// // Translation Unit: JAUSoundAnimator // #include "JSystem/JSystem.h" // IWYU pragma: keep #include "JSystem/JAudio2/JAUSoundAnimator.h" int JAUSoundAnimation::getStartSoundIndex(f32 param_0) const { int i; for (i = 0; i < getNumSounds(); i++) { if (getSound(i)->field_0x04 >= param_0) { break; } } return i; } int JAUSoundAnimation::getEndSoundIndex(f32 param_0) const { int i; for (i = 0; i < getNumSounds(); i++) { if (getSound(i)->field_0x04 > param_0) { break; } } return i; }