR_NEW mDoExt_brkAnm(); if (!mpBrk->init(modelData, pbrk, TRUE, 2, 1.0f, 0, -1)) { return 0; } } if (pbtk != NULL) { mpBtk = JKR_NEW mDoExt_btkAnm(); if (!mpBtk->init(modelData, pbtk, TRUE, 2, 1.0f, 0, -1)) { return 0; } } if (mpModel == NULL) { return 0; } return 1; } static int createSolidHeap(fopAc_ac_c* i_this) { return static_cast(i_this)->createHeap(); } static int daWarpBug_Draw(daWarpBug_c* i_this) { return i_this->draw(); } int daWarpBug_c::draw() { #if DEBUG daPy_py_c* player_p = (daPy_py_c*)dComIfGp_getPlayer(0); if (!player_p->checkMidnaWarp()) { field_0x57c = 0; return 1; } cLib_chaseS(&field_0x57c, 255, 25); g_env_light.settingTevStruct(0x10, ¤t.pos, &tevStr); g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr); J3DModelData* modelData = mpModel->getModelData(); for (u16 i = 0; i < modelData->getMaterialNum(); i++) { GXColorS10* color = modelData->getMaterialNodePointer(i)->getTevColor(1); if (field_0x57e != 0) { color->r = 0; color->g = 255; color->b = 0; } else { color->r = 250; color->g = 50; color->b = 50; } color->a = field_0x57c; } if (field_0x57e != 0) { field_0x57e = 0; } dComIfGd_setListDarkBG(); mpBrk->entry(modelData); mpBtk->entry(modelData); mDoExt_modelUpdateDL(mpModel); dComIfGd_setList(); #else field_0x57c = 0; #endif return 1; } int daWarpBug_c::execute() { #if DEBUG daPy_py_c* player_p = (daPy_py_c*)dComIfGp_getPlayer(0); #endif mDoMtx_stack_c::copy(mpModel->getBaseTRMtx()); mDoMtx_stack_c::multVecZero(¤t.pos); #if DEBUG if (player_p->checkMidnaWarp()) { mpBrk->play(); mpBtk->play(); Z2GetAudioMgr()->seStartLevel(Z2SE_EN_YM_WAIT, ¤t.pos, NULL, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); } #endif return 1; } static int daWarpBug_Execute(daWarpBug_c* i_this) { return i_this->execute(); } static int daWarpBug_IsDelete(daWarpBug_c* i_this) { return 1; } daWarpBug_c::~daWarpBug_c() { dComIfG_resDelete(&mPhase, l_arcName); } static int daWarpBug_Delete(daWarpBug_c* i_this) { i_this->~daWarpBug_c(); return 1; } int daWarpBug_c::create() { fopAcM_ct(this, daWarpBug_c); int phase = dComIfG_resLoad(&mPhase, l_arcName); if (phase == cPhs_COMPLEATE_e) { if (!fopAcM_entrySolidHeap(this, createSolidHeap, 0x4000)) { return cPhs_ERROR_e; } create_init(); } return phase; } static int daWarpBug_Create(fopAc_ac_c* i_this) { return static_cast(i_this)->create(); } static actor_method_class l_daWarpBug_Method = { (process_method_func)daWarpBug_Create, (process_method_func)daWarpBug_Delete, (process_method_func)daWarpBug_Execute, (process_method_func)daWarpBug_IsDelete, (process_method_func)daWarpBug_Draw, }; actor_process_profile_definition g_profile_WarpBug = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 7, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_WarpBug_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(daWarpBug_c), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_WarpBug_e, /* Actor SubMtd */ &l_daWarpBug_Method, /* Status */ fopAcStts_UNK_0x40000_e, /* Group */ fopAc_ACTOR_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };