// This should go into aurora, but for now we'll place it here: #include #include #include #define ASSERTLINE(line, cond) (void)0 #define ASSERTMSGLINE(line, cond, msg) (void)0 #define ASSERTMSG1LINE(line, cond, msg, arg1) (void)0 #define ASSERTMSG2LINE(line, cond, msg, arg1, arg2) (void)0 #define ASSERTMSGLINEV(line, cond, ...) (void)0 // SNIP : after here, place it into aurora void C_MTXLightOrtho(Mtx m, f32 t, f32 b, f32 l, f32 r, f32 scaleS, f32 scaleT, f32 transS, f32 transT) { f32 tmp; ASSERTMSGLINE(2672, m, "MTXLightOrtho(): NULL MtxPtr 'm' "); ASSERTMSGLINE(2673, (t != b), "MTXLightOrtho(): 't' and 'b' clipping planes are equal "); ASSERTMSGLINE(2674, (l != r), "MTXLightOrtho(): 'l' and 'r' clipping planes are equal "); tmp = 1 / (r - l); m[0][0] = (2 * tmp * scaleS); m[0][1] = 0; m[0][2] = 0; m[0][3] = (transS + (scaleS * (tmp * -(r + l)))); tmp = 1/ (t - b); m[1][0] = 0; m[1][1] = (2 * tmp * scaleT); m[1][2] = 0; m[1][3] = (transT + (scaleT * (tmp * -(t + b)))); m[2][0] = 0; m[2][1] = 0; m[2][2] = 0; m[2][3] = 1; } void C_MTXLightPerspective(Mtx m, f32 fovY, f32 aspect, f32 scaleS, f32 scaleT, f32 transS, f32 transT) { f32 angle; f32 cot; ASSERTMSGLINE(2604, m, "MTXLightPerspective(): NULL MtxPtr 'm' "); ASSERTMSGLINE(2605, (fovY > 0.0) && (fovY < 180.0), "MTXLightPerspective(): 'fovY' out of range "); ASSERTMSGLINE(2606, 0 != aspect, "MTXLightPerspective(): 'aspect' is 0 "); angle = (0.5f * fovY); angle = MTXDegToRad(angle); cot = 1 / tanf(angle); m[0][0] = (scaleS * (cot / aspect)); m[0][1] = 0; m[0][2] = -transS; m[0][3] = 0; m[1][0] = 0; m[1][1] = (cot * scaleT); m[1][2] = -transT; m[1][3] = 0; m[2][0] = 0; m[2][1] = 0; m[2][2] = -1; m[2][3] = 0; } void C_MTXLookAt(Mtx m, const Point3d* camPos, const Vec* camUp, const Point3d* target) { Vec vLook; Vec vRight; Vec vUp; ASSERTMSGLINE(2437, m, "MTXLookAt(): NULL MtxPtr 'm' "); ASSERTMSGLINE(2438, camPos, "MTXLookAt(): NULL VecPtr 'camPos' "); ASSERTMSGLINE(2439, camUp, "MTXLookAt(): NULL VecPtr 'camUp' "); ASSERTMSGLINE(2440, target, "MTXLookAt(): NULL Point3dPtr 'target' "); vLook.x = camPos->x - target->x; vLook.y = camPos->y - target->y; vLook.z = camPos->z - target->z; VECNormalize(&vLook, &vLook); VECCrossProduct(camUp, &vLook, &vRight); VECNormalize(&vRight, &vRight); VECCrossProduct(&vLook, &vRight, &vUp); m[0][0] = vRight.x; m[0][1] = vRight.y; m[0][2] = vRight.z; m[0][3] = -((camPos->z * vRight.z) + ((camPos->x * vRight.x) + (camPos->y * vRight.y))); m[1][0] = vUp.x; m[1][1] = vUp.y; m[1][2] = vUp.z; m[1][3] = -((camPos->z * vUp.z) + ((camPos->x * vUp.x) + (camPos->y * vUp.y))); m[2][0] = vLook.x; m[2][1] = vLook.y; m[2][2] = vLook.z; m[2][3] = -((camPos->z * vLook.z) + ((camPos->x * vLook.x) + (camPos->y * vLook.y))); } void C_MTXPerspective(Mtx44 m, f32 fovY, f32 aspect, f32 n, f32 f) { f32 angle; f32 cot; f32 tmp; ASSERTMSGLINE(179, m, "MTXPerspective(): NULL Mtx44Ptr 'm' "); ASSERTMSGLINE(180, (fovY > 0.0) && (fovY < 180.0), "MTXPerspective(): 'fovY' out of range "); ASSERTMSGLINE(181, 0.0f != aspect, "MTXPerspective(): 'aspect' is 0 "); angle = (0.5f * fovY); angle = MTXDegToRad(angle); cot = 1 / tanf(angle); m[0][0] = (cot / aspect); m[0][1] = 0; m[0][2] = 0; m[0][3] = 0; m[1][0] = 0; m[1][1] = (cot); m[1][2] = 0; m[1][3] = 0; m[2][0] = 0; m[2][1] = 0; tmp = 1 / (f - n); m[2][2] = (-n * tmp); m[2][3] = (tmp * -(f * n)); m[3][0] = 0; m[3][1] = 0; m[3][2] = -1; m[3][3] = 0; } void C_MTXRotRad(Mtx m, char axis, f32 rad) { f32 sinA; f32 cosA; ASSERTMSGLINE(1447, m, "MTXRotRad(): NULL MtxPtr 'm' "); sinA = sinf(rad); cosA = cosf(rad); C_MTXRotTrig(m, axis, sinA, cosA); } void C_MTXScale(Mtx m, f32 xS, f32 yS, f32 zS) { ASSERTMSGLINE(2008, m, "MTXScale(): NULL MtxPtr 'm' "); m[0][0] = xS; m[0][1] = 0; m[0][2] = 0; m[0][3] = 0; m[1][0] = 0; m[1][1] = yS; m[1][2] = 0; m[1][3] = 0; m[2][0] = 0; m[2][1] = 0; m[2][2] = zS; m[2][3] = 0; } void C_MTXScaleApply(const Mtx src, Mtx dst, f32 xS, f32 yS, f32 zS) { ASSERTMSGLINE(2070, src, "MTXScaleApply(): NULL MtxPtr 'src' "); ASSERTMSGLINE(2071, dst, "MTXScaleApply(): NULL MtxPtr 'dst' "); dst[0][0] = (src[0][0] * xS); dst[0][1] = (src[0][1] * xS); dst[0][2] = (src[0][2] * xS); dst[0][3] = (src[0][3] * xS); dst[1][0] = (src[1][0] * yS); dst[1][1] = (src[1][1] * yS); dst[1][2] = (src[1][2] * yS); dst[1][3] = (src[1][3] * yS); dst[2][0] = (src[2][0] * zS); dst[2][1] = (src[2][1] * zS); dst[2][2] = (src[2][2] * zS); dst[2][3] = (src[2][3] * zS); } void C_MTXTransApply(const Mtx src, Mtx dst, f32 xT, f32 yT, f32 zT) { ASSERTMSGLINE(1933, src, "MTXTransApply(): NULL MtxPtr 'src' "); ASSERTMSGLINE(1934, dst, "MTXTransApply(): NULL MtxPtr 'src' "); //! wrong assert string if (src != dst) { dst[0][0] = src[0][0]; dst[0][1] = src[0][1]; dst[0][2] = src[0][2]; dst[1][0] = src[1][0]; dst[1][1] = src[1][1]; dst[1][2] = src[1][2]; dst[2][0] = src[2][0]; dst[2][1] = src[2][1]; dst[2][2] = src[2][2]; } dst[0][3] = (src[0][3] + xT); dst[1][3] = (src[1][3] + yT); dst[2][3] = (src[2][3] + zT); } void C_MTXRotTrig(Mtx m, char axis, f32 sinA, f32 cosA) { ASSERTMSGLINE(1502, m, "MTXRotTrig(): NULL MtxPtr 'm' "); switch(axis) { case 'x': case 'X': m[0][0] = 1; m[0][1] = 0; m[0][2] = 0; m[0][3] = 0; m[1][0] = 0; m[1][1] = cosA; m[1][2] = -sinA; m[1][3] = 0; m[2][0] = 0; m[2][1] = sinA; m[2][2] = cosA; m[2][3] = 0; break; case 'y': case 'Y': m[0][0] = cosA; m[0][1] = 0; m[0][2] = sinA; m[0][3] = 0; m[1][0] = 0; m[1][1] = 1; m[1][2] = 0; m[1][3] = 0; m[2][0] = -sinA; m[2][1] = 0; m[2][2] = cosA; m[2][3] = 0; break; case 'z': case 'Z': m[0][0] = cosA; m[0][1] = -sinA; m[0][2] = 0; m[0][3] = 0; m[1][0] = sinA; m[1][1] = cosA; m[1][2] = 0; m[1][3] = 0; m[2][0] = 0; m[2][1] = 0; m[2][2] = 1; m[2][3] = 0; break; default: ASSERTMSGLINE(1529, FALSE, "MTXRotTrig(): invalid 'axis' value "); break; } } void C_VECAdd(const Vec* a, const Vec* b, Vec* ab) { ASSERTMSGLINE(114, a, "VECAdd(): NULL VecPtr 'a' "); ASSERTMSGLINE(115, b, "VECAdd(): NULL VecPtr 'b' "); ASSERTMSGLINE(116, ab, "VECAdd(): NULL VecPtr 'ab' "); ab->x = a->x + b->x; ab->y = a->y + b->y; ab->z = a->z + b->z; } // MTX QUAT void C_QUATMultiply(const Quaternion* p, const Quaternion* q, Quaternion* pq) { Quaternion* r; Quaternion pqTmp; ASSERTMSGLINE(193, p, "QUATMultiply(): NULL QuaternionPtr 'p' "); ASSERTMSGLINE(194, q, "QUATMultiply(): NULL QuaternionPtr 'q' "); ASSERTMSGLINE(195, pq, "QUATMultiply(): NULL QuaternionPtr 'pq' "); if (p == pq || q == pq){ r = &pqTmp; } else { r = pq; } r->w = (p->w * q->w) - (p->x * q->x) - (p->y * q->y) - (p->z * q->z); r->x = (p->w * q->x) + (p->x * q->w) + (p->y * q->z) - (p->z * q->y); r->y = (p->w * q->y) + (p->y * q->w) + (p->z * q->x) - (p->x * q->z); r->z = (p->w * q->z) + (p->z * q->w) + (p->x * q->y) - (p->y * q->x); if (r == &pqTmp) { *pq = pqTmp; } } void C_QUATRotAxisRad(Quaternion* r, const Vec* axis, f32 rad) { f32 half, sh, ch; Vec nAxis; ASSERTMSGLINE(758, r, "QUATRotAxisRad(): NULL QuaternionPtr 'r' "); ASSERTMSGLINE(759, axis, "QUATRotAxisRad(): NULL VecPtr 'axis' "); VECNormalize(axis, &nAxis); half = rad * 0.5f; sh = sinf(half); ch = cosf(half); r->x = sh * nAxis.x; r->y = sh * nAxis.y; r->z = sh * nAxis.z; r->w = ch; } void C_QUATSlerp(const Quaternion* p, const Quaternion* q, Quaternion* r, f32 t) { f32 theta, sin_th, cos_th; f32 tp, tq; ASSERTMSGLINE(869, p, "QUATSlerp(): NULL QuaternionPtr 'p' "); ASSERTMSGLINE(870, q, "QUATSlerp(): NULL QuaternionPtr 'q' "); ASSERTMSGLINE(871, r, "QUATSlerp(): NULL QuaternionPtr 'r' "); cos_th = p->x * q->x + p->y * q->y + p->z * q->z + p->w * q->w; tq = 1.0f; if (cos_th < 0.0f) { cos_th = -cos_th; tq = -tq; } if (cos_th <= 0.99999f) { theta = acosf(cos_th); sin_th = sinf(theta); tp = sinf((1.0f - t) * theta) / sin_th; tq *= sinf(t * theta) / sin_th; } else { tp = 1.0f - t; tq *= t; } r->x = (tp * p->x) + (tq * q->x); r->y = (tp * p->y) + (tq * q->y); r->z = (tp * p->z) + (tq * q->z); r->w = (tp * p->w) + (tq * q->w); } void C_VECHalfAngle(const Vec* a, const Vec* b, Vec* half) { Vec aTmp; Vec bTmp; Vec hTmp; ASSERTMSGLINE(713, a, "VECHalfAngle(): NULL VecPtr 'a' "); ASSERTMSGLINE(714, b, "VECHalfAngle(): NULL VecPtr 'b' "); ASSERTMSGLINE(715, half, "VECHalfAngle(): NULL VecPtr 'half' "); aTmp.x = -a->x; aTmp.y = -a->y; aTmp.z = -a->z; bTmp.x = -b->x; bTmp.y = -b->y; bTmp.z = -b->z; VECNormalize(&aTmp, &aTmp); VECNormalize(&bTmp, &bTmp); VECAdd(&aTmp, &bTmp, &hTmp); if (VECDotProduct(&hTmp, &hTmp) > 0.0f) { VECNormalize(&hTmp, half); return; } *half = hTmp; } void C_VECNormalize(const Vec* src, Vec* unit) { f32 mag; ASSERTMSGLINE(321, src, "VECNormalize(): NULL VecPtr 'src' "); ASSERTMSGLINE(322, unit, "VECNormalize(): NULL VecPtr 'unit' "); mag = (src->z * src->z) + ((src->x * src->x) + (src->y * src->y)); ASSERTMSGLINE(327, 0.0f != mag, "VECNormalize(): zero magnitude vector "); mag = 1.0f/ sqrtf(mag); unit->x = src->x * mag; unit->y = src->y * mag; unit->z = src->z * mag; } void C_VECReflect(const Vec* src, const Vec* normal, Vec* dst) { f32 cosA; Vec uI; Vec uN; ASSERTMSGLINE(769, src, "VECReflect(): NULL VecPtr 'src' "); ASSERTMSGLINE(770, normal, "VECReflect(): NULL VecPtr 'normal' "); ASSERTMSGLINE(771, dst, "VECReflect(): NULL VecPtr 'dst' "); uI.x = -src->x; uI.y = -src->y; uI.z = -src->z; VECNormalize(&uI, &uI); VECNormalize(normal, &uN); cosA = VECDotProduct(&uI, &uN); dst->x = (2.0f * uN.x * cosA) - uI.x; dst->y = (2.0f * uN.y * cosA) - uI.y; dst->z = (2.0f * uN.z * cosA) - uI.z; VECNormalize(dst, dst); } u32 C_MTXInverse(const Mtx src, Mtx inv) { Mtx mTmp; MtxPtr m; f32 det; ASSERTMSGLINE(950, src, "MTXInverse(): NULL MtxPtr 'src' "); ASSERTMSGLINE(951, inv, "MTXInverse(): NULL MtxPtr 'inv' "); if (src == inv) { m = mTmp; } else { m = inv; } det = ((((src[2][1] * (src[0][2] * src[1][0])) + ((src[2][2] * (src[0][0] * src[1][1])) + (src[2][0] * (src[0][1] * src[1][2])))) - (src[0][2] * (src[2][0] * src[1][1]))) - (src[2][2] * (src[1][0] * src[0][1]))) - (src[1][2] * (src[0][0] * src[2][1])); if (0 == det) { return 0; } det = 1 / det; m[0][0] = (det * +((src[1][1] * src[2][2]) - (src[2][1] * src[1][2]))); m[0][1] = (det * -((src[0][1] * src[2][2]) - (src[2][1] * src[0][2]))); m[0][2] = (det * +((src[0][1] * src[1][2]) - (src[1][1] * src[0][2]))); m[1][0] = (det * -((src[1][0] * src[2][2]) - (src[2][0] * src[1][2]))); m[1][1] = (det * +((src[0][0] * src[2][2]) - (src[2][0] * src[0][2]))); m[1][2] = (det * -((src[0][0] * src[1][2]) - (src[1][0] * src[0][2]))); m[2][0] = (det * +((src[1][0] * src[2][1]) - (src[2][0] * src[1][1]))); m[2][1] = (det * -((src[0][0] * src[2][1]) - (src[2][0] * src[0][1]))); m[2][2] = (det * +((src[0][0] * src[1][1]) - (src[1][0] * src[0][1]))); m[0][3] = ((-m[0][0] * src[0][3]) - (m[0][1] * src[1][3])) - (m[0][2] * src[2][3]); m[1][3] = ((-m[1][0] * src[0][3]) - (m[1][1] * src[1][3])) - (m[1][2] * src[2][3]); m[2][3] = ((-m[2][0] * src[0][3]) - (m[2][1] * src[1][3])) - (m[2][2] * src[2][3]); if (m == mTmp) { C_MTXCopy(mTmp, inv); } return 1; } void C_MTXConcatArray(const Mtx a, const Mtx* srcBase, Mtx* dstBase, u32 count) { u32 i; ASSERTMSGLINE(580, a != 0, "MTXConcatArray(): NULL MtxPtr 'a' "); ASSERTMSGLINE(581, srcBase != 0, "MTXConcatArray(): NULL MtxPtr 'srcBase' "); ASSERTMSGLINE(582, dstBase != 0, "MTXConcatArray(): NULL MtxPtr 'dstBase' "); ASSERTMSGLINE(583, count > 1, "MTXConcatArray(): count must be greater than 1."); for (i = 0; i < count; i++) { C_MTXConcat(a, *srcBase, *dstBase); srcBase++; dstBase++; } } void C_MTXMultVecArray(const Mtx m, const Vec* srcBase, Vec* dstBase, u32 count) { u32 i; Vec vTmp; ASSERTMSGLINE(168, m, "MTXMultVecArray(): NULL MtxPtr 'm' "); ASSERTMSGLINE(169, srcBase, "MTXMultVecArray(): NULL VecPtr 'srcBase' "); ASSERTMSGLINE(170, dstBase, "MTXMultVecArray(): NULL VecPtr 'dstBase' "); ASSERTMSGLINE(171, count > 1, "MTXMultVecArray(): count must be greater than 1."); for(i = 0; i < count; i++) { vTmp.x = m[0][3] + ((m[0][2] * srcBase->z) + ((m[0][0] * srcBase->x) + (m[0][1] * srcBase->y))); vTmp.y = m[1][3] + ((m[1][2] * srcBase->z) + ((m[1][0] * srcBase->x) + (m[1][1] * srcBase->y))); vTmp.z = m[2][3] + ((m[2][2] * srcBase->z) + ((m[2][0] * srcBase->x) + (m[2][1] * srcBase->y))); dstBase->x = vTmp.x; dstBase->y = vTmp.y; dstBase->z = vTmp.z; srcBase++; dstBase++; } } void C_MTXMultVecArraySR(const Mtx m, const Vec* srcBase, Vec* dstBase, u32 count) { u32 i; Vec vTmp; ASSERTMSGLINE(410, m, "MTXMultVecArraySR(): NULL MtxPtr 'm' "); ASSERTMSGLINE(411, srcBase, "MTXMultVecArraySR(): NULL VecPtr 'srcBase' "); ASSERTMSGLINE(412, dstBase, "MTXMultVecArraySR(): NULL VecPtr 'dstBase' "); ASSERTMSGLINE(413, count > 1, "MTXMultVecArraySR(): count must be greater than 1."); for(i = 0; i < count; i++) { vTmp.x = (m[0][2] * srcBase->z) + ((m[0][0] * srcBase->x) + (m[0][1] * srcBase->y)); vTmp.y = (m[1][2] * srcBase->z) + ((m[1][0] * srcBase->x) + (m[1][1] * srcBase->y)); vTmp.z = (m[2][2] * srcBase->z) + ((m[2][0] * srcBase->x) + (m[2][1] * srcBase->y)); dstBase->x = vTmp.x; dstBase->y = vTmp.y; dstBase->z = vTmp.z; srcBase++; dstBase++; } } void C_MTXQuat(Mtx m, const Quaternion* q) { f32 s; f32 xs; f32 ys; f32 zs; f32 wx; f32 wy; f32 wz; f32 xx; f32 xy; f32 xz; f32 yy; f32 yz; f32 zz; ASSERTMSGLINE(2145, m, "MTXQuat(): NULL MtxPtr 'm' "); ASSERTMSGLINE(2146, q, "MTXQuat(): NULL QuaternionPtr 'q' "); ASSERTMSGLINE(2147, q->x || q->y || q->z || q->w, "MTXQuat(): zero-value quaternion "); s = 2 / ((q->w * q->w) + ((q->z * q->z) + ((q->x * q->x) + (q->y * q->y)))); xs = q->x * s; ys = q->y * s; zs = q->z * s; wx = q->w * xs; wy = q->w * ys; wz = q->w * zs; xx = q->x * xs; xy = q->x * ys; xz = q->x * zs; yy = q->y * ys; yz = q->y * zs; zz = q->z * zs; m[0][0] = (1 - (yy + zz)); m[0][1] = (xy - wz); m[0][2] = (xz + wy); m[0][3] = 0; m[1][0] = (xy + wz); m[1][1] = (1 - (xx + zz)); m[1][2] = (yz - wx); m[1][3] = 0; m[2][0] = (xz - wy); m[2][1] = (yz + wx); m[2][2] = (1 - (xx + yy)); m[2][3] = 0; } void C_MTXRotAxisRad(Mtx m, const Vec* axis, f32 rad) { Vec vN; f32 s; f32 c; f32 t; f32 x; f32 y; f32 z; f32 xSq; f32 ySq; f32 zSq; ASSERTMSGLINE(1677, m, "MTXRotAxisRad(): NULL MtxPtr 'm' "); ASSERTMSGLINE(1678, axis, "MTXRotAxisRad(): NULL VecPtr 'axis' "); s = sinf(rad); c = cosf(rad); t = 1 - c; C_VECNormalize(axis, &vN); x = vN.x; y = vN.y; z = vN.z; xSq = (x * x); ySq = (y * y); zSq = (z * z); m[0][0] = (c + (t * xSq)); m[0][1] = (y * (t * x)) - (s * z); m[0][2] = (z * (t * x)) + (s * y); m[0][3] = 0; m[1][0] = ((y * (t * x)) + (s * z)); m[1][1] = (c + (t * ySq)); m[1][2] = ((z * (t * y)) - (s * x)); m[1][3] = 0; m[2][0] = ((z * (t * x)) - (s * y)); m[2][1] = ((z * (t * y)) + (s * x)); m[2][2] = (c + (t * zSq)); m[2][3] = 0; } // VEC void C_VECCrossProduct(const Vec* a, const Vec* b, Vec* axb) { Vec vTmp; ASSERTMSGLINE(608, a, "VECCrossProduct(): NULL VecPtr 'a' "); ASSERTMSGLINE(609, b, "VECCrossProduct(): NULL VecPtr 'b' "); ASSERTMSGLINE(610, axb, "VECCrossProduct(): NULL VecPtr 'axb' "); vTmp.x = (a->y * b->z) - (a->z * b->y); vTmp.y = (a->z * b->x) - (a->x * b->z); vTmp.z = (a->x * b->y) - (a->y * b->x); axb->x = vTmp.x; axb->y = vTmp.y; axb->z = vTmp.z; } f32 C_VECDistance(const Vec* a, const Vec* b) { return sqrtf(C_VECSquareDistance(a, b)); } f32 C_VECDotProduct(const Vec* a, const Vec* b) { f32 dot; ASSERTMSGLINE(546, a, "VECDotProduct(): NULL VecPtr 'a' "); ASSERTMSGLINE(547, b, "VECDotProduct(): NULL VecPtr 'b' "); dot = (a->z * b->z) + ((a->x * b->x) + (a->y * b->y)); return dot; } f32 C_VECMag(const Vec* v) { return sqrtf(C_VECSquareMag(v)); } void C_VECScale(const Vec* src, Vec* dst, f32 scale) { ASSERTMSGLINE(253, src, "VECScale(): NULL VecPtr 'src' "); ASSERTMSGLINE(254, dst, "VECScale(): NULL VecPtr 'dst' "); dst->x = (src->x * scale); dst->y = (src->y * scale); dst->z = (src->z * scale); } f32 C_VECSquareDistance(const Vec* a, const Vec* b) { Vec diff; diff.x = a->x - b->x; diff.y = a->y - b->y; diff.z = a->z - b->z; return (diff.z * diff.z) + ((diff.x * diff.x) + (diff.y * diff.y)); } f32 C_VECSquareMag(const Vec* v) { f32 sqmag; ASSERTMSGLINE(411, v, "VECMag(): NULL VecPtr 'v' "); sqmag = v->z * v->z + ((v->x * v->x) + (v->y * v->y)); return sqmag; } void C_VECSubtract(const Vec* a, const Vec* b, Vec* a_b) { ASSERTMSGLINE(183, a, "VECSubtract(): NULL VecPtr 'a' "); ASSERTMSGLINE(184, b, "VECSubtract(): NULL VecPtr 'b' "); ASSERTMSGLINE(185, a_b, "VECSubtract(): NULL VecPtr 'a_b' "); a_b->x = a->x - b->x; a_b->y = a->y - b->y; a_b->z = a->z - b->z; } #pragma mark PSMTX // I think these are PPC ASM implemntations? // this can be done just with defining DEBUG, but that has some other // implecations, so we'll just define them here for now. These are all just wrappers around the C versions, so we can just call those directly. void PSMTXConcatArray(const __REGISTER Mtx a, const __REGISTER Mtx* srcBase, __REGISTER Mtx* dstBase, __REGISTER u32 count) { C_MTXConcatArray(a, srcBase, dstBase, count); } void PSMTXCopy(const __REGISTER Mtx src, __REGISTER Mtx dst) { C_MTXCopy(src, dst); } void PSMTXIdentity(__REGISTER Mtx m) { C_MTXIdentity(m); } u32 PSMTXInverse(const __REGISTER Mtx src, __REGISTER Mtx inv) { return C_MTXInverse(src, inv); } void PSMTXMultVec(const __REGISTER Mtx m, const __REGISTER Vec* src, __REGISTER Vec* dst) { C_MTXMultVec(m, src, dst); } void PSMTXConcat(const __REGISTER Mtx a, const __REGISTER Mtx b, __REGISTER Mtx ab) { C_MTXConcat(a, b, ab); } void PSMTXMultVecArray(const Mtx m, const Vec* srcBase, Vec* dstBase, u32 count) { C_MTXMultVecArray(m, srcBase, dstBase, count); } void PSMTXMultVecArraySR(const __REGISTER Mtx m, const __REGISTER Vec* srcBase, __REGISTER Vec* dstBase, __REGISTER u32 count) { C_MTXMultVecArraySR(m, srcBase, dstBase, count); } void PSMTXMultVecSR(const __REGISTER Mtx m, const __REGISTER Vec* src, __REGISTER Vec* dst) { C_MTXMultVecSR(m, src, dst); } void PSMTXQuat(__REGISTER Mtx m, const __REGISTER Quaternion* q) { C_MTXQuat(m, q); } void PSMTXRotAxisRad(Mtx m, const Vec* axis, f32 rad) { C_MTXRotAxisRad(m, axis, rad); } void PSMTXRotRad(Mtx m, char axis, f32 rad) { C_MTXRotRad(m, axis, rad); } void PSMTXScale(__REGISTER Mtx m, __REGISTER f32 xS, __REGISTER f32 yS, __REGISTER f32 zS) { C_MTXScale(m, xS, yS, zS); } void PSMTXScaleApply(const __REGISTER Mtx src, __REGISTER Mtx dst, __REGISTER f32 xS, __REGISTER f32 yS, __REGISTER f32 zS) { C_MTXScaleApply(src, dst, xS, yS, zS); } void PSMTXTrans(__REGISTER Mtx m, __REGISTER f32 xT, __REGISTER f32 yT, __REGISTER f32 zT) { C_MTXTrans(m, xT, yT, zT); } void PSMTXTransApply(const __REGISTER Mtx src, __REGISTER Mtx dst, __REGISTER f32 xT, __REGISTER f32 yT, __REGISTER f32 zT) { C_MTXTransApply(src, dst, xT, yT, zT); } void PSQUATMultiply(const __REGISTER Quaternion* p, const __REGISTER Quaternion* q, __REGISTER Quaternion* pq) { C_QUATMultiply(p, q, pq); } void PSVECAdd(const __REGISTER Vec* a, const __REGISTER Vec* b, __REGISTER Vec* ab) { C_VECAdd(a, b, ab); } void PSVECCrossProduct(const __REGISTER Vec* a, const __REGISTER Vec* b, __REGISTER Vec* axb) { C_VECCrossProduct(a, b, axb); } f32 PSVECDistance(const __REGISTER Vec* a, const __REGISTER Vec* b) { return C_VECDistance(a, b); } f32 PSVECDotProduct(const __REGISTER Vec* a, const __REGISTER Vec* b) { return C_VECDotProduct(a, b); } f32 PSVECMag(const __REGISTER Vec* v) { return C_VECMag(v); } void PSVECNormalize(const __REGISTER Vec* src, __REGISTER Vec* unit) { C_VECNormalize(src, unit); } void PSVECScale(const __REGISTER Vec* src, __REGISTER Vec* dst, __REGISTER f32 scale) { C_VECScale(src, dst, scale); } f32 PSVECSquareDistance(const __REGISTER Vec* a, const __REGISTER Vec* b) { return C_VECSquareDistance(a, b); } f32 PSVECSquareMag(const __REGISTER Vec* v) { return C_VECSquareMag(v); } void PSVECSubtract(const __REGISTER Vec* a, const __REGISTER Vec* b, __REGISTER Vec* a_b) { C_VECSubtract(a, b, a_b); }