/** * @file d_a_e_tk2.cpp * */ #include "d/actor/d_a_e_tk2.h" #include "d/actor/d_a_e_tk_ball.h" #include "d/d_com_inf_game.h" enum Action { /* 0x0 */ ACT_TK2_WAIT, /* 0x1 */ ACT_TK2_FIND, /* 0x2 */ ACT_TK2_ATTACK, /* 0x9 */ ACT_TK2_S_DAMAGE = 0x9, /* 0xA */ ACT_TK2_DAMAGE, }; enum Animation { /* 0x4 */ ANM_TK2_APPEAR = 0x4, /* 0x5 */ ANM_TK2_ATTACK, /* 0x6 */ ANM_TK2_DAMAGE, /* 0x7 */ ANM_TK2_HIDE, /* 0x8 */ ANM_TK2_KYORO2, /* 0x9 */ ANM_TK2_SWIM, /* 0xA */ ANM_TK2_WAIT01, }; enum Mode { // Not sure if these are correct... /* 0x0 */ MODE_TK2_NONE, /* 0x1 */ MODE_TK2_APPEAR, /* 0x2 */ MODE_TK2_ATTACK, /* 0x3 */ MODE_TK2_DAMAGE, /* 0x4 */ MODE_TK2_HIDE, /* 0xA */ MODE_TK2_KYORO2 = 0xA, /* 0xB */ MODE_TK2_SWIM, /* 0xC */ MODE_TK2_WAIT01, }; /* 807BBF40-807BBF44 000008 0004+00 2/2 0/0 0/0 .bss None */ static bool hioInit; /* 807BBF50-807BBF6C 000018 001C+00 6/6 0/0 0/0 .bss l_HIO */ static daE_TK2_HIO_c l_HIO; /* 807BA56C-807BA5B4 0000EC 0048+00 1/1 0/0 0/0 .text __ct__13daE_TK2_HIO_cFv */ daE_TK2_HIO_c::daE_TK2_HIO_c() { field_0x04 = -1; mRadiusScale = 2.3f; mPlayerRange2 = 1400.0f; mPlayerRange1 = 500.0f; mSpeedModifier1 = 10.0f; mSpeedModifier2 = 25.0f; } /* 807BA5B4-807BA660 000134 00AC+00 4/4 0/0 0/0 .text anm_init__FP11e_tk2_classifUcf */ static void anm_init(e_tk2_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) { J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("E_tk2", i_index); i_this->mpMorf->setAnm(anm, i_attr, i_morf, i_rate, 0.0f, -1.0f); i_this->mAnim = i_index; } /* 807BA660-807BA6D0 0001E0 0070+00 1/0 0/0 0/0 .text daE_TK2_Draw__FP11e_tk2_class */ static int daE_TK2_Draw(e_tk2_class* i_this) { J3DModel* model = i_this->mpMorf->getModel(); g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr); g_env_light.setLightTevColorType_MAJI(model, &i_this->tevStr); i_this->mpMorf->entryDL(); return 1; } /* 807BA6D0-807BA7A8 000250 00D8+00 1/1 0/0 0/0 .text other_bg_check__FP11e_tk2_classP10fopAc_ac_c */ static int other_bg_check(e_tk2_class* i_this, fopAc_ac_c* i_ac) { fopAc_ac_c* actor = i_this; dBgS_LinChk line_check; cXyz start_pos; cXyz end_pos; end_pos = i_ac->current.pos; end_pos.y += 100.0f; start_pos = actor->current.pos; start_pos.y = actor->eyePos.y; line_check.Set(&start_pos, &end_pos, actor); if (dComIfG_Bgsp().LineCross(&line_check)) { return true; } else { return false; } } /* 807BA7A8-807BA824 000328 007C+00 2/2 0/0 0/0 .text pl_check__FP11e_tk2_classfs */ static int pl_check(e_tk2_class* i_this, f32 i_limit, s16 i_max_diff) { fopAc_ac_c* player = dComIfGp_getPlayer(0); if (i_this->mPlayerDistanceLimit < i_limit) { s16 diff = i_this->shape_angle.y - i_this->mPlayerAngleY; if (diff < i_max_diff && diff > (s16)-i_max_diff && !other_bg_check(i_this, player)) { return 1; } } return 0; } /* 807BA824-807BA940 0003A4 011C+00 1/1 0/0 0/0 .text damage_check__FP11e_tk2_class */ static void damage_check(e_tk2_class* i_this) { if (i_this->mInvincibilityTimer == 0) { i_this->mStts.Move(); if (i_this->mSph.ChkTgHit()) { i_this->mAtInfo.mpCollider = i_this->mSph.GetTgHitObj(); at_power_check(&i_this->mAtInfo); if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK)) { i_this->mInvincibilityTimer = 20; } else { i_this->mInvincibilityTimer = 10; } if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_HOOKSHOT)) { i_this->mAction = ACT_TK2_FIND; i_this->mMode = MODE_TK2_KYORO2; i_this->mActionTimer[0] = 50; } else { cc_at_check(i_this, &i_this->mAtInfo); if (i_this->mAtInfo.mHitType == HIT_TYPE_STUN) { i_this->mAction = ACT_TK2_S_DAMAGE; } else { i_this->mAction = ACT_TK2_DAMAGE; } i_this->mMode = MODE_TK2_NONE; } } if (i_this->health <= 1) { i_this->health = 0; i_this->mSph.SetTgHitMark(CcG_Tg_UNK_MARK_3); } if (i_this->health <= 1) { // Yes, this is a duplicate (??) i_this->health = 0; i_this->mSph.SetTgHitMark(CcG_Tg_UNK_MARK_3); } } } /* 807BA940-807BA9E8 0004C0 00A8+00 1/1 0/0 0/0 .text e_tk2_wait_0__FP11e_tk2_class */ static void e_tk2_wait_0(e_tk2_class* i_this) { i_this->mAttentionOFF = true; switch (i_this->mMode) { case MODE_TK2_NONE: i_this->mMode = MODE_TK2_APPEAR; break; case MODE_TK2_APPEAR: if (i_this->mActionTimer[1] == 0 && pl_check(i_this, l_HIO.mPlayerRange2, 0x4000)) { i_this->mAction = ACT_TK2_FIND; i_this->mMode = MODE_TK2_NONE; } break; } i_this->mSomeAngle = i_this->mPlayerAngleY; cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->mSomeAngle, 0x10, 0x400); } /* 807BA9E8-807BACF8 000568 0310+00 2/1 0/0 0/0 .text e_tk2_find__FP11e_tk2_class */ static void e_tk2_find(e_tk2_class* i_this) { switch (i_this->mMode) { case MODE_TK2_NONE: anm_init(i_this, ANM_TK2_APPEAR, 3.0f, 0x0, 1.0f); i_this->mMode = MODE_TK2_APPEAR; break; case MODE_TK2_APPEAR: if (i_this->mpMorf->isStop()) { anm_init(i_this, ANM_TK2_WAIT01, 3.0f, 0x2, 1.0f); i_this->mMode = MODE_TK2_ATTACK; i_this->mActionTimer[0] = cM_rndF(10.0f) + 10.0f; } break; case MODE_TK2_ATTACK: if (i_this->mActionTimer[0] == 0) { i_this->mAction = ACT_TK2_ATTACK; i_this->mMode = MODE_TK2_NONE; } break; case MODE_TK2_DAMAGE: anm_init(i_this, ANM_TK2_HIDE, 3.0f, 0x0, 1.0f); i_this->mMode = MODE_TK2_HIDE; break; case MODE_TK2_HIDE: i_this->mAttentionOFF = true; if (i_this->mpMorf->isStop()) { i_this->mAction = ACT_TK2_WAIT; i_this->mMode = MODE_TK2_NONE; i_this->mActionTimer[1] = cM_rndF(30.0f) + 30.0f; } break; case MODE_TK2_KYORO2: anm_init(i_this, ANM_TK2_HIDE, 3.0f, 0x0, 3.0f); i_this->mMode = MODE_TK2_SWIM; break; case MODE_TK2_SWIM: i_this->mPlayerAngleY = i_this->mPlayerAngleY + -0x8000; i_this->mAttentionOFF = true; if (i_this->mpMorf->isStop()) { i_this->mAnimSpeed = 4.0f; anm_init(i_this, ANM_TK2_SWIM, 0.0f, 0x2, i_this->mAnimSpeed); i_this->mMode = MODE_TK2_WAIT01; } break; case MODE_TK2_WAIT01: i_this->mAttentionOFF = true; cLib_addCalc2(&i_this->mAnimSpeed, 2.0f, 1.0f, 0.15f); i_this->mpMorf->setPlaySpeed(i_this->mAnimSpeed); if (i_this->mActionTimer[0] == 0 && i_this->mPlayerDistanceLimit > l_HIO.mPlayerRange1 * 1.2f) { i_this->mMode = MODE_TK2_NONE; } else { if (i_this->mActionTimer[1] == 0 && i_this->mAcch.ChkWallHit()) { i_this->mActionTimer[1] = cM_rndF(10.0f) + 20.0f; i_this->mSomeAngle = i_this->mPlayerAngleY + (s16)cM_rndFX(8000.0f); } } if (i_this->mActionTimer[1] == 0) { i_this->mPlayerAngleY = i_this->mPlayerAngleY - 0x8000; } else { i_this->mPlayerAngleY = i_this->mSomeAngle; } } cLib_addCalcAngleS2(&(i_this)->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800); } /* 807BACF8-807BAED0 000878 01D8+00 1/1 0/0 0/0 .text e_tk2_attack__FP11e_tk2_class */ static void e_tk2_attack(e_tk2_class* i_this) { switch (i_this->mMode) { case MODE_TK2_NONE: i_this->mMode = MODE_TK2_APPEAR; anm_init(i_this, ANM_TK2_ATTACK, 3.0f, 0x00, 1.0f); break; case MODE_TK2_APPEAR: if ((int)i_this->mpMorf->getFrame() == 0x18) { i_this->mBallID = fopAcM_createChild(PROC_E_TK_BALL, fopAcM_GetID(i_this), 1, &i_this->eyePos, fopAcM_GetRoomNo(i_this), &i_this->shape_angle, 0, -1, 0); } if ((int)i_this->mpMorf->getFrame() == 0x1c) { i_this->mTKBallSpawned = true; } if (i_this->mpMorf->isStop()) { anm_init(i_this, ANM_TK2_WAIT01, 1.0f, 0x02, 1.0f); i_this->mActionTimer[0] = (short)(int)(cM_rndF(30.0f) + 70.0f); i_this->mMode = MODE_TK2_ATTACK; } break; case MODE_TK2_ATTACK: if (i_this->mActionTimer[0] == 0) { i_this->mMode = MODE_TK2_NONE; } else if (!pl_check(i_this, l_HIO.mPlayerRange2 + 50.0f, 0x6000)) { i_this->mAction = ACT_TK2_FIND; i_this->mMode = MODE_TK2_DAMAGE; } break; } cLib_addCalcAngleS2(&i_this->shape_angle.y, i_this->mPlayerAngleY, 4, 0x800); } /* 807BAED0-807BAF60 000A50 0090+00 1/1 0/0 0/0 .text e_tk2_s_damage__FP11e_tk2_class */ static void e_tk2_s_damage(e_tk2_class* i_this) { switch (i_this->mMode) { case MODE_TK2_NONE: anm_init(i_this, ANM_TK2_DAMAGE, 2.0f, 0x0, 1.0f); i_this->mMode = MODE_TK2_APPEAR; break; case MODE_TK2_APPEAR: if (i_this->mpMorf->getFrame() > 10.0f) { i_this->mAction = ACT_TK2_FIND; i_this->mMode = MODE_TK2_DAMAGE; } break; } } /* 807BAF60-807BB028 000AE0 00C8+00 1/1 0/0 0/0 .text e_tk2_damage__FP11e_tk2_class */ static void e_tk2_damage(e_tk2_class* i_this) { i_this->mInvincibilityTimer = 6; i_this->mAttentionOFF = true; switch (i_this->mMode) { case MODE_TK2_NONE: anm_init(i_this, ANM_TK2_DAMAGE, 2.0f, 0x0, 1.0f); i_this->mMode = MODE_TK2_APPEAR; break; case MODE_TK2_APPEAR: if (i_this->mpMorf->isStop()) { fopAcM_createDisappear(i_this, &i_this->eyePos, 10, 0, 0x12); fopAcM_delete(i_this); } break; } } /* 807BB028-807BB128 000BA8 0100+00 1/1 0/0 0/0 .text action__FP11e_tk2_class */ static void action(e_tk2_class* i_this) { fopAc_ac_c* actor = i_this; i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(actor); i_this->mPlayerDistanceLimit = fopAcM_searchPlayerDistance(actor); damage_check(i_this); s8 link_search_flag = false; switch (i_this->mAction) { case ACT_TK2_WAIT: e_tk2_wait_0(i_this); break; case ACT_TK2_FIND: e_tk2_find(i_this); link_search_flag = true; break; case ACT_TK2_ATTACK: e_tk2_attack(i_this); link_search_flag = true; break; case ACT_TK2_S_DAMAGE: e_tk2_s_damage(i_this); break; case ACT_TK2_DAMAGE: e_tk2_damage(i_this); break; } if (link_search_flag) { i_this->mSound.setLinkSearch(true); } else { i_this->mSound.setLinkSearch(false); } } /* 807BB128-807BB7E4 000CA8 06BC+00 2/1 0/0 0/0 .text daE_TK2_Execute__FP11e_tk2_class */ static int daE_TK2_Execute(e_tk2_class* i_this) { cXyz cStack_94; cXyz cStack_a0; if (i_this->mExecuteState == 0x00) { dBgS_ObjGndChk_Spl ground_check; cStack_94 = i_this->current.pos; cStack_94.y += 200.0f; ground_check.SetPos(&cStack_94); i_this->current.pos.y = dComIfG_Bgsp().GroundCross(&ground_check) - 10.0f; } i_this->mLifetime++; i_this->mAttentionOFF = false; for (int i = 0; i <= 3; i++) { if (i_this->mActionTimer[i] != 0) { i_this->mActionTimer[i]--; } } if (i_this->mInvincibilityTimer != 0) { i_this->mInvincibilityTimer--; } action(i_this); i_this->mAcch.CrrPos(dComIfG_Bgsp()); mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z); mDoMtx_stack_c::YrotM(i_this->shape_angle.y); mDoMtx_stack_c::scaleM(l_HIO.mRadiusScale, l_HIO.mRadiusScale, l_HIO.mRadiusScale); J3DModel* model = i_this->mpMorf->getModel(); model->setBaseTRMtx(mDoMtx_stack_c::get()); i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this))); if (i_this->mAnim == ANM_TK2_SWIM) { if (i_this->mpMorf->checkFrame(0.0f) || i_this->mpMorf->checkFrame(6.0f) || i_this->mpMorf->checkFrame(12.0f) || i_this->mpMorf->checkFrame(18.0f) || i_this->mpMorf->checkFrame(24.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_TK2_SWIM, 0, -1); } } else if (i_this->mAnim == ANM_TK2_APPEAR) { if (i_this->mpMorf->checkFrame(5.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_TK2_APPEAR, 0, -1); } else if (i_this->mpMorf->checkFrame(20.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_TK2_APPEAR2, 0, -1); } } else if (i_this->mAnim == ANM_TK2_HIDE) { if (i_this->mpMorf->checkFrame(6.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_TK2_HIDE, 0, -1); } } else if (i_this->mAnim == ANM_TK2_ATTACK) { if (i_this->mpMorf->checkFrame(1.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_TK2_V_ATTACK, 0, -1); } else if (i_this->mpMorf->checkFrame(27.0f)) { i_this->mSound.startCreatureSound(Z2SE_EN_TK2_ATTACK, 0, -1); } } else if (i_this->mAnim == ANM_TK2_DAMAGE) { if (i_this->mpMorf->checkFrame(1.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_TK2_V_DAMAGE, -1); } } else if (i_this->mAnim == ANM_TK2_WAIT01) { if (i_this->mpMorf->checkFrame(1.0f)) { i_this->mSound.startCreatureVoice(Z2SE_EN_TK2_V_WAIT, -1); } } else if (i_this->mAnim == ANM_TK2_KYORO2 && (i_this->mpMorf->checkFrame(1.0f) || i_this->mpMorf->checkFrame(30.0f))) { i_this->mSound.startCreatureVoice(Z2SE_EN_TK2_KYORO, -1); } i_this->mpMorf->modelCalc(); MTXCopy(model->getAnmMtx(3), *calc_mtx); cStack_94.set(0.0f, 0.0f, 0.0f); MtxPosition(&cStack_94, &i_this->eyePos); i_this->attention_info.position = i_this->eyePos; i_this->attention_info.position.y = i_this->attention_info.position.y + l_HIO.mRadiusScale * 35.0f; if (i_this->mTKBallSpawned) { e_tk_ball_class* ball_actor = static_cast(fopAcM_SearchByID(i_this->mBallID)); if (ball_actor != NULL) { ball_actor->current.pos = i_this->eyePos; ball_actor->mSuspended = false; } cXyz scale; scale.setall(2.0f); dComIfGp_particle_set(0x8198, &i_this->eyePos, &i_this->shape_angle, &scale); dComIfGp_particle_set(0x8199, &i_this->eyePos, &i_this->shape_angle, &scale); i_this->mTKBallSpawned = false; } if (i_this->mAttentionOFF) { fopAcM_OffStatus(i_this, 0); i_this->attention_info.flags = 0; } else { fopAcM_OnStatus(i_this, 0); i_this->attention_info.flags = 4; } MTXCopy(model->getAnmMtx(2), *calc_mtx); cStack_94.set(0.0f, 0.0f, 0.0f); MtxPosition(&cStack_94, &cStack_a0); i_this->mSph.SetC(cStack_a0); i_this->mSph.SetR(50.0f * l_HIO.mRadiusScale); dComIfG_Ccsp()->Set(&i_this->mSph); return 1; } /* 807BB7E4-807BB7EC 001364 0008+00 1/0 0/0 0/0 .text daE_TK2_IsDelete__FP11e_tk2_class */ static int daE_TK2_IsDelete(e_tk2_class* i_this) { return 1; } /* 807BB7EC-807BB854 00136C 0068+00 1/0 0/0 0/0 .text daE_TK2_Delete__FP11e_tk2_class */ static int daE_TK2_Delete(e_tk2_class* i_this) { dComIfG_resDelete(&i_this->mPhaseReq, "E_tk2"); if (i_this->mInitHIO) { hioInit = false; } if (i_this->heap != NULL) { i_this->mpMorf->stopZelAnime(); } return 1; } /* 807BB854-807BB94C 0013D4 00F8+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */ static int useHeapInit(fopAc_ac_c* a_this) { e_tk2_class* i_this = static_cast(a_this); i_this->mpMorf = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_tk2", 0xE), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_tk2", 0x9), 2, 1.0f, 0, -1, &i_this->mSound, 0x80000, 0x11000084); if (i_this->mpMorf == NULL || i_this->mpMorf->getModel() == NULL) { return 0; } return 1; } /* 807BBE5C-807BBE9C 000034 0040+00 1/1 0/0 0/0 .data cc_sph_src$4256 */ static dCcD_SrcSph cc_sph_src = { { {0x0, {{0x0, 0x0, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt {dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg {0x0}, // mGObjCo }, // mObjInf { {{0.0f, 0.0f, 0.0f}, 40.0f} // mSph } // mSphAttr }; /* 807BB94C-807BBC00 0014CC 02B4+00 1/0 0/0 0/0 .text daE_TK2_Create__FP10fopAc_ac_c */ static int daE_TK2_Create(fopAc_ac_c* i_this) { fopAcM_SetupActor(i_this, e_tk2_class); e_tk2_class* a_this = static_cast(i_this); cPhs__Step phase = (cPhs__Step)dComIfG_resLoad(&a_this->mPhaseReq, "E_tk2"); if (phase == cPhs_COMPLEATE_e) { a_this->mArg0 = fopAcM_GetParamBit(a_this, 0, 8); a_this->mArg1 = fopAcM_GetParamBit(a_this, 8, 4); a_this->mArg2 = fopAcM_GetParamBit(a_this, 12, 4); if (!fopAcM_entrySolidHeap(a_this, useHeapInit, 0x23a0)) { return cPhs_ERROR_e; } if (hioInit == false) { a_this->mInitHIO = true; hioInit = true; l_HIO.field_0x04 = -1; } a_this->attention_info.flags = 4; fopAcM_SetMtx(a_this, a_this->mpMorf->getModel()->getBaseTRMtx()); fopAcM_SetMin(a_this, -100.0f, -100.0f, -100.0f); fopAcM_SetMax(a_this, 100.0f, 100.0f, 100.0f); a_this->attention_info.distances[2] = 0x04; a_this->health = 0; a_this->field_0x560 = 0; a_this->mStts.Init(100, 0, a_this); a_this->mSph.Set(cc_sph_src); a_this->mSph.SetStts(&a_this->mStts); a_this->mAcch.Set(&i_this->current.pos, &a_this->old.pos, a_this, 1, &a_this->mAcchCir, fopAcM_GetSpeed_p(a_this), NULL, NULL); a_this->mAcchCir.SetWall(-50.0f, 60.0f); a_this->mSound.init(&a_this->current.pos, &a_this->eyePos, 0x3, 0x1); a_this->mSound.setEnemyName("E_tk2"); a_this->mAtInfo.mpSound = &a_this->mSound; a_this->mExecuteState = 0x14; daE_TK2_Execute(a_this); } return phase; } /* 807BBE9C-807BBEBC -00001 0020+00 1/0 0/0 0/0 .data l_daE_TK2_Method */ static actor_method_class l_daE_TK2_Method = { (process_method_func)daE_TK2_Create, (process_method_func)daE_TK2_Delete, (process_method_func)daE_TK2_Execute, (process_method_func)daE_TK2_IsDelete, (process_method_func)daE_TK2_Draw, }; /* 807BBEBC-807BBEEC -00001 0030+00 0/0 0/0 1/0 .data g_profile_E_TK2 */ extern actor_process_profile_definition g_profile_E_TK2 = { fpcLy_CURRENT_e, // mLayerID 7, // mListID fpcPi_CURRENT_e, // mListPrio PROC_E_TK2, // mProcName &g_fpcLf_Method.base, // sub_method sizeof(e_tk2_class), // mSize 0, // mSizeOther 0, // mParameters &g_fopAc_Method.base, // sub_method 150, // mPriority &l_daE_TK2_Method, // sub_method 0x00040100, // mStatus fopAc_ENEMY_e, // mActorType fopAc_CULLBOX_CUSTOM_e, // cullType };