/** * @file d_a_e_wb.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_e_rdb.h" #include "d/actor/d_a_obj_crvgate.h" #include "d/actor/d_a_obj_crvsteel.h" #include "d/d_msg_object.h" #include "d/actor/d_a_e_wb.h" #include "Z2AudioLib/Z2Instances.h" #include "c/c_damagereaction.h" #include "d/actor/d_a_alink.h" #include "d/actor/d_a_e_rd.h" #include "d/d_com_inf_game.h" #include "d/d_s_play.h" #include "m_Do/m_Do_controller_pad.h" #include "m_Do/m_Do_graphic.h" #include "res/Object/Always.h" #include "dusk/dusk.h" #include "dusk/frame_interpolation.h" #include class daE_WB_HIO_c : public JORReflexible { public: daE_WB_HIO_c(); virtual ~daE_WB_HIO_c() {}; void genMessage(JORMContext*); /* イノシシ - Wild Boar */ /* 0x00 */ // vtable /* 0x04 */ s8 mId; /* 0x08 */ f32 base_size; // 基本サイズ - Base Size /* 0x0C */ f32 leader_size_ratio; // リーダーサイズ比 - Leader Size Ratio /* 0x10 */ f32 movement_speed; // 移動速度 - Movement Speed /* 0x14 */ f32 max_speed; // 最速度 - Max Speed /* 0x18 */ f32 cavalry_battle_max_speed; // 騎馬戦最速 - Cavalry Battle Max Speed /* 0x1C */ f32 normal_speed_vi; /* 0x20 */ f32 medium_speed_vi; /* 0x24 */ f32 mMaxSpeedVi; /* 0x28 */ f32 leader_walking_speed; // 歩き速(リ)- Leader Walking Speed /* 0x2C */ f32 leader_max_speed; // 最速度(リ)- Leader Max Speed /* 0x30 */ f32 leader_cavalry_battle_max_speed; // 騎馬戦最(リ)- Leader Cavalry Battle Max Speed /* 0x34 */ f32 mSingleRiderSpeed; /* 0x38 */ f32 player_recognition_dist; // PL認識距離 - Player Recognition Distance /* 0x3C */ f32 mPlayerMountedMaxSpeed; /* 0x40 */ f32 mPlayerMountedMotionPlaybackSpeed; /* 0x44 */ s16 mPlayerMountedDashTime; /* 0x48 */ f32 mSearchIgnoreDistance1; /* 0x4C */ f32 mSearchIgnoreDistance2; /* 0x50 */ f32 mGuidanceDisplayDistance1; /* 0x54 */ f32 mGuidanceDisplayDistance2; /* 0x58 */ u8 field_0x58; /* 0x59 */ u8 mNoReins; }; STATIC_ASSERT(sizeof(daE_WB_HIO_c) == 0x5C); #if !DEBUG static u8 const lit_3882[12] = {0}; #endif #define LEADER_NONE 0 // Normal boar, no King bulblin #define LEADER_B_WAIT 1 // Boss on boar, waiting #define LEADER_B_IKKI 2 // King bulblin cavalry battle 1 #define LEADER_B_IKKI2 3 // King bulblin cavalry battle 2 #define LEADER_B_LV9 4 // King bulblin Hyrule Castle #define GAKE_FLG_NONE 0 // No cliff detected #define GAKE_FLG_DROP 1 // Cliff/drop ahead #define GAKE_FLG_TURN 2 // Near race turn #define GAKE_FLG_WRONG_DIR -1 // Near checkpoint but facing wrong direction daE_WB_HIO_c::daE_WB_HIO_c() { mId = -1; base_size = 1.2f; leader_size_ratio = 1.2f; movement_speed = 3.5f; player_recognition_dist = 600.0f; max_speed = 37.0f; cavalry_battle_max_speed = 50.0f; leader_walking_speed = 10.0f; leader_max_speed = 40.0f; leader_cavalry_battle_max_speed = 54.0f; normal_speed_vi = 25.0f; medium_speed_vi = 45.0f; mMaxSpeedVi = 55.0f; mSingleRiderSpeed = 50.0f; mPlayerMountedMaxSpeed = 30.0f; mPlayerMountedMotionPlaybackSpeed = 0.80000001f; mPlayerMountedDashTime = 300; mSearchIgnoreDistance1 = 500.0f; mSearchIgnoreDistance2 = 500.0f; mGuidanceDisplayDistance1 = 3500.0f; mGuidanceDisplayDistance2 = 3500.0f; field_0x58 = 0; mNoReins = 0; } #if DEBUG void daE_WB_HIO_c::genMessage(JORMContext* ctx) { ctx->genLabel(" イノシシ", 0x80000001); ctx->genSlider("基本サイズ", &base_size, 0.0f, 5.0f); ctx->genSlider("リーダーサイズ比", &leader_size_ratio, 0.0f, 5.0); ctx->genSlider("移動速度", &movement_speed, 0.0f, 20.0f); ctx->genSlider("PL認識距離", &player_recognition_dist, 0.0f, 2000.0f); ctx->genSlider("最速度", &max_speed, 0.0f, 100.0f); ctx->genSlider("騎馬戦最速", &cavalry_battle_max_speed, 0.0f, 100.0f); ctx->genSlider("歩き速(リ)", &leader_walking_speed, 0.0f, 30.0f); ctx->genSlider("最速度(リ)", &leader_max_speed, 0.0f, 100.0f); ctx->genSlider("騎馬戦最(リ)", &leader_cavalry_battle_max_speed, 0.0f, 100.0f); ctx->genSlider("通常速(車)", &normal_speed_vi, 0.0f, 100.0f); ctx->genSlider("中速度(車)", &medium_speed_vi, 0.0f, 100.0f); ctx->genSlider("最速度(車)", &mMaxSpeedVi, 0.0f, 100.0f); ctx->genSlider("一騎速", &mSingleRiderSpeed, 0.0f, 100.0f); ctx->genCheckBox("手綱ナシ", &mNoReins, 0x1); ctx->genLabel(" ", 0x80000001); ctx->genLabel(" プレイヤー騎乗時", 0x80000001); ctx->genSlider("最大速度", &mPlayerMountedMaxSpeed, 0.0f, 100.0f); ctx->genSlider("モーション再生速度", &mPlayerMountedMotionPlaybackSpeed, 0.0f, 5.0f); ctx->genSlider("ダッシュ時間", &mPlayerMountedDashTime, 0.0f, 2000.0f); ctx->genLabel(" ", 0x80000001); ctx->genLabel(" 以下 一騎討ち用", 0x80000001); ctx->genSlider("サーチ無視距離(1)", &mSearchIgnoreDistance1, 0.0f, 5000.0f); ctx->genSlider("サーチ無視距離(2)", &mSearchIgnoreDistance2, 0.0f, 5000.0f); ctx->genSlider("案内表示距離(1)", &mGuidanceDisplayDistance1, 0.0f, 5000.0f); ctx->genSlider("案内表示距離(2)", &mGuidanceDisplayDistance2, 0.0f, 5000.0f); } #endif static void anm_init(e_wb_class* i_this, int i_anmId, f32 i_morf, u8 i_attr, f32 i_rate) { i_this->anmID = i_anmId; if (i_this->leader != LEADER_NONE && i_this->leader >= LEADER_B_IKKI && i_anmId == 32) { i_anmId = 33; } i_this->anm_p->setAnm((J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, i_anmId), i_attr, i_morf, i_rate, 0.0f, -1.0f); } static int nodeCallBack(J3DJoint* i_joint, int param_1) { if (param_1 == 0) { J3DJoint* joint = i_joint; int joint_no = joint->getJntNo(); J3DModel* model = j3dSys.getModel(); e_wb_class* i_this = (e_wb_class*)model->getUserArea(); e_wb_class* bullbo_p2 = i_this; if (i_this) { MTXCopy(model->getAnmMtx(joint_no), *calc_mtx); if (joint_no == 0) { cMtx_ZrotM(*calc_mtx, i_this->body_angle); } else if (joint_no == 2 || joint_no == i_this->field_0x688 + 0xb) { cMtx_YrotM(*calc_mtx, i_this->field_0x6d8); } else if (joint_no == 4 || joint_no == 8 || (joint_no == 19 && i_this->leader == 0) || (joint_no == 23 && i_this->leader == 0) || (joint_no == 22 && i_this->leader != 0) || (joint_no == 27 && i_this->leader != 0)) { cMtx_YrotM(*calc_mtx, i_this->body_angle << 1); } if (i_this->leader && joint_no == 13) { cMtx_YrotM(*calc_mtx, i_this->field_0x6de.y); cMtx_XrotM(*calc_mtx, i_this->field_0x6de.x); cMtx_ZrotM(*calc_mtx, i_this->field_0x6de.z); } model->setAnmMtx(joint_no, *calc_mtx); MTXCopy(*calc_mtx, j3dSys.mCurrentMtx); } } return 1; } static s8 lbl_244_bss_45; static s8 lbl_244_bss_46; static s8 lbl_244_bss_47; static bool hio_set; static daE_WB_HIO_c l_HIO; #if TARGET_PC static void e_wb_rein_interp_callback(bool isSimFrame, void* pUserWork) { e_wb_class* i_this = (e_wb_class*)pUserWork; if (!i_this->himo_interp_prev_valid || !i_this->himo_interp_curr_valid) { return; } const f32 alpha = dusk::frame_interp::get_interpolation_step(); for (int r = 0; r < 2; r++) { cXyz* dst = i_this->himo_mat[r].getPos(0); for (int i = 0; i < 16; i++) { const cXyz& p0 = i_this->himo_mat_interp_prev[r][i]; const cXyz& p1 = i_this->himo_mat_interp_curr[r][i]; dst[i] = p0 + (p1 - p0) * alpha; } } cXyz* dst = i_this->himo_tex.getPos(0); for (int i = 0; i < 2; i++) { const cXyz& p0 = i_this->himo_tex_interp_prev[i]; const cXyz& p1 = i_this->himo_tex_interp_curr[i]; dst[i] = p0 + (p1 - p0) * alpha; } } #endif static void himo_control1(e_wb_class* i_this, cXyz* i_pos, int i_no, s8 param_3) { fopEn_enemy_c* enemy = &i_this->enemy; cXyz mae, ato; int i; s16 rx; s16 ry; cXyz* nodes = i_this->himo[i_no].node; cXyz* node = nodes; *node = *i_pos; cXyz ato2; cMtx_YrotS(*calc_mtx, enemy->shape_angle.y); cMtx_XrotM(*calc_mtx, enemy->shape_angle.x); mae.x = 20.0f + YREG_F(17); if (i_no == 0) { mae.x *= -1.0f; } mae.y = 0.0f; mae.z = 0.0f; MtxPosition(&mae, &ato2); cXyz sp3C; cXyz ato3; cXyz ato4; mae.x = 0.0f; mae.y = i_this->anm_time * (1.0f + YREG_F(4)); mae.z = i_this->anm_time * (1.0f + YREG_F(5)); MtxPosition(&mae, &ato3); if (enemy->speedF > 20.0f) { mae.x = i_this->anm_time * (0.4f + YREG_F(9)); } else { mae.x = i_this->anm_time * (0.1f + YREG_F(9)); } if (i_no == 0) { mae.x *= -1.0f; } mae.y = 0.0f; mae.z = 0.0f; MtxPosition(&mae, &ato4); mae.x = 0.0f; mae.y = 0.0f; if (param_3 != 0) { mae.z = 15.0f + YREG_F(6); } else { mae.z = 20.0f + YREG_F(7); } if (i_this->leader != LEADER_NONE) { mae.z *= l_HIO.leader_size_ratio; ato2 *= l_HIO.leader_size_ratio; ato3 *= l_HIO.leader_size_ratio; ato4 *= l_HIO.leader_size_ratio; } f32 r, x, y, z; node++; for (i = 1; i < 16; i++, node++) { sp3C.x = ato3.x * cM_ssin(i_this->field_0x1688 + i * 0x1770); sp3C.y = ato3.y * cM_ssin(i_this->field_0x1688 + i * 0x1770); sp3C.z = ato3.z * cM_ssin(i_this->field_0x1688 + i * 0x1770); r = 1.0f; x = ato4.x + (sp3C.x + ((node[0].x - node[-1].x) + (ato2.x * r))); y = sp3C.y + ((node[0].y - node[-1].y) - 20.0f + YREG_F(16)); z = ato4.z + (sp3C.z + ((node[0].z - node[-1].z) + (ato2.z * r))); ry = (s16)cM_atan2s(x, z); rx = -cM_atan2s(y, JMAFastSqrt(SQUARE(x) + SQUARE(z))); cMtx_YrotS(*calc_mtx, ry); cMtx_XrotM(*calc_mtx, rx); MtxPosition(&mae, &ato); node[0].x = node[-1].x + ato.x; node[0].y = node[-1].y + ato.y; node[0].z = node[-1].z + ato.z; } } static void himo_control2(e_wb_class* i_this, cXyz* i_pos, int i_no, s8 param_3) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; cXyz mae; cXyz ato; int i; s16 rx; s16 ry; himo_s* himo = &i_this->himo[i_no]; cXyz* node = &himo->node[15]; *node = *i_pos; mae.x = 0.0f; mae.y = 0.0f; if (param_3 != 0) { mae.z = 15.0f + YREG_F(6); } else { mae.z = 20.0f + YREG_F(7); } f32 x, y, z; node--; for (i = 14; i >= 1; i--, node--) { x = node[0].x - node[1].x; y = node[0].y - node[1].y; z = node[0].z - node[1].z; ry = (s16)cM_atan2s(x, z); rx = -cM_atan2s(y, JMAFastSqrt(SQUARE(x) + SQUARE(z))); cMtx_YrotS(*calc_mtx, ry); cMtx_XrotM(*calc_mtx, rx); MtxPosition(&mae, &ato); node[0].x = node[1].x + ato.x; node[0].y = node[1].y + ato.y; node[0].z = node[1].z + ato.z; } node = himo->node; cXyz* himo_pos = i_this->himo_mat[i_no].getPos(0); for (i = 0; i < 16; i++, himo_pos++, node++) { *himo_pos = *node; } himo_pos = i_this->himo_tex.getPos(0); himo_pos[i_no] = i_this->himo[i_no].node[15]; } static int e_wb_lr_wall_check(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; dBgS_LinChk linChk; cXyz mae; cXyz start; cXyz ato; start = actor->current.pos; start.y += 300.0f; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); mae.x = -400.0f; mae.y = 300.0f; mae.z = 400.0f + BREG_F(11); MtxPosition(&mae, &ato); ato += actor->current.pos; linChk.Set(&start, &ato, actor); fopAc_ac_c* wall; if (dComIfG_Bgsp().LineCross(&linChk)) { wall = dComIfG_Bgsp().GetActorPointer(linChk); if (fopAcM_GetName(wall) == fpcNm_BG_e) { return -1; } } mae.x *= -1.0f; MtxPosition(&mae, &ato); ato += actor->current.pos; if (dComIfG_Bgsp().LineCross(&linChk)) { wall = dComIfG_Bgsp().GetActorPointer(linChk); if (fopAcM_GetName(wall) == fpcNm_BG_e) { return 1; } } return 0; } static int daE_WB_Draw(e_wb_class* i_this) { static GXColor l_color = { 0x14, 0x0F, 0x00, 0xFF, }; f32 size; if (i_this->demo_stop != 0 || i_this->action == ACT_EVENT) { return 1; } fopAc_ac_c* actor = (fopAc_ac_c*)i_this; cXyz mae; cXyz ato; J3DModel* model = i_this->anm_p->getModel(); g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr); g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr); i_this->anm_p->entryDL(); cXyz pos; pos.set(actor->current.pos.x, actor->current.pos.y + 100.0f + BREG_F(0x12), actor->current.pos.z); if (i_this->leader != 0) { size = actor->scale.z * 1000.0f + BREG_F(19); } else { size = actor->scale.z * 800.0f + BREG_F(19); } i_this->shadow_key = dComIfGd_setShadow(i_this->shadow_key, 1, model, &pos, size, 0.0f, actor->current.pos.y, i_this->Bgc.GetGroundH(), i_this->Bgc.m_gnd, &i_this->enemy.tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex()); if (l_HIO.mNoReins == 0) { MTXCopy(model->getAnmMtx((i_this->field_0x688 + 0xb) + YREG_S(3)), *calc_mtx); MtxPush(); s8 ride_check = 0; e_rd_class* rd = (e_rd_class*)fopAcM_SearchByID(i_this->rd_id); if ((i_this->status_flag & 1) != 0) { if (rd && rd->ride_mode == 2) { if (i_this->kiba == 0) { model = rd->anm_p->getModel(); ride_check = 1; } } else { if (daAlink_getAlinkActorClass()->checkBoarRideOwn(actor)) { if (!daAlink_getAlinkActorClass()->checkHorseNotGrab()) { ride_check = 1; } } } } mae.x = 80.0f + YREG_F(0); mae.y = -20.0f + YREG_F(1); if (i_this->leader != 0) { mae.z = 47.0f + YREG_F(12); } else { mae.z = 42.0f + YREG_F(2); } MtxPosition(&mae, &ato); himo_control1(i_this, &ato, 0, ride_check); mae.z *= -1.0f; MtxPull(); MtxPosition(&mae, &ato); himo_control1(i_this, &ato, 1, ride_check); if (ride_check != 0) { cXyz ato2; daAlink_c* link; int hand_jnt_r; int hand_jnt_l; if (daAlink_getAlinkActorClass()->checkBoarRideOwn(actor)) { link = daAlink_getAlinkActorClass(); link->getHorseReinHandPos(&ato2, &ato); i_this->rein_hand_pos[0] = ato; i_this->rein_hand_pos[1] = ato2; } else { if (rd->actor_set != 0) { hand_jnt_l = 15; hand_jnt_r = 20; } else { hand_jnt_l = 19; hand_jnt_r = 24; } MTXCopy(model->getAnmMtx(hand_jnt_r), *calc_mtx); mae.x = XREG_F(13) + 15.0f; mae.y = XREG_F(14); mae.z = XREG_F(15); MtxPosition(&mae, &ato); MTXCopy(model->getAnmMtx(hand_jnt_l), *calc_mtx); mae.x = XREG_F(16) + 15.0f; mae.y = XREG_F(17); mae.z = XREG_F(18); MtxPosition(&mae, &ato2); } if (i_this->rein_spd > 100.0f) { i_this->rein_hand_pos[0] = ato; i_this->rein_hand_pos[1] = ato2; } else { cLib_addCalc2(&i_this->rein_hand_pos[0].x, ato.x, 1.0f, i_this->rein_spd); cLib_addCalc2(&i_this->rein_hand_pos[0].y, ato.y, 1.0f, i_this->rein_spd); cLib_addCalc2(&i_this->rein_hand_pos[0].z, ato.z, 1.0f, i_this->rein_spd); cLib_addCalc2(&i_this->rein_hand_pos[1].x, ato2.x, 1.0f, i_this->rein_spd); cLib_addCalc2(&i_this->rein_hand_pos[1].y, ato2.y, 1.0f, i_this->rein_spd); cLib_addCalc2(&i_this->rein_hand_pos[1].z, ato2.z, 1.0f, i_this->rein_spd); cLib_addCalc2(&i_this->rein_spd, 1000.0f, 1.0f, 10.0f); mae = i_this->rein_hand_pos[0] - ato; if (mae.abs() > 500.0f) { i_this->rein_hand_pos[0] = ato; i_this->rein_hand_pos[1] = ato2; } } } else { i_this->rein_spd = 0.0f; MTXCopy(model->getAnmMtx(i_this->field_0x688 + 0xe), *calc_mtx); mae.x = YREG_F(3) + 50.0f; mae.y = YREG_F(4) + 60.0f; mae.z = YREG_F(5); MtxPosition(&mae, &i_this->rein_hand_pos[0]); i_this->rein_hand_pos[1] = i_this->rein_hand_pos[0]; } himo_control2(i_this, &i_this->rein_hand_pos[0], 0, ride_check); himo_control2(i_this, &i_this->rein_hand_pos[1], 1, ride_check); i_this->himo_mat[0].update(0x10, l_color, &actor->tevStr); dComIfGd_set3DlineMat(&i_this->himo_mat[0]); i_this->himo_mat[1].update(0x10, l_color, &actor->tevStr); dComIfGd_set3DlineMat(&i_this->himo_mat[1]); i_this->himo_tex.update(2, l_color, &actor->tevStr); dComIfGd_set3DlineMat(&i_this->himo_tex); #if TARGET_PC if (dusk::frame_interp::is_enabled()) { if (i_this->himo_interp_curr_valid) { memcpy(i_this->himo_mat_interp_prev, i_this->himo_mat_interp_curr, sizeof(i_this->himo_mat_interp_curr)); memcpy(i_this->himo_tex_interp_prev, i_this->himo_tex_interp_curr, sizeof(i_this->himo_tex_interp_curr)); i_this->himo_interp_prev_valid = true; } for (int r = 0; r < 2; r++) { memcpy(i_this->himo_mat_interp_curr[r], i_this->himo_mat[r].getPos(0), 16 * sizeof(cXyz)); } memcpy(i_this->himo_tex_interp_curr, i_this->himo_tex.getPos(0), 2 * sizeof(cXyz)); i_this->himo_interp_curr_valid = true; dusk::frame_interp::add_interpolation_callback(&e_wb_rein_interp_callback, i_this); } #endif } return 1; } static s16 e_wb_wall_check(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; dBgS_LinChk linChk; cXyz mae; cXyz start; cXyz ato; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); mae.x = 10.0f; mae.y = 120.0f; mae.z = 250.0f + BREG_F(8); MtxPosition(&mae, &ato); ato += actor->current.pos; start = actor->current.pos; start.y += 200.0f; linChk.Set(&start, &ato, actor); if (dComIfG_Bgsp().LineCross(&linChk)) { fopAc_ac_c* wall = dComIfG_Bgsp().GetActorPointer(linChk); if (fopAcM_GetName(wall) != fpcNm_BG_e) { return 0; } cXyz cStack_c4(linChk.GetCross()); cXyz cStack_d0; mae.x *= -1.0f; MtxPosition(&mae, &ato); ato += actor->current.pos; linChk.Set(&start, &ato, actor); if (!dComIfG_Bgsp().LineCross(&linChk) == 0) { cStack_d0 = linChk.GetCross(); } else { return 0; } mae = cStack_d0 - cStack_c4; s16 chk = (cM_atan2s(mae.x, mae.z) + 0x4000) - actor->shape_angle.y; if (chk == 0) { chk = 1; } return chk; } return 0; } static s8 gake_check(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; dBgS_GndChk gnd_chk; cXyz mae; cXyz ato; static DUSK_CONSTEXPR f32 chk_x[4] = {14257.0f, 34775.0f, -22864.0f, -11627.0f}; static DUSK_CONSTEXPR f32 chk_z[4] = {20075.0f, -16467.0f, 9823.0f, 22601.0f}; if (lbl_244_bss_46 != 0) { if (!daAlink_getAlinkActorClass()->checkBoarRideOwn(actor) && actor->current.pos.y < -5000.0f) { OS_REPORT(" WB NARAKU DOWN 2\n"); fopAcM_delete(actor); return GAKE_FLG_NONE; } for (int i = 0; i < 4; i++) { mae.x = nREG_F(3) + chk_x[i] - actor->current.pos.x; mae.z = nREG_F(4) + chk_z[i] - actor->current.pos.z; s16 range = cM_atan2s(mae.x, mae.z) - actor->shape_angle.y; if (JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)) < nREG_F(8) + 2000.0f) { if (range < 0x4000 && range > -0x4000) { return GAKE_FLG_TURN; } return GAKE_FLG_WRONG_DIR; } } } cMtx_YrotS(*calc_mtx, actor->shape_angle.y); mae.x = 500.0f; mae.y = 1000.0f; mae.z = 1000.0f + WREG_F(0); MtxPosition(&mae, &ato); ato += actor->current.pos; gnd_chk.SetPos(&ato); if (actor->current.pos.y - dComIfG_Bgsp().GroundCross(&gnd_chk) > 2000.0f) { return GAKE_FLG_DROP; } else { mae.x = -500.0f; MtxPosition(&mae, &ato); ato += actor->current.pos; gnd_chk.SetPos(&ato); if (actor->current.pos.y - dComIfG_Bgsp().GroundCross(&gnd_chk) > 2000.0f) { return GAKE_FLG_DROP; } else { mae.x = 0.0f; mae.y = 1000.0f; mae.z = 2000.0f + WREG_F(1); MtxPosition(&mae, &ato); ato += actor->current.pos; gnd_chk.SetPos(&ato); if (actor->current.pos.y - dComIfG_Bgsp().GroundCross(&gnd_chk) > 2000.0f) { return GAKE_FLG_DROP; } else { return GAKE_FLG_NONE; } } } } static BOOL e_wb_saku_jump_check(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; dBgS_LinChk linkChk; cXyz mae; cXyz start; cXyz ato; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); cMtx_XrotM(*calc_mtx, actor->shape_angle.x); mae.x = 10.0f; mae.y = 150.0f; mae.z = KREG_F(8) + 500.0f; MtxPosition(&mae, &ato); ato += actor->current.pos; start = actor->current.pos; start.y += 100.0f; linkChk.Set(&start, &ato, actor); if (dComIfG_Bgsp().LineCross(&linkChk)) { cXyz cross(linkChk.GetCross()); cXyz cross2; mae.x *= -1.0f; MtxPosition(&mae, &ato); ato += actor->current.pos; linkChk.Set(&start, &ato, actor); if (dComIfG_Bgsp().LineCross(&linkChk)) { cross2 = linkChk.GetCross(); } else { return 0; } mae = cross2 - cross; s16 range = (cM_atan2s(mae.x, mae.z) + 0x4000) - actor->shape_angle.y; if (range > -0x3000 && range < 0x3000) { return 1; } } return 0; } static int e_wb_saku_check_sub(e_wb_class* i_this, s16 yaa) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; dBgS_GndChk gnd_chk; dBgS_LinChk link_chk; cXyz mae; cXyz start; cXyz ato; f32 za = (i_this->counter & 7) * 400.0f; cMtx_YrotS(*calc_mtx, actor->shape_angle.y + yaa); mae.x = 0.0f; mae.y = 2000.0f; mae.z = za; MtxPosition(&mae, &start); start += actor->current.pos; gnd_chk.SetPos(&start); start.y = dComIfG_Bgsp().GroundCross(&gnd_chk) + 150.0f; mae.x = 0.0f; mae.y = 0.0f; mae.z = 410.0f; MtxPosition(&mae, &ato); ato += start; link_chk.Set(&start, &ato, actor); if (dComIfG_Bgsp().LineCross(&link_chk)) { return 1; } return 0; } static int e_wb_saku_check(e_wb_class* i_this) { e_wb_class* unused = i_this; int saku = false; static DUSK_CONSTEXPR s16 yaa[3] = {0, -4096, 4096}; static DUSK_CONSTEXPR u32 saku_bit[3] = {1, 2, 4}; for (int i = 0; i < 3; i++) { if (e_wb_saku_check_sub(i_this, yaa[i])) { saku |= saku_bit[i]; } } return saku; } static void e_wb_wait(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; cXyz unused1, unused2; switch (i_this->ride_mode) { case 0: anm_init(i_this, 0x25, 3.0f, 2, 1.0f); i_this->ride_mode = 1; case 1: if (actor->speedF > 15.0f) { i_this->movement_type = 2; i_this->sound.startCreatureSoundLevel(Z2SE_EN_WB_L_SLIP, 0, -1); } else { anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); i_this->ride_mode = 2; i_this->status_flag |= (u16)0x20; } case 2: default: cLib_addCalc0(&actor->speedF, 1.0f, 1.0f); } } static void e_wb_ride(e_wb_class* i_this) { e_wb_class* unused = i_this; switch (i_this->ride_mode) { case 0: anm_init(i_this, 0x1f, 3.0f, 0, 1.0f); i_this->ride_mode = 1; case 1: default: return; } } static void e_wb_pl_ride_now(e_wb_class* i_this) { if (i_this->anmID != 42) { anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); } } static void e_wb_pl_ride(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; f32 max_speed; f32 speed; if (i_this->dash_timer != 0) { max_speed = 50.0f; if (i_this->dash_timer == 1) { i_this->action = ACT_PL_RIDE; } if (i_this->anmID == 27) { if (i_this->anm_p->isStop()) { anm_init(i_this, 0x20, 2.0f, 2, 2.0f); actor->speedF = 1.0; } else { if (i_this->anm_p->checkFrame(22.0f) || i_this->anm_p->checkFrame(42.0)) { dComIfGp_getVibration().StartShock(5, 0x1f, cXyz(0.0f, 1.0f, 0.0f)); } return; } } if ( #if PLATFORM_GCN (i_this->dash_timer & 0x7) == 0 #else (i_this->dash_timer & 0xf) == 0 #endif ) { dComIfGp_getVibration().StartShock(3, 0x1f, cXyz(0.0f, 1.0f, 0.0f)); } } else { max_speed = l_HIO.mPlayerMountedMaxSpeed; } if (i_this->anmID == 37) { cLib_chaseF(&actor->speedF, 0.0f, 2.0f); if (actor->speedF < 0.01f) { anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); } if (actor->speedF > 10.0f) { i_this->movement_type = 2; } return; } else { f32 stick_value = mDoCPd_c::getStickValue(0); if (daAlink_getAlinkActorClass()->checkHorseGetOffMode()) { stick_value = 0.0f; } f32 fVar1 = 1.5; s16 stick_angle; if (i_this->action == 101) { speed = stick_value; stick_angle = mDoCPd_c::getStickAngle3D(0); } else { speed = 1.0; fVar1 = 10.0; if (dComIfGp_event_runCheck()) { stick_angle = -0x8000; } else { stick_angle = mDoCPd_c::getStickAngle3D(0); if (stick_value < 0.1f) { stick_angle = -0x8000; } } } s16 angle = dCam_getControledAngleY(dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0))) + 0x10000 + stick_angle - 0x8000; int dir = 0; s16 ya = angle - actor->current.angle.y; if (i_this->action == ACT_PL_RIDE) { if (abs(ya) > 0x6000) { dir = 1; } else if (ya >= 0x2000) { dir = 2; } else if (ya <= -0x2000) { dir = 3; } } else if (ya >= 0x2000) { dir = 2; } else if (ya <= -0x2000) { dir = 3; } if (i_this->gake_flg == GAKE_FLG_TURN) { if (actor->speedF < 0.1f) { if (dir == 0) { speed = 0.0f; } } else { dir = 1; } if (i_this->action != ACT_PL_RIDE) { i_this->action = ACT_PL_RIDE; i_this->dash_timer = 0; if (actor->speedF > l_HIO.mPlayerMountedMaxSpeed) { actor->speedF = l_HIO.mPlayerMountedMaxSpeed; } } } else if (i_this->gake_flg < 0 && dir == 1) { speed = 0.0f; } // Bulblin Camp, Outside Arbiter's Grounds Room if ((strcmp(dComIfGp_getStartStageName(), "F_SP118") == 0 && fopAcM_GetRoomNo(actor) == 3 && dComIfGp_event_runCheck()) || dComIfGp_checkPlayerStatus0(0, 0x2000)) { speed = 0.0f; } i_this->wait_roll_angle = 0; if (dir != 1 && speed > 0.01f) { s16 curr_angle_y = actor->current.angle.y; if (i_this->action == ACT_PL_RIDE) { cLib_addCalcAngleS2(&actor->current.angle.y, angle, 4, 0x1F4); i_this->turn_step = 0; } else { s16 target_turn = 0; s16 turn_rate = 0x40 + KREG_S(3); if (dir == 2) { target_turn = 0x300 + KREG_S(2); } else if (dir == 3) { target_turn = -(0x300 + KREG_S(2)); } else { turn_rate = 0x10 + KREG_S(4); } cLib_addCalcAngleS2(&i_this->turn_step, target_turn, 4, turn_rate); actor->current.angle.y += i_this->turn_step; } i_this->wait_roll_angle = actor->current.angle.y - curr_angle_y; s16 work = i_this->wait_roll_angle * (TREG_S(7) - 8); f32 speed = work * actor->speedF / (l_HIO.mPlayerMountedMaxSpeed + 1.0f); if (speed > NREG_F(0x11) + 4500.0f) { speed = NREG_F(0x11) + 4500.0f; } else if (speed < -(4500.0f + NREG_F(0x11))) { speed = -(4500.0f + NREG_F(0x11)); } cLib_addCalcAngleS2(&i_this->body_angle, (s16)speed, 8, 0x140); } if (actor->speedF < 0.01f) { if (speed > 0.01f) { if (dir == 0) { i_this->wait_roll_angle = 0; actor->speedF = fVar1; } else { if (dir == 1) { i_this->wait_roll_angle = 0; cLib_chaseF(&actor->speedF, max_speed * speed * -0.2f, 1.0f); } if (i_this->anmID != 40) { anm_init(i_this, 0x28, 5.0f, 2, 1.5f); } } } else if (fabsf(actor->speedF) < 0.01f) { if (i_this->anmID != 42) { anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); } } else { cLib_chaseF(&actor->speedF, 0.0f, 0.5f); } } else { i_this->wait_roll_angle = 0; if (speed > 0.01f) { if (dir == 1) { if (actor->speedF > max_speed * 0.3f && i_this->anmID != 37) { anm_init(i_this, 0x25, 3.0f, 2, 1.0f); } cLib_chaseF(&actor->speedF, 0.0f, 2.0f); } else { cLib_chaseF(&actor->speedF, max_speed * speed, fVar1); if (actor->speedF < TREG_F(3) + 20.0f) { if (i_this->anmID != 43) { anm_init(i_this, 0x2b, 5.0f, 2, 1.0f); } } else if (i_this->anmID != 32) { anm_init(i_this, 0x20, 5.0f, 2, 1.0f); } } } else { cLib_chaseF(&actor->speedF, 0.0f, 0.5); if (i_this->anmID == 32 && actor->speedF < TREG_F(3) + 20.0f) { anm_init(i_this, 0x2b, 5.0f, 2, 1.0f); } } } if (i_this->anmID == 32) { i_this->anm_p->setPlaySpeed( BREG_F(0) + 0.4f + (l_HIO.mPlayerMountedMotionPlaybackSpeed * actor->speedF) / l_HIO.mPlayerMountedMaxSpeed); i_this->movement_type = 1; i_this->pursuit_flg = 1; } else if (i_this->anmID == 43) { i_this->anm_p->setPlaySpeed(TREG_F(4) + 0.7f + (TREG_F(5) + 0.05f) * actor->speedF); } } } static void e_wb_f_wait(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; s16 target_angle = fopAcM_searchPlayerAngleY(actor); switch (i_this->ride_mode) { case 0: if (lbl_244_bss_45 != 0 && (i_this->arg1 == 1 || i_this->arg1 == 2)) { i_this->ride_mode = 10; anm_init(i_this, 0x28, 5.0f, 2, 1.5f); if (cM_rndF(1.0) < 0.5f) { i_this->dodge_angle = 0x3000; } else { i_this->dodge_angle = -0x3000; } break; } else { anm_init(i_this, 0x28, 5.0f, 2, 1.5f); i_this->ride_mode = 1; i_this->status_flag |= (u16)4; } // fallthrough case 1: cLib_addCalcAngleS2(&actor->current.angle.y, target_angle, 8, 0x200); i_this->range = target_angle - actor->current.angle.y; if (i_this->range < 0x800 && i_this->range > -0x800) { if (i_this->gake_flg > GAKE_FLG_NONE) { if (i_this->anmID != 42) { anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); } } else { fopAc_ac_c* player = dComIfGp_getPlayer(0); i_this->action = ACT_C_F_RUN; i_this->ride_mode = 0; i_this->field_0x5d0 = player->current.pos; } break; } else if (i_this->anmID != 40) { anm_init(i_this, 0x28, 5.0f, 2, 1.0f); } break; case 10: target_angle += i_this->dodge_angle; cLib_addCalcAngleS2(&actor->current.angle.y, target_angle, 8, 0x200); i_this->range = target_angle - actor->current.angle.y; if (i_this->range < 0x800 && i_this->range > -0x800) { anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); i_this->ride_mode = 11; } break; case 11: target_angle += i_this->dodge_angle; i_this->range = target_angle - actor->current.angle.y; if (i_this->range > 0x1000 || i_this->range < -0x1000) { i_this->ride_mode = 10; anm_init(i_this, 0x28, 5.0f, 2, 1.5f); } break; } cLib_addCalc0(&actor->speedF, 1.0f, 2.0f); if (i_this->ride_mode >= 10) { f32 dist = fopAcM_searchPlayerDistanceXZ(actor); if (!(dist < 500.0f) && !(dist > 1500.0f)) { if (!daPy_getPlayerActorClass()->checkHorseRide()) { return; } if (!(dComIfGp_getHorseActor()->speedF >= 30.0f)) { return; } } if (i_this->gake_flg == GAKE_FLG_NONE) { i_this->action = ACT_C_F_RUN; i_this->ride_mode = 0; } } } static int pl_pass_check(e_wb_class* i_this, f32 pass) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; fopAc_ac_c* pl = dComIfGp_getPlayer(0); cXyz mae; cXyz ato; mae = actor->current.pos - pl->current.pos; cMtx_YrotS(*calc_mtx, -pl->shape_angle.y); MtxPosition(&mae, &ato); if (ato.z > pass) { return 1; } else { return 0; } } static void e_wb_f_run(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; fopAc_ac_c* pla = dComIfGp_getPlayer(0); cXyz mae; cXyz ato; f32 dist = fopAcM_searchPlayerDistanceXZ(actor); f32 speed = 0.0f; f32 acceleration = 1.0f; if ((i_this->status_flag & 1) == 0) { i_this->action = ACT_A_RUN; i_this->ride_mode = 0; } else { e_rd_class* local_90 = (e_rd_class*)fopAcM_SearchByID(i_this->rd_id); int saku; if ((saku = e_wb_saku_check(i_this))) { i_this->field_0x6d4 = 60; if ((saku & 2) != 0) { i_this->field_0x6d6 = 0x3000; } else { i_this->field_0x6d6 = -0x3000; } } cLib_addCalcAngleS2(&i_this->field_0x6d6, 0, 1, 0x64); s8 run_check = false; if (daPy_getPlayerActorClass()->checkHorseRide() && dComIfGp_getHorseActor()->speedF >= 30.0f) { run_check = true; } s16 angle = actor->current.angle.y; switch (i_this->ride_mode) { case 0: if (i_this->field_0x7a6 == 0) { anm_init(i_this, 0x1b, 3.0f, 0, 1.0f); i_this->ride_mode = 1; i_this->anm_time = 40.0f; i_this->status_flag |= (u16)8; } else { i_this->field_0x7a6 = 0; anm_init(i_this, 0x20, 5.0f, 2, 1.0f); i_this->anm_p->setFrame(cM_rndF(10.0f)); i_this->ride_mode = 2; i_this->status_flag |= (u16)0x10; i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1); } break; case 1: if (i_this->anm_p->checkFrame(3.0f)) { i_this->collision_flg |= (u8)2; i_this->movement_type = 10; } else if (i_this->anm_p->checkFrame(15.0f)) { i_this->collision_flg |= (u8)3; } if (i_this->anm_p->isStop()) { anm_init(i_this, 0x20, 5.0f, 2, 1.0f); i_this->ride_mode = 2; i_this->status_flag |= (u16)0x10; i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1); } break; case 2: i_this->pursuit_flg = 1; if (run_check) { speed = dComIfGp_getHorseActor()->speedF; if (speed > l_HIO.cavalry_battle_max_speed) { speed = l_HIO.cavalry_battle_max_speed; } else if (speed < l_HIO.max_speed) { speed = l_HIO.max_speed; } s16 local_a4 = 128; if (i_this->field_0x6c0 != 0) { i_this->target_ya = pla->shape_angle.y; i_this->field_0x5de = 0; acceleration = 0.5f; } else { if (i_this->timer[2] == 0) { i_this->timer[2] = cM_rndF(10.0f) + 3.0f; mae.x = i_this->x_check; mae.y = 0.0f; mae.z = 1500.0f; cMtx_YrotS(*calc_mtx, pla->shape_angle.y); MtxPosition(&mae, &ato); ato += pla->current.pos; mae = ato - actor->current.pos; i_this->target_ya = cM_atan2s(mae.x, mae.z); } if (pl_pass_check(i_this, i_this->pass)) { speed *= 0.95f + TREG_F(7); acceleration = 0.5f; } else { speed *= 1.35f + TREG_F(8); acceleration = 0.5f; } local_a4 = 0x200; } if (local_90 != NULL && local_90->anm == 39) { i_this->field_0x6d6 = (5000.0f + BREG_F(16)) * cM_ssin(i_this->counter * (0x3E8 + BREG_S(7))); local_a4 = 0x400; } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya + i_this->field_0x5de + i_this->field_0x6d6, 8, local_a4); cLib_addCalcAngleS2(&i_this->field_0x5de, 0, 1, 0x64); f32 spd = actor->speedF / 40.0f; if (spd < 1.0f) { spd = 1.0f; } if (spd > 1.3f) { spd = 1.3f; } i_this->anm_p->setPlaySpeed(spd); } else { i_this->anm_p->setPlaySpeed(1.0); acceleration = 3.0f; speed = l_HIO.max_speed; if (dist > 700.0f) { cLib_addCalcAngleS2(&actor->current.angle.y, i_this->field_0x6d6 + fopAcM_searchPlayerAngleY(actor), 8, 0x200); } if (dist < 400.0f) { i_this->ride_mode = 3; i_this->timer[0] = 40; } } i_this->movement_type = 1; break; case 3: i_this->pursuit_flg = 1; speed = l_HIO.max_speed; acceleration = 3.0f; if (i_this->timer[0] == 15) { i_this->status_flag |= (u16)0x20; } if (i_this->timer[0] == 0) { i_this->ride_mode = 4; anm_init(i_this, 0x25, 3.0f, 2, 1.0f); } i_this->movement_type = 1; break; case ACT_RIDE: if (actor->speedF > 15.0f) { i_this->movement_type = 2; i_this->sound.startCreatureSoundLevel(Z2SE_EN_WB_L_SLIP, 0, -1); } if (actor->speedF < 1.0f) { i_this->action = ACT_F_WAIT; i_this->ride_mode = 0; return; } break; } cLib_addCalc2(&actor->speedF, speed, 1.0f, acceleration); s16 ya = (-8 + TREG_S(7)) * (actor->current.angle.y - angle); cLib_addCalcAngleS2(&i_this->body_angle, ya, 8, 0x200); if (i_this->ride_mode < 4 && i_this->gake_flg > GAKE_FLG_NONE) { i_this->status_flag |= (u16)0x20; anm_init(i_this, 0x25, 3.0f, 2, 1.0f); if (actor->speedF > 30.0f) { actor->speedF = 30.0f; } i_this->ride_mode = 4; } } } static void* s_wbstart_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) { e_wb_class* wb = static_cast(i_actor); if (wb->leader == 0) { wb->field_0x7a6 = 1; wb->field_0x7a7 = 1; } } return NULL; } static void e_wb_b_wait(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; f32 dist = fopAcM_searchPlayerDistanceXZ(actor); s16 target_angle = fopAcM_searchPlayerAngleY(actor); if (i_this->start_timer != 0) { i_this->start_timer--; if (i_this->start_timer == 0) { fpcM_Search(s_wbstart_sub, i_this); } } switch (i_this->ride_mode) { case 0: anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); i_this->ride_mode = 1; i_this->timer[0] = cM_rndF(100.0f) + 100.0f; i_this->status_flag |= (u16)0x20; // fallthrough case 1: if (i_this->timer[0] == 0 && i_this->path_set != 0) { i_this->ride_mode = 2; } else if (dist < 2000.0f) { i_this->action = ACT_B_RUN; i_this->ride_mode = 0; i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK, -1); } break; case 2: cLib_addCalcAngleS2(&actor->current.angle.y, target_angle, 8, 0x200); i_this->range = target_angle - actor->current.angle.y; if (i_this->range < 0x800 && i_this->range > -0x800) { if (i_this->gake_flg > GAKE_FLG_NONE) { if (i_this->anmID != 42) { anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); } } else { i_this->action = ACT_B_WAIT2; i_this->ride_mode = 0; } } else if (i_this->anmID != 40) { anm_init(i_this, 0x28, 5.0f, 2, 1.0f); } break; } cLib_addCalc0(&actor->speedF, 1.0f, 2.0f); } static cXyz b_path[8]; static cXyz b_path2[8]; static void e_wb_b_run2(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; fopAc_ac_c* pla = dComIfGp_getPlayer(0); cXyz mae; cXyz ato; f32 dist = fopAcM_searchPlayerDistanceXZ(actor); f32 speed = 0.0f; f32 acceleration = 1.0f; s16 angle = actor->current.angle.y; f32 target_spd = 1.0f; switch (i_this->ride_mode) { case 0: anm_init(i_this, 0x1b, 3.0f, 0, 1.0f); i_this->ride_mode = 1; i_this->status_flag |= (u16)8; i_this->anm_time = 40.0f; i_this->anm_spd = 1.0f; break; case 1: if (i_this->anm_p->checkFrame(3.0f) != 0) { i_this->collision_flg |= (u8)2; i_this->movement_type = 10; } else { if (i_this->anm_p->checkFrame(15.0f) != 0) { i_this->collision_flg |= (u8)3; } } if (i_this->anm_p->isStop()) { anm_init(i_this, 0x20, 5.0f, 2, 1.0f); i_this->ride_mode = 2; cXyz path; cXyz path2; int ten = 0; for (int i = 1; i < 8; i++) { path = b_path2[ten] - actor->current.pos; path2 = b_path2[i] - actor->current.pos; if (path.abs() > path2.abs()) { ten = i; } } i_this->path_ten = ten; i_this->timer[0] = cM_rndF(100.0f) + 100.0f; } break; case 2: i_this->pursuit_flg = 1; for (int i = 0; i < 8; i++) { cMtx_YrotS(*calc_mtx, i << 13); mae.z = 3000.0f + ZREG_F(10); MtxPosition(&mae, &ato); ato += pla->current.pos; b_path2[i] = ato; } mae = b_path2[i_this->path_ten] - actor->current.pos; mae.y = 0.0f; if (mae.abs() < 600.0f) { int dir = 1; mae = b_path2[(i_this->path_ten + 1) & 7] - actor->current.pos; s16 range = actor->current.angle.y - cM_atan2s(mae.x, mae.z); if (range < 0x4000 && range > -0x4000) { i_this->path_ten += dir; } else { i_this->path_ten -= dir; } i_this->path_ten &= 7; i_this->turn_step = 0; } mae = b_path2[i_this->path_ten] - actor->current.pos; i_this->target_ya = cM_atan2s(mae.x, mae.z); cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 8, i_this->turn_step); cLib_addCalcAngleS2(&i_this->turn_step, 0x400, 1, 0x10); acceleration = 3.0f; speed = l_HIO.leader_max_speed; i_this->movement_type = 1; if (i_this->timer[0] == 0 && dist < 5000.0f) { anm_init(i_this, 0x25, 3.0f, 2, 1.0f); i_this->ride_mode = 3; } break; case 3: if (actor->speedF > 15.0f) { i_this->movement_type = 2; } if (actor->speedF < 1.0f) { i_this->action = ACT_B_WAIT; i_this->ride_mode = 0; return; } } cLib_addCalc2(&actor->speedF, speed, 1.0f, acceleration); s16 ya = (-4 + TREG_S(7)) * (actor->current.angle.y - angle); cLib_addCalcAngleS2(&i_this->body_angle, ya, 8, 0x200); i_this->anm_p->setPlaySpeed(i_this->anm_spd); cLib_addCalc2(&i_this->anm_spd, target_spd, 1.0f, 0.1f); if (dist < 1000.0f) { i_this->action = ACT_B_RUN; if (i_this->anmID == 32) { i_this->ride_mode = 2; } else { i_this->ride_mode = 0; i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK, -1); } } if (i_this->ride_mode < 3 && i_this->gake_flg > GAKE_FLG_NONE) { anm_init(i_this, 0x25, 3.0f, 2, 1.0f); if (actor->speedF > 30.0f) actor->speedF = 30.0f; i_this->ride_mode = 3; } } static void e_wb_b_wait2(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; fopAc_ac_c* pla = dComIfGp_getPlayer(0); cXyz cStack_38; cXyz cStack_44; f32 dist = fopAcM_searchPlayerDistanceXZ(actor); s16 target_angle = fopAcM_searchPlayerAngleY(actor); switch (i_this->ride_mode) { case 0: if (cM_rndF(1.0f) < 0.5f) { i_this->target_ya = target_angle + 0x4000; } else { i_this->target_ya = target_angle - 0x4000; } i_this->ride_mode = 1; // fallthrough case 1: cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 8, 0x200); i_this->range = i_this->target_ya - actor->current.angle.y; if (i_this->range < 0x800 && i_this->range > -0x800) { anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); i_this->ride_mode = 2; } else if (i_this->anmID != 40) { anm_init(i_this, 0x28, 5.0f, 2, 1.0f); } break; case 2: if (dist < 4000.0f) { i_this->action = ACT_B_RUN; i_this->ride_mode = 0; i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK, -1); } break; } cLib_addCalc0(&actor->speedF, 1.0f, 1.0f); } /** * @brief Handles the running action state for the Bullbo enemy. * * This function controls the Bullbo's behavior while running, including path initialization, * following a generated path, adjusting speed based on the player's horse, handling jumps over fences or walls, * and transitioning to other states like waiting or catching up. * * The path is an octagonal loop with randomized radii, regenerated when the Bullbo reaches a waypoint or periodically. * Speed and animation are adjusted dynamically to match or exceed the player's pace during chases. * * @param i_this Pointer to the Bullbo instance (e_wb_class). */ static void e_wb_b_run(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; fopAc_ac_c* pla = dComIfGp_getPlayer(0); cXyz mae; cXyz ato; f32 dist = fopAcM_searchPlayerDistanceXZ(actor); f32 speed = 0.0; f32 acceleration = 1.0; if ((i_this->status_flag & 1) == 0) { i_this->action = ACT_A_RUN; i_this->ride_mode = 0; } else { s8 is_player_on_fast_horse = false; if (daPy_getPlayerActorClass()->checkHorseRide() && dComIfGp_getHorseActor()->speedF >= 30.0f) { is_player_on_fast_horse = true; } s16 initial_facing_angle = actor->current.angle.y; f32 anm_spd = 1.0f; s8 regenerate_path = false; switch (i_this->ride_mode) { case 0: i_this->status_flag |= (u16)8; case 1: // path initialization i_this->anm_time = 30.0f; i_this->anm_spd = 1.0f; anm_init(i_this, 0x20, 5.0f, 2, 1.0f); i_this->ride_mode = 2; i_this->status_flag |= (u16)0x10; i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1); if (i_this->path_set != 0) { cXyz path; cXyz path2; int ten = 0; for (int i = 1; i < 8; i++) { path = b_path[ten] - actor->current.pos; path2 = b_path[i] - actor->current.pos; if (path.abs() > path2.abs()) { ten = i; } } i_this->path_ten = ten; } else { if (lbl_244_bss_45 == 1) { i_this->path_ten = 6 + TREG_S(6); } else { i_this->path_ten = 2 + TREG_S(6); } i_this->dir = 1; i_this->path_set = 1; } break; case 2: // path following i_this->pursuit_flg = 1; mae = b_path[i_this->path_ten] - actor->current.pos; mae.y = 0.0; if (mae.abs() < 800.0f) { if (i_this->lap_num >= 4 && cM_rndF(1.0f) < 0.05f) { i_this->dir = cM_rndF(6.0f) + 1.0f; } mae = b_path[(i_this->path_ten + 1) & 7] - actor->current.pos; s16 range = actor->current.angle.y - cM_atan2s(mae.x, mae.z); if (range < 0x4000 && range > -0x4000) { i_this->dir = 1; } else { i_this->dir = -1; } OS_REPORT(" PT %d\n", i_this->path_ten); // "パス点" (path point) OS_REPORT(" DIR %d\n", i_this->dir); i_this->path_ten += i_this->dir; i_this->path_ten &= 7; regenerate_path = true; i_this->turn_step = 0; } else { if (i_this->path_adjust_count >= 3) { i_this->path_adjust_count = 0; if (cM_rndF(1.0f) < 0.5f) { i_this->path_ten += 3; } else { i_this->path_ten -= 3; } i_this->path_ten &= 7; regenerate_path = true; } } mae = b_path[i_this->path_ten] - actor->current.pos; i_this->target_ya = cM_atan2s(mae.x, mae.z); cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 8, i_this->turn_step); cLib_addCalcAngleS2(&i_this->turn_step, 0x400, 1, 0x10); if (is_player_on_fast_horse) { speed = dComIfGp_getHorseActor()->speedF; if (speed > l_HIO.leader_cavalry_battle_max_speed) { speed = l_HIO.leader_cavalry_battle_max_speed; } else { if (speed < l_HIO.leader_max_speed) { speed = l_HIO.leader_max_speed; } } if (fopAcM_searchPlayerDistanceXZ(actor) < 2000.0f + KREG_F(0)) { speed *= 1.2f; if (actor->speedF < l_HIO.max_speed) { acceleration = 1.5f; } else { acceleration = 0.5f; } } anm_spd = actor->speedF / 40.0f; if (anm_spd < 1.0f) anm_spd = 1.0f; if (anm_spd > 1.2f) anm_spd = 1.2f; } else { acceleration = 3.0; speed = l_HIO.leader_max_speed; } if (dist > 6000.0f) { i_this->ride_mode = 3; i_this->timer[0] = 13; } i_this->movement_type = 1; break; case 3: i_this->pursuit_flg = 1; speed = l_HIO.max_speed; acceleration = 3.0f; if (i_this->timer[0] == 10) { i_this->status_flag |= (u16)0x20; } if (i_this->timer[0] == 0) { i_this->ride_mode = 4; anm_init(i_this, 0x25, 3.0f, 2, 1.0f); } i_this->movement_type = 1; break; case 4: // decelerating back to wait action if (actor->speedF > 15.0f) { i_this->movement_type = 2; } if (actor->speedF < 1.0f) { i_this->action = ACT_B_WAIT2; i_this->ride_mode = 0; } break; case 10: // jumping a fence / hit wall speed = l_HIO.max_speed; acceleration = 3.0f; if (i_this->anmID == 24) { if (actor->speed.y < 10.0f) { anm_init(i_this, 0x19, 10.0f, 0, 1.0f); } } else if (i_this->anmID == 25) { if (actor->speed.y < (-30.0f + JREG_F(9)) || i_this->Bgc.ChkGroundHit()) { anm_init(i_this, 0x1a, 2.0f, 0, 1.0f); i_this->collision_flg |= (u8)0xc; i_this->landing_flag = 1; i_this->status_flag |= (u16)0x200; } } else if (i_this->anmID == 26) { i_this->movement_type = 1; if (i_this->anm_p->isStop()) { anm_init(i_this, 0x20, 2.0f, 2, i_this->anm_spd); i_this->anm_time = 30.0f; i_this->ride_mode = 2; } } } if (i_this->ride_mode < 10) { cLib_addCalc2(&actor->speedF, speed, 1.0f, acceleration); s16 targetAngle = (TREG_S(7) - 4) * (actor->current.angle.y - initial_facing_angle); cLib_addCalcAngleS2(&i_this->body_angle, targetAngle, 8, 0x200); i_this->anm_p->setPlaySpeed(i_this->anm_spd); cLib_addCalc2(&i_this->anm_spd, anm_spd, 1.0f, 0.1f); if (actor->speedF >= 30.0f && i_this->Bgc.ChkGroundHit()) { if (i_this->Bgc.ChkWallHit() || e_wb_saku_jump_check(i_this)) { i_this->ride_mode = 10; actor->speed.y = 55.0f + WREG_F(1); anm_init(i_this, 0x18, 2.0f, 0, 1.0f); i_this->status_flag |= (u16)0x100; } } } if (regenerate_path) { mae.x = 0.0f; mae.y = 1000.0f; for (int i = 0; i < 8; i++) { cMtx_YrotS(*calc_mtx, i << 13); if (lbl_244_bss_45 == 1) { mae.z = cM_rndF(3000.0f) + 12000.0f; MtxPosition(&mae, &ato); } else if (i_this->lap_num >= 4) { mae.z = cM_rndF(1000.0f) + 9000.0f; MtxPosition(&mae, &ato); ato.x += 28108.0f; ato.z += 6640.0f; } else { mae.z = cM_rndF(3000.0f) + 12000.0f; MtxPosition(&mae, &ato); ato.x += -2989.0f; ato.z += 1364.0f; } b_path[i] = ato; } } if (i_this->gake_flg > GAKE_FLG_NONE && actor->speedF > 30.0f) { actor->speedF = 30.0f; } } return; } static void arrow_rd_set(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; static DUSK_CONSTEXPR cXyz arrow_rd_pos[1] = {cXyz(36460.0f, 1040.0f, -17020.0f)}; for (int i = 0; i < 1; i++) { fopAcM_create(fpcNm_E_RD_e, 0xff00a3ff, &arrow_rd_pos[i], fopAcM_GetRoomNo(actor), 0, 0, -1); } } static DUSK_CONSTEXPR cXyz saku_p(34800.0f, 0.0f, -14900.0f); static DUSK_CONSTEXPR cXyz saku_p2(34800.0f, 0.0f, -37200.0f); static void e_wb_b_ikki(e_wb_class* i_this) { static DUSK_CONSTEXPR cXyz ikki_pos[2] = {cXyz(34789.0f, -290.0f, -36200.0f), cXyz(34789.0f, -290.0f, -16600.0f)}; fopAc_ac_c* actor = (fopAc_ac_c*)i_this; fopAc_ac_c* pla = dComIfGp_getPlayer(0); cXyz mae; cXyz ato; f32 dist = fopAcM_searchPlayerDistanceXZ(actor); s16 target_angle = fopAcM_searchPlayerAngleY(actor); s16 range = target_angle - actor->current.angle.y; f32 speed = 0.0; f32 acceleration = 1.0; s16 angle = 0x400; s16 local_d8 = 0; int frame = i_this->anm_p->getFrame(); switch (i_this->ride_mode) { case -100: anm_init(i_this, 0x27, 5.0f, 2, 1.0f); i_this->ride_mode = -99; i_this->status_flag |= (u16)0x400; break; case -99: if (i_this->anm_p->checkFrame(10.0f) || i_this->anm_p->checkFrame(31.0f)) { i_this->collision_flg |= (u8)1; i_this->movement_type = 10; } break; case -98: anm_init(i_this, 0x26, 10.0f, 0, 1.0f); i_this->ride_mode = -97; i_this->status_flag |= (u16)0x800; break; case -97: if (i_this->anm_p->checkFrame(38.0f) || i_this->anm_p->checkFrame(50.0f) || i_this->anm_p->checkFrame(65.0f) || i_this->anm_p->checkFrame(108.0f)) { i_this->collision_flg |= (u8)1; i_this->movement_type = 10; } else if (i_this->anm_p->checkFrame(82.0f)) { i_this->collision_flg |= (u8)3; } else if (i_this->anm_p->checkFrame(106.0f)) { i_this->collision_flg |= (u8)2; i_this->movement_type = 10; } if (frame >= 112) { if (frame == 112) { i_this->status_flag |= (u16)0x10; i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1); i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK, -1); i_this->anm_time = 40.0f; } speed = l_HIO.mSingleRiderSpeed; acceleration = l_HIO.mSingleRiderSpeed * 0.2f; i_this->movement_type = 1; } if (i_this->anm_p->isStop()) { anm_init(i_this, 0x20, 1.0f, 2, 1.0f); i_this->ride_mode = 4; i_this->acceleration = 0; i_this->path_ten = 1; i_this->eye = ikki_pos[i_this->path_ten]; } break; case 0: anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); i_this->ride_mode = 1; i_this->timer[3] = 10; break; case 1: if (i_this->timer[3] == 0 && !dComIfGp_event_runCheck()) { i_this->ride_mode = 2; i_this->path_ten = 1; } break; case 2: if (!i_this->no_draw) { anm_init(i_this, 0x1b, 3.0f, 0, 1.0f); i_this->status_flag |= (u16)8; i_this->anm_time = 40.0f; i_this->eye = ikki_pos[i_this->path_ten]; i_this->ride_mode = 3; } break; case 3: if (i_this->anm_p->checkFrame(3.0f)) { i_this->collision_flg |= (u8)2; i_this->movement_type = 10; } else if (i_this->anm_p->checkFrame(15.0)) { i_this->collision_flg |= (u8)3; } if (i_this->anm_p->isStop()) { anm_init(i_this, 0x20, 5.0f, 2, 1.0f); i_this->ride_mode = 4; i_this->status_flag |= (u8)0x10; i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1); i_this->acceleration = 0; } break; case 4: { speed = l_HIO.mSingleRiderSpeed; acceleration = 5.0f; i_this->movement_type = 1; if (range < 0x3000 && range > -0x3000 && dist < 4000.0f + VREG_F(16) && dist > 600.0f + VREG_F(17)) { i_this->field_0x6dc = 13 + VREG_S(5); } else if (range < 0x800 && range > -0x800) { i_this->field_0x6da = 1; } else if (range > 0) { i_this->field_0x6da = 3; } else { i_this->field_0x6da = 2; } f32 search_dist; f32 guidance_dist; if (i_this->lap_num == 0) { search_dist = l_HIO.mSearchIgnoreDistance2; guidance_dist = l_HIO.mGuidanceDisplayDistance2; } else { search_dist = l_HIO.mSearchIgnoreDistance1; guidance_dist = l_HIO.mGuidanceDisplayDistance1; } if (range < 0x3000 && range > -0x3000) { if (dist > search_dist) { cLib_addCalc2(&actor->current.pos.x, pla->current.pos.x, 0.05f, actor->speedF * i_this->acceleration); cLib_addCalc2(&i_this->acceleration, 0.6f, 1.0f, 0.06f); cMtx_YrotS(*calc_mtx, actor->current.angle.y); mae.x = actor->current.pos.x - pla->current.pos.x; mae.y = mae.z = 0.0f; MtxPosition(&mae, &ato); local_d8 = ato.x * (-20.0f + XREG_F(12)); if (local_d8 > 0x1000) { local_d8 = 0x1000; } else if (local_d8 < -0x1000) { local_d8 = -0x1000; } } if (dist < guidance_dist) { daPy_getPlayerActorClass()->onSingleBoarAvoid(); } } mae = i_this->eye - actor->current.pos; i_this->target_ya = (s16)cM_atan2s(mae.x, mae.z); if (mae.abs() < 600.0f + AREG_F(8)) { anm_init(i_this, 0x25, 3.0f, 2, 1.0f); i_this->ride_mode = 5; i_this->status_flag |= (u16)0x20; } angle = 2048 + XREG_S(1); break; } case 5: if (actor->speedF > 15.0f) { i_this->movement_type = 2; i_this->sound.startCreatureSoundLevel(Z2SE_EN_WB_L_SLIP, 0, -1); } else if (actor->speedF < 1.0f) { anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); i_this->ride_mode = 6; ANGLE_ADD(i_this->target_ya, 0x8000); } break; case 6: angle = 0x200; i_this->range = i_this->target_ya - actor->current.angle.y; if (i_this->range < 0x800 && i_this->range > -0x800) { i_this->ride_mode = 2; i_this->path_ten = 1 - i_this->path_ten; } else if (i_this->anmID != 40) { anm_init(i_this, 0x28, 5.0f, 2, 1.5f); } break; } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 2, angle); cLib_addCalcAngleS2(&i_this->field_0x7a4, local_d8, 8, i_this->acceleration + 10000.0f); cLib_addCalc2(&actor->speedF, speed, 1.0f, acceleration); if (actor->current.pos.x > 35350.0f) { actor->current.pos.x = 35350.0f; } else if (actor->current.pos.x < 34243.0f) { actor->current.pos.x = 34243.0f; } if (i_this->ride_mode == 4 && (range > 16384 || range < -0x4000) && i_this->no_draw) { if (i_this->path_ten == 1 && pla->current.pos.z < ikki_pos[0].z + 12000.0f && actor->current.pos.z > ikki_pos[1].z - 12000.0f) { actor->current.pos.z = ikki_pos[1].z; i_this->ride_mode = 5; actor->speedF = 0.0f; OS_REPORT(" WB CULL !!\n"); } else { if (i_this->path_ten == 0 && pla->current.pos.z > ikki_pos[1].z - 12000.0f && actor->current.pos.z < ikki_pos[0].z + 12000.0f) { actor->current.pos.z = ikki_pos[0].z; i_this->ride_mode = 5; actor->speedF = 0.0f; OS_REPORT(" WB CULL !!\n"); } } } if (i_this->saku_burn != 0) { if (i_this->saku_burn == 1) { static DUSK_CONSTEXPR cXyz f_pos[2] = {cXyz(34800.0f, -300.0f, -15150.0f), cXyz(34800.0f, -300.0f, -37200.0f)}; csXyz angl; for (int i = 0; i < 2; i++) { static DUSK_CONSTEXPR s16 f_ya[2] = { -0x8000, 0x0000, }; angl.set(0, f_ya[i], 0); for (int j = 0; j < 2; j++) { static DUSK_CONSTEXPR u16 f_id[2] = { dPa_RM(ID_ZI_S_UMASAKU_BURN_A), dPa_RM(ID_ZI_S_UMASAKU_BURN_B), }; dComIfGp_particle_set(f_id[j], &f_pos[i], 0, &angl, NULL); } } i_this->saku_burn++; } Z2GetAudioMgr()->seStartLevel(Z2SE_OBJ_STRAWFENCE_BURNING, &saku_p, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); Z2GetAudioMgr()->seStartLevel(Z2SE_OBJ_STRAWFENCE_BURNING, &saku_p2, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); } } static void e_wb_b_ikki_end(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; f32 speed = 0.0; f32 acceleration = 1.0f; switch (i_this->ride_mode) { case 0: anm_init(i_this, 0x20, 1.0f, 2, 1.0f); i_this->ride_mode = 1; break; case 1: speed = l_HIO.mSingleRiderSpeed; acceleration = 5.0f; break; } cLib_addCalc2(&actor->speedF, speed, 1.0f, acceleration); if (actor->current.pos.x > 35350.0f) { actor->current.pos.x = 35350.0f; } else if (actor->current.pos.x < 34243.0f) { actor->current.pos.x = 34243.0f; } } static void e_wb_b_ikki2(e_wb_class* i_this) { static DUSK_CONSTEXPR cXyz ikki2_pos[2] = {cXyz(-93620.0f, -5750.0f, 48944.0f), cXyz(-93620.0f, -5750.0f, 28423.0f)}; fopAc_ac_c* actor = (fopAc_ac_c*)i_this; fopAc_ac_c* pla = dComIfGp_getPlayer(0); cXyz mae; cXyz ato; f32 dist = fopAcM_searchPlayerDistanceXZ(actor); s16 target_angle = fopAcM_searchPlayerAngleY(actor); s16 range = target_angle - actor->current.angle.y; f32 target_speed = 0.0f; f32 acceleration = 1.0f; s16 angle = 0x400; s16 local_b8 = 0; int local_b6; int frame = i_this->anm_p->getFrame(); e_rd_class* rider = (e_rd_class*)fopAcM_SearchByID(i_this->rd_id); switch (i_this->ride_mode) { case -100: { int local_a0 = dComIfGp_getEventManager().getMyStaffId("RiderBoss", NULL, 0); if (local_a0 != -1) { dComIfGp_getEventManager().cutEnd(local_a0); i_this->ride_mode = -99; anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); } } break; case -99: { actor->current.angle.y = 0x58F0 + JREG_S(7); angle = 0; int staffId = dComIfGp_getEventManager().getMyStaffId("RiderBoss", NULL, 0); if (staffId != -1 ) { int* p = dComIfGp_evmng_getMyIntegerP(staffId, "action"); if (p) { rider->mode = 2; i_this->ride_mode = -98; } } } break; case -98: angle = 0; break; case 0: anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); i_this->ride_mode = 1; i_this->timer[3] = 10; break; case 1: if (i_this->timer[3] == 0 && !dComIfGp_event_runCheck()) { i_this->ride_mode = 2; i_this->path_ten = 1; Z2GetAudioMgr()->subBgmStart(Z2BGM_FACE_OFF_BATTLE); } break; case 2: if (!i_this->no_draw) { anm_init(i_this, 0x1b, 3.0f, 0, 1.0f); i_this->status_flag |= (u16)8; i_this->anm_time = 40.0f; i_this->eye = ikki2_pos[i_this->path_ten]; i_this->ride_mode = 3; } break; case 3: { if (frame < 15 + JREG_S(4)) { angle = 0; } if (i_this->anm_p->checkFrame(3.0f)) { i_this->collision_flg |= (u8)2; i_this->movement_type = 10; } else if (i_this->anm_p->checkFrame(15.0f)) { i_this->collision_flg |= (u8)3; } if (i_this->anm_p->isStop()) { anm_init(i_this, 0x20, 5.0f, 2, 1.0f); i_this->ride_mode = 4; i_this->status_flag |= (u8)0x10; i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1); i_this->acceleration = 0.0f; } } break; case 4: { target_speed = l_HIO.mSingleRiderSpeed; acceleration = 5.0f; i_this->movement_type = 1; if (range < 0x3000 && range > -0x3000 && dist < 4000.0f + VREG_F(16) && dist > 600.0f + VREG_F(17)) { i_this->field_0x6dc = 13 + VREG_S(5); } else if (range < 0x800 && range > -0x800) { i_this->field_0x6da = 1; } else if (range > 0) { i_this->field_0x6da = 3; } else { i_this->field_0x6da = 2; } f32 ignore_dist; f32 guidance_dist; if (i_this->lap_num == 0) { ignore_dist = l_HIO.mSearchIgnoreDistance2; guidance_dist = l_HIO.mGuidanceDisplayDistance2; } else { ignore_dist = l_HIO.mSearchIgnoreDistance1; guidance_dist = l_HIO.mGuidanceDisplayDistance1; } if (i_this->timer[3] == 0 && range < 0x3000 && range > -0x3000) { if (dist > ignore_dist) { cLib_addCalc2(&actor->current.pos.x, pla->current.pos.x, 0.05f, actor->speedF * i_this->acceleration); cLib_addCalc2(&i_this->acceleration, 0.6f, 1.0f, 0.06f); cMtx_YrotS(*calc_mtx, actor->current.angle.y); mae.x = actor->current.pos.x - pla->current.pos.x; mae.y = mae.z = 0.0f; MtxPosition(&mae, &ato); local_b8 = (s16)(ato.x * (-20.0f + XREG_F(12))); if (local_b8 > 4096) { local_b8 = 4096; } else if (local_b8 < -0x1000) { local_b8 = -0x1000; } } } if (dist < guidance_dist) { daPy_getPlayerActorClass()->onSingleBoarAvoid(); } mae = i_this->eye - actor->current.pos; i_this->target_ya = (s16)cM_atan2s(mae.x, mae.z); if (i_this->lap_num >= 2) { i_this->target_ya += (s16)(cM_ssin(i_this->counter * (0x320 + KREG_S(4))) * (2500.0f + BREG_F(16))); } if (mae.abs() < 700.0f + AREG_F(8)) { anm_init(i_this, 0x25, 3.0f, 2, 1.0f); i_this->ride_mode = 5; i_this->status_flag |= (u16)0x20; } angle = 2048 + XREG_S(1); } break; case 5: { if (actor->speedF > 15.0f) { i_this->movement_type = 2; i_this->sound.startCreatureSoundLevel(Z2SE_EN_WB_L_SLIP, 0, -1); } else if (actor->speedF < 1.0f) { anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); i_this->ride_mode = 6; ANGLE_ADD(i_this->target_ya, 0x8000); } } break; case 6: { angle = 0x200; i_this->range = i_this->target_ya - actor->current.angle.y; if (i_this->range < 0x800 && i_this->range > -0x800) { i_this->ride_mode = 2; i_this->path_ten = 1 - i_this->path_ten; } else if (i_this->anmID != 40) { anm_init(i_this, 0x28, 5.0f, 2, 1.5f); } } break; } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 2, angle); cLib_addCalcAngleS2(&i_this->field_0x7a4, local_b8, 8, i_this->acceleration + 10000.0f); cLib_addCalc2(&actor->speedF, target_speed, 1.0f, acceleration); // Handle position culling logic if (i_this->ride_mode == 4 && (range > 0x4000 || range < -0x4000) && i_this->no_draw) { if (i_this->path_ten == 1 && pla->current.pos.z < ikki2_pos[0].z + 12000.0f && actor->current.pos.z > ikki2_pos[1].z - 12000.0f) { actor->current.pos.z = ikki2_pos[1].z; i_this->ride_mode = 5; actor->speedF = 0.0f; OS_REPORT(" WB CULL !!\n"); } else if (i_this->path_ten == 0 && pla->current.pos.z > ikki2_pos[1].z - 12000.0f && actor->current.pos.z < ikki2_pos[0].z + 12000.0f) { actor->current.pos.z = ikki2_pos[0].z; i_this->ride_mode = 5; actor->speedF = 0.0f; OS_REPORT(" WB CULL !!\n"); } } } static void e_wb_b_ikki2_end(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; switch (i_this->ride_mode) { case 0: actor->current.pos.x = -93620.0f; anm_init(i_this, 0x20, 1.0f, 2, 1.0f); i_this->ride_mode = 1; i_this->counter = 0; // fallthrough case 1: if (i_this->counter > (s16)(170 + KREG_S(6)) && i_this->Bgc.ChkWallHit()) { i_this->action = ACT_BG_DAMAGE; i_this->ride_mode = 0; i_this->anm_time = 50.0f; i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DAMAGE, -1); dComIfGp_getVibration().StartShock(8, 0x4f, cXyz(0.0f, 1.0f, 0.0f)); i_this->landing_flag = 1; } break; } actor->speedF = l_HIO.mSingleRiderSpeed; if (i_this->counter == (s16)(180 + KREG_S(7))) { i_this->AcchCir.SetWall(100.0f, 300.0f + BREG_F(8)); } s16 yaa; if (i_this->counter > (s16)(170 + KREG_S(6))) { yaa = -0x3A98; } else { yaa = (s16)(3000.0f * cM_ssin(i_this->counter * (0x3E8 + KREG_S(4)))); } s16 angle = actor->current.angle.y; cLib_addCalcAngleS2(&actor->current.angle.y, yaa + 0x8000, 2, 0x800); s16 target_yaa = (TREG_S(7) - 13) * (actor->current.angle.y - angle); cLib_addCalcAngleS2(&i_this->body_angle, target_yaa, 8, 0x800); } static void e_wb_b_lv9_end(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; cXyz local_44; f32 speed = 0.0f; f32 acceleration = 0.5f; s16 angle = actor->current.angle.y; switch (i_this->ride_mode) { case 0: i_this->timer[0] = 30; i_this->ride_mode = 1; anm_init(i_this, 0x2b, 0.0f, 2, 1.0f); actor->current.pos.set(-7080.0f, 50.0f, -6634.0f); local_44.x = -10008.0f - actor->current.pos.x; local_44.z = -2729.0f - actor->current.pos.z; actor->current.angle.y = cM_atan2s(local_44.x, local_44.z); actor->shape_angle.y = actor->current.angle.y; i_this->target_ya = actor->current.angle.y; // fallthrough case 1: if (i_this->timer[0] == 0) { i_this->ride_mode = 2; i_this->timer[0] = KREG_S(6) + 65; } break; case 2: speed = KREG_F(6) + 15.0f; if (i_this->timer[0] == 0) { anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); i_this->ride_mode = 3; i_this->status_flag |= (u16)8; i_this->timer[0] = 40; } break; case 3: if (i_this->timer[0] == 1) { i_this->status_flag |= (u16)8; } break; case 4: anm_init(i_this, 0x1b, 3.0f, 0, 1.0f); i_this->ride_mode = 5; break; case 5: if (i_this->anm_p->isStop()) { anm_init(i_this, 0x20, 2.0f, 2, 1.0f); i_this->ride_mode = 6; i_this->timer[0] = 80; } break; case 6: speed = KREG_F(7) + 40.0f; acceleration = 5.0f; if (i_this->timer[0] < 30) { i_this->movement_type = 1; } if (i_this->timer[0] == 0) { local_44.x = -12682.0f - actor->current.pos.x; local_44.z = -2701.0f - actor->current.pos.z; i_this->target_ya = cM_atan2s(local_44.x, local_44.z); } break; } cLib_addCalc2(&actor->speedF, speed, 1.0f, acceleration); cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 4, 0x100); s16 ya = (TREG_S(7) + -8) * (actor->current.angle.y - angle); cLib_addCalcAngleS2(&i_this->body_angle, ya, 8, 0x200); } static void e_wb_a_run(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; cXyz sp18, spC; s16 angle = actor->current.angle.y; s16 ya; switch (i_this->ride_mode) { case 0: anm_init(i_this, 0x20, 5.0f, 2, 1.399999976158142f); i_this->ride_mode = 1; i_this->target_ya = actor->current.angle.y; i_this->timer[1] = cM_rndF(30.0f) + 80.0f; case 1: i_this->pursuit_flg = 1; i_this->movement_type = 1; if (i_this->timer[0] == 0) { i_this->timer[0] = cM_rndF(30.0f) + 10.0f; ANGLE_ADD(i_this->target_ya, cM_rndFX(10000.0f)); } if (i_this->timer[1] == 1 || i_this->gake_flg == GAKE_FLG_TURN) { i_this->action = ACT_LR_DAMAGE; i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DAMAGE, -1); i_this->ride_mode = 0; } default: cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 8, 0x800); cLib_addCalc2(&actor->speedF, l_HIO.max_speed * 1.2f, 1.0f, 2.0f); ya = (TREG_S(7) - 8) * (actor->current.angle.y - angle); cLib_addCalcAngleS2(&i_this->body_angle, ya, 8, 0x200); } } static void e_wb_s_damage(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; cXyz cStack_1c; cXyz cStack_28; i_this->wait_timer = 10; switch (i_this->ride_mode) { case 0: if (actor->speedF <= 5.0f) { if ((i_this->status_flag & 3) != 0) { anm_init(i_this, 9, 2.0f, 0, 1.0f); } else { anm_init(i_this, 8, 2.0f, 0, 1.0f); i_this->anm_time = 50.0f; i_this->field_0x168a = 0x1388; } } else { anm_init(i_this, 0x22, 2.0f, 0, 1.0f); } i_this->ride_mode = 1; break; case 1: if (i_this->anm_p->isStop()) { if ((i_this->status_flag & 3) != 0) { i_this->action = i_this->old_action; if (i_this->action == ACT_WAIT2) { i_this->action = ACT_C_F_RUN; } else if (i_this->action == ACT_C_F_RUN) { i_this->ride_mode = 1; } else { if (i_this->action == ACT_PL_RIDE) { i_this->action = ACT_PL_RIDE2; i_this->dash_timer = l_HIO.mPlayerMountedDashTime; actor->speedF = 0.0f; anm_init(i_this, 0x1b, 3.0f, 0, 1.0f); i_this->anm_time = 40.0f; OS_REPORT(" RIDE RUN START \n"); return; } i_this->ride_mode = 0; } } else { i_this->action = ACT_A_RUN; i_this->ride_mode = 0; } } break; } cLib_addCalc0(&actor->speedF, 1.0f, 1.0f); } static int e_wb_damage(e_wb_class* i_this) { fopEn_enemy_c* enemy = &i_this->enemy; cXyz local_2c; cXyz local_38; i_this->wait_timer = 10; BOOL rt = FALSE; switch (i_this->ride_mode) { case 0: dKy_Sound_set(enemy->current.pos, 100, fopAcM_GetID(&i_this->enemy), 5); anm_init(i_this, 8, 1.0f, 0, 1.0f); i_this->ride_mode = 1; enemy->speedF = -15.0f + YREG_F(0); enemy->speed.y = 50.0f + YREG_F(1) + cM_rndF(20.0f); ANGLE_ADD(enemy->current.angle.y, cM_rndFX(3000.0f)); i_this->status_flag |= (u16)0x40; break; case 1: if (i_this->Bgc.ChkGroundHit()) { i_this->ride_mode = 2; enemy->speedF *= 0.5f; enemy->speed.y = 40.0f + YREG_F(2); anm_init(i_this, 0x22, 2.0f, 0, 1.0f); i_this->rotation_spd.y = (s16)cM_rndFX(2000.0f + YREG_F(4)); } break; case 2: if (i_this->anm_p->isStop()) { i_this->ride_mode = 3; if (cM_rndF(1.0f) < 0.5f) { anm_init(i_this, 0xc, 2.0f, 0, 1.0f); i_this->field_0x6e4 = 0; } else { anm_init(i_this, 0xd, 2.0f, 0, 1.0f); i_this->field_0x6e4 = 1; } i_this->timer[0] = (s16)(cM_rndF(40.0f) + 70.0f); } break; case 3: rt = TRUE; if (i_this->anm_p->isStop()) { if (i_this->anmID == 12) { anm_init(i_this, 0x12, 3.0f, 2, 1.0f); } else if (i_this->anmID == 13) { anm_init(i_this, 0x13, 3.0f, 2, 1.0f); } } if (i_this->Bgc.ChkGroundHit()) { enemy->speedF = 0.0f; cLib_addCalcAngleS2(&i_this->rotation_spd.y, 0, 1, 0x96 + YREG_S(3)); } if (i_this->timer[0] == 0 && i_this->rotation.x > -0x200) { if (i_this->field_0x6e4 == 0) { anm_init(i_this, 0x10, 2.0f, 0, 1.0f); } else { anm_init(i_this, 0x11, 2.0f, 0, 1.0f); } i_this->ride_mode = 4; } break; case 4: if (i_this->anm_p->isStop()) { i_this->action = ACT_WAIT; i_this->ride_mode = 0; i_this->rotation.x = 0; enemy->current.angle.y += i_this->rotation.y; enemy->shape_angle.y = enemy->current.angle.y; i_this->rotation.y = i_this->rotation_spd.y = 0; } break; } i_this->rotation.y += i_this->rotation_spd.y; if (i_this->ride_mode >= 3) { cLib_addCalcAngleS2(&i_this->rotation.x, 0, 1, 0x600); } else { cLib_addCalcAngleS2(&i_this->rotation.x, -(YREG_S(6) + 0x4000), 1, YREG_S(1) + 0x200); } return rt; } static int e_wb_bg_damage(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; cXyz local_30, unused; BOOL rt = FALSE; i_this->wait_timer = 10; switch (i_this->ride_mode) { case 0: dKy_Sound_set(actor->current.pos, 100, fopAcM_GetID(&i_this->enemy), 5); anm_init(i_this, 5, 2.0f, 0, 1.0f); i_this->ride_mode = 1; actor->speedF = 0.0f; i_this->status_flag |= (u16)0x80; i_this->dash_timer = 0; break; case 1: if (i_this->anm_p->isStop()) { i_this->ride_mode = 2; anm_init(i_this, 7, 2.0f, 2, 1.0f); i_this->timer[0] = (s16)(cM_rndF(60.0f) + 150.0f); } break; case 2: rt = TRUE; if (i_this->timer[0] == 0) { anm_init(i_this, 6, 3.0f, 0, 1.0f); i_this->ride_mode = 3; } break; case 3: if (i_this->anm_p->isStop()) { i_this->action = ACT_WAIT; i_this->ride_mode = 0; } break; } return rt; } static int e_wb_lr_damage(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; cXyz local_2c; cXyz local_38; BOOL rt = FALSE; i_this->wait_timer = 10; switch (i_this->ride_mode) { case 0: { if (cM_rndF(1.0f) < 0.5f || i_this->field_0x1720 != 0) { anm_init(i_this, 0xc, 2.0f, 0, 1.0f); i_this->field_0x6e4 = 0; } else { anm_init(i_this, 0xd, 2.0f, 0, 1.0f); i_this->field_0x6e4 = 1; } i_this->ride_mode = 1; i_this->status_flag |= (u16)0x40; i_this->timer[0] = (s16)(cM_rndF(60.0f) + 150.0f); i_this->timer[1] = 15 + TREG_S(5); if (i_this->field_0x1720 != 0) { actor->speedF = -50.0f + JREG_F(16); i_this->rotation_spd.y = JREG_S(7) - 0x640; } else { i_this->rotation_spd.y = (s16)cM_rndFX(actor->speedF * (50.0f + YREG_F(4))); } } break; case 1: { if ((int)i_this->anm_p->getFrame() == 10) { i_this->anm_time = 40.0f; i_this->field_0x168a = 4000; if (actor->speedF > 30.0f) { if (i_this->field_0x6e4 == 0) { anm_init(i_this, 0xe, 2.0f, 2, 1.0f); } else { anm_init(i_this, 0xf, 2.0f, 2, 1.0f); } i_this->ride_mode = 2; actor->speedF = 30.0f; } i_this->landing_flag = 1; dKy_Sound_set(actor->current.pos, 100, fopAcM_GetID(&i_this->enemy), 5); } if (i_this->anm_p->isStop()) { i_this->ride_mode = 3; if (i_this->anmID == 12) { anm_init(i_this, 0x12, 3.0f, 2, 1.0f); } else if (i_this->anmID == 13) { anm_init(i_this, 0x13, 3.0f, 2, 1.0f); } } } goto case3; case 2: if (actor->speedF < 5.0f) { if (i_this->anmID == 14) { anm_init(i_this, 0x12, 3.0f, 2, 1.0f); } else if (i_this->anmID == 15) { anm_init(i_this, 0x13, 3.0f, 2, 1.0f); } i_this->ride_mode = 3; } // fallthrough case 3: { case3: if (i_this->timer[1] == 0) { rt = TRUE; } if (actor->speedF > 15.0f) { i_this->movement_type = 2; } if (i_this->timer[0] == 0 && i_this->field_0x1720 == 0) { if (i_this->field_0x6e4 == 0) { anm_init(i_this, 0x10, 3.0f, 0, 1.0f); } else { anm_init(i_this, 0x11, 3.0f, 0, 1.0f); } i_this->ride_mode = 4; } cLib_addCalcAngleS2(&i_this->rotation_spd.y, 0, 1, 0x64 + YREG_S(3)); } break; case 4: { if (i_this->anm_p->isStop()) { i_this->action = ACT_WAIT; i_this->ride_mode = 0; actor->current.angle.y += i_this->rotation.y; actor->shape_angle.y = actor->current.angle.y; i_this->rotation.y = i_this->rotation_spd.y = 0; } } break; } cLib_addCalc0(&actor->speedF, 1.0f, 1.5f + YREG_F(11)); i_this->rotation.y += i_this->rotation_spd.y; return rt; } static void e_wb_kiba_start(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; f32 speed = 0.0f; switch (i_this->ride_mode) { case 0: anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); i_this->demo_mode = 30; i_this->ride_mode = 1; i_this->kiba = 1; break; case 1: default: break; } cLib_addCalc2(&actor->speedF, speed, 1.0f, 5.0f); } static void e_wb_kiba_end(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; i_this->wait_timer = 10; switch (i_this->ride_mode) { case 0: if (i_this->anmID != 32) { anm_init(i_this, 0x20, 1.0f, 2, 1.0f); } i_this->ride_mode = 1; i_this->demo_mode = 1; break; case 1: i_this->movement_type = 1; i_this->anm_time = 60.0f + YREG_F(10); i_this->field_0x168a = 0x1388 + YREG_S(7); if (actor->current.pos.x > 34000.0f && actor->current.pos.x < 35500.0f && actor->current.pos.z < -14500.0f + KREG_F(13)) { actor->speed.y = 55.0f + WREG_F(1); anm_init(i_this, 0x18, 2.0f, 0, 1.0f); i_this->ride_mode = 2; i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK, -1); i_this->status_flag |= (u16)0x100; } break; case 2: if (actor->speed.y < 10.0f) { anm_init(i_this, 0x19, 10.0f, 0, 1.0f); i_this->ride_mode = 3; } break; case 3: if (i_this->anmID == 25) { if (actor->speed.y < -30.0f + JREG_F(9) || i_this->Bgc.ChkGroundHit()) { anm_init(i_this, 0x1a, 2.0f, 0, 1.0f); i_this->collision_flg |= (u8)0xc; i_this->landing_flag = 1; i_this->status_flag |= (u16)0x200; } } else if (i_this->anmID == 26 && i_this->anm_p->isStop()) { anm_init(i_this, 0x20, 2.0f, 2, 1.0f); i_this->ride_mode = 4; } break; case 4: break; } cLib_addCalc2(&actor->speedF, 40.0f, 1.0f, 5.0f); } static void damage_check(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; fopAc_ac_c* pla = dComIfGp_getPlayer(0); actor->health = 100; if (i_this->damage_timer != 0) { i_this->damage_timer--; } for (int i = 0; i <= 2; i++) { if (i_this->cc_sph[i].ChkCoHit()) { fopAc_ac_c* hit_actor = dCc_GetAc(i_this->cc_sph[i].GetCoHitObj()->GetAc()); if (!daAlink_getAlinkActorClass()->checkBoarRideOwn(actor) && i_this->wait_timer == 0 && actor->speedF < 1.0f && fopAcM_GetName(hit_actor) == fpcNm_ALINK_e) { ANGLE_ADD(i_this->damage_timer, 2); if (i_this->damage_timer >= 150) { i_this->old_action = i_this->action; i_this->action = ACT_S_DAMAGE; i_this->ride_mode = 0; i_this->wait_timer = 20; return; } } if ((lbl_244_bss_47 != 0 || lbl_244_bss_45 != 0) && fopAcM_GetName(hit_actor) == fpcNm_E_WB_e) { e_wb_class* wb = (e_wb_class*)hit_actor; if (i_this->wait_timer == 0) { if (wb->wait_timer == 0 && i_this->leader == 0 && wb->leader == 0) { u8 work = wb->arg1; wb->arg1 = i_this->arg1; i_this->arg1 = work; i_this->wait_timer = 10; } } } if (i_this->leader >= LEADER_B_IKKI && actor->speedF >= 30.0f) { i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_RUNDOWN, -1); i_this->sound.startCreatureSound(Z2SE_EN_BB_RUNDOWN, 0, -1); e_rd_class* rider = (e_rd_class*)fopAcM_SearchByID(i_this->rd_id); rider->damage_timer = 20; } else { if (i_this->leader == 0 || i_this->gake_flg == GAKE_FLG_NONE) { fopAc_ac_c* hit_actor = dCc_GetAc(i_this->cc_sph[i].GetCoHitObj()->GetAc()); if (actor->speedF >= 20.0f) { if (i_this->cc_sph[i].GetCoHitObj()->GetStts()->GetWeightUc() > 100 && (i_this->action == ACT_C_F_RUN || i_this->action == ACT_B_RUN) && hit_actor->speedF >= 20.0f) { cXyz pos_diff = hit_actor->current.pos - actor->current.pos; s16 angle = cM_atan2s(pos_diff.x, pos_diff.z) - actor->shape_angle.y; if (angle < 0) { i_this->field_0x5de = 0x1000; ANGLE_ADD(actor->current.angle.y, 0x800); } else { i_this->field_0x5de = -0x1000; ANGLE_SUB(actor->current.angle.y, 0x800); } } } } } } } i_this->Stts.Move(); if (i_this->wait_timer == 0) { dCcU_AtInfo at_info; for (int i = 0; i <= 6; i++) { if (i_this->cc_sph[i].ChkTgHit()) { i_this->at_info.mpCollider = i_this->cc_sph[i].GetTgHitObj(); if (i_this->leader != 0 || (daPy_getPlayerActorClass()->checkHorseRide() && (i_this->status_flag & 3) != 0)) { if (i_this->leader != 0) { def_se_set(&i_this->sound, i_this->at_info.mpCollider, 0x28, NULL); } } else { at_power_check(&i_this->at_info); cc_at_check(actor, &i_this->at_info); if ((i_this->status_flag & 3) != 0) { if (i_this->at_info.mAttackPower < 30) { i_this->old_action = i_this->action; i_this->action = ACT_S_DAMAGE; } else { i_this->action = ACT_LR_DAMAGE; } i_this->ride_mode = 0; } else { i_this->action = ACT_S_DAMAGE; i_this->ride_mode = 0; } } if (i_this->at_info.mpCollider->ChkAtType(AT_TYPE_UNK)) { i_this->wait_timer = 20; } else { i_this->wait_timer = 10; } i_this->anm_time = 30.0f; return; } } } } static void effect_set(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; cXyz mae; cXyz ato; dBgS_GndChk gnd_chk; dBgS_ObjGndChk_Spl obj_gnd_chk; mae = actor->current.pos; mae.y += 100.0f; gnd_chk.SetPos(&mae); obj_gnd_chk.SetPos(&mae); s8 is_water = false; s8 in_water = false; f32 waterY = dComIfG_Bgsp().GroundCross(&gnd_chk); if (dComIfG_Bgsp().GroundCross(&obj_gnd_chk) - waterY > 0.0f) { is_water = true; } if (i_this->movement_type == 1) { if (i_this->anm_p->checkFrame(11.0f)) { i_this->collision_flg |= (u8)4; } else if (i_this->anm_p->checkFrame(13.0f)) { i_this->collision_flg |= (u8)8; } } else if (i_this->movement_type == 2) { mae.set(0.0f, 0.0f, 0.0f); J3DModel* model = i_this->anm_p->getModel(); int foot_idx = (i_this->counter & 2) >> 1; static DUSK_CONSTEXPR int footd[2] = { 6, 10, }; static DUSK_CONSTEXPR int footd_B[2] = { 6, 10, }; if (i_this->leader != 0) { MTXCopy(model->getAnmMtx(footd_B[foot_idx]), *calc_mtx); } else { MTXCopy(model->getAnmMtx(footd[foot_idx]), *calc_mtx); } MtxPosition(&mae, &ato); if (is_water) { in_water = true; } else if ((i_this->counter & 1) == 0) { fopAcM_effSmokeSet2(&i_this->field_0x13e8[foot_idx], &i_this->field_0x1408[foot_idx], &ato, &actor->shape_angle, actor->scale.z * 2.0f, &actor->tevStr); } } if (i_this->collision_flg != 0) { J3DModel* model = i_this->anm_p->getModel(); mae.set(0.0f, 0.0f, 0.0f); if ((i_this->collision_flg & 1) != 0) { MTXCopy(model->getAnmMtx(10), *calc_mtx); MtxPosition(&mae, &ato); if (is_water) { in_water = true; } else { fopAcM_effSmokeSet2(i_this->field_0x13e8 + 1, i_this->field_0x1408 + 1, &ato, &actor->shape_angle, actor->scale.z * 2.0f, &actor->tevStr); if (i_this->movement_type != 0) { i_this->field_0x13fc = dComIfGp_particle_set(i_this->field_0x13fc, dPa_RM(ID_ZI_S_WBCLOD_A), &ato, &actor->shape_angle, 0); } } } if ((i_this->collision_flg & 2) != 0) { MTXCopy(model->getAnmMtx(6), *calc_mtx); MtxPosition(&mae, &ato); if (is_water) { in_water = true; } else { fopAcM_effSmokeSet2(i_this->field_0x13e8, i_this->field_0x1408, &ato, &actor->shape_angle, actor->scale.z * 2.0f, &actor->tevStr); if (i_this->movement_type != 0) { i_this->field_0x13f8 = dComIfGp_particle_set(i_this->field_0x13f8, dPa_RM(ID_ZI_S_WBCLOD_A), &ato, &actor->shape_angle, 0); } } } if ((i_this->collision_flg & 4) != 0) { if (i_this->leader != 0) { MTXCopy(model->getAnmMtx(29), *calc_mtx); } else { MTXCopy(model->getAnmMtx(25), *calc_mtx); } MtxPosition(&mae, &ato); if (is_water) { in_water = true; } else { fopAcM_effSmokeSet2(&i_this->field_0x13f0, &i_this->field_0x1410, &ato, &actor->shape_angle, actor->scale.z * 2.0f, &actor->tevStr); if (i_this->movement_type != 0) { i_this->field_0x1400 = dComIfGp_particle_set(i_this->field_0x1400, dPa_RM(ID_ZI_S_WBCLOD_A), &ato, &actor->shape_angle, 0); } } } if ((i_this->collision_flg & 8) != 0) { if (i_this->leader != 0) { MTXCopy(model->getAnmMtx(24), *calc_mtx); } else { MTXCopy(model->getAnmMtx(21), *calc_mtx); } MtxPosition(&mae, &ato); if (is_water) { in_water = true; } else { fopAcM_effSmokeSet2(&i_this->field_0x13f4, &i_this->field_0x1414, &ato, &actor->shape_angle, actor->scale.z * 2.0f, &actor->tevStr); if (i_this->movement_type != 0) { i_this->field_0x1404 = dComIfGp_particle_set(i_this->field_0x1404, dPa_RM(ID_ZI_S_WBCLOD_A), &ato, &actor->shape_angle, 0); } } } } if (i_this->landing_flag != 0) { if (is_water) { in_water = true; } else { mae.set(JREG_F(0), JREG_F(1), JREG_F(2)); MTXCopy(i_this->anm_p->getModel()->getAnmMtx(i_this->field_0x688 + 0xb), *calc_mtx); MtxPosition(&mae, &ato); fopAcM_effSmokeSet1(&i_this->field_0x1418, &i_this->field_0x141c, &ato, NULL, actor->scale.z * 2.0f, &actor->tevStr, 1); } } if (in_water) { f32 v = 2.0f; cXyz scale(v, v, v); csXyz angle(0, 0, 0); static DUSK_CONSTEXPR u16 w_eff_name[3] = { dPa_RM(ID_ZI_S_ENEMY_RUNWTRA_A), dPa_RM(ID_ZI_S_ENEMY_RUNWTRA_B), dPa_RM(ID_ZI_S_ENEMY_RUNWTRA_C), }; static DUSK_CONSTEXPR u16 w_eff_name2[3] = { dPa_RM(ID_ZI_S_ENEMY_DOWNWTRA_A), dPa_RM(ID_ZI_S_ENEMY_DOWNWTRA_B), dPa_RM(ID_ZI_S_ENEMY_DOWNWTRA_C), }; for (int i = 0; i < 3; i++) { if (i_this->movement_type == 2) { i_this->w_eff_id[i] = dComIfGp_particle_set(i_this->w_eff_id[i], w_eff_name2[i], &ato, &actor->tevStr, &angle, &scale, 0xff, 0, -1, 0, 0, 0); } else { i_this->w_eff_id[i] = dComIfGp_particle_set(i_this->w_eff_id[i], w_eff_name[i], &ato, &actor->tevStr, &angle, &scale, 0xff, 0, -1, 0, 0, 0); } } } if (is_water && i_this->field_0x1721 != 0) { static DUSK_CONSTEXPR cXyz sc(4.0f, 4.0f, 4.0f); for (int i = 0; i < 4; i++) { static DUSK_CONSTEXPR u16 w_eff_id[4] = { ID_ZI_J_DOWNWTRA_A, ID_ZI_J_DOWNWTRA_B, ID_ZI_J_DOWNWTRA_C, ID_ZI_J_DOWNWTRA_D, }; i_this->w_eff_id2[i] = dComIfGp_particle_set(i_this->w_eff_id2[i], w_eff_id[i], &actor->current.pos, &actor->tevStr, &actor->shape_angle, &sc, 0xff, 0, -1, 0, 0, 0); } i_this->field_0x1721 = 0; } i_this->movement_type = 0; i_this->collision_flg = 0; i_this->landing_flag = 0; } static void wb_rd_reset(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; fopAc_ac_c* pla = dComIfGp_getPlayer(0); cXyz pos = actor->current.pos; if (i_this->arg1 == 1 || i_this->arg1 == 2) { fopAcM_create(fpcNm_E_RD_e, 0xff010301, &pos, fopAcM_GetRoomNo(actor), &pla->shape_angle, 0, -1); fopAcM_create(fpcNm_E_RD_e, 0xff010302, &pos, fopAcM_GetRoomNo(actor), &pla->shape_angle, 0, -1); } else if (i_this->arg1 >= 3) { fopAcM_create(fpcNm_E_RD_e, 0xff010101, &pos, fopAcM_GetRoomNo(actor), &pla->shape_angle, 0, -1); fopAcM_create(fpcNm_E_RD_e, 0xff010102, &pos, fopAcM_GetRoomNo(actor), &pla->shape_angle, 0, -1); } } static void wb_c_rd_reset(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; fopAc_ac_c* pla = dComIfGp_getPlayer(0); u32 parameter = 0xFF010300; if (i_this->field_0x17e1 != 0) { parameter = 0xFF020300; } cXyz pos = actor->current.pos; fopAcM_create(fpcNm_E_RD_e, parameter | 1, &pos, fopAcM_GetRoomNo(actor), 0, 0, -1); fopAcM_create(fpcNm_E_RD_e, parameter | 2, &pos, fopAcM_GetRoomNo(actor), 0, 0, -1); } static void* s_rddel_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e) { e_rd_class* rd = (e_rd_class*)i_actor; if (rd->actor_set == 0) { fopAcM_delete((fopAc_ac_c*)i_actor); } } return NULL; } static int rd_count; static void* s_rdcount_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e) { if (((e_rd_class*)i_actor)->actor_set == 0 && (((e_rd_class*)i_actor)->arg1 == 1 || ((e_rd_class*)i_actor)->arg1 == 2)) { rd_count++; } } return NULL; } static void* s_rddel2_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e) { e_rd_class* rd = ((e_rd_class*)i_actor); fopAc_ac_c* actor = fopAcM_SearchByID(rd->boar_id); if (actor == i_data) { fopAcM_delete((fopAc_ac_c*)i_actor); } } return NULL; } static void e_wb_crv_wait(e_wb_class* i_this) { fopEn_enemy_c* enemy = &i_this->enemy; cXyz unused, unused2; fopAc_ac_c* pla = dComIfGp_getPlayer(0); fopAc_ac_c* rdb = fopAcM_SearchByName(fpcNm_E_RDB_e); i_this->wait_timer = 20; switch (i_this->ride_mode) { case 0: anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); i_this->ride_mode = 1; // fallthrough case 1: if (pla->current.pos.x > 482.0f && pla->current.pos.x < 3100.0f && pla->current.pos.z > 0.0f && pla->current.pos.z < 1500.0f) { i_this->demo_mode = 70; i_this->ride_mode = 2; } break; case 2: if (i_this->demo_mode == 0 && pla->current.pos.z > 550.0f) { i_this->demo_mode = 50; i_this->ride_mode = 3; } break; case 3: break; } } static s8 e_wb_c_run(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; fopAc_ac_c* pla = dComIfGp_getPlayer(0); fopAc_ac_c* coach = fopAcM_SearchByName(fpcNm_NPC_COACH_e); fopAc_ac_c* coach_ = coach; e_rd_class* rider = (e_rd_class*)fopAcM_SearchByID(i_this->rd_id); cXyz start; cXyz end; f32 speed = 0.0f; f32 step_speed = 1.0f; int wall_check; s8 far_from_point = false; s8 rt = false; f32 x = -46137.0f - actor->current.pos.x; f32 z = 81549.0f - actor->current.pos.z; if (JMAFastSqrt(SQUARE(x) + SQUARE(z)) < KREG_F(7) + 5000.0f) { far_from_point = true; } else { x = -7650.0f - actor->current.pos.x; z = 56877.0f - actor->current.pos.z; if (JMAFastSqrt(SQUARE(x) + SQUARE(z)) < KREG_F(7) + 5000.0f) { far_from_point = true; } } wall_check = e_wb_lr_wall_check(i_this); if ((i_this->status_flag & 1) == 0) { i_this->action = ACT_A_RUN; i_this->ride_mode = 0; return rt; } s16 angle = actor->current.angle.y; s16 yaa = 0x200; s16 ya; dBgS_LinChk lin_chk; switch (i_this->ride_mode) { case 0: { anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); i_this->ride_mode = 1; i_this->status_flag |= (u16)0x20; } // fallthrough case 1: { cXyz target_pos(-62943.0f, -9045.0f, 70997.0f); start = target_pos - actor->current.pos; actor->current.angle.y = cM_atan2s(start.x, start.z); start = target_pos - coach->current.pos; if (i_this->field_0x7a7 == 0 || JMAFastSqrt(start.x * start.x + start.z * start.z) < 500.0f) { i_this->ride_mode = 2; i_this->field_0x7a7 = 0; fopAcM_setStageLayer(actor); i_this->field_0x17e1 = 1; } } break; case 2: { if (i_this->field_0x7a6 == 0) { anm_init(i_this, 0x1b, 3.0f, 0, 1.0f); i_this->ride_mode = 11; i_this->anm_time = 40.0f; i_this->status_flag |= (u16)8; } else { i_this->field_0x7a6 = 0; anm_init(i_this, 0x20, 5.0f, 2, 1.0f); i_this->anm_p->setFrame(cM_rndF(10.0f)); i_this->ride_mode = 12; i_this->status_flag |= (u16)0x10; i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1); } } break; case 11: { if (i_this->anm_p->checkFrame(3.0f)) { i_this->collision_flg |= (u8)2; i_this->movement_type = 10; } else if (i_this->anm_p->checkFrame(15.0f)) { i_this->collision_flg |= (u8)3; } if (i_this->anm_p->isStop()) { anm_init(i_this, 0x20, 5.0f, 2, 1.0f); i_this->ride_mode = 12; i_this->status_flag |= (u8)0x10; i_this->sound.startCreatureSound(Z2SE_EN_WB_KICK_GROUND, 0, -1); } } break; case 12: { i_this->ride_mode = 13; } // fallthrough case 13: { start = actor->current.pos; start.y += 500.0f; end = coach->eyePos; end.y += 500.0f; lin_chk.Set(&start, &end, actor); s8 behind_obstacle = false; if (dComIfG_Bgsp().LineCross(&lin_chk)) { cXyz diff_field = i_this->field_0x5d0 - actor->current.pos; start = pla->eyePos - actor->current.pos; if (diff_field.abs() < start.abs()) { end = i_this->field_0x5d0; behind_obstacle = true; } else { cMtx_YrotS(*calc_mtx, pla->shape_angle.y); end = pla->eyePos; } } else { cMtx_YrotS(*calc_mtx, coach->shape_angle.y); end = coach->current.pos; i_this->field_0x5d0 = end; } if (!behind_obstacle) { static DUSK_CONSTEXPR cXyz sh_pos[3] = { cXyz(400.0f, 200.0f, 200.0f), cXyz(-400.0f, 200.0f, 300.0f), cXyz(0.0f, 200.0f, -700.0f), }; static DUSK_CONSTEXPR cXyz sh_posH[3] = { cXyz(150.0f, 200.0f, 200.0f), cXyz(-150.0f, 200.0f, 300.0f), cXyz(0.0f, 200.0f, -700.0f) }; if (far_from_point || wall_check != 0) { start = sh_posH[i_this->arg1 - 1]; } else { start = sh_pos[i_this->arg1 - 1]; start.x += i_this->x_check; start.z += i_this->pass; if ((i_this->counter & 0x3f) == 0 && cM_rndF(1.0f) < 0.5f) { i_this->pass = -cM_rndF(200.0f); i_this->x_check = cM_rndFX(100.0f); } } } else { start.set(0.0f, 0.0f, 0.0f); } MtxPosition(&start, &i_this->eye); i_this->eye += end; start = i_this->eye - actor->current.pos; f32 dist = JMAFastSqrt(SQUARE(start.x) + SQUARE(start.z)); if (dist < 500.0f) { speed = l_HIO.normal_speed_vi; } else if (dist > 3000.0f && i_this->no_draw) { speed = l_HIO.mMaxSpeedVi; } else { speed = l_HIO.medium_speed_vi; } if ((i_this->status_flag & 2) == 0) { speed = 20.0f; rt = 1; } yaa = 0x200; i_this->target_ya = cM_atan2s(start.x, start.z); if (rider && rider->anm == 39) { ANGLE_ADD(i_this->target_ya, (BREG_F(16) + 5000.0f) * cM_ssin(i_this->counter * (BREG_S(7) + 0x3E8))); yaa = 0x400; } else if (wall_check != 0) { ANGLE_ADD(i_this->target_ya, (BREG_S(8) + -0x1F40) * wall_check); } cLib_addCalcAngleS2(&actor->current.angle.y, i_this->target_ya, 8, yaa); f32 anim_spd = actor->speedF / 40.0f; if (anim_spd < 1.0f) { anim_spd = 1.0f; } if (anim_spd > 1.3f) { anim_spd = 1.3f; } i_this->anm_p->setPlaySpeed(anim_spd); i_this->movement_type = 1; i_this->pursuit_flg = 1; } break; case 20: { anm_init(i_this, 0x25, 3.0f, 2, 1.0f); i_this->ride_mode = 21; } // fallthrough case 21: int unused; // needs to be here to match debug { if (actor->speedF > 15.0f) { i_this->movement_type = 2; i_this->sound.startCreatureSoundLevel(Z2SE_EN_WB_L_SLIP, 0, -1); } else { anm_init(i_this, 0x2a, 10.0f, 2, 1.0f); i_this->ride_mode = 22; i_this->status_flag |= (u16)0x20; } } break; } if (i_this->ride_mode < 20) { start.x = 4025.0f - coach->current.pos.x; start.z = 52319.0f - coach->current.pos.z; if (coach->speedF < 1.0f || JMAFastSqrt(SQUARE(start.x) + SQUARE(start.z)) < 1500.0f) { start = coach->current.pos - actor->current.pos; if (start.abs() < 1000.0f) { i_this->ride_mode = 20; } } } cLib_addCalc2(&actor->speedF, speed, 1.0f, step_speed); ya = (TREG_S(7) + -8) * (actor->current.angle.y - angle); cLib_addCalcAngleS2(&i_this->body_angle, ya, 8, 0x200); return rt; } static void action(e_wb_class* i_this) { fopEn_enemy_c* actor = (fopEn_enemy_c*)i_this; cXyz mae; cXyz ato; cLib_addCalcAngleS2(&i_this->body_angle, 0, 8, 0x100); if (i_this->action != 103) { damage_check(i_this); } s8 cVar8 = false; fopEn_enemy_c* enemy = actor; enemy->offDownFlg(); if (lbl_244_bss_45 != 0 || lbl_244_bss_46 != 0) { i_this->gake_flg = gake_check(i_this); } switch (i_this->action) { case ACT_WAIT: case ACT_WAIT2: e_wb_wait(i_this); if (i_this->wait_timer == 0) { cVar8 = true; } break; case ACT_RIDE: e_wb_ride(i_this); break; case ACT_F_WAIT: e_wb_f_wait(i_this); break; case ACT_C_F_RUN: if (i_this->arg0 == 10) { cVar8 = e_wb_c_run(i_this); fopAc_ac_c* pla = dComIfGp_getPlayer(0); // unusued? if (actor->home.pos.y - actor->current.pos.y > 4500.0f) { OS_REPORT(" WB NARAKU DOWN \n"); fopAcM_delete(actor); } } else { e_wb_f_run(i_this); } break; case ACT_A_RUN: e_wb_a_run(i_this); break; case ACT_B_WAIT: e_wb_b_wait(i_this); break; case ACT_B_WAIT2: e_wb_b_wait2(i_this); break; case ACT_B_RUN: e_wb_b_run(i_this); break; case ACT_B_RUN2: e_wb_b_run2(i_this); break; case ACT_B_IKKI: e_wb_b_ikki(i_this); break; case ACT_B_IKKI_END: e_wb_b_ikki_end(i_this); break; case ACT_B_IKKI2: e_wb_b_ikki2(i_this); break; case ACT_B_IKKI2_END: e_wb_b_ikki2_end(i_this); break; case ACT_B_LV9_END: e_wb_b_lv9_end(i_this); break; case ACT_S_DAMAGE: e_wb_s_damage(i_this); break; case ACT_DAMAGE: if (e_wb_damage(i_this)) { enemy->onDownFlg(); } cVar8 = true; break; case ACT_BG_DAMAGE: if (e_wb_bg_damage(i_this)) { enemy->onDownFlg(); } cVar8 = true; break; case ACT_LR_DAMAGE: if (e_wb_lr_damage(i_this)) { enemy->onDownFlg(); } cVar8 = true; break; case ACT_KIBA_START: e_wb_kiba_start(i_this); break; case ACT_KIBA_END: e_wb_kiba_end(i_this); break; case ACT_EVENT: if (!dComIfGp_event_runCheck()) { cVar8 = true; } break; case ACT_PL_RIDE_NOW: e_wb_pl_ride_now(i_this); break; case ACT_PL_RIDE: e_wb_pl_ride(i_this); break; case ACT_PL_RIDE2: e_wb_pl_ride(i_this); break; case ACT_CRV_WAIT: e_wb_crv_wait(i_this); } if (actor->speedF > 10.0f) { if (i_this->field_0x13e4 != 253) { i_this->field_0x13e4 = 253; i_this->Stts.Init(0xfd, 0, actor); } } else if (i_this->field_0x13e4 != 220) { i_this->field_0x13e4 = 220; i_this->Stts.Init(0xdc, 0, actor); } actor->attention_info.flags &= ~fopAc_AttnFlag_CARRY_e; if (lbl_244_bss_45 != 0) { if (i_this->field_0x7a7 != 0 || (cVar8 && daPy_getPlayerActorClass()->checkHorseRide() && (dComIfGp_getHorseActor()->speedF >= 30.0f || i_this->field_0x7a6 != 0) && i_this->no_draw != 0)) { fpcM_Search(s_rddel2_sub, i_this); rd_count = 0; fpcM_Search(s_rdcount_sub, i_this); if (rd_count <= 8) { i_this->field_0x7a7 = 0; i_this->action = ACT_WAIT2; i_this->ride_mode = 0; i_this->wait_timer = 30; i_this->status_flag = 3; i_this->rotation.set(0, 0, 0); wb_rd_reset(i_this); if (i_this->leader) { OS_REPORT(" BB RESET \n"); } else { OS_REPORT(" WB RESET \n"); } } } } if (lbl_244_bss_47 != 0) { if (i_this->field_0x7a6 != 0 || (daPy_getPlayerActorClass()->checkHorseRide() && dComIfGp_getHorseActor()->speedF >= 20.0f && cVar8 && i_this->no_draw != 0)) { fpcM_Search(s_rddel2_sub, i_this); rd_count = 0; fpcM_Search(s_rdcount_sub, i_this); if (rd_count <= 4) { i_this->field_0x7a6 = 0; i_this->action = ACT_WAIT2; i_this->ride_mode = 0; i_this->wait_timer = 30; i_this->status_flag = 3; i_this->rotation.set(0, 0, 0); wb_c_rd_reset(i_this); i_this->counter = (s16)cM_rndF(65535.0f); } } } cMtx_YrotS(*calc_mtx, actor->current.angle.y); mae.x = 0.0f; mae.y = 0.0f; mae.z = actor->speedF; MtxPosition(&mae, &ato); actor->speed.x = ato.x; actor->speed.z = ato.z; actor->current.pos += actor->speed; actor->speed.y -= 5.0f; if (actor->speed.y < -120.0f) actor->speed.y = -120.0f; if (i_this->action == ACT_WAIT && (i_this->status_flag & 3) == 0 && // Bulblin Camp (strcmp(dComIfGp_getStartStageName(), "F_SP118") == 0 || // Gerudo Desert strcmp(dComIfGp_getStartStageName(), "F_SP124") == 0 || lbl_244_bss_46 != 0 || // Hyrule Castle strcmp(dComIfGp_getStartStageName(), "D_MN09") == 0)) { int range = abs((s16)(cLib_targetAngleY(&actor->attention_info.position, &dComIfGp_getPlayer(0)->current.pos) - actor->shape_angle.y)); if (range < 0x6000 && range > 0x3000) { actor->attention_info.flags |= fopAc_AttnFlag_ETC_e; } else { actor->attention_info.flags &= ~fopAc_AttnFlag_ETC_e; } } else { actor->attention_info.flags &= ~fopAc_AttnFlag_ETC_e; } s16 angle = 0; if (i_this->anmID == 40) { angle = (actor->current.angle.y - actor->old.angle.y) * (7 + VREG_S(2)); } cLib_addCalcAngleS2(&i_this->field_0x6d8, angle, 8, 0x400); if (lbl_244_bss_45 != 0 && actor->home.pos.y - actor->current.pos.y > 5000.0f) { i_this->action = ACT_EVENT; i_this->ride_mode = 0; i_this->status_flag |= (u16)0x40; actor->current.pos = actor->home.pos; actor->old = actor->current; } } static void* s_wbZrevise_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) { e_wb_class* i_this = static_cast(i_actor); if (i_this->leader == 0) { i_this->enemy.current.pos = i_this->enemy.home.pos; } } return NULL; } static void* s_spd0_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) { e_wb_class* i_this = static_cast(i_actor); if (i_this->leader == 0) { i_this->enemy.speedF = 0.0f; } } return NULL; } static void* s_wbdel_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_WB_e) { e_wb_class* i_this = static_cast(i_actor); if (i_this->leader == 0) { fopAcM_delete((fopAc_ac_c*)i_actor); } } return NULL; } static void* s_rdArrowWait_sub(void* i_actor, void* i_data) { UNUSED(i_data); if (fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == fpcNm_E_RD_e) { e_rd_class* i_this = static_cast(i_actor); if (i_this->weapon_type == 2 || i_this->weapon_type == 3) { i_this->timer[1] = cM_rndF(20.0) + 3.0f; } } return NULL; } static void cam_3d_morf(e_wb_class* i_this, f32 i_scale) { cLib_addCalc2(&i_this->demo_cam_ctr.x, i_this->demo_cam_way.x, i_scale, i_this->demo_cam_way_spd.x * i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_ctr.y, i_this->demo_cam_way.y, i_scale, i_this->demo_cam_way_spd.y * i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_ctr.z, i_this->demo_cam_way.z, i_scale, i_this->demo_cam_way_spd.z * i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_eye.x, i_this->demo_cam_target.x, i_scale, i_this->demo_cam_eye_spd.x * i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_eye.y, i_this->demo_cam_target.y, i_scale, i_this->demo_cam_eye_spd.y * i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_eye.z, i_this->demo_cam_target.z, i_scale, i_this->demo_cam_eye_spd.z * i_this->demo_cam_morf); } static void demo_camera(e_wb_class* i_this) { fopEn_enemy_c* enemy = (fopEn_enemy_c*)i_this; camera_process_class* cam = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)); camera_process_class* cam0 = dComIfGp_getCamera(0); daPy_py_c* pla = (daPy_py_c*)dComIfGp_getPlayer(0); daHorse_c* horse; e_rd_class* rider; e_rdb_class* boss; if (i_this->demo_mode != 0) { horse = (daHorse_c*)dComIfGp_getHorseActor(); rider = (e_rd_class*)fopAcM_SearchByID(i_this->rd_id); boss = (e_rdb_class*)fopAcM_SearchByName(fpcNm_E_RDB_e); } cXyz mae, ato, eye, center; #if TARGET_PC const s16 entry_demo_mode = i_this->demo_mode; #endif switch (i_this->demo_mode) { case 1: { if (!enemy->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0); enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } cam->mCamera.Stop(); i_this->demo_mode = 2; i_this->demo_timer = 0; i_this->demo_cam_zoom = 55.0f; i_this->demo_timer = 0; i_this->demo_cam_eye_z = 800.0f + ZREG_F(1); cam->mCamera.SetTrimSize(3); enemy->current.pos.set(34800.0f, -66.0f, -604.0f); enemy->current.angle.y = 0x8000; enemy->shape_angle = enemy->current.angle; enemy->old = enemy->current; i_this->demo_cam_ya = 0x2000 + XREG_S(0); daPy_getPlayerActorClass()->changeOriginalDemo(); horse->changeOriginalDemo(); fpcM_Search(s_wbdel_sub, i_this); dComIfGp_getEvent()->startCheckSkipEdge(enemy); } // fallthrough case 2: { if (i_this->demo_timer == 160 + JREG_S(5)) { ato.set(34700.0f, -66.0f, 7896.0f + JREG_F(18)); horse->setHorsePosAndAngle(&ato, -0x8000); horse->changeDemoMode(4, 0); ato.set(34900.0f, -280.0f, -18048.0f); horse->changeDemoPos0(&ato); } cLib_addCalc2(&i_this->demo_cam_eye_z, 1200.0f + ZREG_F(3), 0.05f, 3.0f); mDoMtx_stack_c::YrotS(enemy->shape_angle.y + i_this->demo_cam_ya); mae.x = 0.0f; mae.y = 300.0f + ZREG_F(0); mae.z = i_this->demo_cam_eye_z; mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye); i_this->demo_cam_eye += enemy->current.pos; cLib_addCalcAngleS2(&i_this->demo_cam_ya, 0x7800, 0x20, 0xa0); if (i_this->demo_timer == 0) { i_this->demo_cam_ctr = enemy->current.pos; i_this->demo_cam_ctr.y += 400.0f + ZREG_F(2); } else { cLib_addCalc2(&i_this->demo_cam_ctr.x, enemy->current.pos.x, 0.5f, 200.0f); cLib_addCalc2(&i_this->demo_cam_ctr.y, 200.0f + enemy->current.pos.y + 200.0f + ZREG_F(2), 0.5f, 200.0f); cLib_addCalc2(&i_this->demo_cam_ctr.z, enemy->current.pos.z, 0.5f, 200.0f); } if (i_this->demo_timer == 220) { i_this->demo_mode = 3; i_this->demo_timer = 0; i_this->demo_cam_eye_z = 1100.0f + ZREG_F(9); i_this->demo_cam_ya = 0x1000 + XREG_S(8); } } break; case 3: { mDoMtx_stack_c::YrotS(pla->shape_angle.y + i_this->demo_cam_ya); mae.x = 0.0f; mae.y = 0.0f + ZREG_F(10); mae.z = i_this->demo_cam_eye_z; mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye); i_this->demo_cam_eye += pla->current.pos; i_this->demo_cam_ctr = pla->current.pos; i_this->demo_cam_ctr.y += ZREG_F(11) - 50.0f; cLib_addCalc2(&i_this->demo_cam_eye_z, 500.0f, 0.05f, 10.0f); if (i_this->demo_timer != 70) { break; } i_this->demo_mode = 4; i_this->demo_timer = 0; } // fallthrough case 4: { i_this->demo_cam_eye_z = 1200.0f + ZREG_F(3); mDoMtx_stack_c::YrotS(enemy->shape_angle.y - 0x7800); mae.x = 0.0f; mae.y = 300.0f + ZREG_F(0); mae.z = i_this->demo_cam_eye_z; mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye); i_this->demo_cam_eye.x += enemy->current.pos.x; i_this->demo_cam_eye.y += -300.0f; i_this->demo_cam_eye.z += enemy->current.pos.z; i_this->demo_cam_ctr.x = enemy->current.pos.x; i_this->demo_cam_ctr.z = enemy->current.pos.z; if (i_this->demo_timer == 0) { i_this->demo_cam_ctr.y = enemy->current.pos.y + 200.0f + 200.0f + ZREG_F(2); } else { cLib_addCalc2(&i_this->demo_cam_ctr.y, enemy->current.pos.y + 200.0f + 200.0f + ZREG_F(2), 0.1f, 20.0f); } if (i_this->demo_timer != 140) { break; } i_this->demo_mode = 5; i_this->demo_timer = 0; i_this->demo_cam_eye_z = 350.0f + ZREG_F(9); i_this->demo_cam_eye_x = 50.0f; } // fallthrough case 5: case 6: { i_this->demo_cam_ya = 0x7800 + XREG_S(3); mDoMtx_stack_c::YrotS(pla->shape_angle.y + i_this->demo_cam_ya); mae.x = i_this->demo_cam_eye_x; mae.y = 0.0f; mae.z = i_this->demo_cam_eye_z; mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye); i_this->demo_cam_eye.x += pla->current.pos.x; i_this->demo_cam_eye.z += pla->current.pos.z; i_this->demo_cam_eye.y = 50.0f + ZREG_F(10); if (i_this->demo_timer == 0) { i_this->demo_cam_ctr = pla->current.pos; i_this->demo_cam_ctr.y += ZREG_F(11) - 50.0f + 50.0f; } else { i_this->demo_cam_ctr.x = pla->current.pos.x; i_this->demo_cam_ctr.z = pla->current.pos.z; f32 y = pla->current.pos.y + ZREG_F(11) - 50.0f + 50.0f; if (y > 150.0f) { y = 150.0f; } cLib_addCalc2(&i_this->demo_cam_ctr.y, y, 0.2f + ZREG_F(12), 30.0f + ZREG_F(13)); } cLib_addCalc2(&i_this->demo_cam_eye_z, 800.0f, 0.05f, 5.0f); cLib_addCalc2(&i_this->demo_cam_eye_x, -50.0f, 0.05f, 1.2f); if (i_this->demo_mode == 5 && pla->current.pos.z < -14500.0f + KREG_F(12)) { horse->changeDemoMode(7, 0); horse->onDemoJumpDistance(600.0f + BREG_F(18), 100.0f + BREG_F(19)); i_this->demo_mode = 6; } if (i_this->demo_timer == 75) { dComIfGp_setNextStage("F_SP102", 1, 0, 4); } } break; case 10: { if (!enemy->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0); enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } cam->mCamera.Stop(); cam->mCamera.SetTrimSize(3); i_this->demo_mode = 11; i_this->demo_timer = 0; i_this->demo_cam_zoom = 55.0f + KREG_F(7); i_this->demo_timer = 0; s16 ya = rider->enemy.shape_angle.y + (rider->jump_angle.y - rider->enemy.shape_angle.y) / 2; mDoMtx_stack_c::YrotS(ya); mae.x = NREG_F(0); mae.y = NREG_F(1) + 500.0f; mae.z = NREG_F(2) - 500.0f; mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye); i_this->demo_cam_eye += rider->enemy.current.pos; i_this->demo_cam_morf = 10.0f; i_this->demo_cam_ctr = rider->enemy.current.pos; i_this->demo_cam_ctr.y += 200.0f + KREG_F(11); daPy_getPlayerActorClass()->changeOriginalDemo(); horse->changeOriginalDemo(); } // fallthrough case 11: { cLib_addCalc2(&i_this->demo_cam_morf, 1000.0f, 1.0f, 100.0f + KREG_F(10)); cLib_addCalc2(&i_this->demo_cam_ctr.x, rider->enemy.current.pos.x, 0.5f + KREG_F(8), i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_ctr.y, rider->enemy.current.pos.y + 200.0f + KREG_F(11), 0.5f + KREG_F(8), i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_ctr.z, rider->enemy.current.pos.z, 0.5f + KREG_F(8), i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_eye.x, rider->enemy.current.pos.x, 0.05f, 12.0f + NREG_F(3)); if (i_this->demo_timer == 40) { if (enemy->shape_angle.y < 0x4000 && -0x4000 < enemy->shape_angle.y) { ato.set(34800.0f, -300.0f, -26400.0f); horse->setHorsePosAndAngle(&ato, pla->shape_angle.y); horse->changeDemoMode(3, 0); ato.set(34800.0f, -300.0f, -36400.0f); horse->changeDemoPos0(&ato); } else { ato.set(34800.0f, -300.0f, -26400.0f); horse->setHorsePosAndAngle(&ato, pla->shape_angle.y); horse->changeDemoMode(3, 0); ato.set(34800.0f, -300.0f, -16400.0f); horse->changeDemoPos0(&ato); } } if (i_this->demo_timer >= 40 && i_this->demo_timer < 87) { enemy->current.pos.y = 5000.0f; enemy->current.pos.z = -18000.0f; enemy->speedF = 0.0f; } if (i_this->demo_timer == 87) { enemy->current.pos.y = -300.0f; if (enemy->shape_angle.y < 0x4000 && -0x4000 < enemy->shape_angle.y) { enemy->current.pos.z = -25000.0f - KREG_F(16); } else { enemy->current.pos.z = -27800.0f + KREG_F(16); } enemy->speedF = l_HIO.mSingleRiderSpeed; } if (i_this->demo_timer == 90) { i_this->demo_cam_ctr.set(48545.0f, -1884.0f, -27557.0f); i_this->demo_cam_eye.set(49099.0f, -1884.0f, -27626.0f); i_this->demo_mode = 12; i_this->demo_timer = 0; i_this->demo_cam_zoom = 45.0f; fopAc_ac_c* rd = fopAcM_SearchByID(i_this->rd_id); rd->current.pos.z = -26400.0f; rd->current.pos.y = -3500.0f + KREG_F(18); rd->current.pos.x = 34800.0f; rd->speed.set(0.0f, -50.0f, 0.0f); rd->speedF = 0.0f; } if (!daPy_getPlayerActorClass()->checkHorseRide()) { cam->mCamera.Start(); cam->mCamera.SetTrimSize(0); dComIfGp_event_reset(); daPy_getPlayerActorClass()->cancelOriginalDemo(); i_this->demo_mode = 0; } } break; case 12: { cLib_addCalc2(&i_this->demo_cam_zoom, 55.0f, 0.05f, 0.1f); if (i_this->demo_timer == 90) { Z2GetAudioMgr()->bgmStreamPrepare(0x2000010); Z2GetAudioMgr()->bgmStreamPlay(); /*Horseback battle clear*/ dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[85]); dComIfGp_setNextStage("F_SP102", 0x14, 0, 8); } } break; case 20: { if (!enemy->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0); enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } cam->mCamera.Stop(); cam->mCamera.SetTrimSize(3); i_this->demo_mode = 21; i_this->demo_timer = 0; i_this->demo_cam_zoom = 55.0f; i_this->demo_timer = 0; mDoMtx_stack_c::YrotS(pla->shape_angle.y); mae.x = -500.0f + ZREG_F(8); mae.y = 100.0f + ZREG_F(9); mae.z = 0.0f + ZREG_F(10); mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye); i_this->demo_cam_eye += pla->current.pos; i_this->demo_cam_morf = 0; i_this->demo_cam_ctr = enemy->current.pos; i_this->demo_cam_ctr.y += 300.0f + ZREG_F(11); horse->changeOriginalDemo(); horse->changeDemoMode(6, 0); } // fallthrough case 21: { s16 angle; if (horse->shape_angle.y < 0x4000 && -0x4000 < horse->shape_angle.y) { angle = 0; } else { angle = -0x8000; } horse->setHorsePosAndAngle(&horse->current.pos, angle); cLib_addCalc2(&i_this->demo_cam_ctr.x, enemy->current.pos.x, 0.8f, 100.0f); cLib_addCalc2(&i_this->demo_cam_ctr.y, (enemy->current.pos.y + 300.0f + ZREG_F(11)), 0.8f, 100.0f); cLib_addCalc2(&i_this->demo_cam_ctr.z, enemy->current.pos.z, 0.8f, 100.0f); if (i_this->demo_timer == (s16)(20 + ZREG_S(8))) { cam->mCamera.Start(); cam->mCamera.SetTrimSize(0); dComIfGp_event_reset(); i_this->demo_mode = 0; } break; } case 25: { if (!enemy->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0); enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } cam->mCamera.Stop(); cam->mCamera.SetTrimSize(3); i_this->demo_mode = 26; i_this->demo_timer = 0; i_this->demo_cam_zoom = 55.0f; i_this->demo_timer = 0; horse->changeOriginalDemo(); horse->changeDemoMode(6, 0); s16 angleDiff = enemy->shape_angle.y - fopAcM_searchPlayerAngleY(enemy); if (angleDiff < 0) { i_this->demo_cam_eye_x = 200.0f; } else { i_this->demo_cam_eye_x = -200.0f; } } // fallthrough case 26: { mDoMtx_stack_c::YrotS(enemy->shape_angle.y); mae.x = i_this->demo_cam_eye_x; mae.y = 300.0f + ZREG_F(9); mae.z = 300.0f + ZREG_F(10); mDoMtx_stack_c::multVec(&mae, &i_this->demo_cam_eye); i_this->demo_cam_eye += enemy->current.pos; i_this->demo_cam_ctr = enemy->current.pos; i_this->demo_cam_ctr.y += 400.0f + ZREG_F(11); if (i_this->demo_timer == (s16)(15 + ZREG_S(8))) { cMtx_YrotS(*calc_mtx, pla->shape_angle.y); mae.x = 0.0f; mae.y = 400.0f + JREG_F(1); mae.z = -600.0f + JREG_F(2); MtxPosition(&mae, &i_this->demo_cam_eye); i_this->demo_cam_eye += pla->current.pos; i_this->demo_cam_ctr = pla->current.pos; i_this->demo_cam_ctr.y += 120.0f; cam->mCamera.Reset(i_this->demo_cam_ctr, i_this->demo_cam_eye, i_this->demo_cam_zoom, 0); cam->mCamera.Start(); cam->mCamera.SetTrimSize(0); dComIfGp_event_reset(); i_this->demo_mode = 0; } } break; case 30: { if (!enemy->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0); enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } cam->mCamera.Stop(); cam->mCamera.SetTrimSize(3); i_this->demo_mode = 31; i_this->demo_timer = 0; i_this->demo_cam_zoom = 55.0f; i_this->demo_timer = 0; i_this->demo_cam_morf = 0; i_this->demo_cam_ctr.set(-8592.0f, 342.0f, -139.0f); i_this->demo_cam_eye.set(-8844.0f, 317.0f, 512.0f); i_this->demo_cam_way.set(-8416.0f, 345.0f, 6.0f); i_this->demo_cam_target.set(-8994.0f, 326.0f, 400.0f); i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye.x); i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye.y); i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye.z); i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x); i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y); i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z); daPy_getPlayerActorClass()->changeOriginalDemo(); horse->changeOriginalDemo(); ato.set(-10775.0f + ZREG_F(0) + 350.0f, 60.0f, 75.0f); horse->setHorsePosAndAngle(&ato, horse->shape_angle.y); horse->changeDemoMode(3, 0); ato.set(-8705.0f, 213.0f, 75.0f); horse->changeDemoPos0(&ato); dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[86]); Z2GetAudioMgr()->bgmStreamPrepare(0x200000f); Z2GetAudioMgr()->bgmStreamPlay(); } // fallthrough case 31: { if (i_this->demo_timer > 50 + JREG_S(3)) { cam_3d_morf(i_this, 0.1f); cLib_addCalc2(&i_this->demo_cam_morf, 0.02f, 1.0f, 0.001f); } if (i_this->demo_timer == 40 + JREG_S(0)) { horse->changeDemoMode(8, 0); dComIfGp_getEvent()->startCheckSkipEdge(enemy); } if (i_this->demo_timer == 80 + JREG_S(1)) { horse->changeDemoMode(9, 0); } if (i_this->demo_timer == 143 + JREG_S(2)) { dKy_change_colpat(4); } if (i_this->demo_timer == 144 + JREG_S(2)) { i_this->demo_mode = 32; i_this->demo_timer = 0; horse->changeDemoMode(1, 0); i_this->demo_cam_ctr.set(-9224.0f, 500.0f, 300.0f); i_this->demo_cam_eye.set(-8586.0f, 447.0f, 18.0f); i_this->demo_cam_zoom = 40.0f; } } break; case 32: { if (i_this->demo_timer == 10) { pla->changeDemoParam2(1); } if (i_this->demo_timer != 35) { break; } i_this->demo_mode = 33; i_this->demo_timer = 0; i_this->demo_cam_zoom = 85.0f; i_this->demo_cam_morf = 0; dKy_change_colpat(5); } // fallthrough case 33: { i_this->demo_cam_eye_mae.set(400.0f + JREG_F(6), 400.0f + JREG_F(7), 500.0f + JREG_F(8)); i_this->demo_cam_ctr_mae.set(-10.0f + JREG_F(9), 700.0f + JREG_F(10), 180.0f + JREG_F(11)); cMtx_YrotS(*calc_mtx, enemy->shape_angle.y); MtxPosition(&i_this->demo_cam_eye_mae, &ato); i_this->demo_cam_eye = enemy->current.pos + ato; MtxPosition(&i_this->demo_cam_ctr_mae, &ato); i_this->demo_cam_ctr = enemy->current.pos + ato; if (i_this->demo_timer > 25) { cLib_addCalc2(&i_this->demo_cam_zoom, 55.0f + JREG_F(12) - 30.0f, 0.8f, 6.0f); } if (i_this->demo_timer == 95) { i_this->demo_mode = 34; i_this->demo_timer = 0; i_this->demo_cam_target.set(700.0f, 100.0f, 0.0f); i_this->demo_cam_way.set(-10.0f, 350.0f, 80.0f); i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye_mae.x); i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye_mae.y); i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye_mae.z); i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr_mae.x); i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr_mae.y); i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr_mae.z); i_this->demo_cam_morf = 0; } } break; case 34: { cLib_addCalc2(&i_this->demo_cam_zoom, 55.0f, 0.05f, 0.3f); cLib_addCalc2(&i_this->demo_cam_ctr_mae.x, i_this->demo_cam_way.x, 0.05f, i_this->demo_cam_way_spd.x * i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_ctr_mae.y, i_this->demo_cam_way.y, 0.05f, i_this->demo_cam_way_spd.y * i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_ctr_mae.z, i_this->demo_cam_way.z, 0.05f, i_this->demo_cam_way_spd.z * i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_eye_mae.x, i_this->demo_cam_target.x, 0.05f, (i_this->demo_cam_eye_spd.x * i_this->demo_cam_morf)); cLib_addCalc2(&i_this->demo_cam_eye_mae.y, i_this->demo_cam_target.y, 0.05f, (i_this->demo_cam_eye_spd.y * i_this->demo_cam_morf)); cLib_addCalc2(&i_this->demo_cam_eye_mae.z, i_this->demo_cam_target.z, 0.05f, (i_this->demo_cam_eye_spd.z * i_this->demo_cam_morf)); cLib_addCalc2(&i_this->demo_cam_morf, 0.01f, 1.0f, 0.0005f); cMtx_YrotS(*calc_mtx, enemy->shape_angle.y); MtxPosition(&i_this->demo_cam_eye_mae, &i_this->demo_cam_eye); i_this->demo_cam_eye += enemy->current.pos; MtxPosition(&i_this->demo_cam_ctr_mae, &i_this->demo_cam_ctr); i_this->demo_cam_ctr += enemy->current.pos; if (i_this->demo_timer == 130) { rider->mode++; pla->changeDemoParam2(0); } if (i_this->demo_timer == 220) { i_this->demo_mode = 35; i_this->demo_timer = 0; dKy_change_colpat(4); } } break; case 35: { i_this->demo_cam_zoom = 55.0f; i_this->demo_cam_ctr.set(-9110.0f, 492.0f, 331.0f); i_this->demo_cam_eye.set(-8469.0f, 372.0f, -54.0f); if (i_this->demo_timer == 10) { daPy_getPlayerActorClass()->changeDemoMode(0x17, 1, 2, 0); } if (i_this->demo_timer == 50) { i_this->demo_mode = 36; i_this->demo_timer = 0; } } break; case 36: { i_this->demo_cam_eye_mae.set(700.0f + JREG_F(0), 100.0f + JREG_F(1), 500.0f + JREG_F(2)); i_this->demo_cam_ctr_mae.set(-10.0f + JREG_F(3), 350.0f + JREG_F(4), 80.0f + JREG_F(5)); cMtx_YrotS(*calc_mtx, enemy->shape_angle.y); MtxPosition(&i_this->demo_cam_eye_mae, &i_this->demo_cam_eye); i_this->demo_cam_eye += enemy->current.pos; MtxPosition(&i_this->demo_cam_ctr_mae, &i_this->demo_cam_ctr); i_this->demo_cam_ctr += enemy->current.pos; if (i_this->demo_timer == 20) { rider->mode++; } if (i_this->demo_timer != (s16)(92 + KREG_S(8))) { break; } i_this->demo_mode = 37; i_this->demo_timer = 0; fpcM_Search(s_wbstart_sub, i_this); i_this->demo_cam_ctr.set(-12800.0f, 153.0f, 51.0f); i_this->demo_cam_eye.set(-12022.0f, 82.0f, 51.0f); i_this->demo_cam_way.set(-13168.0f, 163.0f, -200.0f); i_this->demo_cam_target.set(-12500.0f, 83.0f, -593.0f); i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye.x); i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye.y); i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye.z); i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x); i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y); i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z); i_this->demo_cam_morf = 0; } // fallthrough case 37: { if (i_this->demo_timer < 110) { fpcM_Search(s_spd0_sub, i_this); } if (i_this->demo_timer < 210) { fpcM_Search(s_rdArrowWait_sub, i_this); } if (i_this->demo_timer > (s16)(165 + BREG_S(6))) { cam_3d_morf(i_this, 0.1f + BREG_F(17)); cLib_addCalc2(&i_this->demo_cam_morf, 0.01f + BREG_F(18), 1.0f, 0.00015f + BREG_F(19)); } if (i_this->demo_timer == 245) { dComIfGp_getVibration().StartQuake(4 + TREG_S(5), 0x1f, cXyz(0.0f, 1.0f, 0.0f)); } if (i_this->demo_timer == 295) { dComIfGp_getVibration().StopQuake(0x1f); } if (i_this->demo_timer > 250 && i_this->demo_timer < 285) { cLib_addCalc2(&i_this->field_0x171c, 35.0f + BREG_F(7) - 10.0f, 1.0f, 3.0f + BREG_F(6)); } if (i_this->demo_timer == 325) { fpcM_Search(s_wbZrevise_sub, i_this); #if TARGET_PC i_this->demo_cam_sync_ticks = 2; #endif } if (i_this->demo_timer == 335) { i_this->demo_mode = 38; i_this->demo_timer = 0; i_this->kiba = 0; i_this->action = ACT_B_RUN; i_this->ride_mode = 0; i_this->demo_cam_ctr.set(-8416.0f, 345.0f, 6.0f); i_this->demo_cam_eye.set(-8994.0f, 326.0f, 400.0f); i_this->sound.startCreatureVoice(Z2SE_EN_RDB_V_HOICK, -1); rider->timer[3] = 700; } } break; case 38: { if (i_this->demo_timer == 50) { cam->mCamera.Reset(i_this->demo_cam_ctr, i_this->demo_cam_eye); cam->mCamera.Start(); cam->mCamera.SetTrimSize(0); dComIfGp_event_reset(); daPy_getPlayerActorClass()->cancelOriginalDemo(); horse->cancelOriginalDemo(); i_this->demo_mode = 0; Z2GetAudioMgr()->subBgmStart(Z2BGM_HORSE_BATTLE); dKy_change_colpat(3); } } break; case 40: { if (!enemy->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0); enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } cam->mCamera.Stop(); cam->mCamera.SetTrimSize(3); i_this->demo_mode = 41; i_this->demo_cam_zoom = 55.0f; i_this->demo_timer = 0; i_this->demo_cam_morf = 0; i_this->demo_cam_ctr.set(36156.0f, 985.0f, -16931.0f); i_this->demo_cam_eye.set(36496.0f, 1358.0f, -17344.0f); i_this->demo_cam_way.set(36453.0f, 1116.0f, -16995.0f); i_this->demo_cam_target.set(35835.0f, 955.0f, -16867.0f); i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye.x) * 0.3f; i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye.y) * 0.3f; i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye.z) * 0.3f; i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x); i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y); i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z); daPy_getPlayerActorClass()->changeOriginalDemo(); horse->changeOriginalDemo(); ato.set(34800.0f, -300.0f, -15200.0f); horse->setHorsePosAndAngle(&ato, -0x8000); horse->changeDemoMode(3, 0); ato.set(34800.0f, -300.0f, -20000.0f); horse->changeDemoPos0(&ato); dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[87]); Z2GetAudioMgr()->bgmStart(Z2BGM_HORSE_BATTLE_D02, 0, 0); dComIfGp_getEvent()->startCheckSkipEdge(enemy); } // fallthrough case 41: { if (i_this->demo_timer == (30 + JREG_S(0))) { horse->changeDemoMode(8, 0); } if (i_this->demo_timer > (70 + JREG_S(3))) { cam_3d_morf(i_this, 0.2f); cLib_addCalc2(&i_this->demo_cam_morf, 0.2f, 1.0f, 0.01f); if (i_this->demo_timer == (150 + JREG_S(4))) { i_this->demo_cam_ctr.set(35528.0f, 316.0f, -16987.0f); i_this->demo_cam_eye.set(35059.0f, -128.0f, -16992.0f); i_this->demo_cam_eye_spd.set(0.0f, 0.0f, 0.0f); i_this->demo_cam_way.set(34973.0f, -148.0f, -16346.0f); i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x); i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y); i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z); i_this->demo_cam_morf = 0; i_this->demo_mode = 42; i_this->demo_timer = 0; } } } break; case 42: { i_this->demo_cam_morf = 0.075f + JREG_F(7); cam_3d_morf(i_this, 0.5f); if (i_this->demo_timer == 20 + JREG_S(5)) { i_this->saku_burn = 1; i_this->field_0x1718 = 0.0f; Z2GetAudioMgr()->seStart(Z2SE_OBJ_STRAWFENCE_IGNITION, &saku_p, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); Z2GetAudioMgr()->seStart(Z2SE_OBJ_STRAWFENCE_IGNITION, &saku_p2, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); } if (i_this->demo_timer == 23 + JREG_S(6)) { horse->changeDemoMode(9, 0); } if (i_this->demo_timer == 83) { i_this->demo_cam_ctr.set(34800.0f, 15.7f, -16820.0f); i_this->demo_cam_eye.set(34800.0f, 10.0f, -16170.0f); i_this->demo_cam_morf = 0; i_this->demo_cam_zoom = 55.0f; i_this->demo_mode = 43; i_this->demo_timer = 0; i_this->ride_mode = -100; } } break; case 43: { if (i_this->demo_timer == 5) { horse->changeDemoMode(1, 0); daPy_getPlayerActorClass()->changeDemoMode(0x17, 1, 2, 0); fpcM_Search(s_rddel_sub, i_this); } if (i_this->demo_timer > 40) { cLib_addCalc2(&i_this->demo_cam_zoom, 4.5f, 0.4f, 3.5f); if (i_this->demo_timer == 130) { i_this->demo_cam_ctr.set(34843.0f, -92.7f, -35956.0f); i_this->demo_cam_eye.set(35167.0f, -202.0f, -35403.0f); i_this->demo_cam_way.set(34740.0f, -92.7f, -35966.0f); i_this->demo_cam_target.set(34320.0, -202.0, -35490.0); i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye.x); i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye.y); i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye.z); i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x); i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y); i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z); i_this->demo_cam_zoom = 55.0f; i_this->demo_mode = 44; i_this->demo_timer = 0; i_this->timer[0] = 20; } } } break; case 44: { cam_3d_morf(i_this, 0.05f); cLib_addCalc2(&i_this->demo_cam_morf, 0.005f, 1.0f, 0.0002f); if (i_this->demo_timer == 170) { i_this->ride_mode++; } if (i_this->demo_timer == 258) { ato.set(34800.0f, -300.0f, -18700.0f); horse->setHorsePosAndAngle(&ato, horse->shape_angle.y); } if (i_this->demo_timer == 306 + NREG_S(6)) { cam->mCamera.Reset(i_this->demo_cam_ctr, i_this->demo_cam_eye); cam->mCamera.Start(); cam->mCamera.SetTrimSize(0); dComIfGp_event_reset(); daPy_getPlayerActorClass()->cancelOriginalDemo(); horse->cancelOriginalDemo(); i_this->demo_mode = 0; Z2GetAudioMgr()->subBgmStart(Z2BGM_FACE_OFF_BATTLE2); } } break; case 50: { if (!boss->enemy.eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(&boss->enemy, 2, 0xffff, 0); boss->enemy.eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } cam->mCamera.Stop(); cam->mCamera.SetTrimSize(3); i_this->demo_mode = 51; i_this->demo_cam_zoom = 55.0f; i_this->demo_timer = 0; i_this->demo_cam_morf = 0; i_this->demo_cam_ctr.set(1679.0, 100.0, 852.0); i_this->demo_cam_eye.set(1873.0, 64.0, 527.0); daPy_getPlayerActorClass()->changeOriginalDemo(); dComIfGp_getEvent()->startCheckSkipEdge(enemy); dComIfGs_onOneZoneSwitch(4, -1); } // fallthrough case 51: { if (i_this->demo_timer < 30) { ato.set(1787.0f, 1.75f, 484.0f); pla->setPlayerPosAndAngle(&ato, -0x12c3, 0); } if (i_this->demo_timer == 30) { pla->changeDemoMode(2, 1, 0, 0); ato.set(1634.0, 1.4, 811.0); pla->changeDemoPos0(&ato); } if (i_this->demo_timer == 139) { boss->field_0x6d8 = 2; } if (i_this->demo_timer == 140) { i_this->demo_mode = 52; i_this->demo_timer = 0; cMtx_YrotS(*calc_mtx, boss->enemy.shape_angle.y); mae.x = 0.0f; mae.y = 150.0f + JREG_F(7); mae.z = 800.0f + JREG_F(8); MtxPosition(&mae, &i_this->demo_cam_eye); i_this->demo_cam_eye += boss->enemy.current.pos; i_this->demo_cam_ctr = boss->enemy.current.pos; i_this->demo_cam_ctr.y += 150.0f + JREG_F(9); boss->mMode = 2; boss->field_0x6b8[0] = 40; } else { break; } } // fallthrough case 52: { cLib_addCalc0(&boss->field_0x6e0, 1.0f, 0.3f + KREG_F(3)); if (i_this->demo_timer == 145) { boss->field_0x6d8 = 3; } if (i_this->demo_timer == 175) { boss->mMode = 4; } if (i_this->demo_timer == 312) { i_this->action = 24; i_this->ride_mode = 0; i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DAMAGE, -1); cXyz pos(enemy->current.pos); pos.y += 150.0f; dComIfGp_setHitMark(3, 0, &pos, &enemy->shape_angle, 0, 0); } if (i_this->demo_timer == 315) { i_this->demo_cam_ctr.set(1717.0f, 96.0f, 910.0f); i_this->demo_cam_eye.set(2226.0f, 56.0f, 751.0f); i_this->demo_cam_way.set(1780.0f, 92.0f, 967.0f); i_this->demo_cam_target.set(1988.0f, 69.0f, 475.0f); i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye.x); i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye.y); i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye.z); i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x); i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y); i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z); i_this->demo_cam_morf = 0; pla->setPlayerPosAndAngle(&pla->current.pos, pla->shape_angle.y - 4000, 0); #if TARGET_PC dusk::frame_interp::request_presentation_sync(); #endif } if (i_this->demo_timer == 345) { daPy_getPlayerActorClass()->setThrowDamage(boss->enemy.shape_angle.y - 8000 + TREG_S(8), 40.0f, 25.0f + KREG_F(14), 0, 1, 0); daPy_getPlayerActorClass()->changeDemoMode(1, 0, 0, 0); cXyz pos(pla->current.pos); pos.y += 150.0f; dComIfGp_setHitMark(3, 0, &pos, &pla->shape_angle, 0, 0); } if (i_this->demo_timer == 418) { daPy_getPlayerActorClass()->changeDemoMode(0x17, 1, 2, 0); } if (i_this->demo_timer >= 378) { cam_3d_morf(i_this, 0.1f + BREG_F(17)); cLib_addCalc2(&i_this->demo_cam_morf, 0.05f + BREG_F(18), 1.0f, 0.001f + BREG_F(19)); } if (i_this->demo_timer >= 490) { cam->mCamera.Reset(i_this->demo_cam_ctr, i_this->demo_cam_eye); cam->mCamera.Start(); cam->mCamera.SetTrimSize(0); dComIfGp_event_reset(); daPy_getPlayerActorClass()->cancelOriginalDemo(); i_this->demo_mode = 0; boss->mMode = 7; Z2GetAudioMgr()->subBgmStart(Z2BGM_FACE_OFF_BATTLE3); } } break; case 60: { if (!boss->enemy.eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(&boss->enemy, 2, 0xffff, 0); boss->enemy.eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } cam->mCamera.Stop(); cam->mCamera.SetTrimSize(3); i_this->demo_mode = 61; i_this->demo_cam_zoom = 55.0f; i_this->demo_timer = 0; i_this->demo_cam_morf = 0; i_this->demo_cam_ctr.set(2297.0f, 81.0f, 1668.0f); i_this->demo_cam_eye.set(2285.0f, 95.0f, 1988.0f); boss->enemy.current.pos.set(2341.0f, 1.0f, 1292.0f); boss->enemy.shape_angle.y = boss->enemy.current.angle.y = 2392; daPy_getPlayerActorClass()->changeOriginalDemo(); daPy_getPlayerActorClass()->changeDemoMode(0x17, 1, 2, 0); dComIfGs_onOneZoneSwitch(5, -1); } // fallthrough case 61: { if (i_this->demo_timer == 170) { daPy_getPlayerActorClass()->changeDemoMode(0xc, 0, 0, 0); } ato.set(2120.0f + BREG_F(2), pla->current.pos.y, 1200.0f + BREG_F(3)); pla->setPlayerPosAndAngle(&ato, 5300, 0); center.y = boss->enemy.eyePos.y + BREG_F(16); if (center.y < 81.0f) { center.y = 81.0f; } if (center.y > 120.0f + BREG_F(15)) { center.y = 120.0f + BREG_F(15); } cLib_addCalc2(&i_this->demo_cam_ctr.y, center.y, 0.1f, 10.0f); if (i_this->demo_timer == 260) { boss->mMode = 3; } if (i_this->demo_timer == 630) { i_this->demo_cam_ctr.set(2272.0f, 136.0f, 1555.0f); i_this->demo_cam_eye.set(2056.0f, 160.0f, 1318.0f); i_this->demo_mode = 62; i_this->demo_timer = 0; } } break; case 62: { daObjCRVSTEEL_c* crtSteel = (daObjCRVSTEEL_c*)fopAcM_SearchByName(fpcNm_Obj_CRVSTEEL_e); if (i_this->demo_timer == (s16)(20 + AREG_S(4))) { crtSteel->OpenSet(20.0f + AREG_F(3), 350.0f + AREG_F(4)); Z2GetAudioMgr()->seStart(Z2SE_OBJ_CRVN_URA_GATE, &crtSteel->current.pos, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); } if (i_this->demo_timer == (s16)(130 + AREG_S(5))) { crtSteel->CloseSet(-40.0f + AREG_F(5)); } if (i_this->demo_timer == (s16)(140 + AREG_S(5))) { dComIfGp_getVibration().StartShock(5, 0x4f, cXyz(0.0f, 1.0f, 0.0f)); } if (i_this->demo_timer != 170) { break; } boss->mMode = 10; boss->field_0x680 = 0; i_this->demo_cam_way.set(2834.0f, 490.0f, 1584.0f); i_this->demo_cam_target.set(1978.0f, 87.0f, 1225.0f); i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye.x); i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye.y); i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye.z); i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x); i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y); i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z); i_this->demo_cam_morf = 0; i_this->demo_mode = 63; i_this->demo_timer = 0; // fallthrough } case 63: { if (i_this->demo_timer == 40) { boss->field_0xfe4 = 1; Z2GetAudioMgr()->bgmStart(Z2BGM_EVENT02, 0, 0); } if (i_this->demo_timer == 60) { boss->field_0x6d8 = 4; } if (i_this->demo_timer > 60) { cam_3d_morf(i_this, 0.05f + BREG_F(17)); cLib_addCalc2(&i_this->demo_cam_morf, 0.05f + BREG_F(18), 1.0f, 0.0002f + BREG_F(19)); } if (i_this->demo_timer == 110) { daPy_getPlayerActorClass()->changeDemoMode(0x14, 0, 0, 0); } if (i_this->demo_timer != 220) { break; } i_this->demo_cam_ctr.set(1425.0f, 259.0f, 1583.0f); i_this->demo_cam_eye.set(2265.0f, 127.0f, 1011.0f); i_this->demo_cam_way.set(1267.0f, 259.0f, 821.0f); i_this->demo_cam_target.set(2265.0f, 127.0f, 1011.0f); i_this->demo_cam_eye_spd.x = fabsf(i_this->demo_cam_target.x - i_this->demo_cam_eye.x); i_this->demo_cam_eye_spd.y = fabsf(i_this->demo_cam_target.y - i_this->demo_cam_eye.y); i_this->demo_cam_eye_spd.z = fabsf(i_this->demo_cam_target.z - i_this->demo_cam_eye.z); i_this->demo_cam_way_spd.x = fabsf(i_this->demo_cam_way.x - i_this->demo_cam_ctr.x); i_this->demo_cam_way_spd.y = fabsf(i_this->demo_cam_way.y - i_this->demo_cam_ctr.y); i_this->demo_cam_way_spd.z = fabsf(i_this->demo_cam_way.z - i_this->demo_cam_ctr.z); i_this->demo_cam_morf = 0; i_this->demo_cam_zoom = 60.0f; i_this->demo_mode = 64; i_this->demo_timer = 0; daPy_getPlayerActorClass()->changeDemoMode(0x14, 0, 0, 0); } // fallthrough case 64: { if (i_this->demo_timer > 60) { cam_3d_morf(i_this, 0.05f + BREG_F(17)); cLib_addCalc2(&i_this->demo_cam_morf, 0.05f + BREG_F(18), 1.0f, 0.0002f + BREG_F(19)); } if (i_this->demo_timer == 170) { i_this->field_0x1720 = 0; } if (i_this->demo_timer == 250) { cam->mCamera.Reset(i_this->demo_cam_ctr, i_this->demo_cam_eye); cam->mCamera.Start(); cam->mCamera.SetTrimSize(0); dComIfGp_event_reset(); daPy_getPlayerActorClass()->cancelOriginalDemo(); i_this->demo_mode = 0; } } break; case 70: { if (!boss->enemy.eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(&boss->enemy, 2, 0xffff, 0); boss->enemy.eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } cam->mCamera.Stop(); cam->mCamera.SetTrimSize(3); i_this->demo_mode = 71; i_this->demo_cam_zoom = 55.0f; i_this->demo_timer = 0; i_this->demo_cam_morf = 0; i_this->demo_cam_ctr.set(1895.0, 159.0, -129.0); i_this->demo_cam_eye.set(1984.0, 151.0, 158.0); daPy_getPlayerActorClass()->changeOriginalDemo(); fpcM_Search(s_rddel_sub, i_this); boss->field_0x6d8 = 1; } // fallthrough case 71: { ato.set(1800.0f, pla->current.pos.y, -192.0f); pla->setPlayerPosAndAngle(&ato, 0, 0); if (i_this->demo_timer == (s16)(2 + VREG_S(1))) { daObjCRVGATE_c* crtGate = (daObjCRVGATE_c*)fopAcM_SearchByName(fpcNm_Obj_CRVGATE_e); crtGate->SetB_Close(); } if (i_this->demo_timer == (s16)(25 + VREG_S(0))) { daPy_getPlayerActorClass()->changeDemoMode(0x19, 0, 0, 0); } if (i_this->demo_timer == 73) { cam->mCamera.Reset(i_this->demo_cam_ctr, i_this->demo_cam_eye); cam->mCamera.Start(); cam->mCamera.SetTrimSize(0); dComIfGp_event_reset(); daPy_getPlayerActorClass()->cancelOriginalDemo(); i_this->demo_mode = 0; } } break; case 80: { if (!enemy->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0); enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } cam->mCamera.Stop(); cam->mCamera.SetTrimSize(3); i_this->demo_mode = 81; i_this->demo_cam_zoom = 55.0f; i_this->demo_timer = 0; i_this->demo_cam_morf = 0.0f; enemy->current.pos.x = 1800.0f; enemy->current.pos.z = 0.0f; i_this->demo_cam_ctr.set(1631.0f, 195.0f, -224.0f); i_this->demo_cam_eye.set(1233.0f, 167.0f, 195.0f); daPy_getPlayerActorClass()->changeOriginalDemo(); } // fallthrough case 81: { enemy->current.angle.y = 0x8000; enemy->shape_angle.y = 0x8000; i_this->turn_step = 0; cLib_addCalc2(&i_this->demo_cam_ctr.x, enemy->eyePos.x, 0.2f, 200.0f); cLib_addCalc2(&i_this->demo_cam_ctr.y, enemy->eyePos.y, 0.2f, 200.0f); cLib_addCalc2(&i_this->demo_cam_ctr.z, enemy->eyePos.z, 0.2f, 200.0f); if (i_this->demo_timer > 20) { if (i_this->demo_timer >= 52) { if (i_this->demo_timer == 52) { i_this->demo_cam_eye = enemy->current.pos; i_this->demo_cam_eye.x += 300.0f + VREG_F(8); i_this->demo_cam_eye.y += 150.0f + VREG_F(9); i_this->demo_cam_eye.z -= 1400.0f + VREG_F(10); #if TARGET_PC dusk::frame_interp::request_presentation_sync(); #endif } } else { i_this->demo_cam_eye = enemy->current.pos; i_this->demo_cam_eye.y += 400.0f + VREG_F(6); i_this->demo_cam_eye.z += 700.0f + VREG_F(7); } } if (i_this->demo_timer == 140) { dComIfGs_onEventBit(dSv_event_flag_c::saveBitLabels[90]); dComIfGp_setNextStage("F_SP118", 0, 3, 0, 0.0f, 0, 1, 0, 0, 1, 0); } } break; case 90: { if (!enemy->eventInfo.checkCommandDemoAccrpt()) { fopAcM_orderPotentialEvent(enemy, 2, 0xffff, 0); enemy->eventInfo.onCondition(dEvtCnd_CANDEMO_e); return; } cam->mCamera.Stop(); cam->mCamera.SetTrimSize(3); i_this->demo_mode = 91; i_this->demo_timer = 0; i_this->demo_cam_zoom = 55.0f + KREG_F(7); i_this->demo_timer = 0; i_this->demo_cam_morf = 0; daPy_getPlayerActorClass()->changeOriginalDemo(); horse->changeOriginalDemo(); enemy->current.pos.set(-93640.0f, enemy->current.pos.y, 44000.0f); enemy->current.angle.y = enemy->shape_angle.y = 0x8000; i_this->demo_cam_ctr = enemy->current.pos; i_this->demo_cam_ctr.y = enemy->eyePos.y + 200.0f + VREG_F(0); i_this->demo_cam_eye = enemy->current.pos; i_this->demo_cam_eye.y += 300.0f + VREG_F(1); i_this->demo_cam_eye.z += 500.0f + VREG_F(2); horse->changeDemoMode(1, 0); daPy_getPlayerActorClass()->changeDemoMode(1, 0, 0, 0); } // fallthrough case 91: { ato.set(-93335.0f + JREG_F(17), horse->current.pos.y, 44500.0f); horse->setHorsePosAndAngle(&ato, 0); cLib_addCalc2(&i_this->demo_cam_ctr.x, enemy->eyePos.x, 0.2f, 200.0f); cLib_addCalc2(&i_this->demo_cam_ctr.y, 150.0f + enemy->eyePos.y + VREG_F(0), 0.2f, 200.0f); cLib_addCalc2(&i_this->demo_cam_ctr.z, enemy->eyePos.z, 0.2f, 200.0f); i_this->demo_cam_eye.z += enemy->speed.z * (0.8f + VREG_F(3)); if (i_this->demo_timer == 111) { i_this->demo_mode = 92; i_this->demo_timer = 0; i_this->demo_cam_eye = enemy->current.pos; i_this->demo_cam_eye.x += -300.0f + VREG_F(5); i_this->demo_cam_eye.y += 100.0f + VREG_F(6); i_this->demo_cam_eye.z += -1300.0f + VREG_F(7); } i_this->field_0x171c = 23.0f + JREG_F(7); if (!daPy_getPlayerActorClass()->checkHorseRide()) { cam->mCamera.Start(); cam->mCamera.SetTrimSize(0); dComIfGp_event_reset(); daPy_getPlayerActorClass()->cancelOriginalDemo(); i_this->demo_mode = 0; } } break; case 92: { cLib_addCalc2(&i_this->demo_cam_ctr.x, enemy->eyePos.x, 0.2f, 200.0f); cLib_addCalc2(&i_this->demo_cam_ctr.y, enemy->eyePos.y + 100.0f + VREG_F(8), 0.2f, 200.0f); cLib_addCalc2(&i_this->demo_cam_ctr.z, enemy->eyePos.z, 0.2f, 200.0f); if (i_this->demo_timer != 60) { break; } i_this->demo_mode = 93; i_this->demo_timer = 0; i_this->demo_cam_eye = enemy->current.pos; i_this->demo_cam_eye.x += 100.0f + VREG_F(8); i_this->demo_cam_eye.y += 600.0f + VREG_F(9); i_this->demo_cam_eye.z += -500.0f + VREG_F(10); i_this->demo_cam_ctr = rider->enemy.current.pos; i_this->demo_cam_ctr.y = rider->enemy.current.pos.y + 100.0f + KREG_F(11); } // fallthrough case 93: { if (rider != NULL) { cLib_addCalc2(&i_this->demo_cam_morf, 1000.0f, 1.0f, 100.0f + KREG_F(10)); cLib_addCalc2(&i_this->demo_cam_ctr.x, rider->enemy.current.pos.x, 0.5f + KREG_F(8), i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_ctr.y, rider->enemy.current.pos.y + 100.0f + KREG_F(11), 0.5f + KREG_F(8), i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_ctr.z, rider->enemy.current.pos.z, 0.5f + KREG_F(8), i_this->demo_cam_morf); cLib_addCalc2(&i_this->demo_cam_eye.x, rider->enemy.current.pos.x - 10.0f, 0.05f, 12.0f + NREG_F(3)); if (i_this->demo_timer >= 40) { if (i_this->demo_timer == 40) { i_this->eye = rider->enemy.current.pos; } for (int i = 0; i < 2; i++) { static DUSK_CONSTEXPR u16 key_eno[2] = { dPa_RM(ID_ZM_S_KEYLIGHT00), dPa_RM(ID_ZM_S_KEYLIGHT01), }; i_this->w_eff_id2[i] = dComIfGp_particle_set( i_this->w_eff_id2[i], key_eno[i], &i_this->eye, 0, 0); } mae = pla->eyePos - i_this->eye; cMtx_YrotS(*calc_mtx, cM_atan2s(mae.x, mae.z)); cMtx_XrotM(*calc_mtx, -cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)))); mae.x = 0.0f; mae.y = 0.0f; mae.z = 30.0f + VREG_F(11); MtxPosition(&mae, &ato); i_this->eye += ato; } if (i_this->demo_timer == 100) { i_this->demo_mode = 94; i_this->demo_timer = 0; i_this->demo_cam_eye.set(-93217.0f, -5783.0f, 44734.0f); i_this->demo_cam_ctr.set(-92351.0f, -4742.0f, 43295.0f); i_this->eye = i_this->demo_cam_ctr; i_this->demo_stop = 1; enemy->current.angle.y = pla->shape_angle.y; fopAcM_delete(&rider->enemy); } } } break; case 94: { for (int i = 0; i < 2; i++) { static DUSK_CONSTEXPR u16 key_eno[2] = { dPa_RM(ID_ZM_S_KEYLIGHT00), dPa_RM(ID_ZM_S_KEYLIGHT01), }; i_this->w_eff_id2[i] = dComIfGp_particle_set(i_this->w_eff_id2[i], key_eno[i], &i_this->eye, 0, 0); } mae = pla->eyePos - i_this->eye; if (mae.abs() < 50.0f) { i_this->demo_mode = 95; i_this->demo_timer = 0; daPy_getPlayerActorClass()->changeDemoMode(59, 0, 0, 0); i_this->eye = pla->eyePos; } else { cMtx_YrotS(*calc_mtx, cM_atan2s(mae.x, mae.z)); cMtx_XrotM(*calc_mtx, -cM_atan2s(mae.y, JMAFastSqrt(SQUARE(mae.x) + SQUARE(mae.z)))); mae.x = 0.0f; mae.y = 0.0f; mae.z = 30.0f + VREG_F(11); MtxPosition(&mae, &ato); i_this->eye += ato; } } // fallthrough case 95: { cLib_addCalc2(&i_this->demo_cam_ctr.x, i_this->eye.x, 0.2f, 100.0f); cLib_addCalc2(&i_this->demo_cam_ctr.y, i_this->eye.y, 0.2f, 100.0f); cLib_addCalc2(&i_this->demo_cam_ctr.z, i_this->eye.z, 0.2f, 100.0f); if (i_this->demo_mode == 95) { if (i_this->demo_timer == 50) { daPy_getPlayerActorClass()->changeDemoMode(0xb, 0xf3, 0, 0); } if (i_this->demo_timer >= 60) { cLib_addCalc2(&i_this->demo_cam_zoom, 30.0f, 0.2f, 1.5f); } if (i_this->demo_timer >= 120 && !dMsgObject_isTalkNowCheck()) { i_this->demo_mode = 96; i_this->demo_timer = 0; daPy_getPlayerActorClass()->changeDemoMode(1, 1, 0, 0); i_this->demo_cam_ctr.set(-93375.0f, -5700.0f, 44622.0f); i_this->demo_cam_eye.set(-93153.0f, -5635.0f, 44717.0f); i_this->demo_cam_zoom = 55.0f; enemy->current.pos = pla->current.pos; enemy->current.pos.z += 3000.0f; } } } break; case 96: { if (i_this->demo_timer >= 100) { fopAc_ac_c* coach = fopAcM_SearchByName(fpcNm_NPC_COACH_e); enemy->current.pos = coach->eyePos; enemy->current.pos.z = enemy->current.pos.z - VREG_F(17); } if (i_this->demo_timer >= 220 && !dMsgObject_isTalkNowCheck()) { i_this->demo_mode = 97; i_this->demo_timer = 0; } } break; case 97: { fopAc_ac_c* coach = fopAcM_SearchByName(fpcNm_NPC_COACH_e); enemy->current.pos = coach->eyePos; enemy->current.pos.z = enemy->current.pos.z - VREG_F(17); if (i_this->demo_timer == 120) { dComIfGp_setNextStage("F_SP121", 99, 13, 2, 0.0f, 0, 1, 0, 0, 1, 0); } } break; } if (i_this->demo_mode != 0) { center = i_this->demo_cam_ctr; eye = i_this->demo_cam_eye; s16 bank = 0; if (i_this->field_0x171c > 0.0f) { i_this->demo_cam_ctr.y += i_this->field_0x171c * cM_ssin(i_this->demo_timer * 0x2400); bank = (10.0f + BREG_F(4)) * (i_this->field_0x171c * cM_scos(i_this->demo_timer * 0x2100)); cLib_addCalc0(&i_this->field_0x171c, 1.0f, 1.5f + BREG_F(5)); } cam->mCamera.Set(center, eye, bank, i_this->demo_cam_zoom); i_this->demo_timer++; if (i_this->demo_timer > 10000) { i_this->demo_timer = 10000; } if (i_this->demo_mode < 10 || (i_this->demo_mode >= 30 && i_this->demo_mode < 60)) { if (dComIfGp_getEvent()->checkSkipEdge()) { cDmr_SkipInfo = 40; Z2GetAudioMgr()->bgmStop(0, 0); if (i_this->demo_mode < 10 || dComIfG_play_c::getLayerNo(0) == 4) { dComIfGp_setNextStage("F_SP102", 1, 0, 4, 0.0f, 0, 1, 13, 0, 1, 0); Z2GetAudioMgr()->bgmStreamStop(0x1e); if (i_this->demo_mode < 10) { cDmr_SkipInfo = 0; } i_this->demo_mode = 1000; } else if (i_this->demo_mode < 50) { dComIfGp_setNextStage("F_SP102", 0, 0, 0, 0.0f, 0, 1, 13, 0, 1, 0); Z2GetAudioMgr()->bgmStreamStop(0x1e); i_this->demo_mode = 1000; } else { cDmr_SkipInfo = 0; mDoGph_gInf_c::fadeIn(0.066, g_blackColor); i_this->action = ACT_LR_DAMAGE; anm_init(i_this, 0x12, 0.0f, 2, 1.0); i_this->ride_mode = 3; enemy->current.pos.x = 828.0f; enemy->current.pos.z = 554.0f; enemy->current.angle.y = enemy->shape_angle.y = 2048; boss->mMode = 7; boss->field_0xfcf = 0; boss->field_0x6e0 = 0; boss->field_0x6d8 = 3; cam->mCamera.Reset(i_this->demo_cam_ctr, i_this->demo_cam_eye); cam->mCamera.Start(); cam->mCamera.SetTrimSize(0); dComIfGp_event_reset(); daPy_getPlayerActorClass()->cancelOriginalDemo(); i_this->demo_mode = 0; Z2GetAudioMgr()->subBgmStart(Z2BGM_FACE_OFF_BATTLE3); } } } } #if TARGET_PC if (entry_demo_mode != i_this->demo_mode) { i_this->demo_cam_sync_ticks = 2; } if (i_this->demo_cam_sync_ticks > 0) { dusk::frame_interp::request_presentation_sync(); i_this->demo_cam_sync_ticks--; } #endif } static void anm_se_eff_set(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; J3DModel* model = i_this->anm_p->getModel(); if (i_this->anmID == 12 || i_this->anmID == 13) { if (i_this->anm_p->checkFrame(9.0f)) { i_this->sound.startCreatureSound(Z2SE_CM_BODYFALL_L, 0, -1); i_this->field_0x1721 = 1; } } else if (i_this->anmID == 38) { i_this->anm_se_eff = dComIfGp_particle_set( i_this->anm_se_eff, dPa_RM(ID_ZI_S_BB_STARTHANAIKI), &actor->current.pos, &actor->tevStr); JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->anm_se_eff); if (emitter != NULL) { emitter->setGlobalSRTMatrix(model->getAnmMtx(15)); } if (i_this->anm_p->checkFrame(1.0f)) { cXyz sc(actor->scale.z, actor->scale.z, actor->scale.z); dComIfGp_particle_set(dPa_RM(ID_ZI_S_BB_STARTCLOD), &actor->current.pos, &actor->tevStr, &actor->shape_angle, &sc); dComIfGp_particle_set(dPa_RM(ID_ZI_S_BB_STARTFOOTMARK), &actor->current.pos, &actor->tevStr, &actor->shape_angle, &sc); } } else if (i_this->anmID == 5) { if (i_this->anm_p->checkFrame(1.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_CRASH, -1); i_this->sound.startCreatureSound(Z2SE_EN_WB_RUNDOWN, 0, -1); } else if (i_this->anm_p->checkFrame(15.0f)) { i_this->sound.startCreatureSound(Z2SE_CM_BODYFALL_L, 0, -1); } } else if (i_this->anmID == 6) { if (i_this->anm_p->checkFrame(2.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_UP, -1); } } else if (i_this->anmID == 7) { if (i_this->anm_p->checkFrame(18.0f) || i_this->anm_p->checkFrame(40.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_BREATH, -1); } } else if (i_this->anmID == 8) { if (i_this->anm_p->checkFrame(4.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_INANAKI_DMG, -1); } } else if (i_this->anmID == 12) { if (i_this->anm_p->checkFrame(1.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DOWN, -1); } } else if (i_this->anmID == 13) { if (i_this->anm_p->checkFrame(1.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DOWN, -1); } } else if (i_this->anmID == 16) { if (i_this->anm_p->checkFrame(12.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_BREATH, -1); } } else if (i_this->anmID == 17) { if (i_this->anm_p->checkFrame(16.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_BREATH, -1); } } else if (i_this->anmID == 9) { if (i_this->anm_p->checkFrame(1.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DAMAGE, -1); } } else if (i_this->anmID == 27) { if (i_this->anm_p->checkFrame(14.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_INANAKI, -1); } } else if (i_this->anmID == 31) { if (i_this->anm_p->checkFrame(2.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_RIDE, -1); } } else if (i_this->anmID == 32 || i_this->anmID == 33) { if (i_this->anm_p->checkFrame(7.5f) || i_this->anm_p->checkFrame(12.5f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_BREATH, -1); } } else if (i_this->anmID == 34) { if (i_this->anm_p->checkFrame(3.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DAMAGE, -1); } } else if (i_this->anmID == 40) { if (i_this->anm_p->checkFrame(6.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_BREATH, -1); } } else if (i_this->anmID == 42) { if (i_this->anm_p->checkFrame(11.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_BREATH, -1); } } else if (i_this->anmID == 43) { if (i_this->anm_p->checkFrame(25.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_BREATH, -1); } } // Special sound effects for the leader Bulblin if (i_this->leader != 0) { if (i_this->anmID == 32 || i_this->anmID == 33) { if (i_this->anm_p->checkFrame(4.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_BB_V_BREATH, -1); } } else if (i_this->anmID == 43) { if (i_this->anm_p->checkFrame(14.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_BB_V_BREATH, -1); } } else if (i_this->anmID == 42) { if (i_this->anm_p->checkFrame(6.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_BB_V_BREATH, -1); } } else if (i_this->anmID == 27) { if (i_this->anm_p->checkFrame(17.0f)) { i_this->sound.startCreatureVoice(Z2SE_EN_BB_V_INANAKI, -1); } } } } static int c_start; #if DEBUG static f32 dummy(){return 35.f;} #endif static int daE_WB_Execute(e_wb_class* i_this) { if (c_start == 0) { if (dComIfGp_event_runCheck()) { if (lbl_244_bss_46 != 0 || cDmrNowMidnaTalk()) { return 1; } } } if (i_this->demo_mode == 1000) { return 1; } fopAc_ac_c* actor = (fopAc_ac_c*)i_this; cXyz mae; cXyz ato; actor->scale.z = l_HIO.base_size; if (fopAcM_CheckCondition(actor, fopAcCnd_NODRAW_e)) { i_this->no_draw = 1; } else { i_this->no_draw = 0; } if (i_this->leader != LEADER_NONE) { actor->scale.z = actor->scale.z * l_HIO.leader_size_ratio; } i_this->counter++; if (i_this->demo_stop == 0) { fopAcM_OffStatus(actor, 0); actor->attention_info.flags = 0; i_this->status_flag &= (u16)3; for (int i = 0; i < 4; i++) { if (i_this->timer[i] != 0) { i_this->timer[i]--; } } if (i_this->wait_timer != 0) { i_this->wait_timer--; } if (i_this->dash_timer != 0) { i_this->dash_timer--; } action(i_this); } if (i_this->leader != 0 || i_this->demo_mode != 0) { demo_camera(i_this); } if (i_this->demo_stop != 0) { actor->eyePos = actor->current.pos; return 1; } if (i_this->leader == 0 || i_this->gake_flg == GAKE_FLG_NONE) { cXyz* move_p = i_this->Stts.GetCCMoveP(); if (move_p != NULL) { f32 move_scale = TREG_F(19) + 0.3f; actor->current.pos.x += move_p->x * move_scale; actor->current.pos.y += move_p->y * move_scale; actor->current.pos.z += move_p->z * move_scale; } } if ((i_this->no_draw == 0) && !dComIfGp_event_runCheck()) { s16 wall_check = e_wb_wall_check(i_this); if (wall_check != 0 && wall_check > -0x2000 && wall_check < 0x2000) { if ((i_this->action == ACT_C_F_RUN || i_this->action == ACT_PL_RIDE2 || i_this->action == ACT_A_RUN) && (actor->speedF >= 5.0f)) { if (actor->speedF > l_HIO.max_speed - 5.0f) { if (i_this->action == ACT_PL_RIDE2) { dComIfGp_getVibration().StartShock(8, 0x4f, cXyz(0.0f, 1.0f, 0.0f)); } i_this->action = ACT_BG_DAMAGE; i_this->ride_mode = 0; i_this->anm_time = 50.0f; i_this->sound.startCreatureVoice(Z2SE_EN_WB_V_DAMAGE, -1); } else { if (i_this->action != ACT_PL_RIDE2) { if (i_this->action == ACT_C_F_RUN) { i_this->action = ACT_F_WAIT; } else { i_this->action = ACT_WAIT; } i_this->ride_mode = 0; } } if (i_this->action != ACT_PL_RIDE2) { actor->current.pos = actor->old.pos; } } dBgS_LinChk linChk; cXyz start; start = actor->current.pos; start.y += 100.0f; linChk.Set(&start, &actor->eyePos, actor); if (dComIfG_Bgsp().LineCross(&linChk)) { cMtx_YrotS(*calc_mtx, actor->shape_angle.y); mae.x = 0.0f; mae.y = 0.0f; mae.z = KREG_F(11) + -20.0f; MtxPosition(&mae, &ato); actor->current.pos += ato; if (i_this->action != ACT_PL_RIDE2) { actor->speedF = 0.0f; } } } } i_this->Bgc.CrrPos(dComIfG_Bgsp()); cLib_addCalcAngleS2(&actor->shape_angle.y, actor->current.angle.y, 4, 0x2000); if (i_this->Bgc.ChkGroundHit()) { dBgS_GndChk gndChk; Vec pos; cXyz ato2; cMtx_YrotS(*calc_mtx, actor->shape_angle.y); mae.x = 0.0f; mae.y = 200.0f; mae.z = 100.0f; MtxPosition(&mae, &ato); ato += actor->current.pos; mae.z = -100.0f; MtxPosition(&mae, &ato2); ato2 += actor->current.pos; pos.x = ato.x; pos.y = ato.y; pos.z = ato.z; gndChk.SetPos(&pos); ato.y = dComIfG_Bgsp().GroundCross(&gndChk); pos.x = ato2.x; pos.y = ato2.y; pos.z = ato2.z; gndChk.SetPos(&pos); ato2.y = dComIfG_Bgsp().GroundCross(&gndChk); if (fabsf(ato.y - ato2.y) <= 200.0f) { actor->current.angle.x = -cM_atan2s(ato.y - ato2.y, 200.0f); } actor->speed.y = -20.0f; } cLib_addCalcAngleS2(&actor->shape_angle.x, actor->current.angle.x, 4, 0x1000); cLib_addCalcAngleS2(&actor->shape_angle.z, actor->current.angle.z, 4, 0x1000); mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z); mDoMtx_stack_c::YrotM(actor->shape_angle.y + i_this->field_0x7a4); mDoMtx_stack_c::XrotM((s16)actor->shape_angle.x); mDoMtx_stack_c::ZrotM(actor->shape_angle.z); mDoMtx_stack_c::transM(0.0f, 150.0f, 0.0f); mDoMtx_stack_c::YrotM((s16)i_this->rotation.y); mDoMtx_stack_c::XrotM((s16)i_this->rotation.x); mDoMtx_stack_c::transM(0.0f, -150.0f, -50.0f); f32 scale = actor->scale.z; mDoMtx_stack_c::scaleM(scale, scale, scale); J3DModel* model = i_this->anm_p->getModel(); model->setBaseTRMtx(mDoMtx_stack_c::get()); int soundParam; if (-G_CM3D_F_INF != i_this->Bgc.GetGroundH()) { if (i_this->Bgc.ChkWaterHit() && i_this->Bgc.m_wtr.GetHeight() > actor->current.pos.y) { soundParam = dKy_pol_sound_get(&i_this->Bgc.m_wtr); } else if (i_this->Bgc.ChkGroundHit()) { soundParam = dKy_pol_sound_get(&i_this->Bgc.m_gnd); } else { soundParam = 0; } } else { soundParam = 0; } i_this->anm_p->play(soundParam, dComIfGp_getReverb(fopAcM_GetRoomNo(actor))); i_this->anm_p->modelCalc(); anm_se_eff_set(i_this); if (i_this->action != ACT_EVENT) { f32 size_scale = 1.0f; if (i_this->leader >= 2) { size_scale += JREG_F(15) + 1.1f; } MTXCopy(model->getAnmMtx(i_this->field_0x688 + 0xd), *calc_mtx); mae.set(KREG_F(13) + -20.0f, KREG_F(14) + -30.0f, KREG_F(15)); MtxPosition(&mae, &actor->eyePos); actor->attention_info.position.set( actor->current.pos.x - cM_ssin(actor->shape_angle.y) * 30.0f, actor->current.pos.y + 150.0f, actor->current.pos.z - cM_scos(actor->shape_angle.y) * 30.0f); i_this->cc_sph[0].SetC(actor->eyePos); i_this->cc_sph[0].SetR((KREG_F(16) + 40.0f) * l_HIO.base_size * size_scale); u32 tg_group; if (i_this->action == ACT_PL_RIDE) { tg_group = 4; } else { tg_group = 2; } for (int i = 0; i < 7; i++) { i_this->cc_sph[i].SetTgGrp(tg_group); } dComIfG_Ccsp()->Set(&i_this->cc_sph[0]); if (i_this->pursuit_flg != 0) { mae.set(KREG_F(10) + -30.0f, KREG_F(11) + -50.0f, KREG_F(12)); MtxPosition(&mae, &ato); i_this->at_sph.SetC(ato); i_this->at_sph.SetR((KREG_F(8) + 55.0f) * l_HIO.base_size); dComIfG_Ccsp()->Set(&i_this->at_sph); if ((i_this->action == ACT_PL_RIDE) || (i_this->action == ACT_PL_RIDE2)) { i_this->at_sph.SetAtType(AT_TYPE_NORMAL_SWORD); } else { i_this->at_sph.SetAtType(AT_TYPE_1000); } if (actor->speedF > l_HIO.max_speed - 2.0f) { i_this->at_sph.SetAtSpl(dCcG_At_Spl_UNK_7); if (i_this->at_sph.ChkAtHit()) { cCcD_Obj* hit_obj = i_this->at_sph.GetAtHitObj(); fopAc_ac_c* hit_actor = dCc_GetAc(hit_obj->GetAc()); if (hit_actor != NULL) { if (fopAcM_GetName(hit_actor) == fpcNm_E_RD_e) { i_this->sound.startCreatureSound(Z2SE_EN_WB_RUNDOWN, 0, -1); } else if (fopAcM_GetName(hit_actor) == fpcNm_ALINK_e) { if (daPy_getPlayerActorClass()->checkPlayerGuard()) { dComIfGp_getVibration().StartShock(4, 0x1f, cXyz(0.0f, 1.0f, 0.0f)); } } } } } else { i_this->at_sph.SetAtSpl(dCcG_At_Spl_UNK_0); } if (daPy_getPlayerActorClass()->checkHorseRide()) { i_this->at_sph.OffAtVsPlayerBit(); } else { i_this->at_sph.OnAtVsPlayerBit(); } i_this->pursuit_flg = 0; } else { cXyz cr(-200000.0f, -200000.0f, 200000.0f); i_this->at_sph.SetC(cr); } mae.set(JREG_F(0) + -30.0f, JREG_F(1), JREG_F(2)); MTXCopy(model->getAnmMtx(i_this->field_0x688 + 0xb), *calc_mtx); MtxPosition(&mae, &ato); i_this->cc_sph[1].SetC(ato); i_this->cc_sph[1].SetR(l_HIO.base_size * 50.0f); MTXCopy(model->getAnmMtx(i_this->field_0x688 + 0x11), *calc_mtx); mae.set(JREG_F(3) + 10.0f, JREG_F(4) + 20.0f, JREG_F(5)); MtxPosition(&mae, &ato); i_this->cc_sph[2].SetC(ato); i_this->cc_sph[2].SetR(l_HIO.base_size * 40.0f + 20.0f + JREG_F(6)); dComIfG_Ccsp()->Set(&i_this->cc_sph[1]); dComIfG_Ccsp()->Set(&i_this->cc_sph[2]); mae.set(0.0f, 0.0f, 0.0f); for (int i = 0; i < 4; i++) { static DUSK_CONSTEXPR int foot_no[4] = {5, 24, 9, 20}; static DUSK_CONSTEXPR int foot_no_B[4] = {5, 28, 9, 23}; if (i_this->leader != 0) { MTXCopy(model->getAnmMtx(foot_no_B[i]), *calc_mtx); } else { MTXCopy(model->getAnmMtx(foot_no[i]), *calc_mtx); } MtxPosition(&mae, &ato); i_this->cc_sph[i + 3].SetC(ato); i_this->cc_sph[i + 3].SetR(l_HIO.base_size * 20.0f); dComIfG_Ccsp()->Set(&i_this->cc_sph[i + 3]); } for (int i = 0; i < 6; i++) { if (i_this->leader == 0) { i_this->cc_sph[i + 1].OnTgSetBit(); } else { i_this->cc_sph[i + 1].OffTgSetBit(); } } } i_this->field_0x1688 += i_this->field_0x168a; cLib_addCalcAngleS2(&i_this->field_0x168a, actor->speedF * 50.0f + 1500.0f, 1, 0x3c); cLib_addCalc2(&i_this->anm_time, actor->speedF * (YREG_F(8) + 1.5f) + BREG_F(6), 1.0f, BREG_F(7) + 0.9f); i_this->rd_id = fpcM_ERROR_PROCESS_ID_e; effect_set(i_this); i_this->field_0x6c0 = 0; return 1; } static int daE_WB_IsDelete(e_wb_class* i_this) { return 1; } static int daE_WB_Delete(e_wb_class* i_this) { fopAc_ac_c* actor = (fopAc_ac_c*)i_this; fopAcM_RegisterDeleteID(i_this, "E_WB"); dComIfG_resDelete(&i_this->phase, i_this->resName); if (i_this->field_0x17e0 != 0) { hio_set = false; mDoHIO_DELETE_CHILD(l_HIO.mId); } if (actor->heap != NULL) { i_this->anm_p->stopZelAnime(); } return 1; } static int useHeapInit(fopAc_ac_c* actor) { e_wb_class* i_this = (e_wb_class*)actor; i_this->anm_p = JKR_NEW mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes(i_this->resName, 0x2e), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes(i_this->resName, 0x28), 0, 1.0f, 0, -1, &i_this->sound, 0x80000, 0x11000084); if (i_this->anm_p == NULL || i_this->anm_p->getModel() == NULL) { return 0; } J3DModel* model = i_this->anm_p->getModel(); model->setUserArea((uintptr_t)i_this); for (u16 i = 0; i < model->getModelData()->getJointNum(); i++) { model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack); } f32* size; for (int i = 0; i < 2; i++) { if (i_this->leader != 0) { if (!i_this->himo_mat[i].init( 1, 0x10, (ResTIMG*)dComIfG_getObjectRes("Always", dRes_INDEX_ALWAYS_BTI_ROPE_e), 1)) { return 0; } } else { if (!i_this->himo_mat[i].init( 1, 0x10, (ResTIMG*)dComIfG_getObjectRes("Always", dRes_INDEX_ALWAYS_BTI_ROPE_e), 1)) { return 0; } } size = i_this->himo_mat[i].getSize(0); for (int j = 0; j < 16; j++, size++) { if (i_this->leader != 0) { *size = 5.0f + XREG_S(1) * 0.1f; } else { *size = 3.0f + XREG_S(0) * 0.1f; } } } if (i_this->leader != 0) { if (!i_this->himo_tex.init(1, 2, (ResTIMG*)dComIfG_getObjectRes("Always", dRes_INDEX_ALWAYS_BTI_ROPE_e), 1)) { return 0; } } else { if (!i_this->himo_tex.init(1, 2, (ResTIMG*)dComIfG_getObjectRes("Always", dRes_INDEX_ALWAYS_BTI_ROPE_e), 1)) { return 0; } } size = i_this->himo_tex.getSize(0); for (int i = 0; i < 2; i++, size++) { if (i_this->leader != 0) { *size = 5.0f + XREG_S(1) * 0.1f; } else { *size = 3.0f + XREG_S(0) * 0.1f; } } return 1; } static int daE_WB_Create(fopAc_ac_c* actor) { e_wb_class* i_this = (e_wb_class*)actor; fopAcM_ct(&i_this->enemy, e_wb_class); OS_REPORT("//////////////E_WB SET 555 !!\n"); i_this->arg0 = fopAcM_GetParam(actor); if (i_this->arg0 == 5 || i_this->arg0 == 7 || i_this->arg0 == 8 || i_this->arg0 == 9) { i_this->resName = "E_bb"; } else { i_this->resName = "E_wb"; } int phase_state = dComIfG_resLoad(&i_this->phase, i_this->resName); lbl_244_bss_47 = lbl_244_bss_45 = lbl_244_bss_46 = 0; // Title Screen if (!strcmp(dComIfGp_getStartStageName(), "F_SP102")) { lbl_244_bss_45 = 2; } // Hyrule Field, Bridge of Eldin area if (!strcmp(dComIfGp_getStartStageName(), "F_SP121") && fopAcM_GetRoomNo(actor) == 0) { lbl_244_bss_46 = 1; } if (phase_state == cPhs_COMPLEATE_e) { i_this->action = ACT_WAIT; if (i_this->arg0 == 0xff) { i_this->arg0 = 0; } else if (i_this->arg0 == 5) { i_this->leader = LEADER_B_WAIT; i_this->action = ACT_B_WAIT; } else if (i_this->arg0 == 7) { i_this->leader = LEADER_B_IKKI; i_this->action = ACT_B_IKKI; if (cDmr_SkipInfo == 0) { i_this->demo_mode = 40; arrow_rd_set(i_this); } else { Z2GetAudioMgr()->subBgmStart(Z2BGM_FACE_OFF_BATTLE2); i_this->saku_burn = 1; } } else if (i_this->arg0 == 8) { i_this->leader = LEADER_B_IKKI2; i_this->action = ACT_B_IKKI2; // Hyrule Field if (!strcmp(dComIfGp_getStartStageName(), "F_SP121")) { i_this->ride_mode = -100; } i_this->target_ya = 0x8000; } else if (i_this->arg0 == 6) { i_this->action = ACT_EVENT; } else if (i_this->arg0 == 10) { i_this->action = ACT_C_F_RUN; i_this->field_0x7a6 = 1; i_this->field_0x7a7 = 1; if (fopAcM_gc_c::gndCheck(&actor->current.pos)) { actor->current.pos.y = fopAcM_gc_c::getGroundY(); } OS_REPORT(" C_RD RESET 00\n"); } else if (i_this->arg0 == 9) { i_this->leader = LEADER_B_LV9; i_this->action = ACT_B_LV9_END; i_this->ride_mode = 0; } i_this->arg1 = (fopAcM_GetParam(actor) & 0xff00) >> 8; if (i_this->leader != LEADER_NONE) { i_this->field_0x688 = 2; cXyz mae; cXyz ato; mae.x = 0.0f; mae.y = 1000.0f; for (int i = 0; i < 8; i++) { cMtx_YrotS(*calc_mtx, i << 13); if (lbl_244_bss_45 == 1) { mae.z = cM_rndF(3000.0f) + 12000.0f; MtxPosition(&mae, &ato); } else { mae.z = 13000.0f; MtxPosition(&mae, &ato); ato.x += -2989.0f; ato.z += 1364.0f; } b_path[i] = ato; } if (i_this->leader == LEADER_B_WAIT || i_this->leader == LEADER_B_IKKI) { fopAcM_createChild(fpcNm_OBJ_WFLAG_e, fopAcM_GetID(actor), 0, &actor->current.pos, fopAcM_GetRoomNo(actor), 0, 0, -1, 0); } static DUSK_CONSTEXPR f32 pass_r[6] = { 0.0f, 800.0f, 800.0f, -100.0f, -150.0f, -100.0f, }; static DUSK_CONSTEXPR f32 x_check_off[6] = { 600.0f, -800.0f, 800.0f, -300.0f, 0.0f, 300.0f, }; i_this->pass = pass_r[i_this->arg1]; i_this->x_check = x_check_off[i_this->arg1]; } u32 size; if (i_this->leader != 0) { size = 0x4300; } else { size = 0x3740; } if (!fopAcM_entrySolidHeap(actor, useHeapInit, size)) { OS_REPORT("//////////////E_WB SET NON !!\n"); return cPhs_ERROR_e; } else { if (!hio_set) { i_this->field_0x17e0 = 1; hio_set = true; l_HIO.mId = mDoHIO_CREATE_CHILD("イノシシ", &l_HIO); } fopAcM_OnStatus(actor, 0); actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e; actor->attention_info.distances[fopAc_attn_ETC_e] = 0xe; fopAcM_SetMtx(actor, i_this->anm_p->getModel()->getBaseTRMtx()); fopAcM_SetMin(actor, -800.0f, -400.0f, -800.0f); fopAcM_SetMax(actor, 800.0f, 400.0f, 800.0f); fopAcM_setCullSizeFar(actor, 30000.0f); i_this->Bgc.Set(fopAcM_GetPosition_p(actor), fopAcM_GetOldPosition_p(actor), actor, 1, &i_this->AcchCir, fopAcM_GetSpeed_p(actor), 0, 0); i_this->AcchCir.SetWall(100.0f, 100.0f + BREG_F(8)); i_this->Bgc.ClrWaterNone(); actor->field_0x560 = actor->health = 10; if (i_this->leader != 0) { i_this->Stts.Init(0xfe, 0, actor); } else { i_this->Stts.Init(0xfd, 0, actor); } for (int i = 0; i <= 6; i++) { static DUSK_CONSTEXPR dCcD_SrcSph cc_sph_src = { { {0x0, {{0x0, 0x0, 0x0}, {0x486022, 0x3}, 0x75}}, // mObj {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 40.0f} // mSph } // mSphAttr }; i_this->cc_sph[i].Set(cc_sph_src); i_this->cc_sph[i].SetStts(&i_this->Stts); if (i_this->leader != 0) { i_this->cc_sph[i].OnTgShield(); i_this->cc_sph[i].SetTgHitMark(CcG_Tg_UNK_MARK_2); } } static DUSK_CONSTEXPR dCcD_SrcSph at_sph_src = { { {0x0, {{AT_TYPE_1000, 0x2, 0x1f}, {0x0, 0x0}, 0x0}}, // mObj {dCcD_SE_HARD_BODY, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 35.0f} // mSph } // mSphAttr }; i_this->at_sph.Set(at_sph_src); i_this->at_sph.SetStts(&i_this->Stts); actor->attention_info.distances[fopAc_attn_CARRY_e] = 40; actor->attention_info.distances[fopAc_attn_LOCK_e] = 22; actor->attention_info.distances[fopAc_attn_ETC_e] = 48; actor->attention_info.flags = 0; i_this->counter = (s16)cM_rndF(65535.0f); for (int i = 0; i < 2; i++) { for (int j = 0; j < 16; j++) { i_this->himo[i].node[j] = actor->current.pos; } } i_this->rein_hand_pos[1] = i_this->rein_hand_pos[0] = actor->current.pos; i_this->sound.init(&actor->current.pos, &actor->eyePos, 6, 1); i_this->at_info.mpSound = &i_this->sound; // Bulblin Camp if (!strcmp(dComIfGp_getStartStageName(), "F_SP118")) { if (fopAcM_GetRoomNo(actor) == 1) { actor->current.pos.set(1500.0f, 0.0f, 1100.0f); actor->current.angle.y = 0x2000; i_this->action = ACT_CRV_WAIT; i_this->field_0x1720 = 1; } else { if (fopAcM_GetRoomNo(actor) == 2) { i_this->action = ACT_LR_DAMAGE; anm_init(i_this, 0x12, 0.0f, 2, 1.0f); i_this->ride_mode = 3; actor->current.pos.x = 828.0f; actor->current.pos.z = 554.0f; actor->current.angle.y = actor->shape_angle.y = 2048; i_this->field_0x1720 = 1; } } } if (i_this->arg0 == 10) { lbl_244_bss_47 = 1; } fopAcM_setCullSizeFar(actor, 30000.0f); i_this->ride_speed_max = l_HIO.mPlayerMountedMaxSpeed; c_start = 1; daE_WB_Execute(i_this); c_start = 0; // Note: this flag makes king bulblin 1 instant die when set, as it only requires 2 laps // for insta-kill to trigger. if (dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[88])) { i_this->lap_num = 1; } } } return phase_state; } static DUSK_CONST actor_method_class l_daE_WB_Method = { (process_method_func)daE_WB_Create, (process_method_func)daE_WB_Delete, (process_method_func)daE_WB_Execute, (process_method_func)daE_WB_IsDelete, (process_method_func)daE_WB_Draw, }; DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_E_WB = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 4, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_E_WB_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(e_wb_class), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_E_WB_e, /* Actor SubMtd */ &l_daE_WB_Method, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e | fopAcStts_CULL_e, /* Group */ fopAc_ENEMY_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, }; AUDIO_INSTANCES; #include "JSystem/JAudio2/JAUSectionHeap.h" template<> JAUSectionHeap* JASGlobalInstance::sInstance;