/** * d_a_obj_zcloth.cpp * Object - Zora Armor */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_zcloth.h" #include "d/d_com_inf_game.h" #include "d/d_item_data.h" #include "d/d_a_itembase_static.h" #include "f_pc/f_pc_name.h" void daObjZCloth_c::initBaseMtx() { mpModel->setBaseScale(scale); setBaseMtx(); } void daObjZCloth_c::setBaseMtx() { mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z); mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z); mpModel->setBaseTRMtx(mDoMtx_stack_c::get()); } int daObjZCloth_c::Create() { initBaseMtx(); fopAcM_SetMtx(this, mpModel->getBaseTRMtx()); fopAcM_setCullSizeBox2(this, mpModel->getModelData()); return 1; } int daObjZCloth_c::create() { fopAcM_ct(this, daObjZCloth_c); m_itemNo = 0x31; int phase = dComIfG_resLoad(&mPhase, dItem_data::getFieldArc(m_itemNo)); if (phase == cPhs_COMPLEATE_e) { if (!fopAcM_entrySolidHeap(this, (heapCallbackFunc)CheckFieldItemCreateHeap, 0x2fb0)) { return cPhs_ERROR_e; } else if (!Create()) { return cPhs_ERROR_e; } } return phase; } int daObjZCloth_c::execute() { setBaseMtx(); return 1; } int daObjZCloth_c::draw() { DrawBase(); return 1; } int daObjZCloth_c::_delete() { dComIfG_resDelete(&mPhase, dItem_data::getFieldArc(m_itemNo)); return 1; } static int daObjZCloth_Draw(daObjZCloth_c* i_this) { return i_this->draw(); } static int daObjZCloth_Execute(daObjZCloth_c* i_this) { return i_this->execute(); } static int daObjZCloth_Delete(daObjZCloth_c* i_this) { const fpc_ProcID procID = fopAcM_GetID(i_this); return i_this->_delete(); } static int daObjZCloth_Create(fopAc_ac_c* i_this) { daObjZCloth_c* a_this = static_cast(i_this); const fpc_ProcID procID = fopAcM_GetID(i_this); return a_this->create(); } static actor_method_class l_daObjZCloth_Method = { (process_method_func)daObjZCloth_Create, (process_method_func)daObjZCloth_Delete, (process_method_func)daObjZCloth_Execute, (process_method_func)NULL, (process_method_func)daObjZCloth_Draw, }; actor_process_profile_definition g_profile_Obj_ZoraCloth = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 7, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_Obj_ZoraCloth_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(daObjZCloth_c), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_Obj_ZoraCloth_e, /* Actor SubMtd */ &l_daObjZCloth_Method, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e, /* Group */ fopAc_ACTOR_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };