#include "JSystem/JSystem.h" // IWYU pragma: keep #include "JSystem/JMath/JMATrigonometric.h" #include #include "global.h" static f32 dummy() { return 0.0f; } namespace JMath { template struct TAngleConstant_; inline f64 getConst2() { return 9.765625E-4; } ATTRIBUTE_ALIGN(32) DUSK_GAME_DATA TSinCosTable<13, f32> sincosTable_; ATTRIBUTE_ALIGN(32) DUSK_GAME_DATA TAtanTable<1024, f32> atanTable_; ATTRIBUTE_ALIGN(32) DUSK_GAME_DATA TAsinAcosTable<1024, f32> asinAcosTable_; } // namespace JMath