#include #include #include #include "dusk/dusk.h" #include "dusk/main.h" bool dusk::IsRunning = true; bool dusk::IsShuttingDown = false; bool dusk::IsGameLaunched = false; bool dusk::RestartRequested = false; uint8_t dusk::SaveRequested = 0; dusk::StageRequest dusk::StageRequested{"", false}; std::filesystem::path dusk::ConfigPath; std::filesystem::path dusk::CachePath; AuroraStats dusk::lastFrameAuroraStats; float dusk::frameUsagePct = 0.0f; void dusk::RequestRestart() noexcept { RestartRequested = SupportsProcessRestart; IsRunning = false; } u8 g_printOtherHeapDebug; dKankyo_HIO_c g_kankyoHIO; dDebugPad_c dDebugPad; u32 __OSFpscrEnableBits; // DSP #include DSPTaskInfo* __DSP_first_task; DSPTaskInfo* __DSP_curr_task; // mDo_dvd #include u8 mDoDvdThd::DVDLogoMode;