/** * @file d_a_obj_waterfall.cpp */ #include "d/dolzel_rel.h" // IWYU pragma: keep #if DEBUG #include "d/d_debug_viewer.h" #endif #include "d/actor/d_a_obj_waterfall.h" #include "d/actor/d_a_arrow.h" #include "d/d_com_inf_game.h" #include "d/d_bomb.h" #include "SSystem/SComponent/c_math.h" #include "f_op/f_op_actor.h" #include "f_op/f_op_actor_mng.h" #include "m_Do/m_Do_mtx.h" #define MAX_TARGET_INFO_COUNT 10 static int daObjWaterFall_Draw(daObjWaterFall_c* i_this); static int daObjWaterFall_Execute(daObjWaterFall_c* i_this); static int daObjWaterFall_Delete(daObjWaterFall_c* i_this); static int daObjWaterFall_Create(fopAc_ac_c* i_this); static fopAc_ac_c* target_info[MAX_TARGET_INFO_COUNT]; // Mutually exclusive list of bomb/arrow actors to be potentially deleted static int target_info_count; const char* l_arcName = "sample"; #if DEBUG static cull_box l_cull_box = { {-200.0f, -100.0f, -200.0f}, {200.0f, 100.0f, 200.0f} }; static dCcD_SrcTri l_tri_src = { { {0, {{0, 0, 0}, {0x6002, 0x11}, 0}}, {dCcD_SE_NONE, 0, 0, 0, {0}}, {dCcD_SE_NONE, 0, 0, 0, {0x84}}, {0}, }, { { {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, }, }, }; #endif static dCcD_SrcCyl l_cyl_src = { { {0x0, {{0x0, 0x0, 0x0}, {0x2, 0x10}, 0x119}}, // mObj {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x84}, // mGObjTg {0x2}, // mGObjCo }, // mObjInf { { {0.0f, 0.0f, 0.0f}, // mCenter 0.0f, // mRadius 0.0f // mHeight } // mCyl } }; #if DEBUG class daObjWaterFall_HIO_c : public mDoHIO_entry_c { public: daObjWaterFall_HIO_c(); ~daObjWaterFall_HIO_c() {} void genMessage(JORMContext*); /* 0x08 */ f32 mPushStrengthHuman; /* 0x0C */ f32 mPushStrengthWolf; }; static daObjWaterFall_HIO_c l_HIO; daObjWaterFall_HIO_c::daObjWaterFall_HIO_c() { mPushStrengthHuman = 10.0f; mPushStrengthWolf = 25.0f; } void daObjWaterFall_HIO_c::genMessage(JORMContext* mctx) { /* Waterfall */ mctx->genLabel("滝", 0); // Pushing force ・ human mctx->genSlider("押す力・人間", &mPushStrengthHuman, 0.0f, 100.0f); // Pushing force ・ wolf mctx->genSlider("押す力・狼", &mPushStrengthWolf, 0.0f, 100.0f); } #endif static void* s_b_sub(void* param_0, void* unused) { #define BOMB_ACTOR static_cast(param_0) UNUSED(unused); if(fopAcM_IsActor(param_0) && dBomb_c::checkBombActor(BOMB_ACTOR)) { if(!dBomb_c::checkWaterBomb(BOMB_ACTOR) && !BOMB_ACTOR->checkStateExplode()) { if(target_info_count < MAX_TARGET_INFO_COUNT) { target_info[target_info_count] = BOMB_ACTOR; target_info_count++; } } } return NULL; } static void* s_a_sub(void* param_0, void* unused) { UNUSED(unused); if(fopAcM_IsActor(param_0) && fopAcM_GetName(param_0) == fpcNm_ARROW_e) { if(target_info_count < MAX_TARGET_INFO_COUNT) { target_info[target_info_count] = static_cast(param_0); target_info_count++; } } return NULL; } void daObjWaterFall_c::search_bomb() { if(!checkFallOut()) { // Get rid of previously found arrow or bomb processes populating target_info target_info_count = 0; for(int i = 0; i < MAX_TARGET_INFO_COUNT; i++) { target_info[i] = NULL; } // Find first 10 bomb processes to populate target_info fpcM_Search(s_b_sub, this); // Check whether the bomb processes are within bounds (and should therefore be deleted) if(target_info_count) { for(int i = 0; i < target_info_count; i++) { cXyz vectorToOldBombPos; cXyz vectorToCurrentBombPos; dBomb_c* const bomb = static_cast(target_info[i]); vectorToOldBombPos = bomb->old.pos - current.pos; vectorToCurrentBombPos = bomb->current.pos - current.pos; mDoMtx_stack_c::YrotS(-current.angle.y); mDoMtx_stack_c::multVec(&vectorToOldBombPos, &vectorToOldBombPos); mDoMtx_stack_c::multVec(&vectorToCurrentBombPos, &vectorToCurrentBombPos); // Bomb's Z position passed that of waterfall, and was within X,Y bounds both in the previous frame and current frame bool multiFrameDeleteCondition = ( (vectorToOldBombPos.z * vectorToCurrentBombPos.z) < 0.0f && (vectorToOldBombPos.x > -scale.x * 50.0f && vectorToOldBombPos.x < scale.x * 50.0f) && (vectorToCurrentBombPos.x > -scale.x * 50.0f && vectorToCurrentBombPos.x < scale.x * 50.0f) && (vectorToOldBombPos.y > 0.0f && vectorToOldBombPos.y < scale.y * 100.0f) && (vectorToCurrentBombPos.y > 0.0f && vectorToCurrentBombPos.y < scale.y * 100.0f) ); // Bomb is within X,Y,Z bounds in the current frame bool currentFrameDeleteCondition = ( (vectorToCurrentBombPos.x > -scale.x * 50.0f && vectorToCurrentBombPos.x < scale.x * 50.0f) && (vectorToCurrentBombPos.y > 0.0f && vectorToCurrentBombPos.y < scale.y * 100.0f) && (vectorToCurrentBombPos.z > -scale.z * 50.0f && vectorToCurrentBombPos.z < scale.z * 50.0f) ); if(multiFrameDeleteCondition || currentFrameDeleteCondition) fopAcM_delete(bomb); } } } } void daObjWaterFall_c::search_arrow() { // Some waterfalls (e.g. in the Lakebed Temple) allow arrows to fly through them if(getType() == ALLOW_ARROWS_e || checkFallOut()) return; // Get rid of previously found arrow or bomb processes populating target_info target_info_count = 0; for(int i = 0; i < MAX_TARGET_INFO_COUNT; i++) { target_info[i] = NULL; } // Find first 10 arrow processes to populate target_info fpcM_Search(s_a_sub, this); // Check whether the arrow processes are within bounds (and should therefore be deleted) if(target_info_count) { for(int i = 0; i < target_info_count; i++) { cXyz vectorToOldArrowPos; cXyz vectorToCurrentArrowPos; daArrow_c* const arrow = static_cast(target_info[i]); vectorToOldArrowPos = arrow->old.pos - current.pos; vectorToCurrentArrowPos = arrow->current.pos - current.pos; mDoMtx_stack_c::YrotS(-current.angle.y); mDoMtx_stack_c::multVec(&vectorToOldArrowPos, &vectorToOldArrowPos); mDoMtx_stack_c::multVec(&vectorToCurrentArrowPos, &vectorToCurrentArrowPos); // Arrow's Z position passed that of waterfall, and was within X,Y bounds both in the previous frame and current frame bool multiFrameDeleteCondition = ( (vectorToOldArrowPos.z * vectorToCurrentArrowPos.z) < 0.0f && (vectorToOldArrowPos.x > -scale.x * 50.0f && vectorToOldArrowPos.x < scale.x * 50.0f) && (vectorToCurrentArrowPos.x > -scale.x * 50.0f && vectorToCurrentArrowPos.x < scale.x * 50.0f) && (vectorToOldArrowPos.y > 0.0f && vectorToOldArrowPos.y < scale.y * 100.0f) && (vectorToCurrentArrowPos.y > 0.0f && vectorToCurrentArrowPos.y < scale.y * 100.0f) ); // Arrow is within X,Y,Z bounds in the current frame bool currentFrameDeleteCondition = ( (vectorToCurrentArrowPos.x > -scale.x * 50.0f && vectorToCurrentArrowPos.x < scale.x * 50.0f) && (vectorToCurrentArrowPos.y > 0.0f && vectorToCurrentArrowPos.y < scale.y * 100.0f) && (vectorToCurrentArrowPos.z > -scale.z * 50.0f && vectorToCurrentArrowPos.z < scale.z * 50.0f) ); if(multiFrameDeleteCondition || currentFrameDeleteCondition) fopAcM_delete(arrow); } } } void daObjWaterFall_c::initBaseMtx() { setBaseMtx(); } void daObjWaterFall_c::setBaseMtx() { mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z); mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z); } cPhs_Step daObjWaterFall_c::Create() { initBaseMtx(); mCylColliderStts.Init(0, 0xFF, this); mCylCollider.Set(l_cyl_src); mCylCollider.SetStts(&mCylColliderStts); mCylCollider.SetH(scale.y * 100.0f); if(scale.x < scale.z) mCylCollider.SetR(scale.x * 50.0f); else mCylCollider.SetR(scale.z * 50.0f); mCylCollider.OnCoNoCamHit(); // If a waterfall process is not a circular cylinder (i.e. scale.x != scale.z), the circular cylindrical collider // is oscillated in order to approximate an elliptical shape // // speedF is used to control the speed of oscillation // // This effect can be observed at the largest waterfall in Zora's Domain if(scale.x > scale.z) { mColOscPosTargets[0].set((scale.x * -50.0f) + (scale.z * 50.0f), 0.0f,0.0f); mColOscPosTargets[1].set((scale.x * 50.0f) - (scale.z * 50.0f), 0.0f,0.0f); speedF = ((scale.x * 100.0f) - (scale.z * 100.0f)) / 10.0f; } else { // Oscillation position targets are <0, 0, 0> if scale.x == scale.z mColOscPosTargets[0].set(0.0f, 0.0f,(scale.z * -50.0f) + (scale.x * 50.0f)); mColOscPosTargets[1].set(0.0f, 0.0f,(scale.z * 50.0f) - (scale.x * 50.0f)); speedF = ((scale.z * 100.0f) - (scale.x * 100.0f)) / 10.0f; } mDoMtx_stack_c::transS(home.pos); mDoMtx_stack_c::YrotM(home.angle.y); mDoMtx_stack_c::multVec(&mColOscPosTargets[0], &mColOscPosTargets[0]); mDoMtx_stack_c::multVec(&mColOscPosTargets[1], &mColOscPosTargets[1]); mColCenter = mColOscPosTargets[0]; mColOscDir = 1; // Move collider toward mColOscPosTargets[1] return cPhs_LOADING_e; } cPhs_Step daObjWaterFall_c::create() { fopAcM_ct(this, daObjWaterFall_c); if(Create() == cPhs_INIT_e) { return cPhs_ERROR_e; } #if DEBUG l_HIO.entryHIO("滝"); // "Waterfall" #endif return cPhs_COMPLEATE_e; } int daObjWaterFall_c::execute() { if(getSwbit() != 0xFF && !fopAcM_isSwitch(this, getSwbit())) return 1; push_player(); search_bomb(); search_arrow(); if(mColOscDir > 0) { if(cLib_chasePosXZ(&mColCenter, mColOscPosTargets[1], speedF)) mColOscDir = -1; // Move collider toward mColOscPosTargets[0] } else if(cLib_chasePosXZ(&mColCenter, mColOscPosTargets[0], speedF)) { mColOscDir = 1; // Move collider toward mColOscPosTargets[1] } mCylCollider.SetC(mColCenter); dComIfG_Ccsp()->Set(&mCylCollider); return 1; } void daObjWaterFall_c::push_player() { daPy_py_c* const player = daPy_getPlayerActorClass(); #if DEBUG f32 outMagnitude = l_HIO.mPushStrengthHuman; #else f32 outMagnitude = 10.0f; #endif if(player->checkNowWolf()) { #if DEBUG outMagnitude = l_HIO.mPushStrengthWolf; #else outMagnitude = 25.0f; #endif } if(scale.x == scale.z) { // Waterfall is a circular cylinder if(fopAcM_searchPlayerDistanceXZ(this) < scale.x * 50.0f) { cXyz vectorToPlayer = player->current.pos - current.pos; player->setOutPower(outMagnitude, cM_atan2s(vectorToPlayer.x, vectorToPlayer.z) , FALSE); } } else { // Waterfall is an elliptic cylinder cXyz vectorToPlayer = player->current.pos - current.pos; mDoMtx_stack_c::YrotS(-current.angle.y); mDoMtx_stack_c::multVec(&vectorToPlayer, &vectorToPlayer); if((vectorToPlayer.x > -scale.x * 50.0f && vectorToPlayer.x < scale.x * 50.0f) && vectorToPlayer.y > -10.0f && vectorToPlayer.y < scale.y * 100.0f) { if(vectorToPlayer.z >= scale.z * 10.0f && vectorToPlayer.z < scale.z * 60.0f) { player->setOutPower(outMagnitude, current.angle.y, FALSE); } else if(vectorToPlayer.z < scale.z * -10.0f && vectorToPlayer.z > scale.z * -60.0f) { player->setOutPower(outMagnitude, (current.angle.y + (1 << 16)) - 0x8000, FALSE); } } } } int daObjWaterFall_c::draw() { return 1; } int daObjWaterFall_c::_delete() { dComIfG_resDelete(&mPhase, l_arcName); #if DEBUG l_HIO.removeHIO(); #endif return 1; } static int daObjWaterFall_Draw(daObjWaterFall_c* i_this) { return i_this->draw(); } static int daObjWaterFall_Execute(daObjWaterFall_c* i_this) { return i_this->execute(); } static int daObjWaterFall_Delete(daObjWaterFall_c* i_this) { fopAcM_RegisterDeleteID(i_this, "WaterFall"); return i_this->_delete(); } static int daObjWaterFall_Create(fopAc_ac_c* i_this) { daObjWaterFall_c* const actor = static_cast(i_this); fopAcM_RegisterCreateID(i_this, "WaterFall"); return actor->create(); } static actor_method_class l_daObjWaterFall_Method = { (process_method_func)daObjWaterFall_Create, (process_method_func)daObjWaterFall_Delete, (process_method_func)daObjWaterFall_Execute, NULL, (process_method_func)daObjWaterFall_Draw, }; actor_process_profile_definition g_profile_Obj_WaterFall = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 7, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_Obj_WaterFall_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(daObjWaterFall_c), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_Obj_WaterFall_e, /* Actor SubMtd */ &l_daObjWaterFall_Method, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e, /* Group */ fopAc_ACTOR_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };