/** * @file d_a_obj_TvCdlst.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_TvCdlst.h" #include "d/d_com_inf_game.h" static daTvCdlst_HIO_c l_HIO; dCcD_SrcCyl daTvCdlst_c::mCcDCyl = { daTvCdlst_c::mCcDObjInfo, // mObjInf { { {0.0f, 0.0f, 0.0f}, // mCenter 0.0f, // mRadius 0.0f // mHeight } // mCyl } // mCylAttr }; daTvCdlst_HIO_c::daTvCdlst_HIO_c() { field_0x4 = 0x3c; field_0x5 = 1; } void daTvCdlst_c::setBaseMtx() { mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z); mDoMtx_stack_c::ZXYrotM(current.angle.x, current.angle.y, current.angle.z); mpModel->setBaseScale(scale); mpModel->setBaseTRMtx(mDoMtx_stack_c::get()); } int daTvCdlst_c::CreateHeap() { J3DModelData* pModelData = (J3DModelData*) dComIfG_getObjectRes("HShokudai", 3); JUT_ASSERT(222, pModelData != NULL); mpModel = mDoExt_J3DModel__create(pModelData, 0x80000,0x11000084); if (mpModel == NULL) return 0; return 1; } const dCcD_SrcGObjInf daTvCdlst_c::mCcDObjInfo = { {0, // mFlags { {0x0, 0x0, 0x0}, // mObjAt {0xD8FBFFFF, 0x1F}, // mObjTg {0x79} // mObjCo } // mSrcObjHitInf }, // mObj {1, 0, 0, 0, 0}, // mGObjAt {0xA, 0, 0, 0, 0}, // mGObjTg {0} // mGObjCo }; int daTvCdlst_c::create() { fopAcM_ct(this, daTvCdlst_c); int phase = dComIfG_resLoad(&mPhaseReq,"HShokudai"); if (phase == cPhs_COMPLEATE_e) { if (fopAcM_entrySolidHeap(this,createHeapCallBack,0x820) == 0) { return cPhs_ERROR_e; } setBaseMtx(); fopAcM_SetMtx(this, mpModel->getBaseTRMtx()); fopAcM_setCullSizeBox2(this, mpModel->getModelData()); field_0x6ec.x = current.pos.x; field_0x6ec.y = current.pos.y + 155.0f; field_0x6ec.z = current.pos.z; mLightType = getLightType(); if (mLightType == 0xff) { mLightType = 0; } lightInit(); eyePos = field_0x6ec; mOnSw = getOnSw(); mOffSw = getOffSw(); mIsOn = fopAcM_isSwitch(this, mOnSw); mIsOff = fopAcM_isSwitch(this, mOffSw); mDoIgnite = 0; field_0x6f8 = 0; if (mIsOn && mIsOff == 0) { field_0x6f8 = 1; mDoIgnite = 0; setLight(); } mStts.Init(0xff, 0xff, this); mCyl.Set(mCcDCyl); mCyl.SetStts(&mStts); mSound.init(¤t.pos, 1); // FIXME: Need mDoHIO_entry_c::entryHIO } return phase; } int daTvCdlst_c::createHeapCallBack(fopAc_ac_c* i_this) { return static_cast(i_this)->CreateHeap(); } void daTvCdlst_c::lightInit() { field_0x700 = field_0x6ec; field_0x700.y += 10.0f; if (mLightType) { mLight.mPosition = field_0x700; mLight.mColor.r = 0xbc; mLight.mColor.g = 0x66; mLight.mColor.b = 0x42; mLight.mPow = 500.0f; mLight.mFluctuation = 1.0f; return; } field_0x710 = 0.0f; } void daTvCdlst_c::setLight() { if (mLightType) { dKy_plight_set(&mLight); } } void daTvCdlst_c::cutLight() { if (mLightType) { dKy_plight_cut(&mLight); } } void daTvCdlst_c::pointLightProc() { if (mLightType == 0) { GXColor color = {0xbc, 0x66, 0x42, 0xff}; if (field_0x6f8 != 0) { cLib_addCalc(&field_0x710, 1.0f, 0.5f, 0.1f, 0.0001f); } else { cLib_addCalc(&field_0x710, 0.0f, 0.5f, 0.1f, 0.0001f); } if (field_0x710 >= 1e-06f) { dKy_BossLight_set(&field_0x700, &color, field_0x710, 0); } } } int daTvCdlst_c::Execute() { mIsOn = fopAcM_isSwitch(this, mOnSw); mIsOff = fopAcM_isSwitch(this, mOffSw); if (mIsOn && mIsOff == 0 && field_0x6f8 == 0) { field_0x6f8 = 1; mDoIgnite = 1; setLight(); } if ((mIsOn == 0 && mIsOff == 0 || mIsOff) && field_0x6f8 == 1) { s8 roomNo = fopAcM_GetRoomNo(this); mDoAud_seStart(Z2SE_OBJ_FIRE_OFF, &field_0x6ec, 0, dComIfGp_getReverb(roomNo)); field_0x6f8 = 0; cutLight(); } if (field_0x6f8) { dComIfGp_particle_setSimple(0x100, &field_0x6ec, 0xff, g_whiteColor, g_whiteColor, 0, 0.0f); dComIfGp_particle_setSimple(0x101, &field_0x6ec, 0xff, g_whiteColor, g_whiteColor, 0, 0.0f); dComIfGp_particle_setSimple(0x103, &field_0x6ec, 0xff, g_whiteColor, g_whiteColor, 0, 0.0f); if (mDoIgnite) { s8 roomNo = fopAcM_GetRoomNo(this); mDoAud_seStart(Z2SE_OBJ_FIRE_IGNITION, &field_0x6ec, 0, dComIfGp_getReverb(roomNo)); mDoIgnite = 0; } else { s8 roomNo = fopAcM_GetRoomNo(this); mDoAud_seStartLevel(Z2SE_OBJ_FIRE_BURNING, &field_0x6ec, 0, dComIfGp_getReverb(roomNo)); } } setBaseMtx(); if (mCyl.ChkTgHit() && mCyl.GetTgHitObj()) { mSound.startCollisionSE(mCyl.GetTgHitObjHitSeID(1), 5, NULL); } s8 roomNo = fopAcM_GetRoomNo(this); mSound.framework(0, dComIfGp_getReverb(roomNo)); mCyl.SetR(25.0f); mCyl.SetH(140.0f); mCyl.SetC(current.pos); dComIfG_Ccsp()->Set(&mCyl); pointLightProc(); return 1; } int daTvCdlst_c::Draw() { g_env_light.settingTevStruct(0x40, ¤t.pos, &tevStr); g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr); dComIfGd_setListBG(); mDoExt_modelUpdateDL(mpModel); dComIfGd_setList(); return 1; } int daTvCdlst_c::Delete() { mSound.deleteObject(); dComIfG_resDelete(&mPhaseReq, "HShokudai"); if (mLightType) { dKy_plight_cut(&mLight); } return 1; } static int daTvCdlst_Draw(daTvCdlst_c* i_this) { return i_this->Draw(); } static int daTvCdlst_Execute(daTvCdlst_c* i_this) { return i_this->Execute(); } static int daTvCdlst_Delete(daTvCdlst_c* i_this) { return i_this->Delete(); } static int daTvCdlst_Create(fopAc_ac_c* i_this) { return static_cast(i_this)->create(); } static actor_method_class l_daTvCdlst_Method = { (process_method_func)daTvCdlst_Create, (process_method_func)daTvCdlst_Delete, (process_method_func)daTvCdlst_Execute, 0, (process_method_func)daTvCdlst_Draw, }; actor_process_profile_definition g_profile_Obj_TvCdlst = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 3, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_Obj_TvCdlst_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(daTvCdlst_c), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_Obj_TvCdlst_e, /* Actor SubMtd */ &l_daTvCdlst_Method, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e, /* Group */ fopAc_ACTOR_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };