/** * @file d_a_obj_lv4sand.cpp * */ #include "d/dolzel_rel.h" // IWYU pragma: keep #include "d/actor/d_a_obj_lv4sand.h" #include "d/d_s_play.h" static DUSK_CONSTEXPR char DUSK_CONST* l_arcName = "P_L4Sand"; void daObjLv4Sand_c::initBaseMtx() { mpModel->setBaseScale(scale); setBaseMtx(); } void daObjLv4Sand_c::setBaseMtx() { mDoMtx_stack_c::transS(current.pos.x, current.pos.y + mHeight, current.pos.z); mDoMtx_stack_c::YrotM(shape_angle.y); mpModel->setBaseTRMtx(mDoMtx_stack_c::get()); MTXCopy(mDoMtx_stack_c::get(), mBgMtx); } int daObjLv4Sand_c::Create() { if (fopAcM_isSwitch(this, getSwbit()) || dComIfGs_isStageBossEnemy() || BREG_S(9) != 0) { mHeight = -3500.0f; mode_init_dead(); fopAcM_onSwitch(this, getSwbit()); } else { mHeight = 0.0f; mode_init_wait(); } initBaseMtx(); fopAcM_SetMtx(this, mpModel->getBaseTRMtx()); fopAcM_setCullSizeBox2(this, mpModel->getModelData()); return 1; } int daObjLv4Sand_c::CreateHeap() { J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 5); JUT_ASSERT(167, modelData != NULL); mpModel = mDoExt_J3DModel__create(modelData, J3DMdlFlag_DifferedDLBuffer, J3D_DIFF_FLAG(FALSE, FALSE, TRUE, 8, 2, FALSE, 0, 0, TRUE, FALSE, FALSE, FALSE, TRUE, FALSE)); if (mpModel == NULL) { return 0; } J3DAnmTextureSRTKey* pbtk = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes(l_arcName, 8); JUT_ASSERT(181, pbtk != NULL); mpBtk = JKR_NEW mDoExt_btkAnm(); if (mpBtk == NULL || !mpBtk->init(modelData, pbtk, TRUE, 2, 1.0f, 0, -1)) { return 0; } return 1; } int daObjLv4Sand_c::create1st() { int phase_state = dComIfG_resLoad(&mPhase, l_arcName); if (phase_state == cPhs_COMPLEATE_e) { phase_state = MoveBGCreate(l_arcName, 11, dBgS_MoveBGProc_TypicalRotY, 0x4000, NULL); if (phase_state == cPhs_ERROR_e) { return phase_state; } } return phase_state; } int daObjLv4Sand_c::Execute(Mtx** param_0) { action(); *param_0 = &mBgMtx; if (fopAcM_isSwitch(this, 234)) { mpBtk->play(); if (std::fabs(mHeight) < 3300.0f) { eyePos = current.pos; eyePos.y += mHeight; fopAcM_seStartLevel(this, Z2SE_ENV_DS_SAND, 0); } } setBaseMtx(); return 1; } void daObjLv4Sand_c::action() { static void (daObjLv4Sand_c::*l_func[])() = { &daObjLv4Sand_c::mode_wait, &daObjLv4Sand_c::mode_move, &daObjLv4Sand_c::mode_dead, }; (this->*l_func[mMode])(); } void daObjLv4Sand_c::mode_init_wait() { mMode = MODE_WAIT; } void daObjLv4Sand_c::mode_wait() { if (fopAcM_isSwitch(this, getSwbit())) { mode_init_move(); } } void daObjLv4Sand_c::mode_init_move() { speed.y = 0.0f; mMode = MODE_MOVE; } void daObjLv4Sand_c::mode_move() { cLib_chaseF(&speed.y, 8.5f + KREG_F(1), 0.3f + KREG_F(2)); if (cLib_chaseF(&mHeight, -3500.0f, speed.y)) { mode_init_dead(); } } void daObjLv4Sand_c::mode_init_dead() { mMode = MODE_DEAD; } void daObjLv4Sand_c::mode_dead() {} bool daObjLv4Sand_c::eventStart() { mode_init_move(); return true; } int daObjLv4Sand_c::Draw() { g_env_light.settingTevStruct(16, ¤t.pos, &tevStr); g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr); mpBtk->entry(mpModel->getModelData()); dComIfGd_setListBG(); mDoExt_modelUpdateDL(mpModel); dComIfGd_setList(); return 1; } int daObjLv4Sand_c::Delete() { dComIfG_resDelete(&mPhase, l_arcName); return 1; } static int daObjLv4Sand_create1st(daObjLv4Sand_c* i_this) { fopAcM_ct(i_this, daObjLv4Sand_c); return i_this->create1st(); } static int daObjLv4Sand_MoveBGDelete(daObjLv4Sand_c* i_this) { return i_this->MoveBGDelete(); } static int daObjLv4Sand_MoveBGExecute(daObjLv4Sand_c* i_this) { return i_this->MoveBGExecute(); } static int daObjLv4Sand_MoveBGDraw(daObjLv4Sand_c* i_this) { return i_this->MoveBGDraw(); } static DUSK_CONST actor_method_class daObjLv4Sand_METHODS = { (process_method_func)daObjLv4Sand_create1st, (process_method_func)daObjLv4Sand_MoveBGDelete, (process_method_func)daObjLv4Sand_MoveBGExecute, 0, (process_method_func)daObjLv4Sand_MoveBGDraw, }; DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_Lv4Sand = { /* Layer ID */ fpcLy_CURRENT_e, /* List ID */ 3, /* List Prio */ fpcPi_CURRENT_e, /* Proc Name */ fpcNm_Obj_Lv4Sand_e, /* Proc SubMtd */ &g_fpcLf_Method.base, /* Size */ sizeof(daObjLv4Sand_c), /* Size Other */ 0, /* Parameters */ 0, /* Leaf SubMtd */ &g_fopAc_Method.base, /* Draw Prio */ fpcDwPi_Obj_Lv4Sand_e, /* Actor SubMtd */ &daObjLv4Sand_METHODS, /* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e | fopAcStts_CULL_e, /* Group */ fopAc_ACTOR_e, /* Cull Type */ fopAc_CULLBOX_CUSTOM_e, };