/** * @file d_a_e_mk.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_e_mk.h" #include "res/Object/E_mk.h" #include "d/d_cc_d.h" #include "d/d_com_inf_game.h" #include "d/actor/d_a_obj_pillar.h" #include "d/actor/d_a_e_db.h" #include "d/actor/d_a_player.h" #include "d/d_s_play.h" #include "d/actor/d_a_npc_ks.h" #include "d/actor/d_a_obj_brg.h" #include "d/actor/d_a_e_mk_bo.h" #include "d/d_camera.h" #include "f_op/f_op_camera_mng.h" #include "Z2AudioLib/Z2Instances.h" #include #if TARGET_PC #include "dusk/randomizer/game/tools.h" #endif class daE_MK_HIO_c : public JORReflexible { public: virtual ~daE_MK_HIO_c() {} daE_MK_HIO_c(); void genMessage(JORMContext*); /* 0x04 */ s8 no; /* 0x08 */ f32 size; /* 0x0C */ f32 boomerang_ratio; /* 0x10 */ f32 pl_throw_dist_max; /* 0x14 */ u8 halt_action; /* 0x18 */ Vec crown_pos_adjust; }; daE_MK_HIO_c::daE_MK_HIO_c() { no = -1; size = 1.3f; boomerang_ratio = 1.0f; pl_throw_dist_max = 1800.0f; halt_action = 0; crown_pos_adjust.x = 0.0f; crown_pos_adjust.y = 0.0f; crown_pos_adjust.z = 0.0f; } #if DEBUG void daE_MK_HIO_c::genMessage(JORMContext* ctx) { ctx->genLabel(" ブーメラン猿", 0x80000001); ctx->genSlider("基本サイズ", &size, 0.0f, 5.0f); ctx->genSlider("ブーメラン比率", &boomerang_ratio, 0.0f, 2.0f); ctx->genSlider("PL投max距離", &pl_throw_dist_max, 0.0f, 4000.0f); ctx->genLabel(" ", 0x80000001); ctx->genCheckBox("動作停止", &halt_action, 0x1); ctx->genLabel(" ", 0x80000001); ctx->genLabel("王冠位置補正", 0x80000001); ctx->genSlider(" X", &crown_pos_adjust.x, -50.0f, 50.0f); ctx->genSlider(" Y", &crown_pos_adjust.y, -50.0f, 50.0f); ctx->genSlider(" Z", &crown_pos_adjust.z, -50.0f, 50.0f); } #endif static void anm_init(e_mk_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) { i_this->anmP->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_mk", i_index), i_attr, i_morf, i_rate, 0.0f, -1.0f); i_this->anmNo = i_index; } static void ok_anm_init(e_mk_class* i_this, int i_index, f32 i_morf, u8 i_mode, f32 i_speed) { i_this->crownAnmP->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_mk", i_index), i_mode, i_morf, i_speed, 0.0f, -1.0f, NULL); } static int daE_MK_Draw(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; J3DModel* model_p = i_this->anmP->getModel(); g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr); g_env_light.setLightTevColorType_MAJI(model_p, &actor->tevStr); i_this->btpP->entry(model_p->getModelData()); i_this->anmP->entryDL(); cXyz pos; if (i_this->unkFlag3 != 0) { pos.set(actor->current.pos.x, actor->current.pos.y + 50.0f + BREG_F(18), actor->current.pos.z); i_this->shadowKey1 = dComIfGd_setShadow(i_this->shadowKey1, 1, model_p, &pos, BREG_F(19) + 1200.0f, 0.0f, actor->current.pos.y, i_this->acch.GetGroundH(), i_this->acch.m_gnd, &i_this->actor.tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); } if (i_this->crownStatus != 0) { g_env_light.setLightTevColorType_MAJI(i_this->crownAnmP->getModel(), &actor->tevStr); i_this->crownAnmP->entryDL(); if (i_this->unkFlag1 != 0) { pos.set(i_this->crownPos.x, actor->current.pos.y + 50.0f + BREG_F(18), i_this->crownPos.z); i_this->shadowKey2 = dComIfGd_setShadow(i_this->shadowKey2, 1, i_this->crownAnmP->getModel(), &pos, BREG_F(19) + 500.0f, 0.0f, actor->current.pos.y, i_this->acch.GetGroundH(), i_this->acch.m_gnd, &i_this->actor.tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); } } if (i_this->boomerangStatus != 0) { g_env_light.setLightTevColorType_MAJI(i_this->boomerangModelP, &actor->tevStr); mDoExt_modelUpdateDL(i_this->boomerangModelP); } return 1; } static void* s_obj_delete(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor)) { if (fopAcM_GetName(i_actor) == fpcNm_E_DB_e) { fopAc_ac_c* actor = (fopAc_ac_c*)i_actor; actor->health = 1000; } else if (fopAcM_GetName(i_actor) == fpcNm_E_DB_LEAF_e) { fopAcM_delete((fopAc_ac_c*)i_actor); } } return NULL; } static cXyz demo_jump_pos_1(1050.0f, 500.0f, -450.0f); static cXyz demo_jump_pos_2(1262.0f, 1030.0f, -1665.0f); static cXyz demo_jump_pos_3(2400.0f, 1115.0f, -1850.0f); static cXyz STAGE_CENTER_POS; static s16 STAGE_ANGLE_Y; static u8 hio_set; static daE_MK_HIO_c l_HIO; static void* target_info[20]; static int target_info_count; static void* s_h_sub(void* i_actor, void* i_data) { UNUSED(i_data); if ((fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_Obj_Pillar_e) && target_info_count < 20) { target_info[target_info_count] = (daPillar_c*)i_actor; target_info_count++; } return NULL; } #if TARGET_PC static void sort_target_info_by_id() { for (int i = 1; i < target_info_count; i++) { void* key = target_info[i]; fpc_ProcID key_id = fopAcM_GetID(key); int j = i - 1; while (j >= 0 && fopAcM_GetID(target_info[j]) > key_id) { target_info[j + 1] = target_info[j]; j--; } target_info[j + 1] = key; } } #endif static daPillar_c* search_hasira(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; daPillar_c* pillar_p; target_info_count = 0; for (int i = 0; i < 20; i++) { target_info[i] = NULL; } fpcM_Search(s_h_sub, i_this); if (i_this->firstHasiraFlag == 0) { i_this->firstHasiraFlag++; #if TARGET_PC sort_target_info_by_id(); #endif return (daPillar_c*)target_info[TREG_S(7) + 5]; } f32 dist = TREG_F(12) + 1500.0f; s16 angle = 0x7000; // 157.5° if (target_info_count != 0) { cXyz pos_delta; daPillar_c* rv = NULL; int iVar1 = 0; for (int i = 0; i < target_info_count;) { pillar_p = (daPillar_c*)target_info[i]; pos_delta = pillar_p->current.pos - actor->current.pos; f32 abs_val = pos_delta.abs(); if (abs_val > TREG_F(16) + 700.0f && abs_val < dist) { s16 angle_delta = actor->current.angle.y - cM_atan2s(pos_delta.x, pos_delta.z); if (angle_delta < angle && angle_delta > (s16)-angle) { if (iVar1 == 0 || cM_rndF(1.0f) < 0.3f) { rv = pillar_p; } iVar1++; } } i++; if (i == target_info_count) { i = 0; dist += 100.0f; if (dist > 2000.0f) { return NULL; } if (rv != NULL) { return rv; } } } } else { return NULL; } return NULL; } static void* s_d_sub(void* i_actor, void* i_data) { UNUSED(i_data); if ((fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_DB_e)) { e_db_class* actor = (e_db_class*)i_actor; if (actor->action == 10) { if (actor->mode >= 1 && target_info_count < 20) { target_info[target_info_count] = i_actor; target_info_count++; } } } return NULL; } static e_db_class* search_db(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; target_info_count = 0; for (int i = 0; i < 20; i++) { target_info[i] = NULL; } fpcM_Search(s_d_sub, i_this); f32 dist = 2000.0f; if (target_info_count != 0) { cXyz pos_delta; e_db_class* actor_p; for (int i = 0; i < target_info_count;) { actor_p = (e_db_class*)target_info[i]; pos_delta = actor_p->enemy.current.pos - actor->current.pos; f32 abs_val = pos_delta.abs(); if (cM_rndF(1.0f) < 0.5f && abs_val > 500.0f && abs_val < dist) { return actor_p; } i++; if (i == target_info_count) { i = 0; dist += 50.0f; if (dist > 5000.0f) { return NULL; } } } } else { return NULL; } return NULL; } static void e_mk_move(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; cXyz work; int frame = i_this->anmP->getFrame(); switch(i_this->mode) { case 0: i_this->unkCounter1 = cM_rndF(3.0f) + 2.0f; i_this->mode++; // fallthrough case 1: i_this->posTargetStep.set(0.0f, 0.0f, 0.0f); actor->speed.set(0.0f, 0.0f, 0.0f); if (i_this->demoMode == e_mk_class::DEMO_MODE_END) { i_this->prevHasira = NULL; target_info_count = 0; fpcM_Search(s_h_sub, i_this); if (i_this->demoHasiraFlag == 0) { work = demo_jump_pos_1; i_this->prevHasira = (daPillar_c*)target_info[8]; } else if (i_this->demoHasiraFlag == 1) { work = demo_jump_pos_2; i_this->demoSubMode++; i_this->prevHasira = (daPillar_c*)target_info[6]; } else if (i_this->demoHasiraFlag == 2) { work = demo_jump_pos_3; } else { i_this->action = e_mk_class::ACT_E_DEMO; i_this->mode = 100; actor->gravity = 0.0f; actor->scale.x = 1.0f; return; } i_this->demoHasiraFlag++; i_this->posTarget = STAGE_CENTER_POS + work; work = i_this->posTarget - actor->current.pos; actor->current.angle.y = cM_atan2s(work.x, work.z); actor->current.angle.x = -cM_atan2s(work.y, JMAFastSqrt(work.x * work.x + work.z * work.z)); anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_JUMP_START_e, TREG_F(1) + 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 3; break; } i_this->prevHasira = (daPillar_c*)i_this->hasira; i_this->hasira = search_hasira(i_this); if (i_this->hasira != NULL) { i_this->mode++; } else { OS_REPORT("E_mk HASIRA NON \n"); break; } // fallthrough case 2: i_this->posTarget = i_this->hasira->current.pos; i_this->posTarget.y += TREG_F(8) + 800.0f; if (fopAcM_gc_c::gndCheck(&i_this->posTarget)) { i_this->posTarget.y = fopAcM_gc_c::getGroundY(); } work = i_this->posTarget - actor->current.pos; actor->current.angle.y = cM_atan2s(work.x, work.z); actor->current.angle.x = -cM_atan2s(work.y, JMAFastSqrt(work.x * work.x + work.z * work.z)); anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_JUMP_START_e, TREG_F(1) + 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode++; break; case 3: // At frame 9 of the mk_jump_start animation, Ook's feet begin lifting off the ground if (frame == TREG_S(0) + 9) { cMtx_YrotS(*calc_mtx, actor->current.angle.y); cMtx_XrotM(*calc_mtx, actor->current.angle.x); work.x = 0.0f; work.y = 0.0f; work.z = TREG_F(10) + 70.0f; MtxPosition(&work, &actor->speed); i_this->unkFlag2 = 1; i_this->prevPos = actor->current.pos; i_this->prevPosTarget = i_this->posTarget; i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_JUMP, -1); i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_WIND, 0, -1); if (i_this->unkFlag5 != 0) { i_this->setSmokeFlag = 2; } if (i_this->prevHasira != NULL) { work = i_this->prevHasira->current.pos; work.y += 500.0f; work -= actor->current.pos; if (work.abs() < 200.0f) { daPillar_c* pillar = i_this->prevHasira; pillar->setShake(2); } } } if (i_this->anmP->isStop()) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_JUMP_MIDDLE_e, TREG_F(2) + 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode++; } break; case 4: work = i_this->posTarget - actor->current.pos; if (work.abs() < TREG_F(13) + 300.0f) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_JUMP_END_e, TREG_F(3) + 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode++; i_this->posTargetStep = actor->speed; actor->speed.set(0.0f, 0.0f, 0.0f); } break; case 5: if (i_this->anmP->isStop() != 0) { i_this->unkFlag2 = 0; if (i_this->unkFlag5 != 0) { i_this->mode = 10; i_this->unkFlag5 = 0; anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_PICKUP_e, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } else { i_this->unkCounter1--; if (i_this->unkCounter1 == 0) { if (cM_rndF(1.0f) < 0.75f) { i_this->action = e_mk_class::ACT_SHOOT; if ((cM_rndF(1.0f) < 0.5f && i_this->unkCounter3 >= 3) || i_this->distToPl > l_HIO.pl_throw_dist_max) { i_this->mode = 1; } else { i_this->mode = 0; i_this->unkCounter3++; } i_this->unkTimer1 = 0; } else { i_this->action = e_mk_class::ACT_WAIT; i_this->mode = 0; } } else { i_this->mode = 1; } } } break; case 10: if (frame == 5) { i_this->unkFlag4 = 6; i_this->boomerangStatus = 1; } if (i_this->anmP->isStop()) { i_this->mode = 1; } } cLib_addCalc2(&actor->current.pos.x, i_this->posTarget.x, 1.0f, fabsf(i_this->posTargetStep.x)); cLib_addCalc2(&actor->current.pos.z, i_this->posTarget.z, 1.0f, fabsf(i_this->posTargetStep.z)); cLib_addCalc2(&actor->current.pos.y, i_this->posTarget.y, 1.0f, fabsf(i_this->posTargetStep.y)); } static void e_mk_wait(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; switch (i_this->mode) { case 0: i_this->timer[0] = cM_rndF(40.0f) + 40.0f; if (cM_rndF(1.0f) < 0.5f) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_PROVOCATION_02_e, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mode = 1; } else { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_PROVOCATION_03_e, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 2; } break; case 1: if (i_this->timer[0] == 0) { i_this->action = e_mk_class::ACT_MOVE; i_this->mode = 0; } break; case 2: if (i_this->anmP->isStop()) { i_this->action = e_mk_class::ACT_MOVE; i_this->mode = 0; } } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->angleToPl, 2, 0x1000); if (i_this->distToPl < TREG_F(19) + 800.0f) { i_this->action = e_mk_class::ACT_MOVE; i_this->mode = 0; OS_REPORT("E_MK PL NEAR \n"); } } static void e_mk_shoot(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; int frame = i_this->anmP->getFrame(); cXyz work; fopAc_ac_c* actor_p = fopAcM_SearchByID(i_this->boomerangId); daPillar_c* hasira = i_this->hasira; s8 unk_flag = 0; switch(i_this->mode) { case 0: i_this->db = NULL; anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_THROW_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 2; break; case 1: i_this->db = search_db(i_this); if (i_this->db != NULL) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_THROW_UP_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 10; } else { OS_REPORT("E_MK DB NON \n"); i_this->mode = 0; } break; case 2: cLib_addCalcAngleS2(&actor->current.angle.y, i_this->angleToPl, 2, 0x1000); if (i_this->anmP->checkFrame(15.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); } if (frame == hREG_S(2) + 17) { i_this->unkFlag4 = 7; } if (frame == hREG_S(3) + 27) { i_this->unkFlag4 = 1; } if (frame == hREG_S(4) + 27) { i_this->boomerangStatus = 0; i_this->mode = 3; } break; case 3: if (i_this->anmP->isStop()) { i_this->mode = 20; if (cM_rndF(1.0f) < 0.333f) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_PROVOCATION_01_e, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } else { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_WAIT_e, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } } unk_flag = 1; break; case 10: work = i_this->db->enemy.current.pos - actor->current.pos; cLib_addCalcAngleS2(&actor->current.angle.y, cM_atan2s(work.x, work.z), 2, 0x1000); if (i_this->anmP->checkFrame(15.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); } if (frame == hREG_S(2) + 17) { i_this->unkFlag4 = 7; } if (frame == hREG_S(3) + 27) { i_this->unkFlag4 = 1; } if (frame == hREG_S(4) + 27) { i_this->boomerangStatus = 0; i_this->mode = 3; } break; case 15: if (i_this->anmP->isStop()) { i_this->action = e_mk_class::ACT_MOVE; i_this->mode = 0; } unk_flag = 3; break; case 20: unk_flag = 2; } if (unk_flag != 0) { if ((unk_flag == 2) && (actor_p != NULL)) { cXyz pos_delta = actor_p->current.pos - actor->current.pos; cLib_addCalcAngleS2(&actor->current.angle.y, cM_atan2s(pos_delta.x,pos_delta.z), 2, 0x800); } if (unk_flag <= 2) { if (i_this->unkFlag4 == 5) { i_this->unkFlag4 = 0; i_this->unkTimer1 = 47; } if (i_this->unkTimer1 == 35) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_GLAD_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mode = 20; } if (i_this->unkTimer1 == 1) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_WAIT_e, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } if (i_this->unkFlag4 == 2) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CATCH_e, 3.0f, J3DFrameCtrl::EMode_NONE, 0.0f); i_this->unkFlag4 = 0; } if (i_this->unkFlag4 == 3) { i_this->unkFlag4 = 0; i_this->boomerangStatus = 1; anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CATCH_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 15; i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_CATCH_BOOM, -1); i_this->sound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); #if VERSION == VERSION_GCN_JPN return; #endif } } if ((hasira != NULL) && hasira->checkRollAttack()) { i_this->action = e_mk_class::ACT_YORO; i_this->mode = 0; if (i_this->boomerangStatus != 0) { i_this->timer[0] = 40; } else { i_this->timer[0] = 250; } } } } static s8 lbl_210_bss_130; static void e_mk_yoro(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; switch (i_this->mode) { case 0: i_this->sound.startCreatureVoiceLevel(Z2SE_EN_MK_V_LOOSE_BALANCE, -1); anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_BALANCE_START_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 1; break; case 1: i_this->sound.startCreatureVoiceLevel(Z2SE_EN_MK_V_LOOSE_BALANCE, -1); if (i_this->anmP->isStop()) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_BALANCE_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mode = 2; } break; case 2: i_this->sound.startCreatureVoiceLevel(Z2SE_EN_MK_V_LOOSE_BALANCE, -1); if (i_this->timer[0] == 0) { i_this->action = e_mk_class::ACT_WAIT; i_this->mode = 0; i_this->unkFlag4 = 6; i_this->boomerangStatus = 1; } } if (i_this->unkFlag4 == 4) { i_this->unkFlag4 = 0; i_this->action = e_mk_class::ACT_DROP; i_this->mode = 0; i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_HIT_BOOM, -1); i_this->sound.startCollisionSE(Z2SE_HIT_WOOD_WEAPON, 31); i_this->invulnerabilityTimer = 5; i_this->tubaTimer = 5; if (lbl_210_bss_130 == 0) { lbl_210_bss_130 = 1; i_this->demoMode = e_mk_class::DEMO_MODE_BOHIT; i_this->demoSubMode = 1; } } } static void e_mk_drop(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; cXyz work; int frame = i_this->anmP->getFrame(); switch (i_this->mode) { case 0: anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_FALL_e, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 1; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); work.x = 0.0; work.y = KREG_F(8) + 30.0f; work.z = KREG_F(9) + -10.0f; MtxPosition(&work, &actor->speed); i_this->invulnerabilityTimer = 50; break; case 1: if (frame >= TREG_S(3) + 14) { i_this->anmP->setPlaySpeed(0.0f); i_this->mode = 2; } break; case 2: i_this->invulnerabilityTimer = 5; if (i_this->acch.ChkGroundHit()) { i_this->anmP->setPlaySpeed(1.0f); i_this->mode = 3; dComIfGp_getVibration().StartShock((int)YREG_S(2) + VIBMODE_S_POWER5, 15, cXyz(0.0f, 1.0f, 0.0f)); i_this->sound.startCreatureSound(Z2SE_EN_MK_FALL_GROUND, 0, -1); actor->speed.x *= TREG_F(9) + 1.0f; actor->speed.z *= TREG_F(9) + 1.0f; i_this->setSmokeFlag = 1; i_this->unkCounter2 = 0; Z2GetAudioMgr()->changeSubBgmStatus(1); dComIfGs_onOneZoneSwitch(5, -1); } break; case 3: if (frame == 22 || frame == 32) { i_this->setSmokeFlag = 1; } if (frame >= 45) { actor->speed.set(0.0f, 0.0f, 0.0f); } if (i_this->anmP->isStop()) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CHANCE_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mode = 4; i_this->timer[0] = 150; } break; case 4: if (i_this->timer[0] == 0) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_STANDUP_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 5; i_this->unkCounter2 = 4; i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_AWAKE, -1); } break; case 5: if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_SPRING_e && ((frame == 9 || (frame == 24)) || (frame == 35))) { i_this->setSmokeFlag = 2; } if (i_this->anmP->isStop()) { i_this->action = e_mk_class::ACT_MOVE; i_this->mode = 2; i_this->posTargetStep.set(0.0f, 0.0f, 0.0f); i_this->unkCounter1 = cM_rndF(3.0f) + 2.0f; i_this->unkFlag5 = 1; if (actor->health > 100) { Z2GetAudioMgr()->changeSubBgmStatus(2); } else { Z2GetAudioMgr()->changeSubBgmStatus(3); } } } } static void e_mk_damage(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; switch (i_this->mode) { case 0: i_this->unkCounter2++; actor->speed.set(0.0f, 0.0f, 0.0f); if (i_this->unkCounter2 >= 4) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_SPRING_e, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->action = e_mk_class::ACT_DROP; i_this->mode = 5; i_this->invulnerabilityTimer = 60; } else { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DAMAGE_e, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 1; i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_DAMAGE, -1); } break; case 1: if (i_this->anmP->isStop()) { anm_init(i_this,dRes_INDEX_E_MK_BCK_MK_CHANCE_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->action = e_mk_class::ACT_DROP; i_this->mode = 4; } break; } } static void damage_check(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); if (i_this->invulnerabilityTimer != 0) { return; } i_this->stts.Move(); dCcU_AtInfo unused; if (i_this->action >= 9) { if (i_this->tgSph.ChkTgHit()) { i_this->atInfo.mpCollider = i_this->tgSph.GetTgHitObj(); cc_at_check(actor, &i_this->atInfo); if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_UNK) != 0) { i_this->invulnerabilityTimer = 20; } else { i_this->invulnerabilityTimer = 10; } if (actor->health <= 0) { fpcM_Search(s_obj_delete, i_this); i_this->action = 30; i_this->mode = 0; i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_DEAD, -1); i_this->invulnerabilityTimer = 20000; Z2GetAudioMgr()->subBgmStop(); #if PLATFORM_GCN dScnPly_c::nextPauseTimer = 0; #endif } else { i_this->action = 10; i_this->mode = 0; if (player->getCutType() == daPy_py_c::CUT_TYPE_JUMP && player->checkCutJumpCancelTurn()) { i_this->invulnerabilityTimer = 3; } } } } if (actor->health <= 1) { actor->health = 0; i_this->tgSph.SetTgHitMark((CcG_Tg_HitMark)3); } } static void e_mk_s_demo(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; int frame = i_this->anmP->getFrame(); i_this->invulnerabilityTimer = 5; switch (i_this->mode) { case 0: anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_WAIT_e, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mode = 1; i_this->timer[0] = (s16)TREG_S(9); // fallthrough case 1: if (i_this->timer[0] == 0) { i_this->mode = 100; i_this->demoMode = e_mk_class::DEMO_MODE_START; i_this->demoSubMode = 1; } break; case 2: i_this->sound.startCreatureSound(Z2SE_MK_DARK_BOOM_RESUME, 0, -1); anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_RAISE_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 3; break; case 3: if (i_this->anmP->isStop()) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_WAIT_e, 2.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mode = 100; } break; case 4: anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_e, 1.0f, J3DFrameCtrl::EMode_NONE ,1.0f); i_this->mode = 5; i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); break; case 5: if (frame == hREG_S(3) + 8) { i_this->unkFlag4 = 1; Z2GetAudioMgr()->bgmStreamPlay(); } if (frame == hREG_S(4) + 8) { i_this->boomerangStatus = 0; } if (frame == TREG_S(5) + 14) { i_this->mode = 6; i_this->demoSubMode = 7; anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_WAIT_e, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } break; case 6: if (i_this->unkFlag4 == 2) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CATCH_e, 3.0f, J3DFrameCtrl::EMode_NONE, 0.0f); i_this->unkFlag4 = 0; } if (i_this->unkFlag4 == 3) { i_this->unkFlag4 = 0; i_this->boomerangStatus = 1; anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CATCH_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_CATCH_BOOM, -1); i_this->sound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); i_this->mode = 7; } break; case 7: if (i_this->anmP->isStop()) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_GLAD_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->timer[0] = 30; i_this->mode = 8; } break; case 8: if (i_this->timer[0] == 0) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_PROVOCATION_03_e, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 9; } break; case 9: if (i_this->anmP->isStop()) { i_this->action = e_mk_class::ACT_MOVE; i_this->unkCounter1 = cM_rndF(2.0f) + 7.0f; i_this->mode = 1; i_this->demoSubMode = 11; i_this->demoCamCounter = 0; } break; case 100: break; } } static s8 e_mk_e_demo(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; f32 sqrt_val; cXyz work, offset; int frame = i_this->anmP->getFrame(); s8 rv = 1; s8 unk_flag = 0; switch (i_this->mode) { case -100: anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CHANCE_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mode++; break; case 0: anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_START_SPRING_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 1; i_this->demoMode = e_mk_class::DEMO_MODE_END; i_this->demoSubMode = 1; dComIfGs_onSwitch(108, fopAcM_GetRoomNo(actor)); break; case 1: if (i_this->anmP->isStop()) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_SPRING_e, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mode = 2; actor->current.angle.y = STAGE_ANGLE_Y + -0x4000; cMtx_YrotS(*calc_mtx, actor->current.angle.y); work.x = 0.0; work.y = 0.0; work.z = AREG_F(12) + -1000.0f; MtxPosition(&work, &offset); actor->current.pos = STAGE_CENTER_POS + offset; actor->old.pos = STAGE_CENTER_POS + offset; i_this->demoSubMode = 4; i_this->demoCamCounter = 0; actor->gravity = AREG_F(15) + -10.0f; } break; case 2: if (i_this->acch.ChkGroundHit()) { actor->speedF = 0.0f; } if (frame == AREG_S(1) + 1 || frame == AREG_S(2) + 18) { actor->speed.y = AREG_F(14) + 50.0f; actor->speedF = AREG_F(13) + 30.0f; i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_START, 0, -1); } work = STAGE_CENTER_POS - actor->current.pos; sqrt_val = JMAFastSqrt(work.x * work.x + work.z * work.z); if (sqrt_val < AREG_F(16) + 200.0f) { rv = 2; if (sqrt_val mode = 3; anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_HIT_e, 2.0f, J3DFrameCtrl::EMode_NONE, 1.0f); actor->speedF = 0.0f; actor->gravity = 0.0f; actor->speed.y = 0.0f; i_this->timer[0] = 40; unk_flag = 60; target_info_count = 0; fpcM_Search(s_h_sub, i_this); daPillar_c* pillar = static_cast(target_info[8]); pillar->setShake(1); } } break; case 3: rv = 2; i_this->field_0x5d4 = 0; if (i_this->timer[0] < 12) { i_this->btpFrame = i_this->timer[0] << 1; if (i_this->btpFrame >= 12.0f) { i_this->btpFrame = i_this->btpFrame - 12.0f; } } if (i_this->timer[0] == 0) { actor->gravity = AREG_F(18) + -0.03f; if (actor->speed.y < AREG_F(19) + -1.0f) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_FALL_e, WREG_F(2) + 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f); actor->speedF = WREG_F(0); actor->gravity = WREG_F(1) + -2.0f; i_this->mode = 4; } } break; case 4: if (i_this->acch.ChkGroundHit()) { actor->speedF = 0.0f; i_this->setSmokeFlag = 2; unk_flag = 30; i_this->mode = 100; i_this->unkFlag1 = 1; ok_anm_init(i_this, dRes_INDEX_E_MK_BCK_OK_DEMO_DROP_e, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); cMtx_YrotS(*calc_mtx, actor->current.angle.y); work.x = 0.0f; work.y = 0.0f; work.z = WREG_F(6) + -50.0f; MtxPosition(&work, &offset); i_this->crownPos += offset; i_this->unkRotation = actor->shape_angle; i_this->unkRotation.x = 0x4000; // 90° i_this->field_0x5fc = WREG_F(8) + 30.0f; i_this->field_0x600 = WREG_F(9) + -20.0f; i_this->demoSubMode = 5; i_this->demoCamCounter = 0; i_this->btpFrameFlag = 1; } break; case 5: anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_WAKEUP_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->field_0x5d4 = 60; i_this->mode++; break; case 6: if (i_this->anmP->isStop()) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_ESCAPE_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode++; i_this->field_0x5d4 = 125; i_this->demoSubMode = 8; i_this->demoCamCounter = 0; } break; case 7: if (frame == 144) { i_this->unkFlag5 = 0; i_this->unkCounter1 = 100; i_this->posTargetStep.set(0.0f, 0.0f, 0.0f); actor->speed.set(0.0f, 0.0f, 0.0f); i_this->posTarget = STAGE_CENTER_POS; i_this->posTarget.y += 500.0f; work = i_this->posTarget - actor->current.pos; actor->current.angle.y = cM_atan2s(work.x, work.z); actor->current.angle.x = -cM_atan2s(work.y, JMAFastSqrt(work.x * work.x + work.z * work.z)); cMtx_YrotS(*calc_mtx, actor->current.angle.y); cMtx_XrotM(*calc_mtx, actor->current.angle.x); work.x = 0.0; work.y = 0.0; work.z = TREG_F(10) + 70.0f; MtxPosition(&work, &actor->speed); i_this->unkFlag2 = 1; i_this->prevPos = actor->current.pos; i_this->prevPosTarget = i_this->posTarget; i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_WIND, 0, -1); i_this->action = e_mk_class::ACT_MOVE; i_this->mode = 4; return 0; } break; case -99: case 100: break; } cMtx_YrotS(*calc_mtx, actor->current.angle.y); work.x = 0.0f; work.y = 0.0f; work.z = actor->speedF; MtxPosition(&work, &offset); actor->speed.x = offset.x; actor->speed.z = offset.z; if (unk_flag != 0) { dComIfGp_getVibration().StartShock((int)YREG_S(2) + VIBMODE_S_POWER5, 1, cXyz(0.0f, 1.0f, 0.0f)); i_this->sound.startCreatureSound(Z2SE_EN_FM_FOOTNOTE, 0, -1); i_this->field_0xc98 = unk_flag; } return rv; } /* Acotr logic for the cutscene in the Forest Temple when Ook cuts down the bridge with the boomerang */ static void e_mk_r04_demo(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; cXyz work, offset; int frame = i_this->anmP->getFrame(); f32 target_speedF = 0.0f; i_this->invulnerabilityTimer = 5; switch(i_this->mode) { case 0: anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_WAIT_e, 1.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mode = 1; i_this->demoMode = e_mk_class::DEMO_MODE_R04; i_this->demoSubMode = 1; break; case 2: anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_RUN_e, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mode = 3; break; case 3: target_speedF = KREG_F(8) + 30.0f; if (actor->current.pos.z > -600.0f) { i_this->mode = 4; anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_WAIT_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->timer[0] = 0; } break; case 4: if (i_this->timer[0] == 0) { i_this->sound.startCreatureSound(Z2SE_MK_DARK_BOOM_RESUME, 0, -1); anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_RAISE_e, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 5; } break; case 5: if (i_this->anmP->isStop()) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_WAIT_e, 2.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mode = 6; i_this->timer[0] = VREG_S(7) + 95; } break; case 6: if (i_this->timer[0] == 0) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 7; i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_THROW_BOOM, -1); i_this->unkFlag4 = 7; } break; case 7: if (frame == hREG_S(3) + 8) { i_this->unkFlag4 = 1; } if (frame == hREG_S(4) + 8) { i_this->boomerangStatus = 0; } if (frame == hREG_S(5) + 14) { i_this->mode = 8; anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_WAIT_e, 10.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); } break; case 8: if (i_this->unkFlag4 == 2) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CATCH_e, 3.0f, J3DFrameCtrl::EMode_NONE, 0.0f); i_this->unkFlag4 = 0; } if (i_this->unkFlag4 == 3) { i_this->unkFlag4 = 0; i_this->boomerangStatus = 1; anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_CATCH_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 9; i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_CATCH_BOOM, -1); i_this->sound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); } break; case 9: if (i_this->anmP->isStop()) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_DEMO_GLAD_e, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->timer[0] = 30; i_this->mode = 10; } break; case 10: if (i_this->timer[0] == 0) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_PROVOCATION_03_e, 10.0f, J3DFrameCtrl::EMode_NONE, 1.0f); i_this->mode = 11; } break; case 11: if (i_this->anmP->isStop()) { anm_init(i_this, dRes_INDEX_E_MK_BCK_MK_RUN_e, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f); i_this->mode = 12; i_this->timer[0] = 10; } break; case 12: if (i_this->timer[0] == 0) { target_speedF = KREG_F(8) + 30.0f; } cLib_addCalcAngleS2(&actor->current.angle.y, actor->home.angle.y + (u16)-0x8000, 2, 0x1000); break; } cLib_addCalc2(&actor->speedF, target_speedF, 1.0f, 5.0f); actor->gravity = AREG_F(15) + -10.0f; cMtx_YrotS(*calc_mtx, actor->current.angle.y); work.x = 0.0f; work.y = 0.0f; work.z = actor->speedF; MtxPosition(&work, &offset); actor->speed.x = offset.x; actor->speed.z = offset.z; actor->current.pos += actor->speed; actor->speed.y += actor->gravity; } static void cam_3d_morf(e_mk_class* i_this, f32 i_scale) { cLib_addCalc2(&i_this->camCenter.x, i_this->camCenterTarget.x, i_scale, i_this->distToCamCenterTarget.x * i_this->camStepScale1); cLib_addCalc2(&i_this->camCenter.y, i_this->camCenterTarget.y, i_scale, i_this->distToCamCenterTarget.y * i_this->camStepScale1); cLib_addCalc2(&i_this->camCenter.z, i_this->camCenterTarget.z, i_scale, i_this->distToCamCenterTarget.z * i_this->camStepScale1); cLib_addCalc2(&i_this->camEye.x, i_this->camEyeTarget.x, i_scale, i_this->distToCamEyeTarget.x * i_this->camStepScale1); cLib_addCalc2(&i_this->camEye.y, i_this->camEyeTarget.y, i_scale, i_this->distToCamEyeTarget.y * i_this->camStepScale1); cLib_addCalc2(&i_this->camEye.z, i_this->camEyeTarget.z, i_scale, i_this->distToCamEyeTarget.z * i_this->camStepScale1); } /* Camera logic for cutscene at start of Ook battle */ static void demo_camera_start(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); fopAc_ac_c* deku_baba_p[2]; fopAc_ac_c* boomerang_p; boomerang_p = fopAcM_SearchByID(i_this->boomerangId); camera_process_class* camera1 = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); camera_class* camera2 = (camera_class*)dComIfGp_getCamera(0); cXyz work, offset, offset_2, unused; switch (i_this->demoSubMode) { case 0: break; case 1: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xFFFF, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } camera1->mCamera.Stop(); i_this->demoSubMode = 2; i_this->demoCamCounter = 0; i_this->demoCamFovy = 50.0f + NREG_F(10); camera1->mCamera.SetTrimSize(3); i_this->field_0xc90 = 2500.0f + NREG_F(1); daPy_getPlayerActorClass()->changeOriginalDemo(); Z2GetAudioMgr()->bgmStreamPrepare(0x200000D); i_this->camEye = camera2->view.lookat.eye; i_this->camCenter = camera2->view.lookat.center; i_this->camEyeTarget.set(-271.0f, 4559.0f, -7241.0f); i_this->camCenterTarget.set(-70.0f, 4378.0f, -6233.0f); i_this->distToCamEyeTarget.x = fabsf(i_this->camEyeTarget.x - i_this->camEye.x); i_this->distToCamEyeTarget.y = fabsf(i_this->camEyeTarget.y - i_this->camEye.y); i_this->distToCamEyeTarget.z = fabsf(i_this->camEyeTarget.z - i_this->camEye.z); i_this->distToCamCenterTarget.x = fabsf(i_this->camCenterTarget.x - i_this->camCenter.x); i_this->distToCamCenterTarget.y = fabsf(i_this->camCenterTarget.y - i_this->camCenter.y); i_this->distToCamCenterTarget.z = fabsf(i_this->camCenterTarget.z - i_this->camCenter.z); dComIfGp_getEvent()->startCheckSkipEdge(actor); // fallthrough case 2: if (i_this->demoCamCounter == (s16)(8 + VREG_S(0))) { daPy_getPlayerActorClass()->changeDemoMode(25, 0, 0, 0); } if (i_this->demoCamCounter >= (s16)(35 + VREG_S(1))) { cam_3d_morf(i_this, 0.1f); cLib_addCalc2(&i_this->camStepScale1, 0.03f + VREG_F(1), 1.0f, 0.0005f + VREG_F(2)); } if (i_this->demoCamCounter >= (s16)(160 + VREG_S(3))) { i_this->demoCamCounter = 0; i_this->demoSubMode = 3; } break; case 3: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); work.x = 0.0f; work.y = 150.0f + NREG_F(6); work.z = 250.0f + NREG_F(7); MtxPosition(&work, &offset); i_this->camEye = actor->current.pos + offset; i_this->camCenter = actor->current.pos; i_this->camCenter.y += 150.0f + NREG_F(8); if (i_this->demoCamCounter >= 60) { i_this->demoCamCounter = 0; i_this->demoSubMode = 4; i_this->mode = 2; } break; case 4: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); work.x = 0.0f; work.y = 150.0f + NREG_F(9); work.z = 700.0f + NREG_F(10); MtxPosition(&work, &offset); i_this->camEye = actor->current.pos + offset; i_this->camCenter = actor->current.pos; i_this->camCenter.y += 230.0f + NREG_F(11); if (i_this->demoCamCounter == 35) { daPy_getPlayerActorClass()->changeDemoMode(12, 0, 1, 0); } if (i_this->demoCamCounter >= (s16)(95 + XREG_S(0))) { i_this->demoCamCounter = 0; i_this->demoSubMode = 5; i_this->field_0xc9c = 1100.0f; i_this->camStepScale1 = 0.0f; i_this->field_0xc90 = 2500.0f + NREG_F(12); cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); cMtx_XrotM(*calc_mtx, 1700 + NREG_S(2)); work.x = 0.0f; work.y = 0.0f; work.z = i_this->field_0xc90; MtxPosition(&work, &offset_2); offset_2 += actor->current.pos; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); work.x = NREG_F(2) - 300.0f; work.y = 0.0f; work.z = 0.0f; MtxPosition(&work, &offset); offset_2 += offset; work.x = 100.0f + NREG_F(13); work.y = 0.0f; work.z = 200.0f + NREG_F(14); MtxPosition(&work, &offset); offset += offset_2; offset.y = player->current.pos.y; player->setPlayerPosAndAngle(&offset, actor->current.angle.y + (u16)-0x8000, 0); } break; case 5: i_this->field_0xc90 = 2500.0f + NREG_F(12) - 50.0f; i_this->field_0xc9c = -700.0f + TREG_F(14) + 200.0f + 1000.0f; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); cMtx_XrotM(*calc_mtx, i_this->field_0xc9c); work.x = 0.0f; work.y = 0.0f; work.z = 3500.0f + NREG_F(0); MtxPosition(&work, &i_this->camCenter); i_this->camCenter += actor->current.pos; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); cMtx_XrotM(*calc_mtx, 2000 + NREG_S(2)); work.x = 0.0f; work.y = 0.0f; work.z = i_this->field_0xc90; MtxPosition(&work, &i_this->camEye); i_this->camEye += actor->current.pos; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); work.x = NREG_F(2) - 300.0f; work.y = 0.0f; work.z = 0.0f; MtxPosition(&work, &offset); i_this->camEye += offset; if (i_this->demoCamCounter == 5) { daPy_getPlayerActorClass()->changeDemoMode(23, 1, 2, 0); } if (i_this->demoCamCounter >= 50) { i_this->demoCamCounter = 0; i_this->demoSubMode = 6; } break; case 6: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); work.x = 0.0f; work.y = 150.0f + NREG_F(9); work.z = 700.0f + NREG_F(10); MtxPosition(&work, &offset); i_this->camEye = actor->current.pos + offset; i_this->camCenter = actor->current.pos; i_this->camCenter.y += 230.0f + NREG_F(11); if (i_this->demoCamCounter == 2) { i_this->unkFlag4 = 7; } if (i_this->demoCamCounter >= 10) { i_this->mode = 4; i_this->demoSubMode = 100; work.x = 200.0f + JREG_F(14); work.y = 0.0f; work.z = -150.0f + JREG_F(15); MtxPosition(&work, &offset); offset += player->current.pos; player->setPlayerPosAndAngle(&offset, actor->current.angle.y + (u16)-0x8000, 0); } break; case 7: if (boomerang_p == NULL) { break; } i_this->camCenter = boomerang_p->current.pos; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); work.x = 300.0f + NREG_F(16); work.y = -200.0f + NREG_F(17); work.z = 1000.0f + NREG_F(18); MtxPosition(&work, &offset); i_this->camEye = actor->current.pos + offset; i_this->demoSubMode = 8; i_this->demoCamCounter = 0; // fallthrough case 8: cLib_addCalc2(&i_this->camCenter.x, boomerang_p->current.pos.x, 0.2f, 100.0f); cLib_addCalc2(&i_this->camCenter.y, boomerang_p->current.pos.y + i_this->field_0xc8c, 0.2f, 100.0f); cLib_addCalc2(&i_this->camCenter.z, boomerang_p->current.pos.z, 0.2f, 100.0f); cLib_addCalc2(&i_this->field_0xc8c, -300.0f + JREG_F(7), 1.0f, 5.0f + JREG_F(8)); i_this->camEye += boomerang_p->speed * (0.45f + TREG_F(19)); i_this->camEye.y -= 3.0f + JREG_F(3); if (i_this->demoCamCounter < 65) { break; } i_this->demoSubMode = 9; i_this->demoCamCounter = 0; // fallthrough case 9: deku_baba_p[0] = fopAcM_SearchByID(i_this->dbId1); deku_baba_p[1] = fopAcM_SearchByID(i_this->dbId2); if (i_this->demoCamCounter == 0) { deku_baba_p[0]->current.pos.x = player->current.pos.x - 200.0f; deku_baba_p[0]->current.pos.y = player->current.pos.y + 500.0f; deku_baba_p[0]->current.pos.z = player->current.pos.z - 1200.0f; deku_baba_p[0]->speed.y = 0.0f; deku_baba_p[1]->current.pos.x = player->current.pos.x + 200.0f; deku_baba_p[1]->current.pos.y = player->current.pos.y + 1000.0f; deku_baba_p[1]->current.pos.z = player->current.pos.z - 1000.0f; deku_baba_p[1]->speed.y = 0.0f; i_this->camCenter.x = deku_baba_p[0]->current.pos.x; i_this->camCenter.z = deku_baba_p[0]->current.pos.z; } i_this->camEye.x = player->current.pos.x + 100.0f + ZREG_F(0); i_this->camEye.y = player->current.pos.y + 100.0f + ZREG_F(1); i_this->camEye.z = player->current.pos.z - 400.0f + ZREG_F(2); i_this->camCenter.y = deku_baba_p[0]->current.pos.y + ZREG_F(3); cLib_addCalc2(&i_this->camCenter.x, deku_baba_p[0]->current.pos.x + 100.0f, 0.1f, 50.0f); cLib_addCalc2(&i_this->camCenter.z, deku_baba_p[0]->current.pos.z, 0.1f, 50.0f); if (i_this->demoCamCounter <= (s16)(60 + AREG_S(0))) { boomerang_p->current.pos -= boomerang_p->speed; } if (i_this->demoCamCounter >= (s16)(80 + AREG_S(0))) { i_this->demoSubMode = 10; i_this->demoCamCounter = 0; } break; case 10: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); work.x = 0.0f; work.y = 150.0f + NREG_F(9); work.z = 700.0f + NREG_F(10); MtxPosition(&work, &offset); i_this->camEye = actor->current.pos + offset; i_this->camCenter = actor->current.pos; i_this->camCenter.y += 230.0f + NREG_F(11); deku_baba_p[0] = fopAcM_SearchByID(i_this->dbId1); deku_baba_p[1] = fopAcM_SearchByID(i_this->dbId2); deku_baba_p[0]->current.pos.x = player->current.pos.x - 200.0f; deku_baba_p[0]->current.pos.z = player->current.pos.z - 1200.0f; deku_baba_p[1]->current.pos.x = player->current.pos.x + 200.0f; deku_baba_p[1]->current.pos.z = player->current.pos.z - 1000.0f; break; case 11: if (i_this->demoCamCounter >= (s16)(30 + JREG_S(9))) { cMtx_YrotS(*calc_mtx, player->shape_angle.y); work.x = 0.0f; work.y = 200.0f; work.z = -400.0f; MtxPosition(&work, &i_this->camEye); i_this->camEye += player->current.pos; i_this->camCenter = player->current.pos; i_this->camCenter.y += 100.0f; i_this->demoMode = e_mk_class::DEMO_MODE_FINISH; fopAcM_OffStatus(actor, fopAcStts_UNK_0x4000_e); Z2GetAudioMgr()->subBgmStart(Z2BGM_BOOMERAMG_MONKEY); } deku_baba_p[0] = fopAcM_SearchByID(i_this->dbId1); deku_baba_p[1] = fopAcM_SearchByID(i_this->dbId2); deku_baba_p[0]->current.pos.x = player->current.pos.x - 200.0f; deku_baba_p[0]->current.pos.z = player->current.pos.z - 1200.0f; deku_baba_p[1]->current.pos.x = player->current.pos.x + 200.0f; deku_baba_p[1]->current.pos.z = player->current.pos.z - 1000.0f; break; case 100: break; } if (dComIfGp_getEvent()->checkSkipEdge()) { u8 sw_bit = (fopAcM_GetParam(actor) & 0xff0000) >> 16; if (sw_bit != 0xff) { dComIfGs_onSwitch(sw_bit, fopAcM_GetRoomNo(actor)); } dStage_changeScene(2, 0.0f, 0, fopAcM_GetRoomNo(actor), 0, -1); } } static void demo_camera_end(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0); fopAc_ac_c* boomerang_p = (fopAc_ac_c*)fopAcM_SearchByID(i_this->boomerangId); camera_process_class* camera = (camera_process_class*)dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); cXyz work, pos, unused_1, unused_2; switch (i_this->demoSubMode) { case 1: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xffff, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); break; } camera->mCamera.Stop(); i_this->demoSubMode = 2; i_this->demoCamCounter = 0; i_this->demoCamFovy = NREG_F(10) + 55.0f; camera->mCamera.SetTrimSize(3); daPy_getPlayerActorClass()->changeOriginalDemo(); boomerang_p->current.pos.y += 10000.0f; Z2GetAudioMgr()->bgmStreamPrepare(0x200000E); dComIfGs_onStageMiddleBoss(); // fallthrough case 2: cMtx_YrotS(*calc_mtx, actor->shape_angle.y); work.x = AREG_F(0); work.y = AREG_F(1) + 130.0f; work.z = AREG_F(2); MtxPosition(&work, &i_this->camCenter); i_this->camCenter += actor->current.pos; work.x = AREG_F(3) + 400.0f; work.y = AREG_F(4) + 100.0f; work.z = AREG_F(5) + 200.0f; MtxPosition(&work, &i_this->camEye); i_this->camEye += actor->current.pos; work.x = AREG_F(6); work.y = AREG_F(7); work.z = AREG_F(8) + -300.0f; MtxPosition(&work, &pos); pos += actor->current.pos; player->setPlayerPosAndAngle(&pos, (s16)actor->shape_angle.y, 0); if (i_this->demoCamCounter >= (s16)(AREG_S(0) + 30)) { i_this->demoSubMode++; i_this->demoCamCounter = 0; } break; case 3: cMtx_YrotS(*calc_mtx, actor->shape_angle.y); work.x = AREG_F(0) + -300.0f; work.y = AREG_F(1); work.z = AREG_F(2) + -150.0f; MtxPosition(&work, &i_this->camCenter); i_this->camCenter += actor->current.pos; work.x = AREG_F(3) + 100.0f; work.y = AREG_F(4) + 1000.0f; work.z = AREG_F(5); MtxPosition(&work, &i_this->camEye); i_this->camEye += actor->current.pos; break; case 4: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); work.x = AREG_F(6) + 250.0f; work.y = AREG_F(7); work.z = AREG_F(8) + -200.0f; MtxPosition(&work, &i_this->camCenter); i_this->camCenter += STAGE_CENTER_POS; work.x = AREG_F(9) + 250.0f; work.y = AREG_F(10) + 700.0f; work.z = AREG_F(11) + 300.0f; MtxPosition(&work, &i_this->camEye); i_this->camEye += STAGE_CENTER_POS; break; case 5: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); work.x = AREG_F(6) + 450.0f; work.y = AREG_F(7); work.z = AREG_F(8) + -100.0f; MtxPosition(&work, &i_this->camCenter); i_this->camCenter += STAGE_CENTER_POS; work.x = AREG_F(9) + 250.0f; work.y = AREG_F(10) + 300.0f; work.z = AREG_F(11) + 300.0f; MtxPosition(&work, &i_this->camEye); i_this->camEye += STAGE_CENTER_POS; work.x = AREG_F(9) + 800.0f; work.y = AREG_F(10) + 100.0f; work.z = AREG_F(11) + 100.0f; MtxPosition(&work, &pos); pos += STAGE_CENTER_POS; i_this->distToCamEyeTarget.x = fabsf(pos.x - i_this->camEye.x) * 0.02f; i_this->distToCamEyeTarget.y = fabsf(pos.y - i_this->camEye.y) * 0.02f; i_this->distToCamEyeTarget.z = fabsf(pos.z - i_this->camEye.z) * 0.02f; i_this->demoSubMode = 6; i_this->camStepScale1 = 0; work.x = WREG_F(12) + 1400.0f; work.y = WREG_F(13); work.z = WREG_F(14) + 500.0f; MtxPosition(&work, &pos); pos += STAGE_CENTER_POS; player->setPlayerPosAndAngle(&pos, (s16)actor->shape_angle.y, 0); // fallthrough case 6: cLib_addCalc2(&i_this->camCenter.x, i_this->crownPos.x, 0.1f, i_this->camStepScale1 * 20.0f); cLib_addCalc2(&i_this->camCenter.y, i_this->crownPos.y + 30.0f + WREG_F(11), 0.1f, i_this->camStepScale1 * 20.0f); cLib_addCalc2(&i_this->camCenter.z, i_this->crownPos.z, 0.1f, i_this->camStepScale1 * 20.0f); cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); work.x = AREG_F(9) + 800.0f; work.y = AREG_F(10) + 100.0f; work.z = AREG_F(11) + 100.0f; MtxPosition(&work, &pos); pos += STAGE_CENTER_POS; cLib_addCalc2(&i_this->camStepScale1, 1.0f, 1.0f , NREG_F(4) + 0.1f); if (i_this->demoCamCounter >= 10) { cLib_addCalc2(&i_this->camEye.x, pos.x, 0.1f, i_this->distToCamEyeTarget.x * i_this->camStepScale2); cLib_addCalc2(&i_this->camEye.y, pos.y, 0.1f, i_this->distToCamEyeTarget.y * i_this->camStepScale2); cLib_addCalc2(&i_this->camEye.z, pos.z, 0.1f, i_this->distToCamEyeTarget.z * i_this->camStepScale2); cLib_addCalc2(&i_this->camStepScale2, 1.0f, 1.0f, NREG_F(4) + 0.1f); } if (i_this->demoCamCounter == 40) { Z2GetAudioMgr()->seStart(Z2SE_MK_DARK_INSECT_DEATH, &i_this->crownPos, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); } if (i_this->demoCamCounter >= 90) { if (i_this->demoCamCounter == 90) { work.x = WREG_F(12) + 1300.0f; work.y = WREG_F(13); work.z = WREG_F(14); MtxPosition(&work, &pos); pos += STAGE_CENTER_POS; player->setPlayerPosAndAngle(&pos, (s16)actor->shape_angle.y, 0); player->changeDemoMode(3, 1, 0, 0); work.x = WREG_F(15) + 170.0f; work.y = 0.0f; work.z = 0.0f; MtxPosition(&work, &pos); pos += i_this->crownPos; player->changeDemoPos0(&pos); } if (i_this->demoCamCounter == 130) { ok_anm_init(i_this, dRes_INDEX_E_MK_BCK_OK_DEMO_DIE_e, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f); } if (i_this->demoCamCounter == 180) { i_this->crownStatus = 0; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); work.x = 0.0f; work.y = 0.0f; work.z = AREG_F(2) + -20.0f; MtxPosition(&work, &pos); pos += i_this->crownPos; #if TARGET_PC if (randomizer_IsActive()) { checkTransformFromWolf(); // If the player is wolf, they will void and lose the boomerang check. } #endif fopAcM_createDisappear(actor, &pos, 5, 0, 0xff); } if (i_this->demoCamCounter == 248) { i_this->demoSubMode++; i_this->demoCamCounter = 0; i_this->mode = 5; cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); work.x = AREG_F(9) + 300.0f; work.y = AREG_F(10); work.z = AREG_F(11) + 300.0f; MtxPosition(&work, &pos); pos += STAGE_CENTER_POS; actor->current.pos.x = pos.x; actor->current.pos.z = pos.z; work.x = AREG_F(3) + 50.0f + 80.0f; work.y = AREG_F(4) + 120.0f - 20.0f; work.z = AREG_F(5) + 100.0f; MtxPosition(&work, &i_this->camEye); i_this->camEye += STAGE_CENTER_POS; i_this->camCenter = actor->current.pos; i_this->camCenter.y += AREG_F(12) + 150.0f + 40.0f; work.x = AREG_F(6) + 400.0f; work.y = AREG_F(7); work.z = AREG_F(8) + 700.0f; MtxPosition(&work, &pos); pos += STAGE_CENTER_POS; work.x = STAGE_CENTER_POS.x - pos.x; work.z = STAGE_CENTER_POS.z - pos.z; player->setPlayerPosAndAngle(&pos, cM_atan2s(work.x, work.z), 0); actor->current.angle.y = player->shape_angle.y; Z2GetAudioMgr()->bgmStreamPlay(); } } break; case 7: break; case 8: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); work.x = AREG_F(0) + 500.0f; work.y = AREG_F(1) + 300.0f; work.z = AREG_F(2); MtxPosition(&work, &i_this->camCenter); i_this->camCenter += STAGE_CENTER_POS; work.x = AREG_F(3) + 50.0f; work.y = AREG_F(4) + 70.0f; work.z = AREG_F(5) + 1100.0f; MtxPosition(&work, &i_this->camEye); i_this->camEye += STAGE_CENTER_POS; break; case 9: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); work.x = AREG_F(0) + 5500.0f; work.y = AREG_F(1) + 2300.0f; work.z = AREG_F(2) + -5000.0f; MtxPosition(&work, &i_this->camCenter); i_this->camCenter += STAGE_CENTER_POS; work.x = AREG_F(3) + 450.0f; work.y = AREG_F(4) + 370.0f; work.z = AREG_F(5) + -100.0f; MtxPosition(&work,&i_this->camEye); i_this->camEye += STAGE_CENTER_POS; if (i_this->demoCamCounter >= 300) { i_this->demoSubMode = 10; i_this->demoCamCounter = 0; work.x = AREG_F(16) + 400.0f; work.y = AREG_F(17); work.z = AREG_F(18) + 700.0f - 100.0f; MtxPosition(&work, &pos); pos += STAGE_CENTER_POS; work.x = STAGE_CENTER_POS.x - player->current.pos.x; work.z = STAGE_CENTER_POS.z - player->current.pos.z; player->setPlayerPosAndAngle(&pos, cM_atan2s(work.x, work.z), 0); } break; case 10: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); work.x = AREG_F(0); work.y = AREG_F(1) + 300.0f; work.z = AREG_F(2) - 100.0f; MtxPosition(&work, &i_this->camCenter); i_this->camCenter += STAGE_CENTER_POS; work.x = AREG_F(0) + 800.0f; work.y = AREG_F(1); work.z = AREG_F(2) + 600.0f - 100.0f; MtxPosition(&work, &pos); pos += STAGE_CENTER_POS; i_this->distToCamCenterTarget.x = fabsf(pos.x - i_this->camCenter.x) * 0.01f; i_this->distToCamCenterTarget.y = fabsf(pos.y - i_this->camCenter.y) * 0.01f; i_this->distToCamCenterTarget.z = fabsf(pos.z - i_this->camCenter.z) * 0.01f; work.x = AREG_F(3) + 450.0f; work.y = AREG_F(4) + 70.0f; work.z = AREG_F(5) + 1000.0f - 100.0f; MtxPosition(&work, &i_this->camEye); i_this->camEye += STAGE_CENTER_POS; work.x = AREG_F(3) + -150.0f; work.y = AREG_F(4) + 45.0f; work.z = AREG_F(5) + 800.0f - 100.0f; MtxPosition(&work, &pos); pos += STAGE_CENTER_POS; i_this->distToCamEyeTarget.x = fabsf(pos.x - i_this->camEye.x) * 0.01f; i_this->distToCamEyeTarget.y = fabsf(pos.y - i_this->camEye.y) * 0.01f; i_this->distToCamEyeTarget.z = fabsf(pos.z - i_this->camEye.z) * 0.01f; i_this->camStepScale1 = 0.0f; i_this->demoSubMode = 11; // fallthrough case 11: cMtx_YrotS(*calc_mtx, STAGE_ANGLE_Y); work.x = AREG_F(0) + 800.0f; work.y = AREG_F(1); work.z = AREG_F(2) + 600.0f - 100.0f; MtxPosition(&work, &pos); pos += STAGE_CENTER_POS; cLib_addCalc2(&i_this->camCenter.x, pos.x, 0.1f, i_this->distToCamCenterTarget.x * i_this->camStepScale1); cLib_addCalc2(&i_this->camCenter.y, pos.y, 0.1f, i_this->distToCamCenterTarget.y * i_this->camStepScale1); cLib_addCalc2(&i_this->camCenter.z, pos.z, 0.1f, i_this->distToCamCenterTarget.z * i_this->camStepScale1); work.x = AREG_F(3) + -150.0f; work.y = AREG_F(4) + 45.0f; work.z = AREG_F(5) + 800.0f - 100.0f; MtxPosition(&work, &pos); pos += STAGE_CENTER_POS; cLib_addCalc2(&i_this->camEye.x, pos.x, 0.1f, i_this->distToCamEyeTarget.x * i_this->camStepScale1); cLib_addCalc2(&i_this->camEye.y, pos.y, 0.1f, i_this->distToCamEyeTarget.y * i_this->camStepScale1); cLib_addCalc2(&i_this->camEye.z, pos.z, 0.1f, i_this->distToCamEyeTarget.z * i_this->camStepScale1); cLib_addCalc2(&i_this->camStepScale1, 0.5f, 1.0f, NREG_F(4) + 0.02f); if (i_this->demoCamCounter == 2) { fopAc_ac_c* boomerang_p = fopAcM_SearchByID(i_this->boomerangId); work.x = AREG_F(6) + 50.0f; work.y = AREG_F(7) + 10.0f; work.z = AREG_F(8) + 800.0f - 100.0f; MtxPosition(&work, &boomerang_p->current.pos); boomerang_p->current.pos += STAGE_CENTER_POS; boomerang_p->current.angle.y = 0; boomerang_p->shape_angle.y = STAGE_ANGLE_Y + YREG_S(8); } if (i_this->demoCamCounter == 200) { player->changeDemoMode(1, 3, 0, 0); player->changeDemoParam0(3); dComIfGp_getEvent()->setPtT(boomerang_p); } if (i_this->demoCamCounter == (s16)(KREG_S(9) + 250)) { i_this->demoSubMode = 20; i_this->demoCamCounter = 0; } break; case 20: work = boomerang_p->current.pos - player->current.pos; if (i_this->demoCamCounter == 3) { player->changeDemoMode(3, 1, 0, 0); cMtx_YrotS(*calc_mtx, cM_atan2s(work.x, work.z)); work.x = nREG_F(7) + -20.0f; work.y = 0.0f; work.z = ZREG_F(0) + 200.0f; MtxPosition(&work, &pos); pos += player->current.pos; player->changeDemoPos0(&pos); work.z = 10000.0f; MtxPosition(&work, &pos); actor->current.pos = pos; } pos = boomerang_p->current.pos - player->eyePos; actor->current.pos = player->eyePos + (pos * 20.0f); if (i_this->demoCamCounter == 20) { boomerang_p->health = 1; i_this->demoSubMode = 21; i_this->demoCamCounter = 0; i_this->camStepScale1 = 0.0f; } break; case 21: cLib_addCalc2(&i_this->camCenter.y, boomerang_p->current.pos.y + ZREG_F(4) - 20.0f, 0.2f, i_this->camStepScale1 * 200.0f); cLib_addCalc2(&i_this->camCenter.x, boomerang_p->current.pos.x, 0.4f, i_this->camStepScale1 * 200.0f); cLib_addCalc2(&i_this->camCenter.z, boomerang_p->current.pos.z, 0.4f, i_this->camStepScale1 * 200.0f); cLib_addCalc2(&i_this->camEye.y, player->current.pos.y + 110.0f + ZREG_F(5), 0.1f, i_this->camStepScale1 * 10.0f); cLib_addCalc2(&i_this->camStepScale1, 1.0f, 1.0f, 0.02f); pos = boomerang_p->current.pos - player->eyePos; actor->current.pos = player->eyePos + (pos * 20.0f); if (i_this->demoCamCounter >= 70) { if (i_this->demoCamCounter == 70) { i_this->msgFlow.init(actor, 102, 0, NULL); } if (i_this->msgFlow.doFlow(actor, NULL, 0)) { boomerang_p->health = 1; } } break; case 22: player->changeDemoMode(28, 0, 0, 0); i_this->demoSubMode++; i_this->demoCamCounter = 0; i_this->sound.startCreatureSound(Z2SE_EN_MK_CATCH_BOOM, 0, -1); // fallthrough case 23: cLib_addCalc2(&i_this->camCenter.x, player->current.pos.x, 0.4f, i_this->camStepScale1 * 200.0f); cLib_addCalc2(&i_this->camCenter.z, player->current.pos.z, 0.4f, i_this->camStepScale1 * 200.0f); if (i_this->demoCamCounter == 20) { fopAcM_createItemForMidBoss(&player->current.pos, 64, fopAcM_GetRoomNo(actor), 0, 0, 0, -1); i_this->demoMode = e_mk_class::DEMO_MODE_FINISH; actor->current.pos.y += 20000.0f; target_info_count = 0; fpcM_Search(s_h_sub, i_this); fopAcM_delete(static_cast(target_info[0])); fopAcM_delete(static_cast(target_info[7])); } break; case 0: case 100: break; } } static void* s_ks_sub(void* i_actor, void* i_data) { UNUSED(i_data); if ((fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_NPC_KS_e) && static_cast(i_actor)->set_id == 0) { return i_actor; } return NULL; } static void* s_brg_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_OBJ_BRG_e) { static_cast(i_actor)->field_0xaef4 = VREG_F(11) + 500.0f; static_cast(i_actor)->mType |= (u8)4; } return NULL; } static void* s_brg_sub2(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_OBJ_BRG_e) { #if PLATFORM_SHIELD static_cast(i_actor)->mType &= (u8)~4u; #else static_cast(i_actor)->mType &= ~4u; #endif } return NULL; } /* Camera logic for the cutscene in the Forest Temple when Ook cuts the bridge down with the boomerang */ static void demo_camera_r04(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; daPy_py_c* player = (daPy_py_c *)dComIfGp_getPlayer(0); fopAc_ac_c* boomerang_p = fopAcM_SearchByID(i_this->boomerangId); camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); cXyz work, pos, unused, unused2; npc_ks_class* monkey_p = (npc_ks_class*)fpcM_Search(s_ks_sub, i_this); if (monkey_p == NULL) { return; } switch (i_this->demoSubMode) { case 1: if (!monkey_p->actor.eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(&monkey_p->actor, 2, 0xffff, 0); monkey_p->actor.eventInfo.onCondition(dEvtCnd_CANDEMO_e); break; } camera->mCamera.Stop(); i_this->demoSubMode = 2; i_this->demoCamCounter = 0; i_this->demoCamFovy = NREG_F(10) + 55.0f; camera->mCamera.SetTrimSize(3); daPy_getPlayerActorClass()->changeOriginalDemo(); i_this->camCenter.set(-711.0f, 3588.0f, 2730.0f); i_this->camEye.set(116.0f, 3400.0f, 4597.0f); i_this->camCenterTarget.set(-291.0f, 3256.0f, 2640.0f); i_this->camEyeTarget.set(1060.0f, 3795.0f, 4086.0f); i_this->distToCamCenterTarget.x = fabsf(i_this->camCenterTarget.x - i_this->camCenter.x) * 0.015f; i_this->distToCamCenterTarget.y = fabsf(i_this->camCenterTarget.y - i_this->camCenter.y) * 0.015f; i_this->distToCamCenterTarget.z = fabsf(i_this->camCenterTarget.z - i_this->camCenter.z) * 0.015f; i_this->distToCamEyeTarget.x = fabsf(i_this->camEyeTarget.x - i_this->camEye.x) * 0.02f; i_this->distToCamEyeTarget.y = fabsf(i_this->camEyeTarget.y - i_this->camEye.y) * 0.02f; i_this->distToCamEyeTarget.z = fabsf(i_this->camEyeTarget.z - i_this->camEye.z) * 0.02f; dComIfGp_getEvent()->startCheckSkipEdge(actor); // fallthrough case 2: if (i_this->demoCamCounter > 60) { cLib_addCalc2(&i_this->camCenter.x, i_this->camCenterTarget.x, 0.05f, i_this->distToCamCenterTarget.x * i_this->camStepScale1); cLib_addCalc2(&i_this->camCenter.y, i_this->camCenterTarget.y, 0.05f, i_this->distToCamCenterTarget.y * i_this->camStepScale1); cLib_addCalc2(&i_this->camCenter.z, i_this->camCenterTarget.z, 0.05f, i_this->distToCamCenterTarget.z * i_this->camStepScale1); cLib_addCalc2(&i_this->camEye.x, i_this->camEyeTarget.x, 0.05f, i_this->distToCamEyeTarget.x * i_this->camStepScale1); cLib_addCalc2(&i_this->camEye.y, i_this->camEyeTarget.y, 0.05f, i_this->distToCamEyeTarget.y * i_this->camStepScale1); cLib_addCalc2(&i_this->camEye.z, i_this->camEyeTarget.z, 0.05f, i_this->distToCamEyeTarget.z * i_this->camStepScale1); cLib_addCalc2(&i_this->camStepScale1, 1.0f, 1.0f, NREG_F(4) + 0.01f); if (i_this->demoCamCounter == ZREG_S(1) + 258) { monkey_p->mode = 2; pos.set(110.0f, 3300.0f, 4326.0f); player->setPlayerPosAndAngle(&pos, (s16)0xFFFF8000, 0); player->changeDemoMode(1, 1, 0, 0); } if (i_this->demoCamCounter == ZREG_S(1) + 260) { cMtx_YrotS(*calc_mtx, monkey_p->actor.shape_angle.y); work.x = ZREG_F(0) + 200.0f; work.y = ZREG_F(1) + 300.0f; work.z = ZREG_F(2) + 300.0f; MtxPosition(&work, &i_this->camEye); i_this->camEye += monkey_p->actor.current.pos; i_this->camCenter = monkey_p->actor.current.pos; i_this->camCenter.y += ZREG_F(3) + 130.0f; i_this->demoSubMode = 3; i_this->demoCamCounter = 0; } } actor->current.pos.y = actor->home.pos.y + 10000.0f; break; case 3: actor->current.pos.y = actor->home.pos.y + 10000.0f; cLib_addCalc2(&i_this->camCenter.z, monkey_p->actor.current.pos.z, 0.2f, 50.0f); cLib_addCalc2(&i_this->camCenter.y, monkey_p->actor.current.pos.y + 130.0f + ZREG_F(3) + (KREG_F(18) + 30.0f) * cM_ssin(i_this->demoCamCounter * 0xA00), 0.2f, 50.0f); if (i_this->demoCamCounter != 93) { break; } actor->current.pos.y = actor->home.pos.y; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); work.x = ZREG_F(4); work.y = ZREG_F(5) + -200.0f; work.z = ZREG_F(6) + 3350.0f; MtxPosition(&work, &i_this->camEye); i_this->camEye += actor->current.pos; i_this->camCenter = actor->current.pos; i_this->camCenter.y += ZREG_F(7) + 220.0f; i_this->demoSubMode = 4; i_this->demoCamCounter = 0; i_this->mode = 2; monkey_p->mode = 20; break; case 4: cLib_addCalc2(&i_this->camCenter.z, actor->current.pos.z, 0.2f, 50.0f); cLib_addCalc2(&i_this->camCenter.y, actor->current.pos.y + 220.0f + ZREG_F(7), 0.2f, 50.0f); if (i_this->demoCamCounter != 74) { break; } i_this->demoSubMode = 45; i_this->demoCamCounter = 0; cMtx_YrotS(*calc_mtx, monkey_p->actor.shape_angle.y); work.x = ZREG_F(5) + -300.0f; work.y = ZREG_F(6) + 200.0f; work.z = ZREG_F(7) + -100.0f; MtxPosition(&work, &i_this->camEye); i_this->camEye += monkey_p->actor.current.pos; i_this->camCenter = monkey_p->actor.current.pos; i_this->camCenter.y += ZREG_F(8) + 90.0f; break; case 45: cLib_addCalc2(&i_this->camCenter.z, monkey_p->actor.current.pos.z, 0.2f, 50.0f); cLib_addCalc2(&i_this->camCenter.y, monkey_p->actor.current.pos.y + 90.0f + ZREG_F(8) + (KREG_F(18) + 30.0f) * cM_ssin(i_this->demoCamCounter * 0xA00), 0.2f, 50.0f); if (i_this->demoCamCounter == 10) { monkey_p->actor.field_0x567 = 1; } if (i_this->demoCamCounter != NREG_S(7) + 55) { break; } i_this->demoSubMode = 46; i_this->demoCamCounter = 0; // fallthrough case 46: cMtx_YrotS(*calc_mtx, actor->shape_angle.y); work.x = ZREG_F(14); work.y = ZREG_F(15) + 100.0f; work.z = ZREG_F(16) + 600.0f; MtxPosition(&work, &i_this->camEye); i_this->camEye += actor->current.pos; i_this->camCenter = actor->current.pos; i_this->camCenter.y += ZREG_F(17) + 220.0f; if (i_this->demoCamCounter < ZREG_S(9) + 45) { break; } if (boomerang_p == NULL) { break; } i_this->demoSubMode = 5; i_this->demoCamCounter = 0; // fallthrough case 5: i_this->camCenter = boomerang_p->current.pos; i_this->camEye.set(ZREG_F(8) + -477.0f, ZREG_F(9) + 3119.0f, ZREG_F(10) + 1643.0f); if (i_this->demoCamCounter == 30) { monkey_p->actor.current.pos.z = ZREG_F(15) + 1600.0f; monkey_p->actor.current.pos.y = ZREG_F(17) + 3200.0f; } if (i_this->demoCamCounter != ZREG_S(4) + 69) { break; } i_this->demoSubMode = 6; i_this->demoCamCounter = 0; break; case 6: if (i_this->demoCamCounter == ZREG_S(6) + 3) { monkey_p->mode = 4; } if (i_this->demoCamCounter != ZREG_S(5) + 25) { break; } i_this->demoSubMode = 7; i_this->demoCamCounter = 0; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); work.x = ZREG_F(11) + -300.0f; work.y = ZREG_F(12) + 100.0f; work.z = ZREG_F(13) + 550.0f; MtxPosition(&work, &i_this->camEye); i_this->camEye += actor->current.pos; i_this->camCenter = actor->current.pos; i_this->camCenter.y += ZREG_F(14) + 190.0f; // fallthrough case 7: monkey_p->actor.speed.y = 0.0f; monkey_p->actor.current.pos.set(0.0f, 2500.0f, 3373.0f); if (i_this->demoCamCounter != 250) { break; } i_this->demoSubMode = 8; i_this->demoCamCounter = 0; monkey_p->mode++; i_this->camEye.set(-282.0f, 2534.0f, 3147.0f); i_this->camCenter = monkey_p->actor.current.pos; i_this->camCenter.y += ZREG_F(19); // fallthrough case 8: cLib_addCalc2(&i_this->camCenter.y, monkey_p->actor.current.pos.y + ZREG_F(19), 0.2f, 50.0f); fpcM_Search(s_brg_sub, i_this); if (i_this->demoCamCounter == (s16)(XREG_S(0) + 65)) { monkey_p->actor.current.pos.set(0.0f, 3310.0f, 3427.0f); monkey_p->mode++; i_this->demoSubMode = 9; i_this->demoCamCounter = 0; fpcM_Search(s_brg_sub2, i_this); i_this->camCenter.set(4.0f, 3393.0f, 4180.0f); i_this->camEye.set(-131.0f, 3452.0f, 4552.0f); player->changeDemoMode(1, 1, 0, 0); } break; case 9: if (i_this->demoCamCounter != 138) { break; } i_this->camCenter.set(30.0f, 3422.0f, 4520.0f); i_this->camEye.set(343.0f, 3422.0f, 4271.0f); i_this->demoSubMode = 10; i_this->demoCamCounter = 0; i_this->prevPlShapeAngle = player->shape_angle.y; break; case 10: { cLib_addCalcAngleS2(&i_this->prevPlShapeAngle, monkey_p->target_angle + (u16)-0x8000, 4, 0x800); player->setPlayerPosAndAngle(&player->current.pos, i_this->prevPlShapeAngle, 0); if (i_this->demoCamCounter != 60) { break; } camera->mCamera.Reset(i_this->camCenter, i_this->camEye); camera->mCamera.Start(); camera->mCamera.SetTrimSize(0); dComIfGp_event_reset(); daPy_getPlayerActorClass()->cancelOriginalDemo(); fopAcM_delete(actor); u8 sw_bit = (fopAcM_GetParam(actor) & 0xff0000) >> 16; if (sw_bit == 0xFF) { break; } dComIfGs_onSwitch(sw_bit, fopAcM_GetRoomNo(actor)); } break; case 0: case 100: default: break; } } static void demo_camera_bohit(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; daPy_py_c* player = (daPy_py_c *)dComIfGp_getPlayer(0); camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); cXyz work, unused_1, unused_2, unused_3; switch (i_this->demoSubMode) { case 1: if (!actor->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(actor, 2, 0xffff, 0); actor->eventInfo.onCondition(dEvtCnd_CANDEMO_e); break; } camera->mCamera.Stop(); i_this->demoSubMode = 2; i_this->demoCamCounter = 0; i_this->demoCamFovy = NREG_F(10) + 55.0f; camera->mCamera.SetTrimSize(3); cMtx_YrotS(*calc_mtx, actor->shape_angle.y); if (cM_rndF(1.0f) < 0.5f) { work.x = AREG_F(0) + 500.0f; } else { work.x = -(AREG_F(0) + 500.0f); } work.y = AREG_F(1) + -120.0f; work.z = AREG_F(2); MtxPosition(&work, &i_this->camEye); i_this->camEye += actor->current.pos; i_this->camCenter = actor->current.pos; // fallthrough case 2: cLib_addCalc2(&i_this->camCenter.x, actor->current.pos.x, 0.5f, 50.0f); cLib_addCalc2(&i_this->camCenter.y, actor->current.pos.y + 100.0f + KREG_F(7), 0.5f, 50.0f); cLib_addCalc2(&i_this->camCenter.z, actor->current.pos.z, 0.5f, 50.0f); if (i_this->demoCamCounter == 25) { i_this->field_0xc98 = 30.0f; } if (i_this->demoCamCounter == 80) { i_this->demoMode = e_mk_class::DEMO_MODE_FINISH; i_this->timer[0] = 150; } break; case 0: default: break; } } static void demo_camera(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); cXyz unused_1, unused_2; switch (i_this->demoMode) { case e_mk_class::DEMO_MODE_START: demo_camera_start(i_this); break; case e_mk_class::DEMO_MODE_END: demo_camera_end(i_this); break; case e_mk_class::DEMO_MODE_R04: demo_camera_r04(i_this); if (dComIfGp_getEvent()->checkSkipEdge()) { npc_ks_class* monkey_p = (npc_ks_class*)fpcM_Search(s_ks_sub, i_this); if (monkey_p != NULL) { u8 sw_bit = (fopAcM_GetParam(actor) & 0xFF0000) >> 16; if (sw_bit != 0xFF) { dComIfGs_onSwitch(sw_bit, fopAcM_GetRoomNo(actor)); } sw_bit = (fopAcM_GetParam(monkey_p) & 0xFF000000) >> 24; if (sw_bit != 0xFF) { dComIfGs_onSwitch(sw_bit, fopAcM_GetRoomNo(&monkey_p->actor)); } dComIfGp_setNextStage("D_MN05", 0, 4, 0); } } break; case e_mk_class::DEMO_MODE_BOHIT: demo_camera_bohit(i_this); break; case e_mk_class::DEMO_MODE_FINISH: camera->mCamera.Reset(i_this->camCenter, i_this->camEye); camera->mCamera.Start(); camera->mCamera.SetTrimSize(0); dComIfGp_event_reset(); i_this->demoMode = e_mk_class::DEMO_MODE_NONE; i_this->demoSubMode = 0; daPy_getPlayerActorClass()->cancelOriginalDemo(); case 5: case 6: case 7: case 8: case 9: case e_mk_class::DEMO_MODE_NONE: break; } if (i_this->demoMode != e_mk_class::DEMO_MODE_NONE) { s16 bank = i_this->field_0xc98 * cM_scos(i_this->field_0x6b4 * 0x2C00) * 7.5f; cXyz center = i_this->camCenter; cXyz eye = i_this->camEye; center.y += (KREG_F(8) + 1.0f) * (i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2A00)); eye.y += (KREG_F(8) + 1.0f) * (i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2A00)); center.x +=(KREG_F(8) + 1.0f) * (i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2800)); eye.x += (KREG_F(8) + 1.0f) * (i_this->field_0xc98 * cM_ssin(i_this->field_0x6b4 * 0x2800)); center.z += (KREG_F(8) + 1.0f) * (i_this->field_0xc98 * cM_scos(i_this->field_0x6b4 * 0x2C00)); eye.z += (KREG_F(8) + 1.0f) * (i_this->field_0xc98 * cM_scos(i_this->field_0x6b4 * 0x2C00)); camera->mCamera.Set(center, eye, bank, i_this->demoCamFovy); cLib_addCalc0(&i_this->field_0xc98, 1.0f, TREG_F(16) + 3.0f); i_this->demoCamCounter++; if (i_this->demoCamCounter > 10000) { i_this->demoCamCounter = 10000; } } } static void action(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; daPy_py_c* player = (daPy_py_c *)dComIfGp_getPlayer(0); cXyz work, pos; i_this->distToPl = fopAcM_searchPlayerDistanceXZ(actor); i_this->angleToPl = fopAcM_searchPlayerAngleY(actor); damage_check(i_this); s8 boss_room_wait_flag = 1; s8 status_flag = 1; i_this->unkFlag3 = 0; switch (i_this->action) { case e_mk_class::ACT_WAIT: e_mk_wait(i_this); break; case e_mk_class::ACT_MOVE: e_mk_move(i_this); break; case e_mk_class::ACT_SHOOT: e_mk_shoot(i_this); break; case e_mk_class::ACT_YORO: e_mk_yoro(i_this); break; case e_mk_class::ACT_DROP: e_mk_drop(i_this); i_this->unkFlag3 = 1; break; case e_mk_class::ACT_DAMAGE: e_mk_damage(i_this); i_this->unkFlag3 = 1; break; case e_mk_class::ACT_S_DEMO: e_mk_s_demo(i_this); boss_room_wait_flag = 0; break; case e_mk_class::ACT_E_DEMO: i_this->unkFlag3 = e_mk_e_demo(i_this); boss_room_wait_flag = 0; status_flag = 0; break; case e_mk_class::ACT_R04_DEMO: e_mk_r04_demo(i_this); i_this->unkFlag3 = 1; } if (status_flag) { fopAcM_OnStatus(actor, 0); actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e; } else { fopAcM_OffStatus(actor, 0); actor->attention_info.flags = 0; } cLib_addCalcAngleS2(&actor->shape_angle.y, actor->current.angle.y, 4, 0x2000); if (i_this->unkFlag3 != 0) { actor->current.pos += actor->speed; actor->speed.y += actor->gravity; if (i_this->unkFlag3 == 1) { i_this->acch.CrrPos(dComIfG_Bgsp()); } } else { actor->current.pos += actor->speed; } if (i_this->setSmokeFlag != 0) { if (i_this->setSmokeFlag == 2) { J3DModel* model = i_this->anmP->getModel(); MTXCopy(model->getAnmMtx(MK_JNT_LEG_L_4_e), *calc_mtx); work.set(0.0f, 0.0f, 0.0f); MtxPosition(&work, &pos); fopAcM_effSmokeSet2(&i_this->field_0xc08, &i_this->field_0xc0c, &pos, &actor->shape_angle, TREG_F(17) + 2.5f, &actor->tevStr); MTXCopy(model->getAnmMtx(MK_JNT_LEG_R_4_e), *calc_mtx); MtxPosition(&work, &pos); fopAcM_effSmokeSet2(&i_this->field_0xc10, &i_this->field_0xc14, &pos, &actor->shape_angle, TREG_F(17) + 2.5f, &actor->tevStr); } else { fopAcM_effSmokeSet1(&i_this->field_0xc08, &i_this->field_0xc0c, &actor->current.pos, &actor->shape_angle, TREG_F(18) + 2.5f, &actor->tevStr, 1); } i_this->setSmokeFlag = 0; } if (boss_room_wait_flag) { daPy_getPlayerActorClass()->onBossRoomWait(); } } static void anm_se_set(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; static u16 bo_eno_1[2] = { dPa_RM(ID_ZI_S_MKDEMO_BOOM_WAIT_A), dPa_RM(ID_ZI_S_MKDEMO_BOOM_WAIT_B), }; static u16 bo_eno_0[4] = { dPa_RM(ID_ZI_S_MKDEMO_BOOM_TAME_A), dPa_RM(ID_ZI_S_MKDEMO_BOOM_TAME_B), dPa_RM(ID_ZI_S_MKDEMO_BOOM_TAME_C), dPa_RM(ID_ZI_S_MKDEMO_BOOM_FLASH_A), }; if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_WAIT_e) { if (i_this->anmP->checkFrame(2.0f) || i_this->anmP->checkFrame(13.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_BREATH, -1); } } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_SPRING_e) { if (i_this->anmP->checkFrame(3.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_DAMAGE_L, -1); } if ((i_this->anmP->checkFrame(21.0f) || i_this->anmP->checkFrame(31.0f)) || i_this->anmP->checkFrame(41.0f)) { i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_END, 0, -1); } } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_PROVOCATION_01_e || i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_PROVOCATION_02_e) { if (i_this->anmP->checkFrame(1.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_PROVOKE_A, -1); } } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_PROVOCATION_03_e) { if (i_this->anmP->checkFrame(1.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_PROVOKE_B, -1); } if (i_this->anmP->checkFrame(15.0f) || i_this->anmP->checkFrame(64.0f)) { i_this->sound.startCreatureSound(Z2SE_EN_MK_FOOTNOTE, 0, -1); } if (i_this->anmP->checkFrame(32.0f)) { i_this->sound.startCreatureSound(Z2SE_EN_MK_SCRATCH_HIP, 0, -1); } } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_GLAD_e || i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_DEMO_GLAD_e) { if (i_this->anmP->checkFrame(1.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_SNEER, -1); } } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_CHANCE_e) { if (i_this->anmP->checkFrame(1.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_DOWN, -1); } } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_JUMP_START_e) { if (i_this->anmP->checkFrame(8.0f)) { i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_START, 0, -1); } } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_THROW_UP_e) { if (i_this->anmP->checkFrame(20.0f)) { i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_START, 0, -1); } } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_JUMP_END_e) { if (i_this->anmP->checkFrame(3.0f)) { i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_END, 0, -1); } } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_THROW_UP_e) { if (i_this->anmP->checkFrame(38.0f)) { i_this->sound.startCreatureSound(Z2SE_EN_MK_JUMP_END, 0, -1); } } else if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_RUN_e) { if (i_this->anmP->checkFrame(1.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_MK_V_BREATH, -1); } if (i_this->anmP->checkFrame(1.0f) || i_this->anmP->checkFrame(6.0f)) { i_this->sound.startCreatureSound(Z2SE_EN_MK_FOOTNOTE, 0, -1); } } if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_e || i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_WAIT_e) { for (int i = 0; i < 2; i++) { i_this->boEno1Prtcls[i] = dComIfGp_particle_set(i_this->boEno1Prtcls[i], bo_eno_1[i], &actor->current.pos, NULL, 0); JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->boEno1Prtcls[i]); if (emitter != NULL) { emitter->setGlobalSRTMatrix(i_this->boomerangModelP->getBaseTRMtx()); } } } if (i_this->anmNo == dRes_INDEX_E_MK_BCK_MK_DEMO_THROW_WAIT_e) { for (int i = 0; i < 4; i++) { i_this->boEno0Prtcls[i] = dComIfGp_particle_set(i_this->boEno0Prtcls[i], bo_eno_0[i], &actor->eyePos, NULL, 0); JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->boEno0Prtcls[i]); if (emitter != NULL) { if (i == 0) { emitter->setGlobalSRTMatrix(i_this->anmP->getModel()->getAnmMtx(MK_JNT_HAND_R_2_e)); } else { emitter->setGlobalSRTMatrix(i_this->boomerangModelP->getBaseTRMtx()); } } } } } static int daE_MK_Execute(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; cXyz work, pos, unused; i_this->field_0x6b4++; for (int i = 0; i < 4; i++) { if (i_this->timer[i] != 0) { i_this->timer[i]--; } } if (i_this->invulnerabilityTimer != 0) { i_this->invulnerabilityTimer--; } if (i_this->unkTimer1 != 0) { i_this->unkTimer1--; } if (l_HIO.halt_action == 0) { action(i_this); demo_camera(i_this); } if (i_this->unkFlag2 != 0) { work = i_this->prevPosTarget - i_this->prevPos; f32 fVar1 = work.abs(); work = i_this->prevPosTarget - actor->current.pos; f32 fVar2 = work.abs(); f32 fVar3 = fVar1 * (BREG_F(19) + 0.1f); if (fVar3 > BREG_F(18) + 200.0f) { fVar3 = BREG_F(18) + 200.0f; } i_this->PosYTransOffset = fVar3 * cM_ssin((fVar2 / fVar1) * 32768.0f); } else { i_this->PosYTransOffset = 0; } mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y + i_this->PosYTransOffset, actor->current.pos.z); mDoMtx_stack_c::YrotM((s16)actor->shape_angle.y); mDoMtx_stack_c::XrotM((s16)actor->shape_angle.x); mDoMtx_stack_c::scaleM(l_HIO.size, l_HIO.size, l_HIO.size); J3DModel* model = i_this->anmP->getModel(); model->setBaseTRMtx(mDoMtx_stack_c::get()); i_this->anmP->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); if (i_this->field_0x5d4 == 0) { i_this->field_0x5d4 = cM_rndF(60.0f) + 30.0f; } else { i_this->field_0x5d4--; if (i_this->field_0x5d4 <= 12) { i_this->btpFrame = 11.99f - i_this->field_0x5d4; } else { i_this->btpFrame = 0.0f; } } if (i_this->btpFrameFlag != 0) { i_this->btpP->setFrame(i_this->btpFrame + 12.0f); } else { i_this->btpP->setFrame(i_this->btpFrame); } i_this->anmP->modelCalc(); MTXCopy(model->getAnmMtx(MK_JNT_HEAD_e), *calc_mtx); work.set(KREG_F(12), KREG_F(13), KREG_F(14)); MtxPosition(&work, &actor->eyePos); actor->attention_info.position = actor->eyePos; actor->attention_info.position.y += BREG_F(7) + 70.0f; if (i_this->crownStatus != 0) { if (i_this->unkFlag1 == 0) { MTXCopy(i_this->anmP->getModel()->getAnmMtx(MK_JNT_CROWN_e), mDoMtx_stack_c::get()); mDoMtx_stack_c::transM(l_HIO.crown_pos_adjust.x, l_HIO.crown_pos_adjust.y, l_HIO.crown_pos_adjust.z); i_this->crownAnmP->getModel()->setBaseTRMtx(mDoMtx_stack_c::get()); mDoMtx_multVecZero(mDoMtx_stack_c::get(), &i_this->crownPos); } else { cMtx_YrotS(*calc_mtx, i_this->unkRotation.y); work.x = 0.0f; work.y = i_this->field_0x5fc; work.z = i_this->field_0x600; MtxPosition(&work, &pos); i_this->crownPos += pos; i_this->field_0x5fc -= 5.0f; if (i_this->crownPos.y <= STAGE_CENTER_POS.y + WREG_F(7) + 5.0f) { i_this->crownPos.y = STAGE_CENTER_POS.y + WREG_F(7) + 5.0f; if (i_this->field_0x5fc < -30.0f) { i_this->field_0x5fc *= -0.4f; i_this->field_0x604 = NREG_F(0) + 3500.0f; } else { i_this->field_0x5fc = 0.0f; } i_this->field_0x600 *= WREG_F(10) + 0.75f; } s16 x_rot_offset = i_this->field_0x604 * cM_ssin(i_this->field_0x6b4 * (NREG_S(3) + 3000)); s16 z_rot = i_this->field_0x604 * cM_ssin(i_this->field_0x6b4 * (NREG_S(4) + 4000)); cLib_addCalc0(&i_this->field_0x604, 0.1f, NREG_F(1) + 50.0f); mDoMtx_stack_c::transS(i_this->crownPos.x, i_this->crownPos.y, i_this->crownPos.z); mDoMtx_stack_c::YrotM(i_this->unkRotation.y); mDoMtx_stack_c::XrotM(i_this->unkRotation.x + x_rot_offset); mDoMtx_stack_c::ZrotM(z_rot); mDoMtx_stack_c::transM(WREG_F(3), WREG_F(4) + 15.0f, WREG_F(5) + -10.0f); mDoMtx_stack_c::XrotM(-8000); // ~-44° mDoMtx_stack_c::ZrotM(-0x4000); // -90° i_this->crownAnmP->getModel()->setBaseTRMtx(mDoMtx_stack_c::get()); cLib_addCalcAngleS2(&i_this->unkRotation.x, 0, 2, 0x400); } i_this->crownAnmP->play(NULL, 0, 0); i_this->crownAnmP->modelCalc(); } if (i_this->boomerangStatus != 0) { MTXCopy(i_this->anmP->getModel()->getAnmMtx(MK_JNT_HAND_R_3_e), mDoMtx_stack_c::get()); mDoMtx_stack_c::scaleM(l_HIO.boomerang_ratio, l_HIO.boomerang_ratio, l_HIO.boomerang_ratio); mDoMtx_stack_c::transM(JREG_F(17) + 15.0f, JREG_F(18) + 70.0f, JREG_F(19) + 20.0f); mDoMtx_stack_c::YrotM(JREG_S(0) + -0x652C); mDoMtx_stack_c::XrotM(JREG_S(1) + -0x2219); mDoMtx_stack_c::ZrotM(JREG_S(2) + 0x38D8); i_this->boomerangModelP->setBaseTRMtx(mDoMtx_stack_c::get()); } if (i_this->unkFlag4 == 7) { u32 parameters = 0; if (i_this->demoSubMode != 0) { parameters = 1; } i_this->boomerangId = fopAcM_createChild(fpcNm_E_MK_BO_e, fopAcM_GetID(actor), parameters, &actor->current.pos, fopAcM_GetRoomNo(actor), NULL, NULL, -1, NULL); i_this->unkFlag4 = 0; } if (i_this->unkFlag4 == 1) { e_mk_bo_class* boomerang_p = (e_mk_bo_class*)fopAcM_SearchByID(i_this->boomerangId); if (boomerang_p != NULL) { MTXCopy(i_this->anmP->getModel()->getAnmMtx(MK_JNT_HAND_R_3_e), *calc_mtx); work.set(KREG_F(15), KREG_F(16), KREG_F(17)); MtxPosition(&work, &pos); boomerang_p->enemy.current.pos = pos; boomerang_p->field_0x9b4 = 0; i_this->unkFlag4 = 0; } } MTXCopy(model->getAnmMtx(MK_JNT_WAIST_e), *calc_mtx); work.set(BREG_F(3) + 20.0f, BREG_F(4), BREG_F(5)); MtxPosition(&work, &pos); if (i_this->action >= 9) { actor->eyePos = pos; actor->attention_info.position = actor->eyePos; actor->attention_info.position.y += BREG_F(7) + 40.0f; } if (i_this->invulnerabilityTimer != 0) { pos.y += 100000.0f; } i_this->tgSph.SetC(pos); i_this->tgSph.SetR((BREG_F(6) + 60.0f) * l_HIO.size); dComIfG_Ccsp()->Set(&i_this->tgSph); work.set(BREG_F(7) + -70.0f, BREG_F(8) + 70.0f, BREG_F(9)); MtxPosition(&work, &pos); if (i_this->invulnerabilityTimer != 0) { pos.y += 100000.0f; } i_this->sph.SetC(pos); i_this->sph.SetR((BREG_F(10) + 60.0f) * l_HIO.size); dComIfG_Ccsp()->Set(&i_this->sph); if (i_this->tubaTimer != 0) { i_this->tubaTimer--; if (i_this->tubaTimer == 0) { dComIfGp_particle_set(ID_ZI_J_TUBA00, &actor->eyePos, &actor->shape_angle, NULL); } } anm_se_set(i_this); return 1; } static int daE_MK_IsDelete(e_mk_class* i_this) { return 1; } static int daE_MK_Delete(e_mk_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor; fopAcM_RegisterDeleteID(i_this, "E_MK"); dComIfG_resDelete(&i_this->phase, "E_mk"); if (i_this->hioInit != 0) { hio_set = 0; mDoHIO_DELETE_CHILD(l_HIO.no); } if (actor->heap != NULL) { i_this->anmP->stopZelAnime(); } return 1; } static int useHeapInit(fopAc_ac_c* actor) { e_mk_class* i_this = (e_mk_class*)actor; i_this->anmP = JKR_NEW mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_mk", dRes_INDEX_E_MK_BMD_MK_e), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_mk", dRes_INDEX_E_MK_BCK_MK_WAIT_e), 0, 1.0f, 0, -1, &i_this->sound, 0x80000, 0x11020084); if (i_this->anmP == NULL || i_this->anmP->getModel() == NULL) { return 0; } i_this->btpP = JKR_NEW mDoExt_btpAnm(); if (i_this->btpP == NULL) { return 0; } if (i_this->btpP->init(i_this->anmP->getModel()->getModelData(), (J3DAnmTexPattern*)dComIfG_getObjectRes("E_mk", dRes_INDEX_E_MK_BTP_MK_EYE_e), 1, 0, 1.0f, 0, -1) == 0) { return 0; } i_this->crownAnmP = JKR_NEW mDoExt_McaMorf((J3DModelData*)dComIfG_getObjectRes("E_mk", dRes_INDEX_E_MK_BMD_OK_e), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_mk", dRes_INDEX_E_MK_BCK_OK_DEFAULTPOSE_e), 0, 1.0f, 0, -1, 1, NULL, 0x80000, 0x11000084); if (i_this->crownAnmP == NULL || i_this->crownAnmP->getModel() == NULL) { return 0; } J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("E_mk", dRes_INDEX_E_MK_BMD_BM_e); JUT_ASSERT(4743, modelData != NULL); i_this->boomerangModelP = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084); if (i_this->boomerangModelP == NULL) { return 0; } return 1; } static int daE_MK_Create(fopAc_ac_c* i_actor) { static dCcD_SrcSph cc_sph_src = { { {0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x43}, 0x75}}, // mObj {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 60.0f} // mSph } // mSphAttr }; e_mk_class* mk = (e_mk_class*)i_actor; fopAcM_ct(&mk->actor, e_mk_class); int phase = dComIfG_resLoad(&mk->phase, "E_mk"); if (phase == cPhs_COMPLEATE_e) { OS_REPORT("E_MK PARAM %x\n", fopAcM_GetParam(i_actor)); if (strcmp(dComIfGp_getStartStageName(), "D_MN05B") == 0 && dComIfGs_isStageMiddleBoss()) { OS_REPORT("中ボスE_MK やられ後なので再セットしません\n"); // Since it's the middle boss E_MK after being defeated, I won't reset it. return cPhs_ERROR_e; } u8 i_no = (fopAcM_GetParam(i_actor) & 0xFF000000) >> 24; if (i_no != 0xFF) { if (dComIfGs_isSwitch(i_no, fopAcM_GetRoomNo(i_actor))) { OS_REPORT("E_MK やられ後なので再セットしません\n"); // Since it's after the E_MK was done, I won't reset it. return cPhs_ERROR_e; } } mk->arg0 = fopAcM_GetParam(i_actor); OS_REPORT("E_MK//////////////E_MK SET 1 !!\n"); if (!fopAcM_entrySolidHeap(i_actor, useHeapInit, 0x56f0)) { OS_REPORT("//////////////E_MK SET NON !!\n"); return cPhs_ERROR_e; } lbl_210_bss_130 = 0; if (hio_set == 0) { mk->hioInit = 1; hio_set = 1; l_HIO.no = mDoHIO_CREATE_CHILD("ブーメラン猿", &l_HIO); } i_actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e; fopAcM_SetMtx(i_actor, mk->anmP->getModel()->getBaseTRMtx()); fopAcM_SetMin(i_actor, -500.0f, -500.0f, -500.0f); fopAcM_SetMax(i_actor, 500.0f, 500.0f, 500.0f); mk->acch.Set(fopAcM_GetPosition_p(i_actor), fopAcM_GetOldPosition_p(i_actor), i_actor, 1, &mk->acchcir, fopAcM_GetSpeed_p(i_actor), NULL, NULL); mk->acchcir.SetWall(80.0f, 30.0f); i_actor->field_0x560 = i_actor->health = 200; mk->sound.init(&i_actor->current.pos, &i_actor->eyePos, 3, 1); mk->atInfo.mpSound = &mk->sound; i_actor->attention_info.distances[fopAc_attn_BATTLE_e] = 4; mk->stts.Init(0xFF, 0, i_actor); mk->tgSph.Set(cc_sph_src); mk->tgSph.SetStts(&mk->stts); mk->sph.Set(cc_sph_src); mk->sph.SetStts(&mk->stts); mk->sph.OnTgNoHitMark(); mk->crownStatus = 1; mk->boomerangStatus = 1; if (fopAcM_GetRoomNo(i_actor) == 4) { mk->action = e_mk_class::ACT_R04_DEMO; i_actor->current.pos.set(0.0f, 3900.0f, -3000.0f); i_actor->current.angle.y = 0; i_actor->home = i_actor->current; } else { STAGE_CENTER_POS = i_actor->home.pos; STAGE_CENTER_POS.y -= 500.0f; STAGE_ANGLE_Y = i_actor->home.angle.y; i_no = (fopAcM_GetParam(i_actor) & 0xff0000) >> 16; if (i_no != 0xFF && dComIfGs_isSwitch(i_no, fopAcM_GetRoomNo(i_actor))) { dComIfGs_offSwitch(i_no, fopAcM_GetRoomNo(i_actor)); mk->action = e_mk_class::ACT_WAIT; Z2GetAudioMgr()->subBgmStart(Z2BGM_BOOMERAMG_MONKEY); } else { mk->action = e_mk_class::ACT_S_DEMO; u32 i_parameters = fopAcM_GetParam(i_actor) & 0xFF000000 | 0xFFFF01; cXyz sp30(-21.0f, 5114.0f, -4941.0f); mk->dbId1 = fopAcM_createChild(fpcNm_E_DB_e, fopAcM_GetID(i_actor), i_parameters, &sp30, fopAcM_GetRoomNo(i_actor), NULL, NULL, -1, NULL); sp30.set(-10.0f, 5114.0f, -4401.0f); mk->dbId2 = fopAcM_createChild(fpcNm_E_DB_e, fopAcM_GetID(i_actor), i_parameters, &sp30, fopAcM_GetRoomNo(i_actor), NULL, NULL, -1, NULL); fopAcM_OnStatus(i_actor, 0x4000); } } i_actor->gravity = -5.0f; i_actor->scale.x = l_HIO.size * l_HIO.boomerang_ratio; daE_MK_Execute(mk); } return phase; } AUDIO_INSTANCES static actor_method_class l_daE_MK_Method = { (process_method_func)daE_MK_Create, (process_method_func)daE_MK_Delete, (process_method_func)daE_MK_Execute, (process_method_func)daE_MK_IsDelete, (process_method_func)daE_MK_Draw, }; actor_process_profile_definition g_profile_E_MK = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 7, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_E_MK_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(e_mk_class), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_E_MK_e, /* Actor SubMtd */ &l_daE_MK_Method, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e, /* Group */ fopAc_ENEMY_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };