/** * @file d_a_npc_zanb.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_npc_zanb.h" #include enum zanB_RES_File_ID { /* BCK */ /* 0x5 */ BCK_ZANB_SIT = 0x5, /* 0x6 */ BCK_ZANB_WAIT_A, /* BMDR */ /* 0x9 */ BMDR_ZANB = 0x9, /* BTK */ /* 0xC */ BTK_ZANB = 0xC, }; enum RES_Name { /* 0x0 */ NONE, /* 0x1 */ ZANB, }; enum Face_Motion { /* 0x0 */ FACE_MOT_NONE, }; enum Motion { /* 0x0 */ MOT_WAIT_A, /* 0x1 */ MOT_SIT, }; static DUSK_CONSTEXPR int l_bmdData[1][2] = { {9, ZANB}, }; static DUSK_CONSTEXPR daNpcT_evtData_c l_evtList[2] = { {"", 0}, {"NO_RESPONSE", 0}, }; static DUSK_CONSTEXPR char DUSK_CONST* l_resNameList[2] = { "", "zanB", }; static DUSK_CONSTEXPR s8 l_loadResPtrn0[2] = { 1, -1, }; static DUSK_CONSTEXPR s8 DUSK_CONST* l_loadResPtrnList[2] = { l_loadResPtrn0, l_loadResPtrn0, }; static DUSK_CONSTEXPR daNpcT_faceMotionAnmData_c l_faceMotionAnmData[1] = { {-1, J3DFrameCtrl::EMode_NONE, NONE, -1, J3DFrameCtrl::EMode_NONE, 0, 0}, }; static DUSK_CONSTEXPR daNpcT_motionAnmData_c l_motionAnmData[2] = { {BCK_ZANB_WAIT_A, J3DFrameCtrl::EMode_LOOP, ZANB, BTK_ZANB, J3DFrameCtrl::EMode_NONE, ZANB, 1, 0}, {BCK_ZANB_SIT, J3DFrameCtrl::EMode_LOOP, ZANB, BTK_ZANB, J3DFrameCtrl::EMode_NONE, ZANB, 1, 0}, }; static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_faceMotionSequenceData[4] = { {0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, }; static DUSK_CONSTEXPR daNpcT_MotionSeqMngr_c::sequenceStepData_c l_motionSequenceData[8] = { {0, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, {1, -1, 0}, {-1, 0, 0}, {-1, 0, 0}, {-1, 0, 0}, }; char DUSK_CONST* DUSK_CONST daNpc_zanB_c::mCutNameList[1] = {""}; daNpc_zanB_c::cutFunc DUSK_CONST daNpc_zanB_c::mCutList[1] = {NULL}; daNpc_zanB_c::~daNpc_zanB_c() { OS_REPORT("|%06d:%x|daNpc_zanB_c -> デストラクト\n", g_Counter.mCounter0, this); if (mpMorf[0] != NULL) { mpMorf[0]->stopZelAnime(); } #if DEBUG if (mHIO != NULL) { mHIO->removeHIO(); } #endif deleteRes(l_loadResPtrnList[mType], (const char**)l_resNameList); } daNpc_zanB_HIOParam const daNpc_zanB_Param_c::m = { 270.0f, -3.0f, 1.0f, 500.0f, 255.0f, 250.0f, 35.0f, 50.0f, 0.0f, 0.0f, 10.0f, -10.0f, 30.0f, -10.0f, 45.0f, -45.0f, 0.6f, 12.0f, 3, 6, 5, 6, 110.0f, 0.0f, 0.0f, 0.0f, 60, 8, 0, 0, 0, false, false, 4.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, }; static NPC_ZANB_HIO_CLASS l_HIO; cPhs_Step daNpc_zanB_c::create() { daNpcT_ct(this, daNpc_zanB_c, l_faceMotionAnmData, l_motionAnmData, l_faceMotionSequenceData, 4, l_motionSequenceData, 4, l_evtList, l_resNameList); mType = getType(); mFlowNodeNo = getFlowNodeNo(); mTwilight = false; cPhs_Step phase = loadRes(l_loadResPtrnList[mType], (const char**)l_resNameList); if (phase == cPhs_COMPLEATE_e) { OS_REPORT("\t(%s:%d) flowNo:%d<%08x> ", fopAcM_getProcNameString(this), mType, mFlowNodeNo, fopAcM_GetParam(this)); if (isDelete()) { OS_REPORT("===>isDelete:TRUE\n"); return cPhs_ERROR_e; } OS_REPORT("\n"); static int const heapSize[2] = { 0x6E80, 0x6E80, }; if (!fopAcM_entrySolidHeap(this, createHeapCallBack, heapSize[mType])) { return cPhs_ERROR_e; } J3DModelData* mdlData_p = mpMorf[0]->getModel()->getModelData(); fopAcM_SetMtx(this, mpMorf[0]->getModel()->getBaseTRMtx()); fopAcM_setCullSizeBox(this, -200.0f, -100.0f, -200.0f, 200.0f, 300.0f, 200.0f); fopAcM_OnStatus(this, fopAcStts_UNK_0x8000000_e); mSound.init(¤t.pos, &eyePos, 3, 1); #if DEBUG mHIO = &l_HIO; mHIO->entryHIO("顔つきザント"); #endif reset(); mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir, fopAcM_GetSpeed_p(this), fopAcM_GetAngle_p(this), fopAcM_GetShapeAngle_p(this)); mCcStts.Init(mHIO->m.common.weight, 0, this); mCyl.Set(mCcDCyl); mCyl.SetStts(&mCcStts); mCyl.SetTgHitCallback(tgHitCallBack); if (mType == 0) { mAcch.SetGrndNone(); mAcch.SetWallNone(); } mAcch.CrrPos(dComIfG_Bgsp()); mGndChk = mAcch.m_gnd; mGroundH = mAcch.GetGroundH(); if (mGroundH != -G_CM3D_F_INF) { setEnvTevColor(); setRoomNo(); } mCreating = 1; Execute(); mCreating = 0; } return phase; } int daNpc_zanB_c::CreateHeap() { J3DModelData* mdlData_p = static_cast(dComIfG_getObjectRes(l_resNameList[l_bmdData[0][1]], l_bmdData[0][0])); if (mdlData_p == NULL) { return 0; } mpMorf[0] = JKR_NEW mDoExt_McaMorfSO(mdlData_p, NULL, NULL, NULL, -1, 1.0f, 0, -1, &mSound, J3DMdlFlag_DifferedDLBuffer, 0x11020284); if (mpMorf[0] == NULL || mpMorf[0]->getModel() == NULL) { return 0; } J3DModel* mdl_p = mpMorf[0]->getModel(); for (u16 i = 0; i < mdlData_p->getJointNum(); i++) { mdlData_p->getJointNodePointer(i)->setCallBack(ctrlJointCallBack); } mdl_p->setUserArea((uintptr_t)this); mpMatAnm[0] = JKR_NEW daNpcT_MatAnm_c(); if (mpMatAnm[0] == NULL) { return 0; } if (setFaceMotionAnm(0, false) && setMotionAnm(0, 0.0f, FALSE)) { return 1; } return 0; } int daNpc_zanB_c::Delete() { OS_REPORT("|%06d:%x|daNpc_zanB_c -> Delete\n", g_Counter.mCounter0, this); fopAcM_RegisterDeleteID(this, "NPC_ZANB"); this->~daNpc_zanB_c(); return 1; } int daNpc_zanB_c::Execute() { return execute(); } int daNpc_zanB_c::Draw() { if (mpMatAnm[0] != NULL) { J3DModelData* mdlData_p = mpMorf[0]->getModel()->getModelData(); mdlData_p->getMaterialNodePointer(getEyeballMaterialNo())->setMaterialAnm(mpMatAnm[0]); } return draw(NpcT_CHK_ACTION(daNpc_zanB_c), FALSE, mRealShadowSize, NULL, 0.0f, TRUE, FALSE, FALSE); } int daNpc_zanB_c::createHeapCallBack(fopAc_ac_c* i_this) { return static_cast(i_this)->CreateHeap(); } int daNpc_zanB_c::ctrlJointCallBack(J3DJoint* i_joint, int param_2) { if (param_2 == 0) { J3DModel* model = j3dSys.getModel(); daNpc_zanB_c* i_this = (daNpc_zanB_c*)model->getUserArea(); if (i_this != 0) { i_this->ctrlJoint(i_joint, model); } } return 1; } u8 daNpc_zanB_c::getType() { switch (fopAcM_GetParam(this) & 0xFF) { case 0: return 0; default: return 1; } } BOOL daNpc_zanB_c::isDelete() { return FALSE; } void daNpc_zanB_c::reset() { csXyz angle; int size = (u8*)&field_0xf9c - (u8*)&mNextAction; if (mpMatAnm[0] != NULL) { mpMatAnm[0]->initialize(); } initialize(); memset(&mNextAction, 0, size); angle.setall(0); angle.y = home.angle.y; setAngle(angle); } void daNpc_zanB_c::afterJntAnm(int i_joint) { if (i_joint == 1) { mDoMtx_stack_c::YrotM(mStagger.getAngleZ(1)); mDoMtx_stack_c::ZrotM(-mStagger.getAngleX(1)); } else if (i_joint == 3) { mDoMtx_stack_c::YrotM(-mStagger.getAngleZ(0)); mDoMtx_stack_c::ZrotM(mStagger.getAngleX(0)); } } BOOL daNpc_zanB_c::checkChangeEvt() { if (!chkAction(&daNpc_zanB_c::talk)) { mPreItemNo = 0; if (dComIfGp_event_chkTalkXY()) { if (dComIfGp_evmng_ChkPresentEnd()) { mEvtNo = 1; evtChange(); } return TRUE; } } return FALSE; } void daNpc_zanB_c::setParam() { selectAction(); srchActors(); s16 talk_distance = mHIO->m.common.talk_distance; s16 talk_angle = mHIO->m.common.talk_angle; s16 attention_distance = mHIO->m.common.attention_distance; s16 attention_angle = mHIO->m.common.attention_angle; attention_info.distances[fopAc_attn_LOCK_e] = daNpcT_getDistTableIdx(attention_distance, attention_angle); attention_info.distances[fopAc_attn_TALK_e] = attention_info.distances[fopAc_attn_LOCK_e]; attention_info.distances[fopAc_attn_SPEAK_e] = daNpcT_getDistTableIdx(talk_distance, talk_angle); attention_info.flags = fopAc_AttnFlag_SPEAK_e | fopAc_AttnFlag_TALK_e; scale.set(mHIO->m.common.scale, mHIO->m.common.scale, mHIO->m.common.scale); mCcStts.SetWeight(mHIO->m.common.weight); mCylH = mHIO->m.common.height; mWallR = mHIO->m.common.width; mAttnFovY = mHIO->m.common.fov; mAcchCir.SetWallR(mWallR); mAcchCir.SetWallH(mHIO->m.common.knee_length); mRealShadowSize = mHIO->m.common.real_shadow_size; mExpressionMorfFrame = mHIO->m.common.expression_morf_frame; mMorfFrames = mHIO->m.common.morf_frame; gravity = mHIO->m.common.gravity; if (mType == 0) { mAcch.SetGrndNone(); mAcch.SetWallNone(); gravity = 0.0f; } } void daNpc_zanB_c::setAfterTalkMotion() { int face_motion = mFaceMotionSeqMngr.getNo(); mFaceMotionSeqMngr.setNo(FACE_MOT_NONE, -1.0f, FALSE, 0); } void daNpc_zanB_c::srchActors() { /* empty function */ } BOOL daNpc_zanB_c::evtTalk() { if (chkAction(&daNpc_zanB_c::talk)) { (this->*mAction)(NULL); } else { setAction(&daNpc_zanB_c::talk); } return TRUE; } BOOL daNpc_zanB_c::evtCutProc() { s32 staff_id = dComIfGp_getEventManager().getMyStaffId("zanB", this, -1); if (staff_id != -1) { mStaffId = staff_id; int act_idx = dComIfGp_getEventManager().getMyActIdx(mStaffId, mCutNameList, 1, FALSE, FALSE); if ((this->*mCutList[act_idx])(mStaffId)) { dComIfGp_getEventManager().cutEnd(mStaffId); } return TRUE; } return FALSE; } void daNpc_zanB_c::action() { if (mStagger.checkRebirth()) { mStagger.initialize(); mMode = 1; } if (mNextAction) { if (mAction == mNextAction) { (this->*mAction)(NULL); } else { setAction(mNextAction); } } } void daNpc_zanB_c::beforeMove() { if (checkHide() || mNoDraw) { attention_info.flags = 0; } } void daNpc_zanB_c::setAttnPos() { cXyz pos(20.0f, 30.0f, 0.0f); mStagger.calc(0); f32 rad = cM_s2rad(mCurAngle.y - field_0xd7e.y); mJntAnm.setParam(this, mpMorf[0]->getModel(), &pos, getBackboneJointNo(), getNeckJointNo(), getHeadJointNo(), mHIO->m.common.body_angleX_min, mHIO->m.common.body_angleX_max, mHIO->m.common.body_angleY_min, mHIO->m.common.body_angleY_max, mHIO->m.common.head_angleX_min, mHIO->m.common.head_angleX_max, mHIO->m.common.head_angleY_min, mHIO->m.common.head_angleY_max, mHIO->m.common.neck_rotation_ratio, 0.0f, NULL); mJntAnm.calcJntRad(0.2f, 1.0f, rad); setMtx(); mDoMtx_stack_c::copy(mpMorf[0]->getModel()->getAnmMtx(getHeadJointNo())); mDoMtx_stack_c::multVec(&pos, &eyePos); mJntAnm.setEyeAngleX(eyePos, 1.0f, 0); mJntAnm.setEyeAngleY(eyePos, mCurAngle.y, 0, 1.0f, 0); pos.set(0.0f, 0.0f, 0.0f); pos.y = mHIO->m.common.attention_offset; if (mType == 0) { pos.set(0.0f, 220.0f, -40.0f); } mDoMtx_stack_c::YrotS(mCurAngle.y); mDoMtx_stack_c::multVec(&pos, &pos); attention_info.position = pos + current.pos; } void daNpc_zanB_c::setCollision() { cXyz center; if (!mHide) { u32 tg_type = 0xD8FBFDFF; u32 tg_s_prm = 0x1F; if (dComIfGp_event_runCheck()) { tg_type = 0; tg_s_prm = 0; } else if (mTwilight) { tg_type = 0; tg_s_prm = 0; } else if (mStagger.checkStagger()) { tg_type = 0; tg_s_prm = 0; } mCyl.SetCoSPrm(0x79); mCyl.SetTgType(tg_type); mCyl.SetTgSPrm(tg_s_prm); mCyl.OnTgNoHitMark(); center.set(0.0f, 0.0f, 0.0f); f32 height = mCylH; f32 width = mWallR; if (mType == 0) { center.set(0.0f, 0.0f, -20.0f); height = 200.0f; width = 60.0f; } mDoMtx_stack_c::YrotS(mCurAngle.y); mDoMtx_stack_c::multVec(¢er, ¢er); center += current.pos; mCyl.SetH(height); mCyl.SetR(width); mCyl.SetC(center); dComIfG_Ccsp()->Set(&mCyl); } mCyl.ClrCoHit(); mCyl.ClrTgHit(); } int daNpc_zanB_c::drawDbgInfo() { return 0; } void daNpc_zanB_c::drawGhost() { J3DModel* mdl_p = mpMorf[0]->getModel(); g_env_light.settingTevStruct(3, ¤t.pos, &tevStr); g_env_light.setLightTevColorType_MAJI(mdl_p, &tevStr); mpMorf[0]->entryDL(); } BOOL daNpc_zanB_c::selectAction() { mNextAction = NULL; #if DEBUG if (mHIO->m.common.debug_mode_ON) { mNextAction = &daNpc_zanB_c::test; } else { mNextAction = &daNpc_zanB_c::wait; } #else mNextAction = &daNpc_zanB_c::wait; #endif return TRUE; } BOOL daNpc_zanB_c::chkAction(actionFunc action) { return mAction == action; } BOOL daNpc_zanB_c::setAction(actionFunc action) { mMode = 3; if (mAction) { (this->*mAction)(NULL); } mMode = 0; mAction = action; if (mAction) { (this->*mAction)(NULL); } return TRUE; } int daNpc_zanB_c::wait(void* param_1) { switch (mMode) { case 0: case 1: if (!mStagger.checkStagger()) { if (mType == 0) { mFaceMotionSeqMngr.setNo(FACE_MOT_NONE, -1.0f, FALSE, 0); mMotionSeqMngr.setNo(MOT_SIT, -1.0f, FALSE, 0); } else { mFaceMotionSeqMngr.setNo(FACE_MOT_NONE, -1.0f, FALSE, 0); mMotionSeqMngr.setNo(MOT_WAIT_A, -1.0f, FALSE, 0); } mMode = 2; } // fallthrough case 2: if (!mStagger.checkStagger()) { if (mType == 0) { mPlayerActorMngr.remove(); } if (mPlayerActorMngr.getActorP() != NULL && !mTwilight) { mJntAnm.lookPlayer(0); if (!chkActorInSight(mPlayerActorMngr.getActorP(), mAttnFovY, mCurAngle.y)) { mJntAnm.lookNone(0); } if (!srchPlayerActor() && home.angle.y == mCurAngle.y) { mMode = 1; } } else { mJntAnm.lookNone(0); if (home.angle.y != mCurAngle.y) { if (field_0xe34 != 0) { if (step(home.angle.y, -1, -1, 15, 0)) { mMode = 1; } } else { setAngle(home.angle.y); mMode = 1; } attention_info.flags = 0; } else { srchPlayerActor(); } } mJntAnm.getMode(); } break; case 3: break; } return 1; } int daNpc_zanB_c::talk(void* param_1) { switch (mMode) { case 0: case 1: if (!mStagger.checkStagger()) { initTalk(mFlowNodeNo, NULL); mMode = 2; } // fallthrough case 2: if (!mStagger.checkStagger()) { if (mTwilight || mPlayerAngle == mCurAngle.y || mType == 0) { if (talkProc(NULL, FALSE, NULL, FALSE)) { int event_id; mFlow.getEventId(&event_id); if (mFlow.checkEndFlow()) { mPlayerActorMngr.entry(daPy_getPlayerActorClass()); dComIfGp_event_reset(); mMode = 3; } } mJntAnm.lookPlayer(0); if (mTwilight || mType == 0) { mJntAnm.lookNone(0); } } else { mJntAnm.lookPlayer(0); step(mPlayerAngle, -1, -1, 15, 0); } } break; case 3: break; } return 0; } int daNpc_zanB_c::test(void* param_1) { switch (mMode) { case 0: case 1: speedF = 0.0f; speed.setall(0.0f); mMode = 2; // fallthrough case 2: mFaceMotionSeqMngr.setNo(mHIO->m.common.face_expression, -1.0f, FALSE, 0); mMotionSeqMngr.setNo(mHIO->m.common.motion, -1.0f, FALSE, 0); mJntAnm.lookNone(0); attention_info.flags = 0; break; case 3: break; } return 0; } static int daNpc_zanB_Create(void* i_this) { return static_cast(i_this)->create(); } static int daNpc_zanB_Delete(void* i_this) { return static_cast(i_this)->Delete(); } static int daNpc_zanB_Execute(void* i_this) { return static_cast(i_this)->Execute(); } static int daNpc_zanB_Draw(void* i_this) { return static_cast(i_this)->Draw(); } static int daNpc_zanB_IsDelete(void* i_this) { return 1; } static DUSK_CONST actor_method_class daNpc_zanB_MethodTable = { (process_method_func)daNpc_zanB_Create, (process_method_func)daNpc_zanB_Delete, (process_method_func)daNpc_zanB_Execute, (process_method_func)daNpc_zanB_IsDelete, (process_method_func)daNpc_zanB_Draw, }; DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_NPC_ZANB = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 7, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_NPC_ZANB_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(daNpc_zanB_c), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_NPC_ZANB_e, /* Actor SubMtd */ &daNpc_zanB_MethodTable, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e | fopAcStts_CULL_e | fopAcStts_UNK_0x4_e | fopAcStts_UNK_0x2_e | fopAcStts_UNK_0x1_e, /* Group */ fopAc_NPC_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };